Hashimoto Miyuki - UN-DELAYED (TV Size)

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Topic Starter
meetmeetdee

tellertheworld wrote:

From Teller's team modding queues ( ・´ω・`)

早晨~

有d野做 所以停下又mod下 搞左咁耐 真係唔好意思.

blue : suggestion


[General]
  • 1024 x 768 也沒甚麼問題
  1. Mp3檔可以改為更有質素既192Kbps 找找看吧
  2. AudioLeadIn: 0 > 1500 OK
  3. 顏色 combo3 灰白色: 好似比較陰沈 換一換係唔係會好d? OK
  1. 00:03:308 (1) - 與 00:03:722 (2) - 之間只1個小拍 (4/4) 的距離, 而00:03:722 (2) -同 00:05:170 (3) - 同埋 00:05:170 (3) - 同00:06:618 (4) - 之間係1個半小拍(3/2) 的距離. 我感覺00:03:308 (1,2) - 之間既點擊好似快左 係節奏上. 你可以係00:02:480 - 加個Slider 而slider係00:03:101 - 完結 你可以試下. 感覺上沒甚麼問題,而且轉盤後想給新手一些空間去準備
  2. 00:28:135 (2) - blanket ,仲有DS 1.04X 應該可以去番0.98X~ 1.03X. Fix
  3. 00:31:860 - e條綠條係法國餐~ Fix
  4. 00:36:411 - 加個NOTE 因為我覺得e度冇停頓 / 而00:37:032 - 有個停頓位(起伏位) 節奏時快時慢 唔建議係度用長SLIDER帶過 會有失首歌既感覺. 或者可以試下下面e個節奏 , 個3字slider可以改為反彈1次. 這兒跟vocal,而且前面想給新手一個停頓,
    可能做得唔好
  5. 00:55:860 (2,3) - DS太高 改番做合理水平 Fix
  6. 00:58:342 (5,6) - e度音樂同節奏都係比較溫和流暢 唔建議用反. 或者可以用d比較輕鬆d既排版. 個人感覺這裏是用反的較好
  7. 00:59:998 (7) - 用長sldier (6/4) 加上01:01:032 (1) - 同 01:01:239 (2) - (2/4) 既距離 感覺有d慢之後 快得太突然 其實都冇咩既 可以唔改 但可以試下面果個節奏 用了別的節奏
  1. NP

  • 有點眼訓 可能mod得差d
  1. 00:09:308 (5) - 感覺CTRL+G 會比較好FLOW. 感覺向下較好
  2. 00:16:963 (1) - 這個個人感覺用2/4 既slider好似太長 因為感覺上e度係好快完(個音) 你可將佢改成1/4 slider 之後係00:17:377 - 加個圈 好像太短了,再考慮一下
  3. 00:20:894 (4) - blanket 這弧度夠了
  4. 00:27:722 - 加個note 因為感覺e度冇斷開 唔太建議將e度空左 用了slider
  5. 00:37:653 (1,2) - e度建議做得快小小 因為e度起伏比較大 可能試下改用短slider (1/4) 或者用同e度差唔多00:36:618 (1,2,3) - 既(1/4)距離黎map e度 (注意:但對住hard又有d難度.. 所以都係睇你) OK

  • 有點眼訓 可能mod得差d
  1. 00:21:515 (3,4,1,2,3) - 前面果幾個小節(例如:00:18:825 (1,2,3) - 同00:19:653 (4,5,6,7) - ) 你普遍用左反手flow, 但係e度冇咩大既改變 而你用左順時針既flow 變得有d平靜 感覺有d奇怪 你可以係度改為反手 同埋小小jump係度 可能比較好. 依d咁溫柔既flow留番副歌先用個人覺得會比較好. 好像沒甚麼大分別,而且這兒音樂較為平靜,jump似乎不太合適
    上面的補充: 00:28:549 (1,2,3,4) - 因為比上面果度平和 e度用順時針我覺得係無問題~
  2. 00:31:860 - 刪左條綠線. Fix
  3. 00:43:446 (1,2,3,1,2,3) - 前面既00:43:446 (1,2,3) - 同後面既 00:44:273 (1,2,3) - 成6個圈都可以睇成順時針 對於咁起伏既節奏 唔太建議咁溫柔 同上面差唔多意思. OK
  4. 01:01:032 (4) - NC 唔係會唔知e度唔係同一個速度 OK
  5. 01:11:998 (2,3,4) -放低小小好似flow會好d 差不多,不改了
  6. 01:27:929 - 可以係e度加個圈 而個spinner結束點維持現狀不了
Thanks for your mod :)
Shizuku-
[Easy]

00:17:377 (1) - add clap
00:30:204 (5) - NC
00:58:342 (5) - ^

nothing found anymore
Topic Starter
meetmeetdee

vahn10 wrote:

[Easy]

00:17:377 (1) - add clap OK
00:30:204 (5) - NC OK
00:58:342 (5) - ^ OK

nothing found anymore
thanks for you mod :)
Come[Back]Home
Easy
00:44:273 (2) Maybe like this

Normal
00:07:032 (1) The change of the SV could be very confusing

Hard
Srsly, i cant find anything here after 2 times watching. This is vell mapped.

Insane
Same here. Very good mapped. I am looking forward to see it ranked.


I am sorry. This mod is totally useless. Your Map is very good.
Topic Starter
meetmeetdee

Come[Back]Home wrote:

Easy
00:44:273 (2) Maybe like this Current one is fine imo

Normal
00:07:032 (1) The change of the SV could be very confusing There is no SV change

Hard
Srsly, i cant find anything here after 2 times watching. This is vell mapped.

Insane
Same here. Very good mapped. I am looking forward to see it ranked.


I am sorry. This mod is totally useless. Your Map is very good.
Thanks for your mod :)
Momoka
Hi

[Easy]
  1. 00:59:998 (3,1) - It'd look neater if the overlap was gone.
  2. 01:03:308 (1) - There shouldn't be a NC here.

