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Infected Mushroom - Never Mind [Osu|Taiko]

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Topic Starter
SuperMIC
This beatmap was submitted using in-game submission on November-04-14 at 4:53:38 PM

Artist: Infected Mushroom
Title: Never Mind
Tags: Army of Mushrooms Nwolf SMIC
BPM: 130
Filesize: 9215kb
Play Time: 05:58
Difficulties Available:
  1. Disregard (5.53 stars, 1586 notes)
  2. Nwolf's Infected Oni (5.84 stars, 2647 notes)
Download: Infected Mushroom - Never Mind
Information: Scores/Beatmap Listing
---------------
those are some nice hands you got there itd be a shame if someone
hurt them
---
redl august 31, 2014 PLS
Hula
Various suggestions and shit and LOADS of playtests in production of this map - cos smic can't do it cos he's shit

can i be chief playtester pls sir?
Topic Starter
SuperMIC
Above post includes tons of playtests for other maps too that I haven't given Hula credit for, a lot of his playtesting went into confirming patterns, aiding readability, and general map improvement. :)
Darky
OH MAN! SO BEAUTIFUL MAP!
TAKE A STAR!
Metro
looks amazing. finish it -_-
Flappy Bird_old
Ok, I was looking for this: " Approved Category is only for Marathon maps. Long maps with over 6 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 6 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead. "
Topic Starter
SuperMIC

Flappy Bird wrote:

Ok, I was looking for this: " Approved Category is only for Marathon maps. Long maps with over 6 minutes of draining time fit the Approval category. Only then they are allowed to be single difficulty mapsets. If they are below 6 minutes of draining time, a full difficulty spread is needed and the map will have to be ranked instead. "
oh why is this in pending

this map isnt actually done yet, but after it's complete it'll have juuuuuust over 6 mins. of draining time. :D
Kurodragon_old
Taiko
00:01:815 (1,2) - dd
00:02:276 - ^ ddk
01:47:276 - d
02:12:891 (183,184,185,186,187,188,189,190,191,192,193,194,195,196,197,198,199,200,201,202,203,204,205,206,207,208,209,210,211,212,213,214,215,216,217,218,219,220,221,222,223,224) - Spinner :3

what little I saw, I do not mod onis
Nwolf

Kurodragon wrote:

Taiko
00:01:815 (1,2) - dd wow that suggestion is way better than I first thought : D
00:02:276 - ^ ddk uhm no, don't even know what exactly you meant
01:47:276 - d don' really think that's necessary
02:12:891 (lots of circles) - Spinner :3 gonna keep this in mind but not changing for now

what little I saw, I do not mod onis
thanks^^
Lust


ehem.
sorry for the delay

General


  1. The bitrate for 01 Never Mind.mp3 is 320 kb/s, which is above the maximum of 192 kb/s, I suggest finding a new one or lower it yourself.
  2. There are no tags! Consider adding some so players can help find your mapset.
  3. Add Nwolf to tags
  4. Uncheck letterbox during breaks, since you do not have any breaks (also to be consistent with the taiko)

Inefected Marathon


  1. The difficulty name sounds dumb, I'm sure you can think of a better one than this ><
  2. HP +1, I feel as if a stream heavy map like this can appreciate a higher drain
  3. 00:02:276 (2) - I feel as if this strong sound should have a little bit more spacing from it and 00:01:815 (1) - , maybe angle it more towards 00:02:507 (3) - since it is so far away at the beginning of a map. Players should ease in to it at first.
  4. 01:21:891 (3) - Have this blanket 01:21:199 (1) - slider body better
  5. 01:32:276 (1) - The slider ticks starting in this section are quite loud and overwhelming for such a quiet part. I suggest using green lines to lower the volume or find a quieter slidertick hit sound. Also I feel the overall volume is loud as well, maybe lower that as well. There can also be some whistles in some parts, especially in places like these 01:38:430 (3,4) - and 01:42:122 (2,3) - + certain slider heads! This will make this quiet section more interesting and gives the player some nice feedback.
  6. 01:40:815 (3) - Try this rhythm or something similar, the single slider there doesn't really cover that music well. Plus that would be a good candidate for some whistles
  7. 01:57:199 (3) - (Nazi) this can better blanket 01:56:276 (1) - "s slider body
  8. 01:59:430 (6,7) - These hitsounds are way too quiet! Raise the volumes for these objects using green lines or something. At least add a drum sample to 01:59:507 (7) - if nothing else.
  9. 04:15:430 (1,2) - (Nazi) Blanket can be improved. Turn to AR0 and then BSD 1/16 to check this
  10. 04:54:891 (1) - I feel this slider slowdown and the rest of these in the section really kill the momentum and are hard to read at some points. You are going so fast in some patterns and then hit a grinding stop at these slowdowns. I'm not telling you to change them, but I would at least consider an alternative
  11. 05:05:968 (5) - Now I don't mind something like this!
  12. 05:44:276 - I feel a strong beat like this demands a circle, especially since you have one here 05:47:968 (4) - and onwards
  13. 05:46:122 - ^
  14. 05:58:199 (1) - 5% soft sample for the spinner end? For a fade effect.

Very nicely polished! I can feel the song in a lot of your patterns especially in some of the sliders. Lots of mappers cannot do something like this these days! Excellent handling of the 1/6.

Good luck on approval! (Although you probably will not need it :P)
Topic Starter
SuperMIC

Lust wrote:



ehem.
sorry for the delay

General


  1. The bitrate for 01 Never Mind.mp3 is 320 kb/s, which is above the maximum of 192 kb/s, I suggest finding a new one or lower it yourself.
  2. There are no tags! Consider adding some so players can help find your mapset. done
  3. Add Nwolf to tags done
  4. Uncheck letterbox during breaks, since you do not have any breaks (also to be consistent with the taiko)done

