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ELISA - ebullient future (TV Edit Ver.)

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Setsurei
S4M from #modreqs

[SB Load]
nothing to worry

[Images File]
MINI SNOW.png - please resize it, 1140x1356 is unrankable resolution
can't be resized to 800, the tall is over 600 (800x951 is unrankable)
please resize it to 640x761 (balance ratio for tall scrolling image)
a tall scrolling the max 640x1440
standard max 800x600
also after resizing, please times the scaling ratio to 1.78125x - because it was scaled down
example:
S,0,39429,,0.4745262
become:
S,0,39429,,0.84524979375
this will have the same end result as before you scale them.

other images are fine.

[.osb Code]
SB\Lyrics\three.png - move it a bit to the right, at the edge the scoreboard hid the lyric
SB\Lyrics\five.png - ^
if you move the SB\Lyrics\five.png, then move SB\Lyrics\six.png a bit to the right too

SB\strip.jpg - shift it to the right a bit? because the timing is too short and the end of "CHILD" text can't be read
M,0,52256,55980,360,293,460,293
SB\Lyrics\14.png - due to dark BG, the text is not clear, give a white square with 50% transparent behind or put SB\lg.png
also when the song "to feel it" - pulse the lyric? the pulse timing is the same as SB\MINI SNOW.png

SB\Lyric\16.png - unreadable text, similar to SB\Lyrics\14.png - I suggest a brighter color

that's all, good luck
Xinely
Hi beb, i'm here as requested ~ :3


for SB i'll use Indonesian so i can explain it with well

Guide

Bold = Unrankable/must be fixed
Red = consider to fix it
Black = Suggestion
Blue = Advice/Solution


  • SB
  1. imo sih, wakka di 00:03:842 - pindahin sekitaran https://osu.ppy.sh/ss/1245747 soalnya rada gmn gtu beb kalo wakka ini deket sama wakka yg sebelumnya
  2. 00:06:739 - disini d add lagi circle nya kyk 00:06:325 - ? biar konsisten aja beb lagian rada aneh krn km gk add itu wakka, placementnya sekitaran https://osu.ppy.sh/ss/1245763 aja?
  3. 00:15:842 - wakka(circle) yang d sini imo keluar nya pas di 00:16:256 - aja buat ngenekenin suara musiknya jg
  4. 01:07:153 - kasih mini snow terus d buat mirip kyk 01:05:911 - tp ke sisi yg kiri? buat emphasize cymbalnya dan biar tambah keren aja hehe
  5. Nice effect that you've here :3


  • Normal
  1. 00:03:429 (1) - hmm i prefer to add whistle too in here to emphasize the violin sound. i guess clap not really emphasize the sound with well but it's okay for keep consistency too
  2. 00:03:842 (2) - if you agree with above, add the whistle on tail
  3. 00:04:670 (3) - there is not any cymbal sound on the head i guess remove the finish and add whistle only better for this time. current finish is really loud too for this time
  4. 00:06:325 (3) - i guess there is a missing whistle on head. add it for consistency with 00:03:015 - lol
  5. 00:07:153 (4) - whistle on head to keep consistency with 00:03:842 - ?
  6. 00:07:153 (4) - also flip the slider for better flow imo, don't worry it keep the blanket that you made here http://puu.sh/6il9j.jpg
  7. 00:09:222 (2,3) - add whistles on time that hear violin sound here? to keep consistency with first violin sound >_<
  8. from 00:16:256 - i would say this for your future map beb, if you're using lower SV in Normal diff, you can increase the spacing to make it same with Normal SV (1,00x) here. Example : in your map you can use 1,00x distance for 0,75x SV. i'm not to ask you re-distance here. just saying for future map only (:
  9. 00:18:325 (2) - it's very nazi, flow could be better if you move the tail 136,312 Jadi kyk nunjuk ke slider berikutnya gtu `3`
  10. 00:32:808 (1) - add whistle on head to emphasize vocal and sound of tick here
  11. 00:35:291 (2) - i feel uncomfortable when hear clap on end of slider because sound of that time similar with 00:35:705 - (just a little bit louder), use drum finish instead?
  12. 00:39:842 (1) - totally disagree when you're skip time of 00:41:084 - which have a cymbal sound (and your SB emphasize that time but not for the diff ><) change the rhythm like http://puu.sh/6im22.jpg (or use 1 slider if you aren't like with circles) and don't forget add finish on downbeat >_<
  13. 00:42:739 (3) - a little flow issue here, i guess this slider is too tilted . you can rotate -20 degree here to make a natural flow with previous flows here
  14. 00:46:877 - i'm not comfortable when hear loud of cymbal sound but use that times for break time. a simple rhythm, just use http://puu.sh/6imgX.jpg with cymbal on head, tail and the circle (also confirmed with badak)
  15. 00:55:153 (5) - finish on head is too loud for hear imo >< , use clap instead? (since the sound is not cymbal lol)
  16. 01:05:084 (4) - too nazi, try to keep curving of slider like 01:04:256 (3) - to have same flows? it played with better imo, just move the 2nd node to 256,160
  17. 01:07:153 (3) - add finish on tail too? have a same cymbal sound as its head
  18. 01:08:808 (5,4) - nazi puol, stack them properly pls *runs*
  19. 01:15:015 (5) - remove the finish pls, actually cymbal sound appear in 01:14:911 - :p
  20. 01:19:153 (1) - just suggest it to extend this spinner to 01:22:463 - . i have same idea with Badak Lolicon about this


