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EBTC - Feng Huo Lang Yan

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Topic Starter
Akabato

Mao wrote:

M4M Request :D hi~

General
  1. Disable widescreen support on all diffs since you haven't got a story board ok, fixed

Easy

  • 00:22:091 (5) - Avoid letting the slider end on the big white tick. The big white tick here should be more emphasized imo
    ok, fixed

    There are some more, otherwise the diff seems fine to me. Try to avoid some small DS variation though. i'll pay attention to such issues, thx

Normal
  1. 00:26:310 (7,1) - Fix Blanket ok, fixed
  2. 00:30:295 (1) - A curved one would fit the music better imo keep the current one
  3. 00:45:295 (6) - NC ok, added
  4. 00:58:185 (7,1) - Blanket ok, fixed

    I have one problem with this normal. You have no consistens DS. Try to avoid using 1,00 for 1/1 notes since it's harder to read for beginners. may consider about that

Hard
  1. 00:04:630 (2,3) - On all the other doubles you used DS 0,10. Consider using it here too. ok, fixed
  2. 00:04:982 (4) - How about stacking with the end of 00:04:045 (1) - . Or at least using DS 0,10 as a distance between the head of 00:04:982 (4) - and the tail of 00:04:045 (1) - you're right, made them stack
  3. 00:07:795 (1) - Curved upwards would be better imo seems fine, fixed
  4. 00:15:295 (1) - Remove repeat and place a circle at 00:17:638 for better emphasize, since slider tail isn't good for emphasizing stuff. :c considered about such issues, and i fixed some of them, nice opinion
  5. 00:17:170 (1) - ^
  6. 00:19:045 (1) - ^ Not going to list all of these though. Would be better imo but you don't have to fix since it would be lot of work I guess. Just wanted to point out.
  7. 00:32:638 (2) - CTRL + G here prefer the original one
  8. 00:33:576 (4) - Stack better ok, fixed
  9. 00:52:326 (4) - ^ fixed
  10. 00:54:435 (4,1) - Fix blanket ok, fixed
  11. 00:59:357 (3) - Stack with 00:57:482 (4) - oops, i missed such issue, really thx, fixed
  12. 01:08:966 (3) - CTRL+H version of this on the same persion would be better imo :c keep the current one
  13. 01:27:951 (4) - CTRL + G keep the current one
  14. 01:26:076 (4) - Stack better. (Going to stop listing them since I don't know if you want them like this :c) ok, fixed. actually when i fix such stack issues every time, they appears automatically next time, don't know why……orz

I hop this helps! Good luck :3
thx for your mod!~ :)
10crystalmask01
Hey 8-) Random mod here, because your music is awesome!

[Hard]
00:16:584 - Consider adding a note here. Since this is the highest difficulty in this map set, triplets can make this diff look more challenging and fun!
00:18:459 - ^
00:20:334 - ^
00:22:209 - ^
00:45:295 (1) - Consider removing.
01:21:623 (4,5) - Swap their positions, to form a triangular flow. it looks better then the current forward-back flow since it looks sort of confusing to read.

[Normal]
*Be sure to fix the DS, that should be your top priority for this diff! (I think your current one is at 1.2?)
00:45:295 (1) - Add whistle?
01:02:170 - Consider adding a note here with NC and a finish. It creates a more completed feel for this playtime, before the break.

[Easy]
00:00:295 (1) - This spinner is really too short. New players won't be able to complete this slider in time. Spinners in an Easy diff is best to be at least 3-4 beats long, not 2.
Another option is to transform this spinner into a slider instead. But, that would need a lot of re-arranging for your objects, so it's up to you.
Remove 00:02:170 (1) - , and extend 00:00:295 (1) - to 00:02:170.
Or turn this spinner into a slider.
00:03:810 (1) - Same suggestion as above. Remove 00:05:920 (1) - , and extend the spinner to 00:05:920 Or replace spinner with a slider.
00:07:795 (1) - Remove 00:09:670 (1) - and extend spinner's tail to here. Or replace spinner with a slider.
00:11:310 (1) - Remove 00:13:420 (1) - and extend spinner's tail to here. Or replace spinner with a slider.
01:02:170 - Consider adding a note here with NC and a finish. It creates a more completed feel for this playtime, before the break.
01:17:170 (5) - turn into a curved slider like this for better flow:

02:07:795 (2) - Consider turning this into a hit circle, then moving 02:08:263 (1) - back so it starts at 02:08:263 instead (but keeping it's tail at 02:09:670). Spinner should be long enough now, for new players to complete it effectively.
02:10:138 (1) - Remove note.

Good luck!
Topic Starter
Akabato

10crystalmask01 wrote:

Hey 8-) Random mod here, because your music is awesome! hi, crystal~ :3

[Hard]
00:16:584 - Consider adding a note here. Since this is the highest difficulty in this map set, triplets can make this diff look more challenging and fun! umm……i may consider about that, since in the forepart of this diff i don't want to make the rhythm too dense, as you see, triplets mostly appear in the climax part of this song
00:18:459 - ^
00:20:334 - ^
00:22:209 - ^
00:45:295 (1) - Consider removing. no :o
01:21:623 (4,5) - Swap their positions, to form a triangular flow. it looks better then the current forward-back flow since it looks sort of confusing to read. prefer to keep the current one

[Normal]
*Be sure to fix the DS, that should be your top priority for this diff! (I think your current one is at 1.2?) actually DS in this diff is: 1 beat apart 1.0 and 1/2 beat apart 1.2, i'm not sure it's a must-fix problem or not, i may ask more people about this
00:45:295 (1) - Add whistle? no, seems no necessary to add whistle here
01:02:170 - Consider adding a note here with NC and a finish. It creates a more completed feel for this playtime, before the break. since this break time is shorter than usual, don't want to add note here

