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Tamura Yukari - Himitsu no Door kara Ai ni Kite (TV Size) [O

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Topic Starter
keeeeeeko

OniJAM wrote:

Mod request from Popner's Modding Team
My 500th post =w= Gratz >w<

  1. Red - Unrankable
  2. Purple - Highly recommended
  3. Black - You'd better fixed
  4. Gray - Just suggestion
  • General
  1. Fine

    Cloud's Easy
  2. Fine

    Normal
  3. 00:03:262 (1,2) - make them symmetrical then make 00:03:914 (2,3) - a blanket

    Hard
  4. 00:22:012 (8,9,10,1) - *nazi* blanket
  5. 00:52:175 (3,4,5,1,2,3,4) - try to make them regular hexagon keep

    Insane
  6. 00:01:957 (6) - NC here to follow the downbeat. And if you fixed this, plz fixed other places like 00:07:175 (6) - , 00:13:696 (7) - etc. due to the same reason.
  7. 00:05:218 - Additons Normal, whistle. The same as you did at 00:02:609 -
  8. 00:28:696 (3) - remove clap, it appears suddenly and follows nothing in the music.
  9. 00:31:305 (3,4,5) - change hitsounds to whistle/none/clap. it sounds better.
  10. 00:48:098 (7) - remove clap, whistle+finish is quite enough strong.
  11. 01:03:425 (2,4) - *nazi* blanket
    Well done on hitsounds, but placement can be improved.
That's all from me. Good Luck ;)
no comment=fixed.
thanks for modding!
-Teina-
Form my modding queues~

[Insane]
open
  1. 00:10:435 (1,2,3,4,5,6,7,8) - If you can follow once line. It may be well in flow.
  2. 00:11:414 (2) - try this?↓
  3. 00:35:055 (3) - distance not balance NEXT 2.33X~ PREV 2.23X and too hard to check it. ↓
  4. 00:37:175 (1,2,3,4,5) - this is the ''ding'' rhythm. You can try it~
  5. 00:47:609 (1,2,3) - distance not balance
    ~00:47:609 (1) - NEXT 2.33X / 00:47:772 (2) - NEXT 2.32X / 00:47:935 (3) - NEXT 2.35X
    [*}00:49:240 (2) - distance not balance
  6. 01:01:957 (1,2,3,4,5) - bend angle have wrong?


    Romanised Title: Himitsu no Door kara Ai ni Kite * Door=>Doa / Tobira ?
Topic Starter
keeeeeeko

tellertheworld wrote:

Form my modding queues~

[Insane]
open
  1. 00:10:435 (1,2,3,4,5,6,7,8) - If you can follow once line. It may be well in flow. 
  2. 00:11:414 (2) - try this?↓ fixed
  3. 00:35:055 (3) - distance not balance NEXT 2.33X~ PREV 2.23X and too hard to check it. ↓ 
  4. 00:37:175 (1,2,3,4,5) - this is the ''ding'' rhythm. You can try it~
  5. 00:47:609 (1,2,3) - distance not balance  fixed
    ~00:47:609 (1) - NEXT 2.33X / 00:47:772 (2) - NEXT 2.32X / 00:47:935 (3) - NEXT 2.35X
    [*}00:49:240 (2) - distance not balance  fixed
  6. 01:01:957 (1,2,3,4,5) - bend angle have wrong?


    Romanised Title: Himitsu no Door kara Ai ni Kite * Door=>Doa / Tobira ?
thanks for modding!
toara_fict
Hey :3
M4M ( @keeeeeeeko )

Taiko Modding.

Modding
[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankble , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. okay
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:39:131 (166) - move 00:38:968 (166) - ? ( 自然な感じに kd dkでとってもいいかなぁと思います! )

  2. 01:17:609 (343,344,345,346,347) - swap ? ( 01:17:609 (343) - ここをkで拾いたい・・・ )
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. 00:04:892 (14,15) - swap ? ( 00:04:892 (14,15,16,17) - kd dk って方が自然な流れですしそこの前の音のkは白線の部分がkでとってあって同じ音がするので! )

  2. 00:13:696 (71,72,73,74,75,76) - swap? ( 特に00:13:696 (71) - k : 意見として00:13:370 (70) - よりもキレイで高い音なのでk dで入るよりかはk kで入ったほうがいいと思ったのとそこをkにするのならば00:14:022 (74) - もk = この辺を大体swapしていいかなぁ・・・と思います。 )

  3. 00:15:490 - 00:16:142 - add k here ? ( 00:15:164 - 00:15:816 - ここよりも少し強い音があるので拾ってもいいかなぁ・・・と )

  4. 00:20:707 - ^

  5. 00:54:131 - ~ 00:56:740 - と 00:56:740 - 00:59:348 - の難易度差が少し激しいい気がしました;;  http://puu.sh/6SH13.jpg  00:54:131 (314) - ~ 00:56:740 (334) - .  http://puu.sh/6SH8d.jpg 00:56:740 (334) - ~ 00:59:348 (348) - ( 色は特に変えてませんがパターンはこんな感じでいいかなぁと思いました )

  6. 01:04:811 (387,388,389,390,391,392,393,394) - 2 4連がものすごく違和感感じるので http://puu.sh/6SHhJ.jpg こういう感じでもいいと思いました;; そのあとの4連も同様です

  7. 01:18:588 (485,486,487,488,489) - kddddよりkkddd or kkkkd のほうがいいと思いました。 ( 01:19:566 (491) - ここをdでとっているので(489)はdでの指摘をしました

  8. 01:17:609 (477,478,479,480,481,482) - ここは00:13:696 と似た感じです

  9. 01:18:261 (482,483,484,485,486,487,488) -  ここは http://puu.sh/6SHZi.jpg こうするのがいいとおもいます!
- - - - - - - - - - - - - - - - - - - - - - - - -

Ganbatte kudasai ! :3

(¦3[▓▓]⋯⊶≕≍≖≎≢≣≋∺∻☆ Shot Star
TKS

toara_fict wrote:

Hey :3
M4M ( @keeeeeeeko )

Taiko Modding.

Modding
[ about]
  1. d is don note
  2. k is kat note
  3. D is Finish don note
  4. K is Finish kat note

  5. Purple is UnRankble , Please change
  6. Green is I would strongly recommend
  7. black is Pointed out that

[ General]
  1. okay
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Muzukashii]
  1. 00:39:131 (166) - move 00:38:968 (166) - ? ( 自然な感じに kd dkでとってもいいかなぁと思います! ) - 前のパートの d k ddk の流れを崩すと不自然になるのでそのままで。

  2. 01:17:609 (343,344,345,346,347) - swap ? ( 01:17:609 (343) - ここをkで拾いたい・・・ ) - 01:17:609 (343) - は低いピッチを持っています。
- - - - - - - - - - - - - - - - - - - - - - - - -


[ Oni]
  1. 00:04:892 (14,15) - swap ? ( 00:04:892 (14,15,16,17) - kd dk って方が自然な流れですしそこの前の音のkは白線の部分がkでとってあって同じ音がするので! ) - no changed. フォローしている音を変えているので自然とは思いません。 ベース、ボーカル、ドラムも d k の音です。

  2. 00:13:696 (71,72,73,74,75,76) - swap? ( 特に00:13:696 (71) - k : 意見として00:13:370 (70) - よりもキレイで高い音なのでk dで入るよりかはk kで入ったほうがいいと思ったのとそこをkにするのならば00:14:022 (74) - もk = この辺を大体swapしていいかなぁ・・・と思います。 ) - 音と直前のパターンとのコントラストを重視しているのでそのままにします。

  3. 00:15:490 - 00:16:142 - add k here ? ( 00:15:164 - 00:15:816 - ここよりも少し強い音があるので拾ってもいいかなぁ・・・と ) - 流れについての提案を出すなら、ここで k を追加する方がよっぽど不自然な流れだと感じます。 直前の小節線を k k D で終えているのに、パートが変わってからそのパターンを通すのはおかしいように思えました。

  4. 00:20:707 - ^

  5. 00:54:131 - ~ 00:56:740 - と 00:56:740 - 00:59:348 - の難易度差が少し激しいい気がしました;;  http://puu.sh/6SH13.jpg  00:54:131 (314) - ~ 00:56:740 (334) - .  http://puu.sh/6SH8d.jpg 00:56:740 (334) - ~ 00:59:348 (348) - ( 色は特に変えてませんがパターンはこんな感じでいいかなぁと思いました ) - 難易度差を全く感じませんでした。 同じメロディーで全然難易度が違うなら不自然ですが、メロディーが全然違う(というより拾ってる音が違う)パートで難易度差を統一する必要は無いと感じました。

  6. 01:04:811 (387,388,389,390,391,392,393,394) - 2 4連がものすごく違和感感じるので http://puu.sh/6SHhJ.jpg こういう感じでもいいと思いました;; そのあとの4連も同様です - "Taiko"の音色には良くフィットしていると思います。

  7. 01:18:588 (485,486,487,488,489) - kddddよりkkddd or kkkkd のほうがいいと思いました。 ( 01:19:566 (491) - ここをdでとっているので(489)はdでの指摘をしました - そんなに k の音は存在していません;~;

  8. 01:17:609 (477,478,479,480,481,482) - ここは00:13:696 と似た感じです

  9. 01:18:261 (482,483,484,485,486,487,488) -  ここは http://puu.sh/6SHZi.jpg こうするのがいいとおもいます!
- - - - - - - - - - - - - - - - - - - - - - - - -