Inefected Marathon


[list][*]The difficulty name sounds dumb, I'm sure you can think of a better one than this >< shush
[*]HP +1, I feel as if a stream heavy map like this can appreciate a higher drain talked about it in #modhelp
[*]00:02:276 (2) - I feel as if this strong sound should have a little bit more spacing from it and 00:01:815 (1) - , maybe angle it more towards 00:02:507 (3) - since it is so far away at the beginning of a map. Players should ease in to it at first. moved it further away
[*]01:21:891 (3) - Have this blanket 01:21:199 (1) - slider body better adjusted
[*]01:32:276 (1) - The slider ticks starting in this section are quite loud and overwhelming for such a quiet part. I suggest using green lines to lower the volume or find a quieter slidertick hit sound. Also I feel the overall volume is loud as well, maybe lower that as well. There can also be some whistles in some parts, especially in places like these 01:38:430 (3,4) - and 01:42:122 (2,3) - + certain slider heads! This will make this quiet section more interesting and gives the player some nice feedback. i think the volume's fine, but i did incorporate some whistles.
[*]01:40:815 (3) - Try this rhythm or something similar, the single slider there doesn't really cover that music well. Plus that would be a good candidate for some whistles
added a hitcircle
[*]01:57:199 (3) - (Nazi) this can better blanket 01:56:276 (1) - "s slider body adjusted
[*]01:59:430 (6,7) - These hitsounds are way too quiet! Raise the volumes for these objects using green lines or something. At least add a drum sample to 01:59:507 (7) - if nothing else. ooh i missed that thanks. raised volume to 55%
[*]04:15:430 (1,2) - (Nazi) Blanket can be improved. Turn to AR0 and then BSD 1/16 to check this you make me exert so much effort
[*]04:54:891 (1) - I feel this slider slowdown and the rest of these in the section really kill the momentum and are hard to read at some points. You are going so fast in some patterns and then hit a grinding stop at these slowdowns. I'm not telling you to change them, but I would at least consider an alternative hmm, i did think about this a lot while mapping. ill get some more people to play! for now, ill keep them as no one else has complained.
[*]05:05:968 (5) - Now I don't mind something like this! uheuhuehuehue
[*]05:44:276 - I feel a strong beat like this demands a circle, especially since you have one here 05:47:968 (4) - and onwards ok
[*]05:46:122 - ^ ok
[*]05:58:199 (1) - 5% soft sample for the spinner end? For a fade effect.[ ok/list]

Very nicely polished! I can feel the song in a lot of your patterns especially in some of the sliders. Lots of mappers cannot do something like this these days! Excellent handling of the 1/6.

Good luck on approval! (Although you probably will not need it :P)
Thank you Lust, ilu <3
Kibbleru
Do they still do for approval maps? Oo i thought they stopped

uhh m4m but if this was honestly not helpful at all don't bother modding back

[Krap Mod]
  1. 00:22:584 (3,4) - unrankable.. i think
  2. 00:30:430 (5) - ^ especially ones that change SV due to the squiggles
  3. 00:23:738 (8) - flow might be better with curve like this
  4. 00:24:045 (2,3,4,5,6) - make the curve here smoother o-o? it's kinda like an angle atm
  5. 00:28:968 (4,5) - more like this?
  6. 00:33:891 (2) - preferably you don't have like sharp inner angles
  7. 00:52:353 (3,4) - copy one of these sliders for the other one?
  8. 01:04:584 (1) - this loop looks like a hexagon shape rather than round lol.
  9. 01:07:815 (6) - i think better overlap if angled like this ofc then adjust 01:08:045 (7) - accordingly
  10. 01:17:507 (1) - flows into 01:18:122 (2) - better if you did ctrl g
  11. 02:18:430 (1,2,3,4,5,6,7) - blanket 02:19:584 (1) - with this stream?
  12. -nazi- 02:11:968 (8) - this circle makes the curve look a bit sharp xD
  13. 03:07:815 (7) - make this like 03:07:353 (5,6) - ?
  14. 03:30:430 - suggestion for this part here. so start off with a higher sv at here. then every like 4 repeat slider things or so lower the SV or you can do the opposite.
  15. 03:49:584 (1,2,3,4,5,6,7) - ctrl g?
  16. 05:17:738 (2) - ^
  17. 04:38:738 (1,2,3,4) - ctrl g each of these individually? i think better flow
  18. 05:31:430 (10,11) - make parallel :o? (i mean for the first little half of (11))
  19. 05:35:968 (1,2) - ^
  20. 06:04:122 - hmm not that important but u can add a spinner from like 06:04:122 - to 06:05:507 - to map out that last ascending sound thing
Damn i suck

Damnn now THIS, is an example of a good map. Really brings out the song.
Topic Starter
SuperMIC

Kibbleru wrote:

Do they still do for approval maps? Oo i thought they stopped

uhh m4m but if this was honestly not helpful at all don't bother modding back

[Krap Mod] nou
  1. 00:22:584 (3,4) - unrankable.. i think ill get more opinions on this
  2. 00:30:430 (5) - ^ especially ones that change SV due to the squiggles same as above.
  3. 00:23:738 (8) - flow might be better with curve like this hmm, it was made straight to accentuate this part. again, ill get more opinions >w<
  4. 00:24:045 (2,3,4,5,6) - make the curve here smoother o-o? it's kinda like an angle atm i dont know what you mean ;_;
  5. 00:28:968 (4,5) - more like this? angles are meant to be slightly offset, rather than parallel
  6. 00:33:891 (2) - preferably you don't have like sharp inner angles i think its pretty o3o will get more opinions
  7. 00:52:353 (3,4) - copy one of these sliders for the other one? i made (3) into (4) and this happened... http://puu.sh/893a7.jpg
  8. 01:04:584 (1) - this loop looks like a hexagon shape rather than round lol. i suppose, but I don't think it'll be too noticeable in 0.5 seconds :3
  9. 01:07:815 (6) - i think better overlap if angled like this ofc then adjust 01:08:045 (7) - accordingly the angle of mine makes it a little more jumpy and contrasting, which is what I aimed for. also there would be slidrhead/finish overlap >w<
  10. 01:17:507 (1) - flows into 01:18:122 (2) - better if you did ctrl g i really like this!
  11. 02:18:430 (1,2,3,4,5,6,7) - blanket 02:19:584 (1) - with this stream? i'd have to sacrifice a lot of flow ;_;
  12. -nazi- 02:11:968 (8) - this circle makes the curve look a bit sharp xD moved one grid left
  13. 03:07:815 (7) - make this like 03:07:353 (5,6) - ? i changed (7) to be a curve
  14. 03:30:430 - suggestion for this part here. so start off with a higher sv at here. then every like 4 repeat slider things or so lower the SV or you can do the opposite. nice idea!
  15. 03:49:584 (1,2,3,4,5,6,7) - ctrl g? done
  16. 05:17:738 (2) - ^ done
  17. 04:38:738 (1,2,3,4) - ctrl g each of these individually? i think better flow yes, done
  18. 05:31:430 (10,11) - make parallel :o? (i mean for the first little half of (11)) it should be
  19. 05:35:968 (1,2) - ^ good catch, fixed
  20. 06:04:122 - hmm not that important but u can add a spinner from like 06:04:122 - to 06:05:507 - to map out that last ascending sound thing ok added
Damn i suck

