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Kano - Setsuna Plus

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Sfjck
Hi! From #modreqs


  • Easy
    SPOILER
    1. 00:02:309(3) - Curve this one like you did with (1,2).
    2. 00:19:728 - Feels weird with nothing here. Try adding a circle.
    3. 00:31:341(1,2,3) - Curve these.
    4. 00:49:728 - This one is more personal preference but try a hit rather than the end of a slider on the start of a kiai. Something like this:
    5. 01:58:825(1) - Beatsound here.
    6. 03:03:083 - Finish
    • Hard
      SPOILER
      1. 00:46:825(12) - Finish here. Lots of empty space afterwards, changing this to a slider (ending at 00:48:180) could help.
      2. 01:03:664(6) - You can stack this with the (1).
      3. 01:08:309(1) - Beatsound here
      4. 01:11:599(8) - ^
      5. 01:26:503(8) - NC.
      6. 01:27:083(1) - No NC.
      7. 01:29:599(10) - NC.
      8. 01:29:986 - Add a circle
      9. 01:30:180(1) - No NC.
      10. 01:32:503(8) - NC.
      11. 01:33:277(1) - No NC.
      12. 02:48:954(5) - NC.
      13. 02:53:793(10) - Hitsound
      • Insane
        SPOILER
        1. 00:07:922(5) - This would be better as a repeat slider.
        2. 00:08:890(4) - ^
        3. 00:25:148(5) - Hitsound
        4. 01:45:664(1) - ^
        5. 02:43:728(3) - ^
        6. 03:05:793(5) - ^
        7. 03:08:890(4) - ^
        Hope this helps!
Topic Starter
luxoDeh

Sfjck wrote:

Hi! From #modreqs


  • Easy
    SPOILER
    1. 00:02:309(3) - Curve this one like you did with (1,2). no, I think is ok also in this way
    2. 00:19:728 - Feels weird with nothing here. Try adding a circle. yeah, you're right
    3. 00:31:341(1,2,3) - Curve these. nope
    4. 00:49:728 - This one is more personal preference but try a hit rather than the end of a slider on the start of a kiai. Something like this: I prefere my way
    5. 01:58:825(1) - Beatsound here.
    6. 03:03:083 - Finish
    • Hard
      SPOILER
      1. 00:46:825(12) - Finish here. Lots of empty space afterwards, changing this to a slider (ending at 00:48:180) could help.
      2. 01:03:664(6) - You can stack this with the (1).
      3. 01:08:309(1) - Beatsound here
      4. 01:11:599(8) - ^
      5. 01:26:503(8) - NC.
      6. 01:27:083(1) - No NC.
      7. 01:29:599(10) - NC.
      8. 01:29:986 - Add a circle
      9. 01:30:180(1) - No NC.
      10. 01:32:503(8) - NC.
      11. 01:33:277(1) - No NC.
      12. 02:48:954(5) - NC.
      13. 02:53:793(10) - Hitsound
      • Insane
        SPOILER
        1. 00:07:922(5) - This would be better as a repeat slider. no
        2. 00:08:890(4) - ^
        3. 00:25:148(5) - Hitsound
        4. 01:45:664(1) - ^
        5. 02:43:728(3) - ^
        6. 03:05:793(5) - ^
        7. 03:08:890(4) - ^
        Hope this helps!
wow it's the first time someone modded by #modreqs, thank you very much :)
anyway I rechecked all the hitsounds, but changed nothing in NC
popner
Timing check as request:
BPM: 155.000
offset: 390(+16 on current)
Topic Starter
luxoDeh

popner wrote:

Timing check as request:
BPM: 155.000
offset: 390(+16 on current)
Thank you very much popner!! :3 fixed
desudesud
I'll be putting this on behalf of Winek.

Winek's Mod from the modding queue

[General]
Nothing to say there.

