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Nia - XYZ no Mahou

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Topic Starter
_koinuri
This beatmap was submitted using in-game submission on Thursday, January 30, 2014 at 5:53:37 PM

Artist: Nia
Title: XYZ no Mahou
Tags: Hatsune Miku Vocaloid
BPM: 130
Filesize: 3487kb
Play Time: 01:25
Difficulties Available:
  1. Complex (4.99 stars, 206 notes)
  2. Easy (2.05 stars, 85 notes)
  3. Hard (4.82 stars, 172 notes)
  4. Normal (4.23 stars, 121 notes)
Download: Nia - XYZ no Mahou
Information: Scores/Beatmap Listing
---------------
First map in pendin

Going to take a break mapping this song for a bit, needs some space before I can make anything cool

Thanks to all the modders who modded this map!

Modders
RyokoOokami
sheela901
Lust
tutuhaha
Blue Dragon
Winek
captin1
Ookami
[Complex]

Overall I think it's well done, but 00:39:331 - 00:40:138 feels unnatural, and doesn't fit with the rest of the map.
Topic Starter
_koinuri
Thank you RyokoOokami :)
sheela
Sorry for the late reply.

[General]
  1. The Normal difficulty has a different unicode title. You only add an E after the title.
  2. I think the volume of the hitsounds are too loud. Put the volume around 60 - 70%.
  3. For the hitsound pattern, add a clap to each notes that land on the second white tick, and the fourth white tick. In the image, there's two X. This is where you can put the clap sound.
[Easy]
00:03:331 (2) - Remove the clap sound? It'll follow the hitsound pattern.
00:05:177 (2) - ^
00:07:023 (2) - ^
00:11:638 (1) - On the repeat, add a clap? And remove the new combo.
00:15:331 (1) - ^ If so, add a new combo to 00:17:177 (2) .
00:19:023 (1) - ^
00:26:408 (1) - Remove the new combo.
00:35:638 (1) - On the tail of the slider, remove the whistle?
00:41:177 (1) - Do Ctrl+H, Ctrl+J, and Ctrl+G, and move it to x:280 y:67. This way, it'll have a flow.
01:05:177 (1) - The tail is outside of the grid, and it touch the life bar.
01:08:869 (1) - The distance between this slider and 01:08:408 (2) have a far distance. Put the slider more closer.

[Normal]
00:14:408 (2) - I'm not sure that I agree to put this slider here. But, it's playable.
00:17:177 (1) - Make a perfect stack with the head of 00:15:331 (1) .
00:26:408 (1) - I think you need to change the pattern.
00:58:715 (2) - Replace this slider by a curve slider that could have a flow.
00:59:638 (4) - Add a new combo.
01:07:485 (4) - It's overlap. You should change the pattern of 01:06:792 (3,4) .

[Hard]
00:04:254 (6) - Add a new combo.
00:22:715 (4) - ^ It introduce a new beat.
00:33:792 (6) - ^
00:41:177 (6) - ^
00:44:869 (4) - ^
00:55:946 (7) - ^
00:59:638 (6) - ^
01:03:331 (6) - ^

[Comeplex]
00:09:331 (9) - Put it a little bit closer to the previous note.
00:11:177 (4) - ^

Good Luck on ranking this map.
Topic Starter
_koinuri

sheela901 wrote:

Sorry for the late reply.

[General]
  1. The Normal difficulty has a different unicode title. You only add an E after the title. I think this is a glitch for the letter 法, I noticed it did this a while ago on all difficulty and I fixed it, looks like it's back, only for Normal for some reason (or maybe I wasn't paying attention and didn't fix the Normal >.<). Fixed
  2. I think the volume of the hitsounds are too loud. Put the volume around 60 - 70%.
  3. For the hitsound pattern, add a clap to each notes that land on the second white tick, and the fourth white tick. In the image, there's two X. This is where you can put the clap sound.
[Easy]
00:03:331 (2) - Remove the clap sound? It'll follow the hitsound pattern.
00:05:177 (2) - ^
00:07:023 (2) - ^
00:11:638 (1) - On the repeat, add a clap? And remove the new combo.
00:15:331 (1) - ^ If so, add a new combo to 00:17:177 (2) .
00:19:023 (1) - ^
00:26:408 (1) - Remove the new combo.
00:35:638 (1) - On the tail of the slider, remove the whistle?
00:41:177 (1) - Do Ctrl+H, Ctrl+J, and Ctrl+G, and move it to x:280 y:67. This way, it'll have a flow. Did this on purpose, I like how this look.
01:05:177 (1) - The tail is outside of the grid, and it touch the life bar.
01:08:869 (1) - The distance between this slider and 01:08:408 (2) have a far distance. Put the slider more closer.

[Normal]
00:14:408 (2) - I'm not sure that I agree to put this slider here. But, it's playable.
00:17:177 (1) - Make a perfect stack with the head of 00:15:331 (1) .
00:26:408 (1) - I think you need to change the pattern.
00:58:715 (2) - Replace this slider by a curve slider that could have a flow. I like the straight line better
00:59:638 (4) - Add a new combo.
01:07:485 (4) - It's overlap. You should change the pattern of 01:06:792 (3,4) .

[Hard]
00:04:254 (6) - Add a new combo.
00:22:715 (4) - ^ It introduce a new beat.
00:33:792 (6) - ^
00:41:177 (6) - ^
00:44:869 (4) - ^
00:55:946 (7) - ^
00:59:638 (6) - ^
01:03:331 (6) - ^

[Comeplex]
00:09:331 (9) - Put it a little bit closer to the previous note.
00:11:177 (4) - ^

Good Luck on ranking this map.
Thanks for modding! I fixed all the non-hitsound errors. I'll redo the hitsounds tomorrow following your suggestions because I don't have enough time today.

I'm really bad at hitsounding, so it helped a lot.

