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Infected Mushroom - Never Mind [Osu|Taiko]

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Hula
Wake up you cock
mintong89
Hi, Taiko M4M request from Nwolf.

[General]

The bitrate of mp3 is 320 kbps, which is unrankable. Please change to 192 kbps.

[Nwolf's Infected Oni]
Disable "Widescreen Support" at Song Setup.

yes. no mod! I'm seriously! this is really fun to play!

no kd, call me back haha.
Topic Starter
SuperMIC

mintong89 wrote:

Hi, Taiko M4M request from Nwolf.

[General]

The bitrate of mp3 is 320 kbps, which is unrankable. Please change to 192 kbps.

[Nwolf's Infected Oni]
Disable "Widescreen Support" at Song Setup.

yes. no mod! I'm seriously! this is really fun to play!

no kd, call me back haha.
yaaa fixed
Avena
IRC Modded the standard diff, No logs because of talk about daddy issues, sexual intercourse and general offensive stuff.
mintong89
Ok, at least fine for me.

Taiko Iconed!~
Asagi Mutsuki
HYPE
Constantine
holy soup
Aurele
It's been a while since I've done this, aha

IRCModded with SuperMICrophone. First of all, I play tested it and suggested two "New Combos" and there was a tag conflic between both difficulties. There was basically nothing to recall on the mapping itself, it's pretty neat, solid and playful.

Bubble #1!
Akiyama Mizuki
Taiko and STD are so fun.
Get it ranked soon owo/
Yuzeyun
[Infected Oni]

About SV, no problems (explained in PM why and that's a good reason to me)
HP drain is not too harsh, but I'd rather see 4.5-4.8 due to its high note count (minor change but in terms of miss needed it'll be accessible to a fair amount of players)
Also, about the BG: apply this:
0,0,"rsz_1infmushroom.jpg",0,30
This way, the logo will be more visible and centered: screenshot

00:42:028 - Add a d to emphasize the snare on that point (seems like you missed it)
00:44:336 (290,291,292,293) - I don't think 1/4 fits well, as there's a sound right at this point: 00:44:490 - . (Additionally, 291, if moved, may become a d). The rhythm here is 1/6 as well as it's swiiiing.
01:04:759 (23) - 01:23:105 (158,159,160) - 01:26:798 (185,186,187) - 02:51:951 (296,297,298) - 02:55:413 (326,327,328) - All of these should be a swing type pattern as there's no 1/4 cue in the music.
01:30:490 (209,210,211,212,213,214,215,216,217,218,219,220,221) - The speedchanges are a bit confusing, maybe just cut that to the last note? (Right after 221 you put your ×0.8 point, or at least tone your δchange down to 0.02/0.015x per point, instead of 0.03)
01:36:028 (10,11,12) - I don't think anything between 10 and 12 would work; as there's nothing really worth of addition..
01:59:951 (127,128) - kd ? This was really surprising to see at first glance.
02:09:259 (189) - to 02:16:182 (274) - I feel like the streams are a bit overdone. A bit, I say, and that's just a feeling.
02:59:105 (353,354) - Here I think it's better you put only a slider; so you map on the long note all the way instead of having a short break.
03:08:336 (44,45) - The opposite applies here: better have d dddk so you feel more the reversed sound on which the slider is mapped.
05:11:567 (159) - dddk instead of D, you have a sequence of 4 notes here as well.
05:16:182 (196,197,198,199) - Move 197 behind 196 so you get dd dk; you miss an important note which makes this small portion a bit weird to play.
05:59:798 (277,278,279) - Switch that to kkkk 1/6; there's no musical cue as to why 1/4 should be here.

