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Komine Lisa - unity (TV Size)

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Kodora
sjoy

sjoy wrote:

M4M :)
[Kodora's Normal]
00:20:284 add a note ? nope
00:20:695 ^ nope
00:21:106 (1) - add a whis on the head? nope
00:23:571 (3) - ^ nope
00:37:955 (6) - ^ nope
00:49:462 (1) - add a fin nope
00:54:393 (1) - add a whis on the head? here yes
00:56:448 (3) - ^nope
01:01:379 (2) - ^nope
01:02:612 (4) - ^nope
01:03:845 (2) - ^nope
01:09:188 (5) - add a clap?nope
01:12:886 (4) - whistle on the head^nope
01:14:119 (1) - clap on the head?^nope
01:19:873 (4) - end on 01:20:695?^there are actually beat at 01:20:078 - but no cymbal sound at place what you linked
i changed some hitsounds by my own anyway

Sieg

Sieg wrote:

Kodora's Normal:
00:12:475 (3) - задевает хп бар его тут хер подвинешь, да и не критично, там лишь небольшой оверлап
00:58:092 (5) - может разнообразить как-нибудь его? http://puu.sh/6wtnR.jpg можно, да, хорошая идея
круто <3

ProfessionalBox

ProfessionalBox wrote:

Normal:
>00:48:845 This slider should be moved using 1/6 divisor to here 00:48:777 In fact it is just wrong timing at this section.
>01:21:722 This spinner should start at 01:21:516 like in the hard and easy difficulty but i guess it's hard to say which timing is better lol.because timing at this part is too late i can't find correct place for it so i'll leave it as-it for now

kajiyatta

kajiyatta wrote:

[Normal]
Placement
00:12:475(3) Maybe it's fine but move down this slider a bit better since the end of slider placed too upward. it just slighty overlaps HP Bar, it is fine. There are no other place to put it due to distance snap anyway
00:37:133(5,6) You can make a nice blanket here, current looks a bit odd. i like my linear :(
Rhythm
00:37:133 Unnecessary green line Please don't mod this kind of stuff. They don't change anything in gameplay and won't add much to filesize.
00:29:736(5,1) Swap these notes better to follow the vocal properly.At 00:30:558, the vocal is independent so circle is better. i feel mine one correct, your one starts new part of lyrics on slidertail which is not sounds good for me

Hit Sound
00:48:229(1,2) Turn down volume better, I just hear loudly on here. Done

DenoisoGoiso

DenoisoGoiso wrote:

[hai moe kodora]
  1. cs4 what the fuck :o what? see my signature
  2. 00:10:010 (2) - Ewww, fix the stack. Done
    00:14:941 (3) - ctrl+g better imo for me. current one feels better for me
    00:18:743 (1) - this spinner too fast coming. too hard in playing that was so short. 4000 on auto mode with enough low OD, it is fine
    00:25:626 (1) - what NC did here? is the rhythm is changing? at least comboing is always doing in big white tick >w< add NC at big white tick. (i mean 00:24:804 (5) ) comboing follow lyrics
    00:35:900 (3,4) - make a better blanket here. they are not supposed to be blanket
    01:03:023 (1) - try to stack. can't due to spacing. also this stacking won't be visible while playing anyway due to fast enough AR

Sweet Vanilla

Sweet Vanilla wrote:

[Kodora's Normal]
  1. close widescreen support plz Please don't suggest this. Widescreen support always enabled by default and does pretty much nothing without storyboard
  2. 00:23:571 (3) - whistle on its head? agreed
  3. 00:48:229 (1,2) - reduce its volume? it sounds a little big agreed

Thanks for mods.

http://puu.sh/6wMCT.osu
Momochikun
Hello ~ :3


[General]
  1. The BG is 1280 x 720 which differ from the recommended size (1024 x 768 ). How about using this instead ? I've resized it for you.. dunno if it's good enough :P
  2. How about adding silent normal-sliderslide.wav ? the sound on some part of the music was bother me a bit o/