  • Hard
  1. 00:03:015 (1,2,3,4,1,2) - keep consistency hitsound (whistles) same as Normal pls :p
  2. 00:05:911 (3,4) - aa try a better blanket beb? http://puu.sh/6inoa.jpg
  3. 00:06:325 (4) - i would suggest to add whistle on head since violin sound is really high in this time
  4. 00:12:325 (3) - nazi, try to make a little up curve here to keep the flow? maybe around http://puu.sh/6inyi.jpg ><
  5. 00:15:636 (1) - drum finish to keep consistency with Insane diff <:
  6. 00:17:084 (3) - overmapped because there are no sound on all of them
  7. 00:19:360 (5) - i prefer to move 84,320 to keep flows that curving down here
  8. 00:21:222 (1) - try to curve this slider same as 00:21:636 (2) - ? it will have a nice flow here http://puu.sh/6inR5.jpg
  9. 00:22:877 (1) - aa too curving imo, move the tail 420,316 for natural flow :3
  10. 00:31:567 (5) - ah yeah i know you want to want a blanket here but this slider is too curving imo, flow become different u,u . try this blanket instead?
  11. 00:36:118 (1) - same as 00:35:291 (2) - in Normal diff
  12. 00:44:601 (1) - too curving again until make a kinda bad flow here, try to make consistency curve same as 00:43:567 (3) - (it curve is nice btw)
  13. 00:46:153 (1) - same as 00:55:153 (5) - in Normal diff
  14. 00:58:256 (2) - aa seems like forced flow because it flow i oppose with natural flow here. try move the circle to 420,124 for solution?
  15. 01:11:705 (3) - nazi, blanket could be better here. maybe https://osu.ppy.sh/ss/1246027
  16. 01:19:256 (1) - same as Normal diff


  • Insane
  1. 00:02:601 (4) - aaa too high imo. flow seems higher than usual too, move to 246|184 instead?
  2. 00:09:222 (4) - reason same as above. move to 162,|160
  3. 00:17:084 (2,3) - actually there are overmapped beb. you only able to map 00:17:084 - this time
  4. 00:35:291 (8) - i guess no need NC here since player can read it as jump with well
  5. 00:48:118 (5) - ups really need NC because 1/4 jump here
  6. 00:48:118 (5,6,7,8) - also flow is really bad or hard to follow here because opposite from natural flow. try http://puu.sh/6ipCM.jpg instead?
  7. 00:48:532 (1,2,3,4,5,6,7,8) - flow on stream could be natural flow here, try https://osu.ppy.sh/ss/1246075 instead beb
  8. 01:08:394 (2,5) - NC for both of them? 1/4 stream jump here is too far. it will read as 1/2 jump if you didn't give any warning for it >_<
  9. 01:19:256 (1) - same as Hard
    I like this Insane diff <3

ELISA aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa <3<3<3

Good Luck beb :oops:
Toruta
i love this song and the map >< i hope it ranked ;)
Topic Starter
10nya
thx for modding and support

about mini snow i take it from a ranked map so it should be ok

sorry xinely im too lazy to answer ahuheuahuea
Decipher
pro sb (but why widescreen?)

10nya please marry me!!!
Topic Starter
10nya
kalo ga di widescreen macam jelek (wait gw jga ga ngerti itu widescreen apa kaga)

no i cant
Natsu
ww o/*
Topic Starter
10nya
loliiiii star arigatooo :3 why dont you map this shit lol 8)
CakiP
hi! 10nyan! (๑ơ ₃ ơ)/ Reques from forum PM
Here comes my useless mod. www


[Normal]
00:53:084 (2) - I think this sounds better, How about this?
If you don't that^ according to my instructions, then 00:52:256 (5) - move to x:492|y:220. and, 00:52:670 (1) - move to x:416|y:280. It will look nicer if you fix. :)
00:56:394 (1,2) - Same kind of thing here. however, 00:59:291 (1,2) - Here, This has followed up music. imo.
01:10:463 (3,4,1) - The movement between these could be made smoother. To do this, 01:10:877 (4) - move to x:248|y:196. A flow looks good ;)
00:27:842 (1) - add whistle?
00:32:808 (1) - Maybe, add whistle or sampleset Drum. imo....lol
01:01:360 (3) - remove Clap, add finish?
01:13:773 (3) - Remove Clap from end, add Finish instead of Clap



[Hard]
00:15:842 - add note? cuz I got confused at 00:15:636 (1) - this note. If you add note, A play is made smoothly, without getting confused at 00:15:636 (1) - this note. imo.
If It's me, it does in this way. How about this? Let's try! :D
00:21:636 (2) - I worry a little to this shape. To do this, copy 00:21:222 (1) - and paste at here.
00:54:325 (4) - Ctrl + G?
00:58:463 (3,3) - stak? If you like, let's try it.
01:17:498 (1,2) - I feel like, It's good to stak of them. ;)



[Insane]
00:15:636 (1) - Same kind of thing Hard diff.
00:44:498 (1,1,2,3) -I was confused by note after a spinner finishes. Accordingly, I thought in this way. Let's try this. I think this sounds better. :)
00:53:705 (4) - remove Clap? imo.
01:08:394 (1,2,3,4,5,6) - muzukashiiiiiiii T^T



Overall,this is pretty good \(╹◡╹)/
Good song, Good map, Good luck!


btw, I can't shoot a star.....
Please give me a kudosu. (>﹏<。)
HabiHolic
late sorry

[Normal]

00:03:429 (1) - delete NC? Seems like we go along vocals 00:04:670 (3) - NC Here
00:05:498 (1) - If you want to modify the information on the NC delete here too

[Hard]

00:01:980 - add note?
00:06:325 (4) - add clap here
00:21:636 (2) - like this? https://osu.ppy.sh/ss/1310475
00:25:153 (2) - Hmm. I think 00:25:153 - 00:25:153 here to add notes (2) - This 00:25:360 - It seems to move better. (Ex) :arrow: 00:26:187 (1,2,3)
00:25:773 (3) - If you delete this information to modify the above
00:41:498 (2) - spacing please

[Insane]

00:58:463 (3,4,5,6) - very high jump
01:00:532 (5) - ctrl + g

good luck
yurunneram
STORYBOARD

Great effort desu :3

For SB\wakka.png I think you should do scale type 1 (aka the one that slows down as it gets bigger instead of growing at a constant rate) then it'll look less sudden. so for all the codes under that file change the scale type to 1.

so for example
Sprite,Foreground,Centre,"SB\wakka.png",320,240
M,0,10049,,311,404
F,0,10049,10463,1,0
S,1,10049,10463,0.6631582,1.242527
The second number beside Scale used to be zero. Now it's one. That should do the trick.