[Easy]
00:00:295 (1) - This spinner is really too short. New players won't be able to complete this slider in time. Spinners in an Easy diff is best to be at least 3-4 beats long, not 2. ok……i extended these spinners 1 beat longer
Another option is to transform this spinner into a slider instead. But, that would need a lot of re-arranging for your objects, so it's up to you.
Remove 00:02:170 (1) - , and extend 00:00:295 (1) - to 00:02:170. as above, just extended spinner 1 beat longer
Or turn this spinner into a slider.
00:03:810 (1) - Same suggestion as above. Remove 00:05:920 (1) - , and extend the spinner to 00:05:920 Or replace spinner with a slider.
00:07:795 (1) - Remove 00:09:670 (1) - and extend spinner's tail to here. Or replace spinner with a slider.
00:11:310 (1) - Remove 00:13:420 (1) - and extend spinner's tail to here. Or replace spinner with a slider.
01:02:170 - Consider adding a note here with NC and a finish. It creates a more completed feel for this playtime, before the break. seems fine, added
01:17:170 (5) - turn into a curved slider like this for better flow: ok, fixed

02:07:795 (2) - Consider turning this into a hit circle, then moving 02:08:263 (1) - back so it starts at 02:08:263 instead (but keeping it's tail at 02:09:670). Spinner should be long enough now, for new players to complete it effectively. ok, but make the spinner begin at 02:08:029
02:10:138 (1) - Remove note. umm……prefer to keep it

Good luck!
thx a lot for your mod!~ :)
Vita-VVA
[Tips]
mod with light blue just is a suggestion or silly mod which made me uncomfortable personally
mod with purple is what I strongly suggest to do
mod with red is advise that I think should be changed
meanwhile, I was not a pro modder, so all of above is basing my individual opinion :) Ignore them if you think they are helpless :)

[Important]
中国风的曲子重复的部分是很多的……做出有新意不重复的梗是非常重要的一件事情……
edit的时候没感觉,但是play的时候感觉太过于横平竖直,这一点请务必注意

[Hard]
00:55:607 (2) - 可以考虑采用(任何一处这样的地方都可以修改,避免太死板,而且可以略微提升难度,这个hard略简单)
00:57:482 (4) - 比如这个位置,可以和之前我建议的1/4折返对换,或者把1/4放到第三个小节,就有了难度和节奏感
01:25:607 (3,4) - 这一种连接方式和01:25:607 (3,4,3,4) - 这一种方式,两者最好成对出现,一个部分全是第一种一个部分全是第二种为好,否则会给人不协调感,严重的……如果不明白我在说什么可以PM我
01:50:451 (6) - 可以换个音效,还有01:54:201 (6) -
02:01:232 (3) - 和前边同样的部分换个顺序01:57:716 (3) -
02:20:920 (1,2) - 合成一个slider
可以使用一些同心圆梗,例如 (个人偏好,从头到尾一个都没见到有点难过……

[Normal]
可以把开头这一部分和hard换一下,hard的降低难度放到normal,normal排列改成跳放到hard,效果应该会不错
01:02:170 - break略短
别的没有什么令人难过的……总觉得normal难度略大,可以是normal+

[Hitsound]
推荐http://osu.ppy.sh/b/107085这首歌的音效,类似的配合你的歌应该效果拔群
[url]搞个皮肤来也不错……[/url]

That's all! Good luck and remember to make reply to me :)
Topic Starter
Akabato

Vita-VVA wrote:

[Tips]
mod with light blue just is a suggestion or silly mod which made me uncomfortable personally
mod with purple is what I strongly suggest to do
mod with red is advise that I think should be changed
meanwhile, I was not a pro modder, so all of above is basing my individual opinion :) Ignore them if you think they are helpless :)

[Important]
中国风的曲子重复的部分是很多的……做出有新意不重复的梗是非常重要的一件事情……
edit的时候没感觉,但是play的时候感觉太过于横平竖直,这一点请务必注意 其实这图风格就是这样,因为考虑到本身这曲子风格就比较凌厉,中国风的感觉并不浓厚,相反由于是反派角色的武戏曲更有肃杀之意,因此做图时有意模仿一些俄式map的风格,多用近似直滑条的微弧滑条,排列上以平行垂直和叠notes较多,以及一些跳,而尽量少用会平添圆滑流畅之感的blanket。而曲子前段由于节奏尚且平和,因此滑条也都确实很平直,在进入较高潮的段落之后(00:47:170 (1) 起),则排列都偏斜,这都是有意为之的。大概是这样

[Hard]
00:55:607 (2) - 可以考虑采用(任何一处这样的地方都可以修改,避免太死板,而且可以略微提升难度,这个hard略简单) 这里暂时保留,本来就没想跟那条音轨。简单的话,毕竟这是hard不是insane嘛~ ;)
00:57:482 (4) - 比如这个位置,可以和之前我建议的1/4折返对换,或者把1/4放到第三个小节,就有了难度和节奏感 唔,这里可以考虑一下……
01:25:607 (3,4) - 这一种连接方式和01:25:607 (3,4,3,4) - 这一种方式,两者最好成对出现,一个部分全是第一种一个部分全是第二种为好,否则会给人不协调感,严重的……如果不明白我在说什么可以PM我 没觉得,3/4接1/2滑条stack或是overlap首先于读图上并无影响,其次这两种摆法在此图中并不是突兀少量出现,应不致有违和感。你可以多看看诸如La Cataline,Natteke,tieff,IceBeam,Reiji-RJ等人的图 战斗种族刷屏
01:50:451 (6) - 可以换个音效,还有01:54:201 (6) - 换成什么呢?你不具体说我怎知你是什么意思惹? :? 这里滑条尾加finish是根据旋律来的,与前方的whistle高低对比以增加打击感
02:01:232 (3) - 和前边同样的部分换个顺序01:57:716 (3) - 那样这块pattern就完全不一样了……先保留吧
02:20:920 (1,2) - 合成一个slider 先保留……orz
可以使用一些同心圆梗,例如 (个人偏好,从头到尾一个都没见到有点难过…… 嗯,blanket,就像我一开始说的那样,这图包多了就变味了。喜欢包的话,如不嫌弃可以随意看看我其他图,没少blanket

