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Cres - End Time

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Ami
fixed all.
Topic Starter
Kyshiro

Asphyxia wrote:

General thoughts
  1. It'd be cool if you could add a preview point to your Superior difficulty Done
  2. Unrankable diff names, pls change fuck you i told you not to point them out hue. fixed
  3. Probably not necessary, but if you want, you could add some audio lead in (like ~600) to make it around 2000. unnecessary, osu adds 2000ms by itself
  4. Disable widescreen support done except for the hard

Superior
  1. 01:11:675 (6) - Not a fan of this placement here, I mean I'd like it more if you would make a downcurve instead. Would feel much better (atleast for me) when playing it, example: would ruin the flow :c
  2. 01:17:341 (4) - Since the chorus starts here, I'd think a NC would be a pretty good idea. Fixed
  3. 01:45:341 (2) - Might be just my personal opinion here, but if you'd give it a bit of more curve? Would look better to me: i like it more how it is :c
  4. Perfect

Collab Exsdedsffhmlfhmklf
  1. I'd give it a +1 HP would ruin the spread, the insane has hp6
  2. Fku too perfect

Insane
  1. 00:12:008 (1) - This should start earlier, here to be exact 00:11:841 - (for the consistency and that, you know) fixed
  2. 00:53:341 (5) - I think you forgot to silence the end of this slider, because it sounds horribru now =( fixed hue
  3. Hi I'm perfect

Yeeee, nice mapset! Best of luck for ranking guys! 8-)
thanks :3
Charles445
Why is technobreak in the tags if this isn't technobreak ver?
Topic Starter
Kyshiro

Charles445 wrote:

Why is technobreak in the tags if this isn't technobreak ver?
No idea, copied tags from the other beatmaps from this song, thought it might be related or something, guess I'll delete it
- Melody
♥ ~ Random Mod ~ ♥


: Must fix
: Suggestion


General ;

I would add this to your song file : http://puu.sh/6EICX.wav ~ Because the sound of the Sliderbody on the calming parts sounds ugly..


Ami's Easy ;

00:37:008 (3,1) - I would not overlay here, make it like this : 00:44:008 (4) - Move this to : x0 y200
00:45:341 (1) - Rotate this by +26° & place it to : x336 y200
00:54:675 (2) - x380 y184 , it flows better imo
00:55:341 (3) - If you removed (2) , remove (3) to : x292 y40 for a triangle & fix the DS if you do this
01:24:008 (2,1) - I don't know if that's okay in an Easy Difficulty, but i would fix that. Maybe it'll be confusing for newbies
01:28:008 (1,2) - ^^
01:38:675 (1,2) - ^^
01:37:675 (2) - x320 y188 , for a better flow
01:46:675 (1,2) - I would make it like this, for a better flow : 01:49:008 (3,1,2) - If you did the suggestion from above, make it like this : 01:50:508 (2,1,2) - I wouldn't let a Slider start at a red tick and let it end on a white tick & it sounds not good imo
01:55:841 (2) - ^
01:55:841 (2,3) - This breaks the flow
02:01:341 (2,3,1) - Flow : 02:04:001 (3,4) - This would be hard to read for newbies



Normal ;

00:01:342 (1,2) - I think this blanket can be improved more : 00:42:008 - Add Whistle
00:56:008 (1) - x280 y84 , easier for newbies to play & flows a little bit better imo
00:57:341 (2,3,4,5) - Make these like this : {Makes more flow between (2) and (3)}

01:01:341 (1,2) - I don't like this blanket. Move (2) to : x328 y240
01:01:341 (1) & 01:04:008 (3) - Blanket : 01:05:008 (4) - x233 y208 , because it should be on the same place as 01:01:341 (1)
01:05:341 (5,6) - This looks better imo : 01:21:341 (4,5) - I think they are not similar to each other? They should be similar
01:42:675 (5) - Move the 3rd point to : x160 y160 , for a better blanket
01:50:675 (3) - x460 y92 for a little bit better flow



Hard Collab ;


Ami's Parts ;

00:50:675 (1) - It's not exactly stacked with the Slider Tail of 00:49:341 (5) - remove (1) to : x395 y276
00:52:008 (4) - x108 y168 , to make a row with 00:51:675 (2,3) - and for the flow
01:29:341 (1,2,3) - Make a stream with (2) & (3) it looks better and more playable imo / Maybe like this : 01:36:341 (2) - x260 y260 , for a better flow
01:53:175 (4,1,2) -

Kyshiro's Parts ;

00:02:341 (2) - You should make this round because the other sliders are round too, and it would fit more better
00:09:341 (3) - Delete this slider and add only a Circle, because 00:11:341 - here is no Sound anyway
01:40:341 (2) - x460 y256 , it flows better
02:01:008 (1,2) - Make these Sliders symmetrical :


Insane ;


00:09:341 (5) - Delete this slider and add only a Circle, because 00:11:341 - here is no Sound anyway
00:27:841 (8) - x100 y320 , this position is more optimal imo
00:45:341 (1,2,3,4) - This looks better & is more readable : 00:58:008 (3,4,5,6,7) - This doesn't flow
02:05:551 (1) - Slider Tail isn't snapped!
02:08:756 (1) - I would make the Slidertick sound lower, it sounds odd



That was it. Nice Song & Map. Good Luck, Kyshiro & Ami ♥ ~


Take this :
Topic Starter
Kyshiro

- Melody wrote:

♥ ~ Random Mod ~ ♥


: Must fix
: Suggestion


General ;

I would add this to your song file : http://puu.sh/6EICX.wav ~ Because the sound of the Sliderbody on the calming parts sounds ugly.. Done



Normal ;

00:01:342 (1,2) - I think this blanket can be improved more : fixed00:42:008 - Add Whistle ok
00:56:008 (1) - x280 y84 , easier for newbies to play & flows a little bit better imo ok
00:57:341 (2,3,4,5) - Make these like this : {Makes more flow between (2) and (3)} ok

01:01:341 (1,2) - I don't like this blanket. Move (2) to : x328 y240 I prefer to keep it
01:01:341 (1) & 01:04:008 (3) - Blanket : 01:05:008 (4) - x233 y208 , because it should be on the same place as 01:01:341 (1) There's 4 seconds in between + this would ruin the blanket
01:05:341 (5,6) - This looks better imo : ok
01:21:341 (4,5) - I think they are not similar to each other? They should be similar theyre similar lol
01:42:675 (5) - Move the 3rd point to : x160 y160 , for a better blanket the blanket is perfect how it is :c
01:50:675 (3) - x460 y92 for a little bit better flow doesn't really matter, but ok



Hard Collab ;


Kyshiro's Parts ;

00:02:341 (2) - You should make this round because the other sliders are round too, and it would fit more better I like to have it a bit varied like this
00:09:341 (3) - Delete this slider and add only a Circle, because 00:11:341 - here is no Sound anyway You can hear the piano note until there
01:40:341 (2) - x460 y256 , it flows better ok
02:01:008 (1,2) - Make these Sliders symmetrical : ok


Insane ;


00:09:341 (5) - Delete this slider and add only a Circle, because 00:11:341 - here is no Sound anyway Same as before
00:27:841 (8) - x100 y320 , this position is more optimal imo I like it how it is :c
00:45:341 (1,2,3,4) - This looks better & is more readable : I think the pattern I used is better and more fun
00:58:008 (3,4,5,6,7) - This doesn't flow Supposed to be like this
02:05:551 (1) - Slider Tail isn't snapped! It's snapped to the timing from the previous timing point, no real way to fix this
02:08:756 (1) - I would make the Slidertick sound lower, it sounds odd ok



That was it. Nice Song & Map. Good Luck, Kyshiro & Ami ♥ ~


Take this :
Thanks :3
Ami
Sorry for late ~o~ and thanks for this mod! :3

Ami's Easy ;

00:37:008 (3,1) - I would not overlay here, make it like this : 00:44:008 (4) - Move this to : x0 y200
00:45:341 (1) - Rotate this by +26° & place it to : x336 y200
00:54:675 (2) - x380 y184 , it flows better imo
00:55:341 (3) - If you removed (2) , remove (3) to : x292 y40 for a triangle & fix the DS if you do this No cause then I have a jump. .3.
01:24:008 (2,1) - I don't know if that's okay in an Easy :oops: Difficulty, but i would fix that. Maybe it'll be confusing for newbies i think its ok o.o
01:28:008 (1,2) - ^^
01:38:675 (1,2) - ^^
01:37:675 (2) - x320 y188 , for a better flow
01:46:675 (1,2) - I would make it like this, for a better flow : 01:49:008 (3,1,2) - If you did the suggestion from above, make it like this : 01:50:508 (2,1,2) - I wouldn't let a Slider start at a red tick and let it end on a white tick & it sounds not good imo it sounds good o.o
01:55:841 (2) - ^
01:55:841 (2,3) - This breaks the flow
02:01:341 (2,3,1) - Flow : 02:04:001 (3,4) - This would be hard to read for newbies
Ami's Parts ;

00:50:675 (1) - It's not exactly stacked with the Slider Tail of 00:49:341 (5) - remove (1) to : x395 y276
00:52:008 (4) - x108 y168 , to make a row with 00:51:675 (2,3) - and for the flow this looks bad meh >:
01:29:341 (1,2,3) - Make a stream with (2) & (3) it looks better and more playable imo / Maybe like this : 01:36:341 (2) - x260 y260 , for a better flow
01:53:175 (4,1,2) - I like this sry .-.
Mismagius
you should really get more mods ): but kk the map is pretty much perfect