Ganbatte kudasai ! :3

(¦3[▓▓]⋯⊶≕≍≖≎≢≣≋∺∻☆ Shot Star
thanks for mod! :)
sorry but no changed all.
Lundlerol
Hi
keeeeeeeko's modreq via my mod queue

[General]
Tamura Yukari - Himitsu no Door kara Ai ni Kite (TV Size)
のうりん公式にもTVサイズってあるんで追加でお願いします。
ランクドしてるmapもこの理由でTV Sizeが付いてるので。

[TK'S Oni]
  1. 00:05:055 - d? 00:03:262 - と同じ音なので音の統一性を求めるならこっちのが良いかな?と もし適用するんでしたら00:04:892 - ここをkに変更?
    00:05:055 - ここの音に一応ボーカルが被ってるのでkを置くのも問題ないんですがどっちを意識するのかなと思いつつ指摘してみました。
  2. 00:11:251 - add d?音が小さいので沿う必要はないんでしょうけど微かに聞こえる音の流れを崩さずdで置いてみるのはどうでしょうか?
    _____________________________________________________________________________________________________________________________
  3. 00:27:392 - k? 00:26:577 - 此方のting音と比べて音が下がっているのでdddで置いてももちろん違和感ないです!
    ただねちっこく拾うとして提案するならkddとかどうですか?
  4. 00:27:229 - del or d? 更にこの音はting音が特になっているわけでもないのでドラム意識してdを置くほうが音としてはうるさくはないかも?
    削除でもいいと思います!
    _____________________________________________________________________________________________________________________________
    前者だけ採用すると k k kddkがしつこくなると思うんで両方適用した方が綺麗にまとまると思います。ただ後者は少し意識してもらいたいかもしれないです!
  5. 00:33:262 - d? vol調整なしにここの大音符は割とうるさく感じました;; dでいいと思います!
    vol調整により大音符のうるささは調整出来るんで強くは言えませんけど....
  6. 00:37:501 - 00:38:153 - k? 上記とは理由は別にシンバルの音がなくting音が大音符を置くほど際立ってないと思いました。
    前パートでは大音符を置かずに配置してたので統一性を考慮するとkがいいと思います!
    前パート>00:26:577 -  ただ、音は前パートよりこのパートの方が大きいのは確かです。
  7. 00:41:088 - 00:41:740 -  d? やっぱりうるさく感じました;;
  8. 00:47:772 - finisher? 強調する部分はわかりますがdだけが不自然?に感じたので音を素直に拾ってKDKKでもいいと思います!(好みの問題で実際どっちでもいいです
  9. 01:04:810 - ~ ddk kkd ddkの音をベースにした2,4,2の配置ですよね? ですが自分はボーカル考慮して4連をdkkdにしたいです。ddk kkd ddkを崩して2,4,2にしてるのでもうちょっとボーカルよりにして上げてもいいかと!その結果dkkdです。
  10. 01:15:164 - add d?前半にある箇所と同じで!
[TK'S Muzukashii]
  1. 00:39:131 - move to 00:38:968 - ? ボーカルにそうならこっちのが合ってるかな?と思いました。後続のddkd dkのパターンにもフィットしてるんで問題ないと思います! > 00:40:109 - ~ 00:40:762 -
  2. 01:03:262 - ここからバックの音が1/2でなってるのでボーカルフォローよりも http://puu.sh/74HO9.jpg こっちのがいいかなと!
    バックで同じ音が鳴ってる部分は 00:58:044 - 01:08:479 - パターンと音を統一する方が綺麗に思えました
以上です
good luck~:3
Topic Starter
keeeeeeko

Lundlerol wrote:

Hi
keeeeeeeko's modreq via my mod queue

[General]
Tamura Yukari - Himitsu no Door kara Ai ni Kite (TV Size)
のうりん公式にもTVサイズってあるんで追加でお願いします。
ランクドしてるmapもこの理由でTV Sizeが付いてるので。

以上です
good luck~:3
追加しておきます!
thanks for modding :)
TKS

Lundlerol wrote:

Hi
keeeeeeeko's modreq via my mod queue

[TK'S Oni]
  1. 00:05:055 - d? 00:03:262 - と同じ音なので音の統一性を求めるならこっちのが良いかな?と もし適用するんでしたら00:04:892 - ここをkに変更?
    00:05:055 - ここの音に一応ボーカルが被ってるのでkを置くのも問題ないんですがどっちを意識するのかなと思いつつ指摘してみました。 - とあらくんにも言われたんですが、ここから少し流れの変化を意識し始めてるのでそのままで。00:05:055はボーカルのピッチ的にも、スプラッシュ音的にも自然かなあって自分は思います!
  2. 00:11:251 - add d?音が小さいので沿う必要はないんでしょうけど微かに聞こえる音の流れを崩さずdで置いてみるのはどうでしょうか? - 良い提案だと思いますが、悲しいことに00:11:088 (55,56) - このd kのためてからスネアに入る感じが気に入ってしまったのでそのままにします!
    _____________________________________________________________________________________________________________________________
  3. 00:27:392 - k? 00:26:577 - 此方のting音と比べて音が下がっているのでdddで置いてももちろん違和感ないです!
    ただねちっこく拾うとして提案するならkddとかどうですか? - 確かに音としては良いけど、やるべくシンプルなパターンを使いたいです!。
  4. 00:27:229 - del or d? 更にこの音はting音が特になっているわけでもないのでドラム意識してdを置くほうが音としてはうるさくはないかも? - たしかに。dに変えてみました
    削除でもいいと思います!
    _____________________________________________________________________________________________________________________________
    前者だけ採用すると k k kddkがしつこくなると思うんで両方適用した方が綺麗にまとまると思います。ただ後者は少し意識してもらいたいかもしれないです!
  5. 00:33:262 - d? vol調整なしにここの大音符は割とうるさく感じました;; dでいいと思います!
    vol調整により大音符のうるささは調整出来るんで強くは言えませんけど.... - シンバルの音があるし(後付け)、というよりも流れの区切りとしてfinisherが欲しいです。 00:22:827 (131) - でfinisher使わずにこっちで置いたのはその理由です(後付けじゃない)。
  6. 00:37:501 - 00:38:153 - k? 上記とは理由は別にシンバルの音がなくting音が大音符を置くほど際立ってないと思いました。
    前パートでは大音符を置かずに配置してたので統一性を考慮するとkがいいと思います!
    前パート>00:26:577 -  ただ、音は前パートよりこのパートの方が大きいのは確かです。 - 言われると思った!指摘は理に適ってるけど、このパートは前のパートと比べると凄く賑やかだし、パターンの忙しさというよりは曲の盛り上がりを維持したいという理由があって、00:36:522 (213,214,215,216,217,218,219) - から少し落ちてる雰囲気を無理やり維持するためにあえてfinisherを置きました。多分ここは外せないです…!
  7. 00:41:088 - 00:41:740 -  d? やっぱりうるさく感じました;; - kept! 今回はスタイル変えてfinisherの置き方で遊んでるので00:15:001 (81) - と同じような使い方をしたいです!
  8. 00:47:772 - finisher? 強調する部分はわかりますがdだけが不自然?に感じたので音を素直に拾ってKDKKでもいいと思います!(好みの問題で実際どっちでもいいです - 他の人も言うなら変えてみます。 自分がfinisherが連続するパターンが嫌いっていう理由が大きいので… :(
  9. 01:04:810 - ~ ddk kkd ddkの音をベースにした2,4,2の配置ですよね? ですが自分はボーカル考慮して4連をdkkdにしたいです。ddk kkd ddkを崩して2,4,2にしてるのでもうちょっとボーカルよりにして上げてもいいかと!その結果dkkdです。 - あえて崩してたけどやっぱりそっちの方が良い気がしました!
  10. 01:15:164 - add d?前半にある箇所と同じで! - 同じ理由でそのままにします!
[TK'S Muzukashii]
  1. 00:39:131 - move to 00:38:968 - ? ボーカルにそうならこっちのが合ってるかな?と思いました。後続のddkd dkのパターンにもフィットしてるんで問題ないと思います! > 00:40:109 - ~ 00:40:762 - - とあらくんにも言われました!d k ddkのリズムを維持したいのでそのままにします。
  2. 01:03:262 - ここからバックの音が1/2でなってるのでボーカルフォローよりも http://puu.sh/74HO9.jpg こっちのがいいかなと!
    バックで同じ音が鳴ってる部分は 00:58:044 - 01:08:479 - パターンと音を統一する方が綺麗に思えました - sounds good :)
以上です
good luck~:3
thanks for mod!

onegaisimasu!
https://dl.dropboxusercontent.com/u/263 ... ize%29.rar
riffy
Yo, as requested.

[General]
  1. How about adding more tags? Names of the main characters, maybe? Use more tags, so players will be able to find your map faster! :)
[Cloud's Easy]
  1. 00:15:653 (2,3,4) - it looks awesome but (4) and (3)'s tail are really close, so newbies may mistakenly hit the wrong object. :( How about making your flow a bit more understtandable and simple?
  2. 00:22:827 (1) - to fi with the vocals and music better, you can try to replace this slider by 1/1 slider and a circle. Take alook at my example and see if it feels beter or not :)
  3. 00:51:522 (1,2) - the 3/2 gap between these two breaks your consistent rhythm and feels kinda confusing/unpleasant. Why don't you try to use something like this here.
    Note: 01:00:653 (4,5) and 01:11:088 (4,5) - - pretty much the same happens here. It may not sound as good, as your pattern, but it is much more playable!