[Hard]
  1. 00:01:380 (2,3) - This part seems too stress and suddenly after the song starts when the vocal actually still calm and smooth. How about change them into a 1/1 slider instead for better follow to the vocal ?
  2. 00:11:345 (1) - It would be alot more interesting if you map this part instead of spinner. I feel that the pole that be used to point this spinner is quite confusing. If it want to follow the vocal, then it should be ended at 00:14:941 - when the high vocal was ends. Just my own opinion though :3
  3. 00:12:886 (1) - How about changing this into a simple 1/1 slider instead that connected with (2) for a smoother play around with the instrument ? It was plays really better like you used at 00:16:174 (1,2,3,4) -
  4. 00:20:284 (3) - Add drum finish to this one, and drum clap to these 00:20:489 (4,5) - for obvious reason. First the drum that played there is different with others that just a simple drum, it has a bit echo sound for them, And it wil emphasize much better to match the drum that played on the BGM imo.
  5. 00:22:955 (5) - I would like to delete this circle to let 00:22:750 (4,6) - following the vocal more precisely.
  6. 00:26:037 (5) - Just my random suggestion, but i feel an perfect U section here will be quite plan compared to circular flow that you used at 00:23:982 (1,2,3) - . How about bend them a bit left to create neater transition ? Like this :
  7. 00:31:585 (4) - Unstack this circle then placed it on the top of (3) instead ? The flow would be more smooth to play imo.
  8. 00:32:202 (6,1) - I would like to see a slider start from (6) to follow the instrument here,, the start of (1) seems really awkward to play because there're no sound that playing there. How about 2 1/2 slider instead so it would follow the vocal at 00:32:612 - more smoothly ? If you did this you can fix your NCs pattern that following the vocal :P
  9. 00:42:065 (5) - I feel that there's should be a finish here at the head due to the slightly cymbal crash on the BGM, if you found that some of them is too loud. Try reducing the volume
  10. 00:46:996 (4,3) - ^
  11. 00:42:886 (1) - ^ on slider end
  12. 00:45:558 - Why not adding circle here to complete the stream pattern ? although the 1/4 drum streams were still continued until 00:45:660 - , i feel that is kinda unnecessary to keep this part unmapped. Although kick from 00:44:941 - to 00:45:660 - would be a better choice. But consider this pls !
  13. 00:56:037 (2,3) - I know that you're trying to follow the vocal on the 1/1 slider.. but skipping drum at 00:56:243 - will break hitsound pattern. How about changing them into 2 1/2 slider instead ? It would match really better with the drum and high beat vocal that emphasized with note here 00:56:859 (4) - imo.
  14. 00:59:736 (1) - Maybe add drum finish here for same reason as 00:20:284 (3) -
  15. 01:05:078 (4) - ^
  16. 01:04:256 (3) - Same as before.. i would like to see 1/2 slider + note here instead for better emphasize with the vocal o/
  17. 01:07:544 (6) - Clap seems don't give enough pressure to the instrument imo. Try replacing the clap on ends with Finish instead ?
  18. 01:11:654 (4) - Same as 00:42:065 (5) -
  19. 01:21:517 (1) - I would like to start this spinner 1/2 later ( 01:21:722 - ) then add note here 01:21:516 - instead to following the piano. That would give much sense and match with 01:19:873 (4) - which following vocal too imo.

[Normal]
  • Baka Kodora :P (I'm already using the updated file ones btw)
  1. Fix artist and title pls wwww
    Too many kiai reset as always ><
  2. 00:33:434 (5,6) - Try removing reverse from (5) then start (6) 1/1 earlier ? Seems pretty weird to play especially at (6)'s head since the instrument were still holding the voice at 00:33:845 - which emphasized with slider's end. This kind of rhytm would be more effective to play because 00:34:256 - would be covered with slider's end imo. Then you can add note at 00:34:667 - to complete the whistle pattern.
  3. 00:35:900 (3,4,5,6) - This pattern needs a bit work aesthetically imo, the flow from (3) and (4) seems weird and the angle of (5) that placed upside even make the transition looks more bad. How about something like this for better flow ?
  4. 00:45:147 - Adding circle here to follow the drums ? this part dun have any 1/1 vocal like 00:49:462 (1,2,3) - So i think you should emphasize the drum for this part =D
  5. 00:59:736 (7,1) - Swap this NC to fix your NC's pattern that following the vocal ? keeping consistency with other seems a better choice imo
  6. 01:09:188 (4,1) - ^ intentional for this one
    Good job :3 as you show me in-game LOL