Damnn now THIS, is an example of a good map. Really brings out the song.
Thank you so much, I'll get your mod done ASAP

-SMIC
DenoisoGoiso


Edit: oh, and add "dubstep" to tags, since the genre.
Topic Starter
SuperMIC

DenoisoGoiso wrote:



Edit: oh, and add "dubstep" to tags, since the genre.
Timing has been redone. This isn't really dubstep, more instrumental/electronic.
Evening
Ermhegewrad such marathon
Mod from queue ( req'd by Nwolf )

BASS
SO MUCH
BASS



[Nwolf's Infected Oni]
00:14:899 (68,69) - Modify | I'm not sure about having these notes on 1/3s since the music mainly suggests a jumpy 1/6 pattern at the intro, players won't expect a 1/3 rhythm
00:18:438 - Not mapping to this bass?
00:21:130 - There's a sound effect here, map that in if you want
00:22:130 - Same as the mod prior to the previous etc.
00:26:976 - Add a kat here | Since the sound effect you were mapping on 00:26:746 (156,157,158) - drags on until here and use a kat to pair up with the kat here 00:27:130 (159) -
00:27:515 (162) - Move left by 1/6 ( and change to kat )| The sound effect falls earlier by 1/6, you might want to change to a kat to pair up with the following kat
00:30:553 - owo not mapping anything here?
00:34:976 - There's a small sound effect here you might want to have a kat here

00:44:399 (278,279,280) - I'm not sure about 1/4s lel, you are somewhat defying the music

01:04:707 (23) - ^

00:53:515 - dat kat rhythm
01:08:592 (54,55) - kk > dd | The synth here goes down in pitch
01:13:284 (88,89,90,91) - dkdd > oKoK | I think you should emphasize these notes on 89 and 91 somehow since the sound effects here is pretty loud
01:17:284 (117) - Move left by 1/6 | The sound effect here is 1/6 earlier
01:19:669 (134) - d > k | The sound effect is high in pitch
01:24:284 (163) - Move right by 1/6 AND 01:24:207 - Add a don | There is a jumpy rhythm here using doubles
01:57:669 - Gradually increase volume here?
02:04:130 - On 1/6 snap, the rhythm in the music is dkkk kd | You placed the kat when there isn't a synth which is weird owo
02:07:823 - Same here

02:09:207 (185) - Dat slider

02:20:130 (33) - k > d | The emphasis on 35 is created using the build up of 32-34, I suggest to have 32-34 a single hitsound since it's the build-up owo

02:26:746 - lol.

02:54:823 (318,319) - Swap | due to the emphasis on 319
02:56:669 (333,334) - ^

02:59:207 (351) - Dat slider #2

03:08:284 (39) -Dat slider #3

03:30:438 - TO 03:31:361 - | Some sound effects are not mapped in, map in if you want to

03:32:899 (152) - Is this placed wrongly? owo same as ^ some effects are not mapped in
03:34:746 (167) - ^
03:36:592 (182) - ^
03:38:438 (197) - ^
03:40:284 (212) - ^
03:42:130 (227) - ^
03:43:976 (242) - ^
etc.

04:20:284 (186) - Unrankable | Delete the previous 2 notes
04:53:053 (14) - Move Right by 1/6?
05:13:361 (169) - Unrankable
05:31:592 (33) - ^
05:37:130 (85) - Unrankable
05:38:977 (101) - ^

05:59:976 - You should lower the volume even more here, 06:02:284 (276) - sounds pretty significant and unfitting to the volume of the music


lel good lcukasdfasdfa
Nwolf

lZenxl wrote:

Ermhegewrad such marathon
Mod from queue ( req'd by Nwolf )

BASS
SO MUCH
BASS TOO MUCH BASS



[Nwolf's Infected Oni]
00:14:899 (68,69) - Modify | I'm not sure about having these notes on 1/3s since the music mainly suggests a jumpy 1/6 pattern at the intro, players won't expect a 1/3 rhythm Changed to 1/2
00:18:438 - Not mapping to this bass? Don't want to map it here, somehow doesn't sound good imo
00:21:130 - There's a sound effect here, map that in if you want k
00:26:976 - Add a kat here | Since the sound effect you were mapping on 00:26:746 (156,157,158) - drags on until here and use a kat to pair up with the kat here 00:27:130 (159) - Added don instead
00:27:515 (162) - Move left by 1/6 ( and change to kat )| The sound effect falls earlier by 1/6, you might want to change to a kat to pair up with the following kat Think it's better this way
00:30:553 - owo not mapping anything here? w.... woof!
00:34:976 - There's a small sound effect here you might want to have a kat here ja

00:44:399 (278,279,280) - I'm not sure about 1/4s lel, you are somewhat defying the music Dunno what else to put here, 1/6 is too fast, 1/3 is too slow and 1/1 sucks :<

01:04:707 (23) - ^

00:53:515 - dat kat rhythm woof
01:08:592 (54,55) - kk > dd | The synth here goes down in pitch ewwww dkkkddd
01:13:284 (88,89,90,91) - dkdd > oKoK | I think you should emphasize these notes on 89 and 91 somehow since the sound effects here is pretty loud DA DA
01:17:284 (117) - Move left by 1/6 | The sound effect here is 1/6 earlier Added note instead
01:19:669 (134) - d > k | The sound effect is high in pitch k
01:24:284 (163) - Move right by 1/6 AND 01:24:207 - Add a don | There is a jumpy rhythm here using doubles k
01:57:669 - Gradually increase volume here? GREEN TIMING SECTION SPAM
02:04:130 - On 1/6 snap, the rhythm in the music is dkkk kd | You placed the kat when there isn't a synth which is weird owo Solved by spamming notes (there's actually 1/6 in the music but I didn't map it. yet.)

02:09:207 (185) - Dat slider Look at that perfect U-turn, I should totally map standard

02:20:130 (33) - k > d | The emphasis on 35 is created using the build up of 32-34, I suggest to have 32-34 a single hitsound since it's the build-up owo kk

02:26:746 - lol. rofl.