[Easy]
Difficulty for Easy should really be different from Normal, y'know.
02:09:873 (4) - This is really confusing! Place a note 02:09:680 and 02:10:067 or a slider if you want.
02:31:357 (3) - Exept if you did on purpose, the clap is sipposed to be at the end of slider.
03:22:454 (2,4) - Have them the same y axis?

[Normal]
Revview the hitsound of this diff and do like easy. Use slidertick to make the sound of a clap...
01:56:325 (4) - This note doesn't feel good.. Expend it of one tick.
Good Diff

[Hard]
AR 8 is much too hard for Hard difficulty. It fits more Insane. Put AR 7.
00:08:325 (6) - Move it to avoid overlap
00:57:486 (6) - NC?
02:08:712 (6) - Same, NC?
02:09:680 (8,9) - Clap is supposed to be on the 8.
02:37:938 (8) - Remove clap at the end of slider
02:41:809 (2) - ^
02:48:970 (5) - NC? All of your combo in hard are very long.
03:26:519 (5) - NC?

[Insane stuff]
CS should be 5...
Nothing else.
Topic Starter
luxoDeh

xVirtualNinjax wrote:

I'll be putting this on behalf of Winek.

Winek's Mod from the modding queue

[General]
Nothing to say there.

[Easy]
Difficulty for Easy should really be different from Normal, y'know. in any case if you think they are similar (I don't think they are anyway) this doesn't change anything...
02:09:873 (4) - This is really confusing! Place a note 02:09:680 and 02:10:067 or a slider if you want. ok, changed
02:31:357 (3) - Exept if you did on purpose, the clap is sipposed to be at the end of slider. fixed
03:22:454 (2,4) - Have them the same y axis? fixed

[Hard]
AR 8 is much too hard for Hard difficulty. It fits more Insane. Put AR 7. nope, this is quite fast, I think with AR7 will be worst :/
00:08:325 (6) - Move it to avoid overlap why? there are several overlap in the map, and it was also made on purpose...
00:57:486 (6) - NC? ok
02:08:712 (6) - Same, NC? ok
02:09:680 (8,9) - Clap is supposed to be on the 8. ok
02:37:938 (8) - Remove clap at the end of slider ok
02:41:809 (2) - ^ ok
02:48:970 (5) - NC? All of your combo in hard are very long. ok and I know... if other mention this I'll change all
03:26:519 (5) - NC? ok but in the previous one

[Insane stuff]
CS should be 5... for now no change
Nothing else.
thank you for mod :)
Bara-
Cool map, but please, Make normal have a lower CS. Normal CS = Insane CS, What?
All diff should have the same Slider Tick. I recommend 2, just like in Easy.
Some jumps feel weird, but there are so many weird jumps, I can't list it. DS just doubles, and because of the location you think you can wait, but then, MISS
Here are a few. All in Insane diff:
00:27:873 (6) - 00:34:454 (1) - 00:42:002 (5) These just feel weird. You think they ar 1/2 beat later, but they are are right after the previous. The other jumps feel good, but things likke these just don't. Sorry

Now for the Testplay
Easy
Good, It is easy, but fun. I played with HR/NC because I think Easy maps are too Easy, and too slow.
Anre's Normal
Nice. I like AnreFM's Maps, just like this one!
Hard
Not that hard. I think this is even better than Insane.
Insane
Very Very hard. I had to use EZ. The map itself is very good! I like it. If you want a testplay w/o EZ, PM me

Good Luck!
Topic Starter
luxoDeh

baraatje123 wrote:

Cool map, but please, Make normal have a lower CS. Normal CS = Insane CS, What?
All diff should have the same Slider Tick. I recommend 2, just like in Easy. I didn't knew about that, maybe I'll change if others mention this
Some jumps feel weird, but there are so many weird jumps, I can't list it. DS just doubles, and because of the location you think you can wait, but then, MISS
Here are a few. All in Insane diff:
00:27:873 (6) - 00:34:454 (1) - 00:42:002 (5) These just feel weird. You think they ar 1/2 beat later, but they are are right after the previous. The other jumps feel good, but things likke these just don't. Sorry ok fixed these, I'll check the rest also when I have time >.<