Call me back once Nwolf applied changes and you updated the mapset so I repair that first bubble!
Nwolf

_Gezo_ wrote:

[Infected Oni]

About SV, no problems (explained in PM why and that's a good reason to me)
HP drain is not too harsh, but I'd rather see 4.5-4.8 due to its high note count (minor change but in terms of miss needed it'll be accessible to a fair amount of players)
Also, about the BG: apply this:
0,0,"rsz_1infmushroom.jpg",0,30
This way, the logo will be more visible and centered: screenshot

00:42:028 - Add a d to emphasize the snare on that point (seems like you missed it) additional to that I changed 00:41:875 (271) - to don for more snare emphasis
00:44:336 (290,291,292,293) - I don't think 1/4 fits well, as there's a sound right at this point: 00:44:490 - . (Additionally, 291, if moved, may become a d). The rhythm here is 1/6 as well as it's swiiiing. Did stuff
01:04:759 (23) - 01:23:105 (158,159,160) - 01:26:798 (185,186,187) - 02:51:951 (296,297,298) - 02:55:413 (326,327,328) - All of these should be a swing type pattern as there's no 1/4 cue in the music. Changed them accodingly, making either 1/6 doublets or deleting 1/4
01:30:490 (209,210,211,212,213,214,215,216,217,218,219,220,221) - The speedchanges are a bit confusing, maybe just cut that to the last note? (Right after 221 you put your ×0.8 point, or at least tone your δchange down to 0.02/0.015x per point, instead of 0.03) changed to -0.01 per note and the slow section to 0.83
01:36:028 (10,11,12) - I don't think anything between 10 and 12 would work; as there's nothing really worth of addition.. deleted
01:59:951 (127,128) - kd ? This was really surprising to see at first glance. changed a previous kd to dk instead, wanted to have this so the player keeps concentrating :>
02:09:259 (189) - to 02:16:182 (274) - I feel like the streams are a bit overdone. A bit, I say, and that's just a feeling. idk what you wanna say ;w; Still changed them to at least fit the sound more
02:59:105 (353,354) - Here I think it's better you put only a slider; so you map on the long note all the way instead of having a short break. changed
03:08:336 (44,45) - The opposite applies here: better have d dddk so you feel more the reversed sound on which the slider is mapped. hm idk think the slider here is cool
05:11:567 (159) - dddk instead of D, you have a sequence of 4 notes here as well. changed to kddd
05:16:182 (196,197,198,199) - Move 197 behind 196 so you get dd dk; you miss an important note which makes this small portion a bit weird to play. changed, slightly different kat rhythm
05:59:798 (277,278,279) - Switch that to kkkk 1/6; there's no musical cue as to why 1/4 should be here. hm wanted to slow the pace of the kats slowly to simulate the fade out

Call me back once Nwolf applied changes and you updated the mapset so I repair that first bubble!
Also made the SV increase 03:45:259 - from here more friendly, ending in 1.4 instead. After that 1.3 --> 1.25 and 1.4 --> 1.33

http://puu.sh/bo94K/e367df1ec7.osu
Topic Starter
SuperMIC
I've also removed some redundancy in genre tags at Gabe's request :3
Yuzeyun
Let's give IM more approved maps dang it!

Nevermind the bubble pop, it's back! (#1)

Let's rank eat it raw lol
1319
oh FUCK

need to practice to get that #1
Secretpipe
I'm kinda troubled it got bubbled :/
Needs some work again.

I'll try to give it a proper check in some days for improving the quality of some patterns.
Secretpipe
Double post ftw o/
Also , I thought the mapset was decent but it's actually okay

Just throwing some suggestions :

[Disregard]