[Normal]
  1. 00:36:825 (3) - How about shorten by 1/2 ? It will emphasize the strong beat 00:37:032 -
  2. 01:14:273 (2) - Very strong beat being ignored here 01:14:894 - and feels really awkward to play.

[Hard]
  1. 00:02:480 (1) - maybe straighten it a little? the current is too much curved and looks like a dead worm (jk)
  2. 00:23:170 (3,1) - Keep DS consistent? Although I see where you're coming from, 00:23:170 (3) - this isn't very strong enough for a jump imo
  3. 00:44:273 (2) - crtl + g? this is breaking the flow.
  4. 00:54:825 (2) - Shouldn't the NC start here? this NC inconsistency is making this combo very long
    or you can also start NC 00:55:032 -

[Insane]
  1. 00:17:377 (2) - I would add NC here to indicate the SV change 00:16:963 (1) -
  2. 01:19:446 (7,8) - Is this spacing on purpose? it's a bit hard to read imo.
    If you can rearrange 01:19:032 (3,4,5,6,7) - and stack 7 and 8 it would fit the song imo.

I didn't like some of the spacing in Insane, but well it's your style >.>

Good luck~~!!
Topic Starter
meetmeetdee

No Dap wrote:

Hi

[Easy]
  1. 00:59:998 (3,1) - It'd look neater if the overlap was gone. Fix
  2. 01:03:308 (1) - There shouldn't be a NC here. Fix

[Normal]
  1. 00:36:825 (3) - How about shorten by 1/2 ? It will emphasize the strong beat 00:37:032 - OK
  2. 01:14:273 (2) - Very strong beat being ignored here 01:14:894 - and feels really awkward to play. OK

[Hard]
  1. 00:02:480 (1) - maybe straighten it a little? the current is too much curved and looks like a dead worm (jk) OK
  2. 00:23:170 (3,1) - Keep DS consistent? Although I see where you're coming from, 00:23:170 (3) - this isn't very strong enough for a jump imo OK
  3. 00:44:273 (2) - crtl + g? this is breaking the flow. I make it intentionally, may change if some other suggest this
  4. 00:54:825 (2) - Shouldn't the NC start here? this NC inconsistency is making this combo very long
    or you can also start NC 00:55:032 - Fix

[Insane]
  1. 00:17:377 (2) - I would add NC here to indicate the SV change 00:16:963 (1) - OK
  2. 01:19:446 (7,8) - Is this spacing on purpose? it's a bit hard to read imo.
    If you can rearrange 01:19:032 (3,4,5,6,7) - and stack 7 and 8 it would fit the song imo. I make it intentionally, may change if some other suggest this

I didn't like some of the spacing in Insane, but well it's your style >.> It would be better if you can give some examples or elaborations, but ok I will take a look at it

Good luck~~!!
Thank you for your mod :)
Frostings
Hi there

[General]

Try this BG with the correct dimensions:
http://puu.sh/9Kcml/eceec082dd.jpg

Also delete unnecessary wav files in your Songs folder, such as sliderslide2 and slidertick2


[Insane]


00:00:411 (1) - maybe end spinner 00:02:273 - for vocal

00:23:377 (6,7) - maybe curve these so that they flow better, like this 00:24:618 (5,6,7) -

00:37:032 - I suggest putting the slider start here, because this is such a strong beat. You want heads on the strongest beats and tails on the weak ones.

00:41:377 - ^

00:49:860 (5,1) - better blanket here

01:14:894 - also maybe note instead of a slider tail

01:15:515 - ^

01:21:515 - maybe note here and start spinner 1/4 away? because this sound is fairly strong, it's good for a note

01:27:929 - ^


[Hard]

00:33:722 (2) - this is such a strong note, I don't think it does it justice by stacking with the previous note

00:37:032 - also maybe sliderhead here instead for stronger sound than vocals

01:21:515 - same as Insane

01:27:929 - ^


[Normal]

00:13:653 (1,2) - maybe blanket

00:16:963 (1) - try making this a 1/1 slider to land the tail on this strong drum 00:17:377 -

00:39:308 (2,3) - better blanket

00:51:722 (1) - 204, 328 for better spacing

01:11:584 - note? really strong beat here

01:12:411 - ^

01:23:998 (1,2,3,4,5,1,2) - why not just move this entire combo so that 01:25:446 (3,4,5) - lands in the middle?

[Easy]

00:43:032 (4,1) - blanket
Topic Starter
meetmeetdee

Frostings wrote:

Hi there

[General]

Try this BG with the correct dimensions: 1024 x 768 is also a correct ratio for background
http://puu.sh/9Kcml/eceec082dd.jpg

Also delete unnecessary wav files in your Songs folder, such as sliderslide2 and slidertick2 Fix


[Insane]


00:00:411 (1) - maybe end spinner 00:02:273 - for vocal it is fine currently, I before following the beat

00:23:377 (6,7) - maybe curve these so that they flow better, like this 00:24:618 (5,6,7) - OK

00:37:032 - I suggest putting the slider start here, because this is such a strong beat. You want heads on the strongest beats and tails on the weak ones. I am following vocal here, may think about it later

00:41:377 - ^ OK

00:49:860 (5,1) - better blanket here OK

01:14:894 - also maybe note instead of a slider tail OK

01:15:515 - ^ OK

01:21:515 - maybe note here and start spinner 1/4 away? because this sound is fairly strong, it's good for a note OK

01:27:929 - ^ OK


[Hard]

00:33:722 (2) - this is such a strong note, I don't think it does it justice by stacking with the previous note I think it is fine

00:37:032 - also maybe sliderhead here instead for stronger sound than vocals same as insane

01:21:515 - same as Insane OK

01:27:929 - ^ OK


[Normal]