SB\ha.jpg - Give more time for transition. I think it's too sudden

SB\lyrics\16 - Can't really see some bits of the lyrics because of the trees. Either change colour of position

Very nice story board OwO

NORMAL

01:06:739 (2) - Move up more? x372 y80?

01:10:877 (4) - Stack not perfect

HARD

00:07:153 (1,2,3,4) - I actually would prefer not to stack :/ only if other modders mention this

00:58:463 (3) - Blanket (1) please and also position the tail over 01:00:118 (3) more perfectly

01:00:946 (1) - Blanket properly. curve more, Tail has to be more left

01:17:705 (2) - Didn't really like the timing which the slider repeats

Very good :3 good luck with rank!

You have been modded out by Yurun Ceroia Neram~
Topic Starter
10nya
thx for modding and stars!!! \:D/
riffy
Yo, thanks a lot for the request. Hope, I won't disappoint you :)

[General]
  1. That'd be a good idea to cut your mp3. You don't have to do it, but there're 15% of the mp3 which are unused. Don't make us download extra data, cut the mp3.
  2. I'm sure that you can add some more combo colours. More colours will make your map look a bit more interesting for players, imo.
  3. How about adding more tags? Your previous username, some of the main characters, name of the album, real name of the singer and so on... Such a nice SB is it, you should help us to find this map easier!
[Normal]
  1. HP Drain 4 will fit here better, even though it's the easiest dff, there's no reason to keep it so low!
  2. 00:08:394 - imo, it feels kinda weird when the slider starts in the middle of the vocals. To make it a bit more fitting, i recommend you to use something different, instead. (so, (2) will fit with the "kknooow~" in vocals.
    Note: 00:56:394 (1) - pretty much the same happens here. You're quite good at feeling the rhythm, so I'm sure that you'll quickly find a way to fix it! :)
  3. 00:14:601 - you can drag the break here. It'll actually fit pretty well.
  4. 00:16:256 -00:46:049 - so many overlaps in this part make the diff a bit messy. You could increase the DS to x0.9 to avoid ALL these overlaps. This little thing make your map look much more enjoyable!
  5. 00:17:911 - try to make the tail of the slider less loud. It is kinda weird to hear that loud sound while there's NOTHING to follow in music. :(
  6. 00:27:015 (4,1) - the transition between these objects isn't very clear. You can work a bit more in order to make a smoother flow here. hope you'll spot the difference :)
  7. 00:32:808 (1) - since there's practically no beat on 00:33:636 - ou can convert this slider into something like this. It'll fit both with the lyrics and with the music :)
  8. 00:46:049 - I'd move the previous spinner here and place a 3/1 slider on 00:44:394 - example. The break feels a bit strange here + the map is short and it's actually okay to have no breaks during the whole diff.
  9. 00:51:636 - there's no way for you to IGNORE this awesome guitar sound there! Come on, you're creative, try to emphasize it! Even something as simple, as this would work rather good here.
  10. 01:01:360 (3,2) - your SB is so pretty, this little overlap looks so messy here, don't spoil such a good map with this little mistake!
  11. 01:08:394 - just place an 1/1 slider here and remove (5). So, you'll keep your rhythm more consistent and make the diff more enjoyable!
    Note: 01:12:532 - ahh, pretty much the same happens here. With a little change in your rhythm you'll make it consistent and perfectly fitting with the vocals! It's the easiest diff, using long sliders is quite natural!

    Pretty nice diff, but it can be improved more. :)
[Hard]
  1. Looks like you're keeping the HP Drain lower on purpose. I don't really get why, there's no any reasons to do it!
    Note: I'd rather reduce the OD because your rhythm feel a bit choppy and may confuse some players.
  2. 00:03:015 (1,2,3,4,1,2) - it's the SAME beat repeated 4 times. Since it's a repetivi part, try to make the pattern a bit repetitive here, as well.
  3. 00:06:325 (4,1,2,3,4) - I do LOVE your creativity, but it's the ^ same pattern again. :( Try to keep the consistency here!
  4. 00:18:325 (4) - maybe a new combo to warn us about the DS changes. It'll also fit with the vocals, anyway.
  5. 00:21:222 (1,2) - DO NOT overmap. There's nothing really notabe here, so you shouldn't place any sliders here. It's a rhythm game, so we are supposed to follow the rhythm of the song!
  6. 00:45:739 (4,5) - feels too hard. This diff is so relaxing and cheerful, try to replace it with a slider, if it's possible.
    Note: do the same for every 1/4 pattern in order to make the diff a bit easier. It may seem unimportant for you, but DT players will appreciate it! :)
  7. 00:51:842 (3,4) - feels kinda out of it's placе, Even though it's a drop-off slider, it still feels kinda too had to do this jump. Try to make the DS lower, if it's possible!
    Note: 01:00:118 (3,4) - the same :(
  8. 01:06:739 (2,3,4) - I don't want to annoy you, but this pattern is one more reason to lower your OD. 3/4 patterns are hard to play, and reducing the OD woud help us to pass this pattern.

    Nice diff. Though, there're some things that I'd like to see changed.
[Insane]
  1. 00:15:015 - 00:15:429 - there're soe minor drum beats, if you want to make the diff a bit more challenging, you could map them. So, players will have no time to relax after the spinner! :)
  2. 00:17:498 (3,4) - overmapping is not a way to go. Do not overmap.
  3. 00:26:187 (1,2) - jumps should FIT with the music, and look neat. THis one is unfitting, though it looks cute. Try to avoid such things, they ruin the playability of your diff! :(
  4. 00:55:360 (3,4) - as a player, I'd ask you not to use such stacks. they're quite hard to read and it can be easily unstacked! :(

    Overmapped patterns are really, really weird. Everything else is fine.
A few serious things should be fixed, a few general improvements can be done. It's not a bad diff.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
10nya

-Bakari- wrote:

Yo, thanks a lot for the request. Hope, I won't disappoint you :)
hiya bakarin

[General]
  1. That'd be a good idea to cut your mp3. You don't have to do it, but there're 15% of the mp3 which are unused. Don't make us download extra data, cut the mp3. took from ranked map tho.. i'll see this later
  2. I'm sure that you can add some more combo colours. More colours will make your map look a bit more interesting for players, imo. don't have any idea about the combo color (since the sb is black white grey so I don't want to use a lot of combo colors D:)
  3. [b]How about adding more tags? Your previous username, some of the main characters, name of the album, real name of the singer and so on... Such a nice SB is it, you should help us to find this map easier!
    wth how can i forget to add ahahah xD
[Normal]
  1. [b]HP Drain 4 will fit here better, even though it's the easiest dff, there's no reason to keep it so low! ok
  2. 00:08:394 - imo, it feels kinda weird when the slider starts in the middle of the vocals. To make it a bit more fitting, i recommend you to use something different, instead. (so, (2) will fit with the "kknooow~" in vocals. i simply the pattern here so normal player will have some relax bfore spinner
    Note: 00:56:394 (1) - pretty much the same happens here. You're quite good at feeling the rhythm, so I'm sure that you'll quickly find a way to fix it! :)
  3. 00:14:601 - you can drag the break here. It'll actually fit pretty well. ok
  4. 00:16:256 -00:46:049 - so many overlaps in this part make the diff a bit messy. You could increase the DS to x0.9 to avoid ALL these overlaps. This little thing make your map look much more enjoyable! ok
  5. 00:17:911 - try to make the tail of the slider less loud. It is kinda weird to hear that loud sound while there's NOTHING to follow in music. :( if you hear this clearly there's piano sound at here
  6. 00:27:015 (4,1) - the transition between these objects isn't very clear. You can work a bit more in order to make a smoother flow here. hope you'll spot the difference :) ok
  7. 00:32:808 (1) - since there's practically no beat on 00:33:636 - ou can convert this slider into something like this. It'll fit both with the lyrics and with the music :) ok
  8. 00:46:049 - I'd move the previous spinner here and place a 3/1 slider on 00:44:394 - example. The break feels a bit strange here + the map is short and it's actually okay to have no breaks during the whole diff. i want to make this part a bit calm since its easiest diff
  9. 00:51:636 - there's no way for you to IGNORE this awesome guitar sound there! Come on, you're creative, try to emphasize it! Even something as simple, as this would work rather good here. ok~
  10. 01:01:360 (3,2) - your SB is so pretty, this little overlap looks so messy here, don't spoil such a good map with this little mistake!
  11. 01:08:394 - just place an 1/1 slider here and remove (5). So, you'll keep your rhythm more consistent and make the diff more enjoyable! ok
    Note: 01:12:532 - ahh, pretty much the same happens here. With a little change in your rhythm you'll make it consistent and perfectly fitting with the vocals! It's the easiest diff, using long sliders is quite natural! ok~

    Pretty nice diff, but it can be improved more. :)
[Hard]
  1. Looks like you're keeping the HP Drain lower on purpose. I don't really get why, there's no any reasons to do it!
    Note: I'd rather reduce the OD because your rhythm feel a bit choppy and may confuse some players. ok
  2. 00:03:015 (1,2,3,4,1,2) - it's the SAME beat repeated 4 times. Since it's a repetivi part, try to make the pattern a bit repetitive here, as well. i want to keep current sorry ;;
  3. 00:06:325 (4,1,2,3,4) - I do LOVE your creativity, but it's the ^ same pattern again. :( Try to keep the consistency here! D:
  4. 00:18:325 (4) - maybe a new combo to warn us about the DS changes. It'll also fit with the vocals, anyway. ok
  5. 00:21:222 (1,2) - DO NOT overmap. There's nothing really notabe here, so you shouldn't place any sliders here. It's a rhythm game, so we are supposed to follow the rhythm of the song! ok
  6. 00:45:739 (4,5) - feels too hard. This diff is so relaxing and cheerful, try to replace it with a slider, if it's possible.
    Note: do the same for every 1/4 pattern in order to make the diff a bit easier. It may seem unimportant for you, but DT players will appreciate it! :) i'll think about this later since i can s this with dt lol D:
  7. 00:51:842 (3,4) - feels kinda out of it's placе, Even though it's a drop-off slider, it still feels kinda too had to do this jump. Try to make the DS lower, if it's possible!
    Note: 01:00:118 (3,4) - the same :( though they're normal jumpp pattern, sorry keep current D:
  8. 01:06:739 (2,3,4) - I don't want to annoy you, but this pattern is one more reason to lower your OD. 3/4 patterns are hard to play, and reducing the OD woud help us to pass this pattern. keep pattern reduced od

    Nice diff. Though, there're some things that I'd like to see changed.
[Insane]
  1. 00:15:015 - 00:15:429 - there're soe minor drum beats, if you want to make the diff a bit more challenging, you could map them. So, players will have no time to relax after the spinner! :) nah i keep this part calm cause there's no sound at here ;;
  2. 00:17:498 (3,4) - overmapping is not a way to go. Do not overmap. whops fixd
  3. 00:26:187 (1,2) - jumps should FIT with the music, and look neat. THis one is unfitting, though it looks cute. Try to avoid such things, they ruin the playability of your diff! :( I want to keep jump pattern (also they have similar rhythm) D:
  4. 00:55:360 (3,4) - as a player, I'd ask you not to use such stacks. they're quite hard to read and it can be easily unstacked! :(

    Overmapped patterns are really, really weird. Everything else is fine. some are fixed


A few serious things should be fixed, a few general improvements can be done. It's not a bad diff.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
thanks for modding bakarin :D
UnderminE
Holy shit i love this song, good luck on getting it ranked
Little
Hi 10nya,
modding as requested.