[Ami's Easy]
  1. 00:06:675 (1) - This slider should have a S:C1 timing section because the sliderslide is sounding bad here
[Hard]
  1. 01:14:008 (3,1) - fix this stack it really hurts my feelings
  2. 02:01:008 (1) - This entire section should have S:C1 because of the slider-slide sound
[Insane]
  1. 00:30:675 (1) - Shouldn't this be a normal hitsound like the other ones?
  2. 00:34:341 (13) - There is a finish here in the other diffs
  3. 02:05:551 (1) - I think you should replace this with a note or something to avoid issues with unsnapping as it is
Topic Starter
Kyshiro

Blue Dragon wrote:

you should really get more mods ): but kk the map is pretty much perfect

[Ami's Easy]
  1. 00:06:675 (1) - This slider should have a S:C1 timing section because the sliderslide is sounding bad here
[Hard]
  1. 01:14:008 (3,1) - fix this stack it really hurts my feelings Fixed everything but this, dafuq is wrong with this stack o-o
  2. 02:01:008 (1) - This entire section should have S:C1 because of the slider-slide sound
[Insane]
  1. 00:30:675 (1) - Shouldn't this be a normal hitsound like the other ones?
  2. 00:34:341 (13) - There is a finish here in the other diffs
  3. 02:05:551 (1) - I think you should replace this with a note or something to avoid issues with unsnapping as it is
Thanks hueh, getting a new insane soon and renaming the current insane to Extra to fix the spread
Umi
yaho o/ here as Ami's request, sorry for delay but you know the reason (@Ami) >3</

Ami's Easy

  1. 00:08:008 (2,3) - both sliderslider are silenced why not this one ? 00:06:675 (1) -
  2. 00:15:008 (2) - i would prefer move this to x:164,y:59 better flow
  3. 00:40:008 (1) - whistle ?
  4. 00:41:341 (2) - ^ on head
  5. 00:44:008 (4) - ^
  6. 01:06:675 (1) - ctlr G it will increase the flow
  7. 01:14:675 (1) - move it to x:122,y:197 and then readjust the next notes like this
  8. 01:33:341 (1) - straight shape, the current shape give a bad flow toward 01:35:008 (2) -
  9. 01:37:675 (2) - ^
  10. 01:40:008 (2) - it should ctrl g here though, but well u have to remake a bit the part after if you do so as u want :3
  11. 01:41:341 (1,2,1) - three times the same shape it's kinda boring, try to change the shape of (3)
  12. 02:01:341 (2) - 1/1 slider reverse intead ?
  13. 02:04:001 (3,4) - NC on both to notice the bpm change

Normal

  1. 00:06:675 (1,2) - i like those shape but 00:09:341 (3) - this one seem a bit random can't u make a better one ? '-'
  2. 00:38:341 (3,4,1,2,3) - so many change of DS here any reason ?
  3. 00:40:008 (1) - whistle on head
  4. 01:06:675 (1,2) - make it like this ?

Hard collab

- Kyshiro
  1. 00:09:341 (3) - NC ?
  2. 00:09:341 (3) - i would prefer ctlr g for a better flow here
  3. 00:28:008 (1) - isn't better in this way ?
  4. 00:32:008 (5) - NC
  5. 00:57:841 (2) - what about use the same shape as 00:57:341 (1) - or vice versa it'll look better though
- Ami
  1. 00:54:675 (5) - NC
  2. 01:09:008 (3) - ctrl g it will increase the flow and also make a little jump toward the next combo
  3. 01:12:008 (1,2) - same as 00:57:841 (2) -
  4. 01:38:341 (7,8,9,10,1) - until here you're using only triplet and suddendly this little stream, don't u wanna keep the consistence ?
  5. 01:57:341 (5) - NC

Insane

  1. 00:09:341 (5) - what about an "S" curve here ? and also NC
  2. 00:16:008 (1) - move it to x:96,y:31 and make it like this ( because you used a jump between those two notes 00:14:508 (7,1) - , so we're expecting for another one after)
  3. well same for 00:17:175 (6,1) // 00:25:175 (7,1) - if u could try to put a jump here
  4. 00:22:174 (4,1) - nazi but stack perfectly x)
  5. 01:57:341 (7) - NC

Short mod

Blue Dragon wrote:

but kk the map is pretty much perfect
gl for rank :3
Stefan
revivd haaaaaa star
Topic Starter
Kyshiro

Stefan wrote:

revivd haaaaaa star
dat stalker ninja
Topic Starter
Kyshiro
No one ever told me there was a mod here D: sorry for the late reply

Umi wrote:

yaho o/ here as Ami's request, sorry for delay but you know the reason (@Ami) >3</

Normal

  1. 00:06:675 (1,2) - i like those shape but 00:09:341 (3) - this one seem a bit random can't u make a better one ? '-' I don't see how it's random :c
  2. 00:38:341 (3,4,1,2,3) - so many change of DS here any reason ? For the shapes + it's not confusing or anything
  3. 00:40:008 (1) - whistle on head Okay
  4. 01:06:675 (1,2) - make it like this ?

Hard collab

- Kyshiro
  1. 00:09:341 (3) - NC ? Ok
  2. 00:09:341 (3) - i would prefer ctlr g for a better flow here Fixed
  3. 00:28:008 (1) - isn't better in this way ?
  4. 00:32:008 (5) - NC Yeah
  5. 00:57:841 (2) - what about use the same shape as 00:57:341 (1) - or vice versa it'll look better though I kind of like what i did here :c

Insane

  1. 00:09:341 (5) - what about an "S" curve here ? and also NC I prefer the current form, fixed NC tho
  2. 00:16:008 (1) - move it to x:96,y:31 and make it like this ( because you used a jump between those two notes 00:14:508 (7,1) - , so we're expecting for another one after) Fixes
  3. well same for 00:17:175 (6,1) // 00:25:175 (7,1) - if u could try to put a jump here Fixed
  4. 00:22:174 (4,1) - nazi but stack perfectly x) Fixed
  5. 01:57:341 (7) - NC Fixed

Short mod

Blue Dragon wrote:

but kk the map is pretty much perfect
gl for rank :3
Thank you :3

DAT DOUBLEPOST
phaZ
Mod
[Ami's Easy]

pretty simple Easy and often the same rhythm also at parts which arent nearly similiar
blah blah jetzt deutsch :D

00:24:008 (1,2,3,4,1,2,3,4) - verglichen mit 00:14:008 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) ist das rhythmisch verschoben. das suckt. mach, dass die gleich werden
00:35:675 (1,2,3,1,2,3) - sollte der part nicht ruhiger sein als der davor?
00:56:008 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - der rhythmus pass hier zwar ziehmlich gut aber ein bisschen variation ist angesagt/täte ganz gut. vllt solche slider einfach benutzten . oder ein mix aus beidem wär auch nicht schlecht imo
01:21:341 (2,1) - andere rhythmus anstatt dieser slider wird sonst zu langweilig, z.b. 01:21:341 (2). und für 01:25:341 (1,2) -
01:35:008 (2,3,4) - die circles passen mM nach hier grade nicht
01:54:341 (3,1) - warum hier rhythmuswechsel? das macht das ganz auf etwas komische art und weise schwerer
02:07:024 (1,2) - sattdessen n slider weil hier die chance groß ist, den bpm-change zu verkacken
[Normal]
00:02:675 (3,4) - for me it would feel better if (4) would have the repeat and not (3). because its like (4) is on an offbeat if the bpm is halfed (which feels like it is since the diff is so slow)
00:09:341 (3) - this slider doesnt fit imo because the melody is very simple here and it just doesnt look well imo (does not fit to (1) and (2)). additionally while (2) is blanket to (1), (3) just goes against the wall with (2)
01:08:008 (2) - what about that? lookks better imo http://puu.sh/7NeXk.png
[Hard Collab]
ar8 is so much needed, its 180bpm. change it pls~ i did plenty mistakes because of that odd reading
pls avoid any doublet/syncope rhythm such as 00:23:341 (2,3) - in a hard diff especially at high bpm. or anything where you end landing on your secondary finger - screw this. although it may be fine with those 01:00:008 (1,2,3) - where you get on the primary finger again, also it doesnt require so much "rhythm skill". also 01:29:341 (1,2,3) - dont use such triplet-placement which look like doublets
01:10:008 (3) - sample = normal and additions = soft for the sliderhead
01:11:341 (3) - ^
01:11:675 (4) - ^ plus sample = normal on slidertail
01:14:008 (3) - normalsample and softadditions on head
01:15:175 (3) - normalsample on tail
01:15:675 (5) - normalsample on head and tail, softadditions on head
01:16:675 (4) - normalsample and softadditions on head
01:18:008 (3) - normalsample
01:18:175 (4) - ^on tail (plus softadditions ofc)
01:19:175 (3) - ^on tail
01:19:508 (4) - ^on tail
01:19:841 (5) - ^
use the rhythm from 01:17:341 (1) to 01:19:841 (5) until 01:37:341
01:37:508 (3) - normalsample on tail
01:37:841 (4,5,6) - drumadditions, finish. on (5) normal sample
01:38:341 (7) - normalsample
01:38:508 (9) - drumadditions, finish
01:38:591 (10) - normalsample, softadditions, whistle
01:38:675 (1) - maybe~ softadditions
from 01:38:675 to 01:49:175 - just add always on the third beat a normalsample
[Extra]
00:23:008 (2,3,4) - normalsample on the tails
..ask me in-game for hitsound advise if you want. but i would really boost the hitsounds quite a bit now
01:00:008 (6,7,8,9,10,1,2,3) - would do it like that http://puu.sh/7Nls2.png
01:01:341 (1,2,3,4,5) - this is quite confusing because on the tail of (3) is no sound from the music. actually he meolody in the music is identical at (01:01:341 to 01:01:59) with (01:01:841 to 01:01:841) so you should also use the same pattern maybe :?