02:54:823 (318,319) - Swap | due to the emphasis on 319 k

02:59:207 (351) - Dat slider #2 nah

03:08:284 (39) -Dat slider #3 pfff

03:30:438 - TO 03:31:361 - | Some sound effects are not mapped in, map in if you want to MORE NOTE SPAM INC

03:32:899 (152) - Is this placed wrongly? owo same as ^ some effects are not mapped in idk
etc.

04:20:284 (186) - Unrankable | Delete the previous 2 notes It's rankable: "At the end, finish streams may be allowed if there is a reasonable sound for it. Finisher notes at the end of a stream must have the opposite color of the previous note."
04:53:053 (14) - Move Right by 1/6? I have the weird feeling that I fixed this before and forgot to send that to smic :>

About the finishers at the end of streams: I knew of the existence of the rule and mapped the streams so three notes before the finisher are of the opposite color :>

05:59:976 - You should lower the volume even more here, 06:02:284 (276) - sounds pretty significant and unfitting to the volume of the music k


lel good lcukasdfasdfa
thx :3

http://puu.sh/8uy9T.osu

Also changes HP 6 --> 5 and OD 5 --> 6
Zexous
Playtest + flow consistency/readability/playability mod

SPOILER
20:17 SuperMICrophone: taiko
20:17 SuperMICrophone: hey zexous wanna mod my map
20:17 SuperMICrophone: or testplay it?
20:17 Zexous: maybe
20:17 Seph: oo taiko
20:17 SuperMICrophone: yes taiko
20:18 WinglessAsura: playtest please
20:18 *WinglessAsura is listening to [http://osu.ppy.sh/b/413016 DECO*27 - YUME YUME (Feat. Hatsune Miku)]
20:18 cheesiest: taco
20:18 Seph: damn i miss lepi
20:18 WinglessAsura: sankyu!!
20:18 SuperMICrophone: what were his diff names again seph
20:18 SuperMICrophone: lepidon! oni!
20:18 SuperMICrophone: or somthing
20:19 SuperMICrophone: yeah i got it right
20:19 *Nazalion is editing Masayoshi Minoshima ft. nomico - Bad Apple!!! (SDVX Ver.) [NOVICE]
20:19 SuperMICrophone: i miss yyy
20:19 Zexous: lepidon! Taiko Oni
20:19 Nazalion: stupidyyy
20:19 Zexous: that's how it goes
20:20 SuperMICrophone: zexous testplay please
20:20 Zexous: smic what did you need me to test
20:20 *SuperMICrophone is listening to [http://osu.ppy.sh/b/364661 Infected Mushroom - Nevermind]
20:20 Zexous: unless you want me to test your mic
20:20 SuperMICrophone: the oni tho
20:20 Zexous: testing testing 1 2 3
20:20 SuperMICrophone: please
20:20 Zexous: your smic seems to be working i think you can hear me
20:20 SuperMICrophone: please
20:20 Zexous: what taiko
20:20 Zexous: i can't play taiko right after getting on
20:20 SuperMICrophone: the only taiko
20:20 SuperMICrophone: what
20:20 Zexous: wait
20:20 Zexous: this is 130 bpm
20:20 SuperMICrophone: fine play the standard
20:20 Zexous: do you hate me
20:20 CDFA: Man I like how when nano was popular like nobody sexualized her
20:21 SuperMICrophone: wat r u talk about
20:21 Zexous: it's low bpm
20:21 Zexous: and you want me to taiko this
20:21 Zexous: smic do u h8 mi
20:21 Zexous: y hav u 4saken mi
20:21 SuperMICrophone: its 1/6
20:21 SuperMICrophone: please
20:21 cheesiest: did people even know nano was a girl like
20:21 cheesiest: some people didn't even google nano bio
20:21 CDFA: well she wouldn't have been a guy
20:21 CDFA: because when sing
20:21 CDFA: it's like
20:21 cheesiest: becasue when sing
20:21 CDFA: "im grillin"
20:22 SuperMICrophone: LOL
20:22 SuperMICrophone: watch zexous its fun to see him struggle
20:23 cheesiest: anime grill
20:23 Maeglwn: [https://www.youtube.com/watch?v=Yo5fE-Zl-V4 this song is ridiculously good]
20:23 SuperMICrophone: zexous come bacl
20:24 Zexous: this is so hard to read smic
20:24 SuperMICrophone: oh
20:24 SuperMICrophone: shame
20:24 Zexous: and i just got on so i can't do well to begin with
20:25 SuperMICrophone: oh
20:25 SuperMICrophone: shame
20:25 Zexous: no but really
20:25 Zexous: it's hard to read
20:25 SuperMICrophone: ok, how to improve readability
20:25 Zexous: higher SV
20:25 Zexous: some parts are also just um
20:25 Zexous: well, bad
20:27 SuperMICrophone: what zexous plays standard
20:28 Zexous: again
20:28 SuperMICrophone: how anticlimactic
20:28 Zexous: i choose to blame just having got on
20:28 Zexous: some of those overlap sliders are balls though
20:28 SuperMICrophone: just nofail it
20:28 Zexous: what no
20:28 Maeglwn: who's map is this
20:28 Zexous: i don't need no fail on this
20:28 SuperMICrophone: youre balls o3o
20:28 Zexous: my mouse went off pad
20:28 Zexous: cause my grip is shit right now
20:28 Zexous: so i failed stream
20:30 SuperMICrophone: theres 3 streams in this btw
20:32 SuperMICrophone: youre better than hula
20:32 ktgster: Hula is scrub
20:35 Zexous: whoa man
20:35 Maeglwn: that map is really good
20:35 SuperMICrophone: i hope ur hand falls off
20:35 Maeglwn: aside from tons of overlaps but
20:35 SuperMICrophone: aw thanks <3
20:35 Zexous: what
20:35 Maeglwn: and that song is amazing
20:35 SuperMICrophone: overlaps can be sexy
