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Meramipop - Kutsu no Ne o, Hibikasete, Sono Te o

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waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]
00:51:927 (2,3) - too close.
01:39:100 (1) - too high position?

02:04:517 (2,3) - change to slider?
02:04:975 (4) - change to a circle?

[Hard]

Hit sounds are injured my ears. i want to you chance like this example a bit.
01:24:215 (4) - move to x:424 y:20
01:37:267 (1) - stack on 01:37:496 (2). I think this is better.

01:48:259 (1) - delete NC
01:48:488 (2) - NC

02:04:746 (2) - you know the beginning of the slider is here. lol 02:04:517 (2) (High suggestion)

GOGO 1st RANKED
GOOD LUCK!
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]
00:51:927 (2,3) - too close.
01:39:100 (1) - too high position?

02:04:517 (2,3) - change to slider?
02:04:975 (4) - change to a circle?

[Hard]

Hit sounds are injured my ears. i want to you chance like this example a bit.
01:24:215 (4) - move to x:424 y:20
01:37:267 (1) - stack on 01:37:496 (2). I think this is better.

01:48:259 (1) - delete NC
01:48:488 (2) - NC

02:04:746 (2) - you know the beginning of the slider is here. lol 02:04:517 (2) (High suggestion)


This map looks good as 1st ranked map. YOU CAN DO IT.
GOGO 1st RANKED
GOOD LUCK!
Topic Starter
Sakaue Nachi

Reimoe wrote:

[Lunatic]
00:20:556 (1,2,3,4) - 总感觉不大美观orz 弄成两个三角形了
00:29:716 (1,2,3,4) - 本来大概是重叠在一起的……被系统强制改了以后就略违和……特别是在CS5下 故意分开的
00:35:898 (2) - 消音后反而感觉不太舒服 变成减小音量了
01:10:018 (1) - ^ 还有几处滑条消音打起来也不太舒服 :o ^
01:19:178 (1,2,3,4) - 摆成四方会不会美观一些? 好,顺便换了节奏
01:34:519 (4) - 可以适当加大一些间距 已经够大了orz
01:48:946 (4,5) - CTRL+G?no
02:05:548 (1) - 感觉转盘在这里就结束比较好=v=
竟然有不认识的来mod图,有点感动_(:з」∠)_
Topic Starter
Sakaue Nachi

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]
00:51:927 (2,3) - too close. fixed
01:39:100 (1) - too high position? fixed

02:04:517 (2,3) - change to slider?
02:04:975 (4) - change to a circle? instead I delete(3)

GOGO 1st RANKED
GOOD LUCK!
Thank you for modding,you post it 2 times man~
Natsu
Hi from my queue

I was going to mod this, but I feel your timing is really off, try this one:

BPM: 131
Offset: 403

Should be more accurate.


GL
Topic Starter
Sakaue Nachi

Natsu wrote:

Hi from my queue

I was going to mod this, but I feel your timing is really off, try this one:

BPM: 131
Offset: 403

Should be more accurate.

GL
It seems better now
Thank you~
[Twinkle]
[Lunatic]
00:22:387 (1) - 包好00:23:074 (2) - 第二个点(白点)移动到104,64 第三个点(白点)移动到184,40
00:24:906 (9) - 包好00:23:532 (4) - 第二个点(红点)移动到336,164 第三个点(白点)移动到364,132
00:35:212 (1,4,5) - 移动到和00:34:296 (5) - 重合的位置可能会好一些?
00:36:357 (3) - 这个离00:35:899 (2) - 稍微拉远一点点,再往上面摆一点,尽可能在一条曲线上~ 可能需要把00:35:899 (2) - 稍微弄弯一点。
00:42:540 (1,2,3,4) - 这里是overmap,连打声从这里00:42:998 (5) - 开始到00:43:456 (9) - slider的开头结束,slider可以不换,前面的连打还是去掉吧。
00:49:181 (6) - 这个滑条加个点弄成弯的对准00:49:639 (7) -
01:03:380 (2) - 稍微顺时针按selection center转一点blanket01:02:693 (1) -
从01:13:685 (2) - 到01:25:135 (3) - 用的slider都是直的,可以考虑换几个弯的。
把01:18:723 (6) - 和01:19:410 (2,3) - 弄成角度一样
01:44:601 (7) - 移动到28,192
01:50:326 (4) - 稍微逆时针时针按selection center转一点,这样与01:50:784 (5) -的flow更好一些
02:02:922 (2) - 包好02:02:693 (1) - 第三个点(白点)移动到248,184 第四个点(白点)移动到192,152
01:42:998 (1) - 这里跳的可能有点偏大,想想办法改的小一点?
01:54:906 (5) - 稍微往外拉一点,拉到类似于01:55:364 (7,1) - 只间的距离
01:57:654 (1) - 改成弯一点的对准01:57:196 (8,2) - 的中间方向,这样01:57:654 (1,2) - 之间flow更好
02:04:983 (3) - 滑条末尾静音或者使用sampleset soft
02:06:815 (1) - 从这里开始转盘每2分之一拍加一根绿线(包括转盘末尾的一共是三个)逐渐降低音量一直降低到5%

音效部分 only suggestions
01:12:769 (3) - 滑条中间的whistle去掉试试,感觉好一点
01:17:349 (1) - 这里头上也应该加上whistle?
01:18:265 (5) - 还有这里也是
01:57:654 (1) - 这里开头既然有finish了就把whistle去掉吧。
第三条白线的whistle好像有些没有加,除了加了finish的,很多大白线都空着,有的可以试试看加加clap,其他的whistle补好。

[merami's Hard]
01:16:662 (4) - 这里尾巴盖了一个重音,试试吧01:16:433 (3) - 换成一个2分之一拍滑条然后 01:16:662 (4) -结尾处换成note
02:05:097 (1) - 结尾滑条02:06:815 (1) - 从这里开始转盘每2分之一拍加一根绿线(包括转盘末尾的一共是三个)逐渐降低音量一直降低到5%

[Sharlo's Normal]
01:50:326 (1) - 形状也换成像01:52:158 (3) - 一样?
好diff~

低难度不会摸orz, 歌好听! 祝早日rank :) :) :)
Topic Starter
Sakaue Nachi

[Twinkle] wrote:

[Lunatic]
00:22:387 (1) - 包好00:23:074 (2) - 第二个点(白点)移动到104,64 第三个点(白点)移动到184,40 fixed
00:24:906 (9) - 包好00:23:532 (4) - 第二个点(红点)移动到336,164 第三个点(白点)移动到364,132 fixed
00:35:212 (1,4,5) - 移动到和00:34:296 (5) - 重合的位置可能会好一些?
00:36:357 (3) - 这个离00:35:899 (2) - 稍微拉远一点点,再往上面摆一点,尽可能在一条曲线上~ 可能需要把00:35:899 (2) - 稍微弄弯一点。
00:42:540 (1,2,3,4) - 这里是overmap,连打声从这里00:42:998 (5) - 开始到00:43:456 (9) - slider的开头结束,slider可以不换,前面的连打还是去掉吧。 换成几个折返
00:49:181 (6) - 这个滑条加个点弄成弯的对准00:49:639 (7) - fixed
01:03:380 (2) - 稍微顺时针按selection center转一点blanket01:02:693 (1) - fixed
从01:13:685 (2) - 到01:25:135 (3) - 用的slider都是直的,可以考虑换几个弯的。弄了2个
把01:18:723 (6) - 和01:19:410 (2,3) - 弄成角度一样 这里重做了
01:44:601 (7) - 移动到28,192 fixed
01:50:326 (4) - 稍微逆时针时针按selection center转一点,这样与01:50:784 (5) -的flow更好一些 fixed
02:02:922 (2) - 包好02:02:693 (1) - 第三个点(白点)移动到248,184 第四个点(白点)移动到192,152 fixed
01:42:998 (1) - 这里跳的可能有点偏大,想想办法改的小一点? 思考中
01:54:906 (5) - 稍微往外拉一点,拉到类似于01:55:364 (7,1) - 只间的距离 fixed
01:57:654 (1) - 改成弯一点的对准01:57:196 (8,2) - 的中间方向,这样01:57:654 (1,2) - 之间flow更好 fixed
02:04:983 (3) - 滑条末尾静音或者使用sampleset soft fixed
02:06:815 (1) - 从这里开始转盘每2分之一拍加一根绿线(包括转盘末尾的一共是三个)逐渐降低音量一直降低到5%

音效部分 only suggestions
01:12:769 (3) - 滑条中间的whistle去掉试试,感觉好一点 保留
01:17:349 (1) - 这里头上也应该加上whistle? fixed
01:18:265 (5) - 还有这里也是 fixed
01:57:654 (1) - 这里开头既然有finish了就把whistle去掉吧。 fixed
第三条白线的whistle好像有些没有加,除了加了finish的,很多大白线都空着,有的可以试试看加加clap,其他的whistle补好。