in my opinion 00:55:341 to 00:55:341 and 01:38:675 to 01:49:341 (and ofc parts like 01:25:341 to 01:26:675) are the most intense parts so the volume/hitsounding and the distance snap should be like this
ding! 2 stars o/
Ami
Take my kudosu AH
Topic Starter
Kyshiro

Ami wrote:

Take my kudosu AH
<3
Secretpipe
it's back zomfgfuozh
phaZ
Mod
[Ami's Easy]

pretty simple Easy and often the same rhythm also at parts which arent nearly similiar
blah blah jetzt deutsch :D

00:24:008 (1,2,3,4,1,2,3,4) - verglichen mit 00:14:008 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) ist das rhythmisch verschoben.find ich nicht so gut, weil es nicht wirklich logisch ist. mach, dass die gleich werden
00:35:675 (1,2,3,1,2,3) - sollte der part nicht ruhiger sein als der davor?
00:56:008 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - der rhythmus passt hier zwar ziehmlich gut aber ein bisschen variation ist angesagt/täte ganz gut. Du verwendest fast die ganze easy durchweg diesen rhythmus (00:56:008 (1,2) ), aber diese stelle im lied ist ja nun wirklich mal anders. du könntest vllt auch mal solche slider benutzen http://puu.sh/ccbbm/23a77ca12d.jpg
01:21:341 (2) - könnte mM nach auch zwei 1/1-slider zur abwechslung hier kommen.gleiches wenn dann natürlich auch hier 01:32:008 (2)
01:25:341 (1,2) - würde auch so etwa passen imo http://puu.sh/ccbEG/16c514c62b.jpg
01:35:008 (2,3,4,2) - von der intensität des songs sollte doch der repeatslider mit den 3 circles vertauscht werden. slider sind generell "relaxter" als circle.
01:54:341 (3,1) - warum hier rhythmuswechsel? hier hast du schon einen rhythmus ziehmlich anspruchsvollen rhythmus für easy-spieler gewaäht. und dann wenn man ihn so ungefähr verstanden hat, dann wechselst du hier einfach den rhythmus, obwohl doch der rhythmus im song noch der gleiche ist. ich denke hier sollte stattdessen wieder http://puu.sh/cccqU/ba19a3912e.jpg kommen
02:07:024 (1,2) - sattdessen ein slider, weil hier die chance groß ist, den bpm-change zu vermasseln
[Normal]
00:02:675 (3,4) - for me it would feel better if the repeat would be on (4) and not on (3) because the way it is now, (4) is like a slider stating on the offbeat
since the bpm feels like it is halved here.
00:09:341 (3) - this slider doesnt fit imo because the melody is very simple here and should be more like (1) and (2) so it fits to them. additionally while (2) is blanket to (1), (3) just goes against the wall with (2)
01:08:008 (2) - what about that? lookks better imo http://puu.sh/ccdaL/88c0fadd80.jpg or http://puu.sh/ccde4/b323191798.jpg
[Hard Collab]
i still feel the same, that the ar is too low for 180bpm, although you can maybe use sth like ar7.7 instead now.
pls avoid mixing doublet/syncope-rhythm with triplets/quintiplets-rhythm where you sometimes end on you secondary finger (hated this the most back then) and sometimes on your primary finger in a hard-diff, especially at this high bpm. i myself would count rhythm patterns like 01:00:008 (1,2,3) like "triplet-rhythm" where you get on the primary finger back again. also 01:29:341 (1,2,3) - dont use such triplet-placement which look like doublets. this just makes it more confusing to read.
01:00:675 (4,5) - oh please. in the music those beats do not even sound in any way similiar. change (5) to a circle
01:10:341 (4,5) - just really personal opiniion but i would rather like to see a slider here instead :o
01:10:008 (3) - sample = normal and additions = soft for the sliderhead
01:11:341 (3) - ^
01:11:675 (4) - ^ plus sample = normal on slidertail
01:14:008 (3) - normalsample and softadditions on head
01:15:175 (3) - normalsample on tail
01:15:675 (5) - normalsample on head and tail, softadditions on head
01:16:675 (4) - normalsample and softadditions on head
01:18:008 (3) - normalsample
01:18:175 (4) - ^on tail (plus softadditions ofc)
01:19:175 (3) - ^on tail
01:19:508 (4) - ^on tail
01:19:841 (5) - ^
use the rhythm from 01:17:341 (1) to 01:19:841 (5) until 01:37:341 forgot the meaning of this xD. actually you still should be careful with mixing "doublet-patterns" and "triplet-pattern" (if you dont understand what i mean just ask me in-game or via pm^^) here.
01:37:508 (3,4,5,6,7,8,9,10) - maybe think of a more intensed hitsounding here
from 01:38:675 to 01:49:175 - just always add a normalsample and hitsound=soft on the third beat.
additionally 01:41:175 (6) - 01:46:508 (4) - 01:48:008 (1) on sildertail - 01:48:675 (2) on head and tail - 01:49:008 (3) on head, repeat and tail add also normalsample.
[For My Alexa]
00:23:341 (3,4,5) - normalsample (on the tails for (3,4))
01:00:008 (6,7,8,9,10,1,2,3) - maybe do it like that http://puu.sh/ccgwA/61ef87501a.jpg
01:49:257 (16,17) - wowowo this jump :v
in my opinion 00:55:341 to 00:55:341 and 01:38:675 to 01:49:341 and 01:25:341 to 01:26:675 are the most intense parts so the volume/hitsounding and the distance snap should also fit to this

i would be grateful if you would allow me to edit the hitsounding a bit^^ (or sending my versions of them at least)
ding! 2 stars o/

here you go!
Topic Starter
Kyshiro

phaZ wrote:

Mod
[Ami's Easy]

pretty simple Easy and often the same rhythm also at parts which arent nearly similiar
blah blah jetzt deutsch :D I fixed most here from what i could understand

00:24:008 (1,2,3,4,1,2,3,4) - verglichen mit 00:14:008 (1,2,3,1,2,3,4,1,2,3,4,1,2,3) ist das rhythmisch verschoben.find ich nicht so gut, weil es nicht wirklich logisch ist. mach, dass die gleich werden
00:35:675 (1,2,3,1,2,3) - sollte der part nicht ruhiger sein als der davor?
00:56:008 (1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - der rhythmus passt hier zwar ziehmlich gut aber ein bisschen variation ist angesagt/täte ganz gut. Du verwendest fast die ganze easy durchweg diesen rhythmus (00:56:008 (1,2) ), aber diese stelle im lied ist ja nun wirklich mal anders. du könntest vllt auch mal solche slider benutzen http://puu.sh/ccbbm/23a77ca12d.jpg
01:21:341 (2) - könnte mM nach auch zwei 1/1-slider zur abwechslung hier kommen.gleiches wenn dann natürlich auch hier 01:32:008 (2)
01:25:341 (1,2) - würde auch so etwa passen imo http://puu.sh/ccbEG/16c514c62b.jpg
01:35:008 (2,3,4,2) - von der intensität des songs sollte doch der repeatslider mit den 3 circles vertauscht werden. slider sind generell "relaxter" als circle.
01:54:341 (3,1) - warum hier rhythmuswechsel? hier hast du schon einen rhythmus ziehmlich anspruchsvollen rhythmus für easy-spieler gewaäht. und dann wenn man ihn so ungefähr verstanden hat, dann wechselst du hier einfach den rhythmus, obwohl doch der rhythmus im song noch der gleiche ist. ich denke hier sollte stattdessen wieder http://puu.sh/cccqU/ba19a3912e.jpg kommen
02:07:024 (1,2) - sattdessen ein slider, weil hier die chance groß ist, den bpm-change zu vermasseln
[Normal]
00:02:675 (3,4) - for me it would feel better if the repeat would be on (4) and not on (3) because the way it is now, (4) is like a slider stating on the offbeat
since the bpm feels like it is halved here. Fixed
00:09:341 (3) - this slider doesnt fit imo because the melody is very simple here and should be more like (1) and (2) so it fits to them. additionally while (2) is blanket to (1), (3) just goes against the wall with (2) I like this sliderart tho :c It works fine together imo
01:08:008 (2) - what about that? lookks better imo http://puu.sh/ccdaL/88c0fadd80.jpg or http://puu.sh/ccde4/b323191798.jpg Fixed in a different way
[Hard Collab]
i still feel the same, that the ar is too low for 180bpm, although you can maybe use sth like ar7.7 instead now.
pls avoid mixing doublet/syncope-rhythm with triplets/quintiplets-rhythm where you sometimes end on you secondary finger (hated this the most back then) and sometimes on your primary finger in a hard-diff, especially at this high bpm. i myself would count rhythm patterns like 01:00:008 (1,2,3) like "triplet-rhythm" where you get on the primary finger back again. also 01:29:341 (1,2,3) - dont use such triplet-placement which look like doublets. this just makes it more confusing to read.
01:00:675 (4,5) - oh please. in the music those beats do not even sound in any way similiar. change (5) to a circle A slider works just fine here imo
01:10:341 (4,5) - just really personal opiniion but i would rather like to see a slider here instead :o I think this fits the music better
01:10:008 (3) - sample = normal and additions = soft for the sliderhead only doing this on the big whites :c it would break consistency with the rest
01:11:341 (3) - ^
01:11:675 (4) - ^ plus sample = normal on slidertail
01:14:008 (3) - normalsample and softadditions on head
01:15:175 (3) - normalsample on tail
01:15:675 (5) - normalsample on head and tail, softadditions on head
01:16:675 (4) - normalsample and softadditions on head
01:18:008 (3) - normalsample
01:18:175 (4) - ^on tail (plus softadditions ofc)
01:19:175 (3) - ^on tail
01:19:508 (4) - ^on tail
01:19:841 (5) - ^
use the rhythm from 01:17:341 (1) to 01:19:841 (5) until 01:37:341 forgot the meaning of this xD. actually you still should be careful with mixing "doublet-patterns" and "triplet-pattern" (if you dont understand what i mean just ask me in-game or via pm^^) here.
01:37:508 (3,4,5,6,7,8,9,10) - maybe think of a more intensed hitsounding here i think the finish does the job :c, would also break consistency
from 01:38:675 to 01:49:175 - just always add a normalsample and hitsound=soft on the third beat.
additionally 01:41:175 (6) - 01:46:508 (4) - 01:48:008 (1) on sildertail - 01:48:675 (2) on head and tail - 01:49:008 (3) on head, repeat and tail add also normalsample.
[For My Alexa]
00:23:341 (3,4,5) - normalsample (on the tails for (3,4)) Sounds cool
01:00:008 (6,7,8,9,10,1,2,3) - maybe do it like that http://puu.sh/ccgwA/61ef87501a.jpg
01:49:257 (16,17) - wowowo this jump :v
in my opinion 00:55:341 to 00:55:341 and 01:38:675 to 01:49:341 and 01:25:341 to 01:26:675 are the most intense parts so the volume/hitsounding and the distance snap should also fit to this i personally hate streams with varying spacing so i'd rather not

i would be grateful if you would allow me to edit the hitsounding a bit^^ (or sending my versions of them at least)
ding! 2 stars o/

here you go!
fixed, reply in the box, sorry for the long ass wait again :c
ProfessionalBox
As requested