    Looks really great! Flow and patterns are pretty nice, good job!
[Normal]
  1. 00:11:903 - there's a beat, it's quite loud and sounds really nice, so I'd ask you to map it. It'll fit with your rhythm and it makes your diff a bit more interesting.
  2. 00:23:479 (1) - 00:31:957 (1) - the comboing during this part feels a little bit weird and inconsistent. Personally, i can't see any reasons to place NCs so often, try to remove some of the new combos to make your map look neater and more understandable.

    The diff looks a bit messy, imo. Apart from this, the diff is quite cool.
[Hard]
  1. Increasing your OD and HP by one tick would make the diff a bit more challenging and interesting for players. Also, it makes the mapset a bit more balanced.
  2. 00:52:827 (1,2,3) - try to place a jump here to emphasize the strong beats.
  3. 01:22:745 (1) - I'd recommend you o start the spinner on 01:22:827 - just like you did it with Normal and like it's done on the Easy. Anyway, it's not a big deal.

    Nice diff. Like your flow and rhythm here.
[Insane]
  1. 00:08:479 (1,2,1) - the 1/4 jumps here are a bit confusing. I'd recommend you to keep spacing consistent here, this part doesn'tfeels jumpy at all.
    Note: 00:09:783 (1,2,1,2,3,4,1) - but jumps here are awesome, don't change them, please!
  2. 00:35:544 (5,1,2) - nazi - the diff itself is really neat, that's why these sliders appear a bit messy. Try to improve blankets here!
  3. 00:43:207 (1,1,1,1) - n need to overuse New Combos, please remove NCs from these circles / just ONE new Combo at 00:43:044 (1) - will be enough!
  4. 01:22:745 (1) - I'd recommend you o start the spinner on 01:22:827 - just like you did it with Normal and like it's done on the Easy. Anyway, it's not a big deal.

    That's a great diff!
Try to get a couple more mods to improve your flow on Normal, everything else seems to be quite alright.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Little
-Bakari-

-Bakari- wrote:

Yo, as requested.

[Cloud's Easy]
  1. 00:15:653 (2,3,4) - it looks awesome but (4) and (3)'s tail are really close, so newbies may mistakenly hit the wrong object. :( How about making your flow a bit more understtandable and simple? I see your point, however I really like this pattern for how it looks and how the flow matches with the music. I don't think it's too challenging (isn't this what approach circle and follow point are for?)
  2. 00:22:827 (1) - to fi with the vocals and music better, you can try to replace this slider by 1/1 slider and a circle. Take alook at my example and see if it feels beter or not :) I like the current rhythm better, as I prefer not to use consecutive 1/1 circles so early in an Easy map. I tend to follow the general feel of the drums/background rather than vocal (yea.. even in Easy) It just feels better to me this way.
  3. 00:51:522 (1,2) - the 3/2 gap between these two breaks your consistent rhythm and feels kinda confusing/unpleasant. Why don't you try to use something like this here. I really feel like 00:53:316 deserves the emphasis of a click, so I'd rather not put that beat on a slider repeat. To me, 3/2 beat spacings are fine and make the map more interesting that just straight 1/1s. It "breaks my consistent rhythm" because the rhythm in the music is different and special at this point in the song.
    Note: 01:00:653 (4,5) and 01:11:088 (4,5) - - pretty much the same happens here. It may not sound as good, as your pattern, but it is much more playable!

    Looks really great! Flow and patterns are pretty nice, good job!
Try to get a couple more mods to improve your flow on Normal, everything else seems to be quite alright.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks
Topic Starter
keeeeeeko

-Bakari- wrote:

Yo, as requested.

[General]
  1. How about adding more tags? Names of the main characters, maybe? Use more tags, so players will be able to find your map faster! :) I think that this is enough.
[Normal]
  1. 00:11:903 - there's a beat, it's quite loud and sounds really nice, so I'd ask you to map it. It'll fit with your rhythm and it makes your diff a bit more interesting.
  2. 00:23:479 (1) - 00:31:957 (1) - the comboing during this part feels a little bit weird and inconsistent. Personally, i can't see any reasons to place NCs so often, try to remove some of the new combos to make your map look neater and more understandable.

    The diff looks a bit messy, imo. Apart from this, the diff is quite cool.
[Hard]
  1. Increasing your OD and HP by one tick would make the diff a bit more challenging and interesting for players. Also, it makes the mapset a bit more balanced.
  2. 00:52:827 (1,2,3) - try to place a jump here to emphasize the strong beats.
  3. 01:22:745 (1) - I'd recommend you o start the spinner on 01:22:827 - just like you did it with Normal and like it's done on the Easy. Anyway, it's not a big deal.

    Nice diff. Like your flow and rhythm here.
[Insane]
  1. 00:08:479 (1,2,1) - the 1/4 jumps here are a bit confusing. I'd recommend you to keep spacing consistent here, this part doesn'tfeels jumpy at all.
    Note: 00:09:783 (1,2,1,2,3,4,1) - but jumps here are awesome, don't change them, please!
  2. 00:35:544 (5,1,2) - nazi - the diff itself is really neat, that's why these sliders appear a bit messy. Try to improve blankets here!
  3. 00:43:207 (1,1,1,1) - n need to overuse New Combos, please remove NCs from these circles / just ONE new Combo at 00:43:044 (1) - will be enough!
  4. 01:22:745 (1) - I'd recommend you o start the spinner on 01:22:827 - just like you did it with Normal and like it's done on the Easy. Anyway, it's not a big deal.

    That's a great diff!
Try to get a couple more mods to improve your flow on Normal, everything else seems to be quite alright.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
no coment=fixed
I will improve Normal diff little by little.
thanks for modding!
CakiP
hai~

as your request.



[Normal]
HP-1?

00:00:653 (1) - 一つのスライダーでまとめてしまわないで、ボーカルの強い音を一つずつ取って、こんな音取りにしてみてはどうでしょうか? 00:05:870 (1,2) - ここではnote2つで音をとっているみたいですし。
00:01:957 (3,4,5) - ボーカルに合わせるのでしたらこのような音取りにしてみては? と感じたのも、00:02:446 (5) - このリピートスライダーがどうしても気になったからです...
img

この音取りを採用にしないにしても、今の配置だと少し窮屈に感じたので配置を考え直してみると良いかもです。(スライダーの形や方向を変えてみたり・・・。)
00:07:664 (5) - ここも上記と一緒でリピートスライダーが何の音をとっているのか分かりませんでした。Normalですし、直前までボーカルの音をとっていたのでシンプルにボーカルをフォローしてみてはどうでしょうか~?
00:11:740 (3,4) - リピートスライダーにまとめちゃったらどうでしょう~?
00:12:392 (1) - 同じ音の00:13:696 (3) - ここでリピートスライダーをつかってますし、tickで音をとるより、普通にリピートスライダーにしちゃったほうが統一感も出るし良いと思います。
00:16:305 (3,4,5,6) - こちらの音取りのほうがすき just imo (音付けですが、ここでclapにfinishを重ねるのは少しうるさく感じました。)
00:17:609 (1) - 00:12:392 (1) - ここでの提案と同じです。
00:20:218 (1,2,3) - この音取りは初心者プレイヤーにとってリズムが読みづら過ぎると思います。シンプルにこんな音取りにしてみてはどうでしょう? 何かしらここは変更が必要だと感じました。
img

ちなみに音付けは00:20:218 (1) - 始点にWhistle, リピート無し, 終点にclap 00:20:870 (2) - 始点と終点にWhistle 00:21:196 (3) - finish(お好みでclapもつけて良いかも)
00:23:479 (1,2,3) - 流れを殺してまでblanketさせなくても良いように思えました。just imo
00:26:740 (1) - add note? 次のスライダーのフォローしてる音を考えると入れたほうが良いかも。ですがなくてもいいレベルだと思います。
00:26:740 (1,2) - リピートスライダーで音をまとめてみてはどうでしょう?
00:33:914 (2,3) - ここもリピートスライダーで音をまとめるほうが好きです。 ボーカルの音が00:34:403 - ここでも伸びているので。
00:37:827 (2) - 00:38:153 - ここにとても強い高い音があるので、ヒットサウンドで高い音を入れたいところです。ですがヒットサウンドのパターンが崩れるのをさけたい場合はなくても大丈夫です。
00:41:088 (1,2) - 一つのスライダーにまとめたい just imo
00:42:392 (4,5,6) - こんな音取りどうでしょう?
00:44:022 (2) - good!こんな感じのリピートスライダーを使った音取りが良いと思います!
00:44:022 (2,3,4,1) - ここら辺の配置が少し窮屈に感じたので逆の右側へ流れるように配置しなおしてみたらどうでしょう?
01:00:001 (3,4) - 音取りに違和感がガガが・・・・、こちらを試してみてください。
01:01:957 (1,2,3,4) - 最初の00:20:218 (1,2,3) - ここと同じでこんな感じにしてみたり?ですがこちらはシンプルな音取りで初心者にとっても都合が良いと思うので、変えなくても大丈夫だと思います。
01:12:392 (1,2,3,4) - 最初と同じです。この音取りは分かりづらいので変えるべきだと思います・・・。その後のスライダーの音取りも違和感を感じたので、一応音取りの参考に。
01:11:088 (4) - このリピートスライダーもどの音をフォローしてまとめているのか分かりませんでした。ボーカルをフォローするならこんな感じにしてみてはどうでしょう?