Now for the Testplay
Easy
Good, It is easy, but fun. I played with HR/NC because I think Easy maps are too Easy, and too slow.
Anre's Normal
Nice. I like AnreFM's Maps, just like this one!
Hard
Not that hard. I think this is even better than Insane.
Insane
Very Very hard. I had to use EZ. The map itself is very good! I like it. If you want a testplay w/o EZ, PM me

Good Luck!
Thank you for testplaying :)
10crystalmask01
Ello, M4M mod o̿ ̭ o̿

[General]
*Overall, I'd only say that the custom hitsound your using (clap,slider tick) is too loud. It makes the music itself sound muffled, and low quality. Try decreasing it to 40% or 50% in all your diffs
[Easy]
01:00:002 (2) - Add finish on the tail.
01:10:841 (5) - Whistle on the head?
01:11:809 (1) - I'd prefer that this spinner end with vol 5%, or a whistle. A finish hitsound just doesn't fit here.
01:47:228 (2) - Add finish on the tail.
02:40:648 (2) - Finish instead of clap to match the cymbal crash.

Very nice blankets :)

[Anre's Normal]
AR +1?
00:20:131 - Try adding that custom hitsound here on the slidertick. Helps keeping the hitsound rhythm going!
01:11:615 (1) - Forgot to add finish here.
01:24:389 - Custom hitsound on slider tick.
01:59:421 (4) - Finish on the head.
02:29:035 (1) - ^
02:35:228 (1) - ^
02:38:325 (1) - ^

[Hard]
00:24:777- Sounds a bit odd, how this slider drags on over nothing really. So from 00:24:583 - 00:25:744 I have a new rhythm suggestion for you:

Add clap on the heads of slider 8 and 2. and add a finish on 8's tail an 1.
01:00:583 (3) - Add finish on the head.
01:01:551 (6,7,8,9,10) - Idea! Try adding the drum-clap on all these notes. Create a timing point here, with vol 40%, and another one at 01:02:131. Tell me how it goes :)
01:11:809 (1) - Get rid of the finish. Same suggestion from Easy diff.
01:32:906 (8) - and 01:33:293 (1) - should blanket 01:32:519 (6,7) - with equal spacing.
01:36:002 (9) - Add finish on the head.
01:46:648 (4) - Add clap?
01:57:099 (3) - Add drum-clap on this object, and make the vol go down to about 40%
02:00:389 (9,10,11,12,13) - Same suggestion as 01:01:551 (6,7,8,9,10)
02:09:873 (4) - I suggest shrinking the tail to 02:10:067, so it hits the 'lo' in melody.
02:40:454 (8) - Add finish on the tail.
03:04:454 (6) - Add finish?
03:14:712 (6,7,8,9,10) - Same suggestion as 01:01:551 (6,7,8,9,10)
03:23:035 (6,7) - switch timing spots please. The slider would fit better here, because it follows the vocals long hold on the 'me', and its tail will hit the 'di' at 03:23:422, in medikaru

[Insane]
Can't play it, can't mod it :( That's my new rule in modding.

Hope this helps!
Topic Starter
luxoDeh

10crystalmask01 wrote:

Ello, M4M mod o̿ ̭ o̿

[General]
*Overall, I'd only say that the custom hitsound your using (clap,slider tick) is too loud. It makes the music itself sound muffled, and low quality. Try decreasing it to 40% or 50% in all your diffs
[Easy]
01:00:002 (2) - Add finish on the tail.
01:10:841 (5) - Whistle on the head?
01:11:809 (1) - I'd prefer that this spinner end with vol 5%, or a whistle. A finish hitsound just doesn't fit here.
01:47:228 (2) - Add finish on the tail.
02:40:648 (2) - Finish instead of clap to match the cymbal crash.