Edit: Fixed the hitsounds
captin1
passin by real quick, i swear i'll do a full mod of this soon

for Complex, lower AR and OD by 1. it makes the map as a whole more readable, especially patterns like 00:39:562 (2,1,2,1,2,1) - and 00:54:100 (1,2,3,4,5,6) - since you can see them coming instead of having to react to them. plus it makes the map much more dtable ;)

no kds, i'll dig into this when I finally get my modding mood back
Topic Starter
_koinuri

captin1 wrote:

passin by real quick, i swear i'll do a full mod of this soon

for Complex, lower AR and OD by 1. it makes the map as a whole more readable, especially patterns like 00:39:562 (2,1,2,1,2,1) - and 00:54:100 (1,2,3,4,5,6) - since you can see them coming instead of having to react to them. plus it makes the map much more dtable ;)

no kds, i'll dig into this when I finally get my modding mood back
Lol take your time, I don't mind waiting
Lust
From my queue

  1. BG size is 1200x675, find one that is 1366x768 or resize it
  2. Slight inconsistency in kiai times, hard ends on 01:08:638 - while the rest end on 01:08:869 -

[Easy]
  1. 00:01:715 (1) - Delete this note, it doesn't land on any beat, makes it hard to hit for newer players.
  2. 00:04:254 (1,2) - Use (1) to blanket with 00:05:177 (2) - . Will look nicer.
  3. 00:11:638 (1,1,2) - For this pattern and the ones following it, better to just be all in one combo. So it would be 1 2 3 NC 1 2 3 NC
  4. 00:25:023 (2) - Move the second slider point to 409:170 and the anchor to 354:137 so that it blankets 00:24:562 (1) - . It will also flow better in to 00:26:408 (3) -
  5. 00:28:715 (2,1) - Blanket is off, use the approach circle to fix
  6. 00:49:946 (2,1,2) - ^
  7. 00:52:254 (1) - Newer players aren't going to expect anything more than one repeat, so this will be a bit confusing
  8. 00:54:100 (1,1) - (Nazi) these aren't stacked perfectly, move 00:55:946 (1) - to 196:81
  9. 01:01:023 (2,1) - Blanket is off
[Normal]Overall I think the spacing is too tight in this diff, makes for some very weird overlaps
  1. 00:01:715 (1) - Same suggestion as in easy. Just don't map if there is no beat to follow. Following the vocal in some parts is okay, but not to start a map off. Players need to get acquainted with the rhythm
  2. 00:27:562 (7,1) - Doesn't look too nice
  3. 01:07:485 (4) -(Nazi) Isn't stacked with 01:06:100 (2) - perfectly. Move to 152:169
  4. 01:15:331 (5,1) - Overlap doesn't look too good
[Hard]
  1. 00:12:562 (6,2) - (Nazi) Fix the stack. Move 00:13:946 (2) - to 348:268
  2. 00:27:562 (10,2) - ^ Move 00:28:946 (2) - to 267:111
  3. 00:39:331 (1) - This doesn't follow the rhythms you have following. Turn it in to a repeating slider like you have next
  4. 00:59:177 (4,5) - Have (5)'s slider end stack with (4)
  5. 01:22:254 (4,5) - Avoid the overlap
[Complex]
  1. 00:02:408 (1,4,6) - Fix these stacks
  2. 00:29:638 (4,6) - ^

if you need help with anything feel free to poke me irc

gl
Topic Starter
_koinuri

Lust wrote:

From my queue

  1. BG size is 1200x675, find one that is 1366x768 or resize it
  2. Slight inconsistency in kiai times, hard ends on 01:08:638 - while the rest end on 01:08:869 -

[Easy]
  1. 00:01:715 (1) - Delete this note, it doesn't land on any beat, makes it hard to hit for newer players.
  2. 00:04:254 (1,2) - Use (1) to blanket with 00:05:177 (2) - . Will look nicer. Lol, that was the intention but I guess I didn't curve enough to be noticeable. Added more curve
  3. 00:11:638 (1,1,2) - For this pattern and the ones following it, better to just be all in one combo. So it would be 1 2 3 NC 1 2 3 NC
  4. 00:25:023 (2) - Move the second slider point to 409:170 and the anchor to 354:137 so that it blankets 00:24:562 (1) - . It will also flow better in to 00:26:408 (3) -
    I didn't think of changing beat snap divisor to 16 to make the approach circle the size I want, I learned something new today. I had to guess the shape with approach rate made by 1/4 beat snap divisor
  5. 00:28:715 (2,1) - Blanket is off, use the approach circle to fix
  6. 00:49:946 (2,1,2) - ^
  7. 00:52:254 (1) - Newer players aren't going to expect anything more than one repeat, so this will be a bit confusing
  8. 00:54:100 (1,1) - (Nazi) these aren't stacked perfectly, move 00:55:946 (1) - to 196:81
  9. 01:01:023 (2,1) - Blanket is off
[Normal]Overall I think the spacing is too tight in this diff, makes for some very weird overlaps
  1. 00:01:715 (1) - Same suggestion as in easy. Just don't map if there is no beat to follow. Following the vocal in some parts is okay, but not to start a map off. Players need to get acquainted with the rhythm
  2. 00:27:562 (7,1) - Doesn't look too nice
  3. 01:07:485 (4) -(Nazi) Isn't stacked with 01:06:100 (2) - perfectly. Move to 152:169
  4. 01:15:331 (5,1) - Overlap doesn't look too good
[Hard]
  1. 00:12:562 (6,2) - (Nazi) Fix the stack. Move 00:13:946 (2) - to 348:268
  2. 00:27:562 (10,2) - ^ Move 00:28:946 (2) - to 267:111
  3. 00:39:331 (1) - This doesn't follow the rhythms you have following. Turn it in to a repeating slider like you have next I'm following the vocal here
  4. 00:59:177 (4,5) - Have (5)'s slider end stack with (4) This one was stacked with 00:59:638 (1) - , but the 4 is more visible when playing so it's probably better to stack with 4
  5. 01:22:254 (4,5) - Avoid the overlap
[Complex]
  1. 00:02:408 (1,4,6) - Fix these stacks
  2. 00:29:638 (4,6) - ^

if you need help with anything feel free to poke me irc

gl
No reply = fix
Comments
Didn't fix
tutuhaha
turn off Enable countdown in all diff
[Complex]
00:02:408 (1,2) - 00:08:869 (8,9) - you use almost same space between those note, and it will influence player read note, so try to move more closer on 00:08:869 (8,9) -
00:10:715 (3) - use this rhythm [just look at rhythm]
https://osu.ppy.sh/ss/1262314
00:12:562 (4) - same rhythm^
00:14:408 (3) - ^
00:29:638 (4,5,6,7) - you may ask some bat it is unrank or not
00:33:792 (6,7,8) - try to use same distance?
00:37:485 (4,5) - use same distance like 00:33:792 (6,7) -
00:38:408 (6) - use this rhythm [just look at rhythm]
00:43:023 (1) - try to end at 00:43:369
00:45:215 (2) - I think slider should begin here
<3 I really like some part of rhythm in this diff

