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fhana - Hajimari no Sayonara

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Topic Starter
Unsfamiliar
Delis

Delis wrote:

Hello! Hi!

General
  1. probably, change to Hajimari no Sayounara in romanised title. サヨウナラ is able to read "Sayounara", if there was written サヨナラ, you could write it as "sayonara" then. I dunno, ask some japanese bat to correct this. Yeah I originally had the 'u' in there but someone told me to change it. I will get BAT clarification on this one on how to properly romanise :)
  2. move ぎんぎつね or gingitsune to source from tags? I'm not sure, just make sure that you were forgot or not. Well the song is not actually from the gingitsune anime so I wasn't sure whether to make it the source. It is from the same op single though, so dunno haha.
  3. also remove widescreen support for all diffs, because this map didn't use any SB~ Hype :D http://puu.sh/9uejt/8a757a6a9e.png
Insane
OD+1 or 2, honestly OD6 is boring for me to play, and too easy for this diff. actually both I and Rei24 could get SS in first play lol, I would recommend OD8 for this diff, then it will really fun to play~

I changed OD8 and tried it is hard or not, ah it was still very easy to ss for me, anyway it's really more enjoyable than OD6, try it out! haha ok well #1 both you and Rei are pros! and #2 this map is not meant to be difficult. I will consider raising the OD though, espically since decimals have been implemented; but OD8 seems to be bit too high for me.

also, I'm trying suggestion the new thing, AR-0.5? just this map was DTable map, if you change AR to readable on DT, it would more better, and AR8.5 on none also fits this song and map well (about AR8.5 on none is just my opinion lol) :o but 8.5 is a bit too slow for playing no mods - which is what I mapped it for.

  1. 00:35:195 (7) - missing whistle here? Yep, nice catch.
  2. 00:48:695 (1) - maybe add finish with S:C4 on the head Ok sure
  3. 00:56:028 (3) - add a whistle on the head= Ah yeah there was supposed to be one here. I even had the volume change and everything.
  4. 00:58:028 (5) - ^ k
  5. 01:27:361 (1) - remove a whistle on the head, there's nothing any strong beat to emphasize with whistle. Oh I agree with you there.
  6. 01:36:695 (1) - what is this single New combo, remove this or 01:37:028 (2) - , just this new combo is really unnecessay. 01:36:695 (1) - nc is meant to be for the new measure and 01:37:028 (1) nc is meant to be for the 1/1 gap and increase in sv.
  7. 01:38:028 - make a triplet to follow the drum? sound on the song. maybe it will more fun pattern to play. Maybe, but I'm trying to following vocal here and to continue the flow form the previous pattern.
  8. 01:40:028 - insert a break time here? just suggestion it feels better and quite match with the song. You mean add the short break or delete some of the notes? :o either way I think I'll keep it the way it is.
  9. 02:08:695 (1) - I guess you could add a finish here, and it will keep consistency with 01:58:028 (1) - here. maybe use S:C4 for adding a finish. mhmm
  10. 02:19:028 (5,6) - I recommend you to make a symmetry them, current pattern is kinda look randomly, if change them to symmetry, it would be smoothly flow and more cool to look. It was only a tiny bit off! Fixed~
  11. 02:35:361 (4) - maybe remove a whistle on reverse point, I tried to hear some strong beat to emphasize here, but I could not hear anything beat for adding a whistle. ok
  12. 02:44:695 (6) - ^ on tail too You're good at this :3
  13. 02:54:028 (1) - perhaps remove a whistle on the tail, there is something small sound but it couldn't follow with a whistle imo. ~
  14. 03:04:695 (1) - add a whistle on the head, sound much better with whistles on before part. So whistle and finish? Sure.
  15. 03:11:028 (4) - remove a drum whistle on the tail? if it's intentional, 03:05:695 (4) - you could add head and reverse, and more.. Yeah it was intentional. For some reason this particular one was louder so I added it but forgot the rest. Added a couple more
  16. 03:22:695 (7) - actually a whistle on the tail is unnecessary stuff I guess. remove it Alright
  17. 04:31:361 (3) - same as 01:38:028 , actually I don't like using triplet from white tick, but there's something enough sound to make triplet. try it out~ Same thing here; I want to follow vocal and there is a stream right after it!
I pointed out almost hitsound stuffs, because nothing issues for placement~ ~

Good song ……………………………..

Pref more increase stream hitsound :( Oh? It's plenty audible for me. I will consider this and it shouldn't be hard to implement.
00:42:361 (6) –pref long slider or without putting circle on the hip of slider :> I think a long slider would not fit because there is no sound on 00:42:695. I think this 1/1 stack is nice :3
01:39:361 (1) –NC? NC for new new measure!
01:56:361 (3) –How is this rhythm? http://puu.sh/9rDc1/e33af5110d.jpg You mean add a note here 01:56:195 ? But there isn't really anything mappable there and a 1/1 gap emphasises the vocal and noise at 01:56:361 (3).
02:10:528 (6) –pref picking vocal sound :3 http://puu.sh/9rE6R/f3c01febeb.jpg Well actually the vocal sound doesn't actually start on that blue tick I don't think, so it would be safer to map it on the down beat.
by Rei24 Thanks Rei :3

good luck! and it was so good song! Yes, I totally agree! Thanks so much Delis (and Rei) great suggestions :)
Squichu
hi there!
mod from my queue. ~ c:
sorry for the delay! ><