20:35 SuperMICrophone: please
20:35 Zexous: why would my hand fall off
20:35 Maeglwn: yea they can be
20:35 Zexous: this is only softcore
20:35 SuperMICrophone: ..l..
20:35 Zexous: only map in this entire game that can make my tap hand hurt is o'er the flood
20:36 SuperMICrophone: was it goooooood
20:36 SuperMICrophone: did you like the map
20:36 Zexous: some parts were pretty much impossible to read
20:36 Zexous: but since that's apparently 2014 meta
20:36 Zexous: the map was pretty damn good yea
20:37 Zexous: oni SV needs to be ramped up hard
20:37 SuperMICrophone: ok well unreadable shit is coconut milk
20:37 SuperMICrophone: tell me where
20:37 Zexous: i'm gonna say 2.0 SV
20:37 Zexous: just universally
20:37 SuperMICrophone: lol for some reason i dont hacve it???????
20:37 SuperMICrophone: no in the standard
20:38 SuperMICrophone: what was unreadable
20:38 Zexous: oh
20:38 Zexous: 01:03:669 (5,6,7,8) - this was a bit stressful cause it doesn't flow into itself
20:39 SuperMICrophone: http://puu.sh/8vGvi.jpg so you prefer this
20:39 SuperMICrophone: ehhhhh but thats kinda awko taco
20:40 Zexous: 02:37:823 (3,4,5,6,1) - danger zone cause weird
20:40 SuperMICrophone: the first repeat slider is supposed to tell you that its tripelts
20:40 SuperMICrophone: in my logic anyhow :^)
20:41 Zexous: yea ik
20:41 SuperMICrophone: you got in your play though
20:41 Zexous: that's why i said danger zone
20:41 Zexous: doesn't need to be changed just be aware that it is iffy
20:41 SuperMICrophone: ok
20:42 Zexous: 04:06:207 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - stuff like this
20:42 SuperMICrophone: if oyu post this on the topic u can get some sweet sweet kudosu
20:42 Zexous: esp the spacing after 7 slider
20:42 SuperMICrophone: i tried to match the music
20:43 SuperMICrophone: does the play get sacrificed for this
20:43 SuperMICrophone: that doodleedoodleedoodledoo is spaced further because emphasis
20:43 Zexous: 04:42:669 (2,3,4,5,6) - doesn't look like it but this overlap may cause trouble
20:43 Zexous: matches music but fucks player up hard
20:43 SuperMICrophone: how so
20:44 SuperMICrophone: invisible?
20:44 SuperMICrophone: also again how should i fix it
20:44 Zexous: 04:53:515 (1,2,3,4,5,6,7,8) - awk flow
20:44 Zexous: just space it regularly smic
20:44 Zexous: i'm talking about [http://puu.sh/8vGM4.jpg this]
20:44 SuperMICrophone: oh
20:44 SuperMICrophone: yeah that was iffy in my mind when i mapped it
20:45 SuperMICrophone: i thought that 4:53 part had ok flow :s hwo to improve
20:45 SuperMICrophone: ok wait zexous i shlla get more opinions on that spaced repeat slider
20:46 Zexous: flow: http://puu.sh/8vGR9.jpg that is what you have
20:46 Zexous: how it is, the flow is an awkward go around the back of the double and jerk your cursor backwards again
20:46 Zexous: that right there should stay directional flow, like even if you just ctrl+g'd 3 and 4 it would be nicer
20:47 Zexous: the jerking that those doubles cause is icky especially when you hit the 8 slider
20:47 Zexous: cause it's just the complete opposite direction of what is natural movement
20:48 SuperMICrophone: http://puu.sh/8vGZB.jpg here
20:48 SuperMICrophone: zexous
20:49 Zexous: better
20:49 Zexous: imo it would've been better if you just ctrl+g'd
20:49 SuperMICrophone: but then theres the problem of wtf do i do with (5) and (6)
20:49 Zexous: that looks like it's a weird 135 degree angle flow difference
20:49 Zexous: from the end of that 2 to those things
20:49 Zexous: ctrl+g on 5 and 6
20:49 Zexous: and then orient the slider after in the same direction as 3 and 4
20:50 Zexous: or straight up but in the middle of the two horizontally
20:50 Zexous: 05:31:592 (11,1) - danger zone
20:51 SuperMICrophone: http://puu.sh/8vH8p.jpg
20:51 SuperMICrophone: i like (8) better like that... is that ok
20:51 SuperMICrophone: noted
20:51 Zexous: 05:35:515 (4,5,6,7,1,2,3) - i think this is confusing
20:51 Zexous: because you do your spacing change
20:51 Zexous: but not when the music changes
20:51 Zexous: you should do the spacing thing 05:35:515 (4) - here
20:52 SuperMICrophone: mmm iunderstand
20:52 Zexous: cause that's when the music shift is
20:52 SuperMICrophone: yeah ill work all of those spaced sliders out
20:52 SuperMICrophone: oh thats a good diea
20:53 SuperMICrophone: but i dont feel like doing spaced streams T_T
20:53 SuperMICrophone: if hanzer can do it, so can i!
20:53 *SuperMICrophone runs
20:53 Zexous: no just
20:53 Zexous: do what you did with the 7 thing
20:53 Zexous: but on the timeframe i pointed out
20:53 SuperMICrophone: but at (4)?
20:53 SuperMICrophone: ok
20:54 Zexous: i don't have time for in depth mod
20:54 Zexous: shallow mod shall have to suffice i am done
20:54 SuperMICrophone: thats fine
20:54 SuperMICrophone: post on my map saying you help with flow consistancy and ill kd you
20:54 Zexous: ok