低难度不会摸orz, 歌好听! 祝早日rank :) :) :)
Thanks~:3
Mei_coN
留名,加油rank吧www
Topic Starter
Sakaue Nachi
IRC mod from Mei_coN
[Lunatic]
00:07 Mei_coN: 00:29:028 (5) - NC
00:07 Mei_coN: lunatic
00:07 Sakaue Nachi: 嗯
00:10 Mei_coN: 00:42:540 (1) - http://osu.ppy.sh/ss/1563936
00:10 Mei_coN: 这里的滑条好难懂,还是这样好懂点
00:10 Sakaue Nachi: 我试试
00:11 Sakaue Nachi: 那里怎么有4个折返
00:12 Mei_coN: 后面也改了
00:12 Mei_coN: 就直接改成4个折返
00:13 Mei_coN: 01:50:326 (4) - add finish
00:14 Mei_coN: 01:52:158 (2) - 去掉finish
00:16 Sakaue Nachi: 感觉其实前面折返那里换成个转盘好像省事点。。
00:17 Mei_coN: 高潮段可以1,3whistle,2,4clap这样假音效,有些地方可以补上
00:17 Mei_coN: 加
00:18 Mei_coN: 那个你喜欢吧233
00:18 Sakaue Nachi: kiai那里全部都这样加 ?
00:19 Sakaue Nachi: 感觉现在好像也有很多是这样 orz
00:19 Mei_coN: 我是比较习惯这样,有些地方再加些finsih
00:19 Mei_coN: 有些地方只有clap没whistle
00:20 Sakaue Nachi: 我全部加一遍看下效果如何
00:20 Mei_coN: 恩
00:24 Sakaue Nachi: GD那些你就先发这里到时我保存一起发上去吧:3
00:25 Mei_coN: 恩
00:25 Mei_coN: 不过感觉那些没啥地方要改的...
00:25 Sakaue Nachi: orz
00:26 Sakaue Nachi: 他们太pro了
[Hard]
00:27 Mei_coN: 00:18:723 (1,2,3,4) - http://osu.ppy.sh/ss/1563981 这样感觉好点,不过原来也没啥问题
00:27 Mei_coN: hard的
00:28 Sakaue Nachi: 形状什么的看看有什么不对劲也行:3
00:29 Mei_coN: 还真没...
00:30 Sakaue Nachi: .
[Normal]
00:35 Mei_coN: normal
00:35 Mei_coN: 00:44:372 (1,2,3) - https://osu.ppy.sh/ss/1564011 个人觉得这样好点
00:35 Mei_coN: 00:51:700 (1) - 这里后面也是一样
00:38 Sakaue Nachi: 觉得这两个是不是弄成一样形状好点?00:55:364 (2,4) -
00:39 Sakaue Nachi: 现在有点偏差。。
00:39 Mei_coN: 那就弄呗,我看上去一样的样子...
00:40 Sakaue Nachi: 。
00:40 Mei_coN: 01:32:006 (1,2,3) - https://osu.ppy.sh/ss/1564023
00:41 Mei_coN: 基本就这些了,我mod很松的....
00:43 Sakaue Nachi: 好。。去留个名吧。。
00:43 Sakaue Nachi: ;w;
00:43 Mei_coN: 恩
Narcissu
[Lunatic]

00:19:639 (7) - 我建议你不使用折返,而且你的曲子版面比较空因为你在CS5+单点略多的情况下仍然大量堆叠,这一点我建议你参考hard给人的感觉,适当增加滑条的数量,取消连续的堆叠比如00:33:151 (6,1,2,3,4,5,6) - ,我建议你摆成↓↓↓


这样就一口气用掉了很大一部分的版面同时这也是个又顺手又漂亮的梗

00:18:723 (5) - 可以加NC,4分拍的曲子用了4种颜色如果还固定一长白一NC那你会发现所有的变奏都是同一种颜色,每次副歌开头什么的,这是魔法哦

00:24:906 (9,10) - 1/4隔太开会容易断尾,另外我建议你所有隔开的1/4都使用同一个DS,这样有利于读图,在另外我不建议把1/4隔开,我觉得全部有覆盖比较好,比如00:17:120 (2,3,4) - ↓↓↓


这里也可以看出来你排版比较欠缺大局观……那些单点和滑条都占用同一个区域

00:24:906 (9) - 去掉减速,我建议你去掉所有的减速,我认为这些地方没有设置减速的理由,另外这个滑条样式有点古怪,它真的符合曲子么?

00:29:715 (1,2,3,4,5) - 我建议的节奏和排版,↓↓↓


这里要说一下你那个overmap的5连打,要overmap必须选对地方,恰恰长白线的后面是最不适合下连打的,反而长白前面是最适合的,往往是一串擦音合着drum接大finish然后开始下一段节奏,这样的情况几乎是一定会出现在副歌的前面&中段,如果曲子没有擦音或者drum你要额外补上是完全符合乐理的,但是一个大号finish后面接擦音就很不规范

00:37:044 (1,2) - 这是标准新人梗

00:40:250 (5,1,2,3,4) - 第一个00:40:250 (5) - 拆成2个note以和后面的4个滑条在节奏上有所区分,另外00:42:540 - 可以补一个note外带finish,转盘蓝线开始,同时我还建议你去掉这个转盘,因为00:43:227 - 的旋律很出彩,不map可惜了

01:53:303 (7,8) - 如果说前面的五角跳是应和人声高音的话,那这两个距离可以降下来了,而且距离最好不要超过3.0

00:58:570 (6,1,2,3) - 这梗我建议你任何图都不要用

02:02:922 (2) - 最高难度还为了跟人声弃长白?我还希望你能找一个沉闷的鼓点放1.3finish呢……

02:00:403 (8,9,1,2,3) - 这梗我也建议你换成更好看的

02:04:525 - 前面刚刚为了人声放弃鼓点这里就连人声都不要这是为什么……而且后面的note这么近,开了HD保证读成1/2

02:04:983 - kiai 到这里结束

总体上你还略欠缺对间距的感觉,而导致Object有时候挤成一团有时候又远到足够引起误读的程度。同时,你放弃鼓点使得这类图的节奏也很难抓,整个图的节奏听上去虽然连贯但是混乱。

唔,就先写这么多了,改完我继续摸,虽然语气比较偏向说教但是不要因为这样就爆我BP啊 :cry:
[CSGA]Ar3sgice
唔,就先写这么多了,改完我继续摸,虽然语气比较偏向说教但是不要因为这样就爆我BP啊
Topic Starter
Sakaue Nachi

Narcissu wrote:

[Lunatic]
总体上你还略欠缺对间距的感觉,而导致Object有时候挤成一团有时候又远到足够引起误读的程度。同时,你放弃鼓点使得这类图的节奏也很难抓,整个图的节奏听上去虽然连贯但是混乱。

唔,就先写这么多了,改完我继续摸,虽然语气比较偏向说教但是不要因为这样就爆我BP啊 :cry:
All fixed except
00:58:570 (6,1,2,3) - 这梗我建议你任何图都不要用

00:37:044 (1,2) - 这是标准新人梗

02:04:525 - 前面刚刚为了人声放弃鼓点这里就连人声都不要这是为什么……而且后面的note这么近,开了HD保证读成1/2

Thanks
Okoratu


General

  1. sounds neat, a bit slow for my taste but whatever, I said I'll mod this
  2. Dunno I don't think that the standard combo colours fit this, so I prepared a sample of how they could look:
    Example

    I took some of the colours used in the background image and intensified / made them brigher
    In case you want to have the RGB values and use them:

    Format:
    Name (Explanation): R, G, B
    Color 1 (Hair): 239, 94, 98
    Color 2 (band around her leg): 178, 157, 222
    Color 3 (Eyes): 56, 190, 197
    Color 4 (Dress): 202, 158, 157
    My modding pictures will use these colors so you'll get to see them again! :D

Lunatic

  1. Plays ok, some fun jumps :D
  2. HP 6 is kinda low considering how easy this map is, could be 7 aswell
  3. I personally dislike the countdown for this song because the countdown indicates that it'll start with something exciting and not with something calm
  4. 00:19:181 (2) - might add a whistle on its start
  5. 00:21:013 (3,4) - might add a whistle on the circle and the start of the slider
  6. 00:22:387 (1) - ^
  7. 00:24:906 (9) - ^
  8. 00:24:906 (9) - also this slider could be shortened to end in 00:25:364 - so you can add a circle on 00:25:479 -
    Example


    just an example how this could look
  9. 00:26:967 (3,4) - maybe add a whistle on both starts
  10. 00:37:044 (1) - ^
  11. 00:39:563 (4) - ^
  12. 00:47:464 - this sound is quite strong, might consider making 00:47:349 (6,7) - a triplet?
  13. 01:19:639 (3,4,5,6) - might make this pattern more even like this:
  14. 01:42:883 - this sound is quite dominant, might consider mapping it??
  15. 01:49:639 (1,2,3,4) - might be able to make this look less cramped like this:
  16. 02:03:609 (4) - all your other spacings for 1/4 jumps are higher (see 01:54:448 (4,5) - or 01:47:578 (6,1) - for example)
    Example

    Based on that i think this would be more fitting
  17. 02:04:525 - judging by the sounds here I'd recommend using a triplet in the end
  18. 02:04:983 (3) - please higher the green line in 02:05:441 - to at least 25 % so that the hitsound is barely audible, not audible hitsounds are unrankable

Gl with your map!
Topic Starter
Sakaue Nachi

Okoratu wrote:



General

  1. sounds neat, a bit slow for my taste but whatever, I said I'll mod this
  2. Dunno I don't think that the standard combo colours fit this, so I prepared a sample of how they could look:
    Example

    I took some of the colours used in the background image and intensified / made them brigher
    In case you want to have the RGB values and use them:

    Format:
    Name (Explanation): R, G, B
    Color 1 (Hair): 239, 94, 98
    Color 2 (band around her leg): 178, 157, 222
    Color 3 (Eyes): 56, 190, 197
    Color 4 (Dress): 202, 158, 157
    My modding pictures will use these colors so you'll get to see them again! :D

Lunatic

  1. Plays ok, some fun jumps :D
  2. HP 6 is kinda low considering how easy this map is, could be 7 aswell
  3. I personally dislike the countdown for this song because the countdown indicates that it'll start with something exciting and not with something calm
  4. 00:19:181 (2) - might add a whistle on its start
  5. 00:21:013 (3,4) - might add a whistle on the circle and the start of the slider
  6. 00:22:387 (1) - ^
  7. 00:24:906 (9) - ^
  8. 00:24:906 (9) - also this slider could be shortened to end in 00:25:364 - so you can add a circle on 00:25:479 -
    Example


    just an example how this could look
  9. 00:26:967 (3,4) - maybe add a whistle on both starts
  10. 00:37:044 (1) - ^
  11. 00:39:563 (4) - ^
  12. 00:47:464 - this sound is quite strong, might consider making 00:47:349 (6,7) - a triplet?
  13. 01:19:639 (3,4,5,6) - might make this pattern more even like this:
  14. 01:42:883 - this sound is quite dominant, might consider mapping it??
  15. 01:49:639 (1,2,3,4) - might be able to make this look less cramped like this:
  16. 02:03:609 (4) - all your other spacings for 1/4 jumps are higher (see 01:54:448 (4,5) - or 01:47:578 (6,1) - for example)
    Example

    Based on that i think this would be more fitting
  17. 02:04:525 - judging by the sounds here I'd recommend using a triplet in the end
  18. 02:04:983 (3) - please higher the green line in 02:05:441 - to at least 25 % so that the hitsound is barely audible, not audible hitsounds are unrankable

Gl with your map!
All fixed except
  1. 00:19:181 (2) - might add a whistle on its start
  2. 00:47:464 - this sound is quite strong, might consider making 00:47:349 (6,7) - a triplet?
  3. 02:04:525 - judging by the sounds here I'd recommend using a triplet in the end
Really great help, thanks :)
MeraMiPoP_old

waxman wrote:

[Hard]

Hit sounds are injured my ears. i want to you chance like this example a bit. ok, lowered by ~10%
01:24:215 (4) - move to x:424 y:20 I think that place is too far from the next, no change
01:37:267 (1) - stack on 01:37:496 (2). I think this is better. This place calls for a jump, not the 1/2 before; I think the previous stack provides a better feeling of this

01:48:259 (1) - delete NC done
01:48:488 (2) - NC

02:04:746 (2) - you know the beginning of the slider is here. lol 02:04:517 (2) (High suggestion) I changed the previous one to a reversed slider

GOGO 1st RANKED gogogo
GOOD LUCK!