Insane

>01:17:341 (4) - NC
>01:21:341 (8) - NC
>01:37:341 (5) - Consider NC
>01:57:341 (9) - NC
>02:08:756 (1) - Shape can be improved imo

For My Alexa

>01:29:341 (1,2,3,4,5,6,7,8,9,10,11,12) - The curve on this could be better
>01:39:841 (14) - Blanket?

Good luck with the map ~
Topic Starter
Kyshiro

ProfessionalBox wrote:

As requested

Insane

>01:17:341 (4) - NC wow was i drunk while putting NC's here? fixed them lol
>01:21:341 (8) - NC
>01:37:341 (5) - Consider NC
>01:57:341 (9) - NC
>02:08:756 (1) - Shape can be improved imo this is the right way to make a star slider :c can't be improved really

For My Alexa

>01:29:341 (1,2,3,4,5,6,7,8,9,10,11,12) - The curve on this could be better I don't see how, I think it works like this since it kind of blankets the previous stream
>01:39:841 (14) - Blanket? Actually made a triangle here instead, looks less messy and somewhat better than a blanket

Good luck with the map ~
thanksss :3
Asphyxia
IRC Mod
13:52 Asphyxia: are you sure about the
13:52 Asphyxia: ''For my Alexa'' diff name
13:53 Kyshiro: yes
13:53 *Asphyxia is editing [http://osu.ppy.sh/b/432839 Cres - End Time [For My Alexa]]
13:53 Kyshiro: in the rules it clearly says the extra diff can have a different name
13:53 Asphyxia: kk I wanna play LoL today so Im gonna mod it here
13:53 Asphyxia: and now
13:53 Kyshiro: or more like the hardest diff can
13:54 Kyshiro: wait
13:54 Kyshiro: let me apply this other mod firsst
14:36 Asphyxia: let's go with diff settings first
14:36 Asphyxia: + 1 hp on hard? would be kinda cool
14:37 Asphyxia: or do you think it'd be too hard
14:37 Kyshiro: wouldnt work
14:37 Kyshiro: i have to keep the HP low due to the slow parts
14:37 Kyshiro: extra = hp6
14:37 Kyshiro: insane hp5.7
14:37 Kyshiro: hard 5
14:37 Kyshiro: the other mapsets also use 6 for their extra's
14:38 Kyshiro: it makes sense else it'd be impossible with hr i guess
14:38 Asphyxia: you also could try Insane with Od 7,5
14:38 Asphyxia: and Extra with 8,5
14:38 Kyshiro: yeah, i was abotu to say that tbh LOL
14:38 Kyshiro: fixd
14:38 *Asphyxia is editing [http://osu.ppy.sh/b/432839 Cres - End Time [For My Alexa]]
14:38 Asphyxia: oh ye lemme test
14:38 Kyshiro: hard od7 maybe?
14:39 Kyshiro: actually no, 6 or 6,5
14:39 Asphyxia: 6,5 could work
14:39 Asphyxia: the jump from 4 -> 6,5 isn't too big
14:39 Kyshiro: yeah
14:39 Kyshiro: 7 would be
14:42 Asphyxia: 00:09:341 (1) -
14:42 Asphyxia: Consider either removing this from this diff + Hard diff
14:42 Asphyxia: or then add it in Insane
14:42 Asphyxia: currently it's inconsistent
14:43 Kyshiro: hmm
14:43 Asphyxia: or then you could turn the slider in hard into a note
14:46 Asphyxia: 00:17:341 (1) - Head, missed a normal sampleset?
14:46 Kyshiro: yeah and a whistle on the nxt on e
14:46 Kyshiro: fixed
14:47 Asphyxia: 01:02:341 (6) -
14:48 Asphyxia: You might wanna keep this snapped the same way 01:02:925 (2,5) - are
14:48 Kyshiro: more overlapping?
14:48 Kyshiro: yeah
14:49 Asphyxia: 01:11:675 (7) - This would probably sound and play a bit better if it was 2 notes instead of a slider
14:49 Asphyxia: considering how strong the both beats are
14:49 Asphyxia: yet I'm fine with the current one
14:49 Asphyxia: your choice
14:50 Kyshiro: hmm
14:50 Kyshiro: yeah
14:50 Kyshiro: and stack 8 on the slider then
14:50 Kyshiro: better i think
14:50 Asphyxia: ya sure
14:51 Asphyxia: 01:32:675 (3,4,5,6,7,8,9) - This would look so cool if it was blanketed with 01:32:341 (2) - but it's probably too hard to re-arrange
14:51 Kyshiro: i'd rather not do that yea
14:52 Kyshiro: do you have suggestions here?
14:52 Kyshiro: 01:30:675 (1,2,3,4,5) -
14:52 Kyshiro: i kinda hate how this plays tbh lol
14:52 Asphyxia: I don't but uhg
14:53 Kyshiro: ok did something different
14:54 Asphyxia: kkk
14:54 Kyshiro: http://puu.sh/cyMjm/e31d8a3284.jpg better i guess
14:55 Asphyxia: 01:50:675 (1) - Certainly not a fan of this rhythm, sure it brings variation but 1/2 slider follows the music so much better
14:55 Asphyxia: and you could have your variation by removing 1/1 sliders, and making them notes instead
14:55 Asphyxia: would add some challenge
14:55 Asphyxia: but prob just me
14:55 Kyshiro: hmm
14:55 Kyshiro: idk i'd rather keep 1/1 for a change here
14:55 Asphyxia: it'd be an easy fix too, you only have 2 1/1 sliders
14:56 Kyshiro: theres another 1/1 slider later on
14:56 Kyshiro: it follows the strong beats at least
14:56 Asphyxia: nothing else in that then
14:56 Kyshiro: okay
14:57 *Asphyxia is editing [http://osu.ppy.sh/b/432841 Cres - End Time [Insane]]
14:57 Asphyxia: 00:09:341 (7) - NC? Was NC'd at extra too
14:57 Kyshiro: sure
14:59 Asphyxia: 00:34:008 (6) - When you listen this several times, it leaves this weird, unnecessary sound at the end
14:59 Asphyxia: personally, I would consider adding a note at the stanza but you could kinda, shorten this by 1/8 or something
14:59 Asphyxia: prob just me again
14:59 Kyshiro: fixing hitsounds a bit too in the meanwhile
14:59 Asphyxia: it gives a nicer effect if you ask me
14:59 Kyshiro: hmm
15:00 Kyshiro: idk..
15:00 Kyshiro: i really really hate notes right after 1/8 sliders
15:01 Kyshiro: didnt do it in the extra either
15:01 Asphyxia: 01:26:925 (2,3,4) - Not really a fan of these rhythms either, kinda feels weird that you introduced them here and not in extra whatsoever
15:01 Asphyxia: but I guess they fit so
15:01 Asphyxia: eh
15:02 Kyshiro: its easier than the extra in fact
15:02 Kyshiro: should i use a 1/4 slider instead?
15:02 Asphyxia: 01:40:675 (3,4) - I mean this fits, but when I listened the other one at 50%
15:02 Asphyxia: it was kinda, meh
15:03 Kyshiro: hmm
15:05 Asphyxia: 01:49:341 (1) - Also, here you didn't introduce 1/1 sliders at all, so now it's kind of weird to have ones in extra
15:05 Asphyxia: yeah sure, variation but considering it's the hardest
15:05 Asphyxia: just doesn't feel natural for me
15:05 Kyshiro: god
15:05 Kyshiro: its cause the extra was mapped months earlier
15:05 Kyshiro: LOL
15:05 Kyshiro: i'll fix them in the extra
15:05 Asphyxia: goooood boy
15:07 Kyshiro: ok done
15:09 Asphyxia: 00:55:341 -
15:09 *Asphyxia is editing [http://osu.ppy.sh/b/432840 Cres - End Time [Hard Collab]]
15:10 Asphyxia: 00:55:341 (6) - NC
15:10 Kyshiro: oshit
15:10 Kyshiro: done
15:10 Asphyxia: Hard feels good, but the only thing I hate about it is that it's so clustered
15:10 Kyshiro: no way to fix that other than remapping lol..
15:11 Kyshiro: i dont know
15:11 Kyshiro: it plays fine, and afaik no problems with reading
15:11 Asphyxia: 01:57:341 (5) -
15:11 Asphyxia: NC
15:11 Kyshiro: such nazimod
15:12 Kyshiro: done lolol
15:12 Asphyxia: also do you wanna like
15:13 Asphyxia: remove the unnecessary green lines in other diffs
15:13 *Asphyxia is editing [http://osu.ppy.sh/b/432842 Cres - End Time [Normal]]
15:13 Asphyxia: 00:05:008 (1) - Spacing error
15:13 Kyshiro: thats like
15:13 Kyshiro: no problem
15:13 Kyshiro: there's almost a full stanza in between
15:14 Kyshiro: the note appears like after you finished that slider
15:14 Asphyxia: no but then again, giving it the spacing it deserves wouldn't be a problem either
15:14 Kyshiro: it is
15:14 Kyshiro: how to rearrange
15:14 Asphyxia: ez
15:14 Asphyxia: http://puu.sh/cyNeE/01b0105b42.jpg
15:14 Asphyxia: but with correct blanket
15:14 Kyshiro: thats ugly as fuck
15:14 Kyshiro: lol.
15:14 Kyshiro: hm
15:15 Asphyxia: and considering your style kinda, rolls between the blankets
15:15 Asphyxia: in that sense it'd work
15:15 Asphyxia: in
15:15 Asphyxia: between
15:15 Asphyxia: same
15:15 Kyshiro: yeah ok yuoure right
15:15 Kyshiro: fixed
15:15 Asphyxia: thing
15:17 Asphyxia: 01:36:008 (1) -
15:17 Asphyxia: This finish + normal sampleset sounds so off
15:17 Asphyxia: prob a mistake
15:18 Kyshiro: its not
15:18 Kyshiro: but yeah it does kinda i guess
15:18 Kyshiro: it fits on the sliders
15:18 Kyshiro: hmm
15:18 Kyshiro: how about
15:19 Kyshiro: normal sampleset without finish
15:19 Asphyxia: yeah but like
15:19 Asphyxia: 01:37:341 -
15:19 Asphyxia: wait
15:19 Asphyxia: well keep it, for consistency
15:20 Asphyxia: without finish it'd sound way too, weak
15:20 Kyshiro: hm
15:20 Kyshiro: with finish?
15:20 Asphyxia: just keep it, better that way
15:20 Kyshiro: okay
15:20 Asphyxia: 02:11:756 -
15:21 Kyshiro: hm
15:21 Asphyxia: reeminder
15:21 *Asphyxia is editing [http://osu.ppy.sh/b/432836 Cres - End Time [Ami's Easy]]
15:21 Kyshiro: okok
15:21 Asphyxia: 00:38:675 (3) - Well, NC here would follow 00:36:008 (1,2) - this pattern
15:22 Kyshiro: yeah
15:22 Kyshiro: fixed
15:24 Asphyxia: 01:50:508 (2) - Even though I really like the idea behind these rhythms (red tick sliders) I kinda feel it's hard for newbies.
15:24 Kyshiro: hmm
15:24 Kyshiro: but its red tick over and over
15:24 Kyshiro: if they played 2 of them, they'll get it
15:26 Asphyxia: 01:57:341 (3) - NC?
15:26 Kyshiro: yes
15:26 Kyshiro: 02:02:675 (1,2) - switched nc here
15:27 Asphyxia: kk that's all I guess