That's all~

note:
目立ったunrankable要素はなかったように思えます!
ただリピートスライダーでの音のフォローと、音を上手に拾えてる部分とできていない部分で差があるように感じました。
特に前半部分?が多くそれが見受けられたように思います。後半、特にサビはすごくうまく音を拾っている印象でした。
音付けに関してはあまり助言できることがなかったです・・・。少しうるさいかな?と思う部分がところどころあったので、一度流して聞いてみて確認してみるといいかもです。


good luck! がんばって! :)
Topic Starter
keeeeeeko

CakiP wrote:

hai~

as your request.



[Normal]
HP-1?

00:00:653 (1) - 一つのスライダーでまとめてしまわないで、ボーカルの強い音を一つずつ取って、こんな音取りにしてみてはどうでしょうか? 00:05:870 (1,2) - ここではnote2つで音をとっているみたいですし。
00:01:957 (3,4,5) - ボーカルに合わせるのでしたらこのような音取りにしてみては? と感じたのも、00:02:446 (5) - このリピートスライダーがどうしても気になったからです...
img

この音取りを採用にしないにしても、今の配置だと少し窮屈に感じたので配置を考え直してみると良いかもです。(スライダーの形や方向を変えてみたり・・・。)
00:07:664 (5) - ここも上記と一緒でリピートスライダーが何の音をとっているのか分かりませんでした。Normalですし、直前までボーカルの音をとっていたのでシンプルにボーカルをフォローしてみてはどうでしょうか~?
00:11:740 (3,4) - リピートスライダーにまとめちゃったらどうでしょう~?
00:12:392 (1) - 同じ音の00:13:696 (3) - ここでリピートスライダーをつかってますし、tickで音をとるより、普通にリピートスライダーにしちゃったほうが統一感も出るし良いと思います。
00:16:305 (3,4,5,6) - こちらの音取りのほうがすき just imo (音付けですが、ここでclapにfinishを重ねるのは少しうるさく感じました。)
00:17:609 (1) - 00:12:392 (1) - ここでの提案と同じです。
00:20:218 (1,2,3) - この音取りは初心者プレイヤーにとってリズムが読みづら過ぎると思います。シンプルにこんな音取りにしてみてはどうでしょう? 何かしらここは変更が必要だと感じました。
img

ちなみに音付けは00:20:218 (1) - 始点にWhistle, リピート無し, 終点にclap 00:20:870 (2) - 始点と終点にWhistle 00:21:196 (3) - finish(お好みでclapもつけて良いかも)
00:23:479 (1,2,3) - 流れを殺してまでblanketさせなくても良いように思えました。just imo
00:26:740 (1) - add note? 次のスライダーのフォローしてる音を考えると入れたほうが良いかも。ですがなくてもいいレベルだと思います。
00:26:740 (1,2) - リピートスライダーで音をまとめてみてはどうでしょう?
00:33:914 (2,3) - ここもリピートスライダーで音をまとめるほうが好きです。 ボーカルの音が00:34:403 - ここでも伸びているので。
00:37:827 (2) - 00:38:153 - ここにとても強い高い音があるので、ヒットサウンドで高い音を入れたいところです。ですがヒットサウンドのパターンが崩れるのをさけたい場合はなくても大丈夫です。
00:41:088 (1,2) - 一つのスライダーにまとめたい just imo
00:42:392 (4,5,6) - こんな音取りどうでしょう?
00:44:022 (2) - good!こんな感じのリピートスライダーを使った音取りが良いと思います!
00:44:022 (2,3,4,1) - ここら辺の配置が少し窮屈に感じたので逆の右側へ流れるように配置しなおしてみたらどうでしょう?
01:00:001 (3,4) - 音取りに違和感がガガが・・・・、こちらを試してみてください。
01:01:957 (1,2,3,4) - 最初の00:20:218 (1,2,3) - ここと同じでこんな感じにしてみたり?ですがこちらはシンプルな音取りで初心者にとっても都合が良いと思うので、変えなくても大丈夫だと思います。
01:12:392 (1,2,3,4) - 最初と同じです。この音取りは分かりづらいので変えるべきだと思います・・・。その後のスライダーの音取りも違和感を感じたので、一応音取りの参考に。
01:11:088 (4) - このリピートスライダーもどの音をフォローしてまとめているのか分かりませんでした。ボーカルをフォローするならこんな感じにしてみてはどうでしょう?


That's all~

note:
目立ったunrankable要素はなかったように思えます!
ただリピートスライダーでの音のフォローと、音を上手に拾えてる部分とできていない部分で差があるように感じました。
特に前半部分?が多くそれが見受けられたように思います。後半、特にサビはすごくうまく音を拾っている印象でした。
音付けに関してはあまり助言できることがなかったです・・・。少しうるさいかな?と思う部分がところどころあったので、一度流して聞いてみて確認してみるといいかもです。


good luck! がんばって! :)
All fixedです!
mod修正した後に音取り等自分で少し変更した部分もあります。(してる最中です)
thanks for modding!
Tari
Super Late, but hey I modded it :P

[Easy]

  1. 01:00:653 (4) - Add a soft whisle to the end of the slider? maybe that's better :P
  2. 00:56:740 (1) - You need to add a finish+whistle here also to match with the finish+whistle you added at 01:07:175 (1) -
  3. 01:14:348 (4) - Starting from here, you should make the volume decrease because this part isn't as loud and the kiai is starting to end at around this spot as well.
  4. 01:15:979 (5) - You need to add a new combo here, the end of the 01:14:348 (4) - is the end of the downbeat and where the combo would end, because you can imagine you put a spinner there.
  5. 01:21:522 (1) - Move the end of the slider somewhere else, I don't particularly like that end because your going back to the previous note's with the slider end and that might look messy
  6. 00:19:566 (4) - The end could use a whistle.
  7. 00:21:522 (3) - Little minor issue, but since's it's already really close to being centered to the grid, maybe you can center it?
  8. 00:29:348 (3) - The start of the slider sound's great with a whistle ;)
  9. 00:58:044 (3) - I don't think fancy slider's like this are necessary, but if your trying new sliders this one doesn't particularly look nice.
  10. 01:03:262 (3) - End of the slider needs to have a whistle.
  11. Really great map, just some hitsound's and it ill be perfect <3
[Normal]

  1. 00:12:392 (1) - I think add finish will be better for here than whistle?
  2. 00:21:196 (3) - Move to same place as 00:19:566 (4) - which is 356,328 to avoid overlapping issues.
  3. 00:47:609 (4) - I think you need to add a finish to the start of the slider?
  4. 00:51:522 (1) - Finish for the spinner is better ^^
  5. 01:00:653 (4) - Move slider end to 104 300 or same spot as 00:59:348 (1) - to prevent overlapping issues again.
  6. 01:05:218 (2) - Make a blanket? like this : http://puu.sh/7epx7.png
  7. 01:13:044 (2,3) - Remove 3? and move slider end 2 to white tick?
[Hard]

  1. 00:27:555 (3) - Maybe, place like this? for nice jump at next note : http://puu.sh/7epU5.jpg
  2. 00:04:566 (1) - Intentional? maybe move closer because it makes overlap, move to place of 00:03:098 (4)
  3. 00:35:870 (1) - Increase Distance Snap here? for better flow, like this : http://puu.sh/7eq1N.jpg
  4. 00:18:425 (4) - Add a whistle here?
  5. 00:50:544 (2) - Increase Distance Snap (DS) here? like above, maybe try this : http://puu.sh/7eq5h.jpg
  6. 01:05:870 (1) - ^ http://puu.sh/7eq9f.jpg
  7. 01:10:109 (2) - Curve it more to left? like this : http://puu.sh/7eqcm.jpg
[Insane]

  1. 00:07:175 (1) - Move it farther, like this : http://puu.sh/7eqlj.jpg
  2. 00:21:848 (3) - Form a triangle here, try this : http://puu.sh/7eqx0.jpg like that flows better to me :D
  3. 00:39:131 (3) - Try to use a blanket? like this : http://puu.sh/7eqCD.jpg
  4. 00:58:370 (3) - Move to 180 20? I think it's better
That's all <3 Nice map!
Topic Starter
keeeeeeko

Tari wrote:

Super Late, but hey I modded it :P

[Normal]

  1. 00:12:392 (1) - I think add finish will be better for here than whistle?
  2. 00:21:196 (3) - Move to same place as 00:19:566 (4) - which is 356,328 to avoid overlapping issues.
  3. 00:47:609 (4) - I think you need to add a finish to the start of the slider?
  4. 00:51:522 (1) - Finish for the spinner is better ^^
  5. 01:00:653 (4) - Move slider end to 104 300 or same spot as 00:59:348 (1) - to prevent overlapping issues again.
  6. 01:05:218 (2) - Make a blanket? like this : http://puu.sh/7epx7.png wrong SS
  7. 01:13:044 (2,3) - Remove 3? and move slider end 2 to white tick? same as 00:20:218 (1,2,3) -
[Hard]

  1. 00:27:555 (3) - Maybe, place like this? for nice jump at next note : http://puu.sh/7epU5.jpg
  2. 00:04:566 (1) - Intentional? maybe move closer because it makes overlap, move to place of 00:03:098 (4)
  3. 00:35:870 (1) - Increase Distance Snap here? for better flow, like this : http://puu.sh/7eq1N.jpg
  4. 00:18:425 (4) - Add a whistle here?
  5. 00:50:544 (2) - Increase Distance Snap (DS) here? like above, maybe try this : http://puu.sh/7eq5h.jpg
  6. 01:05:870 (1) - ^ http://puu.sh/7eq9f.jpg
  7. 01:10:109 (2) - Curve it more to left? like this : http://puu.sh/7eqcm.jpg same shape as 01:09:783 (1) -
[Insane]

