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David Arnold & Michael Price - Opening Titles

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Topic Starter
BCI
This beatmap was submitted using in-game submission on 1 июня 2016 г. at 12:09:33

Artist: David Arnold & Michael Price
Title: Opening Titles
Source: Sherlock
Tags: BBC black_cherry_ita
BPM: 184
Filesize: 1208kb
Play Time: 00:38
Difficulties Available:
  1. Easy (1,36 stars, 36 notes)
  2. Hard (2,72 stars, 77 notes)
  3. Insane (3,79 stars, 117 notes)
  4. Normal (1,88 stars, 57 notes)
Download: David Arnold & Michael Price - Opening Titles
Information: Scores/Beatmap Listing
---------------
I am ____locked
Suimya
did some IRC mod owo/

well sure =3=/
19:56 BCI: hi Sekai-nyaan r u accepting mod reqs >__< 30 sec map 
19:56 Sekai-nyan: 30 sec
19:56 Sekai-nyan: what xD
19:56 Sekai-nyan: sure o3o/
19:56 BCI: draining time >:
19:56 *BCI is editing [http://osu.ppy.sh/b/356964 David Arnold & Michael Price - Opening Titles [Insane]]
19:56 BCI: is this k for you
19:57 Sekai-nyan: 30 sec's lol
19:57 Sekai-nyan: sure is fine xD
19:57 BCI: woohoo
19:57 BCI: thank you ;_;
19:58 Sekai-nyan: you were lucky lol
19:58 Sekai-nyan: i'm not lazy atm xD
19:58 BCI: why lol
19:58 BCI: wow
19:58 BCI: r u going to do it now
19:58 Sekai-nyan: i wanted 1 kd since i'm poor atm
19:58 BCI: you're not >>:
19:59 Sekai-nyan: cus you know lazyass xD
19:59 BCI: ohhh yeah i know dat feel :D
19:59 BCI: so how about irc mod >_< if you don't mind
19:59 Sekai-nyan: well sure if that's ok with you o3o/
20:00 Sekai-nyan: in Normal: 00:02:160 (1) - how about making this slider curved instead?
20:00 Sekai-nyan: like this
20:00 Sekai-nyan: http://puu.sh/6pk3Q.jpg
20:00 Sekai-nyan: it'll play better then liner slider imo
20:00 BCI: nice idea
20:01 BCI: doing it
20:02 Sekai-nyan: 00:07:051 (2) - you need to blanket this better with 00:05:095 (3) -
20:02 BCI: yup
20:02 BCI: tried my best
20:02 Sekai-nyan: owo
20:02 Sekai-nyan: 00:09:986 (1,3) -
20:03 Sekai-nyan: i don't think it's good idea for those overlaps
20:03 BCI: really
20:03 BCI: i think it doesn't bother while playing
20:03 BCI: (1) disappears fast enough
20:04 Sekai-nyan: but still looks bad while modding it tho
20:04 Sekai-nyan: maybe some blankets with them
20:04 Sekai-nyan: i think that's the best idea here
20:05 BCI: I moved it some grids down for avoiding overlap
20:05 BCI: to be short i fxd it lol
20:05 Sekai-nyan: great then
20:05 Sekai-nyan: 00:16:834 (4) - move this 2 grids up, another blankets stuff xD
20:05 Sekai-nyan: i'm so nazi modder lol
20:06 BCI: k done
20:07 BCI: nazi is all what i need lol
20:07 BCI: i don't think there's so many unrankable troubles
20:07 Sekai-nyan: yeah xD
20:07 BCI: pff 30 secs
20:07 BCI: it's so... 30 secs
20:07 Sekai-nyan: it's short after all lol
20:07 BCI: you know
20:07 BCI: yup
20:08 Sekai-nyan: ok in hard
20:08 Sekai-nyan: how about rising the od to 6
20:08 Sekai-nyan: well
20:08 Sekai-nyan: you know it's too easy atm
20:09 BCI: yes
20:09 BCI: hmm i've got od 7 at insane, it's lol
20:09 BCI: tbh idk what od does with map :DDDDD
20:09 Sekai-nyan: lol
20:09 BCI: elite_mapper.jpg
20:10 BCI: anyway done
20:10 Sekai-nyan: how easy can 300 get
20:10 Sekai-nyan: hue
20:10 Sekai-nyan: 00:09:171 (4) - small jump might fit here so
20:10 BCI: k got it
20:10 Sekai-nyan: how about placing it on 00:09:823 (6) - instead
20:10 Sekai-nyan: o.o
20:11 Sekai-nyan: it'll make a bit more fun to the diff imo
20:11 BCI: then I'll need to put more jumps here lol
20:11 BCI: it's so easy hard
20:11 BCI: normal++
20:11 Sekai-nyan: lol
20:11 BCI: I'll think about it lol
20:12 Sekai-nyan: 00:18:790 (3) - how about making it like this instead http://puu.sh/6pkJm.jpg
20:12 Sekai-nyan: :I
20:12 Sekai-nyan: for blanket
20:13 BCI: done
20:13 BCI: but 20% cooler \:D/
20:13 Sekai-nyan: lol
20:13 Sekai-nyan: sure xD
20:13 Sekai-nyan: and wtf slider size at insane
20:13 Sekai-nyan: haters gonna hate
20:13 BCI: u mean circle size right
20:13 Sekai-nyan: yeah that lol
20:13 BCI: it was too easy with cs -1
20:14 Sekai-nyan: =3=/
20:14 BCI: well I can try to backup it cause the diff gap might be too big
20:14 BCI: do you think I need to do it
20:14 Sekai-nyan: yeah
20:15 Sekai-nyan: because
20:15 Sekai-nyan: from normal++ to insane lol
20:15 BCI: like a pro
20:15 BCI: so cs|ar -1
20:15 Sekai-nyan: hue
20:15 BCI: to both
20:15 Sekai-nyan: ar is fine
20:16 Sekai-nyan: but cs is -1 would be better tho
20:16 BCI: k I'll leave ar as it is
20:16 BCI: cs -1 done
20:17 Sekai-nyan: 00:09:334 (5) - so many sliders lol so how about replacing this with 2 notes instead
20:17 Sekai-nyan: small tringle would do fine
20:17 Sekai-nyan: but up to you
20:18 BCI: b-but it ruins two patterns ;^;
20:18 Sekai-nyan: =3=/
20:18 BCI: can you give me a screenshot pls
20:18 BCI: idk how2place these notes good ~(o3o)~
20:19 Sekai-nyan: http://puu.sh/6pl7y.jpg o3o/
20:19 Sekai-nyan: it's up to you tho
20:19 BCI: hmm I think the slider is better ;~;
20:19 Sekai-nyan: =3=/
20:20 Sekai-nyan: then sure and that's it lol
20:20 Sekai-nyan: wow too short xD
20:20 BCI: wohohou
Leader
MoeCI is back ♥