[Easy]
  1. I think you need to increase either HP / OD by +1 for better spread balance here, the gap Diff setting gap between Normal and Easy is a bit wide imo
  2. 00:10:010 (2,3) - Delete (3) and add reverse on (2) instead ? 1/1 reverse slider would follow the vocal more smoothly especially at 00:10:421 - imo
  3. 00:21:106 (1,2) - Swap this rhytm would be more better to follow the high vocal at 00:21:106 -
  4. 00:33:434 (1,2) - Same as Normal
  5. 00:38:366 (1) - Would emphasize the drum on the BGm better if you replace the Normal sampleset on the end with a soft clap instead o/
  6. 00:46:174 (2) - Remove whistle from ends.. it feels too odd with 1/1 whistle rhytm
  7. 00:47:818 (4) - The linear flow here seems really weird to play and rather broke the transition from 3. I'd prefer place this on a curved area of (3) so it would make better transition. Like this for example :
  8. 00:55:215 (3,1) - A little bit nazi.. but i really think you can make them blanket better for smoother playability >< This one was look so bad imo
  9. 01:20:695 - Maybe silent the slider's end like other diffs ? It will fit much better considering that there're no music and vocal played at that time. The sound of it will practically disturb players.
  10. 01:21:516 (1) - Same as Hard but without note XD (just move this 1/2 later )

Good Luck ! ;)
alacat
mods reply

sjoy wrote:

[alacat's Easy]
00:11:243 (1) - add a fin? it is too loud and also does not fit with this kind of sound.
00:18:640 (1) - try this http://puu.sh/6wt4M.jpg no change.
00:30:969 (1) - the same as 00:18:640 (1) ? ^
00:47:818 (4) - remove fin add whis ? followed background music here.
00:56:448 (2) - adjust the pattern and stack with 00:54:804 (2) - ? for what ?
01:02:201 (3) - add whis ? Same as above.

Sieg wrote:

alacat's Easy : 00:46:996 (3) - maybe try something http://puu.sh/6wtBw.jpg not fit to me.

kajiyatta wrote:

[Easy]
Placement
00:05:900(1,3) 見栄えの問題ですが、ここはスタックさせてみては?十分な間隔が開いているので、初心者でもこの重なりは十分見えると思います。 (1)の位置まで上に移動させたくないのでこのままで。
00:30:147(3) 終点を少し下側に曲げてやると次のnoteへの流れが良くなると思います。 ok !!!
00:38:982(2) ここも、同じような提案です。ここは音に合わせてるのでこのままで。
00:47:818(4) 252:236あたりに置いてやると、(3)からの流れがスムーズで今よりもより打ちやすいと思います。☆の形を維持したいのでこのままで。

DenoisoGoiso wrote:

[hai alacat]
  1. 00:01:380 (2) - maybe curve it all like this : i prefer my slider
    00:07:544 (3) - this object bit look bad if this object is touched (1). move it to some place. no problem for playing.
    00:09:599 (1,2,3) - this is really bad imo at playing. try symmetricaly this. like this: no change.
    00:23:571 (1,2) - (1) new combo rhythm is not changing. but (2) is changing. also delete (1) and add (2). broken my pattern.
    00:46:996 (3) - move it to 376,108 or not. no change.
    00:51:927 (2) - try blanket? it seems bad.

Sweet Vanilla wrote:

[alacat's Easy]
  1. close widescreen support plz ok
  2. 00:51:927 (2,1) - blanket here,it will be looked better. Same.
  3. 01:19:873 (5) - suggest use 5% volume on its tail,it sounds a little noisy This sudden silenced slider tail confuses players and your suggestion is unrankable imo.

Momochikun wrote:

[Easy]
  1. I think you need to increase either HP / OD by +1 for better spread balance here, the gap Diff setting gap between Normal and Easy is a bit wide imo it's enough for easy diff.
  2. 00:10:010 (2,3) - Delete (3) and add reverse on (2) instead ? 1/1 reverse slider would follow the vocal more smoothly especially at 00:10:421 - imo my pattern is better to follow the vocal.
  3. 00:21:106 (1,2) - Swap this rhytm would be more better to follow the high vocal at 00:21:106 - i don't think so.
  4. 00:33:434 (1,2) - Same as Normal no change.
  5. 00:38:366 (1) - Would emphasize the drum on the BGm better if you replace the Normal sampleset on the end with a soft clap instead o/ mmm...
  6. 00:46:174 (2) - Remove whistle from ends.. it feels too odd with 1/1 whistle rhytm followed the vocal here.
  7. 00:47:818 (4) - The linear flow here seems really weird to play and rather broke the transition from 3. I'd prefer place this on a curved area of (3) so it would make better transition. Like this for example : no change.
  8. 00:55:215 (3,1) - A little bit nazi.. but i really think you can make them blanket better for smoother playability >< This one was look so bad imo what? it's enough.
  9. 01:20:695 - Maybe silent the slider's end like other diffs ? It will fit much better considering that there're no music and vocal played at that time. The sound of it will practically disturb players. Same as above.
  10. 01:21:516 (1) - Same as Hard but without note XD (just move this 1/2 later ) If Rika change it i'll do this.