  1. 00:07:175 (1) - Move it farther, like this : http://puu.sh/7eqlj.jpg
  2. 00:21:848 (3) - Form a triangle here, try this : http://puu.sh/7eqx0.jpg like that flows better to me :D
  3. 00:39:131 (3) - Try to use a blanket? like this : http://puu.sh/7eqCD.jpg
  4. 00:58:370 (3) - Move to 180 20? I think it's better
That's all <3 Nice map!
no coment=fixed
thanks for modding!
Little
Tari

Tari wrote:

Super Late, but hey I modded it :P

[Easy]

  1. 01:00:653 (4) - Add a soft whisle to the end of the slider? maybe that's better :P nah, I think it's fine
  2. 00:56:740 (1) - You need to add a finish+whistle here also to match with the finish+whistle you added at 01:07:175 (1) - yup, fixed
  3. 01:14:348 (4) - Starting from here, you should make the volume decrease because this part isn't as loud and the kiai is starting to end at around this spot as well. There are no hitsounds on the head or body of (4), and I prefer to have the same volume for the part after this.
  4. 01:15:979 (5) - You need to add a new combo here, the end of the 01:14:348 (4) - is the end of the downbeat and where the combo would end, because you can imagine you put a spinner there. Well this is one of those awkward 4 beat phrases, and honestly I don't think a new combo is necessary here, as it creates a single object combo and I want to give players the follow points so they can see the movement from (4) to (5)
  5. 01:21:522 (1) - Move the end of the slider somewhere else, I don't particularly like that end because your going back to the previous note's with the slider end and that might look messy No, those objects are long gone by the time this slider appears.
  6. 00:19:566 (4) - The end could use a whistle. No, I want silence there.
  7. 00:21:522 (3) - Little minor issue, but since's it's already really close to being centered to the grid, maybe you can center it? No
  8. 00:29:348 (3) - The start of the slider sound's great with a whistle ;) I don't think so... :?
  9. 00:58:044 (3) - I don't think fancy slider's like this are necessary, but if your trying new sliders this one doesn't particularly look nice. It's fine imo
  10. 01:03:262 (3) - End of the slider needs to have a whistle. No, it doesn't
  11. Really great map, just some hitsound's and it ill be perfect <3
That's all <3 Nice map!
Thanks
Cloud's Easy
osu file format v12

[General]
AudioFilename: no-rin.mp3
AudioLeadIn: 1500
PreviewTime: 54132
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 80707,88045
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Himitsu no Door kara Ai ni Kite (TV Size)
TitleUnicode:秘密の扉から会いにきて (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:keeeeeeko
Version:Cloud's Easy
Source:のうりん
Tags:no-rin nourin opening CloudSplash16 TKSalt
BeatmapID:354602
BeatmapSetID:141664

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"no^rin.jpg",0,0
Video,0,"nourin.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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52501,-100,4,2,2,70,0,0
52582,-100,4,2,1,70,0,0
54131,-100,4,2,1,70,0,1
54457,-100,4,2,2,70,0,1
54539,-100,4,2,1,70,0,1
55762,-100,4,2,2,70,0,1
55843,-100,4,2,1,70,0,1
56088,-100,4,2,3,60,0,1
56169,-100,4,2,1,70,0,1
60979,-100,4,2,2,70,0,1
61060,-100,4,2,1,70,0,1
64892,-100,4,2,2,70,0,1
64973,-100,4,2,1,70,0,1
66196,-100,4,2,2,70,0,1
66278,-100,4,2,1,70,0,1
66522,-100,4,2,3,70,0,1
66604,-100,4,2,1,70,0,1
71414,-100,4,2,2,60,0,1
71495,-100,4,2,1,70,0,1
74838,-100,4,2,1,70,0,0
76305,-100,4,2,1,70,0,1
81522,-100,4,2,1,50,0,0
82664,-100,4,2,1,70,0,0
83479,-100,4,2,1,60,0,0
84131,-100,4,2,1,50,0,0
84783,-100,4,2,1,40,0,0
85435,-100,4,2,1,30,0,0
86088,-100,4,2,1,20,0,0
86740,-100,4,2,1,10,0,0
88044,-100,4,2,1,5,0,0


[Colours]
Combo1 : 200,134,164
Combo2 : 125,170,77
Combo3 : 238,70,150
Combo4 : 253,206,136
Combo5 : 151,213,211

[HitObjects]
136,75,653,2,0,P|137:144|184:193,1,140,2|2,0:0|0:1,0:0:0:0:
268,196,1631,1,0,0:0:0:0:
344,164,1957,2,0,B|380:156|380:156|425:170|456:164,2,105,2|0|0,0:0|0:0|0:0,0:0:0:0:
268,196,3262,6,0,L|244:268,1,70,2|0,0:0|0:0,0:0:0:0:
162,259,3914,2,0,L|185:193,1,70,2|0,0:1|0:0,0:0:0:0:
230,122,4566,2,0,P|290:116|329:141,2,105,2|2|0,0:0|0:0|0:0,0:0:0:0:
185,193,5870,6,0,L|162:259,1,70,2|2,0:0|0:0,0:0:0:0:
221,318,6522,2,0,L|289:304,1,70,2|2,0:0|0:0,0:0:0:0:
371,283,7175,2,0,B|390:263|394:218|394:218|424:195|438:158,1,140,2|2,0:0|0:0,0:0:0:0:
450,80,8153,1,2,0:0:0:0:
380,32,8479,6,0,P|317:21|254:78,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
450,80,10109,1,2,0:0:0:0:
425,160,10435,2,0,L|417:233,1,70,2|2,0:0|0:0,0:0:0:0:
444,308,11088,6,0,P|476:316|512:308,2,70,8|8|8,0:0|0:0|0:0,0:0:0:0:
361,292,12066,1,4,0:0:0:0:
282,261,12392,6,0,P|222:255|183:280,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
361,292,13696,2,0,B|388:336|388:336|444:359,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
349,208,15001,5,6,0:0:0:0:
186,251,15653,1,6,0:0:0:0:
230,89,16305,2,0,L|251:167,1,70,6|12,0:0|0:0,0:0:0:0:
269,237,16957,2,0,P|248:308|187:336,1,140,6|4,0:0|0:0,0:0:0:0:
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32,229,19240,1,8,0:0:0:0:
26,312,19566,2,0,P|26:344|43:377,2,70,2|8|0,0:0|0:0|0:0,0:0:0:0:
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213,351,23805,1,8,0:0:0:0:
292,324,24131,2,0,B|343:325|343:325|391:362,2,105,0|2|8,0:0|0:0|0:0,0:0:0:0:
213,351,25435,5,2,0:0:0:0:
84,244,26088,2,0,L|76:172,1,70,2|8,0:0|0:0,0:0:0:0:
135,115,26740,2,0,P|200:92|312:168,1,210,2|8,0:1|0:0,0:0:0:0:
292,245,28044,6,0,B|272:272|237:287|237:287|221:329|198:343,1,140,6|2,0:0|0:0,0:0:0:0:
114,343,29022,1,8,0:0:0:0:
38,306,29348,2,0,L|22:193,2,105,0|2|8,0:0|0:0|0:0,0:0:0:0:
114,343,30653,5,2,0:0:0:0:
232,224,31305,2,0,P|237:189|224:152,1,70,2|8,0:0|0:0,0:0:0:0:
153,197,31957,2,0,P|194:298|285:288,1,210,4|2,0:0|0:0,0:0:0:0:
340,231,33262,6,0,B|363:180|327:126|327:126|350:103,1,140,4|2,0:0|0:0,0:0:0:0:
417,58,34240,1,8,0:0:0:0:
476,117,34566,2,0,P|484:147|476:184,1,70,2|8,0:0|0:0,0:0:0:0:
409,235,35218,2,0,L|340:231,1,70,2|8,0:0|0:0,0:0:0:0:
255,230,35870,6,0,B|215:229|179:260|179:260|160:250,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
340,231,37175,2,0,L|336:300,2,70,2|8|2,0:0|0:0|0:0,0:0:0:0:
346,147,38153,1,8,0:0:0:0:
346,63,38479,6,0,P|280:40|215:62,1,140,4|2,0:0|0:0,0:0:0:0:
167,131,39457,1,8,0:0:0:0:
142,211,39783,2,0,B|124:258|124:258|73:292,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
167,131,41088,6,0,L|187:62,1,70,2|8,0:0|0:0,0:0:0:0:
112,28,41740,2,0,L|90:95,1,70,2|10,0:0|0:0,0:0:0:0:
97,178,42392,2,0,P|154:214|222:195,1,140,4|8,0:0|0:3,0:0:0:0:
360,102,43696,6,0,L|375:248,1,140,2|8,0:0|0:0,0:0:0:0:
383,325,44675,1,2,0:1:0:0:
300,338,45001,2,0,B|250:345|250:345|195:318,2,105,2|2|2,0:1|0:0|0:0,0:0:0:0:
383,325,46305,6,0,P|416:267|395:200,1,140,2|8,0:0|0:0,0:0:0:0:
315,174,47283,1,2,0:1:0:0:
243,218,47609,2,0,P|280:252|332:257,2,105,4|4|2,0:0|0:0|0:0,0:0:0:0:
241,133,48914,6,0,P|285:94|361:103,1,140,4|2,0:0|0:0,0:0:0:0:
399,178,49892,1,8,0:0:0:0:
399,261,50218,2,0,L|356:325,1,70,2|8,0:0|0:0,0:0:0:0:
276,319,50870,2,0,L|207:353,1,70,2|8,0:0|0:0,0:0:0:0:
140,307,51522,6,0,P|97:269|101:186,2,140,2|2|6,0:0|0:0|0:0,0:0:0:0:
266,307,53316,2,0,L|341:232,1,105,6|8,0:0|0:0,0:0:0:0:
340,148,54131,6,0,B|280:108|280:108|204:108,1,140,4|2,0:0|0:0,0:0:0:0:
128,124,55109,1,8,0:0:0:0:
64,180,55435,2,0,P|47:227|62:277,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
128,124,56740,6,0,L|209:145,1,70,6|8,0:0|0:0,0:0:0:0:
255,200,57392,2,0,L|336:221,1,70,6|8,0:0|0:0,0:0:0:0:
403,193,58044,2,0,B|417:155|400:111|400:111|416:96,2,105,6|2|10,0:0|0:0|0:0,0:0:0:0:
385,275,59348,5,4,0:0:0:0:
325,334,59675,1,8,0:0:0:0:
241,334,60001,2,0,L|168:334,1,70,2|8,0:0|0:0,0:0:0:0:
92,312,60653,2,0,P|76:262|93:214,1,105,2|0,0:0|0:0,0:0:0:0:
182,125,61631,2,0,L|252:125,1,70,8|0,0:0|0:0,0:0:0:0:
335,125,62283,5,6,0:0:0:0:
292,288,62935,1,6,0:0:0:0:
372,268,63262,2,0,P|404:268|437:285,2,70,2|8|0,0:0|0:0|0:0,0:0:0:0:
292,288,64240,1,8,0:0:0:0:
208,288,64566,6,0,B|184:273|168:231|168:231|134:216|110:184,1,140,4|2,0:0|0:0,0:0:0:0:
114,105,65544,1,8,0:0:0:0:
173,45,65870,2,0,B|209:37|209:37|254:51|285:45,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
114,105,67175,6,0,L|94:178,1,70,6|8,0:0|0:0,0:0:0:0:
155,231,67827,2,0,L|193:296,1,70,6|8,0:0|0:0,0:0:0:0:
273,291,68479,2,0,P|320:308|370:293,2,105,6|2|10,0:0|0:0|0:0,0:0:0:0:
240,213,69783,5,4,0:0:0:0:
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406,217,70435,2,0,L|426:139,1,70,2|8,0:0|0:0,0:0:0:0:
386,74,71088,2,0,B|340:49|340:49|280:57,1,105,2|0,0:0|0:0,0:0:0:0:
198,145,72066,2,0,L|179:212,1,70,8|0,0:0|0:0,0:0:0:0:
159,294,72718,5,6,0:0:0:0:
320,336,73370,1,6,0:0:0:0:
379,276,73696,2,0,L|360:208,1,70,2|8,0:0|0:0,0:0:0:0:
324,131,74348,2,0,P|258:113|198:145,1,140,0|2,0:0|0:0,0:0:0:0:
444,200,75979,2,0,L|458:127,1,70,4|2,0:0|0:0,0:0:0:0:
397,71,76631,5,8,0:0:0:0:
237,19,77283,1,8,0:0:0:0:
178,78,77609,2,0,L|205:151,1,70,2|8,0:0|0:0,0:0:0:0:
203,227,78262,2,0,P|187:257|186:292,2,70,2|10|0,0:0|0:0|0:0,0:0:0:0:
277,185,79240,5,6,0:0:0:0:
433,248,79892,1,6,0:0:0:0:
457,167,80218,2,0,B|465:131|465:131|451:86|457:55,2,105,6|2|2,0:0|0:0|0:0,0:0:0:0:
433,248,81522,6,0,P|377:287|230:204,1,245,0|6,0:0|0:0,0:0:0:0:
256,192,82827,12,2,88044,0:0:0:0:
Frostmourne
From my test playing queue~