General

  1. I'm not too familiar with this, so I'm not sure how this affects rankability.. o-o
Fycho's Normal
diff looks great as it is. D: I'll be nitpicking a little, sorry. ><
  1. 00:03:028 (4,2) - stack correctly
    I'd actually prefer if you move 4 and 00:03:361 (1) - a bit, tho, cause the movement feels slightly off. just move them further to the left?
  2. 00:06:028 (1) - consider splitting this up? the vocals in the middle of the slider are soo dominant, you could work better with them, I think (while still following the beat)
  3. 00:08:695 (1,2) - take a look at their sliderborders. they nearly touch each other, which doesn't look good to me. move 2 a tiny bit, so it looks less crowded?
  4. 00:12:361 (2,3) - not that much of an issue, but this definitely looks better if you move 3 further left, so it matches with the movement of 2.
  5. 00:14:028 (1,2) - similar thing to ^, move 2 to the left side of 1?
  6. 00:22:028 (1) - improves the movement a lot if you rotate this, so it points in the direction of 00:23:695 (2) -
  7. 00:51:361 (1,2,3,4) - pattern looks better to me if the 'inner parts' form a square (looks more balanced)
  8. 01:40:695 (2,3) - hmmh. I'm not a huge fan of mapping blue ticks in E/N diffs, so I'd prefer if you change this, but the beat's really audiable, so.. hmh.
    maybe, instead of ignoring this, consider emphasizing it with visulas instead of objects?
  9. 01:44:195 (3) - similar to ^
  10. 02:16:695 (1) - move further up to match (visually) better with previous
  11. 03:38:028 (2) - just too avoid unnecessary confusion, place this with .8 DS as well? (move to 68|168?)
  12. 03:47:361 (1) - ^
  13. 03:54:028 (3) - I noticed you don't use much blankets (which is not a bad thing!) but if you just move the middle anchor one to the right, it looks much better to me. or so the same as you did before and bend it in the other direction, so it doesn't match with 03:55:028 (4) - at all?
  14. 04:08:028 (3) - slider border is much closer to the previous object than to the following, place it slightly differently?
  15. 04:21:695 (4,2) - stack them correctly (if they are supposed to be stacked)
  16. 04:24:695 (1) - previous object overlaps with slider's end, so players might hit the wrong end (I've seen this happen quite a lot recently. xD), so consider moving this to 216|140? (it's symmetrical then)
Laurier's Hard
I like the diff. Let's see if I can find anything. '^' there were veeery few things I noticed while playing
  1. please add a break. pretty please. >__< it's really tiring to play this without one. (maybe 02:38:028 ~ 02:43:361)
  2. 00:12:361 (2,3,4,1) - movement feels a little weird here. I think you can improve it if you place 3 further left
  3. 00:15:361 (3) - refine blanket please ><
  4. 00:22:528 (3) - works quite fine, but when playing this felt off. i'd prefer a short slider starting at the red tick instead of the circle
  5. 00:28:695 (3) - middle anchor further down pls. x:
  6. 02:27:361 (1) - flow is a bit off (cause of the previous movement). consider beding this in the other direction? or blanket 02:26:361 (4) - ?
  7. 04:35:361 (1,2,3,4) - this is really boring, imo. >< instead of stacking them, move them slightly apart? maybe with .15 DS?
Insane
haha, I usually don't mod diffs I can't play, but I'll try. Sorry if this mod sucks (I'll be focusing on visuals, I guess..). |:
  1. 00:01:361 (3) - a jump is fine, but it seems a bit too much to me. maybe try placing it differently or try sth like this -
  2. 00:27:028 (7) - hmh, maybe it's just me, but this feels slightly off. replace with short stream?
  3. 00:47:695 (1,2) - blanket this maybe? looks better to me
  4. 00:58:695 (1,2,3,4,5,6,7,8,1) - if you round this out so it perfectly blankets 00:59:861 (2) - this could look much nicer, I think
  5. 04:22:695 (3) - ctrl+g?
  6. 04:38:028 (1,2,3) - movement doesn't match with the previous. instead of moving up, moving down feels nicer (imo)
sorry that's all. :c

Hope I was of some help, good luck to you!
*squee*~
Topic Starter
Unsfamiliar
SPOILER

Squirrel wrote:

hi there!
mod from my queue. ~ c:
sorry for the delay! ><

General

  1. I'm not too familiar with this, so I'm not sure how this affects rankability.. o-o Silly aimod :3
Insane
haha, I usually don't mod diffs I can't play, but I'll try. Sorry if this mod sucks (I'll be focusing on visuals, I guess..). |:
  1. 00:01:361 (3) - a jump is fine, but it seems a bit too much to me. maybe try placing it differently or try sth like this - I like where it currently is and I don't think it's too much to manage, especially since it's all circular flow. Also: blankets, blankets! :P
  2. 00:27:028 (7) - hmh, maybe it's just me, but this feels slightly off. replace with short stream? Sure, go ahead and try that 1/6 triplet out of nowhere orz
  3. 00:47:695 (1,2) - blanket this maybe? looks better to me Possibly, but I feel it plays much better than if I forced a blanket here. Playability > aesthetics on this point.
  4. 00:58:695 (1,2,3,4,5,6,7,8,1) - if you round this out so it perfectly blankets 00:59:861 (2) - this could look much nicer, I think Ooohh looks very pretty, but the distance to (2) would be too great and ruin the set up that I'm going for!
  5. 04:22:695 (3) - ctrl+g? Possibly, but this plays just fine and it would mess up the following pattern otherwise. Sometimes directional changes can work really nicely.
  6. 04:38:028 (1,2,3) - movement doesn't match with the previous. instead of moving up, moving down feels nicer (imo) haha i dunno about that. Plays nice for me :)
sorry that's all. :c

Hope I was of some help, good luck to you! Thanks for checking~
*squee*~
-Teina-
From Teller's team modding queues ( ・´ω・`)

[Gerenal]
  1. remove the fhana - Hajimari no Sayonara (Unsfamiliar).osb if you not need SB.