Thank you for modding

http://puu.sh/6xAhw.zip
Kodora
silent slidertails are not unrankable, who started this?.. no comment

Momochikun wrote:

Hello ~ :3
[Normal]
  • Baka Kodora :P (I'm already using the updated file ones btw) glad to know
  1. Fix artist and title pls wwww i guess it's already fine? lol
    Too many kiai reset as always >< i love kiai ;w;
  2. 00:33:434 (5,6) - Try removing reverse from (5) then start (6) 1/1 earlier ? Seems pretty weird to play especially at (6)'s head since the instrument were still holding the voice at 00:33:845 - which emphasized with slider's end. This kind of rhytm would be more effective to play because 00:34:256 - would be covered with slider's end imo. Then you can add note at 00:34:667 - to complete the whistle pattern.
    i prefer follows lyrics here. well, might change later if someone else will mentiore that
  3. 00:35:900 (3,4,5,6) - This pattern needs a bit work aesthetically imo, the flow from (3) and (4) seems weird and the angle of (5) that placed upside even make the transition looks more bad. How about something like this for better flow ? well, since it got mentiored again, fixed
  4. 00:45:147 - Adding circle here to follow the drums ? this part dun have any 1/1 vocal like 00:49:462 (1,2,3) - So i think you should emphasize the drum for this part =D this part directly follows vocals here, single note follow drums will broke choosen rhythm
  5. 00:59:736 (7,1) - Swap this NC to fix your NC's pattern that following the vocal ? keeping consistency with other seems a better choice imo yes i forgot lol
  6. 01:09:188 (4,1) - ^ intentional for this one ya
    Good job :3 as you show me in-game LOL thank you!
Thanks for mod

http://puu.sh/6xHiZ.osu
Topic Starter
Kawayi Rika
sjoy

sjoy wrote:

[Hard]
00:02:818 (5) - nazi move to 244,278 :arrow: ?
00:05:489 (5) - 491,276
00:12:886 (1) - whis on 00:13:297?
00:14:941 (5) - NC?
00:32:407 (1) - change this http://puu.sh/6wu0u.jpg? :arrow: no,i followed melody to here.
00:42:065 (5) - add a whistle? :arrow: i don't wanna add whistle in kiai part.
00:51:928 (3) - ^
00:55:626 (1) - add a fin? :arrow: no need to here.
01:01:791 (5) - add a whistle?
01:05:078 (4) - ^
01:05:489 (1) - add a fin?
01:07:544 (6) - whistle on the head?
01:10:010 (1,2) - I prefer this http://puu.sh/6wulr.png :arrow: what?
01:15:352 (1,2) - the same as 01:10:010 (1,2)
01:16:585 (3) - whistle on the head
hope it can help you :)

Sieg

Sieg wrote:

Hello

General:
clear

Hard:
od+1 6 seems really low for hardest diff in mapset :arrow: 6 is enough for relax song,that's why i use AR8 :P
00:18:640 (1) - maybe curve this a bit http://puu.sh/6wsZX.jpg :arrow: i think enough for now.
00:24:393 (2,3) - and blanket here http://puu.sh/6wt2l.jpg :arrow: looks ugly for mow sorry ;w;
00:26:037 (5) - inversing this will improve flow http://puu.sh/6wt4s.jpg :arrow: The current is better for me.
01:15:969 (2) - and maybe blanket here? http://puu.sh/6wtao.jpg :arrow: fixed to this http://puu.sh/6xQx3.jpg :P

Good Luck!

ProfessionalBox

ProfessionalBox wrote:

Hard:
> 00:45:455 and 0:45:558 The stream should continue with these 2 notes :arrow: i just shortend 2 notes.
> 00:48:736 This slider should be moved using 1/6 divisor to here 00:48:777 :arrow: ? The current on 00:48:777.
> 01:13:708 Maybe add a note here? :arrow: no.