So many fun jumps in this map that feels good along with vocal and instrument here! Nice !

General
http://puu.sh/7q00Q/0e0fcb5aa0.png I am not sure sure if this one is correct. I'm not sure about its resolution ....

Hard
00:15:001 (1) - I think this should be unstacked. It's under the slider and it can confuse people for Hard diff.
00:20:544 (3) - You may unstack it again and place it this way. I believe it's much easier to read!
00:45:001 (1) - this new combo is not needed imo
01:02:772 (1) - ^
01:13:044 (1) - ^
01:20:218 (1) - ^

You can call me back for a recheck for an osu!icon!
Topic Starter
keeeeeeko

Frostmourne wrote:

From my test playing queue~

So many fun jumps in this map that feels good along with vocal and instrument here! Nice ! thanks owo!

General
http://puu.sh/7q00Q/0e0fcb5aa0.png I am not sure sure if this one is correct. I'm not sure about its resolution .... I think that this is all right. cuz this new video dimension rule.
Ranking Criteria wrote
The video's dimensions must not exceed 1280x720. As well, upscaling lower resolution video to a higher resolution should be avoided. This ensures video files do not become excessively large or resource intensive.

Hard
00:15:001 (1) - I think this should be unstacked. It's under the slider and it can confuse people for Hard diff.
00:20:544 (3) - You may unstack it again and place it this way. I believe it's much easier to read!
00:45:001 (1) - this new combo is not needed imo
01:02:772 (1) - ^
01:13:044 (1) - ^
01:20:218 (1) - ^ 01:19:566 (1) - this place removed.

You can call me back for a recheck for an osu!icon!
all fixed!
thanks for modding :)
Frostmourne
Good luck finding taiko icon and bubble!
Topic Starter
keeeeeeko

Frostmourne wrote:

Good luck finding taiko icon and bubble!
thanks Frost~!!!
Alternative
GO GO
Naryuga
just passing by. (random mod from #modreqs)
BATじゃなくてごめんなさい

[TK'S Muzukashii]
  1. 00:27:066 (114) - delete --> 00:27:229 - don追加? // たぶん後ろのキラキラ音に合わせてるのかもしれませんが、切れ目がわかりづらいキラキラ音よりもバスやドラムの音に合わせたほうが自然に聞こえました。
  2. 00:27:392 (115) - もし^を採用したらこっちをkatにした方がピッチに合いそうです

  3. 00:39:131 (166) - 移動して00:38:968 - に? // 好みの問題だとは思いますがボーカルに添えるところは添ってあげたい...!
[TK'S Oni]
  1. 00:04:892 (14) - 移動して00:04:729 - に? // 割かしどうでもいいんですがMuzukashiiの方ではこっちに置いてあったので一応書いておきます
  2. 00:08:968 (37,38,39,40) - [k ddd] --> [kkd d] もしくは [ddd d]? // 00:08:153 (31,32,33,34) - あたりの流れからこっちも3連打を赤線スタートにしたほうが合うかなと思いました
  3. 00:29:348 - kat追加? // なんか空白多いなと思ってなんでだろうなーって思ったら手前の似たようなパターンの00:24:131 - にはkat置いてありました。小節の頭でボーカルもいい感じに入ってますし置いてみるか、逆に00:24:131 - を除くのもありかもです
    best kiai time ever
;)
TKS

Naryuga wrote:

just passing by. (random mod from #modreqs)
BATじゃなくてごめんなさい

[TK'S Muzukashii]
  1. 00:27:066 (114) - delete --> 00:27:229 - don追加? // たぶん後ろのキラキラ音に合わせてるのかもしれませんが、切れ目がわかりづらいキラキラ音よりもバスやドラムの音に合わせたほうが自然に聞こえました。 - 自分の譜面補正が入ってるせいもあるけど、kkk のパターンが見えた時点でプレイヤー側も音取りが変わったのかなと何となく推測して身構えれると思うし、他の部分でもちょっと変な感じのバスの音を拾わずにシンプルな配置にしてるのでこのままにします!
  2. 00:27:392 (115) - もし^を採用したらこっちをkatにした方がピッチに合いそうです

  3. 00:39:131 (166) - 移動して00:38:968 - に? // 好みの問題だとは思いますがボーカルに添えるところは添ってあげたい...! - 前にも言われたんで移動しました。
[TK'S Oni]

  • 初見Score
    ;w; 油断した
    - リザルト貼ってくれるの初めてで嬉しいです!!意図した部分でミス出してくれてもっと嬉しいです!!
  1. 00:04:892 (14) - 移動して00:04:729 - に? // 割かしどうでもいいんですがMuzukashiiの方ではこっちに置いてあったので一応書いておきます - hontoda;; MuzuをOniに合わせました。
  2. 00:08:968 (37,38,39,40) - [k ddd] --> [kkd d] もしくは [ddd d]? // 00:08:153 (31,32,33,34) - あたりの流れからこっちも3連打を赤線スタートにしたほうが合うかなと思いました - ddd d にしましま
  3. 00:29:348 - kat追加? // なんか空白多いなと思ってなんでだろうなーって思ったら手前の似たようなパターンの00:24:131 - にはkat置いてありました。小節の頭でボーカルもいい感じに入ってますし置いてみるか、逆に00:24:131 - を除くのもありかもです - なんとなく 00:24:131 よりはボーカルが弱い感じしてたんですが置いた方がグッドっぽいので置きました!
    best kiai time ever
;)
ありがとうございました!! ~~

onegaisimasu! :)
そしてCircle'dおめでとう!!
https://dl.dropboxusercontent.com/u/263 ... ize%29.rar
Topic Starter
keeeeeeko
@Nyarugaさん
moddingありがとうございます! 助かります :)

@TKSaltさん
Updated ;)

TKSalt wrote:

そしてCircle'dおめでとう!!
ありがとうございますouo!
OnosakiHito
Hi ho, hi ho! Just sneaking in to check the Taikos since this is already osu-iconed.