[Twinkle] wrote:

[merami's Hard]
01:16:662 (4) - 这里尾巴盖了一个重音,试试吧01:16:433 (3) - 换成一个2分之一拍滑条然后 01:16:662 (4) -结尾处换成note 我觉得hard难度的话 滑条尾重音没什么关系吧
02:05:097 (1) - 结尾滑条02:06:815 (1) - 从这里开始转盘每2分之一拍加一根绿线(包括转盘末尾的一共是三个)逐渐降低音量一直降低到5% 好麻烦啊, 我只放了白线

Mei_coN wrote:

[Hard]
00:27 Mei_coN: 00:18:723 (1,2,3,4) - http://osu.ppy.sh/ss/1563981 这样感觉好点,不过原来也没啥问题
00:27 Mei_coN: hard的
00:28 Sakaue Nachi: 形状什么的看看有什么不对劲也行:3
00:29 Mei_coN: 还真没...
00:30 Sakaue Nachi: .
不想改这个, 不过颜色为什么不一样。。

diff
osu file format v12

[General]
AudioFilename: 06..mp3
AudioLeadIn: 0
PreviewTime: 94977
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Kutsu no Ne o, Hibikasete, Sono Te o
TitleUnicode:靴の音を、響かせて、その手を
Artist:Meramipop
ArtistUnicode:めらみぽっぷ
Creator:Sakaue Nachi
Version:merami's Hard
Source:Touhou
Tags:zun rd sounds 明治十七年の上海アリス sharlo hong meirin irodori withered leaf
BeatmapID:394481
BeatmapSetID:141354

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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48,300,105517,1,2,0:0:0:0:
48,300,105975,6,0,L|112:356,1,80,0|8,0:0|0:0,0:0:0:0:
200,292,106433,1,0,0:0:0:0:
268,364,106662,2,0,P|316:372|428:364,1,160,0|8,0:0|0:0,0:0:0:0:
492,288,107349,1,0,0:0:0:0:
492,288,107578,2,0,L|460:120,1,160,0|8,0:0|0:0,0:0:0:0:
508,40,108265,1,8,0:0:0:0:
352,8,108494,5,2,0:0:0:0:
332,100,108723,1,8,0:0:0:0:
424,120,108952,1,8,0:0:0:0:
332,100,109181,1,2,0:0:0:0:
144,140,109639,6,0,L|128:232,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,44,110326,1,4,0:0:0:0:
72,24,110555,1,0,0:0:0:0:
16,100,110784,2,0,P|12:144|16:188,1,80,8|0,0:0|0:0,0:0:0:0:
76,256,111242,2,0,L|248:256,1,160,0|8,0:0|0:0,0:0:0:0:
404,160,112158,6,0,L|432:80,1,80
336,80,112616,1,8,0:0:0:0:
256,20,112845,1,0,0:0:0:0:
336,80,113074,2,0,L|344:172,1,80,2|0,0:0|0:0,0:0:0:0:
348,196,113418,1,0,0:0:0:0:
352,232,113532,1,8,0:0:0:0:
312,320,113761,5,0,0:0:0:0:
400,360,113990,1,2,0:0:0:0:
440,272,114219,1,0,0:0:0:0:
352,232,114448,2,0,P|304:224|180:236,1,160,8|2,0:0|0:0,0:0:0:0:
140,312,115135,1,0,0:0:0:0:
208,380,115364,1,8,0:0:0:0:
20,268,115822,5,2,0:0:0:0:
52,176,116051,1,0,0:0:0:0:
140,212,116280,2,0,P|156:164|156:132,1,80,8|0,0:0|0:0,0:0:0:0:
108,52,116738,2,0,L|200:52,1,80,2|0,0:0|0:0,0:0:0:0:
224,52,117082,1,0,0:0:0:0:
260,52,117196,1,8,0:0:0:0:
384,200,117654,6,0,P|424:208|464:212,1,80,4|0,0:0|0:0,0:0:0:0:
472,116,118112,2,0,P|432:108|392:104,1,80,8|0,0:0|0:0,0:0:0:0:
304,140,118570,2,0,P|296:188|304:312,1,160,0|8,0:0|0:0,0:0:0:0:
384,352,119257,2,0,L|216:352,1,160,0|2,0:0|0:0,0:0:0:0:
144,300,119944,5,8,0:0:0:0:
64,352,120173,2,0,P|48:308|48:192,1,160
104,120,120861,2,0,L|188:120,1,80,8|0,0:0|0:0,0:0:0:0:
284,72,121319,6,0,P|300:116|300:232,1,160,0|8,0:0|0:0,0:0:0:0:
184,264,122006,2,0,P|168:220|168:104,1,160,0|2,0:0|0:0,0:0:0:0:
216,12,122693,1,8,0:0:0:0:
280,92,122922,2,0,L|444:96,1,160,0|2,0:0|0:0,0:0:0:0:
512,172,123609,1,8,0:0:0:0:
512,172,123838,1,8,0:0:0:0:
436,228,124067,6,0,P|432:272|436:312,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,276,124754,2,0,P|320:328|312:364,1,80,2|4,0:0|0:0,0:0:0:0:
256,192,125097,12,0,127731,0:0:0:0:
Hollow Wings
as Meramipop's req

no kd

merami's Hard

  1. 全图很多地方不知为何你没有跟长白线下nc,我觉得还是普通点的下比较好0.0
  2. 01:58:570 (3,4) - 这个overlap想办法避免掉,或者跟之前00:39:105 (2,3) - 一样多叠一点
  3. 其他也没啥好说的,图挺好的

other diffs

  1. lunatic:感觉可以多用点blanket。。。还有01:21:013 (1,2,3,4,5,6,7) - 这种五角星也用系统功能做吧 0.0
  2. Sharlo's Normal:感觉可以多用点note。。。由于低难度里ds放的很小,一直是slider感觉有点不太好做 0.0
听了三遍才听懂,那句中文是“我一直在这里等着你”,11区人发zh音坠毁