Fycho's Normal
  1. 00:10:028 (2) - 和00:08:695 (1) - 不要連接比較好 ,可以將00:10:028 (2) - 左移1個grid.
  2. 00:29:695 (3) - 將這個搬到 00:28:361 - 會否更好? 因為00:33:695 - 和 00:29:361 - 相似 (聲調上)
  3. 01:08:695 (3) - 和 01:09:361 (4) - 不同. 01:09:361 (4) - 明顯的重音 但01:08:695 (3) - 不明顯. 可以試試將01:08:695 (3) - 改做圈 (單個)
  4. 01:12:695 - 可以試試這個節奏.
  5. 01:42:695 - 至 01:55:028 - 好似用過多1/4 位. 但節奏比較慢 我覺得你這樣的節奏有點快. (和02:38:028 - (02:53:695 - )至 03:04:695 - 相反)
  6. 04:03:028 (5) - remove finish
  7. 04:40:028 (2,3) - 改做反彈的slider 好似比較溫和.

Laurier's Hard
  1. 00:25:195 (2) - repeat once time. may be match the rhythm well.
  2. 00:42:695 - there is strange. Rhythm is not separate here but you make space 3/4 here. You can try this and this is my sytle.
  3. 01:47:361 (1,2) - there is not overlap in the slidertail.
  4. 02:33:028 - add note? Rhythm is not separate here. IMO, no important reason to space here.
  5. 03:42:695 (2) - remove it can make 03:43:028 (3) - outstanding.
  6. 03:49:583 (2,3) - should be 03:49:611 - / 03:49:861 -

Insane
  1. 00:06:028 - remove green line. repeated.
  2. 00:14:028 - ^
  3. 01:43:695 (3,4) - Ctrl + G , I think it is match rhythm as well.
  4. 02:52:361 (3,4,5) - balance the distance. same at 03:03:028 (4,5,6) -

Nice mapset~
Good luck
(╯°□°)╯彡
Indeed_old_1
From my queue~

[General]

Uuuu song so pretty, I have nothing else to add

[Normal]

  • 00:42:361 (3) - maybe extend this slider to the blue tick and connect it to 00:43:361 (1) like this
    01:02:028 (1) - so many curved sliders, maybe change this one to something like this?
    01:10:028 (1) - curves bby
    01:11:028 (2) - if you change that slider^^ you'll have to move this to x:10 y:126
    01:40:695 (2,3) - hnnng so nice, the whole feel of the map changes here and it's such a nice touch
    01:52:695 (1) - I kinda like this pattern more
    02:16:695 (1) - change it up a bit
    02:32:695 (1) - I kinda like this pattern more
    03:35:361 (2) - that's one funky lookin' slider
    04:08:695 (1) - change it up a little
    04:23:695 (2) - move to x:48 y:121, it looks nicer in my opinion
[Hard]

  • Maybe it's just me, but I think ar need to be 7. It's a nice slow, relaxing song, and ar7 feels nicer to me.
    :!: There's no breaks in your difficulty! :!: It's such a long song, it at least needs two breaks for the player to readjust and see how much longer the song is going to be. I know if I had to sit through this for that long, I would get so ADD I would miss, or I would get bored.
    Also, I don't think slider tick rate needs to be at 4, you could have it at 3 and it would be fine. The ending combo just ends up being so high ;-;
    00:47:361 (3) - I think this with whistle hitsound sounds better than clap.
    01:09:695 (6) - try this instead?
    01:28:361 (1) - so many curves ;-; change it up a bit?
    01:28:861 - this would be a good place to put a break! You could end it here 01:39:528
    01:52:695 (1) - maybe change it to this?
    03:07:361 - here would be a good spot for another break, you could end it here 03:26:195
    03:52:028 (4) - I'm not sure this is actually needed, since it's just a breath in, maybe you could not make it a reverse slider and extend it, but change the sv to something slower for a dramatic effect?
[Insane]

  • HUUUU THIS DIFFICULTY ;w; There's literally next to nothing I can add about this one, the placement, flow and everything is nice. Only thing is that long without a break makes Johnny a dull boy. Idk, add a break in the beginning? That's literally all I have to add, I looked at and played this map like 7 times. *as soon as I get star I gib to dis map*
Topic Starter
Unsfamiliar
tellertheworld

tellertheworld wrote:

From Teller's team modding queues ( ・´ω・`)

[Gerenal]
  1. remove the fhana - Hajimari no Sayonara (Unsfamiliar).osb if you not need SB.

Insane
  1. 00:06:028 - remove green line. repeated.
  2. 00:14:028 - ^ Hey, you're right! Fixed both :3
  3. 01:43:695 (3,4) - Ctrl + G , I think it is match rhythm as well. Ctrl + g the rhythm? I think this rhythm works pretty well; separating the 2 bass notes with sliders 01:43:695 (3,5).
  4. 02:52:361 (3,4,5) - balance the distance. same at 03:03:028 (4,5,6) - Ok fine you guys win! Fixed~
Nice mapset~
Good luck
(╯°□°)╯彡 Thanks for mod and star Teller! :)
Indeed

Indeed wrote:

From my queue~

[General]

Uuuu song so pretty, I have nothing else to add <3

[Insane]

  • HUUUU THIS DIFFICULTY ;w; There's literally next to nothing I can add about this one, the placement, flow and everything is nice. Only thing is that long without a break makes Johnny a dull boy. Idk, add a break in the beginning? That's literally all I have to add, I looked at and played this map like 7 times. *as soon as I get star I gib to dis map* Who's johnny? owo
    Anyway, I couldn't fit a break anywhere else! I really didn't want to leave the bit after the first chorus or the start of the second verse unmapped ;w; Also the difficulty was intentionally decreased during the guitar part (after the bridge) to account for the long play time :3