00:13:653 (1,2) - maybe blanket OK

00:16:963 (1) - try making this a 1/1 slider to land the tail on this strong drum 00:17:377 - the music end at 00:17:170 -

00:39:308 (2,3) - better blanket OK

00:51:722 (1) - 204, 328 for better spacing found another better choice

01:11:584 - note? really strong beat here nope for make it easier

01:12:411 - ^ following vocal here

01:23:998 (1,2,3,4,5,1,2) - why not just move this entire combo so that 01:25:446 (3,4,5) - lands in the middle? OK

[Easy]

00:43:032 (4,1) - blanket It is a blanket
Thanks for your mod :)
Ciyus Miapah
quickmod™ by fort

song little bit confusing me, but i will try to mod it
i think video size too big for 1:30 min song :/

[insane]
00:02:273 - add circle better
00:06:618 (1) - holy shit
00:57:929 (3) - maybe change to circle, try to make triplet in 00:58:135 -
01:10:342 (2,3,4,5) - try this pattern maybe http://puu.sh/a3oQl/46662ffa31.jpg
01:27:101 (2) - blanket fix (crap, i say this thing)
01:28:860 - for what inherited points in there? maybe move it to 01:28:963 -
00:45:515 (3) - did you blanket this circle with 00:41:791 (1) - ??? its seems not visible, try move it to x236 y40

just it i have, btw nice stream for singletap
nice ez map too, i like to singletap in there
/me runs
Topic Starter
meetmeetdee

Fort wrote:

quickmod™ by fort

song little bit confusing me, but i will try to mod it
i think video size too big for 1:30 min song :/

[insane]
00:02:273 - add circle better nope, I want to keep it empty for recovery of player although it is a insane
00:06:618 (1) - holy shit keeping this, may consider changing it later
00:57:929 (3) - maybe change to circle, try to make triplet in 00:58:135 - using slider is better imo
01:10:342 (2,3,4,5) - try this pattern maybe http://puu.sh/a3oQl/46662ffa31.jpg not bad idea, but I prefer the current one
01:27:101 (2) - blanket fix (crap, i say this thing) Not really a blanket in fact
01:28:860 - for what inherited points in there? maybe move it to 01:28:963 - fixed
00:45:515 (3) - did you blanket this circle with 00:41:791 (1) - ??? its seems not visible, try move it to x236 y40 seems a better spacing, ok

just it i have, btw nice stream for singletap
nice ez map too, i like to singletap in there
/me runs
Thanks for your mod :)
Ujimatsu Chiya
From my Queues. p/3196017#p3196017

Sorry for late D:

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions
Purple : My personal opinion.
[General]
  1. cheak Insane diff , that diffs use widescreen support


[Insane]
  1. cheak AI mod. lol
  2. 00:09:929 (5) - move here. shape more good. o3o
  3. 00:17:998 (3,4,1,2) - how about this?
  4. 00:26:894 (1,2,3,4,5,6) - I think that it is a bad pattern. The sound of drums or vocals I hope you'll meet one of the voices.
    If you don't changed add clap 00:27:411 (3) - here.
  5. 00:29:791 (4) - change like this more good shape. o3o
  6. 00:28:549 (1,2,3,4) - (1,2) and (3,4) is a good one to the same spacing.
  7. 00:33:618 (8) - overmapping. remove please. this place any sound here. D:
  8. 00:45:101 (1,2,3,4,5) - If you are not following the appearance of arcs having DS is much good to hold steady.
  9. 00:51:722 (1) - more good balnk here.


[Hard]
  1. 00:06:618 (1) - do not really recommend the hard difficulty.
  2. 00:23:998 (4) - add clap
  3. 00:27:722 (5,6) - change like this and add (5) circle drum sampleset. ( http://puu.sh/a5aNl/70474a525b.jpg ) but not use any hitsound here.
  4. 00:33:515 (6) - I don't recommend this circle. no sound here. D:
  5. 00:46:756 (1) - slider should be end here. 00:47:584 // and add clap please.
  6. 00:59:584 (4) - unsnapping. lol
  7. 01:05:791 (3,4,1) - It's just my opinion. How about this parttern? more good to me.
  8. 01:16:549 (1) - remove please. because you must same this place. 01:15:722 -
  9. 01:17:791 (5,1) - How about this?


[Normal]
  1. 01:27:929 (1) - you match 1.4 DS. but I Recommend 1.2. same this. http://puu.sh/a5clz/b0352e5d9a.jpg
  2. 01:16:135 (3,1) - how about this?


[Easy]
  1. 01:05:377 (2) - move 01:05:377 (2) - here. and add clap please. you don't match drum sound only this. and that place drum sound strong. OAO


That's all. GL
Topic Starter
meetmeetdee

eINess wrote:

From my Queues. http://osu.ppy.sh/forum/p/3196017#p3196017

Sorry for late D:

Red : Must Fix. (Unrankable)
Blue : Should be fix it. (Recommendation)
Black : General suggestions
Purple : My personal opinion.
[General]
  1. cheak Insane diff , that diffs use widescreen support Fix


[Insane]
  1. cheak AI mod. lol Fix
  2. 00:09:929 (5) - move here. shape more good. o3o OK
  3. 00:17:998 (3,4,1,2) - how about this? OK
  4. 00:26:894 (1,2,3,4,5,6) - I think that it is a bad pattern. The sound of drums or vocals I hope you'll meet one of the voices.
    If you don't changed add clap 00:27:411 (3) - here. Changed to a pattern that fit the drum better (imo==)
  5. 00:29:791 (4) - change like this more good shape. o3o I don't see any problem here
  6. 00:28:549 (1,2,3,4) - (1,2) and (3,4) is a good one to the same spacing. I use different spacing intentionally
  7. 00:33:618 (8) - overmapping. remove please. this place any sound here. D: I think adding a note give a better transition, i may consider it if others pointing out this
  8. 00:45:101 (1,2,3,4,5) - If you are not following the appearance of arcs having DS is much good to hold steady. They are placed intentionally
  9. 00:51:722 (1) - more good balnk here. OK