good luck
supersbj
IRC MOD1
13:26 supersbj: 00:57:196 (7) -
13:26 supersbj: 这个点刚才打的感觉略违和
13:27 supersbj: 就这个点卡了我一下
13:27 Sakaue Nachi: 换成滑条试下
13:28 supersbj: 把那个点移一下吧
13:28 Sakaue Nachi: 大概哪个位置
13:29 Sakaue Nachi: 看看这样怎样?
13:29 Sakaue Nachi: http://osu.ppy.sh/ss/1568795
13:30 Sakaue Nachi: 好像差不多_(:з」∠)_
13:30 supersbj: 我感觉要放到滑条5的上方
13:31 supersbj: http://osu.ppy.sh/ss/1568801
13:32 supersbj: 感觉这样
13:32 supersbj: 比较顺
13:32 Sakaue Nachi: 哇你皮肤这么花的。。
13:32 Sakaue Nachi: 01:42:540 (6,7,8,9) -
13:32 supersbj: 不花啊2333
13:32 supersbj: hd爽
13:32 Sakaue Nachi: 昨天有人提示这里改成5连
13:32 Sakaue Nachi: 还真不错
13:33 Sakaue Nachi: 也不是提示我改5连就是说那里有个音。。
13:33 supersbj: 的确啊,按起来还好爽
13:33 Sakaue Nachi: 然后前面也跟着改了
13:33 Sakaue Nachi: 233
13:33 Sakaue Nachi: 就是有点静加一点鼓点,接下一段通常都会摆5连
13:34 supersbj: 这个真不知道能这样用
13:34 Sakaue Nachi: 00:33:151 (7,1,2,3,4,5,6) -
13:34 Sakaue Nachi: 这里是不是这样好打点
13:34 Sakaue Nachi: 这梗柑橘最近经常用。。。
13:35 supersbj: 是
13:35 Sakaue Nachi: 00:24:906 (9,10,11) -
13:35 supersbj: 来回没问题
13:35 Sakaue Nachi: 这里中间加了个按起来感觉如何
13:36 supersbj: 我想放两个点上去
13:36 Sakaue Nachi: 。
13:37 Sakaue Nachi: 怎样两个
13:38 supersbj: 感觉这样节奏对一点
13:38 supersbj: http://osu.ppy.sh/ss/1568812
13:39 Sakaue Nachi: 不过这梗略坑爹
13:40 supersbj: _(:з」∠)_
13:40 supersbj: 用我那里的音效倒是很爽
13:40 Sakaue Nachi: 你上面那样摆感觉可以
13:40 Sakaue Nachi: 是不是觉得开始没了倒数好点
13:40 supersbj: 同意
13:41 supersbj: 没倒数好
2
19:28 Sakaue Nachi: 你在edit里f5试吧
19:28 Sakaue Nachi: 我标个时间点你
19:28 supersbj: 对啊!昨天的忘了发上去骗分了
19:29 Sakaue Nachi: 连今天的一起吧
19:29 Sakaue Nachi: 。
19:29 Sakaue Nachi: 有3个test
19:30 Sakaue Nachi: 下好未。。
19:30 supersbj: 正在放
19:31 Sakaue Nachi: hou
19:31 Sakaue Nachi: 来4先把
19:32 Sakaue Nachi: 进来editf5打吧
19:32 supersbj: 来
19:32 Sakaue Nachi: 我改了后面的
19:32 Sakaue Nachi: 01:55:364 (7,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1) -
19:33 Sakaue Nachi: 和之前对比就看luantic吧
19:33 Sakaue Nachi: 这里变了个5连
19:34 supersbj: 猴!
19:34 supersbj: 感觉爽了
19:34 Sakaue Nachi: 02:01:777 (2,3,4,1,2,1,2,3,1) -
19:34 Sakaue Nachi: 这里也改了一下
19:34 Sakaue Nachi: 你看下和之前哪个好点
19:36 supersbj: 感觉test4的好点
19:36 Sakaue Nachi: 猴
19:38 Sakaue Nachi: 来test2
19:39 supersbj: 猴
19:39 Sakaue Nachi: 00:51:013 (1) -
19:39 Sakaue Nachi: 就这里后面德尔
19:39 Sakaue Nachi: 别管排列 就感觉下节奏
19:39 Sakaue Nachi: 我换了节奏
19:39 Sakaue Nachi: 到这里为止
19:39 Sakaue Nachi: 00:59:028 (3) -
19:41 supersbj: == 总觉得放的哪里有点违和..........
19:42 supersbj: 00:56:051 (14,15,16,17) -
19:42 Sakaue Nachi: 啊?
19:42 supersbj: 感觉这几个有点违和,接不上后面的那种感觉
19:43 supersbj: 感觉略不搭调(放的方面)
19:43 Sakaue Nachi: 说了不用管放啊。。orz
19:43 Sakaue Nachi: 没放好的
19:43 Sakaue Nachi: 就换了节奏
19:44 Sakaue Nachi: 好了
19:44 Sakaue Nachi: 我吧那个折返换了
19:44 supersbj: 节奏很对啊
19:44 Sakaue Nachi: 感觉顺了点
19:44 Sakaue Nachi: 我给你看看
19:44 Sakaue Nachi: test3
19:45 Sakaue Nachi: test2的话和之前节奏对比如何
19:47 Sakaue Nachi: http://pan.baidu.com/s/1ntx62Lz
19:47 Sakaue Nachi: 3
19:47 supersbj: 先试下看看
19:50 Sakaue Nachi: 旧的我觉得这个滑条后的三连不太顺00:53:761 (1) -
19:54 supersbj: 00:55:364 (1,2,3) -
19:54 supersbj: lunatic
19:54 supersbj: 就这段的3连改掉,节奏就对了
19:54 supersbj: 感觉就除掉这个三连 节奏更好
19:55 Sakaue Nachi: 这个就按2那里一个长的滑条
19:55 Sakaue Nachi: 不错
19:55 Sakaue Nachi: 是不是
19:55 supersbj: 是
19:55 Sakaue Nachi: 我觉得这个00:54:219 (2,3,4) -
19:55 Sakaue Nachi: 也不太好
19:55 Sakaue Nachi: 你看是不是
19:56 supersbj: 我觉得留着,感觉节奏没那么单薄
19:57 Sakaue Nachi: 刚才你有看到我发的test3吗
19:57 Sakaue Nachi: http://pan.baidu.com/s/1c0EJM8o
19:57 supersbj: 看到
19:57 supersbj: 下了
19:57 Sakaue Nachi: 看下那个三连那里的对比
19:57 Sakaue Nachi: 我不要了那个折返
19:58 Sakaue Nachi: 三连位置没变
19:58 Sakaue Nachi: 但是前面变了
19:58 Sakaue Nachi: 之前打着好像是有点不太顺手感觉
19:59 Sakaue Nachi: 因为那个滑条重音在后面
19:59 Sakaue Nachi: 然后再接个三连。
20:00 supersbj: 让我再想想......
20:00 Sakaue Nachi: 你看看这样行不行
20:00 Sakaue Nachi: http://osu.ppy.sh/ss/1573185
20:00 Sakaue Nachi: 00:53:761 (7) -
20:03 supersbj: 这样感觉不好吧......
20:03 supersbj: 等下
20:03 Sakaue Nachi: 这样就在原来基础上这样变 和2 3 没关系
20:03 Sakaue Nachi: 我刚发的图
20:05 Sakaue Nachi: 主要看下3和我刚才那图
20:05 Sakaue Nachi: 让后或者你有没有更好想法
20:05 Sakaue Nachi: orz
20:05 supersbj: 微妙的不对233333
20:07 supersbj: 现在我想着梗有点乱...
20:08 Sakaue Nachi: 。
20:08 Sakaue Nachi: 原来那个肯定是不行的
20:08 Sakaue Nachi: 重音在滑条尾
20:08 Sakaue Nachi: 打着没感觉
20:10 supersbj: 求原来那个的位置
20:10 Sakaue Nachi: 00:52:387 (2) -
20:10 Sakaue Nachi: 这里之后吧
20:10 Sakaue Nachi: 我吃个饭 你想想
20:10 Sakaue Nachi: 几分钟后回来
20:11 supersbj: 猴
20:18 Sakaue Nachi: 回来了怎样
20:20 supersbj: 猴,我改个名发一份
20:20 supersbj: q上传?
20:20 Sakaue Nachi: 等我上个
20:20 Sakaue Nachi: q
20:22 Sakaue Nachi: 记录我有
20:22 supersbj: 猴
20:22 supersbj: 你试下那里233
20:24 Sakaue Nachi: 这里猴
20:24 Sakaue Nachi: 00:55:364 (1,2) -
20:24 Sakaue Nachi: 00:53:761 (1) -
20:24 Sakaue Nachi: 这个你没改啊
20:27 supersbj: 换两单点?
20:27 supersbj: 怎样
20:27 supersbj: 00:49:868 (1,2,3,4,5,6,7,8,1) -
20:27 supersbj: 这段我也给换了
20:27 Sakaue Nachi: 00:51:242 (8,1,2) - 这里衔接好像不太顺
20:27 Sakaue Nachi: 我看到
20:29 supersbj: 是移动惯性感觉卡一下
20:29 supersbj: 我觉得放滑条上节奏看起来对一点
20:30 Sakaue Nachi: 那里三连好点
20:30 Sakaue Nachi: 中间蓝色线有音
20:30 Sakaue Nachi: 00:51:471 (1) -
20:30 Sakaue Nachi: 这之后
20:31 Sakaue Nachi: 那就对了
20:32 supersbj: 没听出3连的音来_(:з」∠)_
20:32 supersbj: 觉得就单点接滑条
20:32 supersbj: (我开半速没听出来2333)
20:32 Sakaue Nachi: 25啊
20:33 Sakaue Nachi: 我有个想法
20:33 supersbj: 怎样?
20:33 Sakaue Nachi: http://osu.ppy.sh/ss/1573288
20:34 Sakaue Nachi: 怎样
20:37 supersbj: 听起来还可以哦
20:37 Sakaue Nachi: 好像和前面接又有点不顺
20:37 Sakaue Nachi: 听起来可以
20:38 Sakaue Nachi: 这样的话前面要改改
20:38 supersbj: 把我放的那个双三角倒过来
20:38 supersbj: 00:49:868 (1,2,3,4,5,6,7,8) -
20:39 supersbj: 这段,上下翻转一下
20:39 supersbj: 这样8就在下面了
20:40 Sakaue Nachi: 我之前改过下 你弄好发来看看
20:40 Sakaue Nachi: test7吧
20:40 Sakaue Nachi: 。。
20:40 supersbj: puuuuuuuuu,都7了
20:42 Sakaue Nachi: 。
20:42 Sakaue Nachi: 有很多费的
20:43 Sakaue Nachi: 那里前面好像怎么改都不太多,。。
20:43 Sakaue Nachi: 对
20:44 Sakaue Nachi: 原来你也调低ar看排班啊
20:44 supersbj: 是啊(是你说了之后才这样搞得.......
20:45 Sakaue Nachi: 那个单点接那个滑条好像总有点怪。。
20:46 Sakaue Nachi: 试下吧00:50:784 (6) - 改成滑条
20:46 Sakaue Nachi: 然后单点没了
20:48 Sakaue Nachi: 好像越改越怪了
20:48 Sakaue Nachi: 233
20:48 supersbj: 打起来莫名不顺,不如那里改单点 + 三连
20:48 Sakaue Nachi: 这里还是不要这么改了
20:48 Sakaue Nachi: 那个人生太明显了
20:48 Sakaue Nachi: 在滑条尾
20:48 Sakaue Nachi: 没打击感
20:48 Sakaue Nachi: 是不是
20:50 supersbj: 好吧....这样是回到8 1 2 这种点了
20:50 Sakaue Nachi: 你那个test5那里就行了
20:50 Sakaue Nachi: 一个单点然后滑条
20:50 Sakaue Nachi: 。
20:50 supersbj: 所以说别搞滑条了23333
20:51 Sakaue Nachi: 。
20:51 supersbj: 那就5那样了
20:51 Sakaue Nachi: 我要再收一次你的5
20:51 supersbj: (捂脸
20:51 Sakaue Nachi: 233
20:52 Sakaue Nachi: 来看下test吧
20:53 Sakaue Nachi: 01:34:983 (1) -
20:54 Sakaue Nachi: 这里对比下和原来
20:56 supersbj: 觉得test的好点
20:56 Sakaue Nachi: 好
20:56 supersbj: 3连略违和
20:56 Sakaue Nachi: 01:37:502 (1) -
20:56 Sakaue Nachi: 这个换成长的好还是折返好
20:56 Sakaue Nachi: 感觉现在离下一个略远
20:58 supersbj: 节奏应该是折返更好,觉得把2移到1 3中间就好(斜线上)
20:58 Sakaue Nachi: 不过好像长的节奏一下子变慢了
20:58 Sakaue Nachi: 是折返好嗯
20:58 Sakaue Nachi: 发个图怎样摆
21:00 supersbj: http://osu.ppy.sh/ss/1573362
21:01 Sakaue Nachi: 读不了图。。
21:01 Sakaue Nachi: 额可以了
21:01 supersbj: puuuuuuu
21:03 supersbj: 感觉如何
21:03 Sakaue Nachi: 你是不是就动了那个折返
21:04 supersbj: 就动了2那一点
21:04 Sakaue Nachi: 01:37:502 (1,2,3,4,5) -
21:04 Sakaue Nachi: 这里flow不太好
21:04 Sakaue Nachi: 感觉要改改_(:з」∠)_
21:05 supersbj: 好吧,看看
21:06 supersbj: 猴,改了个好像很科学的
21:06 Sakaue Nachi: 来
21:07 Sakaue Nachi: 我弄成了这样http://osu.ppy.sh/ss/1573387
21:07 Sakaue Nachi: 233
21:08 supersbj: 我也差不多,我把7给换了下,更顺滑
21:08 Sakaue Nachi: 看看
21:10 supersbj: http://osu.ppy.sh/ss/1573397
21:10 supersbj: http://osu.ppy.sh/ss/1573396
21:10 supersbj: 一前一后
21:10 Sakaue Nachi: 两个版本?
21:10 supersbj: 不是,是连着的
21:12 supersbj: 怎样?
21:12 Sakaue Nachi: 这样就要吧怀涛改直一点了
21:12 Sakaue Nachi: 滑条
21:13 supersbj: 对哦
21:13 supersbj: 有道理
21:14 Sakaue Nachi: 但是好像又觉得间距大点有个跳好点
21:14 Sakaue Nachi: orz
21:15 supersbj: 这不简单,把2那一点扔远点就完了233333
21:15 Sakaue Nachi: 你看看这样如何
21:15 Sakaue Nachi: http://osu.ppy.sh/ss/1573410
21:16 Sakaue Nachi: 不对
21:16 Sakaue Nachi: 摆错了
21:16 Sakaue Nachi: orz
21:16 Sakaue Nachi: 那个1
21:16 Sakaue Nachi: ctrl+g
21:16 supersbj: 一看那里不对2333
21:16 Sakaue Nachi: 然后2 摆上去
21:16 supersbj: 再发个
21:17 Sakaue Nachi: http://osu.ppy.sh/ss/1573415
21:17 Sakaue Nachi: 和上面连着
21:18 Sakaue Nachi: 那个角度1的角度改为竖直吧
21:18 supersbj: 你不觉得这流向更奇怪了吗
21:18 supersbj: 你打打就爽了
21:19 Sakaue Nachi: http://osu.ppy.sh/ss/1573423
21:19 Sakaue Nachi: 这样
21:20 supersbj: 主要问题不是1-2-3那里,倒是6-7-1那个移动变奇怪了
21:21 Sakaue Nachi: 没怪啊 很多梗都这样orz
21:21 Sakaue Nachi: 我在想想、、
21:22 supersbj: 那些梗是两两对应成一圈才不会怪的吧2333
21:22 Sakaue Nachi: 一圈
21:22 Sakaue Nachi: 肯定有一个是这流向
21:22 Sakaue Nachi: 绕他的滑条头
21:22 supersbj: 就是67一圈 12一圈的那种
21:23 supersbj: 有是有但是放这里一个折返就柑橘蛋疼
21:24 Sakaue Nachi: 你看看
21:24 Sakaue Nachi: 这个梗怎样233
21:24 Sakaue Nachi: http://osu.ppy.sh/ss/1573439
21:25 Sakaue Nachi: 不过好像有点蛋疼
21:25 Sakaue Nachi: 不过感觉这里音乐挺适合的
21:26 supersbj: wpcap看起来更科幻了23333
21:26 Sakaue Nachi: 还是最开始那样吧。。
21:26 Sakaue Nachi: 233
21:27 supersbj: 真的科幻了23333
21:27 Sakaue Nachi: 月白越蛋疼
21:27 supersbj: 看到突然俩这样的长条简直尿233
21:27 supersbj: 最开始+1
21:28 supersbj: 换成直一点的条吧
21:28 supersbj: 01:35:670 (4,5,6,7,1) -
21:28 Sakaue Nachi: 看下后面那里先把还有一个地方
21:28 supersbj: 这段的条统一弄直了柑橘不错
21:28 Sakaue Nachi: 我好像有点灵盖了
21:29 Sakaue Nachi: 01:43:456 (2,3,4,5,6,7,1,2) -
21:29 Sakaue Nachi: 这里
21:30 supersbj: 现在看起来有点.....对吧
21:31 Sakaue Nachi: 比原来顺点吧感觉移动起来?
21:31 Sakaue Nachi: 或者有没有更好摆法_(:з」∠)_
21:32 Sakaue Nachi: 节奏那里3连变了个滑条了
21:32 supersbj: 是顺点
21:32 Sakaue Nachi: 然后有个滑条变了2单点
21:32 supersbj: 不过低ar看着排列略蛋疼
21:33 Sakaue Nachi: 好
21:34 Sakaue Nachi: 我发个test给你看看
21:34 Sakaue Nachi: 我前面改了下
21:34 Sakaue Nachi: 你看看如何
21:34 supersbj: 我怎么觉得01:43:914 (4) - 向上弯就不违和了233333
21:35 Sakaue Nachi: 顺时针转
21:35 Sakaue Nachi: 现在是象上吗不是。。
21:35 Sakaue Nachi: 你觉得ctrl+j好点?
21:35 Sakaue Nachi: 好像是
21:35 Sakaue Nachi: 233
21:35 supersbj: 是啊
21:36 supersbj: 卧槽瞬间完事23333
21:36 Sakaue Nachi: 好发你看看
21:38 Sakaue Nachi: 好像也不太行
21:38 Sakaue Nachi: orz
21:39 Sakaue Nachi: 改下
21:39 Sakaue Nachi: 01:36:586 (6,7,1) - 选着3个
21:39 Sakaue Nachi: 逆时针转一下
21:40 Sakaue Nachi: http://osu.ppy.sh/ss/1573485
21:40 Sakaue Nachi: 大概这样
21:40 Sakaue Nachi: 试下如何?
21:42 supersbj: 感觉梗挺对的
21:42 Sakaue Nachi: 这里感觉真蛋疼啊
21:42 supersbj: 01:38:418 (3,4,5,1) - 略连不上
21:42 supersbj: 的感觉?
21:42 Sakaue Nachi: 应该远点?
21:43 Sakaue Nachi: 是不是
21:44 Sakaue Nachi: 01:36:586 (6) -
21:44 Sakaue Nachi: 这个后面的额滑条改成2单点就对了
21:44 Sakaue Nachi: 是不是
21:45 Sakaue Nachi: 这样flow容易搞很多了
21:46 supersbj: 不觉得该换单点(捂脸
21:47 Sakaue Nachi: 其实一样吧
21:47 Sakaue Nachi: 233
21:48 supersbj: puuuu
21:48 Sakaue Nachi: 我觉得关键是那个折返
21:48 Sakaue Nachi: 换成滑条加个单点?
21:48 Sakaue Nachi: 看看如何
21:49 supersbj: http://osu.ppy.sh/ss/1573516
21:49 supersbj: 我这里搞成这样的排列了
21:50 Sakaue Nachi: 立刻就爽了
21:50 supersbj: 换的话也可以
21:50 Sakaue Nachi: 你试下换了如何拍
21:50 Sakaue Nachi: 排
21:50 Sakaue Nachi: 折返换了立刻爽yy
21:50 supersbj: 节奏不会怎样,但那个单点就蛋了
21:50 supersbj: 卧槽真的?
21:51 Sakaue Nachi: 而且容易排列很多
21:51 supersbj: 有道理!
21:51 supersbj: 卧槽瞬间爽
21:51 supersbj: 你也好排了2333
21:51 Sakaue Nachi: 哈哈
21:52 Sakaue Nachi: 你拍下
21:52 Sakaue Nachi: 发个test0来看看
21:53 supersbj: puuuuuuuuuuuu不会排了(捂脸
21:55 Sakaue Nachi: :3
21:56 Sakaue Nachi: test-1都有了
21:56 Sakaue Nachi: 233
21:56 supersbj: 我感觉我巨会玩233333
21:57 Sakaue Nachi: 卧槽
21:57 Sakaue Nachi: dio
21:57 supersbj: 越来越多test了23333
21:57 supersbj: 连上了吧233
21:58 Sakaue Nachi: 我插个板子试下
Narcissu
[lunatic]