[Insane]
  1. 00:00:204 (1,2,1,2,1,2) - It would be nice if you make a sort of escalation by making the spacing continously higher between every couple of sliders
  2. 00:09:905 (7,1) - I believe the pattern would flow better if you move them a bit upwards
[Hard]
  1. 00:10:475 (2) - Try to reduce it to 1/2, it works better since the slider end sound in 00:10:801 sounds a bit too noisy and makes the hitsound pattern a bit odd
Normal is flawless. Just a bunch of suggestions, it seems you haven't lost your mapping skills while you were away from osu! :3 don't be lazy and rank it as soon as possible or I'll slap you
Lust
here is the mod as requested

  1. LOL NAZI BG IS 1365x768 not 1366x768 /me runs

[Normal]
  1. (Nazi) 00:04:769 (2,3) - Blanket is slightly off. Curves out at the end. Use the approach circle to fix
  2. 00:23:682 (4) - Curve this so that it blankets 00:24:660 (5) - comfortably
  3. 00:31:508 (3) - Move this to 300:96 for better flow
Not much to mod here lmao
[Hard]
  1. 00:07:051 (3,1) - Fix this stack. Move 00:08:030 (1) - to 253:344
Even less to mod here o.o
[Insane]
  1. 00:04:606 (2,4) - Unrankable, (4)'s repeat arrow is being covered by (2)'s hitburst. All slider repeats must be visible
  2. 00:20:258 (2,4) - ^

Thats all I really found that was noteworthy. Change those patterns on insane and you should be good to go!

Good luck o/
lolia
Hi, request from PM.

General
  1. Already Lust said. xD
  2. I really don't know why you added 4th KIAI..