[Hard]
00:15:792 (5) - try ctrl+g
01:03:331 (1,2,3,4,5) - too crowd

[Normal]
ar+1
00:18:100 (1) - delete nc
some part of rhythm is too crowd, you may think about to delete some part of rhythm or use long slider :>
like
00:24:562 (1) - use this rhythm [just look at rhythm]
http://osu.ppy.sh/ss/1262343

[Easy]
00:37:485 (1) - delete nc
Topic Starter
_koinuri

tutuhaha wrote:

turn off Enable countdown in all diff
I always forget to turn it off
[Complex]
00:02:408 (1,2) - 00:08:869 (8,9) - you use almost same space between those note, and it will influence player read note, so try to move more closer on 00:08:869 (8,9) -
00:10:715 (3) - use this rhythm [just look at rhythm] I want to think about this for a bit. I like both of them >.<
https://osu.ppy.sh/ss/1262314
00:12:562 (4) - same rhythm^ ^
00:14:408 (3) - ^ ^
00:29:638 (4,5,6,7) - you may ask some bat it is unrank or not (Possibly) Goodbye my favorite pattern ;_;
00:33:792 (6,7,8) - try to use same distance?
00:37:485 (4,5) - use same distance like 00:33:792 (6,7) -
00:38:408 (6) - use this rhythm [just look at rhythm]Did you forget to link picture?
00:43:023 (1) - try to end at 00:43:369
00:45:215 (2) - I think slider should begin hereI'm not really sure what you mean by this
<3 I really like some part of rhythm in this diff Thanks! It means a lot hearing from a really pro mapper :D

[Hard]
00:15:792 (5) - try ctrl+g
01:03:331 (1,2,3,4,5) - too crowd

[Normal]
ar+1
00:18:100 (1) - delete nc Oops, wasn't supposed to be there
some part of rhythm is too crowd, you may think about to delete some part of rhythm or use long slider :>
like Completely remapped notes around v that part, hopefully that got rid of some crowded patterns
00:24:562 (1) - use this rhythm [just look at rhythm] Fixed rhythm differently, I like to follow the vocals
http://osu.ppy.sh/ss/1262343

[Easy]
00:37:485 (1) - delete nc
Thanks for modding, it was really helpful :)

No reply = fixed
Comment
Didn't fix
enclosure
Here's a few things for Complex:

Consider HP drain 8, as it is an insane map and only +1's the hp drain of hard.
00:28:254 (1,2) - I don't care for the spacing between these two notes. Consider making the spacing between these a bit closer. Blue ticks generally have fairly close spacing, so having these sliders be so far apart with this timing feels awkward. This part especially is a rather odd jump.
01:10:715 (1,2,3) - ^
01:18:100 (1,2,3) ^ This pattern does feel less awkward though, so it's your call.

Hard
00:24:677 (2,3) - I don't really know what these notes are supposed to be synced to...seems overmapped.

I like both diffs, and the mapping is really well done. These suggests are fairly minor, but they are about all I see that is awkward and deserve to be checked. Good luck on ranking :P
Topic Starter
_koinuri

enclosure wrote:

Here's a few things for Complex:

Consider HP drain 8, as it is an insane map and only +1's the hp drain of hard.This map is slow, so HP6 is fine. HP8 is overboard and is usually only used in difficult Extras
00:28:254 (1,2) - I don't care for the spacing between these two notes. Consider making the spacing between these a bit closer. Blue ticks generally have fairly close spacing, so having these sliders be so far apart with this timing feels awkward. This part especially is a rather odd jump. The slider leniency makes the jump perfectly fine
01:10:715 (1,2,3) - ^ ^
01:18:100 (1,2,3) ^ This pattern does feel less awkward though, so it's your call. ^

Hard
00:24:677 (2,3) - I don't really know what these notes are supposed to be synced to...seems overmapped. 00:24:562 (1,2) - is mapping the piano (? I think) and 00:24:908 (3) - is there for the "polarity" switch. Though slider makes it less likely to get 100 on 00:25:023 (4) - , without 00:24:908 (3) - , the 3 tick timing created is very awkward to hit. I used it in Complex difficulty too.

I like both diffs, and the mapping is really well done. These suggests are fairly minor, but they are about all I see that is awkward and deserve to be checked. Good luck on ranking :PThanks :)
Thanks for modding! Sorry I decided to keep everything.
Mismagius
[General]
  • Hitsounds feel a bit too silent for me. Maybe all sections should be 75% volume?
[Easy]
  • Pretty solid diff, new combo consistency is nice
  1. 00:30:562 (2) - Is the whistle at the end intentional? You didn't do that anywhere else
  2. 01:18:100 (1) - Would look/play better if this blanketed the previous note
  3. 01:20:869 (2) - Same as ^
[Normal]
  • Too many overlaaaaaaaaps ;_; but okay
  1. 00:06:100 (1) - This slider really looks ugly >: Would be much better if it was just a curve, like this!
  2. 00:14:408 (2) - Move to x204 y164 so the blanket looks much better (don't worry about spacing here)
  3. 00:22:715 (1,2,3) - Because of grid, the spacing here is a bit inconsistent, might want to fix it
  4. 00:28:254 (1) - Maybe move to x432 y136 to blanket better?
  5. 00:31:485 (3) - Same as Easy diff, this whistle seems a bit random
[Hard]
  • Nice flow, but usage of sliders seems a bit too heavy
  1. 00:01:715 (1) - Would flow better if rotated like this
  2. 00:23:754 (4,5) - Ugh, this extra repeat on (5) is really confusing and unpredictable ;_; This is what I would do (notice the timeline!)
  3. 00:55:946 (1,2,3,4,5) - Spacing feels a bit awkward in the jump, maybe try doing this?
  4. 01:06:792 (4) - 2 things here: 1. This could blanket with the previous note. Also, making the slider curve upwards (like this) would flow much better!
  5. 01:12:331 (6) - Shouldn't the clap be at (5)'s end instead?
  6. 01:14:408 (3) - Move this to x103 y105 to stack correctly with (1)
  7. 01:16:023 (6) - Same as 01:12:331
[Complex]
  • I'm not a big fan of the flow here, but the map itself is pretty solid and doesn't have many issues
  1. 00:04:254 (6) - Move to x299 y143 to stack correctly with (4)
  2. 00:20:869 (1,2) - Nooope, nope nope ;_; These aren't really allowed. This could work better, instead. Or you can use what you did at 01:04:254 (10,11).
  3. 00:45:215 (2) - This plays really.. weird, maybe you could stack (2) on (3)'s start o3o
  4. 00:46:138 (5) - Same as ^, also, move them to x284 y356, because spacing between 00:46:254 (6,1) is too low and confusing
  5. 00:53:177 (5) - Making the slider like this would play/look much better
  6. 01:07:485 (7) - Move to x213 y84 to stack correctly
  7. 01:10:715 (1,2) - This spacing feels unpredictable for a 1/4, so doing this would help the player's understanding. Also, move (3) to x206 y322 to stack correctly with (1) (so many stacking nazis, sorry)
  8. 01:23:177 (1) - Unnecessary newcombo. You didn't do this in any diff o.o
Good luck with this map :3
Topic Starter
_koinuri