[Lyrics/SB]
  1. This SB is so awesome xD I don't actually know anything about storyboards, but here are some things I think are incorrect in lyrics, and some other minor things..
  2. I think the second line (two.png) should be "IF YOU PUT YOUR TRUST IN ME"
  3. I think four.png should say "OH, YOU ARE ALL I EVER NEED"
  4. I think 13.png should say "I WISH I COULD SEE YOUR INSIDES"
  5. Maybe you need a comma after "love" like: "MY LOVE, YOU'VE GOT TO FEEL IT" (because you used a comma in one.png) but it's not necessary since it might ruin the effect of your red text.. so i guess it's ok
  6. 16.png should say "YOU KNOW WHAT OUR LIVES WOULD BE"
  7. 17.png should probably be "OH, YOU ARE THE ONE I BELIEVE" since "you" and "are" are on separate syllables, I don't think they used the contraction "you're"
  8. Maybe me.png should appear at 01:08:187 - to match when it actually is heard in vocals
  9. I think you should make love-u.png and noob.png (<-lol) stay for a longer time, because most players have opaque spinners, and these two sb elements fade out too soon after the spinner so the player can't read it.. ;w;
[Normal]
  1. 01:00:118 (2,3) - Make the distance 0.8x?
  2. 01:06:739 (2,3) - ^
  3. It's probably not noticeable in game, but I think it would be better to make 01:10:877 (4) - stack with 01:08:808 (5) - You can also blanket 01:09:222 (1,4) - For example: http://puu.sh/6OBH5.jpg To do this, stack head of 01:10:877 (4) - with 01:08:808 (5) - and adjust the other points to blanket (1). move 01:10:463 (3,5) - to x:340|y:176, and move 01:12:532 (1) - to x:264|y:120
  4. 01:12:532 (1) - I think you can make the shape nicer.. http://puu.sh/6OCqs.jpg
  5. 00:04:670 (3) - Finish on head to match Insane?
  6. 00:19:567 (1) - I think whistle on head would be good here.
  7. 00:29:084 (2) - Drum whistle on end to match other diffs.
  8. I think you should switch the NC around between 00:04:670 (3,1) - and remove NC from 00:03:429 (1) - That way, the combos will match the musical phrasing.
  9. 00:27:015 (4,1) - Swap NC and add NC at 00:30:325 (4) -
[Hard]
  1. 01:17:705 (2) - I think this slider doesn't fit the rhythm of the music well. I can't hear any important sound in the music on the blue tick, and I think you should map something to the red tick because there is electric bass sound there.
  2. 00:04:670 (1) - Missing hitsound on head? I suggest finish to match Insane.
[Insane]
  1. 00:19:567 (1) - Add whistle on head?
  2. 00:03:842 (5) - Add NC? it would match with the rest of this section and also with Hard diff.
  3. 01:07:567 (7,1) - Swap NC between these two? I think it matches the phrase better.
That's all I got, awesome map and SB :D
Good luck!
Natsu
Hi from my Queue

[General]
  1. That'd be a good idea to cut your mp3, I agree with bakari, anyways take if you want I did it for you:
    http://puu.sh/6QhYI.mp3
  2. Unused Image:
    sb\black.jpg
  3. Turn off widescreen support since all your sb elements are 4:3
  4. also resize your BG img actually is 16:9 and your sb elements are 4:3
[Insane]
  1. 00:01:773 (2,3) - QAQ this blanket can be better, also try to stack 00:03:015 (1) - with the tail of 00:01:773 (2) -
  2. 00:04:256 (6,1) - and 00:05:084 (2,3) - 00:07:980 (1,2) - can be better blanket just use approach circle to improve them
  3. 00:07:567 (2,3) - should be a 1/4 stream here, since is an Insane diff will make your map more interesting IMO
  4. 00:12:118 (1,2,3,4,5) - try to use the same distance between the jumps, for better playability
  5. 00:13:049 reduce the volume of the spinner at least to 40% or 30%
  6. 00:17:498 (3) - nothing in the music here QAQ, I know, you add it for keep this part less empty but is better for me if you add a repeat in 00:16:256 (1) - and remove 00:16:877 (2,3) - since they doesn't fit the song :/, my suggestion:
  7. 00:23:498 (2) - nothing in the music here, similar as above better remove the slider and add a repeat in 00:22:877 (1) -
  8. 00:25:153 (2) - here too, nothing in the music there, but in 00:25:360 try this instead:
  9. 00:25:980 (4) - here too, no sound there imo is better to make a 1/2 slider with 00:25:773 (3) -
  10. 00:26:187 from here to here 00:28:670 sound really overmapped since the sliders and beats doesn't follow the music ( that part is kinda hard to map lol) but my suggestion:
  11. 00:30:118 (2) - slider start is overmapped, try this rhythm instead:
  12. 00:34:463 (5) - missing NC following your every 1 stanza pattern
  13. 00:37:773 (5) - ^
  14. 00:47:705 (1,2,3,4,1,2,3,4,1) - not a fan of this flow since the connection between every 1/4 jump is not natural to play, my suggestion:
  15. 00:50:394 (4,5) - mmm sliders usually start with the strong beat, your slider will sound better if you move it to 00:50:601
  16. 00:53:291 (3,4) - same as above
  17. 00:12:946 (5) - add NC for consistency with 01:19:153 (1) -
  18. 01:03:429 (3) - missing NC? like you did on 00:10:463 (1) -
[Hard]
  1. OD +1 (6) for balance the spread, since you use 8 in the insane actually the jump in the spread is too big.
  2. 00:07:670 add a circle, there is an important drum sound
  3. 00:09:636 (4) - missing NC following your pattern
  4. 00:12:946 (4) - ^
  5. 00:19:360 (2) - nothing in the music here, remove this circle for better rhythm
  6. 00:23:498 (2) - same as insane
  7. 00:30:739 (3) - remove this beat, there is not music
  8. 00:25:153 (2) - same as insane
  9. 00:26:187 (1) - same as insane
  10. 00:30:118 ^
  11. 00:38:601 (4,1) - mmm sliders usually start with the strong beats, try this:
  12. 00:43:980 (4,1) - same as above
  13. 00:45:222 (3,4,5) - sorry for nazi but stack this properly
  14. 00:49:360 (2) - missing NC, kiai start here :p
  15. 00:55:773 (4,1) - should be a jump here since the music in 00:55:980 (1) - is really powerful, also feel weird how you reduce the spacing after the previous jumps.
  16. 00:57:015 (3,4) - similar as 00:38:601
  17. 01:03:636 (3,4) - ^
  18. 01:09:118 (4) - this circle feel overmapped, consider to remove it