Normal
  1. 00:01:834 - This blank gives cunfusing to Newbie I think. This beat is strong quitely. Add a note plz.
  2. 00:14:551 - Same reason. And Keeping consistent time-gap is better I think. Cuz this is easist diff.
  3. 00:30:530 (2,3) - Personally, this flow is better in Normal I think.

Hard
  1. 00:01:508 (5) - Ignoring this beat is not good I think. cuz this beat is stronger than before. How about deleting (6,7) and add tow 1/4 slider?
  2. 00:22:377 - Add a note for consistency?
    Clear diff ;w;

Insane
  1. I don't know about your style. But I felt unnatural flow a bit like 00:20:258 (2,3) - these flows.
  2. 00:05:910 (5,6) - stream flow suggestion. This flow is better for me.
  3. 00:22:214 (2,3,4) - When I played, I felt forced flow about this. How about this?

That's all for me..really good map I think. GL~
Topic Starter
BCI
obliviously I forget what I didn't fxd but that was really small ></ thank you all
Xinely
Yo BCI ~
i'm here as requested :3


Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Personal Taste


  • Normal
    How about AR+1 here? AR 3 quite slow for Normal diff imo
  1. 00:00:204 (1) - i guess you need to move this slider to 00:00:530 - since the sound is starting at that time.
  2. 00:04:117 (1,1) - i guess circle and slider's head here need whistles to emphasize the string sound. the sound is really loud imo. too empty w/o hitsound
  3. 00:07:051 (2) - whistle on head too? reason same as above ><
  4. 00:10:964 (2) - hmm use clap to consistency with each other? i feel clap is fit too with music
  5. 00:11:943 (3) - add whistle on tail to emphasize the string sound? that sound Quite loud imo
  6. 00:19:769 (1) - add whistle on head to emphasize the string sound?
  7. 00:21:725 (1) - ^ , the sound is really loud >< . feel too empty imo
    Neat pattern C:


  • Hard
  1. 00:00:204 (1) - same as Normal. should be start on 00:00:530 - . since there isn't any sound in 00:00:204 -
  2. 00:02:160 (1,2) - imo the flow is too plain if you use straight slider here. try to curving it like http://puu.sh/6r45d.jpg ?
  3. 00:04:117 (1) - whistle on head since the sound of string is loud here?
  4. 00:06:073 (1) - same as above
  5. 00:17:812 (1) - nazi, blanket could be better here http://puu.sh/6r4AC.jpg
  6. 00:09:986 (1) - finish on head? i guess you're forget to add it since you're using finish in Normal diff
  7. 00:21:725 (1) - add whistle on head since the music is really loud here? need a hitsound to emphasize that sound imo
    Neat as usual <3


  • Insane
  1. 00:00:204 (1) - remove it since nothing sound on head and tail? :<
  2. 00:04:117 (1) - whistle on head since the sound of string is loud here?
  3. 00:06:073 (1) - same as above
  4. 00:11:943 (1) - add a whistle too to more emphasize the music?
  5. 00:19:443 (7) - the flow seems too forced here. i feel uncomfortable when testplayed it. ctrl+G for better flow?
  6. 00:21:725 (1) - same as 00:04:117 (1) -

Nothing much to say, this map is awesome <3
take my star and good luck on ranking :oops:
sorry nazi, mostly about hitsound ;_;
Topic Starter
BCI

Xinely wrote:

  1. 00:00:204 (1) - i guess you need to move this slider to 00:00:530 - since the sound is starting at that time.
there's a sound, it's hard to hear it but it is and I follow it; also I find it too bad for playing >: same goes for all the diffs
it's one thing that I didn't fix, thank you for useful mod (/o3o)/~<3
Flask
no I don't have stars shitttt
Ekoro

Flask wrote:

no I don't have stars shitttt
i have

nice map BCI \:D/
Sonnyc
Normal:

00:14:877 (1) - (452,64) for better flow? I think this much distance will be allowed.
00:31:508 (3) - NC like other difficulties?

Hard:

Insane:

00:23:356 (6) - Reduce 1/4? It was nice of creating with hit sounds but these rhythms didn't felt like a nice creation to me.
00:24:660 (3) - ^
00:28:247 (3) - Delete Clap at the head.