[Normal]
可以把开头这一部分和hard换一下,hard的降低难度放到normal,normal排列改成跳放到hard,效果应该会不错
01:02:170 - break略短 好,再三纠结是填满还是删之后终于删了一部分,谢建议【我是懒人
别的没有什么令人难过的……总觉得normal难度略大,可以是normal+ 不少modder很不喜欢带加号的难度,还是算了

[Hitsound]
推荐http://osu.ppy.sh/b/107085这首歌的音效,类似的配合你的歌应该效果拔群 这里是铁斧流音效,要改就麻烦惹。而且这曲子本身中国风就很淡,古风音效不太合适……
[url]搞个皮肤来也不错……[/url] 嗯,会考虑

That's all! Good luck and remember to make reply to me :)
谢谢mod!~ :)
mintong89
Hey

[General]
中国风的话soft-hitfinish不适合, 这个是电子kick音. 我觉得太鼓的鼓声会比较适合
其实我觉得这曲子可以填个Insane...

[Hard]
看了上面的解释, 虽然是这样, 但是也要弄得让人感觉舒服些啊, 你用重复的梗甚至是 00:07:795 (1,2,1,2) - 重复的排版玩起来会很闷的...

00:00:880 (2,4) - 对于这种风格, 你可以试试CTRL+G这个然后把(3)放远点. 虽然看起来很僵硬, 但是把节奏排排下玩起来还是好玩的. 然后flow也会好些.00:04:630 (2,3) - 怎么叠那么挤, 拉远点也比较好玩些.;
00:04:630 (2,3) - ^ 然后还有类似的
00:07:795 (1,2) - 这个的话我建议弄个"八"形还比现在的美
00:16:349 - 这声音是1/4的, 我觉得你放note会比较好.
00:18:107 - ^还有类似的
00:18:341 (4) - 这个我不建议和(5)叠, 看起来真的好僵硬...试试放在(5)slider的尾端 (靠近, 不要叠)
00:45:295 (1) - 好空虚, +finish吧
00:51:857 (3) - 依照刚刚的风格这个是不是会太curve了
01:27:951 (4) - 我觉得CTRL+G还比较有flow
01:51:857 (3,4,5) - 这个真心怪, 人的感觉不是"正方形"的, 我觉得弯会比较适合