[Hard]
  1. 00:06:618 (1) - do not really recommend the hard difficulty. I may consider it after others opinion
  2. 00:23:998 (4) - add clap OK
  3. 00:27:722 (5,6) - change like this and add (5) circle drum sampleset. ( http://puu.sh/a5aNl/70474a525b.jpg ) but not use any hitsound here. OK
  4. 00:33:515 (6) - I don't recommend this circle. no sound here. D: empty sound strange for me
  5. 00:46:756 (1) - slider should be end here. 00:47:584 // and add clap please. It is fine imo
  6. 00:59:584 (4) - unsnapping. lol Indeed, i don't see it
  7. 01:05:791 (3,4,1) - It's just my opinion. How about this parttern? more good to me. OK
  8. 01:16:549 (1) - remove please. because you must same this place. 01:15:722 - That is only a break
  9. 01:17:791 (5,1) - How about this? OK


[Normal]
  1. 01:27:929 (1) - you match 1.4 DS. but I Recommend 1.2. same this. http://puu.sh/a5clz/b0352e5d9a.jpg I think 1.4 give a better and clear spacing of note
  2. 01:16:135 (3,1) - how about this? OK


[Easy]
  1. 01:05:377 (2) - move 01:05:377 (2) - here. and add clap please. you don't match drum sound only this. and that place drum sound strong. OAO OK


That's all. GL
Thank for your mod :)
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


[Easy]
00:05:170 Fix


00:06:618 Move ( x:56 y:152 )
00:11:998 Move ( x:104 y:96 ) and Fix


00:23:584 Fix


00:54:204 Fix


00:58:342 (1,2) Fix


01:02:480 Ctrl+G
01:03:308 Fix


[Normal]
00:14:480 Fix


00:17:791 Move ( x:384 y:236 )
00:19:446 Fix


00:31:032 Fix


00:35:170 Fix


00:35:998 Fix


00:43:446 Move ( x:280 y:180 )
00:44:273 Move ( x:236 y:276 )
00:59:170 Move ( x:368 y:172 )
01:27:929 End your spinner here --> 01:28:963

[Hard]
Nothing

That's All, Nice Map
Good Luck~
Topic Starter
meetmeetdee

xLoupGarou wrote:

Sorry for the Late Reply From . . xLoupGarou's Modding Queue




*Mp3 --> OK


*BG --> OK


[Easy]
00:05:170 Fix Not really needed to be placed horizontally


00:06:618 Move ( x:56 y:152 ) nope, keep the DS
00:11:998 Move ( x:104 y:96 ) and Fix nope


00:23:584 Fix not really good in shape


00:54:204 Fix they are in pairs


00:58:342 (1,2) Fix nope


01:02:480 Ctrl+G why
01:03:308 Fix it is fine


[Normal]
00:14:480 Fix nope


00:17:791 Move ( x:384 y:236 ) not reasonable
00:19:446 Fix nope


00:31:032 Fix ^


00:35:170 Fix ^


00:35:998 Fix ^


00:43:446 Move ( x:280 y:180 ) ^
00:44:273 Move ( x:236 y:276 ) ^
00:59:170 Move ( x:368 y:172 ) ^
01:27:929 End your spinner here --> 01:28:963 music isn't end at that point

[Hard]
Nothing

That's All, Nice Map
Good Luck~
Thank for your mod :)
Dark Fang
[Easy]

  1. 00:22:756 (4) - extend until 00:22:549 - here that part is too emptiness than previous part or overall. well.. i strongly recommend that.
  2. ↑ the other way. 00:20:273 (1) - extend until 00:21:101 - here and 00:21:308 (2) - move to 00:21:515 - here. afterward add circle 00:22:342 - here instead of 00:22:135 (3) - this.
  3. 00:34:135 (2) - try to remove this. it make this diff to hard.
  4. 00:52:756 (2) - similar opinion as above. i watched that pattern in Normal diffs ww
  5. 01:15:929 (2) - k same
  6. 01:19:446 (2) - how about extend until 01:20:272 - here and adjust beat like this image :


[Normal]

  1. hm... SV change is not good at easier diffs. anyway...
  2. 00:06:617 - srsly. this feel toooooo hard to read and it will make players to confuse. i really recommend keep your SV as 1.0
  3. 00:16:963 (1) - k.. this mute pattern is hard too. inb4 that mute is not fit on music. what I mean is that's unnecessary. as result, how about use circle at here? if you apply this, you should make NewCombo at 00:17:584 (2) - here.
  4. 00:30:617 - volume up at this section, the sound is too low. i don't know what I hit the notes while playing. talk to simple, the sound is too low at 00:30:618 (2) - this note.
  5. 01:14:273 (2) - current beat is too awkward. try to other way. ex) 01:14:273 (2) - move this note to 01:14:479 - here and adjust the rest.


[Hard]

  1. 00:02:480 (1,2) - eh.. wat. hey, just follow select one. you follow both vocal and that ring sound. it will make players be confused. I can't believe it that i sawed like this beat at Hard diff.
  2. 00:06:617 - this SV multiplier is not good. similar reason as Normal diff.
  3. 00:08:067 (1,2,3) - hm.. well. this part isn't readable. please make beat more simple than now.
  4. 00:16:963 (1) - same reason as Normal diff about that mute.
  5. 00:26:067 (5,6) - this 3/4 is awkward. didn't hear any sound from 00:26:376 - here. btw, 3/4 is very cool on some case. but not now.
  6. 00:36:618 (1,2,3,1,2,3,4) - oh, haha. same reason as 00:08:067 (1,2,3) - this. especially 00:38:273 (3) - this. I think you followed drum. but why extended beat as sliders ww. I can understand your intention. but expression isn't cool. at least, don't use that on Hard diff.
  7. In KIAI Time. I recommend that 3/4 patterns to other ways. Hard diff seem like Insane diff. actually, diff spread between Hard and Insane is little.