[Normal]
  1. 00:02:808 (3,1) - sliders usually start with the strong beats, try this:
  2. 00:12:946 add a break like you did in 00:46:256 (that drain zone can kill new players D:)
  3. 00:16:256 (1) - remove the repeat since nothing in the music at 00:17:911
  4. 00:27:015 nothing in the music in the slider start, just add a circle in 00:27:429
  5. 00:30:325 (3) - this slider doesn't follow the music properly. try to improve the rhythm start a slider in 00:29:498 and end it in 00:30:325 then add a circle in 00:31:153 like:
  6. 00:53:084 (2) - this slider should end in 00:53:498 with vocals and music, since nothing in 00:53:705
  7. 00:56:394 (1) - ^
  8. 00:59:291 (1) - ^
  9. 01:00:118 (2,3) - Fix the distance
  10. 01:06:739 (2,3) - same as above
  11. 01:18:325 (3,1) - try this for better rhythm:
I'lll finish soon, need a mini break QAQ done :3 nice song and nice map :)
Topic Starter
10nya
edit:all fixed, @Natsu: I think spinner 1/4 after a note is toooo hard for beginner so i keep last part like that, @cloud: i'll fix the lyrics later

thanks for modding :D

also @UnderminE thanks for the support ><
Freya
hi sepuluhnya :)
here is your M4M

[General]
  1. wrong source? "ef: A Tale of Melodies" here is the right one i think
  2. add "ef: A Fairy Tale of the Two" to the tags since this anime is adaptation from manga and VN that i mentioned before
  3. there is two versions of this track, english version 1 and version 2, i don't know which version of this track, it'd be better you search which version is it and add on the tags maybe
  4. i think TENMON should be in artist instead of tag along with ELISA. Wikipedia and myanimelist said same too.
  5. Shaft on the tags :)
  6. nice SB i can't mod SB lel
  7. Outro is just too long, consider cut last part, like some previous modders said
[Insane]
  1. aku masih belum begitu paham pake sampleset, seringan pake greenline, jadi kalo ada hitsound modku yang nonsense ignore aja
  2. 00:03:636 (4) - Berasa akward banget, deketin dikit sama (2), maybe 156|124 lebih berasa bagus
  3. 00:05:498 (3,4,5) - http://puu.sh/79JpC.jpg flownya berasa lebih enak, coba deh
  4. 00:10:463 (1,2,3,4) - ctrl + G jump nya lebih enakan imo
  5. 00:29:498 (1) - drum whistle ga cocok imo, soft whistle dong.
  6. 00:48:118 (1,2,3,4) - ctrl + G please, flow streamnya lebih bagus dari yang sebelumnya imo, selain itu sudden change ke 5x DS keknya berlebihan hhe.
  7. 00:55:153 (1,2,3) - ngga nyangka kalo ini 1/4, di kasih overlap lebih dikit lagi imo
    01:08:394 (2,3,4) - ^
  8. 00:55:567 (4) - http://puu.sh/79K8h.jpg ngikutin suara gitar, daripada sebelunya berasa kayak overmap di (5)
  9. 01:03:429 (3,4,5,6) - Ctrl + G juga, jumpnya lebih enak
  10. 01:13:360 (3,4) - ctrl + G juga, anti jump berasa anti-klimaks sama musiknya
  11. 00:07:567 (2,3,4,5,1) - agak geser dikit, empasize NC kah? tapi berasa lebih artistik kalo dibikin segaris
I cant say too much here, since your mapping style is nice and i don't wanna to ruin it. :)

[Hard]
  1. OD 6 biar gap insane sama hard ga terlalu jauh, kalo nggak turunin OD insane nya jadi OD 7
  2. 00:03:015 (1,2,3,4) - personal preference sih, nggak begitu suka stacked doubles pattern kayak gitu, kek gini gimana? http://puu.sh/79O8Y.jpg
  3. 00:41:911 - add note here because of drum sound
  4. 01:06:739 (2,3,4) - kasih spacing yang lebih gedean, 1.5/1.7. soalnya ada pindahan polarity dari white ke blue tick dan sebaliknya, gampang bacanya kalo dikasih jump imo
  5. 00:19:360 (2) - Nazi 84 | 340
  6. 00:32:601 - add note here? terdengar suara gitar yang lemah namun syahdu, lel
  7. 00:58:256 (2) - jumpnya keajauhan buat hard, stack sama (1)
  8. 01:17:084 (3,4,1) - sounds overmap, ganti sama slider pls
  9. 00:46:049 - consider map this part 10nya, drumnya terlalu banyak yang nggak cocok dikasih spinner
  10. 00:55:360 (2,4) - finish, bagusan dikasih cymbal
  11. 00:55:980 (1) - kalo ini di remove maybe
[Normal]
  1. 00:00:946 - add note here, berasa kosong kalo suara bass gede gitu ga dikasih note (buat others diff juga sih)
  2. check aibat, ada beberapa spacing yang inconsistent
  3. 01:08:601 - tambah note disini, ada suara gitar nan syahdu, bingungin imo kalo cuma ada note di 01:08:808 (5) doang, slider sampe (5) juga oke
  4. 00:22:049 (2,1) - avoid overlap dongs.
  5. 00:16:256 - 0,75x SV pace-nya kerasa beda banget buat easiest diff, naikin dikit ato jadiin 1 aja dong, toh juga easiest diff
  6. 01:07:153 (3,4) - overlap model gini juga kadang susah di hit buat newcomer
well that's all for n00b mod,
good luck tennya :)
Topic Starter
10nya
thx for mod ~:3
RatedNC17
Hello~ (from your queue)

Not sure if the song title should include (TV Edit Ver.) Unless the extension is part of the song's original title. If you map is substantially shorter than the length of the track, you can add (Cut ver.) to the title.
see this t/87323&start=0

[Normal]
00:02:808 (3) - this is pretty nazi but just make this a straight slider or a tilt slider. first get rid of that last point on the slider (click then ctrl right click the point) and lengthen it and make it tilt a bit to the left. Like this
00:16:256 - reduce volume here to 35%. it's a bit too loud and soft hitsounds take away from the music a bit.
00:29:498 (1) - the drum whistle here does not really fit here. you should replace with a soft whistle
00:59:291 (1) - this would be a perfect time to use the normal hitsound on the slider tick to keep rhythm going
01:07:153 (3) - add a clap at slider start

[Hard]
00:12:325 (3) - nc here. from what i can see is that in the beginning you used the purple color for the instrumentals and green for vocals and since your still following vocals here it would be better to take the nc
00:16:256 - that volume suggestion applies here
00:29:498 (1) - the soft whistle suggestion here too

[Insane]
00:07:980 (1) - the placement of this slider being a bit to the left of the other previous notes looks a bit unappealing. how about moving it to x:288 y:360
00:16:256 - volume suggestion here
00:29:498 (1) - soft hit whistle here
00:33:636 (3,4,5,6,7) - i know this is an insane but this part feels over-mapped and does not correlate with the music.