[Normal]
AR+1 太慢了
这normal真心不错, 还自带音效. 很好啊

Easy也没什么
以上都是个人感觉, 不喜可无视. 加油
-Teina-
IRCMOD
21:29 tellertheworld: 早晨~
21:29 Akabato: 啊,你好~ XD
21:29 Akabato: 有点小意外
21:29 tellertheworld: 嗯?
21:30 Akabato: 是有什麼事情嗎? :3
21:31 tellertheworld: 關係我的MODDING queues
21:31 tellertheworld: 有時間可以用個IRCMOD?
21:31 *tellertheworld is listening to [http://osu.ppy.sh/b/364876 EBTC - Beacon and Balefire]
21:31 tellertheworld: 這是你的?
21:32 Akabato: 嗯,對
21:32 Akabato: 是要irc mod?
21:32 tellertheworld: 我請求ircmod
21:32 tellertheworld: 是這
21:32 tellertheworld: 樣吧
21:33 Akabato: 嗯,可以的~
21:33 tellertheworld: 先等等 我玩一次
21:33 Akabato: 好
21:38 tellertheworld: 可以了
21:38 Akabato: 好的~我也準備好了
21:39 tellertheworld: 00:16:349 -
21:39 tellertheworld: 可以做個4連打
21:39 tellertheworld: 現在有點難跟 突然慢了點
21:39 Akabato: 嗯,這個藍線起感覺不是特別好打,我再想想吧……
21:40 tellertheworld: 那00:18:224 - 相同情況
21:40 Akabato: 啊?這個可以簡單理解為空拍,雖然確實音在藍線起,但藍線下note並不好打,試過……
21:41 tellertheworld: 我做的圖也有這個情況
21:42 Akabato: 嗯。然後呢? @ @
21:42 tellertheworld: http://puu.sh/7EZqY.jpg
21:42 tellertheworld: 我的話可能會這樣做
21:42 tellertheworld: 00:17:170 (1,2,3) -
21:43 Akabato: 哦,前面有slider銜接自然是不一樣
21:43 tellertheworld: gtrl+g 試試 聽起上來好似比較好
21:43 Akabato: 意思是把兩個circle換到前面?
21:44 tellertheworld: 對
21:44 Akabato: 嗯,試了試好像是不錯
21:44 tellertheworld: 00:19:045 (1,2,3) -
21:44 tellertheworld: 相同
21:44 tellertheworld: 00:20:920 (1,2,3,4) - 一樣
21:44 tellertheworld: 當然 相同得太多好似令圖變得悶
21:45 tellertheworld: 注意喔
21:45 Akabato: 嗯,好的,我會酌情改掉
21:45 tellertheworld: 後面開始進入節奏
21:45 tellertheworld: 我可能會變成
21:45 tellertheworld: http://puu.sh/7EZAp.jpg
21:46 tellertheworld: 亂堆的 參考一下好了00:21:740 - (橙4字的位置)
21:47 Akabato: 嗯,靠前的部分還是希望節奏疏一些
21:47 Akabato: 好,我會看看
21:47 tellertheworld: 00:30:295 - 這裡是第2部份 對?
21:47 Akabato: 嗯,對
21:48 tellertheworld: 但我有種感覺 到了第2部份 變化好似不足夠
21:48 tellertheworld: 都要 圈和slider 重疊
21:48 tellertheworld: 2/4拍
21:49 tellertheworld: 00:30:295 (1,2) -
21:49 tellertheworld: 00:37:091 (3,4) -
21:49 Akabato: 因為第二部分其實也屬前奏……所以節奏安排上還是克制了,我會考慮加密一些
21:49 tellertheworld: 建議就加一點note
21:49 Akabato: 嗯,好的
21:49 tellertheworld: 當然 需要配合之後部份也是重要的
21:50 Akabato: 嗯嗯,很對
21:50 tellertheworld: 00:42:482 (4) - 突然長了
21:50 tellertheworld: 有點特別過頭了
21:51 tellertheworld: 而且後面是圈 難以察覺
21:51 Akabato: 好吧,那也改成1/2好了
21:51 tellertheworld: 慢住>_<
21:52 tellertheworld: 這樣1/2 好似會變成整部份都是1/2
21:52 Akabato: 額
21:52 Akabato: 既然3/4在這裡突然顯得長了的話……或者底下的circle不要疊?
21:53 tellertheworld: http://puu.sh/7EZZ9.jpg
21:54 tellertheworld: 每個人看法不同吧
21:54 tellertheworld: http://puu.sh/7F01q.jpg
21:54 tellertheworld: 都要參考用的 (亂堆的說)
21:55 Akabato: 四連會很難,還是算了 >.< 這圖就是要讓人fc的說
21:56 tellertheworld: 我也有這種感覺..
21:57 tellertheworld: http://puu.sh/7F08s.jpg
21:57 Akabato: 送分圖 :3
21:57 tellertheworld: 但好像有點密..
21:57 Akabato: 哇,這下子更密了……
21:57 tellertheworld: 作為前奏不太好呢..
21:57 tellertheworld: 無視嗎~
21:57 tellertheworld: 吧
21:57 Akabato: 嗯,後面高潮段落可以適當密起來
21:58 tellertheworld: 那下一個地方
21:58 tellertheworld: 00:45:295 (1) -
21:58 tellertheworld: 這裡是完音的地方
21:58 tellertheworld: 不適合用圈..
21:58 Akabato: 這裡有個音的……
21:58 tellertheworld: 建議用slider的尾
21:58 tellertheworld: 小>_<
21:59 Akabato: 比較輕的類似clap的聲音……不太想改呢 orz
21:59 tellertheworld: 我說說我的看法吧
22:00 tellertheworld: 可以將00:44:826 (5) - 反彈多一次
22:00 Akabato: 嗯……還是不想改 sorry ,這裡還是想保留小跳的感覺的 >.<
22:00 tellertheworld: 00:47:170 -
22:01 tellertheworld: 也可以的 沒問題的說
22:01 tellertheworld: 00:47:170 - 進入第3部份
22:01 tellertheworld: 還是太多1/2的拍子
22:01 Akabato: 我給這note加個音效好了……
22:01 Akabato: 嗯
22:02 Akabato: 其實從這起我並沒有明顯地跟音軌……算是依靠音效來做半自創的節奏。學的tieff
22:02 tellertheworld: tieff?
22:03 Akabato: 俄羅斯老牌mapper,現在已經退隱啦 >.<
22:03 tellertheworld: @@ 我很小留意mapper
22:04 Akabato: 沒關係,注意圖本身也可以理解~
22:04 tellertheworld: 這部份多了連打 有 '霹' '拍' 的重音
22:05 tellertheworld: (cantonese 和 chinese 不同 不知道會不會有分別 在音上面
22:06 Akabato: 嗯,我明白你意思
22:06 tellertheworld: 01:01:232 - 突然空了 有點奇怪
22:07 tellertheworld: 你在這裡(01:02:170 (1) - )用了4/4的slier 前面用2/4的 一樣可以突出01:02:170 (1) - 喔
22:07 Akabato: 故意空拍
22:07 tellertheworld: http://puu.sh/7F0DQ.jpg
22:08 tellertheworld: http://puu.sh/7F0FK.jpg
22:08 tellertheworld: 個人看法 其實問題不大
22:08 Akabato: 嗯,我再看看吧
22:09 tellertheworld: 01:15:763 (2,3) - 這兩個好似有點不能...
22:09 tellertheworld: 不太配合
22:09 tellertheworld: 是這樣的感覺
22:10 Akabato: 嗯……是說排列上嗎?
22:10 tellertheworld: 應該這樣說
22:11 tellertheworld: 現在01:15:763 (2,3) - 都是2/4的slier 對嗎?
22:11 tellertheworld: 但2個音調都是不同的
22:11 tellertheworld: 會感覺很奇怪
22:12 Akabato: 是說音效嗎……想做出高低有致的感覺 @ @
22:12 tellertheworld: http://puu.sh/7F0TH.jpg
22:12 Akabato: 我看看怎麼改……
22:13 tellertheworld: 我想是這樣或者其他方法
22:14 Akabato: 這樣……跟音樂不合了啊……那兩個滑條所在背景是明顯有音的
22:15 tellertheworld: 知道
22:15 tellertheworld: 但是音調不同 應該用不同的方式表達
22:15 tellertheworld: 這是我的看法
22:16 Akabato: 好吧……我會考慮的
22:16 tellertheworld: 嗯
22:16 tellertheworld: 01:47:638 -
22:16 tellertheworld: 第4部份呢
22:16 tellertheworld: 這部份比較慢一點
22:16 tellertheworld: 可以將物件與物件之間的距離拉近一點
22:17 Akabato: 嗯……那樣排列恐怕就要大改了 ;w;
22:17 tellertheworld: 不是改很多
22:17 tellertheworld: 小部份改起上來太很
22:18 Akabato: 我可以嘗試讓它跳的少一點……