  1. First of all , fix tag conflicts with AiMod
  2. 00:11:721 (2,3,4,5,6,7,8,9,10,11) - Honnestly , I thought that part needs more NC. It's up to you.
  3. 00:16:644 (1,2,3) - A straight line would break the flow here. Try to do like that :
  4. 00:57:721 (1,2,1,2,1,2) - These NC are not necessary because you CAN'T see them with the fast AR.
  5. 01:03:721 (5,6,7,8) - I'd suggest you to add some curves to these sliders for increasing the flow when playing. Try to curve these sliders like 00:57:721 (1,2,1,2,1,2) -
  6. 01:24:490 (6,7) - I don't see the utility of the reverses here. The rhythm isn't really fitting well. Maybe consider to keep the same rhythm as 01:22:182 (5,6) - for example ?
  7. 01:32:336 (1) - You could manage to follow the good rhythm here. extend it to 01:32:798 - ?
  8. 02:44:951 (3,1) -You can better stack here !
  9. 05:07:875 (5,6,7,8) - Consider to reverse for keeping a symmetrical pattern? like 05:18:951 (5,6,7,8) -
  10. 05:34:182 (1,2,3) - Same as the second suggestion
  11. 05:55:644 (1,2,3) - Same as above
Once done, call me back~
Topic Starter
SuperMIC

Secretpipe wrote:

Double post ftw o/
Also , I thought the mapset was decent but it's actually okay

Just throwing some suggestions :

[Disregard]

  1. First of all , fix tag conflicts with AiMod all fixed
  2. 00:11:721 (2,3,4,5,6,7,8,9,10,11) - Honnestly , I thought that part needs more NC. It's up to you. to keep consistency with previous patterns, no NCs here :(
  3. 00:16:644 (1,2,3) - A straight line would break the flow here. Try to do like that : ok, changed
  4. 00:57:721 (1,2,1,2,1,2) - These NC are not necessary because you CAN'T see them with the fast AR. ok, removed
  5. 01:03:721 (5,6,7,8) - I'd suggest you to add some curves to these sliders for increasing the flow when playing. Try to curve these sliders like 00:57:721 (1,2,1,2,1,2) - mm, I like the linear sliders here and they still do have flow.
  6. 01:24:490 (6,7) - I don't see the utility of the reverses here. The rhythm isn't really fitting well. Maybe consider to keep the same rhythm as 01:22:182 (5,6) - for example ? if you listen to the music, you can hear the dodododododo (basically 1/6 :3) of this part
  7. 01:32:336 (1) - You could manage to follow the good rhythm here. extend it to 01:32:798 - ? made the slider repeat, else I would miss emphasis in the rhythm
  8. 02:44:951 (3,1) -You can better stack here ! yes, agreed
  9. 05:07:875 (5,6,7,8) - Consider to reverse for keeping a symmetrical pattern? like 05:18:951 (5,6,7,8) - ok
  10. 05:34:182 (1,2,3) - Same as the second suggestion no change here as I think this fits the song better
  11. 05:55:644 (1,2,3) - Same as above did change here, however
Once done, call me back~
Thank you so much! >w<
Secretpipe
Let's move this forward!

#2
Topic Starter
SuperMIC

Secretpipe wrote:

Let's move this forward!

#2
ooooooommmmmgmgmgmgmgmgmgggggg
Lust
The flame burns bright within the hearts of many
Topic Starter
SuperMIC

Lust wrote:

The flame burns bright within the hearts of many
and i jizzed in my pants

EDIT: savelog here:

stuff
13:26 Lust: are you sure these sliders are gucci
13:26 SuperMICrophone: which
13:26 SuperMICrophone: the wiggle ones?
13:27 Lust: 00:22:644 (3,1) -
13:27 Lust: those
13:27 SuperMICrophone: yeah um
13:27 SuperMICrophone: i asked irre about it and he said he wouldnt unqualify
13:27 Lust: 00:26:875 (1) - this will need to be changed though
13:28 Lust: the high AR makes it hard to hit
13:28 SuperMICrophone: i remember like 2 years ago i asked derekku about it and he said ppy was ok with them if they were short wiggles
13:28 SuperMICrophone: idk ill ask garven
13:28 Lust: go ask garven then call me back
13:28 SuperMICrophone: wait why will it have to be changed
13:28 SuperMICrophone: the 00:26:875 one
13:28 SuperMICrophone: uguu garven is afk
13:29 Lust: i already explained it to you
13:29 SuperMICrophone: i dont get it though how will high ar make it hard to hit? (aka how should i change it)
13:29 Lust: make it in to a normal slider
13:30 Lust: if the ar was lower players will be able to notice the "bump"
13:30 SuperMICrophone: ohhhh its because of the slider
13:32 SuperMICrophone: https://osu.ppy.sh/ss/2077654
13:32 SuperMICrophone: also i did change the thing
13:33 Lust: alright swag update it and lets go
13:33 SuperMICrophone: holy shit holy shit holy shit
13:34 SuperMICrophone: ok updated
13:35 Lust: congratulations
13:35 SuperMICrophone: HAVE MY BABIES
13:36 Lust: great map, you deserve it buddy
13:36 SuperMICrophone: thanks man for your help <3
13:37 Lust: post the savelog please
13:37 SuperMICrophone: uhhh yes true
Kibbleru
gz
Secretpipe
Didn't noticed! Gratz!
TKS
Infected Oni has some unsnapped notes like 03:57:797 (402,403) - 04:00:952 (11,12,13,14) - 04:58:297 (55) - and many more i guess.
also i really wonder what you followed on such 1/8 pattern as 04:03:259 (31,32,33,34) -
TicClick
they are off by 1ms and this is nothing in terms of snapping
checked though standard difficulty and the only questionable thing I found is tickrate 2 instead of 3
Hula
Hi.
Nyukai
02:23:567 (1) - There is no music here.

Congratz anyway, weird map though, lol.
MMzz
Taiko has issues. Lots of pattern make no sense and should be adjusted properly. Plus there are some unsnapped notes and unrankable finishers.

02:32:798 (142) - 1/6 finishers are not rankable. No matter the rhythm for BPM. I'm not going to timestamp them all, but they all need to be removed.
03:08:336 (44) - This has no apparent purpose for relation to the music and ends up playing weird. Replace it with notes.

This next part will have some big changes to make the rhythm more accurate and flowing:
03:15:721 (1) - Change this to don. With a kat here and at the end you are making a confusing swing rhythm that isn't present to what you're mapping. It ends up leaving a lot of confusion on where the rhythm is going in this section, especially when there is no beat to back it up. Starting with a don makes more of a drilling feel that is much more accurate to the current music.
03:17:567 (17) - ^
03:18:644 (27) - Change this to don. Like before you are making a conflicting rhythm that is just confusing.
03:20:567 (44) - ^
03:22:413 (60,61) - ^ both notes to don.
03:24:259 (74) - ^
03:25:105 (81) - ^
03:40:644 (231,232) - Swap these two note colors.
03:44:336 (267) - don, same as previous reasons.
03:54:490 (365,366,367,368,369,370,371) - This pattern doesn't really work. Change it to kkdkddk. This will help with my next suggestion.
03:56:336 (383) - So I'll be blunt, this stream is awful and needs to be changed. The kkkdkkk rhythm doesn't fit when with the rising music. So instead of having a natural stream that makes sense, we have a case of artificial difficulty. Change it to this: http://puu.sh/bXQP6/5ac3f3d3eb.jpg It has an appropriate rhythm to connect well with the music, and is still pretty difficulty with ddkddk kkkddd change ups. Now following my previous suggestion will set up this stream properly so the player flows into it naturally with the music.

04:44:259 (136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160) - Another stream that makes no sense. (For the first half at least) You can use the same stream as before to cover this first half that leads into the long kat stream.
04:50:721 (193,194,195,196,197,198,199) - The 1/8 doesn't fit well with the music because you aren't completing the pattern like the music is. Make this all 1/6 instead. http://puu.sh/bXR9n/2e7ddfee48.jpg Or make it like the later patterns with the same music: 04:52:567 (8,9,10,11,12,13) -
04:56:643 (42) - Delete. Note isn't nessecary and makes the pattern way too confusing because it doesn't help distinguish a change in rhythm out of the 1/8 into the 1/6.
05:04:028 (101) - ^
05:04:644 (104,105,106,107,108,109,110) - Better suited as kddkddk.