    Thanks for your feedback, it's greatly appreciated!
xChippy
77777 years later
yay a mod arrives! phew haven't mod in a while owo
Absolutely everything is optional owo, as the map seems cool as-is
[Insane]
  1. 00:24:528 (9) - Instead of stacking this on (1), you could also stack this under 00:23:695 (6) - end. This way you have that similiar flow that you used here aswell 00:23:695 (6,7) - which makes it comfy to play. Also you have a nice jump for (1) this way as it has a pretty loud and clear beat
  2. 00:30:528 (2) - You could make this a blanket with (3), looks neater~. Also it doesnt seem to give any trouble doing it.
  3. 00:31:361 (3) - Hmm.. maybe move this a little bit down and ease the angle of the slider a bit, as the current angle from (3) to (4) might be a bit sharp. something like this:
    box
    yeee such flashy skin owo
  4. 01:01:695 (7,8) - naziiii, Hmm... maybe do some tweeking with those two so it will become a square, it will make it look neater and gives the map more structure owo.
  5. 01:30:195 (4) - Just my personal opinion here. You could do a ctrl+g here, for me atleast it flows better and it flows nicely with an oval flow to (5) this way. Just my opinion owo
  6. 01:36:695 (1) - a bit weird for this to be a single NC o-o, maybe just remove the NC here? 01:37:028 (2) -.
  7. 01:44:028 (4) - Instead of stacking this under (3) you could move it around 34|14. This way its parallel to 01:44:195 (5,6) - imo flows nice like this owo
  8. 02:18:028 (2,3,4) - TBH I expected some bigger jumps here, as this is a perfect place to build tension and so some jumps. I came up with this on the spot: Well I couldnt get (6) on the picture but its ctrl+g too. Its pretty simple just some ctrl+g's, since I'm lazy lol. If you can come up with something else would also be cool!
  9. 02:55:361 (5) - maybe do a blanket here owo? will look neater. If you agree with this. Copy this slider and use it here too 02:55:861 (6) - with a blanket owo
  10. 02:59:361 (1,2,3,4,5,6,7,8,1,2,3) - Nice tension build up owo! I like it. but starting here 03:03:028 (4,5,6,7,8) - after those 1/4 you go back to 1/2 IMO you should keep it up with the 1/4 as it gives a reaaaaally nice effect
    Maybe use a rythm like this for example:

    If you agree with above, you could use something like this for the pattern:
    box

    uuhm yeah a bit messy but here coordinates if you need them:
    (7) stacked on (1)
    (8) is just changed from a circle to a slider
    (9) 312|60
  11. 03:14:528 - consider adding a note here as the guitar is still playing. imo it really fits with the music as the guitar is doing a Hammer If I hear it correctly.
  12. 04:08:361 (6,1) - naziii move this a liiiitle bit to the right as it is really close to (5) now which makes it looks a bit untidy. around the same as (7)
  13. 04:19:695 (1) - remove the NC here as it is a bit weird to start the NC here and to be consistent with 04:30:361 (2) - would be cool if you use the same NC meassure in the latter one for the whole pattern
Gooood luck desu owo
Topic Starter
Unsfamiliar
SPOILER

xChippy wrote:

77777 years later that's a long time
yay a mod arrives! phew haven't mod in a while owo
Absolutely everything is optional owo, as the map seems cool as-is
[Insane]
  1. 00:24:528 (9) - Instead of stacking this on (1), you could also stack this under 00:23:695 (6) - end. This way you have that similiar flow that you used here aswell 00:23:695 (6,7) - which makes it comfy to play. Also you have a nice jump for (1) this way as it has a pretty loud and clear beat I see where you're coming from but they way it is now plays super cool for me :P but seriously, I was just trying to isolate the beats at 00:24:528 (9,1) - with the stack.
  2. 00:30:528 (2) - You could make this a blanket with (3), looks neater~. Also it doesnt seem to give any trouble doing it. I have more than enough blankets! It's scary... Honestly though, it plays better this way for some reason and it's hard to make the spacing right without (even uglier) overlap.
  3. 00:31:361 (3) - Hmm.. maybe move this a little bit down and ease the angle of the slider a bit, as the current angle from (3) to (4) might be a bit sharp. something like this: k. well it plays exactly the same for me.. and yesss cool skin :)
    box
    yeee such flashy skin owo
  4. 01:01:695 (7,8) - naziiii, Hmm... maybe do some tweeking with those two so it will become a square, it will make it look neater and gives the map more structure owo. b-but the spacing from 6 to 7 is too large :(
  5. 01:30:195 (4) - Just my personal opinion here. You could do a ctrl+g here, for me atleast it flows better and it flows nicely with an oval flow to (5) this way. Just my opinion owo I feel it's nice to have it in the same direction as 01:28:695 (1). Also having it the same direction as 01:30:695 (5) leaves an awkward 'hanging' gap which I don't particularly want here.
  6. 01:36:695 (1) - a bit weird for this to be a single NC o-o, maybe just remove the NC here? 01:37:028 (2) -. There is a sv change!
  7. 01:44:028 (4) - Instead of stacking this under (3) you could move it around 34|14. This way its parallel to 01:44:195 (5,6) - imo flows nice like this owo orz I feel bad for denying like everything, but this was intentionally not parallel. Having it slightly above makes you move your cursor over the (3) slider head into the next pattern for which I create circular flow 01:44:195 (5,6,1). Yes, the flow is real.
  8. 02:18:028 (2,3,4) - TBH I expected some bigger jumps here, as this is a perfect place to build tension and so some jumps. I came up with this on the spot: Well I couldnt get (6) on the picture but its ctrl+g too. Its pretty simple just some ctrl+g's, since I'm lazy lol. If you can come up with something else would also be cool! Hmm, really? I like the smaller jump and steady feel to it owo
  9. 02:55:361 (5) - maybe do a blanket here owo? will look neater. If you agree with this. Copy this slider and use it here too 02:55:861 (6) - with a blanket owo Ok! :D
  10. 02:59:361 (1,2,3,4,5,6,7,8,1,2,3) - Nice tension build up owo! I like it. but starting here 03:03:028 (4,5,6,7,8) - after those 1/4 you go back to 1/2 IMO you should keep it up with the 1/4 as it gives a reaaaaally nice effect Could work nice as well, but I think it's fine how it currently is. I was actually just following the lyrics for that part because it felt weird to leave it out.
    Maybe use a rythm like this for example:

    If you agree with above, you could use something like this for the pattern:
    box

    uuhm yeah a bit messy but here coordinates if you need them: My god... that looks crazy! It's the skin!
    (7) stacked on (1)
    (8) is just changed from a circle to a slider
    (9) 312|60
  11. 03:14:528 - consider adding a note here as the guitar is still playing. imo it really fits with the music as the guitar is doing a Hammer If I hear it correctly.Ah, I think it's just the guitar changing pitch ever so slightly. It's not as prominent as 03:14:861 for example.
  12. 04:08:361 (6,1) - naziii move this a liiiitle bit to the right as it is really close to (5) now which makes it looks a bit untidy. around the same as (7) They're not touching (with default skin) :P
  13. 04:19:695 (1) - remove the NC here as it is a bit weird to start the NC here and to be consistent with 04:30:361 (2) - would be cool if you use the same NC meassure in the latter one for the whole pattern yeah possobly, but for this pattern in particular I added a new combo because of the funny two-stack thing I tried. i.e. isolating patterns. That sole combo with the slider is only there because of the new measure
Gooood luck desu owo Thanks, thanks! Sorry for declining to change most things. Again, thanks for taking the time to take a look. First mod from Chippy I believe hehe :P
LKs
you used some hitsound files from my pack right? also the whole map is good

btw I noticed the soft-hitclap is a bit too dry for this song so I edited it and made it more "wet" and "bright"
now it should fit the song perfectly

also a slight reverb effect were added to the small kick sound, try it

http://puu.sh/9M6Cu/a4ee395fba.rar
ritsu-tanaika
Mod!

FYCHO'S NORMAL

00:28:361 (2) - I think the rhythm would suit the vocal more if it started at 00:28:361, as the vocal doesnt split

If you follow above I suggest you also add a note at 00:29:361 (3) - to keep the rhythm ongoing without any break aparts

01:04:695 (1) - suggest you add whistle on the head of the slider, following your previous patterns

01:48:695 (2) - suggest moving the tail to (108,152) to make the spacing gap between 01:48:695 (2,3) - more obvious, less overlap and easier to interpret the objects

02:23:361 (3) - suggest adding whistle on the head, instead of making it completely silent

03:03:028 (2) - suggest adding clap here to emphasize the strong rhythm

04:03:028 (5) - Finish sounds unnecessary here in my opinion, suggest to replace with whistle

04:23:695 (2) - (Nazi, but try stacking on top of 04:21:695 (4) - )

04:40:361 (3) - I didnt hear a finish on the end of the slider, so I suggest replacing whistle instead to match the quiet vocal as it ends

LAURIER'S HARD

00:40:028 (4,5) - some distance spacing error, suggest fixing this by moving (5) to (276,92)

00:42:861 (4) - Feels awkward to play a single note on a blue tick, suggest making a 1/2 slider starting at 00:42:695 and ending at 00:43:028

01:23:861 (2,3) - is the slight unstack intentional? you seem to stack all your other notes, consider this

02:37:361 (6,7) - ^

03:33:028 (3) - I dont suggest stacking on a very slow part of the song. suggest moving to (188,248) to make a triangle pattern with 03:32:361 (2,3,4) - and avoid any overlap confusion

03:49:361 (1,2,3) - It may be difficult for some players to hit notes on 1/6 timings. suggest changing this to a bounce back slider instead to make the timing less stressful to play



INSANE

00:03:028 (3) - suggest removing NC on this note because the sudden change in color can be confusing for players to interpret, especially when there is a jump right after this

00:17:861 (4) - suggest adding a note here since the vocal does end here. (could stack on top of 00:17:695 (3) - )

00:46:528 (2) - try stacking this on top of 00:47:028 (5) - . that way, the triangular pattern can be identified more easily as the notes only revolve around that pattern

01:21:861 (5,6) - Ctrl + G might make the flow slightly better

02:10:528 (6) - suggest adding a note here to keep the rhythm flowing, isntead of having a break when there is vocal. a good suggestion would be stack a note on top of 02:11:028 (8) -

02:19:028 (5,6) - I dont want to ruin your style and make bad changes to it, but are you sure a 1/8 slider jump would be appropriate?

02:47:861 (7) - might sound better if clap was added to the end of this slider

03:26:028 (1) - suggest adding finish on this note to emphasize the final finish cymbal sound

04:11:028 (1) - you kept streams at combos of 8s before, so I suggest to remove NC just for consistency

04:16:361 (7) - I suggest ctrl + g at this slider, the opposite flow somehow feels better to me when I tried it

Good luck, hope I helped!
Topic Starter
Unsfamiliar
@LKs: I didn't realise these hitsounds were from your pack, sorry ;w;
These new edited ones are cool! I'll add them and credit you in the creator's words (I'm currently having issues when trying to update!). Huge thanks for your help :)

@ritsu-tanaika: thanks for the mod, I will apply them tomorrow sometime :D

Edit:
RT

ritsu-tanaika wrote:

Mod!

INSANE

00:03:028 (3) - suggest removing NC on this note because the sudden change in color can be confusing for players to interpret, especially when there is a jump right after this The new combo is meant to signify that jump by isolating 00:03:028 (1,2) out of the previous anti-jump(s).

00:17:861 (4) - suggest adding a note here since the vocal does end here. (could stack on top of 00:17:695 (3) - ) I'm assuming you meant 00:17:861, but really if you add a note there it feels a bit strange, especially since it is emphasised by the piano at 00:18:028 (4).