Nice map :3
Kodora
sorry for delay Q.Q

[General]

  1. Мапа стартует слишком быстро, даже с автоматическим Audio Lead-In - это очень раздражает, особенно с дт. Вбей хотя бы 1000 через блокнот.
  2. Я бы чуть сбил громкость на всех диффах
[Insane]

*Не вижу смысла в ОД7 - 30-секундная мапа с минимальным количеством легчайших триплов, и так СС будет полно. ОД8 плз :c Да и ХП можно бы 7, инс всё-таки

  1. 00:13:899 (1) - Финиш на голову? о3о
  2. 00:21:399 (6) - я бы подвинул как-нибудь повыше (скажем, вот так) - имхо, прятать под голову 00:20:747 (4) - не лучшая идея - подлянка особо не будет работать т.к. мапа и так слишком короткая, да и флоу портит имхо :x
  3. 00:22:214 (2) - :< не фанат я оффбит-слайдеров. попробуй двумя нотами заменить как-нибудь (например так
.

nice hitsounds <3

[Hard]

*Как и в инсе, ОД и ХП +1 по тем же причинам

  1. 00:11:290 (4,5,1) - Немного кривой оверлап. Поверни 00:11:780 (5,1,2) - где-то на 10 градусов и подвинь.
  2. 00:12:432 (2,3) - а этот оверлап я бы вообще убрал
  3. 00:13:899 (1) - Финиш на голову? о3о
  4. 00:31:671 (1) - начни его так же как и на инсе, здесь незачем делать 1/2 паузу учитывая что он сам по себе довольно длинный, да и тем более это не изи/нормал
[Normal]

*дат цс D: пожалуйста, +1 хотя бы. 2 довольно тяжело читать играть на любом уровне сложности.

  1. 00:07:051 (2) - а я бы убрал свисток отсюда и повесил бы на 00:08:030 (3) -
  2. 00:11:943 (3) - Финиш на хвост? о3о
  3. 00:19:769 (1,2) - обводка /me runs
hitsounds are <3

Удачки! :3
Topic Starter
BCI

Kodora wrote:

[Insane]

  1. 00:13:899 (1) - Финиш на голову? о3о да ну, слишком фонит, да и звука особого нет. в остальных дифах тоже
  2. 00:22:214 (2) - :< не фанат я оффбит-слайдеров. попробуй двумя нотами заменить как-нибудь (например так
. ну вообще можно, но я не имею понятия, как это сделать, а этот паттерн мне не нравится, если честно >:

[Normal]

*дат цс D: пожалуйста, +1 хотя бы. 2 довольно тяжело читать играть на любом уровне сложности. +1 = 3.05 сложность дифы, так-то с радостью, но
спасибки :3
Squichu
wow, such a short map. O_O
looks really nice so far

mod by request/some minor suggestions ::

[General]
  1. combocolours don't blend in with the background and are clearly visible,
    personally I'd prefer colours with more contrast, tho. (something blueish or greenish, maybe..)
    up to you, it's totally fine the way it is. c:
[Normal]
  1. increase HP by 1, AR by 1 and OD by 2? (I think the gap between Normal and Hard is too far off, but I'm not sure. ;n; ..)
  2. 00:00:204 (1,1) - straigthen out the first slider a bit to match better with the second?
  3. 00:04:769 (2,3) - movement goes against the flow here, might work better if you ctrl+g 3. you'd have to redo the following then, tho.
  4. 00:06:073 (1) - is a bit too close to 00:04:769 (2) - move it a grid further left and adjust the restand overall it doesn't look that nice with 00:07:051 (2), cause it doesn't connect to any other object. maybe you can form a triangle with 00:04:769 (2) and 00:06:073 (1)?
  5. 00:09:986 (1) - move two grids down to create triangle with previous
  6. 00:15:856 (3,4,1,2) - I don't really like the movement here. it's just not really smooth and meh. ;n; dunno.
    4 should be placed further down for a better flow from 3 (imo) and 2 shouldn't be placed on the left but more on the right side of 1.
    it's similar with 00:19:769 (1,2) - might be better to place 2 more left cause that's the indicated direction
  7. 00:25:638 (1,2,3) - same as above, but keep it since it's intentional. :3 maybe you wanna refine the shapes a bit tho?
[Hard]
  1. 00:04:769 (3) - ctrl+g two times (!) and move middle anchor one grid down (yes, I am nitpicking, SORRY. orz)
  2. 00:06:073 (1) - same here, but middle anchor one grid up instead .... there are some more:
    00:11:943 (1) - middle one grid down
    00:12:432 (2) - middle one grid up
that's all. O_O