I hope this helped, ciao!

kajiyatta

kajiyatta wrote:

M4M
[General]
Uncheck "Widescreen Support" on Easy and Normal since there is no SB. :arrow: ok.
[Hard]
Placement
00:14:325(3,4) I just suppose this liner placement looks a bit odd, so to make a natural flow to next note, it would be more better. :arrow: i don't think so.
00:21:516(2) The spacing looks a bit large and suddunly changed, so you can change this spacing smaller better. :arrow: ^
00:24:804(3) Bent this slider, and the pflow (2) to (3) looks nice. :arrow: i just wanna keep this slider,no blankent to here.
00:39:599(4,5,6,7,8) This stream looks a bit odd since the movement of playnig looks forced, so here is a code. feel free to use it. :arrow: thanks,but i think it's fine.
SPOILER
304,124,39599,1,0,0:0:0:0:
288,156,39702,1,0,0:0:0:0:
284,192,39804,1,0,0:0:0:0:
300,224,39907,1,0,0:0:0:0:
324,252,40010,2,0,L|352:288,3,45
00:56:859(4) Nazi, move this note at 76:156, and the line from (3) to (5) looks consistence. :arrow: ok,fixed.
Rhythm
00:40:421(1) I highly suggest that the end of slider is at 00:40:626 better. 00:40:832 is beginning of KIAI TIME, so I suppose you can put notes on here. Also put NC at the beginning of KIAI. e.g.) :arrow: sound werid for me sorry.
00:45:455 Why did you stop to put notes? The music has lasted so add notes here to make stream better. :arrow: this is break jump :P

Good Luck.

DenoisoGoiso

DenoisoGoiso wrote:

Trying to m4m, just ignore me if my mod is not helpful.

[General]
  1. delete "loli" "moe" to tags add "Light Novel" to tags. :arrow: no need.
  2. BG dimensions is just unrankable. :arrow: no,pls check Ranking Criteria first.
[Hard]
  1. 00:04:667 (3) - Cursor movement always poor at this. consider add distance snap on this make better way cursor to move.
    00:18:640 (1) - Move it to 236,224 for better distance way to before note.
    00:34:667 (5,6) - this patterns always bad because (5). try to not curve (5). like :
Goodluck moe rika! :arrow: no fixed, but thanks.

Sweet Vanilla

Sweet Vanilla wrote:

[Hard]
  1. 00:05:900 (1) - spacing different here move to (312,224)? blanket with 00:05:078 (4) - :arrow: no need.
  2. 00:32:202 (6) - suggest delete whistle here,I find it a little inappropriate when playing :arrow: you can hear a piano to here.
  3. 00:43:503 (2,3) - more better blanket? :arrow: ?
very nice map,I'm not a quick modder :( sorry

Momochikun

Momochikun wrote:

Hello ~ :3


[General]
  1. The BG is 1280 x 720 which differ from the recommended size (1024 x 768 ). How about using this instead ? I've resized it for you.. dunno if it's good enough :P :arrow: no,it's ok.
  2. How about adding silent normal-sliderslide.wav ? the sound on some part of the music was bother me a bit o/ :arrow: normal sliderslide sound not bad for me.