22:18 Akabato: 畢竟排列是牽一發而動全身的事orz
22:18 tellertheworld: 嗯~ 這樣我幫不了你喔
22:19 Akabato: 是的,所以不改 【。
22:19 tellertheworld: @@
22:19 Akabato: XD
22:19 tellertheworld: 102:09:670 -
22:19 tellertheworld: 02:09:670 - 第5部份
22:19 Akabato: 嗯
22:20 tellertheworld: 節奏有加了在1/4 但好像不足夠
22:20 tellertheworld: 02:13:772 (2,3) -
22:20 Akabato: 這裡,啊哈
22:20 Akabato: 有人說很坑……
22:21 tellertheworld: 我覺得這樣不錯...
22:21 tellertheworld: 但只有一處..
22:21 Akabato: 額
22:21 Akabato: 果然你在節奏上有獨到見解
22:21 tellertheworld: 如果堆大點這類在第5部份 會很好的說
22:21 Akabato: 嗯,會考慮的~
22:21 tellertheworld: 最近才開始研究節奏
22:22 tellertheworld: 還新手的說
22:22 tellertheworld: 有個都算大的問題
22:22 tellertheworld: kiai time 好似不見了
22:22 Akabato: 嗯,過於這個
22:23 Akabato: 如果要設kiai的話,hard的kiai就會跟前兩個難度不同
22:23 Akabato: 這是我做圖時的疏忽
22:23 Akabato: 所以乾脆就不設kiai了
22:23 tellertheworld: kiai不同好似是允許的..
22:24 Akabato: 不不不,aibat都會把這個問題挑出來……是unrank的
22:24 tellertheworld: easy難度做的kiai噴泉住住是不同..
22:25 tellertheworld: http://puu.sh/7F1tm.jpg
22:25 tellertheworld: 不是嗯...
22:25 tellertheworld: 這是我的圖 朋友的easy gd
22:25 tellertheworld: 只有KIAI相差短過15秒
22:26 Akabato: 額,是說加噴泉?這個倒可以考慮一下……
22:26 tellertheworld: 實際也不清楚 你要問問bat或做圖專業人士
22:27 Akabato: 嗯,好的
22:28 tellertheworld: 那到normal了
22:29 Akabato: @ @ 我還以為你只mod最高難度……
22:29 tellertheworld: 改了喔~ 現在什麼都mod
22:29 tellertheworld: standard
22:29 Akabato: 嗯,好
22:30 tellertheworld: 感覺在00:11:545 -
22:30 tellertheworld: 之後 有空的地方間中填補一下比較好
22:31 Akabato: 那樣節奏會不會更密了……星數壓不住了哇 ;w;
22:31 tellertheworld: normal只需要在2/4 和 4/4 上排列就可以了
22:32 Akabato: 其實就是壓白線空紅線……
22:32 tellertheworld: 對
22:33 tellertheworld: 適當的漏空也是重要
22:33 Akabato: 嗯嗯,對的
22:33 tellertheworld: 00:16:466 (3) -
22:34 tellertheworld: 這個可以提早1/4開始 結束維持現在的就可以
22:35 tellertheworld: 反正normal是看圈跟聽聲
22:35 Akabato: 嗯……可能排列會難搞一點,不過還可以
22:35 tellertheworld: 我就覺得準一點好
22:36 tellertheworld: 00:18:341 (5) - 這些都可以做一做
22:36 tellertheworld: http://puu.sh/7F24t.jpg
22:36 tellertheworld: 不想的話 可以這樣
22:36 tellertheworld: 00:19:982 - (2字) 加個圈
22:37 tellertheworld: 也可以達到差不多的效果
22:38 Akabato: 這裡可能會有些odd……我再看看
22:38 tellertheworld: odd是?
22:38 Akabato: 就是感覺節奏不合 @ @ 外文mod裡常出現……
22:39 tellertheworld: 那就看你什麼看法了~
22:40 tellertheworld: mapper做的圖 會影響player
22:40 Akabato: 嗯,我會酌情考慮
22:40 tellertheworld: 不同的mapper做的圖 就是因為不同的風格 才有趣
22:40 tellertheworld: 00:47:170 -
22:41 Akabato: 對
22:41 tellertheworld: 到了kiai time? 應該放密一點
22:41 Akabato: 這是normal啊……這個normal已經算偏難的惹
22:42 tellertheworld: 這圈大一點 (笑
22:43 Akabato: 哈?
22:43 tellertheworld: ar再低一點 就可以扮normal
22:43 Akabato: orz
22:44 tellertheworld: 不錯的計劃吧
22:44 Akabato: 認真的?ar-1?@ @
22:45 tellertheworld: 嗯
22:45 tellertheworld: 我找找看
22:45 Akabato: 我看看我easy是ar幾的先……
22:46 tellertheworld: http://osu.ppy.sh/wiki/Normal
22:46 tellertheworld: http://osu.ppy.sh/wiki/Easy
22:46 tellertheworld: normal最高是5
22:47 Akabato: 這麼說5也是可以的嘛~ XD
22:48 tellertheworld: 但現在的排版 個人覺得ar3 就差不多了
22:48 Akabato: 是呢,先這樣,之後modder如果吐槽得多我再改~ 【抽飛
22:48 tellertheworld: 也可以
22:48 Akabato: 額
22:48 tellertheworld: 這sv有點高
22:50 tellertheworld: A Distance Spacing of x1.0 is commonly used because it gives the spacing a speed that's equal to the sliders.
22:50 Akabato: 我看要求是1.0~1.6,1.3的話,適中……?
22:51 tellertheworld: 也沒太大問題
22:51 Akabato: 這個這個,間距問題在貼吧問過了,應該是沒問題 >.<
22:51 tellertheworld: 嗯~ 也可以喔
22:51 tellertheworld: 01:37:795 (5) -
22:51 tellertheworld: normal好似不能做jump吧...
22:52 tellertheworld: 我是聽人說的
22:52 Akabato: 啊?這裡沒有跳啊……
22:52 Akabato: 我再仔細看看……暈
22:52 tellertheworld: next 1.21x
22:53 tellertheworld: 基本先開著DS做圖
22:53 tellertheworld: 在低點 用0.7~0.8x 來做圖
22:53 Akabato: 哦哦,這個就是我上面說的,這個難度間距是變化的,1 beat隔的是1.0間距,1/2beat隔用的是1.2間距
22:54 Akabato: 在貼吧專門問過了,只要不影響讀圖就無問題
22:54 tellertheworld: 了解~
22:54 tellertheworld: 01:54:670 - 這部份比kiai更密..
22:55 tellertheworld: 我錯覺?
22:56 Akabato: 嗯……這麼一說好像是有點 @ @
22:57 tellertheworld: 這2個難度 排版都沒什麼問題
22:57 Akabato: 但同時這段音樂又比較明晰……要想不漏音可能不易
22:57 tellertheworld: 那就要下一省努力
22:57 Akabato: 啊啊是嗎,其實還是有提升空間的
22:57 tellertheworld: modder的神奇之處
22:58 tellertheworld: mapper才對
22:58 Akabato: 嗯
22:58 tellertheworld: 那easy了
22:58 Akabato: 好的
22:59 tellertheworld: 這easy有點誇張...
22:59 tellertheworld: 難度
22:59 tellertheworld: (利申 我沒做過wasy
22:59 tellertheworld: easy
22:59 Akabato: 哈?是說偏難了嗎……確實 ;w;
23:00 tellertheworld: 我聽說我的圖的easy好評很多
23:00 tellertheworld: 要看看嗎?
23:00 Akabato: 因為節奏的關係可能壓星會很難……都是長滑條星數會很容易降下去,但節奏就悲劇了
23:00 tellertheworld: gd來的
23:00 Akabato: 額…… 好啊
23:00 *tellertheworld is listening to [http://osu.ppy.sh/b/372713 fripSide - fortuna on the Sixteenth night]
23:00 tellertheworld: 我都覺得很高深
23:01 tellertheworld: 02:20:920 (1) -
23:02 tellertheworld: 有點未對好..
23:02 tellertheworld: 和02:21:388 (2) -
23:02 tellertheworld: X+1
23:02 Akabato: 嗯,確實沒包好
23:03 tellertheworld: 02:22:795 (3) - Y-2
23:03 tellertheworld: 不過沒什麼好MOD.. easy難度..
23:04 tellertheworld: 應該是不知道從那裡入手
23:04 tellertheworld: normal和easy都要加kiai time
23:05 Akabato: 大概因為你比較擅長做insane難度的緣故吧 XD
23:05 tellertheworld: 那我的mod就到這裡吧
Topic Starter
Akabato