[Insane]

  1. 00:33:308 (7) - how about extend until 00:33:617 - here with remove circle.
  2. 00:50:687 (3) - use only a circle and replace that. current beat break overall beat.
  3. 01:15:515 (4) - how about this?
  4. 01:20:067 (1) - should NewCombo here instead other.


I felt maps are a little awkward overall
Topic Starter
meetmeetdee

Dark Fang wrote:

[Easy]

  1. 00:22:756 (4) - extend until 00:22:549 - here that part is too emptiness than previous part or overall. well.. i strongly recommend that. OK
  2. ↑ the other way. 00:20:273 (1) - extend until 00:21:101 - here and 00:21:308 (2) - move to 00:21:515 - here. afterward add circle 00:22:342 - here instead of 00:22:135 (3) - this. applied the above suggestion
  3. 00:34:135 (2) - try to remove this. it make this diff to hard. OK
  4. 00:52:756 (2) - similar opinion as above. i watched that pattern in Normal diffs ww OK
  5. 01:15:929 (2) - k same OK
  6. 01:19:446 (2) - how about extend until 01:20:272 - here and adjust beat like this image : I prefer the current one


[Normal]

  1. hm... SV change is not good at easier diffs. anyway...
  2. 00:06:617 - srsly. this feel toooooo hard to read and it will make players to confuse. i really recommend keep your SV as 1.0
  3. 00:16:963 (1) - k.. this mute pattern is hard too. inb4 that mute is not fit on music. what I mean is that's unnecessary. as result, how about use circle at here? if you apply this, you should make NewCombo at 00:17:584 (2) - here. Nope, indeed the music did not end at 00:16:963 , I believe that a slider is better than a note at this point
  4. 00:30:617 - volume up at this section, the sound is too low. i don't know what I hit the notes while playing. talk to simple, the sound is too low at 00:30:618 (2) - this note. Fix
  5. 01:14:273 (2) - current beat is too awkward. try to other way. ex) 01:14:273 (2) - move this note to 01:14:479 - here and adjust the rest. OK


[Hard]

  1. 00:02:480 (1,2) - eh.. wat. hey, just follow select one. you follow both vocal and that ring sound. it will make players be confused. I can't believe it that i sawed like this beat at Hard diff. It is fine imo
  2. 00:06:617 - this SV multiplier is not good. similar reason as Normal diff. I may consider it later
  3. 00:08:067 (1,2,3) - hm.. well. this part isn't readable. please make beat more simple than now.I may consider it later
  4. 00:16:963 (1) - same reason as Normal diff about that mute. same reason as normal
  5. 00:26:067 (5,6) - this 3/4 is awkward. didn't hear any sound from 00:26:376 - here. btw, 3/4 is very cool on some case. but not now. I may consider it later
  6. 00:36:618 (1,2,3,1,2,3,4) - oh, haha. same reason as 00:08:067 (1,2,3) - this. especially 00:38:273 (3) - this. I think you followed drum. but why extended beat as sliders ww. I can understand your intention. but expression isn't cool. at least, don't use that on Hard diff. Consider another expression
  7. In KIAI Time. I recommend that 3/4 patterns to other ways. Hard diff seem like Insane diff. actually, diff spread between Hard and Insane is little.


[Insane]

  1. 00:33:308 (7) - how about extend until 00:33:617 - here with remove circle. OK
  2. 00:50:687 (3) - use only a circle and replace that. current beat break overall beat. OK
  3. 01:15:515 (4) - how about this? OK
  4. 01:20:067 (1) - should NewCombo here instead other. OK


I felt maps are a little awkward overall
Thank for your mod :)
YTYuyu
hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
i think using a negative offset would be more appropriate considering that all diffs start with a spinner and they're before the offset IMO. using a -1243 offset should work in this song.

[Easy]
00:00:205 (1) - the spinner should start 1/2 ahead. in other words at 00:00:412 since that's where the hold begins, and ends at 00:02:274 to make it play effectively to the vocals.
00:03:722 (2,3) - for this one, try something like this. it may not follow the vocals/BGM, but it's close. because it's close, it's more simpler, and it flows a lot smoother to the music during gameplay.
00:08:273 (2,3) - this sudden turn makes the flow awkward for beginners. do this since it's straightforward and more comfortable to follow for beginners.
00:12:825 (3) - i highly suggest that avoid doing this at an easy diff. 1/4 transitions at an easy diff could surprise beginners, as well as flow awkwardly for them. do a 2/1 repeat slider instead so that it can emphasize with the harmony in the vocals. note that you have to delete the next (1) if you do this. it should look something like this if you don't understand.
00:16:549 (4) - use a 1/1 slider. the 1/2 repeat at an easy diff could surprise beginners when they're not expecting it during gameplay.
00:21:308 (2,3,4) - having notes at 1/2 like this breaks the sense of flow during gameplay. instead you should remove this and do something like this since you're following the drums and it's a lot easier to follow for beginners during gameplay.
00:25:239 (3) - consider adding a finish at the repeat slider and at the end for emphasis in the cymbals in this part of the song.
00:34:342 (2,3) - i can see an easier solution to this. a 1/2 transition like this could surprise beginners during gameplay. try to do something like this so that it'll be easier to follow for beginners during gameplay, and it follows the music nicely as well like i said before.
00:43:446 (1,2) - here as well. this time, remove (2) and add a repeat on (1). if you do this, then move the spinner to 00:45:308 so that it'll be easier for beginners to react to during gameplay.
00:51:722 (1,2) - do this instead. same reason as 00:34:342.
00:59:998 (3,4) - same as 00:43:446.
01:05:791 (3) - move this here so that it'll make a perfect pentagon. it'll look nice and tidy during gameplay IMO.
01:06:618 (4) - use a 3/2 slider. in other words remove the repeat and end the slider at 01:07:239 - . same reason as 00:34:342.
01:19:446 (2) - for readability purposes, use a 1/1 slider to follow the music nicely during gameplay.
01:21:101 (4) - replace this for a circle. same reason as 00:16:549 - .
01:25:239 (2,1,2) - to make this rhythm easier, do this instead. same reason as 00:34:342.
consider on making your transitions more straightforward. stuff like 01:18:204 (1,2) - could be easy to follow, but it could make beginners feel uncomfortable following this rhythm.