[Hard]
  1. 00:01:380 (2,3) - This part seems too stress and suddenly after the song starts when the vocal actually still calm and smooth. How about change them into a 1/1 slider instead for better follow to the vocal ? :arrow: i don't wanna spam 1/1 always.
  2. 00:11:345 (1) - It would be alot more interesting if you map this part instead of spinner. I feel that the pole that be used to point this spinner is quite confusing. If it want to follow the vocal, then it should be ended at 00:14:941 - when the high vocal was ends. Just my own opinion though :3 :arrow: i don't think so.
  3. 00:12:886 (1) - How about changing this into a simple 1/1 slider instead that connected with (2) for a smoother play around with the instrument ? It was plays really better like you used at 00:16:174 (1,2,3,4) - :arrow: same.
  4. 00:20:284 (3) - Add drum finish to this one, and drum clap to these 00:20:489 (4,5) - for obvious reason. First the drum that played there is different with others that just a simple drum, it has a bit echo sound for them, And it wil emphasize much better to match the drum that played on the BGM imo. :arrow: normal clap is enough.
  5. 00:22:955 (5) - I would like to delete this circle to let 00:22:750 (4,6) - following the vocal more precisely. :arrow: no,don't think so simple orz.
  6. 00:26:037 (5) - Just my random suggestion, but i feel an perfect U section here will be quite plan compared to circular flow that you used at 00:23:982 (1,2,3) - . How about bend them a bit left to create neater transition ? Like this : :arrow: no D: sorry.
  7. 00:31:585 (4) - Unstack this circle then placed it on the top of (3) instead ? The flow would be more smooth to play imo. :arrow: hides note is more fun :P
  8. 00:32:202 (6,1) - I would like to see a slider start from (6) to follow the instrument here,, the start of (1) seems really awkward to play because there're no sound that playing there. How about 2 1/2 slider instead so it would follow the vocal at 00:32:612 - more smoothly ? If you did this you can fix your NCs pattern that following the vocal :P :arrow: i just followed melody to here.
  9. 00:42:065 (5) - I feel that there's should be a finish here at the head due to the slightly cymbal crash on the BGM, if you found that some of them is too loud. Try reducing the volume :arrow: no finish to here.
  10. 00:46:996 (4,3) - ^
  11. 00:42:886 (1) - ^ on slider end
  12. 00:45:558 - Why not adding circle here to complete the stream pattern ? although the 1/4 drum streams were still continued until 00:45:660 - , i feel that is kinda unnecessary to keep this part unmapped. Although kick from 00:44:941 - to 00:45:660 - would be a better choice. But consider this pls !
  13. 00:56:037 (2,3) - I know that you're trying to follow the vocal on the 1/1 slider.. but skipping drum at 00:56:243 - will break hitsound pattern. How about changing them into 2 1/2 slider instead ? It would match really better with the drum and high beat vocal that emphasized with note here 00:56:859 (4) - imo.
  14. 00:59:736 (1) - Maybe add drum finish here for same reason as 00:20:284 (3) -
  15. 01:05:078 (4) - ^
  16. 01:04:256 (3) - Same as before.. i would like to see 1/2 slider + note here instead for better emphasize with the vocal o/
  17. 01:07:544 (6) - Clap seems don't give enough pressure to the instrument imo. Try replacing the clap on ends with Finish instead ?
  18. 01:11:654 (4) - Same as 00:42:065 (5) - :arrow: same
  19. 01:21:517 (1) - I would like to start this spinner 1/2 later ( 01:21:722 - ) then add note here 01:21:516 - instead to following the piano. That would give much sense and match with 01:19:873 (4) - which following vocal too imo. :arrow: spinner on piano is enough,that's why i don't start on vocal.

Good Luck ! ;)

Thanks for mod guys ~ Updated ~
Sonnyc
플레이해보고 하나 걸린게 00:21:517 (2) - 차분한 음악에 비교해서 점프가 너무너무 무리한 느낌이었습니다. ctrl+G 하셔도 흐름 무너뜨리지 않는 좋은 패턴이 나올거라고 봐요. (것보다 1ms 언스냅이네요 ㅋㅋ) 앞서 기각하신 이력이 보이긴 하지만, 그래도 수정하는게 더 자연스러울 거 같다고 생각합니다.
00:02:202 (4) 도 급 점프이긴 하지만, 위의 것 만큼 심각하다고 생각되진 않네요.

나머지는 깔끔했던거 같습니다 ㅋ
Low
[General]
-add "original soundtrack second season" to tags, says that in mp3 data
-source should be "GOSICK -ゴシック-", check the japanese wikipedia.. also look at these - 1 2 3

[alacat's Easy]
01:06:722 (3) - move this slider down and to the right a little like this, i think it would look better
01:19:873 (5) - make the end of this slider 5% volume, it sounds weird to have 35% since there's no sound in the music

[Kodora's Normal]
00:37:133 (5) - this red node slider feels random and out of place, curve it or make it linear
01:09:188 (1,2,3,4) - weird pattern. make a trapezoid shape like this
01:14:119 (1) - there should be a clap at the start of this slider
01:18:640 (1,2,3,4) - another odd pattern, just make a simple diamond shape

[Hard]
00:04:667 (3,4) - this is really weird and doesn't flow well. stack (4) under (3), that's better to play
00:27:681 (2) - reverse this to make a jump. would flow well and be fun
00:52:339 (4) - same as above, reversing this would flow better
01:02:202 (6,7) - i think it's weird to have a note right after a short slider right here. delete the note after the slider and extend the slider by 1/4 or just make this a stream using all circles

gl ^^
Kodora

jacob wrote:

[General]

[Kodora's Normal]
00:37:133 (5) - this red node slider feels random and out of place, curve it or make it linear don't see anything weird about it it actually have no red node lol
01:09:188 (1,2,3,4) - weird pattern. make a trapezoid shape like this Changed this, but imo there is nothing weird here - this trapezoid won't be visible while playing anyway
01:14:119 (1) - there should be a clap at the start of this slider Fixed
01:18:640 (1,2,3,4) - another odd pattern, just make a simple diamond shape it not supposed to be like that orz
Thanks for mod.

http://puu.sh/6AOVR.osu
Andrea
Apply the last mod please so I can mod this :3
Sonnyc
귀차니즘 lol
Topic Starter
Kawayi Rika
jacob

jacob wrote:

[General]
-add "original soundtrack second season" to tags, says that in mp3 data :arrow: ok,added
-source should be "GOSICK -ゴシック-", check the japanese wikipedia.. also look at these - 1 2 3 :arrow: :shock: ok,i see fixed xDl
[Hard]
00:04:667 (3,4) - this is really weird and doesn't flow well. stack (4) under (3), that's better to play :arrow: i test play and flow is ok for me.
00:27:681 (2) - reverse this to make a jump. would flow well and be fun :arrow: ok,fixed.
00:52:339 (4) - same as above, reversing this would flow better :arrow: ^
01:02:202 (6,7) - i think it's weird to have a note right after a short slider right here. delete the note after the slider and extend the slider by 1/4 or just make this a stream using all circles :arrow: i used this so many time ><

gl ^^

Thanks for your useful mod :p
alacat
@jacob

All fixed ! Thank you for nice modding :3

http://puu.sh/6DLl4.zip
Andrea
~General~
  1. It would be nice if you can use the same Kiai Time on Kodora's difficulty as well.
  2. Remove the black color from the colors and change it with something else, it's annoying to see if you disable the background.
~Kodora's Normal~
  1. 00:18:743 (1) - This spinner seems too short for a Normal, try to extend it more or just remove it and do something else here.
  2. 01:21:722 (1) - I would start this spinner at 01:21:516 and end it at 01:26:037, follows with the music much better.
~Hard~
  1. 00:39:907 (7,8) - Spacing is inconsistent here, make sure to fix it properly with distance snap enabled.
Good map, will try to see if I can find a better timing, though.
Kodora
@Andrea: fixed all except kiai - i want to keep it as it now. Thanks for mod!

http://puu.sh/6GMys.osu
Topic Starter
Kawayi Rika
Andrea

Andrea wrote:

~General~
  1. It would be nice if you can use the same Kiai Time on Kodora's difficulty as well.
  2. Remove the black color from the colors and change it with something else, it's annoying to see if you disable the background. :arrow: changed color.
~Hard~
  1. 00:39:907 (7,8) - Spacing is inconsistent here, make sure to fix it properly with distance snap enabled. :arrow: it's fun point, no probleam :P
Good map, will try to see if I can find a better timing, though.

And after tested offset is ok,because this song vocal is off already.
Andrea
Just a small thing before I can bubble this.

~Kodora's Normal~
  1. 00:19:873 - Kiai Time should end here.
Let me know when you're done!
Irreversible
ops I forgot about it o.o Call me for rank instead XD
Kodora
@Rika fix kiai for me please OAO
Topic Starter
Kawayi Rika
ok,updated ~ :)
Andrea
Everything seems good to me now :3

Bubbled~
Scorpiour
Ranked~~!!
Suimya
Gratz Rika owo/
HeatKai
tbh the bg doesn't really fits with the song xD the song is more about serious thing and the bg is cute pic of victorique =w=
but whatever, congrats rika! :]
Kodora
good job Rika-nyan >w</
DenoisoGoiso
well, speedrank /no

gratz rika~
-Neipezi
헉..리카님이 고식을...
LQA20Ans
랭크 축하드려요. :)

키리토님은 이제 1쿨 오프닝좀
Lach
Why is "loli" and "moe" in the tags?
meiikyuu
ome xD
No_Gu
/w\ congrats!
Dark Fang
와 고식이다 고식
alacat
congrats Rika chan :D
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