Just one word: Villager
SPOILER
I love this attack lol.
omg just two weeks!! :hype:Lanturn wrote:
2 more weeks to go!
Alrighty, thanks.Lanturn wrote:
Each version will have different modes/stages. The only thing similar really is the Characters, and some other small things.
A source? I think the Smash Bros Direct from half a year ago or something mentions this.
Have to agree that it plays quite weird compared to the other games but you get used quite fast imo.Lybydose wrote:
Game is unplayable. B needs to be attack and Y needs to be special. Why can't I shield with L?
YayMii wrote:
From what I've seen in screenshots of the 3DS version, you can move everything around except the movement and taunt buttons (although you can disable tapjump). You're stuck with using the circle pad for movement.
Oh, and I came to a realization that the Wii U version will be more flexible with controller schemes than any other console game this generation. Not only do you get remappable buttons, you can choose between: Wii U Gamepad, Wii U Pro controller, Wii Remote, Wii Remote+Nunchuk, Wii Classic Controller, Wii Classic Controller Pro, Gamecube Controller, even 3DS/3DSXL or New3DS/New3DSXL. Pretty crazy if you ask me.
i really wonder how the gamepad would be used for this gameBlazevoir wrote:
Assuming I DO get the Wii U version (COME ON, SAKURAI), I'm pretty sure I'll be using my GameCube controller, but I also wanna try the Gamepad (the 3DS version already has roughly the same feeling anyway, but I highly doubt I'd use my 3DS AS a controller).
I didBlazevoir wrote:
and Brawl had motion controls (lolwhousedthose).
that would be cool...Static Noise Bird wrote:
You know what would be amazing? NES controllers.
That would be the most hilariously simplified control scheme ever in a video game. Hahahaha.Static Noise Bird wrote:
You know what would be amazing? NES controllers.
The control scheme would be horrendous.Ekaru wrote:
That would be the most hilariously simplified control scheme ever in a video game. Hahahaha.Static Noise Bird wrote:
You know what would be amazing? NES controllers.
I would love to see them get that to actually be 100% functional.
This. Though I'm glad you can at least change the controls around a bit, I'm just too used to blocking with L and jumping with B.La Volpe wrote:
The controls feels wierd, but i guess i'll just get used to it. I love the game so far.
How do you fill the bar? By hitting others? Getting hit?Trash Boat wrote:
thats the OHKO bar, fill it up and deliver the Ultimate Punch! and hows called that duo from Duck Hunt?
The bar does fill by hitting the enemy as well as getting hit. From what I can see it does go down to zero if you don't use it once it is full, though. You can use it by simply using neutral B - that's all there is to it.baraatje123 wrote:
How do you fill the bar? By hitting others? Getting hit?Trash Boat wrote:
thats the OHKO bar, fill it up and deliver the Ultimate Punch! and hows called that duo from Duck Hunt?
Also, how to unleash?
just another question, but I don't qant to spoil
In classic, in what diff does Crazy Hand start to appear?
And when doen Master Core?
Is there something even stronger (a boss, maybe at 9.0)
When I tried classic mode for the 1st time I got both Master Hand and Crazy Hand at once during the final fight. (I think I was playing on 7) :pbaraatje123 wrote:
How do you fill the bar? By hitting others? Getting hit?Trash Boat wrote:
thats the OHKO bar, fill it up and deliver the Ultimate Punch! and hows called that duo from Duck Hunt?
Also, how to unleash?
just another question, but I don't qant to spoil
In classic, in what diff does Crazy Hand start to appear?
And when doen Master Core?
Is there something even stronger (a boss, maybe at 9.0)
Had the same with lucinaOzzyOzrock wrote:
The A.I. for some of the characters for this game is insane. Duck Hunt and Ganondorf took me a bit to unlock since they'd keep kicking my ass hahaha. Oh and don't get me started on how fast they react to shield or counter.