Blue Dragon wrote:

[General]
  • Hitsounds feel a bit too silent for me. Maybe all sections should be 75% volume?
[Easy]
  • Pretty solid diff, new combo consistency is nice
  1. 00:30:562 (2) - Is the whistle at the end intentional? You didn't do that anywhere else
  2. 01:18:100 (1) - Would look/play better if this blanketed the previous note That's what I intended, guess it wasn't clear enough. I moved the slider a bit. I don't want to curve it though, I like how this 240 degree rotation from 01:17:177 (2) - looks
  3. 01:20:869 (2) - Same as ^ ^
[Normal]
  • Too many overlaaaaaaaaps ;_; but okay First Normal :(. I'll remember that next time I make one >.>
  1. 00:06:100 (1) - This slider really looks ugly >: Would be much better if it was just a curve, like this!
  2. 00:14:408 (2) - Move to x204 y164 so the blanket looks much better (don't worry about spacing here)
  3. 00:22:715 (1,2,3) - Because of grid, the spacing here is a bit inconsistent, might want to fix it I actually used a convert slider to stream after I made a long slider, didn't know that causes inconsistent spacing too. It was my way of measuring some spacings >.<
  4. 00:28:254 (1) - Maybe move to x432 y136 to blanket better?
  5. 00:31:485 (3) - Same as Easy diff, this whistle seems a bit random
[Hard]
  • Nice flow, but usage of sliders seems a bit too heavy Lol, I thought I'll hear this from Normal instead (17 circles:103 sliders). I'll work on slowly converting some sliders to circles where it doesn't affect much flows.
  1. 00:01:715 (1) - Would flow better if rotated like this Omg yes it does!
  2. 00:23:754 (4,5) - Ugh, this extra repeat on (5) is really confusing and unpredictable ;_; This is what I would do (notice the timeline!)
  3. 00:55:946 (1,2,3,4,5) - Spacing feels a bit awkward in the jump, maybe try doing this? I failed using pentagons here :(. I tried fixing it without breaking the shape. Going to see how people react.
  4. 01:06:792 (4) - 2 things here: 1. This could blanket with the previous note. Also, making the slider curve upwards (like this) would flow much better!
  5. 01:12:331 (6) - Shouldn't the clap be at (5)'s end instead?
  6. 01:14:408 (3) - Move this to x103 y105 to stack correctly with (1)
  7. 01:16:023 (6) - Same as 01:12:331
[Complex]
  • I'm not a big fan of the flow here, but the map itself is pretty solid and doesn't have many issues I'm not really sure why, but my hardest difficulties tend to have really snaky flow. I try not to do that but they just turn out like that for some reason :(
  1. 00:04:254 (6) - Move to x299 y143 to stack correctly with (4)
  2. 00:20:869 (1,2) - Nooope, nope nope ;_; These aren't really allowed. This could work better, instead. Or you can use what you did at 01:04:254 (10,11). I knew someone is going to point this out eventually.. 01:04:254 (10,11) looks nice so I'll use that o:
  3. 00:45:215 (2) - This plays really.. weird, maybe you could stack (2) on (3)'s start o3o
  4. 00:46:138 (5) - Same as ^, also, move them to x284 y356, because spacing between 00:46:254 (6,1) is too low and confusing
  5. 00:53:177 (5) - Making the slider like this would play/look much better I really like the slow down this slider shape create in this part of the music, fits well with that instrument there imo
  6. 01:07:485 (7) - Move to x213 y84 to stack correctly
  7. 01:10:715 (1,2) - This spacing feels unpredictable for a 1/4, so doing this would help the player's understanding. Also, move (3) to x206 y322 to stack correctly with (1) (so many stacking nazis, sorry) I'm really bad at stacking things properly, so these mods really help make my map look nicer so I don't mind them
  8. 01:23:177 (1) - Unnecessary newcombo. You didn't do this in any diff o.o
Good luck with this map :3
Thanks for modding!

No reply = fixed
Comments
Didn't fix
Winek
Yo, File Mod as you asked.

[General]
Shouldn't te offset be 00:02:408? I mean, if you listen it on Nightcore the rythm just start like that without even music...
Hitsound are really low seriously...

[Easy]
Nothign there it seems quite fine

[Normal]
AR is quite fast for Normal...
00:25:254 (6) - Why not NC? fits more the vocals
01:19:946 (1,2) - Sorry for nazi but it overlap a bit

[Hard]
00:13:485 (1,2,3) - These gets repetitive, why not vary? Like connecting 1 and 2 together to make only 1 slider, or using circles instead, idk :oops:

[Complex]
00:18:100 (3,4) - Try to do something like this http://puu.sh/6Ctlf/5b14b4d260.jpg Yeah sorry for ugly skin btw
00:29:638 (4,5,6,7) - Don't you think it's a bit unreadable?

Yeah, sorry it's small. It's already perfect :D

If you ever feel another mod, feel free to call me again \o/
Topic Starter
_koinuri

Winek wrote:

Yo, File Mod as you asked.