00:18:265 (5,2) - 分开看上去会舒服点?

00:28:570 (4,1) - 建议用滑条,因为这音是连续的,另外高难度(虽然这不难)的话节奏能连贯就连贯这样玩家可以无脑地点下一个note

00:31:548 (1,4) - unrankable

00:33:380 (1,2,3,4,5,6) - 我建议换成三个滑条,反而后面那个滑条可以换成两个note,其实是参考00:40:708 (1,2,3) - 的,另外这个减速如果是按音调递减的话我不得不说00:41:166 (2) - 的调才是最高的233,另外其实上一次的00:29:715 (1,2,3,4) - 就是参考你的00:37:044 (1,2,3,4) - ,所谓同一只萝莉同一种傲娇就是这样的意思【这啥和啥?

00:42:654 (1) - 转盘什么的最讨厌了……

00:58:112 (4) - prev0.9,next3.2这是相当坑爹的,因为你的1/4普遍是1.4所以很接近误读了,尤其是后面那个还不顺,灰常容易被读成1/1,你一个大触手自己测不了这样的图的你需要找一只萌萌的新人来检查你的图什么地方有不合理的坑爹设置【尾杀万岁

02:04:067 - 0.5*的变速太激烈了,个人感觉0.75以下都略坑

然后说下那些三连,我建议你修一下,可以参考那个hard,你会发现她所有2连clap都是在第二拍,当然其实clap本身不太规范因为一般只有乐音才会在蓝线上下明显的音,额,我挑个地方写两种你参考一下↓↓↓

x-o-xxo-x-o-xxo-x-o-xxo-xxooxoxo
坑爹一式:

00:45:403 (4) - 移到00:44:944 -

00:46:548 (3) - 移到00:46:777 -

00:48:838 (4) - 移到00:48:609 -

00:50:670 (5) - 移到00:50:441 - 随便00:50:899 - 补一个note,第四节永远是特别的√,另外在01:42:311 - 难得作者不犯懒在第四节用笛子混了段变奏进去为什么不跟呢?