I'm tempted to star this
EDIT: Starred
Topic Starter
SuperMIC

Zexous wrote:

Playtest + flow consistency/readability/playability mod

SPOILER
20:17 SuperMICrophone: taiko
20:17 SuperMICrophone: hey zexous wanna mod my map
20:17 SuperMICrophone: or testplay it?
20:17 Zexous: maybe
20:17 Seph: oo taiko
20:17 SuperMICrophone: yes taiko
20:18 WinglessAsura: playtest please
20:18 *WinglessAsura is listening to [http://osu.ppy.sh/b/413016 DECO*27 - YUME YUME (Feat. Hatsune Miku)]
20:18 cheesiest: taco
20:18 Seph: damn i miss lepi
20:18 WinglessAsura: sankyu!!
20:18 SuperMICrophone: what were his diff names again seph
20:18 SuperMICrophone: lepidon! oni!
20:18 SuperMICrophone: or somthing
20:19 SuperMICrophone: yeah i got it right
20:19 *Nazalion is editing Masayoshi Minoshima ft. nomico - Bad Apple!!! (SDVX Ver.) [NOVICE]
20:19 SuperMICrophone: i miss yyy
20:19 Zexous: lepidon! Taiko Oni
20:19 Nazalion: stupidyyy
20:19 Zexous: that's how it goes
20:20 SuperMICrophone: zexous testplay please
20:20 Zexous: smic what did you need me to test
20:20 *SuperMICrophone is listening to [http://osu.ppy.sh/b/364661 Infected Mushroom - Nevermind]
20:20 Zexous: unless you want me to test your mic
20:20 SuperMICrophone: the oni tho
20:20 Zexous: testing testing 1 2 3
20:20 SuperMICrophone: please
20:20 Zexous: your smic seems to be working i think you can hear me
20:20 SuperMICrophone: please
20:20 Zexous: what taiko
20:20 Zexous: i can't play taiko right after getting on
20:20 SuperMICrophone: the only taiko
20:20 SuperMICrophone: what
20:20 Zexous: wait
20:20 Zexous: this is 130 bpm
20:20 SuperMICrophone: fine play the standard
20:20 Zexous: do you hate me
20:20 CDFA: Man I like how when nano was popular like nobody sexualized her
20:21 SuperMICrophone: wat r u talk about
20:21 Zexous: it's low bpm
20:21 Zexous: and you want me to taiko this
20:21 Zexous: smic do u h8 mi
20:21 Zexous: y hav u 4saken mi
20:21 SuperMICrophone: its 1/6
20:21 SuperMICrophone: please
20:21 cheesiest: did people even know nano was a girl like
20:21 cheesiest: some people didn't even google nano bio
20:21 CDFA: well she wouldn't have been a guy
20:21 CDFA: because when sing
20:21 CDFA: it's like
20:21 cheesiest: becasue when sing
20:21 CDFA: "im grillin"
20:22 SuperMICrophone: LOL
20:22 SuperMICrophone: watch zexous its fun to see him struggle
20:23 cheesiest: anime grill
20:23 Maeglwn: [https://www.youtube.com/watch?v=Yo5fE-Zl-V4 this song is ridiculously good]
20:23 SuperMICrophone: zexous come bacl
20:24 Zexous: this is so hard to read smic
20:24 SuperMICrophone: oh
20:24 SuperMICrophone: shame
20:24 Zexous: and i just got on so i can't do well to begin with
20:25 SuperMICrophone: oh
20:25 SuperMICrophone: shame
20:25 Zexous: no but really
20:25 Zexous: it's hard to read
20:25 SuperMICrophone: ok, how to improve readability
20:25 Zexous: higher SV
20:25 Zexous: some parts are also just um
20:25 Zexous: well, bad
20:27 SuperMICrophone: what zexous plays standard
20:28 Zexous: again
20:28 SuperMICrophone: how anticlimactic
20:28 Zexous: i choose to blame just having got on
20:28 Zexous: some of those overlap sliders are balls though
20:28 SuperMICrophone: just nofail it
20:28 Zexous: what no
20:28 Maeglwn: who's map is this
20:28 Zexous: i don't need no fail on this
20:28 SuperMICrophone: youre balls o3o
20:28 Zexous: my mouse went off pad
20:28 Zexous: cause my grip is shit right now
20:28 Zexous: so i failed stream
20:30 SuperMICrophone: theres 3 streams in this btw
20:32 SuperMICrophone: youre better than hula
20:32 ktgster: Hula is scrub
20:35 Zexous: whoa man
20:35 Maeglwn: that map is really good
20:35 SuperMICrophone: i hope ur hand falls off
20:35 Maeglwn: aside from tons of overlaps but
20:35 SuperMICrophone: aw thanks <3
20:35 Zexous: what
20:35 Maeglwn: and that song is amazing
20:35 SuperMICrophone: overlaps can be sexy
20:35 SuperMICrophone: please
20:35 Zexous: why would my hand fall off
20:35 Maeglwn: yea they can be
20:35 Zexous: this is only softcore
20:35 SuperMICrophone: ..l..
20:35 Zexous: only map in this entire game that can make my tap hand hurt is o'er the flood
20:36 SuperMICrophone: was it goooooood
20:36 SuperMICrophone: did you like the map
20:36 Zexous: some parts were pretty much impossible to read
20:36 Zexous: but since that's apparently 2014 meta
20:36 Zexous: the map was pretty damn good yea
20:37 Zexous: oni SV needs to be ramped up hard
20:37 SuperMICrophone: ok well unreadable shit is coconut milk
20:37 SuperMICrophone: tell me where
20:37 Zexous: i'm gonna say 2.0 SV
20:37 Zexous: just universally
20:37 SuperMICrophone: lol for some reason i dont hacve it???????
20:37 SuperMICrophone: no in the standard
20:38 SuperMICrophone: what was unreadable
20:38 Zexous: oh
20:38 Zexous: 01:03:669 (5,6,7,8) - this was a bit stressful cause it doesn't flow into itself
20:39 SuperMICrophone: http://puu.sh/8vGvi.jpg so you prefer this
20:39 SuperMICrophone: ehhhhh but thats kinda awko taco
20:40 Zexous: 02:37:823 (3,4,5,6,1) - danger zone cause weird
20:40 SuperMICrophone: the first repeat slider is supposed to tell you that its tripelts
20:40 SuperMICrophone: in my logic anyhow :^)
20:41 Zexous: yea ik
20:41 SuperMICrophone: you got in your play though
20:41 Zexous: that's why i said danger zone
20:41 Zexous: doesn't need to be changed just be aware that it is iffy
20:41 SuperMICrophone: ok
20:42 Zexous: 04:06:207 (1,2,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - stuff like this
20:42 SuperMICrophone: if oyu post this on the topic u can get some sweet sweet kudosu
20:42 Zexous: esp the spacing after 7 slider
20:42 SuperMICrophone: i tried to match the music
20:43 SuperMICrophone: does the play get sacrificed for this
20:43 SuperMICrophone: that doodleedoodleedoodledoo is spaced further because emphasis
20:43 Zexous: 04:42:669 (2,3,4,5,6) - doesn't look like it but this overlap may cause trouble
20:43 Zexous: matches music but fucks player up hard
20:43 SuperMICrophone: how so
20:44 SuperMICrophone: invisible?
20:44 SuperMICrophone: also again how should i fix it
20:44 Zexous: 04:53:515 (1,2,3,4,5,6,7,8) - awk flow
20:44 Zexous: just space it regularly smic
20:44 Zexous: i'm talking about [http://puu.sh/8vGM4.jpg this]
20:44 SuperMICrophone: oh
20:44 SuperMICrophone: yeah that was iffy in my mind when i mapped it
20:45 SuperMICrophone: i thought that 4:53 part had ok flow :s hwo to improve
20:45 SuperMICrophone: ok wait zexous i shlla get more opinions on that spaced repeat slider
20:46 Zexous: flow: http://puu.sh/8vGR9.jpg that is what you have
20:46 Zexous: how it is, the flow is an awkward go around the back of the double and jerk your cursor backwards again
20:46 Zexous: that right there should stay directional flow, like even if you just ctrl+g'd 3 and 4 it would be nicer
20:47 Zexous: the jerking that those doubles cause is icky especially when you hit the 8 slider
20:47 Zexous: cause it's just the complete opposite direction of what is natural movement
20:48 SuperMICrophone: http://puu.sh/8vGZB.jpg here
20:48 SuperMICrophone: zexous
20:49 Zexous: better
20:49 Zexous: imo it would've been better if you just ctrl+g'd
20:49 SuperMICrophone: but then theres the problem of wtf do i do with (5) and (6)
20:49 Zexous: that looks like it's a weird 135 degree angle flow difference
20:49 Zexous: from the end of that 2 to those things
20:49 Zexous: ctrl+g on 5 and 6
20:49 Zexous: and then orient the slider after in the same direction as 3 and 4
20:50 Zexous: or straight up but in the middle of the two horizontally
20:50 Zexous: 05:31:592 (11,1) - danger zone
20:51 SuperMICrophone: http://puu.sh/8vH8p.jpg
20:51 SuperMICrophone: i like (8) better like that... is that ok
20:51 SuperMICrophone: noted
20:51 Zexous: 05:35:515 (4,5,6,7,1,2,3) - i think this is confusing
20:51 Zexous: because you do your spacing change
20:51 Zexous: but not when the music changes
20:51 Zexous: you should do the spacing thing 05:35:515 (4) - here
20:52 SuperMICrophone: mmm iunderstand
20:52 Zexous: cause that's when the music shift is
20:52 SuperMICrophone: yeah ill work all of those spaced sliders out
20:52 SuperMICrophone: oh thats a good diea
20:53 SuperMICrophone: but i dont feel like doing spaced streams T_T
20:53 SuperMICrophone: if hanzer can do it, so can i!
20:53 *SuperMICrophone runs
20:53 Zexous: no just
20:53 Zexous: do what you did with the 7 thing
20:53 Zexous: but on the timeframe i pointed out
20:53 SuperMICrophone: but at (4)?
20:53 SuperMICrophone: ok
20:54 Zexous: i don't have time for in depth mod
20:54 Zexous: shallow mod shall have to suffice i am done
20:54 SuperMICrophone: thats fine
20:54 SuperMICrophone: post on my map saying you help with flow consistancy and ill kd you
20:54 Zexous: ok
thanks bb