[ Muzukashii]
SPOILER
00:22:827~00:33:262 - To be honest TK, I think you should follow here more the songs beat instead of the vocal. This part is really calmy, so you should use less notes as well. Acchieving this would be possibly by following only beats at this point. Also, having some 2/1 breaks would be good.
-> You can deleted this note for example 00:23:153 (95) - in this way you have a bigger gap between the notes and less notes in general.
00:23:479 (97) - Could be a don. "to" is low pitched. Note at 00:23:805 would be more emphasized in this way.
00:24:457 - Could be deleted. Again: For having less notes in this part. It is a calmy part, so if you ask me, it's better to map in a calmy way.
00:25:762 - delete
00:27:392 - move to 00:27:229 and add don at 00:27:555 maybe? Or just use from 00:26:577 to 00:28:044 finishers or single kat/don which follow the high pitch in the background.
00:28:370 - delete
00:28:533~00:30:653 - In case you follow my recommendation to follow more the beats, you could do this:

In this way note at 00:30:653 would emphasize the "ni" as kat really nice and as finisher the crash in the song.
00:30:653 - K dK d kkk...

00:33:262 - If you did something I suggested above, this part should be by now better emphasized than before.
00:43:696~00:47:609 - This part is even calmer. Don't you think you should use less notes here? _ _ " No emphasising. I feel nothing when playing. :s
01:00:979 - k d might be better here when considering the pattern constellation.
01:03:751 - Are you sure about not using finisher here?

In general I like the Muzukashii. Nice :3

[ Oni]
SPOILER
Hope its okay if my explanations are short. I don't think I have to tell you why I suggest something since you are already experienced.

00:07:827 (29) - Recommending to delete the note. You mapped to 1/1 and 1/2 mostly and suddenly long pattern with 1/4 appears.
00:08:397 - Move this note to 00:08:560 because of the vocal? I think it fits better.
00:09:050 - ^ 00:09:213
00:09:783 - Maybe just have single K x K here? I feel like this fits better. Personal opinion.
00:22:827~00:33:262 - Same like in Muzukashii. Personally, I just feel nothing when playing first part, this part and upcoming one. Amount of notes is mostly similar. I miss some emphasising. orz
00:32:772 - K K x D might be enough here. ddd d doesn't sound well if you ask me.
00:43:696 - This time I feel difference (and fun?) because you used a SV change.
00:42:229 - This should be finisher while 00:42:392 can be deleted. Afterwards changing this 00:42:555 to kkdK or so might be better.

Oh, I like the kiai~

In general I have to say, that I think you could use the finisher in a way they stand more alone. Maybe it's just me, but bounding them together with other 1/2 patterns make them feel less emphasized. Just my personal opinion. Maybe you want to check this once again since I didn't mentioned all in my mod.

So far everything is fine. Recall me afterwards to do a recheck.
Topic Starter
keeeeeeko
thanks for modding OnosakiHito!
Waiting for TKS's reply :)

@たかしさん
Tagの件ですが、ユーザー名が変わったのでTKSも追加します。
一応TKSaltも残す方向で大丈夫ですか?
kanpakyin
Random mod for taiko diffs:

[TK'S Oni]
  1. 00:10:598 (50,51) - Personally would prefer using dd here, so this will be a ddddk. I would like to recommend this as there is no any sound, either drum or vocal could fit kkddk well.
  2. 00:12:555 (63) - it would be great if you could change this don to kat as kat could fit the high pitch there pretty well.
  3. 00:13:533 - add a kat here to fit the high pitch?
  4. 00:16:305 (85) - , 00:16:631 (87) - , 00:16:957 (89) - I think you could change these notes to big kat as to correspond to the previous big notes uses: (81,83) This also fits the music pretty good tho.
  5. 00:45:164 (263,264,265,266,267,268) - dkdkdk here sounds better to me.
  6. 00:52:990 (308,309) - Changed to big don to emphasize the strong accents here?
  7. 01:16:957 (474,475,476) - To be honest, the triplet doesn't fit well to the music here, probably just remove the 01:17:039 (475) - , so that it will become a normal 1/2 note?
  8. Kiai part was nicely mapped.

[TK'S Muzu]
  1. 00:17:283 (65,66,67) - Again, the triplet sounds weird and doesn't fit to the music, imo. You could probably just remove the middle kat.
  2. 00:27:392 (115) - kat?
  3. 00:27:718 (116) - and change this to don, if you've done the above one.
  4. 00:37:175 (159) - Change this to kat so that the high pitch could be emphasized?
  5. 01:10:435 (308,309,310) - weird triplet again....I would prefer using d d ddk instead.
Topic Starter
keeeeeeko
thanks for modding kanpakyin!

@たかしさん
BGが他の譜面と被るのが気になり、スタンダードのみ変えました。
太鼓譜面は前のBGのままにしてあります。
TKS
Ono

OnosakiHito wrote:

Hi ho, hi ho! Just sneaking in to check the Taikos since this is already osu-iconed.

[ Muzukashii]
SPOILER
00:22:827~00:33:262 - To be honest TK, I think you should follow here more the songs beat instead of the vocal. This part is really calmy, so you should use less notes as well. Acchieving this would be possibly by following only beats at this point. Also, having some 2/1 breaks would be good.
-> You can deleted this note for example 00:23:153 (95) - in this way you have a bigger gap between the notes and less notes in general.
00:23:479 (97) - Could be a don. "to" is low pitched. Note at 00:23:805 would be more emphasized in this way.
00:24:457 - Could be deleted. Again: For having less notes in this part. It is a calmy part, so if you ask me, it's better to map in a calmy way.
00:25:762 - delete
00:27:392 - move to 00:27:229 and add don at 00:27:555 maybe? Or just use from 00:26:577 to 00:28:044 finishers or single kat/don which follow the high pitch in the background.
00:28:370 - delete
00:28:533~00:30:653 - In case you follow my recommendation to follow more the beats, you could do this:

In this way note at 00:30:653 would emphasize the "ni" as kat really nice and as finisher the crash in the song.
00:30:653 - K dK d kkk... - i have simplified the pattern by reference to these suggestions.

00:33:262 - If you did something I suggested above, this part should be by now better emphasized than before. - i think that this current pattern is already fine imo. doesnt need a big change.
00:43:696~00:47:609 - This part is even calmer. Don't you think you should use less notes here? _ _ " No emphasising. I feel nothing when playing. :s - deleted some notes.
01:00:979 - k d might be better here when considering the pattern constellation. - i dont prefer this change. because this part has a very basic rhythm(sound).
01:03:751 - Are you sure about not using finisher here? - was mistake. ;_;

In general I like the Muzukashii. Nice :3

[ Oni]
SPOILER
Hope its okay if my explanations are short. I don't think I have to tell you why I suggest something since you are already experienced.

00:07:827 (29) - Recommending to delete the note. You mapped to 1/1 and 1/2 mostly and suddenly long pattern with 1/4 appears. - sure.
00:08:397 - Move this note to 00:08:560 because of the vocal? I think it fits better.
00:09:050 - ^ 00:09:213 - got it.
00:09:783 - Maybe just have single K x K here? I feel like this fits better. Personal opinion. - also nice. but i like curren pattern. x_x
00:22:827~00:33:262 - Same like in Muzukashii. Personally, I just feel nothing when playing first part, this part and upcoming one. Amount of notes is mostly similar. I miss some emphasising. orz - well, i dont want a lot of changes. current pattern is working well for the next part 00:33:262 -
00:32:772 - K K x D might be enough here. ddd d doesn't sound well if you ask me. - i like the current simple sound. this pattern is making a good flow(sound) with 00:33:588 ~
00:43:696 - This time I feel difference (and fun?) because you used a SV change. - basically, i dont want to use a SV change on Muzukashii. SV change on only Oni is working really well imo
00:42:229 - This should be finisher while 00:42:392 can be deleted. Afterwards changing this 00:42:555 to kkdK or so might be better. - hmm i tried it but i feel that weird sound.

Oh, I like the kiai~

In general I have to say, that I think you could use the finisher in a way they stand more alone. Maybe it's just me, but bounding them together with other 1/2 patterns make them feel less emphasized. Just my personal opinion. Maybe you want to check this once again since I didn't mentioned all in my mod. - well, you might felt. my diffs of this time is a little different with my style of conventional. (in particular, about a place of using the finisher.)

So far everything is fine. Recall me afterwards to do a recheck.

kpy

kanpakyin wrote:

Random mod for taiko diffs:

[TK'S Oni]
  1. 00:10:598 (50,51) - Personally would prefer using dd here, so this will be a ddddk. I would like to recommend this as there is no any sound, either drum or vocal could fit kkddk well. - 00:10:598 (49,50) - this point still has a bit higher vocal sound "i". so kkddk is better imo.
  2. 00:12:555 (63) - it would be great if you could change this don to kat as kat could fit the high pitch there pretty well. - this ddk is intentional pattern with this kkd 00:13:859 (71,72,73) -
  3. 00:13:533 - add a kat here to fit the high pitch? - this empty is also intentional pattern. indeed, i placed kat here 00:14:838 (79) -
  4. 00:16:305 (85) - , 00:16:631 (87) - , 00:16:957 (89) - I think you could change these notes to big kat as to correspond to the previous big notes uses: (81,83) This also fits the music pretty good tho. - its interesting idea. but it will be major change the flow. i will try this pattern next time xD
  5. 00:45:164 (263,264,265,266,267,268) - dkdkdk here sounds better to me. - i think so too. but dkdkdk is a bit bored to me. dkkddk make me fun!
  6. 00:52:990 (308,309) - Changed to big don to emphasize the strong accents here? - i wanted to avoid continuity finishers. ;_;
  7. 01:16:957 (474,475,476) - To be honest, the triplet doesn't fit well to the music here, probably just remove the 01:17:039 (475) - , so that it will become a normal 1/2 note? - i agree.
  8. Kiai part was nicely mapped.