[Normal]
00:04:342 (1,2) - consider stacking this. i find it more flowy and more comfortable to follow for players during gameplay.
00:06:618 (1) - remove the NC here. it'll make a nice transition when following the vocals from the previous slider IMO.
00:06:618 (1,1) - i don't like how this transition looks. the way that 1/2 slider is going makes it feel too inward in terms of transition, and the overlap doesn't look nice to follow and it could bother players during gameplay. do something like this so that it's more comfortable to follow during gameplay.
00:08:687 (1,2,1) - i'm ok with the previous transition, but this one breaks the general sense of flow for players since it's not as straightforward compared to the previous combo. try to keep it consistent by doing a similar transition to the previous combo for more comfort towards the players during gameplay.
00:18:618 (1,2) - IMO this could be tough to read considering the look of the transition. do this instead. same reason as above.
00:25:239 (1,2) - add finishes at the end of (1), and at the beginning of (2) for emphasis in the cymbals in this part of the song.
00:28:549 (1) - i highly suggest that you stack this on 00:27:722 (2) - for a smoother transition to this part of the song. going straight up could feel uncomfortable for palyers during gameplay.
00:36:825 (1,2) - same as 00:04:342.
00:37:032 (2) - replace the whistle for a finish at the beginning. it sounds more effective and it emphasizes the BGM a lot more during gameplay.
00:38:480 (1,2) - similar idea as 00:06:618's transition.
00:51:722 (1,2,1) - i could see the triangle, but that end of the (1) looks awkward during gameplay. make the next combo's slider look like 00:51:722 (1) - while stacking 00:52:963 (2) - so that it'll play more comfortably as it'll look less awkward during gameplay IMO.
same reason as easy.

[Hard]
i highly suggest that you use a slider tickrate of 1 since you have 1/4 transitions and it doesn't sound nice with the tick during gameplay.
you need to take it easy on the jumps. reduce the spacing because right now it feels like a light insane rather than a hard with these transitions and patterns.
00:03:722 (5,1,2) - reduce the spacing here. if you ask me, this feels too forced to follow in a hard diff during gameplay.
00:04:549 (2,3) - here as well. yes it's stacked on 00:03:722 (5) - , but again, it feels too forced to follow for a hard diff during gameplay.
00:07:032 (1,2) - and here. yes it emphasizes the vocals, but it feels too sudden during gameplay.
00:08:377 (2,3) - this rhythm can be tough for players and awkward to follow since it's a 1/4 transition although it follows the vocals according to you. for this one, remove this and replace this for a circle and a 1/2 slider to make it more simple since doing this is not only easier, but more comfortable for players during gameplay, and it follows the music nicely as well.
00:13:653 (1) - stick to the default spacing here. it breaks consistency with the last previous combos and it feels a bit too forced to follow during gameplay IMO.
00:14:067 (3,1) - this transition feels awkward to follow because the slider goes away from the next combo, and that could play uncomfortably for players. i highly suggest that you do this because it's simple and it's easier to follow in a hard diff during gameplay.
00:16:963 (1) - the multiplier could surprise players easily, so remove the multiplier so that it can be more readable for players during gameplay.
00:28:549 (1,2,3,4) - this is one of the reasons why it feels like a light insane rather than a hard. the jumps are too far, and the transitions feel uncomfortable and inward during gameplay. try something like this because it plays more appropriately for a hard diff, and it's more readable as well during gameplay.
00:45:101 (1,2,3,4) - i like the transition, but reducing the spacing here. same reason as 00:03:722. something like this should be fine since it's readable for a hard diff. the code is in the box if you don't understand.
316,336,45101,6,0,L|384:280,1,80,2|0,0:0|0:0,0:0:0:0:
336,171,45515,2,0,L|268:227,1,80,8|0,0:0|0:0,0:0:0:0:
377,285,45929,2,0,L|445:229,1,80,2|0,0:0|0:0,0:0:0:0:
398,120,46343,2,0,L|330:176,1,80,8|0,0:0|0:0,0:0:0:0:
00:59:170 (3,4) - same idea as 00:04:549 - . yes it's stacked, but the spacing is too forced to follow for a hard diff during gameplay.
01:21:722 (1) - i think moving this back 1/4 would make the transition to the vocals more fluent during gameplay IMO.
01:28:860 - remove this timing point. it sounds bad when you play it since the volume of the spinner suddenly drops and that will sound uncomfortable during gameplay.
overall you need to improve on spacing and making your patterns more fluent. your spacing makes it feel like a light insane, and your patterns feels uncomfortable to follow for some players.