Mintong wrote:

Hey hi~

[General]
中国风的话soft-hitfinish不适合, 这个是电子kick音. 我觉得太鼓的鼓声会比较适合 關於這個問題,這首曲子聽原曲的話會發現它的古風其實是很淡的,恰恰是電子味比較濃,所以刻意地選擇這個finish音,並通過音效半自創節奏
其实我觉得这曲子可以填个Insane... 你萌都這麼說……冷門向我要送分口牙

[Hard]
看了上面的解释, 虽然是这样, 但是也要弄得让人感觉舒服些啊, 你用重复的梗甚至是 00:07:795 (1,2,1,2) - 重复的排版玩起来会很闷的... 嗯……較平和的前奏段落想讓節奏疏一點排版平一點,那我改一些好了

00:00:880 (2,4) - 对于这种风格, 你可以试试CTRL+G这个然后把(3)放远点. 虽然看起来很僵硬, 但是把节奏排排下玩起来还是好玩的. 然后flow也会好些. 這裡暫時保留orz 2ctrl+g的話個人感覺與音高不相和
00:04:630 (2,3) - 怎么叠那么挤, 拉远点也比较好玩些.; 這個……我不知你是說他倆跟別的notes太擠還是他倆本身擠啊,這是故意微錯開的說
00:04:630 (2,3) - ^ 然后还有类似的 話說這畢竟是hard難度……如果擺得再開放一點可能就偏insane了>.< 這圖裡通過ctrl+g等方式體現的跳應是不少了……
00:07:795 (1,2) - 这个的话我建议弄个"八"形还比现在的美 ok, fixed
00:16:349 - 这声音是1/4的, 我觉得你放note会比较好. 藍線起會比較不好打……試過
00:18:107 - ^还有类似的
00:18:341 (4) - 这个我不建议和(5)叠, 看起来真的好僵硬...试试放在(5)slider的尾端 (靠近, 不要叠) 因為通過後面的mod改了別處的滑條是這種樣式的,所以這裡保留……要不然都成同類梗了惹
00:45:295 (1) - 好空虚, +finish吧 嗯……加了降音量的whistle,謝建議
00:51:857 (3) - 依照刚刚的风格这个是不是会太curve了 果然blanket在這圖裡顯得突兀嗎……我想想怎麼改……
01:27:951 (4) - 我觉得CTRL+G还比较有flow 這裡先保留……就是想做成一種“往左上角使勁飛”的感覺……@ @【什麼形容
01:51:857 (3,4,5) - 这个真心怪, 人的感觉不是"正方形"的, 我觉得弯会比较适合 這一段都是橫平豎直這裡彎會不會很突兀……改了一下間距以呼應周圍的同類梗