ill rework the spaced sliders later, for future reference
Zare
when
Hula
Wake up you cock
mintong89
Hi, Taiko M4M request from Nwolf.

[General]

The bitrate of mp3 is 320 kbps, which is unrankable. Please change to 192 kbps.

[Nwolf's Infected Oni]
Disable "Widescreen Support" at Song Setup.

yes. no mod! I'm seriously! this is really fun to play!

no kd, call me back haha.
Topic Starter
SuperMIC

mintong89 wrote:

Hi, Taiko M4M request from Nwolf.

[General]

The bitrate of mp3 is 320 kbps, which is unrankable. Please change to 192 kbps.

[Nwolf's Infected Oni]
Disable "Widescreen Support" at Song Setup.

yes. no mod! I'm seriously! this is really fun to play!

no kd, call me back haha.
yaaa fixed
Avena
IRC Modded the standard diff, No logs because of talk about daddy issues, sexual intercourse and general offensive stuff.
mintong89
Ok, at least fine for me.

Taiko Iconed!~
Asagi Mutsuki
HYPE
Constantine
holy soup
Aurele
It's been a while since I've done this, aha

IRCModded with SuperMICrophone. First of all, I play tested it and suggested two "New Combos" and there was a tag conflic between both difficulties. There was basically nothing to recall on the mapping itself, it's pretty neat, solid and playful.

Bubble #1!
Akiyama Mizuki
Taiko and STD are so fun.
Get it ranked soon owo/
Yuzeyun
[Infected Oni]

About SV, no problems (explained in PM why and that's a good reason to me)
HP drain is not too harsh, but I'd rather see 4.5-4.8 due to its high note count (minor change but in terms of miss needed it'll be accessible to a fair amount of players)
Also, about the BG: apply this:
0,0,"rsz_1infmushroom.jpg",0,30
This way, the logo will be more visible and centered: screenshot

00:42:028 - Add a d to emphasize the snare on that point (seems like you missed it)
00:44:336 (290,291,292,293) - I don't think 1/4 fits well, as there's a sound right at this point: 00:44:490 - . (Additionally, 291, if moved, may become a d). The rhythm here is 1/6 as well as it's swiiiing.
01:04:759 (23) - 01:23:105 (158,159,160) - 01:26:798 (185,186,187) - 02:51:951 (296,297,298) - 02:55:413 (326,327,328) - All of these should be a swing type pattern as there's no 1/4 cue in the music.
01:30:490 (209,210,211,212,213,214,215,216,217,218,219,220,221) - The speedchanges are a bit confusing, maybe just cut that to the last note? (Right after 221 you put your ×0.8 point, or at least tone your δchange down to 0.02/0.015x per point, instead of 0.03)
01:36:028 (10,11,12) - I don't think anything between 10 and 12 would work; as there's nothing really worth of addition..
01:59:951 (127,128) - kd ? This was really surprising to see at first glance.
02:09:259 (189) - to 02:16:182 (274) - I feel like the streams are a bit overdone. A bit, I say, and that's just a feeling.
02:59:105 (353,354) - Here I think it's better you put only a slider; so you map on the long note all the way instead of having a short break.
03:08:336 (44,45) - The opposite applies here: better have d dddk so you feel more the reversed sound on which the slider is mapped.
05:11:567 (159) - dddk instead of D, you have a sequence of 4 notes here as well.
05:16:182 (196,197,198,199) - Move 197 behind 196 so you get dd dk; you miss an important note which makes this small portion a bit weird to play.
05:59:798 (277,278,279) - Switch that to kkkk 1/6; there's no musical cue as to why 1/4 should be here.

