Quite related to this topic t/174512
When normal and HD skinobjects are mixed up eg. in a map with custom skin at normal resolution and missing objects like "default-percent.png" or "default-x.png" are replaced by HD ones of the users skin, there are some resizing issues.
Custom mapskin and replaced objects (both normal resolution)
Custom mapskin (normal) and replaced objects @2x
default-0.png: http://puu.sh/6fV6h.png
default-percent.png: http://puu.sh/6fV7p.png
default-percent @2x.png: http://puu.sh/6fV7I.png
The displayed score, accuracy and combo are each one line.
If the line starts with an object at normal resolution, all normal objects are displayed correctly but the HD ones are double sized.
If the line starts with an HD object, all HD objects are displayed correctly but the normal ones are half sized.
HD skin with deleted default-0 @2x.png(using default-0.png)
When normal and HD skinobjects are mixed up eg. in a map with custom skin at normal resolution and missing objects like "default-percent.png" or "default-x.png" are replaced by HD ones of the users skin, there are some resizing issues.
Custom mapskin and replaced objects (both normal resolution)
Custom mapskin (normal) and replaced objects @2x
default-0.png: http://puu.sh/6fV6h.png
default-percent.png: http://puu.sh/6fV7p.png
default-percent @2x.png: http://puu.sh/6fV7I.png
The displayed score, accuracy and combo are each one line.
If the line starts with an object at normal resolution, all normal objects are displayed correctly but the HD ones are double sized.
If the line starts with an HD object, all HD objects are displayed correctly but the normal ones are half sized.
HD skin with deleted default-0 @2x.png(using default-0.png)