Thats about it nice storyboard by the way :D
Mei
hi this is for m4m
nice choice! I am a fan of ef :)

[Insane]
  1. 00:07:567 (2,3,4,5) - move i grid left
  2. 00:16:049 add a note here
  3. 00:17:498 (3) - this note does not help on rythmn but kinda mislead me. I advice you to remove it
  4. 00:20:187 (2) - move to x436 y128 is better for me
  5. 00:27:429 (3,1) - this part is kind strange, how about this
  6. 00:46:360 (3,2) - i suggest you remove this 2 , and make some jump for this part
  7. 00:48:015 (4,4) - remove this 2 notes, i am sure this is the correct way
  8. 00:50:808 (5,2) - there's overlap
  9. 00:52:463 (6,1) - swap NC
  10. 00:53:084 (2,3) - this tythmn is better
  11. 00:54:739 (2,1) - there should be a jump between this two but there isn's. maybe ctrl +g for 00:55:153 (1,2,3) -
  12. 00:59:291 (1,2,3) - this rythmn is better


[hard]
  1. 00:04:256 (2,1) - use 1.1 ds
  2. 00:05:498 (2,3) - try this
  3. 00:07:153 (1,2,3,4,5) - try this

  4. 00:08:808 (2,3) - same as 00:05:498 (2,3)
  5. 00:10:463 (3,4) - kee p it same with 00:09:636 (1,2) -
  6. 00:17:084 (3) - remove this note
  7. 00:58:463 (3,1) - cuz there's a jump I suggest you to swap NC
  8. 01:05:911 (1,2) - swap NC

NM is fine
and OD8 is kind high for this insane, i suggest you to reduce 1 od for each diff.
Good luck
Topic Starter
10nya

RatedNC17 wrote:

Hello~ (from your queue) Hi~

Not sure if the song title should include (TV Edit Ver.) Unless the extension is part of the song's original title. If you map is substantially shorter than the length of the track, you can add (Cut ver.) to the title.
see this t/87323&start=0
:arrow: I'm following the mp3 file name here~ (im sure its official since the mp3 from the album)

[Normal]
00:02:808 (3) - this is pretty nazi but just make this a straight slider or a tilt slider. first get rid of that last point on the slider (click then ctrl right click the point) and lengthen it and make it tilt a bit to the left. Like this
:arrow: sure
00:16:256 - reduce volume here to 35%. it's a bit too loud and soft hitsounds take away from the music a bit. :arrow: ok
00:29:498 (1) - the drum whistle here does not really fit here. you should replace with a soft whistle :arrow: it's fit tho :D
00:59:291 (1) - this would be a perfect time to use the normal hitsound on the slider tick to keep rhythm going :arrow: keep current sorry
01:07:153 (3) - add a clap at slider start :arrow: too loud imo

[Hard]
00:12:325 (3) - nc here. from what i can see is that in the beginning you used the purple color for the instrumentals and green for vocals and since your still following vocals here it would be better to take the nc :arrow: ok
00:16:256 - that volume suggestion applies here :arrow: ok
00:29:498 (1) - the soft whistle suggestion here too :arrow: ok

[Insane]
00:07:980 (1) - the placement of this slider being a bit to the left of the other previous notes looks a bit unappealing. how about moving it to x:288 y:360
00:16:256 - volume suggestion here :arrow: ok
00:29:498 (1) - soft hit whistle here

Mei wrote:

hi this is for m4m
nice choice! I am a fan of ef :)

[Insane]
  1. 00:07:567 (2,3,4,5) - move i grid left :arrow: ok
  2. 00:16:049 add a note here
  3. 00:17:498 (3) - this note does not help on rythmn but kinda mislead me. I advice you to remove it
  4. 00:20:187 (2) - move to x436 y128 is better for me
  5. 00:27:429 (3,1) - this part is kind strange, how about this
  6. 00:46:360 (3,2) - i suggest you remove this 2 , and make some jump for this part
  7. 00:48:015 (4,4) - remove this 2 notes, i am sure this is the correct way
  8. 00:50:808 (5,2) - there's overlap
  9. 00:52:463 (6,1) - swap NC :arrow: ok
  10. 00:53:084 (2,3) - this tythmn is better
  11. 00:54:739 (2,1) - there should be a jump between this two but there isn's. maybe ctrl +g for 00:55:153 (1,2,3) -
  12. 00:59:291 (1,2,3) - this rythmn is better


[hard]
  1. 00:04:256 (2,1) - use 1.1 ds :arrow: ok
  2. 00:05:498 (2,3) - try this
    :arrow: prefer mine sorry
  3. 00:07:153 (1,2,3,4,5) - try this
    :arrow: following drum n guitar here
  4. 00:08:808 (2,3) - same as 00:05:498 (2,3)
    :arrow: nope sorry
  5. 00:10:463 (3,4) - kee p it same with 00:09:636 (1,2) -
    :arrow: no sorry
  6. 00:17:084 (3) - remove this note
    :arrow: ok
  7. 00:58:463 (3,1) - cuz there's a jump I suggest you to swap NC
    :arrow: i want to keep nc pattern here
  8. 01:05:911 (1,2) - swap NC :arrow: same as above

NM is fine
and OD8 is kind high for this insane, i suggest you to reduce 1 od for each diff.
Good luck
00:33:636 (3,4,5,6,7) - i know this is an insane but this part feels over-mapped and does not correlate with the music.