Call me back once Nwolf applied changes and you updated the mapset so I repair that first bubble!
Nwolf

_Gezo_ wrote:

[Infected Oni]

About SV, no problems (explained in PM why and that's a good reason to me)
HP drain is not too harsh, but I'd rather see 4.5-4.8 due to its high note count (minor change but in terms of miss needed it'll be accessible to a fair amount of players)
Also, about the BG: apply this:
0,0,"rsz_1infmushroom.jpg",0,30
This way, the logo will be more visible and centered: screenshot

00:42:028 - Add a d to emphasize the snare on that point (seems like you missed it) additional to that I changed 00:41:875 (271) - to don for more snare emphasis
00:44:336 (290,291,292,293) - I don't think 1/4 fits well, as there's a sound right at this point: 00:44:490 - . (Additionally, 291, if moved, may become a d). The rhythm here is 1/6 as well as it's swiiiing. Did stuff
01:04:759 (23) - 01:23:105 (158,159,160) - 01:26:798 (185,186,187) - 02:51:951 (296,297,298) - 02:55:413 (326,327,328) - All of these should be a swing type pattern as there's no 1/4 cue in the music. Changed them accodingly, making either 1/6 doublets or deleting 1/4
01:30:490 (209,210,211,212,213,214,215,216,217,218,219,220,221) - The speedchanges are a bit confusing, maybe just cut that to the last note? (Right after 221 you put your ×0.8 point, or at least tone your δchange down to 0.02/0.015x per point, instead of 0.03) changed to -0.01 per note and the slow section to 0.83
01:36:028 (10,11,12) - I don't think anything between 10 and 12 would work; as there's nothing really worth of addition.. deleted
01:59:951 (127,128) - kd ? This was really surprising to see at first glance. changed a previous kd to dk instead, wanted to have this so the player keeps concentrating :>
02:09:259 (189) - to 02:16:182 (274) - I feel like the streams are a bit overdone. A bit, I say, and that's just a feeling. idk what you wanna say ;w; Still changed them to at least fit the sound more
02:59:105 (353,354) - Here I think it's better you put only a slider; so you map on the long note all the way instead of having a short break. changed
03:08:336 (44,45) - The opposite applies here: better have d dddk so you feel more the reversed sound on which the slider is mapped. hm idk think the slider here is cool
05:11:567 (159) - dddk instead of D, you have a sequence of 4 notes here as well. changed to kddd
05:16:182 (196,197,198,199) - Move 197 behind 196 so you get dd dk; you miss an important note which makes this small portion a bit weird to play. changed, slightly different kat rhythm
05:59:798 (277,278,279) - Switch that to kkkk 1/6; there's no musical cue as to why 1/4 should be here. hm wanted to slow the pace of the kats slowly to simulate the fade out

Call me back once Nwolf applied changes and you updated the mapset so I repair that first bubble!
Also made the SV increase 03:45:259 - from here more friendly, ending in 1.4 instead. After that 1.3 --> 1.25 and 1.4 --> 1.33

http://puu.sh/bo94K/e367df1ec7.osu
Topic Starter
SuperMIC
I've also removed some redundancy in genre tags at Gabe's request :3
Yuzeyun
Let's give IM more approved maps dang it!

Nevermind the bubble pop, it's back! (#1)

Let's rank eat it raw lol
1319
oh FUCK

need to practice to get that #1
Secretpipe
I'm kinda troubled it got bubbled :/
Needs some work again.

I'll try to give it a proper check in some days for improving the quality of some patterns.
Secretpipe
Double post ftw o/
Also , I thought the mapset was decent but it's actually okay

Just throwing some suggestions :

[Disregard]

  1. First of all , fix tag conflicts with AiMod
  2. 00:11:721 (2,3,4,5,6,7,8,9,10,11) - Honnestly , I thought that part needs more NC. It's up to you.
  3. 00:16:644 (1,2,3) - A straight line would break the flow here. Try to do like that :
  4. 00:57:721 (1,2,1,2,1,2) - These NC are not necessary because you CAN'T see them with the fast AR.
  5. 01:03:721 (5,6,7,8) - I'd suggest you to add some curves to these sliders for increasing the flow when playing. Try to curve these sliders like 00:57:721 (1,2,1,2,1,2) -
  6. 01:24:490 (6,7) - I don't see the utility of the reverses here. The rhythm isn't really fitting well. Maybe consider to keep the same rhythm as 01:22:182 (5,6) - for example ?
  7. 01:32:336 (1) - You could manage to follow the good rhythm here. extend it to 01:32:798 - ?
  8. 02:44:951 (3,1) -You can better stack here !
  9. 05:07:875 (5,6,7,8) - Consider to reverse for keeping a symmetrical pattern? like 05:18:951 (5,6,7,8) -
  10. 05:34:182 (1,2,3) - Same as the second suggestion
  11. 05:55:644 (1,2,3) - Same as above
Once done, call me back~
Topic Starter
SuperMIC

Secretpipe wrote:

Double post ftw o/
Also , I thought the mapset was decent but it's actually okay

Just throwing some suggestions :

[Disregard]

  1. First of all , fix tag conflicts with AiMod all fixed
  2. 00:11:721 (2,3,4,5,6,7,8,9,10,11) - Honnestly , I thought that part needs more NC. It's up to you. to keep consistency with previous patterns, no NCs here :(
  3. 00:16:644 (1,2,3) - A straight line would break the flow here. Try to do like that : ok, changed
  4. 00:57:721 (1,2,1,2,1,2) - These NC are not necessary because you CAN'T see them with the fast AR. ok, removed
  5. 01:03:721 (5,6,7,8) - I'd suggest you to add some curves to these sliders for increasing the flow when playing. Try to curve these sliders like 00:57:721 (1,2,1,2,1,2) - mm, I like the linear sliders here and they still do have flow.
  6. 01:24:490 (6,7) - I don't see the utility of the reverses here. The rhythm isn't really fitting well. Maybe consider to keep the same rhythm as 01:22:182 (5,6) - for example ? if you listen to the music, you can hear the dodododododo (basically 1/6 :3) of this part
  7. 01:32:336 (1) - You could manage to follow the good rhythm here. extend it to 01:32:798 - ? made the slider repeat, else I would miss emphasis in the rhythm
  8. 02:44:951 (3,1) -You can better stack here ! yes, agreed
  9. 05:07:875 (5,6,7,8) - Consider to reverse for keeping a symmetrical pattern? like 05:18:951 (5,6,7,8) - ok
  10. 05:34:182 (1,2,3) - Same as the second suggestion no change here as I think this fits the song better
  11. 05:55:644 (1,2,3) - Same as above did change here, however
Once done, call me back~
Thank you so much! >w<
Secretpipe
Let's move this forward!

#2
Topic Starter
SuperMIC

Secretpipe wrote:

Let's move this forward!

#2
ooooooommmmmgmgmgmgmgmgmgggggg
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