[General]
Shouldn't te offset be 00:02:408? I mean, if you listen it on Nightcore the rythm just start like that without even music... I remember reading somewhere that having objects before the first red tick might cause some problems, so I moved it back
Hitsound are really low seriously... Increased to 80%

[Easy]
Nothign there it seems quite fine

[Normal]
AR is quite fast for Normal... I swear I had it on 5... but now that I try to lower it, the overlaps in this map makes this too hard to read for this level (at least I think it does).. Oh well, lowered to 5 and going to see how it goes.
00:25:254 (6) - Why not NC? fits more the vocals I NCed 00:24:562 (1) - instead
01:19:946 (1,2) - Sorry for nazi but it overlap a bit

[Hard]
00:13:485 (1,2,3) - These gets repetitive, why not vary? Like connecting 1 and 2 together to make only 1 slider, or using circles instead, idk :oops: I was told that Hard was too slider heavy so I'll try varying that part a bit with circles. I really like the flows made by sliders there, so I might not change much there though.

[Complex]
00:18:100 (3,4) - Try to do something like this http://puu.sh/6Ctlf/5b14b4d260.jpg Yeah sorry for ugly skin btw Not exactly sure what you wanted to show here, but I arranged it so that it blankets better.
00:29:638 (4,5,6,7) - Don't you think it's a bit unreadable? Meh, none of my friends who testplayed complained about it so far. There's plenty of slider-circle-slider patterns like this :(. I'm actually waiting for one of my friend to mod to decide whether to keep this pattern or not.

Yeah, sorry it's small. It's already perfect :D :3

If you ever feel another mod, feel free to call me again \o/
Thanks for modding!

No reply = fixed
Comments
Didn't fix
captin1
hi

[General]
  1. offset 571, timestamps are from before the offset check though, didn't realize it until I was halfway through the mod lol
  2. You might want to add an audioleadin of 500 to all the diffs, so that there's over 2 seconds before the start in Hard and Complex
  3. Also check out these http://puu.sh/6CT6U.zip
    Silent slider slides are usually a good idea for most maps, since the default slider sound is usually noisy and doesn't sound that great
    To use them, just set all of your default S sections to S:C1. All of your S:C2 should be fine as well since this has both sets.
  4. you are correct about the offset. it should be before the notes to avoid any bugs. some people crash with it.
[Easy]
  1. I'd really recommend to rework your comboing, so that there is a new combo every 2 measures, instead of 1. Right now it's a bit inconsistent, only sometimes doing that. not sure about what bd was saying o.o
    So remove ncs on all of these
SPOILER
00:04:254 (1) -
00:07:715 (1) -
00:30:100 (1) -
00:33:792 (1) -
00:41:177 (1) -
00:44:869 (1) -
00:48:562 (1) -
00:52:254 (1) -
00:55:946 (1) -
00:59:638 (1) -
01:03:331 (1) -
01:06:792 (1) -
01:10:715 (1) -
01:14:408 (1) -
01:18:100 (1) -
01:21:792 (1) - this one is a bit debatable, since you do have a distinct pattern here and it's the end of the map. This one is optional, the rest I highly recommend you do though.
From here on, all of my timestamps will be with the new nc patterning I suggested~

Placement/Rhythm/Nazi Patterning
  1. 00:07:715 (3) - I get how you're following the vocal here, but it might not come across the best way in the lowest diff, since you stayed with the white tick 00:04:254 (3) - here. If you move to the white tick after, it will also shift your slider ticks over and let you do a clap at 00:08:408 - . Also, doublecheck where you want the second red point, because the bend happens a little after the white tick instead of what it seems like you intended ;o
  2. 00:18:100 (2) - not too sure about having these sharp angles between the placements, try moving to around x196 y316 and then adjusting spacing afterwards
  3. 00:17:177 (1,3) - while you're doing this ^, blanket? :>
  4. 00:24:562 (1,2) - augh almost there with the blanket, give it another go maybe. The slider blanket this does after is awesome though :3
  5. 00:30:562 (4) - this wave looks uneven, since you used probably too many unnecessary points. Check this out, might look smoother
    SPOILER

    275,255,30562,2,0,B|236:232|240:168|240:168|244:100|187:72,1,200,8|8,0:0|0:0,0:0:0:0:
    Poke me in game/skype if you're not sure how to add in code
  6. 00:35:638 (1) - wtf this is awesome, teach me how to slider pls
  7. 00:38:869 (3) - move a bit right and down to fix spacing
  8. 00:40:254 (2) - try moving to x396 y200, gives it a slightly better pattern with 1 before. spacing after isn't too hard to fix
  9. 00:54:100 (1,3) - take both of these, ctrl+g them individually, and then stack the heads exactly. then ctrl+g them again. This will stack the ends perfectly owo you can then select them both and move to x442 y305, which will even the spacing and fix the blanket :D will have to adjust 4 after for spacing though orz
  10. 00:57:331 (4,1) - while you're at that you can fix the blanket here too heh
  11. 01:22:254 (2,3,4) - I think this would flow better arranged like this, so that it keeps the circular motion from the slider before
Hitsounding
  1. 00:02:408 (1) - try setting to normal addition and adding a whistle as well, so it sounds a bit more consistent with 00:06:100 (1) -
  2. 00:09:792 - to 00:22:715 - try adding a soft whistle on the third white tick of every measure, will give a little more emphasis on the melody here and break up the monotony
  3. 00:51:331 (2) - clap on end
  4. 00:52:254 (1) - try adding normal hits on these, sounds nice with the bass drum
  5. 01:12:562 (1,2) - I would add the normal hits again like you did with 01:08:869 (1,2) - for consistency
[Normal]
  1. The overlaps are mostly due to the pretty low sv, I don't wanna tell you to remap but it might be a good idea since the sv jump goes from 1.0->1.2->1.8, which is pretty uneven. I'd recommend at least 1.3, if not 1.4 sv for this, especially since the bpm is so low.This will clear up basically all of your overlap problems by opening up the spacing a lot. I'll just give some overall rhythm suggestions instead of anything nazi, if you decide to keep this diff as is let me know and I'll take a closer look
  2. try to apply what I said about new comboing to this difficulty as well, as it's fairly inconsistent here too.
Placement/Rhythm/Nazi Patterning
  1. 00:04:254 (4) - really unsure about having a double repeat slider like this, they're usually hard to figure out the rhythm on the first play, especially for newer players. I'd shorten the repeat by one and add a circle instead
  2. 00:24:562 (5) - make sure to nc this for the new phrase
  3. 00:26:408 (4,5) - try to avoid jumps like this, especially on odd red tick rhythms, they can be confusing easily
  4. 00:55:946 (1) - same as I said before about the double repeat
  5. 00:59:638 (1) - ^
  6. 01:03:331 (1) - ^
Hitsounding
  1. 00:09:792 - to 00:22:715 - same as easy
  2. 00:36:331 (2) - would remove the whistle, it doesn't really fit with anything
  3. 00:37:485 (1) - I'd add the whistle here on the head instead
  4. 00:52:254 (1) - same as easy
you did a good job with what you have, but I really think it would be better in the long run to up the sv