[Normal]
AR+1 太慢了 ar5還慢嗎……;w; 剛被人教育了normal合適ar最高就是5,這曲子bpm不高啊……
这normal真心不错, 还自带音效. 很好啊 謝謝 >.<

Easy也没什么
以上都是个人感觉, 不喜可无视. 加油
多謝mod!~ :)
Topic Starter
Akabato
@tellertheworld
thx for your mod and star!~ :)
[Hijiri Byakuren]
啊啊啊啊啊啊啊啊啊啊啊啊
没什么问题啊
祝RANK。。。
Topic Starter
Akabato

[Hijiri Byakuren] wrote:

啊啊啊啊啊啊啊啊啊啊啊啊
没什么问题啊
祝RANK。。。
哇,真的来mod了,虽然mod美丽…… 你水上几句我送kd攒个星也行啊
不过还是谢谢啦~ :D
rEdo
From my queue.
[Easy]
00:00:295 (1) - Spinners like 2/1 are way too short to be in an Easy. Consider either making them longer or replacing them with long sliders. Obviously applies to 00:03:810 (1)­ and the other two spinners.
00:45:295 - Insert Break Time.
02:08:029 (1) - This one's quite short, too. Increase its length to the huge white tick, and delete (1) after it.

[Normal]
00:45:295 - Insert Break Time.
01:02:170 - Add an extra note here?
02:08:732 (1) - You really should avoid using 2/1 spinners in difficulties that are below Hard. Convert that into a slider.

[Hard]
Looks nice and smooth.
­
00:45:295 - Insert Break Time.
02:24:435 (6) - Increase the distance snap between (5) and (6), so the jump to (1) isn't as sudden as it is now. Try something like this.


I liked everything here, except for the ninja spinners. After fixing these, I'd say this map should be ready for a BAT to take a look at it. Good luck!
Topic Starter
Akabato

rEdo wrote:

From my queue. hi~
[Easy]
00:00:295 (1) - Spinners like 2/1 are way too short to be in an Easy. Consider either making them longer or replacing them with long sliders. Obviously applies to 00:03:810 (1)­ and the other two spinners. ok, fixed
00:45:295 - Insert Break Time. umm……will consider that
02:08:029 (1) - This one's quite short, too. Increase its length to the huge white tick, and delete (1) after it. ok, fixed

[Normal]
00:45:295 - Insert Break Time.
01:02:170 - Add an extra note here? seems fine, added
02:08:732 (1) - You really should avoid using 2/1 spinners in difficulties that are below Hard. Convert that into a slider. yes, you're right, deleted the spinner and added notes instead

[Hard]
Looks nice and smooth.
­
00:45:295 - Insert Break Time.
02:24:435 (6) - Increase the distance snap between (5) and (6), so the jump to (1) isn't as sudden as it is now. Try something like this. ok, fixed


I liked everything here, except for the ninja spinners. After fixing these, I'd say this map should be ready for a BAT to take a look at it. Good luck! oh, glad you said that, but i still prefer to find more mods to improve this map
thx a lot for your mod!~ :) i'll pay attention to spinner issue from now on
yurunneram
I REFUSE TO MOD IN COMIC SANS ÒAÓ

GENERAL

Missing Kiai. Unrankable

EASY

nothin

NORMAL

Suggestion: All the way from 00:00:295 - 00:14:826 I think it's better to follow the sticks (or whatever it is) in the background rather than just randomly making a rhythm.

Also, I find inconsistencies in the DS. Some are 1.00x and some are 1.20x I think it should be standardised for a normal diff but it's quite unnoticeable though. Whatever ya want

AGGGHHH EVEN THE EDIT SCREEN IS IN COMIC SANS ÒAÓ

HARD

01:20:920 (1,2,3,4,5,6) - I'd call this unreadable but since this is ur hard diff it's not that bad (still, unreadable because of 6)

01:27:951 (4) - Ctrl+G? Better flow I'd say

Not bad. I'd give a star if not for the starting of Normal. If you change it tel me and I'll come back to star

You have been modded out by Yurun Ceroia Neram~
Topic Starter
Akabato

yurunneram wrote:

I REFUSE TO MOD IN COMIC SANS ÒAÓ haha, the day passed :3

GENERAL

Missing Kiai. Unrankable actually i'm not sure if missing kiai is unrankable or not, i may ask someone to confirm this

EASY

nothin

NORMAL

Suggestion: All the way from 00:00:295 - 00:14:826 I think it's better to follow the sticks (or whatever it is) in the background rather than just randomly making a rhythm. i think the rhythm here is understandable, no change, sorry

Also, I find inconsistencies in the DS. Some are 1.00x and some are 1.20x I think it should be standardised for a normal diff but it's quite unnoticeable though. Whatever ya want yeah, 1/1 beat 1.00x and 1/2 beat 1.20x, i asked a BAT and he said it's acceptable if it's totally clear to read

AGGGHHH EVEN THE EDIT SCREEN IS IN COMIC SANS ÒAÓ

HARD

01:20:920 (1,2,3,4,5,6) - I'd call this unreadable but since this is ur hard diff it's not that bad (still, unreadable because of 6) umm……will consider that

01:27:951 (4) - Ctrl+G? Better flow I'd say well, fixed

Not bad. I'd give a star if not for the starting of Normal. If you change it tel me and I'll come back to star sorry for that but i prefer to keep the current pattern in Normal :?