妈呀二号:

00:45:403 (4) - 移到00:45:632 -

00:47:464 - 加个note

00:48:838 (4) - 移到00:49:067 -

00:50:441 - 加个note

额,如果是太鼓模式会更有感觉点,不过真正的太鼓都是坑LOL

额,就写这么多了,KD一人一个不用再给了,good luck
Natsu
Hi

General:

  1. Clean
Lunatic:

  1. 00:15:517 (2,4) - try to avoid overlaps like this one in the whole diff, they doesn't look nice, also them make that your map look unclean <:
  2. 00:17:578 (3) - the rhythm here doesn't follow the music, since the 1/4 constant sound should be mapped like this:
  3. 00:19:639 (3,1) - yup I suggest you to avoid overlaps, that doesn't look on purpose, just for better design
  4. 00:21:929 (6,7) - this 1/4 double doesn't play nicely, mainly cuz it should be a triplet, yup add a circle in 00:22:158
  5. 00:22:387 the rhythm can be better here, since the beat at 00:22:616 should be mapped properly, try this:
  6. 00:24:334 nothing in the music here, yup use a single circle here 00:24:219 -, also should be a triplet in 00:24:448 - following the music properly
  7. 00:29:257 (2,3) - same as 00:21:929 -, you should add a circle in 00:29:486 for better emphasize with the music
  8. 00:36:586 (4,5,1) - should be a stream here, the double doesn't fit the music IMO, try this:
  9. 00:39:105 (2,4) - again this overlaps doesn't look nice, try to stack 2 in 4 tail instead?
  10. 00:49:754 you should add a circle here, since you was mapping every triplet in the song, I don't see a reason to ignore this one
  11. 01:00:632 (6) - move this a bit maybe to x: 231 to be symmetrical with the previous 00:59:944 (4) - since I guess that's what you're aiming here
  12. 01:03:380 (2,1) - avoid this kind of overlaps pls <:
  13. 01:22:387 (6,7,1,2,3,4,5,6,7) - pretty nice
  14. 01:35:670 the chorus of the song should start with a NC in most of the case, since you need to start it stronger
  15. 01:44:830 (7,1) - avoid the tiny overlap here, move 1 a bit to the left
  16. 01:46:662 missing NC, following your combo pattern
  17. 01:48:494 same as above
  18. 01:50:326 ^
  19. 01:51:700 remove NC and add NC in 01:52:158-, since the kiai is starting again in 01:52:158 - that's why
Hard:

  1. OD +1 (6) for better diff spread
  2. 00:16:433 (2) - this slider is not following the melody in the song, maybe a 1/2 slider and a circle will suit better the music at this point, like this:
  3. 00:19:410 (2) - this one have a similar problem as above, but for this one try this:
  4. 00:21:929 (5,6) - this rhythm is wrong IMO, nothing prominent is starting in 00:22:044 -, a better rhythm should be:
  5. 00:22:616 (1,2,3) - nazi, stack this properly, doesn't look nice in game, also you have some others like 00:26:051 (1,2,3) - try to clean some nazi stuff by yourself :3
  6. 00:29:257 (4,5) - this is similar to 00:21:929 - also the strong sound in 00:29:715 need a click action, also is the place where the NC should be, try this instead:
  7. 00:36:586 (5,6) - same as above
  8. 00:45:975 missing NC, I suppose, since you was using a NC every 1 stanza before
  9. 00:47:349 from here to the end your comboing is not consistent anymore, try to rearrange some of them to make a better combo pattern
  10. 01:05:899 try to don't end slider in strong beats like the one in 01:06:357 - since that one is marking a change in the music/vocals that's why it need a click action, change it to 1/2 slider + a circle
  11. 01:37:273 remove NC and add one in 01:37:502 following the stanza + vocal pattern
  12. 01:44:601 (1,2) - swap NC, similar as above
  13. 01:52:158 (1,4) - try to avoid the overlap here, doesn't look nice in game
  14. 02:04:754 use 2 circles instead of the slider, as I explain before strong beats as 02:04:983 need click actions to represent better the music
Normal:

  1. 00:15:975 a 1/2 repeat slider will fit better the sweet melody in the music, like you did here 00:20:097 (3) -
  2. 00:23:303 (2) - same as above, try to vary the rhythm a bit, since is a normal diff, mapping all in 1/1 make the diff monotonous IMO, for example I like whe you use rhythms like this 00:25:593 (2,1) - ♥
  3. 00:28:341 (1) - this NC is not even necessary and is breaking your combo pattern, is better if you remove it, since you don't have one in 00:35:670 (4) -
  4. 00:30:632 (2) - same as 00:15:975
  5. 00:48:723 (3,4) - stack this properly hue
  6. 01:03:380 (3,4) - try to make a blanket here? for better design
  7. 01:34:983 this part sound a bit empty, I get what are you trying to do here, but I feel mapping that vocals is the better option
  8. 01:49:181 stop the kiai here and start it again in 01:50:326 - or map the gap between 01:49:181 - and 01:50:326 - since that pauses in the middle of kiai are not nice
GL :3
MeraMiPoP_old
the patterns of 1 note + 3/4 length slider is following the sound other than drum, don't know what it's called
two circles at the end is easy to get 100s, so I didn't change

diff
osu file format v12

[General]
AudioFilename: 06..mp3
AudioLeadIn: 0
PreviewTime: 94977
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Kutsu no Ne o, Hibikasete, Sono Te o
TitleUnicode:靴の音を、響かせて、その手を
Artist:Meramipop
ArtistUnicode:めらみぽっぷ
Creator:Sakaue Nachi
Version:merami's Hard
Source:Touhou
Tags:zun rd sounds 明治十七年の上海アリス sharlo hong meirin irodori withered leaf
BeatmapID:394481
BeatmapSetID:141354

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
403,458.015267175573,4,2,1,50,1,0
29601,-100,4,2,1,60,0,0
44028,-100,4,2,1,70,0,0
53876,-100,4,2,1,75,0,0
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126357,-100,4,2,1,25,0,0
126815,-100,4,2,1,20,0,0
127273,-100,4,2,1,15,0,0
127731,-100,4,2,0,5,0,0


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Combo2 : 239,94,98
Combo3 : 178,157,222
Combo4 : 56,190,197