Get 2-3 mods for Insane and call me back~
Topic Starter
Kyshiro

Asphyxia wrote:

IRC Mod
13:52 Asphyxia: are you sure about the
13:52 Asphyxia: ''For my Alexa'' diff name
13:53 Kyshiro: yes
13:53 *Asphyxia is editing [http://osu.ppy.sh/b/432839 Cres - End Time [For My Alexa]]
13:53 Kyshiro: in the rules it clearly says the extra diff can have a different name
13:53 Asphyxia: kk I wanna play LoL today so Im gonna mod it here
13:53 Asphyxia: and now
13:53 Kyshiro: or more like the hardest diff can
13:54 Kyshiro: wait
13:54 Kyshiro: let me apply this other mod firsst
14:36 Asphyxia: let's go with diff settings first
14:36 Asphyxia: + 1 hp on hard? would be kinda cool
14:37 Asphyxia: or do you think it'd be too hard
14:37 Kyshiro: wouldnt work
14:37 Kyshiro: i have to keep the HP low due to the slow parts
14:37 Kyshiro: extra = hp6
14:37 Kyshiro: insane hp5.7
14:37 Kyshiro: hard 5
14:37 Kyshiro: the other mapsets also use 6 for their extra's
14:38 Kyshiro: it makes sense else it'd be impossible with hr i guess
14:38 Asphyxia: you also could try Insane with Od 7,5
14:38 Asphyxia: and Extra with 8,5
14:38 Kyshiro: yeah, i was abotu to say that tbh LOL
14:38 Kyshiro: fixd
14:38 *Asphyxia is editing [http://osu.ppy.sh/b/432839 Cres - End Time [For My Alexa]]
14:38 Asphyxia: oh ye lemme test
14:38 Kyshiro: hard od7 maybe?
14:39 Kyshiro: actually no, 6 or 6,5
14:39 Asphyxia: 6,5 could work
14:39 Asphyxia: the jump from 4 -> 6,5 isn't too big
14:39 Kyshiro: yeah
14:39 Kyshiro: 7 would be
14:42 Asphyxia: 00:09:341 (1) -
14:42 Asphyxia: Consider either removing this from this diff + Hard diff
14:42 Asphyxia: or then add it in Insane
14:42 Asphyxia: currently it's inconsistent
14:43 Kyshiro: hmm
14:43 Asphyxia: or then you could turn the slider in hard into a note
14:46 Asphyxia: 00:17:341 (1) - Head, missed a normal sampleset?
14:46 Kyshiro: yeah and a whistle on the nxt on e
14:46 Kyshiro: fixed
14:47 Asphyxia: 01:02:341 (6) -
14:48 Asphyxia: You might wanna keep this snapped the same way 01:02:925 (2,5) - are
14:48 Kyshiro: more overlapping?
14:48 Kyshiro: yeah
14:49 Asphyxia: 01:11:675 (7) - This would probably sound and play a bit better if it was 2 notes instead of a slider
14:49 Asphyxia: considering how strong the both beats are
14:49 Asphyxia: yet I'm fine with the current one
14:49 Asphyxia: your choice
14:50 Kyshiro: hmm
14:50 Kyshiro: yeah
14:50 Kyshiro: and stack 8 on the slider then
14:50 Kyshiro: better i think
14:50 Asphyxia: ya sure
14:51 Asphyxia: 01:32:675 (3,4,5,6,7,8,9) - This would look so cool if it was blanketed with 01:32:341 (2) - but it's probably too hard to re-arrange
14:51 Kyshiro: i'd rather not do that yea
14:52 Kyshiro: do you have suggestions here?
14:52 Kyshiro: 01:30:675 (1,2,3,4,5) -
14:52 Kyshiro: i kinda hate how this plays tbh lol
14:52 Asphyxia: I don't but uhg
14:53 Kyshiro: ok did something different
14:54 Asphyxia: kkk
14:54 Kyshiro: http://puu.sh/cyMjm/e31d8a3284.jpg better i guess
14:55 Asphyxia: 01:50:675 (1) - Certainly not a fan of this rhythm, sure it brings variation but 1/2 slider follows the music so much better
14:55 Asphyxia: and you could have your variation by removing 1/1 sliders, and making them notes instead
14:55 Asphyxia: would add some challenge
14:55 Asphyxia: but prob just me
14:55 Kyshiro: hmm
14:55 Kyshiro: idk i'd rather keep 1/1 for a change here
14:55 Asphyxia: it'd be an easy fix too, you only have 2 1/1 sliders
14:56 Kyshiro: theres another 1/1 slider later on
14:56 Kyshiro: it follows the strong beats at least
14:56 Asphyxia: nothing else in that then
14:56 Kyshiro: okay
14:57 *Asphyxia is editing [http://osu.ppy.sh/b/432841 Cres - End Time [Insane]]
14:57 Asphyxia: 00:09:341 (7) - NC? Was NC'd at extra too
14:57 Kyshiro: sure
14:59 Asphyxia: 00:34:008 (6) - When you listen this several times, it leaves this weird, unnecessary sound at the end
14:59 Asphyxia: personally, I would consider adding a note at the stanza but you could kinda, shorten this by 1/8 or something
14:59 Asphyxia: prob just me again
14:59 Kyshiro: fixing hitsounds a bit too in the meanwhile
14:59 Asphyxia: it gives a nicer effect if you ask me
14:59 Kyshiro: hmm
15:00 Kyshiro: idk..
15:00 Kyshiro: i really really hate notes right after 1/8 sliders
15:01 Kyshiro: didnt do it in the extra either
15:01 Asphyxia: 01:26:925 (2,3,4) - Not really a fan of these rhythms either, kinda feels weird that you introduced them here and not in extra whatsoever
15:01 Asphyxia: but I guess they fit so
15:01 Asphyxia: eh
15:02 Kyshiro: its easier than the extra in fact
15:02 Kyshiro: should i use a 1/4 slider instead?
15:02 Asphyxia: 01:40:675 (3,4) - I mean this fits, but when I listened the other one at 50%
15:02 Asphyxia: it was kinda, meh
15:03 Kyshiro: hmm
15:05 Asphyxia: 01:49:341 (1) - Also, here you didn't introduce 1/1 sliders at all, so now it's kind of weird to have ones in extra
15:05 Asphyxia: yeah sure, variation but considering it's the hardest
15:05 Asphyxia: just doesn't feel natural for me
15:05 Kyshiro: god
15:05 Kyshiro: its cause the extra was mapped months earlier
15:05 Kyshiro: LOL
15:05 Kyshiro: i'll fix them in the extra
15:05 Asphyxia: goooood boy
15:07 Kyshiro: ok done
15:09 Asphyxia: 00:55:341 -
15:09 *Asphyxia is editing [http://osu.ppy.sh/b/432840 Cres - End Time [Hard Collab]]
15:10 Asphyxia: 00:55:341 (6) - NC
15:10 Kyshiro: oshit
15:10 Kyshiro: done
15:10 Asphyxia: Hard feels good, but the only thing I hate about it is that it's so clustered
15:10 Kyshiro: no way to fix that other than remapping lol..
15:11 Kyshiro: i dont know
15:11 Kyshiro: it plays fine, and afaik no problems with reading
15:11 Asphyxia: 01:57:341 (5) -
15:11 Asphyxia: NC
15:11 Kyshiro: such nazimod
15:12 Kyshiro: done lolol
15:12 Asphyxia: also do you wanna like
15:13 Asphyxia: remove the unnecessary green lines in other diffs
15:13 *Asphyxia is editing [http://osu.ppy.sh/b/432842 Cres - End Time [Normal]]
15:13 Asphyxia: 00:05:008 (1) - Spacing error
15:13 Kyshiro: thats like
15:13 Kyshiro: no problem
15:13 Kyshiro: there's almost a full stanza in between
15:14 Kyshiro: the note appears like after you finished that slider
15:14 Asphyxia: no but then again, giving it the spacing it deserves wouldn't be a problem either
15:14 Kyshiro: it is
15:14 Kyshiro: how to rearrange
15:14 Asphyxia: ez
15:14 Asphyxia: http://puu.sh/cyNeE/01b0105b42.jpg
15:14 Asphyxia: but with correct blanket
15:14 Kyshiro: thats ugly as fuck
15:14 Kyshiro: lol.
15:14 Kyshiro: hm
15:15 Asphyxia: and considering your style kinda, rolls between the blankets
15:15 Asphyxia: in that sense it'd work
15:15 Asphyxia: in
15:15 Asphyxia: between
15:15 Asphyxia: same
15:15 Kyshiro: yeah ok yuoure right
15:15 Kyshiro: fixed
15:15 Asphyxia: thing
15:17 Asphyxia: 01:36:008 (1) -
15:17 Asphyxia: This finish + normal sampleset sounds so off
15:17 Asphyxia: prob a mistake
15:18 Kyshiro: its not
15:18 Kyshiro: but yeah it does kinda i guess
15:18 Kyshiro: it fits on the sliders
15:18 Kyshiro: hmm
15:18 Kyshiro: how about
15:19 Kyshiro: normal sampleset without finish
15:19 Asphyxia: yeah but like
15:19 Asphyxia: 01:37:341 -
15:19 Asphyxia: wait
15:19 Asphyxia: well keep it, for consistency
15:20 Asphyxia: without finish it'd sound way too, weak
15:20 Kyshiro: hm
15:20 Kyshiro: with finish?
15:20 Asphyxia: just keep it, better that way
15:20 Kyshiro: okay
15:20 Asphyxia: 02:11:756 -
15:21 Kyshiro: hm
15:21 Asphyxia: reeminder
15:21 *Asphyxia is editing [http://osu.ppy.sh/b/432836 Cres - End Time [Ami's Easy]]
15:21 Kyshiro: okok
15:21 Asphyxia: 00:38:675 (3) - Well, NC here would follow 00:36:008 (1,2) - this pattern
15:22 Kyshiro: yeah
15:22 Kyshiro: fixed
15:24 Asphyxia: 01:50:508 (2) - Even though I really like the idea behind these rhythms (red tick sliders) I kinda feel it's hard for newbies.
15:24 Kyshiro: hmm
15:24 Kyshiro: but its red tick over and over
15:24 Kyshiro: if they played 2 of them, they'll get it
15:26 Asphyxia: 01:57:341 (3) - NC?
15:26 Kyshiro: yes
15:26 Kyshiro: 02:02:675 (1,2) - switched nc here
15:27 Asphyxia: kk that's all I guess