[TK'S Muzu]
  1. 00:17:283 (65,66,67) - Again, the triplet sounds weird and doesn't fit to the music, imo. You could probably just remove the middle kat. - sure.
  2. 00:27:392 (115) - kat? - this one has a strictly lower pitch.
  3. 00:27:718 (116) - and change this to don, if you've done the above one. - kept. current pattern is fine to me.
  4. 00:37:175 (159) - Change this to kat so that the high pitch could be emphasized? - d k k is good fit main melody imo.
  5. 01:10:435 (308,309,310) - weird triplet again....I would prefer using d d ddk instead. - i dont think so. also, ddk is a bit hard on this BPM.

thanks a lot Ono, kpy!!

@けええこさん
BGの件了解です。
タグは整合性のためにTKSaltも残していただけるとありがたいです!
そして遅くなって本当に申し訳ありません(T_T)(T_T)(T_T)
アップデートお願いします :)

https://dl.dropboxusercontent.com/u/263 ... ize%29.rar
Topic Starter
keeeeeeko
Updated :)
Tagの件了解です!
OnosakiHito
I'm okay with it's current state. Let's go! Bubbled

osu-icon: p/2924764

Looking around osu-iconed sets has paid off I guess. lol
Good luck!
Topic Starter
keeeeeeko
Wow thanks!
It's my 1st bubble :)
BeatofIke
moe~ ♥
Topic Starter
keeeeeeko
moe moe~o3o
Little
yay! gogo \^^/
YGOkid8
General:
  1. Consider switching source with Romaji name in tags. As English is the world's official language, it makes more sense to use that so that more users would be able to identify the source when looking at song in Song Select.
Insane:
00:10:435 (1,2,3,4) - Back and forth sliders don't really work very well here, as due to 1/4 there's no time to do the full motion. Try ctrl + g the (1) and the (3) separately. That way there is a consistent descending pattern, and honestly it feels a lot better and is more appropriate.

00:40:598 (4,5,1) - By deleting the (1), moving (4,5) forward by 1/2 then adding a hitcircle where the (4) head originally was, it fits the vocals a lot better. You'll have to reposition some things, but it fits a LOT better.
01:00:979 (2,3) - In the timeline, having hitcircle -> slider (instead of slider -> hitcircle like you have) fits the vocals better.
01:02:609 (1,2) - Like before, back and forth sliders don't work here. Ctrl + g the (2) then reposition so that the slider stream moves into the next slider.
01:05:544 (5) - Your slider ends on a rather strong beat, which is awkward to play. Shorten the slider by 1/2, then add a hitcircle where it originally ended; it fits a lot better.
01:11:414 (2,3) - Same thing as 01:00:979 (2,3) -
01:12:555 (2) - Same as 01:02:609 (1,2) -
01:17:935 (2,3) - Here, slider -> hitcircle instead of hitcircle -> slider fits more.

Hard:
00:12:066 (5) - Consider shortening by 1/2, then adding a hitcircle where it originally ended. It fits music more.
00:22:012 (3) - ^

Normal:
  1. Looks good to me.
Easy:
00:12:392 (1,2) - Not sure why you chose to use reverse 3/4 sliders here. It's not a big deal, but it doesn't really fit the music.
00:16:957 (4) - Having the slider end on such an important beat feels a bit weird. I suggest shortening by 1/1, then adding a hitcircle where it originally ended to fit music more.
00:18:262 (2) - Same with this. 00:19:566 (4) - This one actually works since the white tick it lands on is a weak beat, but the others don't.
01:14:348 (4) - As before.
01:16:957 - Gap here feels awkward.
01:15:979 (5) - Two hitcircles = better.

Apart from some issues, Easy looks and plays pretty nicely.
Topic Starter
keeeeeeko

YGOkid8 wrote:

General:
  1. Consider switching source with Romaji name in tags. As English is the world's official language, it makes more sense to use that so that more users would be able to identify the source when looking at song in Song Select.
Insane:
00:10:435 (1,2,3,4) - Back and forth sliders don't really work very well here, as due to 1/4 there's no time to do the full motion. Try ctrl + g the (1) and the (3) separately. That way there is a consistent descending pattern, and honestly it feels a lot better and is more appropriate.

00:40:598 (4,5,1) - By deleting the (1), moving (4,5) forward by 1/2 then adding a hitcircle where the (4) head originally was, it fits the vocals a lot better. You'll have to reposition some things, but it fits a LOT better.
01:00:979 (2,3) - In the timeline, having hitcircle -> slider (instead of slider -> hitcircle like you have) fits the vocals better.
01:02:609 (1,2) - Like before, back and forth sliders don't work here. Ctrl + g the (2) then reposition so that the slider stream moves into the next slider.
01:05:544 (5) - Your slider ends on a rather strong beat, which is awkward to play. Shorten the slider by 1/2, then add a hitcircle where it originally ended; it fits a lot better.
01:11:414 (2,3) - Same thing as 01:00:979 (2,3) -
01:12:555 (2) - Same as 01:02:609 (1,2) -
01:17:935 (2,3) - Here, slider -> hitcircle instead of hitcircle -> slider fits more.

Hard:
00:12:066 (5) - Consider shortening by 1/2, then adding a hitcircle where it originally ended. It fits music more.
00:22:012 (3) - ^ chage 1/2 & add circle

Normal:
  1. Looks good to me.
All fixed!
thanks for modding!

Waiting for Cloud's reply :)
Little

YGOkid8 wrote:

Easy:
00:12:392 (1,2) - Not sure why you chose to use reverse 3/4 sliders here. It's not a big deal, but it doesn't really fit the music. I think it fits with the music. A 3/4 reverse slider covers the important beats in the rhythmic idea in the instrumentals. oo.o..o.
00:16:957 (4) - Having the slider end on such an important beat feels a bit weird. I suggest shortening by 1/1, then adding a hitcircle where it originally ended to fit music more. I see what you mean, but to me, this note feels like a build toward a release, because of how the rhythm before it builds by subdividing: 1 2 3+4, which gives me the feeling that 4 should be held through to the downbeat. Releasing at 00:17:283 just doesn't feel as good in my opinion.
00:18:262 (2) - Same with this. 00:19:566 (4) - This one actually works since the white tick it lands on is a weak beat, but the others don't. Well maybe this goes against conventions of mapping Easy... but I'm trying to emphasize the claps more, and I think it plays fine.
01:14:348 (4) - As before. Same as 00:16:957 (4)
01:16:957 - Gap here feels awkward. I don't think so. See if the change I made according to the below point makes it any better.
01:15:979 (5) - Two hitcircles = better. Changed to circle and slider.

Apart from some issues, Easy looks and plays pretty nicely.
Thanks.
Cloud's Easy
osu file format v12

[General]
AudioFilename: no-rin.mp3
AudioLeadIn: 1500
PreviewTime: 54131
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 80707,88045
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Himitsu no Door kara Ai ni Kite (TV Size)
TitleUnicode:秘密の扉から会いにきて (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:keeeeeeko
Version:Cloud's Easy
Source:No-Rin
Tags:のうりん nourin opening CloudSplash16 TKSalt TKS
BeatmapID:354602
BeatmapSetID:141664

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CircleSize:3
OverallDifficulty:2
ApproachRate:3
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323,223,70109,1,8,0:0:0:0:
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433,248,79892,1,6,0:0:0:0:
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433,248,81522,6,0,P|377:287|230:204,1,245,0|6,0:0|0:0,0:0:0:0:
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Topic Starter
keeeeeeko
Updated ;)
YGOkid8
Easy:
00:12:392 (1,2) - I can see where you're coming from, but if you listen to the music carefully the synthy instrumental thing (which is what I'm assuming you're mapping to) is a repeating pattern of 4 notes. It starts at 00:12:392 - , then starts again from 00:13:044 - and again 00:13:696 - . The last time is also a repeat, except there's a note change on 00:14:675 - .

For that reason, I believe a rhythm like this would be more appropriate. The change at the end is to show that there's actually a change in the music here, and not exactly the same. If you prefer, repeating the same rhythm as the first time also works. Not telling you to make the rhythm like this, it's just to better show where I'm getting at.



00:15:001 (1,2,3,4) - Reading your response, if you feel that way, what about replacing the (3) with two hitcircles instead, followed by the 1/2 shortening of (4)? That way you get the build up in tension, you're consistent with (1,2) (as you're mapping the same thing in the music), and the slider 1/4 has a greater effect as it's following a hitcircle rather than a slider.

00:17:935 (1,2,3,4) - I dunno just messing around here, this feels a lot more natural if you move them 1/2 earlier, then stick a hitcircle on the end. Well I'll let you decide, but my main problem now is inconsistency with 00:17:609 - here, as you've mapped the same thing in two completely different ways.

01:01:631 (5) - Playing this again, consider starting it 1/2 earlier (ending in the same place), so it continues on from (4) better.
01:12:066 (5) - ^
01:16:957 - The main reason the gap feels awkward is again, because of inconsistency between how you mapped the same tune earlier on in the song. I'm not saying you have to use exactly the same rhythm, but you should keep the idea the same so that when played it feels familiar yet still different.
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