00:46:528 (2) - try stacking this on top of 00:47:028 (5) - . that way, the triangular pattern can be identified more easily as the notes only revolve around that pattern Perhaps, but why do I need to revolve around a triangle?

01:21:861 (5,6) - Ctrl + G might make the flow slightly better Ehhhh? I have to disagree with you there sorry ;w; The way the 01:21:361 (4) slider is aimed down necessitates that the note immediately following it is in the same vector. If I were to swap (5) and (6) as you suggested it would be detrimental to the flow I've tried to build up, in my honest opinion.

02:10:528 (6) - suggest adding a note here to keep the rhythm flowing, isntead of having a break when there is vocal. a good suggestion would be stack a note on top of 02:11:028 (8) - For some reason I feel the vocal isn't snapped to 1/4, and the vocal is mainly emphasised by that clap.

02:19:028 (5,6) - I dont want to ruin your style and make bad changes to it, but are you sure a 1/8 slider jump would be appropriate? Like I mention to you in-game, I've mapped a 90 bpm song as if it were 180 bpm. So then 1/8 is essentially 1/4 :3

02:47:861 (7) - might sound better if clap was added to the end of this slider Yeah I sort of have to agree with you there. Even though I thought a clap wasn't really prominent enough in the song, it really does sound strange without one.

03:26:028 (1) - suggest adding finish on this note to emphasize the final finish cymbal sound Added~

04:11:028 (1) - you kept streams at combos of 8s before, so I suggest to remove NC just for consistency I actually changed stream spacing a bit here to ease into the next slider.
04:16:361 (7) - I suggest ctrl + g at this slider, the opposite flow somehow feels better to me when I tried it I don't see the problem here in terms of flow. You're a mouse player too, right?

Good luck, hope I helped! Thanks! I really appreciate you spending the time to look over the map :)
LKs

Unsfamiliar wrote:

@LKs: I didn't realise these hitsounds were from your pack, sorry ;w;
These new edited ones are cool! I'll add them and credit you in the creator's words (I'm currently having issues when trying to update!). Huge thanks for your help :)
Oh im not blaming you. It's my pleasure, in fact, i'm delighted to see more and more ppl use them :3
no need to have my name on your creators' words, I was just tring to improve the map www
Fycho
checked all the mods thank:3 since there are so many mods, I am lazy to reply each of them, for reasons please pm me.
SPOILER
osu file format v13