[Insane]
00:02:480 (1,2,3) - i don't like how this sounds at the beginning of the map. it feels like this comes up too suddenly during gameplay. stick to doing something simple here like a circle and a 1/1 slider since this is like an introduction of the song.
00:05:687 (2,3,4) - i don't like this stream. to you it looks like it follows the vocals, but i feel that to other players, this feels unnecessary and uncomfortable to follow. do something like this because it feels more comfortable to follow in terms of music during gameplay.
00:11:894 - consider adding a circle here and stacking 00:11:791 (6,1) - for emphasis in the drums. i think it plays nicely and it feels like this part stands out during gameplay IMO.
00:13:653 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this stream feels overmapped. yes it follows the drums, but the problem is that the drums don't stand out and people might think that it's overmapped. i highly suggest that you use the code in the box so that it's more readable for players during gameplay.
138,125,13653,6,0,P|95:180|95:263,1,135
98,287,14067,1,0,0:0:0:0:
179,324,14273,1,0,0:0:0:0:
244,262,14480,2,0,P|304:228|372:230,1,135
411,244,14894,1,0,0:0:0:0:
337,346,15101,1,0,0:0:0:0:
244,262,15308,6,0,P|181:182|206:96,1,180
290,28,15929,1,0,0:0:0:0:
00:30:515 (3,4,5,6) - for this one, use this rhythm instead. same reason as 00:13:653 - .
00:35:170 (1) - replace the finish for a whistle at the beginning. it stands out more and it emphasizes the BGM more during gameplay.
00:40:756 (3,4,5) - i want you to highly consider replacing this for a circle and a 1/4 repeat slider so that it'll be more readable to follow and it'll follow the music nicely during gameplay.
00:43:135 (5) - delete this note because it doesn't follow anything in the song.
00:46:756 (1,2,3,4,5,6,7,8,9) - this stream is overmapped and following the vocals doesn't help at all. use this rhythm to follow the music more properly during gameplay.
01:02:067 (2,3,4,5,6,7) - i highly suggest that you reduce the spacing here. although it's an insane, there's nothing that stands out that causes this sudden jump during gameplay.
01:28:135 (1) - same as hard.
same advice as hard, as well--use more finishes instead of whistles to emphasize the music even more.

and that's all i got. remember what to work on to make this map even better and fun for players. GL and don't give up on this map :D.
Topic Starter
meetmeetdee

Byakugan249 wrote:

hey~ i'm here from my queue :D.

Bold: Unrankable/must fix.
Red: Should be fixed/highly suggested.
Green: Suggestion.
Blue: Comments, Advice or Other.

[General]
i think using a negative offset would be more appropriate considering that all diffs start with a spinner and they're before the offset IMO. using a -1243 offset should work in this song. OK

[Easy]
00:00:205 (1) - the spinner should start 1/2 ahead. in other words at 00:00:412 since that's where the hold begins, and ends at 00:02:274 to make it play effectively to the vocals. OK
00:03:722 (2,3) - for this one, try something like this. it may not follow the vocals/BGM, but it's close. because it's close, it's more simpler, and it flows a lot smoother to the music during gameplay. not bad, ok
00:08:273 (2,3) - this sudden turn makes the flow awkward for beginners. do this since it's straightforward and more comfortable to follow for beginners. resonable, OK
00:12:825 (3) - i highly suggest that avoid doing this at an easy diff. 1/4 transitions at an easy diff could surprise beginners, as well as flow awkwardly for them. do a 2/1 repeat slider instead so that it can emphasize with the harmony in the vocals. note that you have to delete the next (1) if you do this. it should look something like this if you don't understand. OK
00:16:549 (4) - use a 1/1 slider. the 1/2 repeat at an easy diff could surprise beginners when they're not expecting it during gameplay. OK
00:21:308 (2,3,4) - having notes at 1/2 like this breaks the sense of flow during gameplay. instead you should remove this and do something like this since you're following the drums and it's a lot easier to follow for beginners during gameplay. OK, but with different placement
00:25:239 (3) - consider adding a finish at the repeat slider and at the end for emphasis in the cymbals in this part of the song. OK
00:34:342 (2,3) - i can see an easier solution to this. a 1/2 transition like this could surprise beginners during gameplay. try to do something like this so that it'll be easier to follow for beginners during gameplay, and it follows the music nicely as well like i said before. OK
00:43:446 (1,2) - here as well. this time, remove (2) and add a repeat on (1). if you do this, then move the spinner to 00:45:308 so that it'll be easier for beginners to react to during gameplay. OK
00:51:722 (1,2) - do this instead. same reason as 00:34:342.
00:59:998 (3,4) - same as 00:43:446. OK
01:05:791 (3) - move this here so that it'll make a perfect pentagon. it'll look nice and tidy during gameplay IMO. OK
01:06:618 (4) - use a 3/2 slider. in other words remove the repeat and end the slider at 01:07:239 - . same reason as 00:34:342. OK
01:19:446 (2) - for readability purposes, use a 1/1 slider to follow the music nicely during gameplay. OK
01:21:101 (4) - replace this for a circle. same reason as 00:16:549 - . OK
01:25:239 (2,1,2) - to make this rhythm easier, do this instead. same reason as 00:34:342. OK
consider on making your transitions more straightforward. stuff like 01:18:204 (1,2) - could be easy to follow, but it could make beginners feel uncomfortable following this rhythm.

[Normal]
00:04:342 (1,2) - consider stacking this. i find it more flowy and more comfortable to follow for players during gameplay.
00:06:618 (1) - remove the NC here. it'll make a nice transition when following the vocals from the previous slider IMO.
00:06:618 (1,1) - i don't like how this transition looks. the way that 1/2 slider is going makes it feel too inward in terms of transition, and the overlap doesn't look nice to follow and it could bother players during gameplay. do something like this so that it's more comfortable to follow during gameplay.
00:08:687 (1,2,1) - i'm ok with the previous transition, but this one breaks the general sense of flow for players since it's not as straightforward compared to the previous combo. try to keep it consistent by doing a similar transition to the previous combo for more comfort towards the players during gameplay.
00:18:618 (1,2) - IMO this could be tough to read considering the look of the transition. do this instead. same reason as above.
00:25:239 (1,2) - add finishes at the end of (1), and at the beginning of (2) for emphasis in the cymbals in this part of the song.
00:28:549 (1) - i highly suggest that you stack this on 00:27:722 (2) - for a smoother transition to this part of the song. going straight up could feel uncomfortable for palyers during gameplay.
00:36:825 (1,2) - same as 00:04:342.
00:37:032 (2) - replace the whistle for a finish at the beginning. it sounds more effective and it emphasizes the BGM a lot more during gameplay.
00:38:480 (1,2) - similar idea as 00:06:618's transition.
00:51:722 (1,2,1) - i could see the triangle, but that end of the (1) looks awkward during gameplay. make the next combo's slider look like 00:51:722 (1) - while stacking 00:52:963 (2) - so that it'll play more comfortably as it'll look less awkward during gameplay IMO.
same reason as easy.