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208,56,64067,1,8,0:0:0:0:
116,32,64296,6,0,P|104:76|104:128,1,80
172,232,64754,2,0,P|184:188|184:136,1,80,2|8,0:0|0:0,0:0:0:0:
185,153,65097,1,0,0:0:0:0:
185,153,65212,1,0,0:0:0:0:
276,184,65441,1,0,0:0:0:0:
252,276,65670,1,2,0:0:0:0:
308,356,65899,2,0,P|360:368|464:356,1,160,8|0,0:0|0:0,0:0:0:0:
512,168,66815,5,8,0:0:0:0:
512,168,67044,2,0,P|460:156|356:168,1,160
276,224,67731,2,0,L|188:212,1,80,8|0,0:0|0:0,0:0:0:0:
112,260,68189,2,0,P|96:216|100:96,1,160,0|8,0:0|0:0,0:0:0:0:
97,104,68761,1,8,0:0:0:0:
97,104,68876,1,0,0:0:0:0:
160,28,69105,6,0,L|244:28,1,80,2|0,0:0|0:0,0:0:0:0:
336,28,69563,1,8,0:0:0:0:
336,28,69792,1,0,0:0:0:0:
288,112,70021,2,0,P|328:120|456:112,1,160,0|8,0:0|0:0,0:0:0:0:
504,192,70708,1,0,0:0:0:0:
472,356,71166,5,0,0:0:0:0:
440,264,71395,1,8,0:0:0:0:
352,320,71624,2,0,P|308:328|184:316,1,160
124,248,72311,5,8,0:0:0:0:
124,248,72425,1,8,0:0:0:0:
124,248,72540,1,0,0:0:0:0:
188,176,72769,2,0,P|192:136|188:96,1,80,2|8,0:0|0:0,0:0:0:0:
116,32,73227,1,8,0:0:0:0:
24,64,73456,5,0,0:0:0:0:
8,160,73685,2,0,P|52:172|172:168,1,160,4|8,0:0|0:0,0:0:0:0:
244,116,74372,1,0,0:0:0:0:
320,176,74601,2,0,P|400:168|484:176,1,160,0|8,0:0|0:0,0:0:0:0:
450,267,75288,2,0,P|370:275|286:267,1,160
200,236,75975,5,8,0:0:0:0:
112,272,76204,1,0,0:0:0:0:
132,368,76433,1,2,0:0:0:0:
40,336,76662,2,0,L|0:324,2,40,0|0|8,0:0|0:0|0:0,0:0:0:0:
24,208,77120,5,0,0:0:0:0:
72,124,77349,1,0,0:0:0:0:
156,168,77578,2,0,P|204:172|248:168,1,80,0|8,0:0|0:0,0:0:0:0:
328,140,78036,1,0,0:0:0:0:
304,48,78265,1,0,0:0:0:0:
400,68,78494,2,0,P|444:68|488:76,1,80,0|8,0:0|0:0,0:0:0:0:
460,184,78952,5,0,0:0:0:0:
424,273,79181,2,0,L|508:293,2,80,0|8|8,0:0|0:0|0:0,0:0:0:0:
340,320,79868,1,0,0:0:0:0:
260,268,80097,2,0,L|268:224,2,40,2|2|0,0:0|0:0|0:0,0:0:0:0:
212,352,80555,2,0,P|172:360|116:356,1,80,8|0,0:0|0:0,0:0:0:0:
52,308,81013,6,0,P|40:256|48:136,1,160,4|8,0:0|0:0,0:0:0:0:
96,68,81700,1,0,0:0:0:0:
192,56,81929,2,0,P|204:108|196:228,1,160,0|8,0:0|0:0,0:0:0:0:
268,284,82616,2,0,P|316:296|428:292,1,160
488,216,83303,5,8,0:0:0:0:
400,176,83532,1,0,0:0:0:0:
488,216,83761,2,0,L|500:128,1,80,2|0,0:0|0:0,0:0:0:0:
368,24,84219,2,0,L|356:112,1,80,8|0,0:0|0:0,0:0:0:0:
284,164,84677,5,0,0:0:0:0:
284,164,84906,2,0,P|232:172|116:164,1,160,2|0,0:0|0:0,0:0:0:0:
44,108,85593,1,2,0:0:0:0:
4,196,85822,1,0,0:0:0:0:
40,284,86051,1,8,0:0:0:0:
132,264,86280,1,0,0:0:0:0:
180,348,86509,6,0,P|224:356|344:352,1,160,0|8,0:0|0:0,0:0:0:0:
338,352,87082,1,8,0:0:0:0:
338,352,87196,1,0,0:0:0:0:
392,272,87425,2,0,L|364:188,1,80
332,104,87883,1,8,0:0:0:0:
504,20,88341,6,0,P|516:64|508:188,1,160,4|8,0:0|0:0,0:0:0:0:
420,212,89028,2,0,P|408:168|416:44,1,160
328,12,89715,1,8,0:0:0:0:
328,12,90173,6,0,L|164:12,1,160,0|8,0:0|0:0,0:0:0:0:
272,104,90861,2,0,L|108:104,1,160
32,156,91548,1,8,0:0:0:0:
32,156,92006,6,0,P|20:248|32:316,1,160,0|8,0:0|0:0,0:0:0:0:
104,376,92693,1,0,0:0:0:0:
180,316,92922,1,0,0:0:0:0:
256,380,93151,2,0,P|272:344|276:304,1,80,8|8,0:0|0:0,0:0:0:0:
244,212,93609,5,0,0:0:0:0:
320,152,93838,2,0,L|408:160,1,80,8|0,0:0|0:0,0:0:0:0:
476,100,94296,1,8,0:0:0:0:
476,100,94525,1,12,0:0:0:0:
304,16,94983,6,0,P|312:56|312:104,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
196,8,95670,5,4,0:0:0:0:
124,72,95899,1,0,0:0:0:0:
172,156,96128,2,0,P|176:208|172:240,1,80,8|0,0:0|0:0,0:0:0:0:
48,280,96586,2,0,P|36:228|44:116,1,160,0|8,0:0|0:0,0:0:0:0:
42,122,97273,1,0,0:0:0:0:
104,48,97502,6,0,L|192:48,1,80
256,188,97960,2,0,L|168:188,1,80,8|0,0:0|0:0,0:0:0:0:
136,276,98418,1,0,0:0:0:0:
200,348,98647,1,0,0:0:0:0:
200,348,98761,1,0,0:0:0:0:
200,348,98876,1,8,0:0:0:0:
288,312,99105,5,0,0:0:0:0:
392,296,99334,2,0,L|376:376,1,80,2|0,0:0|0:0,0:0:0:0:
488,320,99792,2,0,P|500:264|484:160,1,160,8|2,0:0|0:0,0:0:0:0:
376,172,100479,1,0,0:0:0:0:
348,56,100708,2,0,L|424:88,1,80,8|0,0:0|0:0,0:0:0:0:
260,104,101166,6,0,L|176:104,1,80
128,236,101624,2,0,L|212:236,1,80,8|0,0:0|0:0,0:0:0:0:
284,292,102082,2,0,L|292:336,2,40
360,232,102540,1,8,0:0:0:0:
440,60,102998,5,4,0:0:0:0:
488,144,103227,1,0,0:0:0:0:
384,128,103456,2,0,L|288:128,1,80,8|0,0:0|0:0,0:0:0:0:
220,172,103914,2,0,P|164:180|60:172,1,160,0|8,0:0|0:0,0:0:0:0:
4,96,104601,1,0,0:0:0:0:
92,60,104830,6,0,P|104:112|100:228,1,160,0|8,0:0|0:0,0:0:0:0:
48,300,105517,1,2,0:0:0:0:
48,300,105975,6,0,L|112:356,1,80,0|8,0:0|0:0,0:0:0:0:
200,292,106433,1,0,0:0:0:0:
268,364,106662,2,0,P|316:372|428:364,1,160,0|8,0:0|0:0,0:0:0:0:
492,288,107349,1,0,0:0:0:0:
492,288,107578,2,0,L|460:120,1,160,0|8,0:0|0:0,0:0:0:0:
508,40,108265,1,8,0:0:0:0:
352,8,108494,5,2,0:0:0:0:
332,100,108723,1,8,0:0:0:0:
424,120,108952,1,8,0:0:0:0:
332,100,109181,1,2,0:0:0:0:
144,140,109639,6,0,L|128:232,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
164,44,110326,1,4,0:0:0:0:
72,24,110555,1,0,0:0:0:0:
16,100,110784,2,0,P|12:144|16:188,1,80,8|0,0:0|0:0,0:0:0:0:
76,256,111242,2,0,L|248:256,1,160,0|8,0:0|0:0,0:0:0:0:
424,136,112158,6,0,L|452:56,1,80
336,80,112616,1,8,0:0:0:0:
256,20,112845,1,0,0:0:0:0:
336,80,113074,2,0,L|344:172,1,80,2|0,0:0|0:0,0:0:0:0:
348,196,113418,1,0,0:0:0:0:
352,232,113532,1,8,0:0:0:0:
312,320,113761,5,0,0:0:0:0:
400,360,113990,1,2,0:0:0:0:
440,272,114219,1,0,0:0:0:0:
352,232,114448,2,0,P|304:224|180:236,1,160,8|2,0:0|0:0,0:0:0:0:
140,312,115135,1,0,0:0:0:0:
208,380,115364,1,8,0:0:0:0:
20,268,115822,5,2,0:0:0:0:
52,176,116051,1,0,0:0:0:0:
140,212,116280,2,0,P|156:164|156:132,1,80,8|0,0:0|0:0,0:0:0:0:
108,52,116738,2,0,L|200:52,1,80,2|0,0:0|0:0,0:0:0:0:
224,52,117082,1,0,0:0:0:0:
260,52,117196,1,8,0:0:0:0:
384,200,117654,6,0,P|424:208|464:212,1,80,4|0,0:0|0:0,0:0:0:0:
472,116,118112,2,0,P|432:108|392:104,1,80,8|0,0:0|0:0,0:0:0:0:
304,140,118570,2,0,P|296:188|304:312,1,160,0|8,0:0|0:0,0:0:0:0:
384,352,119257,2,0,L|216:352,1,160,0|2,0:0|0:0,0:0:0:0:
144,300,119944,5,8,0:0:0:0:
64,352,120173,2,0,P|48:308|48:192,1,160
104,120,120861,2,0,L|188:120,1,80,8|0,0:0|0:0,0:0:0:0:
284,72,121319,6,0,P|300:116|300:232,1,160,0|8,0:0|0:0,0:0:0:0:
184,264,122006,2,0,P|168:220|168:104,1,160,0|2,0:0|0:0,0:0:0:0:
216,12,122693,1,8,0:0:0:0:
280,92,122922,2,0,L|444:96,1,160,0|2,0:0|0:0,0:0:0:0:
512,172,123609,1,8,0:0:0:0:
512,172,123838,1,8,0:0:0:0:
436,228,124067,6,0,P|432:272|436:312,2,80,0|0|8,0:0|0:0|0:0,0:0:0:0:
316,276,124754,2,0,P|316:328|308:364,1,80,2|4,0:0|0:0,0:0:0:0:
256,192,125097,12,0,127731,0:0:0:0:
Topic Starter
Sakaue Nachi

Natsu wrote:

Hi

General:

  1. Clean
Lunatic:

  1. 00:15:517 (2,4) - try to avoid overlaps like this one in the whole diff, they doesn't look nice, also them make that your map look unclean <: fixed
  2. 00:17:578 (3) - the rhythm here doesn't follow the music, since the 1/4 constant sound should be mapped like this: changed it in another way
  3. 00:19:639 (3,1) - yup I suggest you to avoid overlaps, that doesn't look on purpose, just for better design fixed
  4. 00:21:929 (6,7) - this 1/4 double doesn't play nicely, mainly cuz it should be a triplet, yup add a circle in 00:22:158 change into a slider
  5. 00:22:387 the rhythm can be better here, since the beat at 00:22:616 should be mapped properly, try this: fixed
  6. 00:24:334 nothing in the music here, yup use a single circle here 00:24:219 -, also should be a triplet in 00:24:448 - following the music properly change to a circle
  7. 00:29:257 (2,3) - same as 00:21:929 -, you should add a circle in 00:29:486 for better emphasize with the music fixed
  8. 00:36:586 (4,5,1) - should be a stream here, the double doesn't fit the music IMO, try this: fixed
  9. 00:39:105 (2,4) - again this overlaps doesn't look nice, try to stack 2 in 4 tail instead? OK,I Changed sv of the slider
  10. 00:49:754 you should add a circle here, since you was mapping every triplet in the song, I don't see a reason to ignore this one no change
  11. 01:00:632 (6) - move this a bit maybe to x: 231 to be symmetrical with the previous 00:59:944 (4) - since I guess that's what you're aiming here
  12. 01:03:380 (2,1) - avoid this kind of overlaps pls <: fixed
  13. 01:22:387 (6,7,1,2,3,4,5,6,7) - pretty nice :3
  14. 01:35:670 the chorus of the song should start with a NC in most of the case, since you need to start it stronger
  15. 01:44:830 (7,1) - avoid the tiny overlap here, move 1 a bit to the left fixed
  16. 01:46:662 missing NC, following your combo pattern ^
  17. 01:48:494 same as above ^
  18. 01:50:326 ^ ^
  19. 01:51:700 remove NC and add NC in 01:52:158-, since the kiai is starting again in 01:52:158 - that's why ^

GL :3
Thank you ~
kamisamaaa
from my queue
[lunatic]
00:15:975 (3,4,5) - 建议吧5换换位置把这三个摆成一个正三角形比较好看 然后00:15:975 (3,5,6) - 一条直线并且等间距 这样看着会比你这样整齐很多
00:17:578 (3) - 这个滑条建议拖到蓝线00:17:922 这里 因为歌曲这里本身就有音 滑条拖到这里然后后面红线起三连也好 小滑条也好都很舒服
00:19:067 这里漏音 很明显的蓝线音
00:19:754 这里也一样漏音
00:20:899 一样。。建议你50%速度好好听听音乐 漏音这么多 这首歌节奏的特点完全体现不出来
00:22:158 这里有鼓点的
00:22:387 (1) - 你仔细听听这个滑条带过去了多少音0.0
01:54:448 (4,7) - 像这两个滑条试试加速? 我觉得你这里滑条速度太慢了 没感觉 高速滑条 然后红线就结束 尾巴静音 做出一种甩出去的感觉会非常合曲的
我知道你跟的是主要那个音 但是这是lunatic难度 是你最高难度 你这么稀疏的节奏基本是hard难度0.0
不过摆放感觉还不错~
顺便CS5不合适 一般用CS5是因为歌曲节奏过密 连打跟多 然后CS4摆不开 所以用CS5才能更好的表现歌曲 但是你这个节奏非常稀疏用CS5反而觉得更加空荡荡了 你可以ctrl+A全选看看 你的吩咐非常松散的 而且版面利用很不好 不适合CS5

hard和normal做的都很不错额 你看看hard的节奏和你的基本没啥区别。。

先说这么多 有啥问题的话可以私信 或者ingame抓我 可以IRC
Topic Starter
Sakaue Nachi

Narcissu wrote:

[lunatic]

00:18:265 (5,2) - 分开看上去会舒服点?懒_(:з」∠)_

00:28:570 (4,1) - 建议用滑条,因为这音是连续的,另外高难度(虽然这不难)的话节奏能连贯就连贯这样玩家可以无脑地点下一个note 这里到下一段我想有个从静到动的感觉,和前面有所区别,没改

00:31:548 (1,4) - unrankable fixed

00:33:380 (1,2,3,4,5,6) - 我建议换成三个滑条,反而后面那个滑条可以换成两个note,其实是参考00:40:708 (1,2,3) - 的,另外这个减速如果是按音调递减的话我不得不说00:41:166 (2) - 的调才是最高的233,另外其实上一次的00:29:715 (1,2,3,4) - 就是参考你的00:37:044 (1,2,3,4) - ,所谓同一只萝莉同一种傲娇就是这样的意思【这啥和啥? 这梗我喜欢啊,没改

00:42:654 (1) - 转盘什么的最讨厌了……呀搭

00:58:112 (4) - prev0.9,next3.2这是相当坑爹的,因为你的1/4普遍是1.4所以很接近误读了,尤其是后面那个还不顺,灰常容易被读成1/1,你一个大触手自己测不了这样的图的你需要找一只萌萌的新人来检查你的图什么地方有不合理的坑爹设置【尾杀万岁 额,弄成合理点了

02:04:067 - 0.5*的变速太激烈了,个人感觉0.75以下都略坑 改成0.65 和0.6 :3

然后说下那些三连,我建议你修一下,可以参考那个hard,你会发现她所有2连clap都是在第二拍,当然其实clap本身不太规范因为一般只有乐音才会在蓝线上下明显的音,额,我挑个地方写两种你参考一下↓↓↓ 我感觉我的三连都是按音乐放得吧,关了音效听下,个人习惯在重音后放三连

x-o-xxo-x-o-xxo-x-o-xxo-xxooxoxo
坑爹一式:

00:45:403 (4) - 移到00:44:944 -

00:46:548 (3) - 移到00:46:777 -

00:48:838 (4) - 移到00:48:609 -

00:50:670 (5) - 移到00:50:441 - 随便00:50:899 - 补一个note,第四节永远是特别的√,另外在01:42:311 - 难得作者不犯懒在第四节用笛子混了段变奏进去为什么不跟呢?

妈呀二号:

00:45:403 (4) - 移到00:45:632 -

00:47:464 - 加个note

00:48:838 (4) - 移到00:49:067 -

00:50:441 - 加个note

额,如果是太鼓模式会更有感觉点,不过真正的太鼓都是坑LOL

额,就写这么多了,KD一人一个不用再给了,good luck
thanks
Topic Starter
Sakaue Nachi
发多了一次
Topic Starter
Sakaue Nachi

kamisamaaa wrote:

from my queue
[lunatic]
00:15:975 (3,4,5) - 建议吧5换换位置把这三个摆成一个正三角形比较好看 然后00:15:975 (3,5,6) - 一条直线并且等间距 这样看着会比你这样整齐很多 换成正方形了
00:17:578 (3) - 这个滑条建议拖到蓝线00:17:922 这里 因为歌曲这里本身就有音 滑条拖到这里然后后面红线起三连也好 小滑条也好都很舒服
00:19:067 这里漏音 很明显的蓝线音 其实开始不想搞这么快节奏,这些就不跟了,跟主旋律
00:19:754 这里也一样漏音 ^
00:20:899 一样。。建议你50%速度好好听听音乐 漏音这么多 这首歌节奏的特点完全体现不出来 ^
00:22:158 这里有鼓点的 circle换成短滑条
00:22:387 (1) - 你仔细听听这个滑条带过去了多少音0.0 换成两个滑条
01:54:448 (4,7) - 像这两个滑条试试加速? 我觉得你这里滑条速度太慢了 没感觉 高速滑条 然后红线就结束 尾巴静音 做出一种甩出去的感觉会非常合曲的 nice
我知道你跟的是主要那个音 但是这是lunatic难度 是你最高难度 你这么稀疏的节奏基本是hard难度0.0 不算稀疏吧,dt挺难的_(:з」∠)_
不过摆放感觉还不错~
顺便CS5不合适 一般用CS5是因为歌曲节奏过密 连打跟多 然后CS4摆不开 所以用CS5才能更好的表现歌曲 但是你这个节奏非常稀疏用CS5反而觉得更加空荡荡了 你可以ctrl+A全选看看 你的吩咐非常松散的 而且版面利用很不好 不适合CS5

hard和normal做的都很不错额 你看看hard的节奏和你的基本没啥区别。。

先说这么多 有啥问题的话可以私信 或者ingame抓我 可以IRC
Thank for mod ~
Sharlo

Neta wrote:

Hi~ from my modding queue

[Shalro's Normal]
  1. 00:24:219 (1) - Delete NC. doesn't need here following your NC fixed
  2. 00:28:341 (1) - ^ same beat with 00:34:753 (3,4,5) - fixed
  3. 00:38:875 (1) - Delete NC same reason with 1st one fixed
  4. 01:23:299 (4) - i think whistle on here doesn't sounds good. just following the music

[Twinkle] wrote:

[Sharlo's Normal]
01:50:326 (1) - 形状也换成像01:52:158 (3) - 一样? 好的
好diff~

Sakaue Nachi wrote:

IRC mod from Mei_coN

[Normal]
00:35 Mei_coN: normal
00:35 Mei_coN: 00:44:372 (1,2,3) - https://osu.ppy.sh/ss/1564011 个人觉得这样好点 低难度我觉得还是跟Vocal吧
00:35 Mei_coN: 00:51:700 (1) - 这里后面也是一样 ^
00:38 Sakaue Nachi: 觉得这两个是不是弄成一样形状好点?00:55:364 (2,4) - 2333这都被你看出来
00:39 Sakaue Nachi: 现在有点偏差。。
00:39 Mei_coN: 那就弄呗,我看上去一样的样子...
00:40 Sakaue Nachi: 。
00:40 Mei_coN: 01:32:006 (1,2,3) - https://osu.ppy.sh/ss/1564023 01:34:525 (4) - 这里音乐的finish音这么响
00:41 Mei_coN: 基本就这些了,我mod很松的....
00:43 Sakaue Nachi: 好。。去留个名吧。。
00:43 Sakaue Nachi: ;w;
00:43 Mei_coN: 恩

妈呀妹控都给你弄过来了

Hollow Wings wrote:

as Meramipop's req

no kd

other diffs

  1. Sharlo's Normal:感觉可以多用点note。。。由于低难度里ds放的很小,一直是slider感觉有点不太好做 0.0 尼玛降星啊来打我

Natsu wrote:

Normal:

  1. 00:15:975 a 1/2 repeat slider will fit better the sweet melody in the music, like you did here 00:20:097 (3) - fixed
  2. 00:23:303 (2) - same as above, try to vary the rhythm a bit, since is a normal diff, mapping all in 1/1 make the diff monotonous IMO, for example I like whe you use rhythms like this 00:25:593 (2,1) - ♥ fixed
  3. 00:28:341 (1) - this NC is not even necessary and is breaking your combo pattern, is better if you remove it, since you don't have one in 00:35:670 (4) - fixed
  4. 00:30:632 (2) - same as 00:15:975 fixed
  5. 00:48:723 (3,4) - stack this properly hue
  6. 01:03:380 (3,4) - try to make a blanket here? for better design fixed
  7. 01:34:983 this part sound a bit empty, I get what are you trying to do here, but I feel mapping that vocals is the better option fixed
  8. 01:49:181 stop the kiai here and start it again in 01:50:326 - or map the gap between 01:49:181 - and 01:50:326 - since that pauses in the middle of kiai are not nice i prefer to map it :D
VERY NICE MOD THANKS!
卧槽差点就长懒看了
我个人觉得CS5没什么问题 不过排版不好这个的确
00:29:715 (1) - 这里开始FLOW有了很明显的改进 后面打着打着又开始屎了
同一种梗反复使用了太多次 比如说藏头note和来回单点 应该学Hard多用一些几何图形来排版
还有就是排版不太简洁 虽然打的时候其实没感觉但是在Edit里看起来较乱 多用一些前5s内使用过的位置
多次强调是因为我觉得这个大概是加分项吧

另外建议Hard减少一些白线上的3连 不管听起来还是打起来都是非常的不舒服 虽然我知道音乐里有 不过还是希望你换一种节奏

唔,就先写这么多了,改完我继续摸,虽然语气比较偏向说教但是不要因为这样就爆我BP啊
Sharlo
妈呀改完mod后破星了简直不让人活(╯‵д′)╯︵┻━┻
不得已又降了1OD窝巢
Normal
osu file format v12

[General]
AudioFilename: 06..mp3
AudioLeadIn: 0
PreviewTime: 94977
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 110300
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 0.8000004

[Metadata]
Title:Kutsu no Ne o, Hibikasete, Sono Te o
TitleUnicode:靴の音を、響かせて、その手を
Artist:Meramipop
ArtistUnicode:めらみぽっぷ
Creator:Sakaue Nachi
Version:Sharlo's Normal
Source:Touhou
Tags:zun rd sounds 明治十七年の上海アリス sharlo hong meirin irodori withered leaf
BeatmapID:389068
BeatmapSetID:141354

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
403,458.015267175573,4,2,1,60,1,0
29715,-100,4,2,1,80,0,0
44372,-100,4,2,1,60,0,0
73685,-100,4,2,1,80,0,0
88341,-100,4,2,1,70,0,0
95670,-100,4,2,1,100,0,1
124067,-100,4,2,1,80,0,1
124983,-100,4,2,1,80,0,0
125097,-100,4,2,1,20,0,0


[Colours]
Combo1 : 202,158,157
Combo2 : 239,94,98
Combo3 : 178,157,222
Combo4 : 56,190,197

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