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AudioLeadIn: 1500
PreviewTime: 232528
Countdown: 0
SampleSet: Soft
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Title:Hajimari no Sayonara
TitleUnicode:はじまりのサヨウナラ
Artist:fhana
ArtistUnicode:fhána
Creator:Unsfamiliar
Version:Fycho's Normal
Source:
Tags:tiny lamp ぎんぎつね gingitsune トワナ towana goodbye beginnings laurier fycho
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430,138,127361,2,0,P|416:207|420:280,1,140,0|8,0:0|0:0,0:0:0:0:
341,307,128361,1,8,0:0:0:0:
261,335,128695,5,2,0:0:0:0:
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203,89,131028,1,0,0:0:0:0:
247,159,131361,6,0,P|319:190|384:172,1,140,2|8,0:0|0:0,0:0:0:0:
436,117,132361,1,2,0:0:0:0:
397,42,132695,2,0,L|324:29,1,70,2|0,0:0|0:0,0:0:0:0:
247,53,133361,2,0,P|186:80|169:81,1,70,8|0,0:0|0:0,0:0:0:0:
98,74,134028,6,0,P|81:141|75:211,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
175,109,135695,1,0,0:0:0:0:
246,153,136028,2,0,P|285:151|325:141,1,70,8|0,0:0|0:0,0:0:0:0:
399,150,136695,6,0,P|426:92|497:62,2,140,2|8|2,0:0|0:0|0:0,0:0:0:0:
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338,305,139028,1,2,0:0:0:0:
286,238,139361,6,0,P|217:247|147:252,1,140,6|8,0:0|0:0,0:0:0:0:
105,178,140361,1,2,0:3:0:0:
27,144,140695,2,0,P|33:109|34:74,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
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259,220,143028,1,2,0:3:0:0:
337,249,143361,2,0,L|415:238,1,70,0|2,0:0|0:0,0:0:0:0:
446,165,144028,2,0,L|437:87,1,70,8|0,0:0|0:0,0:0:0:0:
363,56,144695,6,0,P|292:55|256:122,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
423,113,146361,1,2,0:0:0:0:
399,193,146695,2,0,L|303:198,1,70,8|2,0:0|0:0,0:0:0:0:
245,200,147361,6,0,P|172:215|117:164,1,140,2|8,0:0|0:0,0:0:0:0:
89,100,148361,1,0,0:0:0:0:
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101,277,149361,1,8,0:0:0:0:
179,308,149695,1,4,0:3:0:0:
251,265,150028,6,0,P|331:246|405:280,1,140,4|8,0:0|0:0,0:0:0:0:
465,244,151028,1,0,0:0:0:0:
459,160,151361,2,0,P|463:125|469:90,2,70,2|2|8,0:3|0:0|0:0,0:0:0:0:
382,125,152361,1,2,0:3:0:0:
313,173,152695,6,0,P|254:165|169:132,1,140,2|8,0:0|0:0,0:0:0:0:
157,55,153695,2,0,P|86:45|43:109,1,140,2|2,0:0|0:0,0:0:0:0:
98,157,154695,2,0,L|79:225,1,70,8|2,0:0|0:3,0:0:0:0:
125,294,155361,6,0,P|185:316|257:288,2,140,2|8|2,0:0|0:0|0:3,0:0:0:0:
123,210,157028,1,2,0:0:0:0:
171,141,157361,2,0,L|161:70,1,70,8|0,0:0|0:0,0:0:0:0:
246,87,158028,6,0,P|313:87|406:88,2,140,6|8|0,0:0|0:0|0:0,0:0:0:0:
182,141,159695,2,0,L|96:144,1,70,8|2,0:0|0:3,0:0:0:0:
260,235,160695,6,0,L|404:237,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
176,237,162361,2,0,L|166:331,1,70,2|8,0:0|0:0,0:0:0:0:
248,334,163028,1,2,0:0:0:0:
312,279,163361,6,0,L|305:122,2,140,6|10|2,0:0|0:0|0:0,0:0:0:0:
248,333,165028,1,2,0:3:0:0:
171,298,165361,2,0,L|94:291,1,70,10|2,0:0|0:3,0:0:0:0:
53,222,166028,6,0,B|43:147|72:122|72:122|117:109,2,140,6|10|10,0:0|0:0|0:0,0:0:0:0:
133,247,167695,2,0,L|214:242,2,70,0|10|4,0:0|0:0|0:3,0:0:0:0:
120,330,168695,6,0,L|280:333,1,140,6|8,0:0|0:0,0:0:0:0:
394,231,170028,2,0,P|399:195|383:153,1,70,2|2,0:3|0:0,0:0:0:0:
318,118,170695,2,0,B|281:124|246:128,1,70,8|2,0:0|0:3,0:0:0:0:
192,191,171361,6,0,P|111:182|64:132,1,140,6|8,0:0|0:0,0:0:0:0:
190,25,172695,2,0,L|267:7,2,70,2|2|8,0:3|0:0|0:0,0:0:0:0:
90,160,174028,6,0,P|79:215|77:304,1,140,2|8,0:0|0:0,0:0:0:0:
244,311,175361,1,2,0:3:0:0:
363,193,176028,2,0,P|397:184|432:184,1,70,8|0,0:0|0:0,0:0:0:0:
435,100,176695,6,0,L|277:89,1,140,2|8,0:0|0:0,0:0:0:0:
128,108,178028,2,0,P|111:163|122:252,1,140,2|8,0:3|0:0,0:0:0:0:
187,292,179028,1,8,0:0:0:0:
265,321,179361,6,0,L|344:309,1,70,6|8,0:0|0:0,0:0:0:0:
409,272,180028,2,0,L|411:180,1,70,2|8,0:0|0:0,0:0:0:0:
420,118,180695,2,0,L|337:107,1,70,2|8,0:0|0:0,0:0:0:0:
275,146,181361,2,0,L|192:158,1,70,2|8,0:0|0:0,0:0:0:0:
124,179,182028,6,0,P|116:91|161:37,1,140,6|8,0:0|0:0,0:0:0:0:
226,58,183028,1,8,0:0:0:0:
289,113,183361,2,0,P|297:201|252:255,1,140,8|8,0:0|0:0,0:0:0:0:
199,287,184361,2,0,L|189:366,1,70,8|4,0:0|0:0,0:0:0:0:
256,192,184861,12,4,187361,0:0:0:0:
256,192,206028,12,4,208695,0:0:0:0:
256,92,210028,5,2,0:0:0:0:
124,196,211361,1,2,0:0:0:0:
256,300,212695,1,2,0:0:0:0:
382,189,214028,6,0,P|399:84|363:49,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
328,62,215361,2,0,B|306:65|280:52|280:52|261:88|212:92|212:92|174:65,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
149,78,216695,6,0,L|22:84,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
25,207,218028,2,0,L|129:202,1,105.000004005432,2|0,0:0|0:0,0:0:0:0:
255,191,219361,5,2,0:0:0:0:
409,257,220695,1,2,0:0:0:0:
261,336,222028,2,0,P|208:331|177:329,2,78.7500030040742,2|0|2,0:0|0:0|0:0,0:0:0:0:
399,178,224695,6,0,L|224:201,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
201,204,226028,2,0,L|94:193,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
99,67,227361,6,0,P|196:38|254:78,1,157.500006008148,2|0,0:0|0:0,0:0:0:0:
266,95,228695,2,0,L|370:78,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
256,192,229528,12,0,232028,0:0:0:0:
226,146,232695,6,0,P|295:137|365:132,1,140,6|8,0:0|0:0,0:0:0:0:
446,111,233695,1,2,0:3:0:0:
501,174,234028,2,0,P|500:208|494:244,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
420,198,235028,1,0,0:0:0:0:
360,257,235361,6,0,P|300:263|211:251,1,140,2|8,0:0|0:0,0:0:0:0:
148,210,236361,1,2,0:3:0:0:
141,126,236695,2,0,L|63:137,1,70,0|2,0:0|0:0,0:0:0:0:
35,211,237361,2,0,L|44:289,1,70,8|2,0:0|0:3,0:0:0:0:
107,334,238028,6,0,P|178:335|238:302,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
82,253,239695,1,2,0:0:0:0:
132,185,240028,2,0,L|118:99,1,70,8|2,0:0|0:0,0:0:0:0:
195,77,240695,6,0,P|257:101|339:95,1,140,2|8,0:0|0:0,0:0:0:0:
391,154,241695,1,2,0:3:0:0:
461,199,242028,2,0,P|473:165|470:121,1,70,0|2,0:0|0:0,0:0:0:0:
421,64,242695,1,8,0:0:0:0:
336,71,243028,1,12,0:0:0:0:
265,116,243361,6,0,P|185:135|111:101,1,140,4|8,0:0|0:0,0:0:0:0:
49,100,244361,1,0,0:0:0:0:
39,183,244695,2,0,P|35:218|29:253,2,70,0|2|8,0:0|0:0|0:0,0:0:0:0:
115,218,245695,1,2,0:3:0:0:
184,265,246028,6,0,P|243:273|321:248,1,140,2|8,0:0|0:0,0:0:0:0:
399,227,247028,2,0,P|409:156|348:110,1,140,2|2,0:0|0:0,0:0:0:0:
300,56,248028,2,0,L|212:46,1,70,8|2,0:0|0:3,0:0:0:0:
179,114,248695,6,0,P|104:128|29:115,2,140,2|8|0,0:0|0:0|0:0,0:0:0:0:
253,75,250361,1,2,0:0:0:0:
330,108,250695,2,0,L|317:176,1,70,8|0,0:0|0:0,0:0:0:0:
292,255,251361,6,0,P|225:255|132:254,2,140,6|8|0,0:0|0:0|0:0,0:0:0:0:
311,336,253028,2,0,L|397:333,1,70,2|8,0:0|0:0,0:0:0:0:
442,276,253695,1,0,0:0:0:0:
418,195,254028,6,0,P|412:125|408:55,1,140,2|8,0:0|0:0,0:0:0:0:
249,108,255361,2,0,P|254:177|258:247,1,140,0|8,0:0|0:0,0:0:0:0:
95,207,256695,6,0,L|105:127,1,70,2|2,0:0|0:3,0:0:0:0:
182,108,257361,2,0,P|220:94|321:160,1,140,8|0,0:0|0:0,0:0:0:0:
314,215,258361,1,2,0:0:0:0:
369,277,258695,2,0,P|402:267|436:258,1,70,8|0,0:0|0:0,0:0:0:0:
453,176,259361,6,0,P|444:77|395:37,1,140,2|8,0:0|0:0,0:0:0:0:
336,66,260361,2,0,L|260:80,1,70,2|2,0:3|0:0,0:0:0:0:
202,132,261028,2,0,L|114:123,1,70,2|10,0:0|0:0,0:0:0:0:
48,123,261695,1,2,0:3:0:0:
69,203,262028,6,0,P|147:220|187:275,2,140,4|8|0,0:0|0:0|0:0,0:0:0:0:
42,123,263695,1,2,0:0:0:0:
105,66,264028,2,0,L|174:68,1,70,8|0,0:0|0:0,0:0:0:0:
206,146,264695,6,0,P|211:76|215:6,1,140,2|8,0:0|0:0,0:0:0:0:
359,93,266028,2,0,P|353:162|349:232,1,140,0|8,0:0|0:0,0:0:0:0:
209,325,267361,6,0,L|219:249,1,70,2|0,0:0|0:3,0:0:0:0:
267,188,268028,2,0,P|330:214|395:192,1,140,8|0,0:0|0:0,0:0:0:0:
424,113,269028,1,2,0:0:0:0:
345,82,269361,2,0,P|311:72|277:63,1,70,8|0,0:0|0:0,0:0:0:0:
198,35,270028,6,0,P|159:91|164:160,1,140,2|8,0:0|0:0,0:0:0:0:
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251,175,272028,2,0,L|259:105,2,70,8|2|6,0:0|0:0|0:0,0:0:0:0:
256,192,272861,12,2,275361,0:0:0:0:
256,192,275528,12,2,278028,0:0:0:0:
141,102,278695,6,0,L|122:240,1,140,0|2,0:0|0:0,0:0:0:0:
267,155,280028,1,0,0:0:0:0:
324,215,280361,2,0,L|413:202,1,70,0|4,0:0|0:0,0:0:0:0:
256,192,280861,12,0,286028,0:0:0:0:
Crystal
Hi! From my queue!
sorry for late!
(if you have problem understanding what i say, poke me ingame and i will explain :D)