You have been modded out by Yurun Ceroia Neram~
thx for your mod!~ :)
OblivioN
觉得已经改的很不错了,shoot star~(='w<=)~☆
Topic Starter
Akabato

OblivioN wrote:

觉得已经改的很不错了,shoot star~(='w<=)~☆
thx for your star!~ :3
Alarido

Free Mod from The Coffee Party Free Mods

(See the requesting post)



[Hard]
00:33:107 (3,4) - Try stacking better the (3)'s tail with the (4)'s head. It can be easily made by moving the 00:33:107 (3)'s tail node a bit to right (x:256). And then move 00:33:576 (4) - into x:256 y:312.
01:10:607 (5) - Snap it on the grid (x:268 y:208), so it will stack perfectly with 01:11:545 (1)'s head.

[Normal]
♥ No complaints here. Feels good (:

[Easy]
♥ I liked the initial spinners ^^

01:19:982 (5) - This blanket can be improved in this mode → move the slider to x:16 y:160 (this step will improve flow too), then move the 2nd node to x:60 y:136 and, finally, move the last node (tail) to x:128 y:140. Tip: the Approach Circle also can help you on making perfect blankets (:

02:00:295 (4) - Well, you just need three anchors (: but simply removing 1 node will not help, because slider got 'contamined' with a kinda flexibility that becomes our work more hard. It's easier delete it and make a new slider with same length (on timeline) but with just three nodes, and then adjust it to x:48 y:156, set the 2nd node to x:104 y:108 and the 3rd node to x:180 y:112. Image: → http://puu.sh/858yb.jpg ← as seen here, Approach Circle of the prior note (or another one) can help you on making blankets.

02:24:670 (1) - Move it 1 grid down and then move the last node (tail) by 1 grid up, so the blanket will get improved.

Well, that's it. Not much to point out, the mapping style fits well to the song theme, and hitsounding is amazing too (:

Att.
Topic Starter
Akabato

Alarido wrote:

[Hard]
00:33:107 (3,4) - Try stacking better the (3)'s tail with the (4)'s head. It can be easily made by moving the 00:33:107 (3)'s tail node a bit to right (x:256). And then move 00:33:576 (4) - into x:256 y:312.
01:10:607 (5) - Snap it on the grid (x:268 y:208), so it will stack perfectly with 01:11:545 (1)'s head.

[Normal]
♥ No complaints here. Feels good (:

[Easy]
♥ I liked the initial spinners ^^

01:19:982 (5) - This blanket can be improved in this mode → move the slider to x:16 y:160 (this step will improve flow too), then move the 2nd node to x:60 y:136 and, finally, move the last node (tail) to x:128 y:140. Tip: the Approach Circle also can help you on making perfect blankets (:

02:00:295 (4) - Well, you just need three anchors (: but simply removing 1 node will not help, because slider got 'contamined' with a kinda flexibility that becomes our work more hard. It's easier delete it and make a new slider with same length (on timeline) but with just three nodes, and then adjust it to x:48 y:156, set the 2nd node to x:104 y:108 and the 3rd node to x:180 y:112. Image: → http://puu.sh/858yb.jpg ← as seen here, Approach Circle of the prior note (or another one) can help you on making blankets.

02:24:670 (1) - Move it 1 grid down and then move the last node (tail) by 1 grid up, so the blanket will get improved.

Well, that's it. Not much to point out, the mapping style fits well to the song theme, and hitsounding is amazing too (:

Att.
all fixed!~ thx for your mod and star!~ :)
Narcissu
m4m:@#¥%……&*(

查不出东西啊啊啊……在好友来摸图前先弄点纰漏不是常识来的嘛【喂!

[hard]

00:52:560 - 考虑到附近的音效……大概是clap?

01:31:701 (6,7,8) - 短滑跳是很简单的,我建议你分开不要有遮挡,不会难的

02:13:420 (1,2) - 间隔不是1/2的note我建议分开,因为玩家一般都是当1/2打的

然后有个建议……叠滑条尾的那些note,你既有1/4的也有1/2的,我觉得这样很烧ACC,可以考虑所有1/2都叠尾,1/4全带都有偏移比如00:42:482 (4,5,6) - ,这样玩家能更容易看出规律【目押党√

[easy]

00:03:810 - 00:11:310 - 连续转盘开头挺无聊的……这两个地方可以考虑加note,转盘白线起

请允许我做一个“水”的表情233
Topic Starter
Akabato

Narcissu wrote:

m4m:@#¥%……&*(

查不出东西啊啊啊……在好友来摸图前先弄点纰漏不是常识来的嘛【喂! 赫赫,這回我知道了

[hard]

00:52:560 - 考虑到附近的音效……大概是clap? 其實是想多點變化,那改掉好了

01:31:701 (6,7,8) - 短滑跳是很简单的,我建议你分开不要有遮挡,不会难的 分開不好看啊……我再想想吧 【霧

02:13:420 (1,2) - 间隔不是1/2的note我建议分开,因为玩家一般都是当1/2打的 這塊我覺得挺好認得啊……那我加個note湊三連?

然后有个建议……叠滑条尾的那些note,你既有1/4的也有1/2的,我觉得这样很烧ACC,可以考虑所有1/2都叠尾,1/4全带都有偏移比如00:42:482 (4,5,6) - ,这样玩家能更容易看出规律【目押党√ 你揍似目押派的表率……

[easy]

00:03:810 - 00:11:310 - 连续转盘开头挺无聊的……这两个地方可以考虑加note,转盘白线起 我也覺得…… ok, added,希望到時候不被吐槽……

请允许我做一个“水”的表情233
thx for your mod!~
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