[Hard]

Placement/Rhythm/Nazi Patterning
  1. 00:03:331 (4) - this would probably be better off kept in 1.0 spacing so you can have the equal triangle here
  2. 00:03:100 (3,5,3) - stack properly lol
  3. 00:04:254 (6) - remove nc, it makes the combo a bit long but it's better for consistency
  4. 00:12:562 (6) - I think you should move this farther out, so you can keep the general pattern but have a bit better flow. so it'd end up something like this?
  5. 00:22:715 (1,2,3,4,5) - this rhythm is actually a bit off from what the music is doing, and it results in it feeling very odd to play. The part after seems really strange to me too, with the slight overmap not really fitting in. I think you should try this out, it feels a whole lot nicer
    poke me in game if you want to see how I arranged it
  6. 00:45:792 (3,4) - try x176 y120 and x332 y56 for these two, it opens up the spacing a bit but also looks neater, with an even triangle and blankets n such
  7. 01:03:562 (2,3) - ctrl+g here is awesome for keeping the flow going
  8. 01:06:100 (3,4) - would recommend you curve 3 more for a better blanket here, since it's so obvious
  9. 01:07:485 (5) - try changing this to two circles, to catch both of the vocal sounds and break up the sliders
  10. 01:08:869 (1,2) - try selecting these two and moving to around x308 y276, so that both are equally spaced from 7. looks real nice :3
  11. 01:10:715 (3,4,5) - don't be afraid to open up the spacing here, these could be really nice as some small jumps to go with the vocal
  12. 01:18:100 (3,4,5) - ^
Hitsounding
  1. 00:09:792 - to 00:22:715 - overall you could add more soft whistles during this section, to accent high points in the melody
  2. 00:37:485 (4) - maybe have both slider ticks clap? I hear a clap on that red tick as well
  3. 00:38:408 (5) - clap on the end, same reason
  4. 00:45:792 (3) - clap on end
  5. 00:52:254 (4,5) - same as before
  6. One tip I want to leave with you, is the benefit of using soft sampleset on a song like this is adding in normal hits to accent the beats of the song. I feel like you could have done more with this here and in the insane, since you have most of the 1/2 rhythms to work with. Just a thought
[Complex]
Placement/Rhythm/Nazi Patterning
  1. 00:02:408 (1,4) - you could probably stack these
  2. 00:05:638 (11) - rotate about 20 clockwise and move downwards, increasing the spacing and giving it much smoother flow to 1, like this
  3. 00:09:562 (10) - try movin to x152 y284, to even out the spacing and keep it from being just a straight line
  4. 00:11:638 (1) - remove nc
  5. 00:11:638 (1,2) - ctrl+g here feels really cool
  6. 00:15:331 (1) - remove nc
  7. 00:15:792 (2) - try increasing the spacing a lot on this, I think since this is the high point of the melody it should have the most emphasis.Try this
  8. 00:17:177 (1,2) - since the melody goes back down here, I'd try to avoid the odd flow you have here, so maybe swap these two?
  9. 00:19:023 (1) - remove nc
  10. 00:22:715 (5) - nc here to emphasize the rhythm changes
  11. 00:22:715 (5,6,7,8,9,10,11,12,13) - like I said about hard, check the rhythm here, since it starts on a blue tick
  12. 00:24:562 (1,2,3) - and here, I really think this blue tick rhythm just doesn't fit, so try doing a triple going into 00:25:023 (3) - instead? like this
    slight overmap in the form of triples that emphasize certain things are a really nice way to spice up a monorhythmic insane like this
  13. 00:27:100 (9) - try moving to around x272 y256, so that the jump pattern is more structured
  14. 00:39:331 (1,2,1,2,1,2,1,2) - the flow here is really rough, try to get a more circular motion going with how each slider goes into the next circle
  15. 00:47:408 (2,3) - ctrl+g here plays much nicer as well, although you could consider moving 2 to the left after you do
  16. 00:49:023 (2) - try to keep the spacing at least a little above 1.0, and then even it out as well
  17. 00:54:100 (1,4) - I think for these to really work as is, you should make both of these sliders straight. That way, the back and forth motion will look much more structured, as right now with the curves added in it plays okay, but looks really messy.
  18. 00:57:792 (1) - ctrl+g, gives it really cool flow through (2,3,4)
  19. 01:00:100 (7) - ctrl+g again, heh
  20. 01:02:869 (5,10) - oooh you can stack these
  21. 01:07:715 (8,9) - I would go with a much more lively rhythm here, especially since you skipped a triple in the music at 01:07:946 - . try this out
  22. from 01:08:869 - to 01:08:177 (9) - I'm really not a fan of how you mapped the repeat sliders jumping like this, because it's fairly inconsistent on how large the distance is, and some of them have shapes that really get in the way of the playability, mostly the last ones 01:19:946 (1,2) -
    With this, it would really be best if you just went through yourself and reworked so that the sliderjumps all have nice flow. (if it were up to me I would do something more with the rhythm than just repeat sliders since you did them with the low diffs like this but eh, up to you)
Hitsounding
  1. 00:09:792 - to 00:22:715 - same as hard
  2. also check out what I mentioned about the double claps in hard as well
  3. 00:33:792 (6,7,8) - I really think these sound fine, maybe even better, without the silenced ends, sounds like a more interesting rhythm
  4. 00:52:254 (1,2,3,4,5) - aand same as before, also remove the claps on 00:52:715 (3) - and the end of 00:53:177 (5) -
whew guess that's enough for now. good luck~
Topic Starter
_koinuri

captin1 wrote:

hi

[General]
  1. offset 571, timestamps are from before the offset check though, didn't realize it until I was halfway through the mod lol
  2. You might want to add an audioleadin of 500 to all the diffs, so that there's over 2 seconds before the start in Hard and Complex
  3. Also check out these http://puu.sh/6CT6U.zip
    Silent slider slides are usually a good idea for most maps, since the default slider sound is usually noisy and doesn't sound that great
    To use them, just set all of your default S sections to S:C1. All of your S:C2 should be fine as well since this has both sets.
  4. you are correct about the offset. it should be before the notes to avoid any bugs. some people crash with it.
[Easy]
  1. I'd really recommend to rework your comboing, so that there is a new combo every 2 measures, instead of 1. Right now it's a bit inconsistent, only sometimes doing that. not sure about what bd was saying o.o
    So remove ncs on all of these
SPOILER
00:04:254 (1) -
00:07:715 (1) -
00:30:100 (1) -
00:33:792 (1) -
00:41:177 (1) -
00:44:869 (1) -
00:48:562 (1) -
00:52:254 (1) -
00:55:946 (1) -
00:59:638 (1) -
01:03:331 (1) -
01:06:792 (1) -
01:10:715 (1) -
01:14:408 (1) -
01:18:100 (1) -
01:21:792 (1) - this one is a bit debatable, since you do have a distinct pattern here and it's the end of the map. This one is optional, the rest I highly recommend you do though.
Fixed everything, I think.
From here on, all of my timestamps will be with the new nc patterning I suggested~

Placement/Rhythm/Nazi Patterning
  1. 00:07:715 (3) - I get how you're following the vocal here, but it might not come across the best way in the lowest diff, since you stayed with the white tick 00:04:254 (3) - here. If you move to the white tick after, it will also shift your slider ticks over and let you do a clap at 00:08:408 - . Also, doublecheck where you want the second red point, because the bend happens a little after the white tick instead of what it seems like you intended ;o I'll just change the whole slider
  2. 00:18:100 (2) - not too sure about having these sharp angles between the placements, try moving to around x196 y316 and then adjusting spacing afterwards
  3. 00:17:177 (1,3) - while you're doing this ^, blanket? :> 3 without blanket flows nicer imo. Blanket creates too much curve
  4. 00:24:562 (1,2) - augh almost there with the blanket, give it another go maybe. The slider blanket this does after is awesome though :3 How to blanket slider bodies :( no approach circle too hard
  5. 00:30:562 (4) - this wave looks uneven, since you used probably too many unnecessary points. Check this out, might look smoother
    SPOILER

    275,255,30562,2,0,B|236:232|240:168|240:168|244:100|187:72,1,200,8|8,0:0|0:0,0:0:0:0:
    Poke me in game/skype if you're not sure how to add in code
  6. 00:35:638 (1) - wtf this is awesome, teach me how to slider pls Lol I have no idea how I did that either. I just knew that I wanted to sharply turn 2 times to follow the music and after I added some white points to curve, I noticed that it kind of look like bunny or something so I did my best to make it look as symmetrical as possible
  7. 00:38:869 (3) - move a bit right and down to fix spacing
  8. 00:40:254 (2) - try moving to x396 y200, gives it a slightly better pattern with 1 before. spacing after isn't too hard to fix
  9. 00:54:100 (1,3) - take both of these, ctrl+g them individually, and then stack the heads exactly. then ctrl+g them again. This will stack the ends perfectly owo you can then select them both and move to x442 y305, which will even the spacing and fix the blanket :D will have to adjust 4 after for spacing though orz That 1 pixel
  10. 00:57:331 (4,1) - while you're at that you can fix the blanket here too heh
  11. 01:22:254 (2,3,4) - I think this would flow better arranged like this, so that it keeps the circular motion from the slider before
Hitsounding
  1. 00:02:408 (1) - try setting to normal addition and adding a whistle as well, so it sounds a bit more consistent with 00:06:100 (1) -
  2. 00:09:792 - to 00:22:715 - try adding a soft whistle on the third white tick of every measure, will give a little more emphasis on the melody here and break up the monotony
  3. 00:51:331 (2) - clap on end ? It is already a clap though
  4. 00:52:254 (1) - try adding normal hits on these, sounds nice with the bass drum
  5. 01:12:562 (1,2) - I would add the normal hits again like you did with 01:08:869 (1,2) - for consistency
[Normal]
  1. The overlaps are mostly due to the pretty low sv, I don't wanna tell you to remap but it might be a good idea since the sv jump goes from 1.0->1.2->1.8, which is pretty uneven. I'd recommend at least 1.3, if not 1.4 sv for this, especially since the bpm is so low.This will clear up basically all of your overlap problems by opening up the spacing a lot. I'll just give some overall rhythm suggestions instead of anything nazi, if you decide to keep this diff as is let me know and I'll take a closer look

    Will remap everything with 1.3/1.4 sv, I don't really like the overlaps either.
  2. try to apply what I said about new comboing to this difficulty as well, as it's fairly inconsistent here too.
Placement/Rhythm/Nazi Patterning
  1. 00:04:254 (4) - really unsure about having a double repeat slider like this, they're usually hard to figure out the rhythm on the first play, especially for newer players. I'd shorten the repeat by one and add a circle instead
  2. 00:24:562 (5) - make sure to nc this for the new phrase
  3. 00:26:408 (4,5) - try to avoid jumps like this, especially on odd red tick rhythms, they can be confusing easily
  4. 00:55:946 (1) - same as I said before about the double repeat
  5. 00:59:638 (1) - ^
  6. 01:03:331 (1) - ^
Hitsounding
  1. 00:09:792 - to 00:22:715 - same as easy
  2. 00:36:331 (2) - would remove the whistle, it doesn't really fit with anything
  3. 00:37:485 (1) - I'd add the whistle here on the head instead
  4. 00:52:254 (1) - same as easy
you did a good job with what you have, but I really think it would be better in the long run to up the sv

[Hard]