To BATs/Mapper:
That's all. There is no refuting any of this. All off this needs to be changed before it gets reranked.
And please do not forget the 1/6 finishers and unsnapped notes. They are in a few different spots of the map.
Nwolf

MMzz wrote:

Taiko has issues. Lots of pattern make no sense and should be adjusted properly. Plus there are some unsnapped notes and unrankable finishers.

02:32:798 (142) - 1/6 finishers are not rankable. No matter the rhythm for BPM. I'm not going to timestamp them all, but they all need to be removed. ...

Taiko Ranking Criteria wrote:

Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it. Finisher notes at the end of a stream must have the opposite color of the four previous notes.

Taiko Ranking Criteria wrote:

Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.

Taiko Ranking Criteria wrote:

1/4 or above stream.
Do I need to say more?

03:08:336 (44) - This has no apparent purpose for relation to the music and ends up playing weird. Replace it with notes. replaced with 1/2 dons

This next part will have some big changes to make the rhythm more accurate and flowing:
03:15:721 (1) - Change this to don. With a kat here and at the end you are making a confusing swing rhythm that isn't present to what you're mapping. It ends up leaving a lot of confusion on where the rhythm is going in this section, especially when there is no beat to back it up. Starting with a don makes more of a drilling feel that is much more accurate to the current music.
03:18:644 (27) - Change this to don. Like before you are making a conflicting rhythm that is just confusing.
03:20:567 (44) - ^
03:22:413 (60,61) - ^ both notes to don.
03:24:259 (74) - ^
03:25:105 (81) - ^ 03:25:336 (84) - Changed this to kat instead to keep the monocolor...-ness
03:40:644 (231,232) - Swap these two note colors.
03:44:336 (267) - don, same as previous reasons.
03:54:490 (365,366,367,368,369,370,371) - This pattern doesn't really work. Change it to kkdkddk. This will help with my next suggestion. changed to kdddddk patterns instead
03:56:336 (383) - So I'll be blunt, this stream is awful and needs to be changed. The kkkdkkk rhythm doesn't fit when with the rising music. So instead of having a natural stream that makes sense, we have a case of artificial difficulty. Change it to this: http://puu.sh/bXQP6/5ac3f3d3eb.jpg It has an appropriate rhythm to connect well with the music, and is still pretty difficulty with ddkddk kkkddd change ups. Now following my previous suggestion will set up this stream properly so the player flows into it naturally with the music. changed keeping the suggested stream in mind.

04:44:259 (136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160) - Another stream that makes no sense. (For the first half at least) You can use the same stream as before to cover this first half that leads into the long kat stream. Yeah after it got ranked I kinda wished that it gets unranked for w/e reason so I can change this stream. Changed it a kinda monocolor stream
04:50:721 (193,194,195,196,197,198,199) - The 1/8 doesn't fit well with the music because you aren't completing the pattern like the music is. Make this all 1/6 instead. http://puu.sh/bXR9n/2e7ddfee48.jpg Or make it like the later patterns with the same music: 04:52:567 (8,9,10,11,12,13) - deleted 1/8 and moved a note to red red line
04:56:643 (42) - Delete. Note isn't nessecary and makes the pattern way too confusing because it doesn't help distinguish a change in rhythm out of the 1/8 into the 1/6.
05:04:028 (101) - ^
05:04:644 (104,105,106,107,108,109,110) - Better suited as kddkddk.