Thats about it nice storyboard by the way :D
wendao
Hi ;3

[General]
offset +18

[Insane]
AR+1?
00:05:498 (3) - 2nd node to 428,176 || 3rd node to 420,104 curve better, play better :D
00:07:567 (2,3,4,5,) - 1 grid to left, atau emang sengaja digituin? D;
00:08:808 (3) - 1st node 2 grid left
00:12:325 (2,4) - how about move it to 132,164 (triangle pattern)
00:20:394 (3) - 1st node 348,124 || 2nd node 300,144 || 3rd node 268,220
00:22:877 (1) - last node 1 grid down
=>00:23:498 (2) - last node 1 grid up (ngikutin (1))
00:24:532 (1) - 4th node (node merah dihitung 2, berarti yang ke-4 = node ke-3 kalo node merah dihitung 1 8)) 316,236 || 5th node 300,280
=>00:25:153 (3) - copas dari 00:24:532 (1)
00:28:670 (2) - 372,240 || 352,296 || 356,356
=>00:27:842 (1) - copas dari 00:28:670 (2)
=>00:29:291 (3) - stack di slider tail 00:28:670 (2)
==>00:30:118 (2,5) - stack di slider head 00:28:670 (2)
===>00:30:532 (3,4) - disesuaikan kalo (2,5) diubah
====>00:29:498 (1) - karena 00:27:842 (1,2) - simetris, bikin slider ini simetris juga 8) (200,200 || 256,180 || 312,200)
00:32:808 (1) - 2nd node 92,128 || 3rd node 84,100
00:34:670 (6) - 1 grid left
00:35:084 (7) - move to 312,332
00:43:153 (2) - dibikin lebih jauh dari (1) ? biar flow nya menguat dari 00:39:842 (2,3) & 00:41:084 (1,2) 8)
=>00:43:567 (3) - copas dari (2)
00:47:705 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - so insane
00:50:394 (4) - 2nd node 1 grid right
00:53:291 (3) - last node 2 grid up
00:58:049 (2) - 2nd node 428,92 || 3rd node 408,40
01:00:946 (1) - again, symmetry needed here (312,344 || 256,364 || 200,344)
01:04:256 (1) - 1st node 96,120 || 2nd node 84,172
01:04:670 (2) - last note 1 grid down, biar seimbang antara (2) = 2 grid down dan (4) = 4 grid up
01:06:739 (5) - 2nd node 400,312 || 3rd node 468, 296
01:07:567 (1) - 2nd node 256,272 || 3rd node 300,356
01:11:291 (2) - stack dengan (1)?
=>01:11:291 (2) - 2nd node 240,160 || 3rd node 176,160
01:13:360 (3) - move to 168,220 (triangle pattern)
01:15:015 (3,4) - slow jump disini rasanya ambigu banget ;;
01:17:498 (1) - 2nd & 3rd node (node merah) 192,112 || 4th node 140,120 || last node 112,184
01:18:325 (3) - 2nd node 288,192 || 3rd node 344,260
=>01:18:946 (4) - disesuaikan
01:22:670 - tambah spinner lagi? 8)

[Hard]
HP-1
00:06:325 (4) - 2nd node 1 grid up
00:08:808 (2) - 2nd node 240,352 || 3rd node 200,332
00:16:256 (2) - NC?
00:24:532 (1) - 2nd node 416,92 || 3rd node 380,136
00:31:567 (5) - last node 1 grid left
00:46:049 (1) - move to 312,216 (triangle pattern?)
00:53:498 (2) - 2nd node 1 grid left
00:54:325 (4) - last node 1 grid right
01:01:773 (3) - 2nd node 216,216 || 3rd node 176,284
01:17:705 (2,3,4) - such trap ;;

[Normal]
can't help much coz DS' consistency
00:35:291 (2) - NC
00:46:049 - delete break

;3 good luck
Topic Starter
10nya
i guess i'll remap normal and bring this to rank i hope!
Asagi
Hello 10nya :3/
as requested

[Insane]
  1. 00:02:187 (3) - nazi, better blanket
  2. 00:05:498 (3) - nazi again, better blanket. I saw many nazi stuff, im not gonna point them all out but try to fix it.I know nazi stuffs is not a big deal but lets make it more polish shall we? :3
  3. 00:09:222 (4) - try to align this better
  4. 00:10:463 (1,2,3,4) - seems the jump here is kinda unfitting on the rhythm, i can hear the rhythm, its like the instru is getting lower and lower, why not making the jump spacing getting smaller and smaller?
  5. 00:16:877 (2,3) - im not sure about this notes, but no rhythm follows it, try to remove it, or put something else
  6. 00:33:636 (3,4) - the overlap here is kinda bad, because 3/4 of this slider 00:34:049 (4) - has been blocked and kinda hard to see, i know its insane but make it more reveal since its a slow part
  7. 00:34:463 (5) - NC so it is more consistent on other part
  8. 00:37:773 (5) - ^
  9. 00:47:705 (1,2,3,4,1,2,3,4,1) - the stream jump here is kinda far/too hard, even its just 145bpm. Im not sure if making this 00:47:911 (3,4) - and 00:48:325 (3,4) - into 1/4 slider makes it easier
  10. 01:08:394 (2,3,4) - intentional? if not, make it consistent with 00:55:153 (1,2,3) -
  11. 01:17:498 (1) - kinda nazi, fix this slider, kinda disturb me about on that curve

[Hard]
  1. 00:07:567 (3,4,5) - i think its better to change this into slider, because raw triples on hard is quite hard imo
  2. 00:12:325 (1) - remove NC here and add NC here instead 00:12:946 (2) -
  3. 00:16:256 (2) - NC here, as you did on insane
  4. 00:51:015 (1,4) - the spacing here is quite far, its like a 1/1 jump but its really a 1/2 jump, and after that, 00:52:670 (1,2) - this one will be mistaken as a 1/2 jump since the previous jump is 1/2, better if you reduce the spacing on the 1st one
  5. 00:58:256 (2,3) - too far, i guess
  6. 01:01:773 (3,4) - im sure this is too far for a 1/2 jump
  7. 01:18:739 (4) - NC?

You said to skip Normal so i skipped it :3
Good Map, Need more polish, I love the SB <3
Good Luck :3
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