[Insane]
00:15:695 (6,7,8,9) - the jumps are too hard since it's just the beginning of the song?
00:22:861 (3) - i think you'd better keep some distance to 00:22:528 (2) - , for better reading the notes. i suggest x:368 y:244
00:49:695 (3) - NC?
01:11:195 (4) - use 1 circle+1 slider instead? the reverse makes no sense with the music, imo
02:38:528 (4) - looks weird, imo ;w; i suggest x:264 y:220
02:40:028 (1) - stack the head to 02:39:695 (2), it seems better

nice map! take my star! :)
hope it helps.. lol
Topic Starter
Unsfamiliar
Crystal

[_Crystal] wrote:

Hi! From my queue! Hi hi o/ I don't even remember posting in your queue, so this was a pleasant surprise!
sorry for late!
(if you have problem understanding what i say, poke me ingame and i will explain :D)

[Insane]
00:15:695 (6,7,8,9) - the jumps are too hard since it's just the beginning of the song? Ehh? It's 1/1 and easy to hit imo.
00:22:861 (3) - i think you'd better keep some distance to 00:22:528 (2) - , for better reading the notes. i suggest x:368 y:244 Hmm, I think it's fine here since I used my normal distance snap (1.2x)
00:49:695 (3) - NC? :o why? The 1/1 is quite readable even without a new combo.
01:11:195 (4) - use 1 circle+1 slider instead? the reverse makes no sense with the music, imo The reason I used a reverse is so that I can emulate the hold effect for the vocals and that sound effect I can hear :) Plus, the beats on 01:11:361 and 01:11:528 aren't as strong
02:38:528 (4) - looks weird, imo ;w; i suggest x:264 y:220 B-but it's just a simple stack!
02:40:028 (1) - stack the head to 02:39:695 (2), it seems better Hmm, well for this particular pattern I wanted the player to move their cursor after playing 02:39:695 (2); it feels much more comfortable to play this way, rather than a stack.

nice map! take my star! :)
hope it helps.. lol Yes! Of course any help is appreciated :D Thanks~
Updated Fycho~
Laurier
Topic Starter
Unsfamiliar
Updated~
ohmanpasi
Good map! My first testplay:

chihiro_tange
Good map. Love it!
Yohanes
Rank this Unsfa...:D
I frickin love it!
neurosis
still waiting for this.
BanchoBot
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