To BATs/Mapper:
That's all. There is no refuting any of this. All off this needs to be changed before it gets reranked.
And please do not forget the 1/6 finishers and unsnapped notes. They are in a few different spots of the map.
Everything uncommented has been changed as suggested

Finishers have been changed anyway cause I don't want SMIC to wait any longer - I disagree a lot with them, at least the ddddK could've stayed but apparently that plays bad (which it doesn't, it plays like ddd K in that scenario)

http://puu.sh/bY7DJ/c6e1ea21a7.osu
Topic Starter
SuperMIC
Everything has been updated aaaand I changed one thing in the Standard diff which improves playability, flow, and has been complained about for a while. It is a pattern of doubles at the beginning of the map:

http://puu.sh/bYo4I/5bb27d5380.jpg

This should be okay, Nwolf ilu and let's go rerank :O
qoot8123
just mention few things

[Nwolf's Infected Oni]

  1. try to change HP to 5
  2. 04:48:028 (185) - try to make this slider end on 04:49:875 - and remove 04:49:875 (186) - because the rhythm is end on 04:49:875 - and also make this slider more easy to play
  3. 05:00:028 (66,67,68,69,70) - you put wrong place here
that's all to me , call me back after fixing these :)
Nwolf

qoot8123 wrote:

just mention few things

[Nwolf's Infected Oni]

  1. try to change HP to 5 changed to 4.5 instead, don't want the HP to be too strict. Looks less weird than 4.6!
  2. 04:48:028 (185) - try to make this slider end on 04:49:875 - and remove 04:49:875 (186) - because the rhythm is end on 04:49:875 - and also make this slider more easy to play I want the note there to be mapped as note though, so keeping slider (fixed length tho)
  3. 05:00:028 (66,67,68,69,70) - you put wrong place here yup fixed
that's all to me , call me back after fixing these :)
thanks!

http://puu.sh/c0jdo/8cefb9d999.osu
qoot8123
After rechecking taiko diff, there is no other problem to me.

Bubbled!
Love
[Nwolf]

03:27:798 (105) - Change this to a d, I find it better to scale from the lower to higher pitch here.

I have no other suggestions since everything has been changed that mmzz pointed out. I'll come back for #2. Don't kd please.
Nwolf
Secretpipe
Soon (tm)
Love
#2
Satella
hype #2
Asagi Mutsuki
HYPE
Kuro
It's been a very long time since I done one of these but I guess I'll take a look before it gets ranked again... -_-

[Nwolf's Infected Oni]
  1. 03:27:721 (104,105,106,107,108,109,110) - this pattern sounds forced and it doesn't play too well either, it'd be more natural if (109) were a don instead so it'd be kddkddk

  2. 03:28:336 (111) - Delete, that's one too many notes I know there is another pattern like this one but that one works with the way the tone is changing keys, this one, however, doesn't and needs to be deleted

  3. 03:54:105 (362,363) - It sounds a bit cleaner if you flip the don and kat on these two

  4. 04:50:721 (193,194,195,196,197) - This little section is too empty. I recommend placing dons on 04:50:875 and 04:50:951 then changing 04:51:028 (195) to a kat, and finally flip these two notes 04:51:182 (196,197) it sounds more musically accurate. In the end it should look like this: http://puu.sh/canTy/6ec53a7084.jpg At first I thought about using the 1/8 rhythm but it doesn't work too well here because it makes (196,197) more difficult to catch

  5. 04:53:028 (14) - I'm not the only one that caught this, right? It's on the wrong tick, it should be on 04:53:105

  6. 05:12:875 (168,169,170,171,172,173) - Delete the last note in this pattern because that last note causes the entire pattern to stick out like a sore thumb and it also makes it harder to catch the finisher immediately following it. Just follow the rhythm you already set at the beginning of kiai time.

  7. 05:39:259 (101) - Change to big kat ~ sounds more appropriate

  8. 05:39:413 (102,103) - Delete both notes, there's nothing there other than the sound on 05:39:259 but that's already covered by the finisher

Maybe it's just me but this map looks a little more dense than before and a few patterns have changed as well...
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