Placement/Rhythm/Nazi Patterning
  1. 00:03:331 (4) - this would probably be better off kept in 1.0 spacing so you can have the equal triangle here
  2. 00:03:100 (3,5,3) - stack properly lol >.<
  3. 00:04:254 (6) - remove nc, it makes the combo a bit long but it's better for consistency
  4. 00:12:562 (6) - I think you should move this farther out, so you can keep the general pattern but have a bit better flow. so it'd end up something like this?
  5. 00:22:715 (1,2,3,4,5) - this rhythm is actually a bit off from what the music is doing, and it results in it feeling very odd to play. The part after seems really strange to me too, with the slight overmap not really fitting in. I think you should try this out, it feels a whole lot nicer
    poke me in game if you want to see how I arranged it Cool, it does make more sense
  6. 00:45:792 (3,4) - try x176 y120 and x332 y56 for these two, it opens up the spacing a bit but also looks neater, with an even triangle and blankets n such I don't want to break the consistent rotation 00:44:869 (1,2,3) - have. I tried moving 00:46:254 (4) - around to make it look nicer though
  7. 01:03:562 (2,3) - ctrl+g here is awesome for keeping the flow going Awesome
  8. 01:06:100 (3,4) - would recommend you curve 3 more for a better blanket here, since it's so obvious
  9. 01:07:485 (5) - try changing this to two circles, to catch both of the vocal sounds and break up the sliders
  10. 01:08:869 (1,2) - try selecting these two and moving to around x308 y276, so that both are equally spaced from 7. looks real nice :3 Very nice
  11. 01:10:715 (3,4,5) - don't be afraid to open up the spacing here, these could be really nice as some small jumps to go with the vocal
  12. 01:18:100 (3,4,5) - ^
Hitsounding
  1. 00:09:792 - to 00:22:715 - overall you could add more soft whistles during this section, to accent high points in the melody
  2. 00:37:485 (4) - maybe have both slider ticks clap? I hear a clap on that red tick as well Double clap sounds cool. I'll try adding some myself
  3. 00:38:408 (5) - clap on the end, same reason
  4. 00:45:792 (3) - clap on end
  5. 00:52:254 (4,5) - same as before
  6. One tip I want to leave with you, is the benefit of using soft sampleset on a song like this is adding in normal hits to accent the beats of the song. I feel like you could have done more with this here and in the insane, since you have most of the 1/2 rhythms to work with. Just a thought
Ok,I'll try hitsounding

[Complex]
Placement/Rhythm/Nazi Patterning
  1. 00:02:408 (1,4) - you could probably stack these
  2. 00:05:638 (11) - rotate about 20 clockwise and move downwards, increasing the spacing and giving it much smoother flow to 1, like this I didn't rotate (because 240 degree rotation is the best) but I lowered it so it'll have more circular flow.
  3. 00:09:562 (10) - try movin to x152 y284, to even out the spacing and keep it from being just a straight line
  4. 00:11:638 (1) - remove nc
  5. 00:11:638 (1,2) - ctrl+g here feels really cool
  6. 00:15:331 (1) - remove nc
  7. 00:15:792 (2) - try increasing the spacing a lot on this, I think since this is the high point of the melody it should have the most emphasis.Try this
  8. 00:17:177 (1,2) - since the melody goes back down here, I'd try to avoid the odd flow you have here, so maybe swap these two?
  9. 00:19:023 (1) - remove nc
  10. 00:22:715 (5) - nc here to emphasize the rhythm changes
  11. 00:22:715 (5,6,7,8,9,10,11,12,13) - like I said about hard, check the rhythm here, since it starts on a blue tick
  12. 00:24:562 (1,2,3) - and here, I really think this blue tick rhythm just doesn't fit, so try doing a triple going into 00:25:023 (3) - instead? like this
    slight overmap in the form of triples that emphasize certain things are a really nice way to spice up a monorhythmic insane like this
  13. 00:27:100 (9) - try moving to around x272 y256, so that the jump pattern is more structured
  14. 00:39:331 (1,2,1,2,1,2,1,2) - the flow here is really rough, try to get a more circular motion going with how each slider goes into the next circle
  15. 00:47:408 (2,3) - ctrl+g here plays much nicer as well, although you could consider moving 2 to the left after you do
  16. 00:49:023 (2) - try to keep the spacing at least a little above 1.0, and then even it out as well Oops, I forgot to fix this part, was supposed to mirror 00:47:869 (4,5) - but I changed my mind because of weird spacings and changed the bottom part.
  17. 00:54:100 (1,4) - I think for these to really work as is, you should make both of these sliders straight. That way, the back and forth motion will look much more structured, as right now with the curves added in it plays okay, but looks really messy.
  18. 00:57:792 (1) - ctrl+g, gives it really cool flow through (2,3,4)
  19. 01:00:100 (7) - ctrl+g again, heh
  20. 01:02:869 (5,10) - oooh you can stack these
  21. 01:07:715 (8,9) - I would go with a much more lively rhythm here, especially since you skipped a triple in the music at 01:07:946 - . try this out
    I'll remap most of the stuff in kiai, they don't look that nice. I didn't really think through this part because of the constant 1/2 rhythm, along with my habit of following vocals depending on the words in lyrics (most of the lyrics here feel like the slider ones to me) bored me. I'll try to apply the suggestions you made on this part.
  22. from 01:08:869 - to 01:08:177 (9) - I'm really not a fan of how you mapped the repeat sliders jumping like this, because it's fairly inconsistent on how large the distance is, and some of them have shapes that really get in the way of the playability, mostly the last ones 01:19:946 (1,2) -
    With this, it would really be best if you just went through yourself and reworked so that the sliderjumps all have nice flow. (if it were up to me I would do something more with the rhythm than just repeat sliders since you did them with the low diffs like this but eh, up to you)
I'll try making it more interesting.
Hitsounding
  1. 00:09:792 - to 00:22:715 - same as hard
  2. also check out what I mentioned about the double claps in hard as well
  3. 00:33:792 (6,7,8) - I really think these sound fine, maybe even better, without the silenced ends, sounds like a more interesting rhythm
  4. 00:52:254 (1,2,3,4,5) - aand same as before, also remove the claps on 00:52:715 (3) - and the end of 00:53:177 (5) -
whew guess that's enough for now. good luck~
Thanks captin for a very detailed mod <3. captin for next BAT.
Fixed Easy, will continue tomorrow. Going to post this before I lose things.
Fixed majority of them. I'm going to do some major fixing on weekend for Normal, Hard, and Complex, now that I got all the mods I was expecting to get.

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Comments
Didn't fix
Quest
Loli should marry me or at least give me his mapping skills, actually his whole osu! skills.
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