[Hard]
i highly suggest that you use a slider tickrate of 1 since you have 1/4 transitions and it doesn't sound nice with the tick during gameplay.
you need to take it easy on the jumps. reduce the spacing because right now it feels like a light insane rather than a hard with these transitions and patterns.
00:03:722 (5,1,2) - reduce the spacing here. if you ask me, this feels too forced to follow in a hard diff during gameplay.
00:04:549 (2,3) - here as well. yes it's stacked on 00:03:722 (5) - , but again, it feels too forced to follow for a hard diff during gameplay.
00:07:032 (1,2) - and here. yes it emphasizes the vocals, but it feels too sudden during gameplay.
00:08:377 (2,3) - this rhythm can be tough for players and awkward to follow since it's a 1/4 transition although it follows the vocals according to you. for this one, remove this and replace this for a circle and a 1/2 slider to make it more simple since doing this is not only easier, but more comfortable for players during gameplay, and it follows the music nicely as well.
00:13:653 (1) - stick to the default spacing here. it breaks consistency with the last previous combos and it feels a bit too forced to follow during gameplay IMO.
00:14:067 (3,1) - this transition feels awkward to follow because the slider goes away from the next combo, and that could play uncomfortably for players. i highly suggest that you do this because it's simple and it's easier to follow in a hard diff during gameplay.
00:16:963 (1) - the multiplier could surprise players easily, so remove the multiplier so that it can be more readable for players during gameplay.
00:28:549 (1,2,3,4) - this is one of the reasons why it feels like a light insane rather than a hard. the jumps are too far, and the transitions feel uncomfortable and inward during gameplay. try something like this because it plays more appropriately for a hard diff, and it's more readable as well during gameplay.
00:45:101 (1,2,3,4) - i like the transition, but reducing the spacing here. same reason as 00:03:722. something like this should be fine since it's readable for a hard diff. the code is in the box if you don't understand.
316,336,45101,6,0,L|384:280,1,80,2|0,0:0|0:0,0:0:0:0:
336,171,45515,2,0,L|268:227,1,80,8|0,0:0|0:0,0:0:0:0:
377,285,45929,2,0,L|445:229,1,80,2|0,0:0|0:0,0:0:0:0:
398,120,46343,2,0,L|330:176,1,80,8|0,0:0|0:0,0:0:0:0:
00:59:170 (3,4) - same idea as 00:04:549 - . yes it's stacked, but the spacing is too forced to follow for a hard diff during gameplay.
01:21:722 (1) - i think moving this back 1/4 would make the transition to the vocals more fluent during gameplay IMO.
01:28:860 - remove this timing point. it sounds bad when you play it since the volume of the spinner suddenly drops and that will sound uncomfortable during gameplay.
overall you need to improve on spacing and making your patterns more fluent. your spacing makes it feel like a light insane, and your patterns feels uncomfortable to follow for some players.

[Insane]
00:02:480 (1,2,3) - i don't like how this sounds at the beginning of the map. it feels like this comes up too suddenly during gameplay. stick to doing something simple here like a circle and a 1/1 slider since this is like an introduction of the song.
00:05:687 (2,3,4) - i don't like this stream. to you it looks like it follows the vocals, but i feel that to other players, this feels unnecessary and uncomfortable to follow. do something like this because it feels more comfortable to follow in terms of music during gameplay.
00:11:894 - consider adding a circle here and stacking 00:11:791 (6,1) - for emphasis in the drums. i think it plays nicely and it feels like this part stands out during gameplay IMO.
00:13:653 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - this stream feels overmapped. yes it follows the drums, but the problem is that the drums don't stand out and people might think that it's overmapped. i highly suggest that you use the code in the box so that it's more readable for players during gameplay.
138,125,13653,6,0,P|95:180|95:263,1,135
98,287,14067,1,0,0:0:0:0:
179,324,14273,1,0,0:0:0:0:
244,262,14480,2,0,P|304:228|372:230,1,135
411,244,14894,1,0,0:0:0:0:
337,346,15101,1,0,0:0:0:0:
244,262,15308,6,0,P|181:182|206:96,1,180
290,28,15929,1,0,0:0:0:0:
00:30:515 (3,4,5,6) - for this one, use this rhythm instead. same reason as 00:13:653 - .
00:35:170 (1) - replace the finish for a whistle at the beginning. it stands out more and it emphasizes the BGM more during gameplay.
00:40:756 (3,4,5) - i want you to highly consider replacing this for a circle and a 1/4 repeat slider so that it'll be more readable to follow and it'll follow the music nicely during gameplay.
00:43:135 (5) - delete this note because it doesn't follow anything in the song.
00:46:756 (1,2,3,4,5,6,7,8,9) - this stream is overmapped and following the vocals doesn't help at all. use this rhythm to follow the music more properly during gameplay.
01:02:067 (2,3,4,5,6,7) - i highly suggest that you reduce the spacing here. although it's an insane, there's nothing that stands out that causes this sudden jump during gameplay.
01:28:135 (1) - same as hard.
same advice as hard, as well--use more finishes instead of whistles to emphasize the music even more.

and that's all i got. remember what to work on to make this map even better and fun for players. GL and don't give up on this map :D.
Thank for your modI will check the other diff later :)
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