[Insane]
  1. ... it's perfect. :c
really nice mapset, good luck w this!
hope I was of some help.. xD

*squee*
Topic Starter
BCI

Squirrel wrote:

wow, such a short map. O_O openings can't be long XD
[General]
  1. combocolours don't blend in with the background and are clearly visible,
    personally I'd prefer colours with more contrast, tho. (something blueish or greenish, maybe..)
    up to you, it's totally fine the way it is. c: I'd like to explain why not anyway. the BG doesn't give any of contrast colours and they don't fit here at all
[Normal]
  1. increase HP by 1, AR by 1 and OD by 2? (I think the gap between Normal and Hard is too far off, but I'm not sure. ;n; ..) you're totally sure but Normal already has 3 stars. dat ranking rules, y'know
  2. 00:04:769 (2,3) - movement goes against the flow here, might work better if you ctrl+g 3. you'd have to redo the following then, tho. hmm I don't think so. imo there's no any differense
  3. <..> and overall it doesn't look that nice with 00:07:051 (2), cause it doesn't connect to any other object. maybe you can form a triangle with 00:04:769 (2) and 00:06:073 (1)? at first it connects with (3)'s head. secondly I'm afraid that if I'll do this (2)'s head won't be perfectly visible cause of combobursts.
  4. 00:15:856 (3,4,1,2) - I don't really like the movement here. it's just not really smooth and meh. ;n; I like these patterns lol, and ikr I find this flowable enough for easy :<
  5. 00:25:638 (1,2,3) - ^
not mentioned - fxd. thank you for mod!
TicClick
karstgalvis
hello o/
normal:
00:00:204 (1) - http://puu.sh/p837j/fe58c57101.jpg this works i guess. (optional)
00:15:856 (1,2) - http://puu.sh/p83dq/a0fd99ae04.jpg (you can keep the original if not alright, just following the flow.)
00:17:812 (1) - if ^ done, then this should be replaced a little :D
other than that, well done

insane:
00:31:345 (5,6) - can live without those
00:31:508 (1) - if ^ done, this can have more space
AR should be 8 instead of 9, by the way.

hard:
00:17:649 (4) - circle not needed?

other than this, seems fine. have fun! :^)
Topic Starter
BCI

snoopeh wrote:

hello o/ hi ^^
normal:
00:00:204 (1) - http://puu.sh/p837j/fe58c57101.jpg this works i guess. (optional) i find it too hard for the very beginning of normal
00:15:856 (1,2) - http://puu.sh/p83dq/a0fd99ae04.jpg (you can keep the original if not alright, just following the flow.) hm idk idk my opinion sounds good too

insane:
00:31:345 (5,6) - can live without those i don't think so, btw why did you leave this triplet on hard diff then? :)
AR should be 8 instead of 9, by the way. tooooooo slow even 8.5 is slow for this

hard:
00:17:649 (4) - circle not needed? fxd

other than this, seems fine. have fun! :^) thank you^^
Melan Blue
:oops:

[Easy]
  • 00:03:138 (2) - Убрать хлопок с конца
    00:05:095 (5) - Хлопок на начало
    00:20:747 (4) - ^
    00:25:638 (1) - Убрать хлопок
[Normal]
  • 00:05:095 (2) - Добавить хлопок
    00:18:790 (2) - Хлопок на начало
    00:20:747 (2) - ^
    00:24:660 (3) - Добавить Drum хлопок
    00:25:638 (1) - Убрать хлопок с начала
[Hard]
  • Как насчет AR 7.4-5? Мне кажется, так плавнее играется.
    00:00:530 - Поменяй громкость секции на 15%
    00:20:747 (3) - Добавить хлопок
    00:24:660 (3) - Drum хлопок на начало
[Insane]
  • 00:00:530 - Поменяй громкость секции на 15%
    00:00:530 (2) - Смени sampleset на normal
    00:05:095 (4) - Хлопок на начало
    00:07:051 (5) - Мне кажется, без свистка в начале лучше звучит (типа как и тут 00:14:877 (4) - )
    00:20:747 (4) - Хлопок на начало
    00:27:595 (1) - Свисток на начало
Сорри, кроме хитсаундов ничего не могу больше предложить. Мапка хорошая, играется плавно, проблем вообще не вижу.
Удачи!!
Topic Starter
BCI
все взяла + драм хлопок на все диффы, спасибо большое ^w^
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