Get 2-3 mods for Insane and call me back~

thanksthankss
Stefan
Small IRC mod by request
SPOILER
2014-11-01 14:35 Kyshiro: haelo
2014-11-01 14:36 Stefan: sup
2014-11-01 14:37 Kyshiro: i was wondering if you had some spare time to mod 1 short difficulty :c
2014-11-01 14:38 Stefan: As long it's no TBB-4D-HW-Difficulty then I guess I can help
2014-11-01 14:39 Kyshiro: nope its not lolo
2014-11-01 14:39 Kyshiro: it's an insane which i added later, needs a few detailed mods
2014-11-01 14:39 Kyshiro: ACTION is listening to [http://osu.ppy.sh/b/432840 Cres - End Time]
2014-11-01 14:39 Kyshiro: this set
2014-11-01 14:39 Kyshiro: just the insane diff
2014-11-01 15:02 Stefan: 00:25:008 (5) - I wish this could be placed to have a curve going outside instead of inside.
2014-11-01 15:02 Stefan: http://puu.sh/cyPCN/a0158aae0c.jpg
2014-11-01 15:03 Stefan: But nicer ofc lol
2014-11-01 15:03 Stefan: Just to explain via screenshot
2014-11-01 15:04 Kyshiro: oh yeah sure
2014-11-01 15:06 Stefan: 00:57:675 (2) - should be moved to x:40,y:148 because that looks a bit inconsistent
2014-11-01 15:06 Stefan: about spacing
2014-11-01 15:06 Kyshiro: such nazi
2014-11-01 15:06 Kyshiro: fixed
2014-11-01 15:06 Kyshiro: hue
2014-11-01 15:07 Stefan: pls
2014-11-01 15:09 Stefan: 01:06:675 (5) - idk if anyone has mentioned but that should be NC at all
2014-11-01 15:10 Kyshiro: oshiet
2014-11-01 15:10 Kyshiro: fixd
2014-11-01 15:12 Stefan: 01:30:675 (1) - I can't hear 1/4 beat here out
2014-11-01 15:12 Stefan: idk, the feedback bouncing back at 1/4 is really weird to me
2014-11-01 15:14 Kyshiro: uh
2014-11-01 15:14 Kyshiro: you mean 3/4?
2014-11-01 15:14 Stefan: yes
2014-11-01 15:14 Stefan: sorry
2014-11-01 15:14 Kyshiro: idk it fits imo, there's pretty much beats on every tick here
2014-11-01 15:15 Stefan: I think it's not really significant
2014-11-01 15:15 Stefan: while playing or hearing
2014-11-01 15:16 Kyshiro: well might jst be me
2014-11-01 15:16 Kyshiro: but i love 3/4
2014-11-01 15:16 Kyshiro: might be a bad thing, but im kinda sure it fits here :c
2014-11-01 15:16 Stefan: Okay.
2014-11-01 15:17 Stefan: 01:50:008 (3,4,5,6) - squares ( ͡° ͜ʖ ͡°)
2014-11-01 15:17 Kyshiro: nogarD
2014-11-01 15:17 Kyshiro: inb4 ''OH MY GOD NOGARD IS DRAGON BACKWARDS!!!11111''
2014-11-01 15:17 Stefan: lol
2014-11-01 15:18 Stefan: I can't do shit with the position of (3) tbh
2014-11-01 15:18 Stefan: https://osu.ppy.sh/ss/2193602 that worked better to play for me
2014-11-01 15:18 Stefan: so you may try out
2014-11-01 15:18 Stefan: (inb4 omg sckrub l3p)
2014-11-01 15:19 Kyshiro: that's kind of
2014-11-01 15:19 Kyshiro: an awkward flow
2014-11-01 15:19 Kyshiro: dunno
2014-11-01 15:19 Stefan: ye, don't mind if you think so
2014-11-01 15:20 Stefan: That's just me having an awful feeling for such thigns in Standard
2014-11-01 15:20 Kyshiro: i think it plays better this way
2014-11-01 15:20 Kyshiro: lol nah its fine
2014-11-01 15:20 Stefan: welp, everything else looks good (to me)
2014-11-01 15:22 Stefan: At all this Difficulty looks seriously fine, I don't know much about Standard but I have seen really bad Insane Difficulties and being able to judge this with 70k says something
2014-11-01 15:22 Stefan: :O
2014-11-01 15:22 Stefan: *:P
2014-11-01 15:22 Kyshiro: lololol
2014-11-01 15:22 Kyshiro: ok thanks hue
2014-11-01 15:22 Kyshiro: post 4 free kudos and viagra
2014-11-01 15:23 Stefan: alright ( ͡~ ͜ʖ ͡°)ᕤ

:^)
Topic Starter
Kyshiro

Stefan wrote:

Small IRC mod by request
SPOILER
2014-11-01 14:35 Kyshiro: haelo
2014-11-01 14:36 Stefan: sup
2014-11-01 14:37 Kyshiro: i was wondering if you had some spare time to mod 1 short difficulty :c
2014-11-01 14:38 Stefan: As long it's no TBB-4D-HW-Difficulty then I guess I can help
2014-11-01 14:39 Kyshiro: nope its not lolo
2014-11-01 14:39 Kyshiro: it's an insane which i added later, needs a few detailed mods
2014-11-01 14:39 Kyshiro: ACTION is listening to [http://osu.ppy.sh/b/432840 Cres - End Time]
2014-11-01 14:39 Kyshiro: this set
2014-11-01 14:39 Kyshiro: just the insane diff
2014-11-01 15:02 Stefan: 00:25:008 (5) - I wish this could be placed to have a curve going outside instead of inside.
2014-11-01 15:02 Stefan: http://puu.sh/cyPCN/a0158aae0c.jpg
2014-11-01 15:03 Stefan: But nicer ofc lol
2014-11-01 15:03 Stefan: Just to explain via screenshot
2014-11-01 15:04 Kyshiro: oh yeah sure
2014-11-01 15:06 Stefan: 00:57:675 (2) - should be moved to x:40,y:148 because that looks a bit inconsistent
2014-11-01 15:06 Stefan: about spacing
2014-11-01 15:06 Kyshiro: such nazi
2014-11-01 15:06 Kyshiro: fixed
2014-11-01 15:06 Kyshiro: hue
2014-11-01 15:07 Stefan: pls
2014-11-01 15:09 Stefan: 01:06:675 (5) - idk if anyone has mentioned but that should be NC at all
2014-11-01 15:10 Kyshiro: oshiet
2014-11-01 15:10 Kyshiro: fixd
2014-11-01 15:12 Stefan: 01:30:675 (1) - I can't hear 1/4 beat here out
2014-11-01 15:12 Stefan: idk, the feedback bouncing back at 1/4 is really weird to me
2014-11-01 15:14 Kyshiro: uh
2014-11-01 15:14 Kyshiro: you mean 3/4?
2014-11-01 15:14 Stefan: yes
2014-11-01 15:14 Stefan: sorry
2014-11-01 15:14 Kyshiro: idk it fits imo, there's pretty much beats on every tick here
2014-11-01 15:15 Stefan: I think it's not really significant
2014-11-01 15:15 Stefan: while playing or hearing
2014-11-01 15:16 Kyshiro: well might jst be me
2014-11-01 15:16 Kyshiro: but i love 3/4
2014-11-01 15:16 Kyshiro: might be a bad thing, but im kinda sure it fits here :c
2014-11-01 15:16 Stefan: Okay.
2014-11-01 15:17 Stefan: 01:50:008 (3,4,5,6) - squares ( ͡° ͜ʖ ͡°)
2014-11-01 15:17 Kyshiro: nogarD
2014-11-01 15:17 Kyshiro: inb4 ''OH MY GOD NOGARD IS DRAGON BACKWARDS!!!11111''
2014-11-01 15:17 Stefan: lol
2014-11-01 15:18 Stefan: I can't do shit with the position of (3) tbh
2014-11-01 15:18 Stefan: https://osu.ppy.sh/ss/2193602 that worked better to play for me
2014-11-01 15:18 Stefan: so you may try out
2014-11-01 15:18 Stefan: (inb4 omg sckrub l3p)
2014-11-01 15:19 Kyshiro: that's kind of
2014-11-01 15:19 Kyshiro: an awkward flow
2014-11-01 15:19 Kyshiro: dunno
2014-11-01 15:19 Stefan: ye, don't mind if you think so
2014-11-01 15:20 Stefan: That's just me having an awful feeling for such thigns in Standard
2014-11-01 15:20 Kyshiro: i think it plays better this way
2014-11-01 15:20 Kyshiro: lol nah its fine
2014-11-01 15:20 Stefan: welp, everything else looks good (to me)
2014-11-01 15:22 Stefan: At all this Difficulty looks seriously fine, I don't know much about Standard but I have seen really bad Insane Difficulties and being able to judge this with 70k says something
2014-11-01 15:22 Stefan: :O
2014-11-01 15:22 Stefan: *:P
2014-11-01 15:22 Kyshiro: lololol
2014-11-01 15:22 Kyshiro: ok thanks hue
2014-11-01 15:22 Kyshiro: post 4 free kudos and viagra
2014-11-01 15:23 Stefan: alright ( ͡~ ͜ʖ ͡°)ᕤ

:^)
danke:^)
riffy
Did a few minor changes via IRC

Changes:
  1. Minor rhythm improvements
  2. Removed useless green lines


IRC log
18:54 Kyshiro: haelo
18:54 -Bakari-: hey o/
18:54 Kyshiro: um i have kind of a big favor to ask :c
18:55 -Bakari-: I was going to ask you for a mod, lol
18:55 Kyshiro: i have this map i made for someone, which i want to rank on a specific date
18:55 Kyshiro: oh well, lets make that a m4m? lolol
18:55 -Bakari-: yeah, sure
18:55 Kyshiro: ok uhm the thing is
18:55 -Bakari-: just, aren't you a bit afraid of speedranking? D:
18:55 Kyshiro: asphyxia will bubble the map
18:55 Kyshiro: and i want the map to be ranked on the 4th
18:55 Kyshiro: nah im not
18:56 Kyshiro: why?
18:56 -Bakari-: oh well, last time we gor something speedranked Loctav was mad
18:56 Kyshiro: are you speedranking stuff? lolol
18:56 Kyshiro: oh this isn't a speedrank
18:56 -Bakari-: let me see the map :D
18:56 Kyshiro: submitted 7 jan 2014
18:56 *Kyshiro is listening to [http://osu.ppy.sh/b/432839 Cres - End Time]
18:56 Kyshiro: :3
18:57 Kyshiro: just need a mod or 2 more on the insane since that's a fairly new diff
18:58 -Bakari-: oookaay, let's see
19:01 *-Bakari- is editing [http://osu.ppy.sh/b/432841 Cres - End Time [Insane]]
19:01 -Bakari-: come on, 00:06:675 (5,6) - finish them 1/1 earlier.
19:02 Kyshiro: nuu :c
19:02 Kyshiro: i used this
19:02 Kyshiro: all over the mapset
19:02 Kyshiro: LOL
19:02 Kyshiro: literally every diff
19:02 -Bakari-: do it in every diff, then \:D/
19:03 Kyshiro: i really don't want to fix that though :c i love the slow parts this way
19:03 Kyshiro: if i make them start and end on beats it's even less to map there
19:07 -Bakari-: 00:40:675 - do we need that green line? :D
19:07 -Bakari-: 00:43:341 - 00:44:675 - ^
19:07 Kyshiro: hm nope lolol
19:07 -Bakari-: kdspls, kthxbye.
19:08 Kyshiro: LOL
19:08 Kyshiro: ok
19:08 Kyshiro: its not even necessary to delete those tho
19:08 Kyshiro: but i will ok
19:08 -Bakari-: well, it's "recommended" to do so
19:08 -Bakari-: 00:53:341 (5) - meh, a slider here would do great. + you could NC it
19:09 Kyshiro: hm
19:09 Kyshiro: made a slider yeah
19:09 Kyshiro: i dont think NC is fitting tho
19:10 Kyshiro: but oh might as well
19:10 Kyshiro: i had combo
19:10 Kyshiro: combo's of 2 earlier in the map too *
19:11 -Bakari-: 00:59:008 - this stuff was kinda "mappded" in the hardest diff
19:11 -Bakari-: and it breaks polarity here
19:11 -Bakari-: aasdada, just put a circle here and we'll be cool.
19:12 Kyshiro: okok
19:12 -Bakari-: 01:00:925 - and probably here, I expected something here because of music
19:13 Kyshiro: there's not even a sound there D:
19:13 Kyshiro: ..right..?
19:14 Kyshiro: there isnt o-o
19:14 -Bakari-: then there's something wrong with my earphones O_O
19:15 Kyshiro: lemme put on my headset
19:15 Kyshiro: using shitty speakers
19:15 Kyshiro: there really isnt D:
19:15 -Bakari-: nvm, I'm dumb lol
19:15 -Bakari-: tv was playing in the other room and it tricked me
19:16 Kyshiro: loool ok
19:17 -Bakari-: 01:15:091 (4,5,6,7,8) - are you sure that it is readable?
19:17 -Bakari-: aftre hitting a couple of doubles, triplets might be unexpected
19:17 Kyshiro: hmm
19:18 Kyshiro: i could change the doubles into 1/4 sliders
19:18 -Bakari-: that'd be great
19:18 Kyshiro: mfw not enough space to do that
19:18 Kyshiro: damnit osu why are you so small
19:19 Kyshiro: okay fixed lolol
19:20 -Bakari-: isn't 01:47:341 (3,4,5,6) - that a bit too easy for the kiai?
19:21 Kyshiro: hmm well, its that or nonstop 1/4 lolol
19:22 Kyshiro: i dunno i think it fits fine, it had to be easier than the extra
19:22 -Bakari-: I thought about repeated 1/4 sliders
19:22 -Bakari-: but meh, either way it is great
19:23 -Bakari-: what did you expect me to mod? D: it's a great diff
19:24 Kyshiro: well it needed mods :c can't really rank something with just 1 mod on it
19:24 Kyshiro: would get loctav up my ass
19:24 Kyshiro: again
19:25 -Bakari-: should I post the log? :D
19:26 Kyshiro: yeah, go ahead :3
19:26 Kyshiro: now with stefan's mod too, i think assfix will be able to rank

Cool.
Topic Starter
Kyshiro

-Bakari- wrote:

Did a few minor changes via IRC

Changes:
  1. Minor rhythm improvements
  2. Removed useless green lines


IRC log
18:54 Kyshiro: haelo
18:54 -Bakari-: hey o/
18:54 Kyshiro: um i have kind of a big favor to ask :c
18:55 -Bakari-: I was going to ask you for a mod, lol
18:55 Kyshiro: i have this map i made for someone, which i want to rank on a specific date
18:55 Kyshiro: oh well, lets make that a m4m? lolol
18:55 -Bakari-: yeah, sure
18:55 Kyshiro: ok uhm the thing is
18:55 -Bakari-: just, aren't you a bit afraid of speedranking? D:
18:55 Kyshiro: asphyxia will bubble the map
18:55 Kyshiro: and i want the map to be ranked on the 4th
18:55 Kyshiro: nah im not
18:56 Kyshiro: why?
18:56 -Bakari-: oh well, last time we gor something speedranked Loctav was mad
18:56 Kyshiro: are you speedranking stuff? lolol
18:56 Kyshiro: oh this isn't a speedrank
18:56 -Bakari-: let me see the map :D
18:56 Kyshiro: submitted 7 jan 2014
18:56 *Kyshiro is listening to [http://osu.ppy.sh/b/432839 Cres - End Time]
18:56 Kyshiro: :3
18:57 Kyshiro: just need a mod or 2 more on the insane since that's a fairly new diff
18:58 -Bakari-: oookaay, let's see
19:01 *-Bakari- is editing [http://osu.ppy.sh/b/432841 Cres - End Time [Insane]]
19:01 -Bakari-: come on, 00:06:675 (5,6) - finish them 1/1 earlier.
19:02 Kyshiro: nuu :c
19:02 Kyshiro: i used this
19:02 Kyshiro: all over the mapset
19:02 Kyshiro: LOL
19:02 Kyshiro: literally every diff
19:02 -Bakari-: do it in every diff, then \:D/
19:03 Kyshiro: i really don't want to fix that though :c i love the slow parts this way
19:03 Kyshiro: if i make them start and end on beats it's even less to map there
19:07 -Bakari-: 00:40:675 - do we need that green line? :D
19:07 -Bakari-: 00:43:341 - 00:44:675 - ^
19:07 Kyshiro: hm nope lolol
19:07 -Bakari-: kdspls, kthxbye.
19:08 Kyshiro: LOL
19:08 Kyshiro: ok
19:08 Kyshiro: its not even necessary to delete those tho
19:08 Kyshiro: but i will ok
19:08 -Bakari-: well, it's "recommended" to do so
19:08 -Bakari-: 00:53:341 (5) - meh, a slider here would do great. + you could NC it
19:09 Kyshiro: hm
19:09 Kyshiro: made a slider yeah
19:09 Kyshiro: i dont think NC is fitting tho
19:10 Kyshiro: but oh might as well
19:10 Kyshiro: i had combo
19:10 Kyshiro: combo's of 2 earlier in the map too *
19:11 -Bakari-: 00:59:008 - this stuff was kinda "mappded" in the hardest diff
19:11 -Bakari-: and it breaks polarity here
19:11 -Bakari-: aasdada, just put a circle here and we'll be cool.
19:12 Kyshiro: okok
19:12 -Bakari-: 01:00:925 - and probably here, I expected something here because of music
19:13 Kyshiro: there's not even a sound there D:
19:13 Kyshiro: ..right..?
19:14 Kyshiro: there isnt o-o
19:14 -Bakari-: then there's something wrong with my earphones O_O
19:15 Kyshiro: lemme put on my headset
19:15 Kyshiro: using shitty speakers
19:15 Kyshiro: there really isnt D:
19:15 -Bakari-: nvm, I'm dumb lol
19:15 -Bakari-: tv was playing in the other room and it tricked me
19:16 Kyshiro: loool ok
19:17 -Bakari-: 01:15:091 (4,5,6,7,8) - are you sure that it is readable?
19:17 -Bakari-: aftre hitting a couple of doubles, triplets might be unexpected
19:17 Kyshiro: hmm
19:18 Kyshiro: i could change the doubles into 1/4 sliders
19:18 -Bakari-: that'd be great
19:18 Kyshiro: mfw not enough space to do that
19:18 Kyshiro: damnit osu why are you so small
19:19 Kyshiro: okay fixed lolol
19:20 -Bakari-: isn't 01:47:341 (3,4,5,6) - that a bit too easy for the kiai?
19:21 Kyshiro: hmm well, its that or nonstop 1/4 lolol
19:22 Kyshiro: i dunno i think it fits fine, it had to be easier than the extra
19:22 -Bakari-: I thought about repeated 1/4 sliders
19:22 -Bakari-: but meh, either way it is great
19:23 -Bakari-: what did you expect me to mod? D: it's a great diff
19:24 Kyshiro: well it needed mods :c can't really rank something with just 1 mod on it
19:24 Kyshiro: would get loctav up my ass
19:24 Kyshiro: again
19:25 -Bakari-: should I post the log? :D
19:26 Kyshiro: yeah, go ahead :3
19:26 Kyshiro: now with stefan's mod too, i think assfix will be able to bubble

Cool.
tytyty
Asphyxia
Re-check here, remove for and my from the tags, they're unnecessary.
Topic Starter
Kyshiro

Asphyxia wrote:

Re-check here, remove for and my from the tags, they're unnecessary.
fix'd
Asphyxia
After some discussion in-game, we fixed couple more things and it's definitely ready now!


(∩`-´)⊃━☆゚.*・。゚

Bubbled!
Topic Starter
Kyshiro

Asphyxia wrote:

After some discussion in-game, we fixed couple more things and it's definitely ready now!


(∩`-´)⊃━☆゚.*・。゚

Bubbled!
Thankssss³
Asphyxia
Popped due to mappers requests, poke me again when you want this rolling again.

Gero
M4M ~

General

  1. There is has only 1342 ms of audio lead-in, so would be ideal if you consider to add 1500/2000 ms or something.
Ami's Easy

  1. 00:10:341 - Consider to add an break here because the lapse of time between the end and start of the next note is quite long.
  2. 01:42:675 (2) - What do you think about using CTRL + G in this slider to improve the flow? you should try it.
  3. 02:03:675 (1,2,3) - This rhythm is kinda confusing but I guess it's fine also use the correct spacing for these notes.
  4. 02:07:024 (1) - Same as above.
Normal

  1. 00:05:008 (1) - Spacing?
  2. 00:37:008 (2,4) - ^ 02:04:563 (4) - ^
  3. 00:12:008 - Same thing that I've mentioned in easy.
  4. 00:40:008 (1) - Missing whistle on the head of the slider.
Hard Collab

  1. 00:09:341 (3) - What do you think about moving this circle to X:336 Y:364? it would be nice imo.
  2. 01:08:008 (1) - just a suggestion but I think it flows better if you do CTRL + G in this slider.
  3. 01:58:675 (1) - I think it would sound a lot better if you use a normal sampleset instead of soft.
Insane

  1. 00:11:841 (1,1) - This actually is unrankable, you know it doesn't have a enough time after one spinner so would be nice if you consider removing that circle.
  2. 00:37:008 (3) - What about to add one NC here? because this is quite long in comparison to the others.
For My Alexa

  1. 00:11:841 (1,1) - Same thing about the spinner.
  2. 02:08:756 (1) - ♥

    Suggestions by priti:

    I got some hitsounding suggestions for Extra:

    1. 00:56:008 (1) - 00:57:341 (1) - 00:58:675 (7) - 01:00:008 (6) - etc should have drum finishes, Kiai should have a normal-hitnormal every white tick or atleast a drum-hitnormal.
    2. 01:37:341 (1,2,3,4) - Should be 1/8 according to the drums in the song.
    3. 01:43:341 (9,12,13) - Drum sounds like this need some sort of hitsounding like, the ones that go off the main drum beat 01:54:675 - All normal bcuz drumbeat.
    I haven't nothing to say here because I like how it is now...
Call me back when you're done to apply the changes.
Topic Starter
Kyshiro

Gero wrote:

M4M ~

General

  1. There is has only 1342 ms of audio lead-in, so would be ideal if you consider to add 1500/2000 ms or something.
Ami's Easy

  1. 00:10:341 - Consider to add an break here because the lapse of time between the end and start of the next note is quite long.
  2. 01:42:675 (2) - What do you think about using CTRL + G in this slider to improve the flow? you should try it.
  3. 02:03:675 (1,2,3) - This rhythm is kinda confusing but I guess it's fine also use the correct spacing for these notes.
  4. 02:07:024 (1) - Same as above.
Normal

  1. 00:05:008 (1) - Spacing?
  2. 00:37:008 (2,4) - ^ 02:04:563 (4) - ^ Fixed this partly cause there's barely anything mappable here, fixed a bit to make it consistent
  3. 00:12:008 - Same thing that I've mentioned in easy.
  4. 00:40:008 (1) - Missing whistle on the head of the slider.
Hard Collab

  1. 00:09:341 (3) - What do you think about moving this circle to X:336 Y:364? it would be nice imo. I prefer to keep the blanket :c
  2. 01:08:008 (1) - just a suggestion but I think it flows better if you do CTRL + G in this slider. It would, but I prefer the way this plays atm
  3. 01:58:675 (1) - I think it would sound a lot better if you use a normal sampleset instead of soft.
Insane

  1. 00:11:841 (1,1) - This actually is unrankable, you know it doesn't have a enough time after one spinner so would be nice if you consider removing that circle. Should be fine for an insane
  2. 00:37:008 (3) - What about to add one NC here? because this is quite long in comparison to the others.
For My Alexa

  1. 00:11:841 (1,1) - Same thing about the spinner. Same as before
  2. 02:08:756 (1) - ♥

    Suggestions by priti:

    I got some hitsounding suggestions for Extra:

    1. 00:56:008 (1) - 00:57:341 (1) - 00:58:675 (7) - 01:00:008 (6) - etc should have drum finishes, Kiai should have a normal-hitnormal every white tick or atleast a drum-hitnormal. Added the drum finishes
    2. 01:37:341 (1,2,3,4) - Should be 1/8 according to the drums in the song. but im following the piano :c
    3. 01:43:341 (9,12,13) - Drum sounds like this need some sort of hitsounding like, the ones that go off the main drum beat fixed 01:54:675 - All normal bcuz drumbeat. kind of like the build up here to the end instead of putting normal on everything, wouldnt feel as special
    I haven't nothing to say here because I like how it is now...
Call me back when you're done to apply the changes.
Thanks guys :3
Gero
Qualified ~
Topic Starter
Kyshiro

Gero wrote:

Qualified ~
thanksss :3
[ Mephisto ]
are the diff name is rankable ? ಠ_ಠ
Kuron-kun
the hardest diff can be ranked with any name

anyways, congratulations kyshiro and ami, great mapset o/
JappyBabes
this diff name got accepted. what.
Myxo
The hardest diff name can not be anything, it must relate to the song. This one doesn't..
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