Very nice blankets :)

[Hard]
00:24:777- Sounds a bit odd, how this slider drags on over nothing really. So from 00:24:583 - 00:25:744 I have a new rhythm suggestion for you:

Add clap on the heads of slider 8 and 2. and add a finish on 8's tail an 1.
01:00:583 (3) - Add finish on the head.
01:01:551 (6,7,8,9,10) - Idea! Try adding the drum-clap on all these notes. Create a timing point here, with vol 40%, and another one at 01:02:131. Tell me how it goes :)
01:11:809 (1) - Get rid of the finish. Same suggestion from Easy diff.
01:32:906 (8) - and 01:33:293 (1) - should blanket 01:32:519 (6,7) - with equal spacing.
01:36:002 (9) - Add finish on the head.
01:46:648 (4) - Add clap?
01:57:099 (3) - Add drum-clap on this object, and make the vol go down to about 40%
02:00:389 (9,10,11,12,13) - Same suggestion as 01:01:551 (6,7,8,9,10)
02:09:873 (4) - I suggest shrinking the tail to 02:10:067, so it hits the 'lo' in melody.
02:40:454 (8) - Add finish on the tail.
03:04:454 (6) - Add finish?
03:14:712 (6,7,8,9,10) - Same suggestion as 01:01:551 (6,7,8,9,10)
03:23:035 (6,7) - switch timing spots please. The slider would fit better here, because it follows the vocals long hold on the 'me', and its tail will hit the 'di' at 03:23:422, in medikaru

[Insane]
Can't play it, can't mod it :( That's my new rule in modding.

Hope this helps!
Thank you for mod! all fixed. I will mod your map as soon as possible >.<
Neta
HI~ From my Modding Queue

All of my modding is suggestion

[Before modding]
  1. You'd better make slider put the 'end of dot' on the middle of 'end of slider' (Example : http://puu.sh/6ZEny.jpg ---> http://puu.sh/6ZEo1.jpg )
    This will help you making your map's quality higher

[Anre's Normal]
  1. 00:30:777 (1) - Do we need NC here?
  2. 01:26:519 (5,1) - 5(add NC), 1(remove NC)
  3. 02:09:680 (1) - same reason as first one
  4. 02:53:809 (1) - ^

[Hard]
  1. AR -1
  2. 00:25:357 (1) - better move one beat away http://puu.sh/6ZF3o.jpg
  3. 00:28:454 (2,3) - put some notes between 2,3 http://puu.sh/6ZF6G.jpg

[Insane]
  1. OD -1
  2. 03:01:551 (1,2,3,4,5,6,7) - I think this jump pattern is not good better fix it

Pretty NICE MAP

GOOD LUCK :)
Topic Starter
luxoDeh

Neta wrote:

HI~ From my Modding Queue

All of my modding is suggestion

[Before modding]
  1. You'd better make slider put the 'end of dot' on the middle of 'end of slider' (Example : http://puu.sh/6ZEny.jpg ---> http://puu.sh/6ZEo1.jpg )
    This will help you making your map's quality higher yes, I know this, but it's also trye that checking every single slider is really too much. and also this is not an unrankable thing, so it's ok also in this way.



[Hard]
  1. AR -1 no, I don't want to change AR I think this is enough fast to be ar 8
  2. 00:25:357 (1) - better move one beat away http://puu.sh/6ZF3o.jpg not a bad idea
  3. 00:28:454 (2,3) - put some notes between 2,3 http://puu.sh/6ZF6G.jpg
here no change for now


[Insane]
  1. OD -1 not sure about it
  2. 03:01:551 (1,2,3,4,5,6,7) - I think this jump pattern is not good better fix it
I think is ok. you could have posted some better ideas id you had.


Pretty NICE MAP

GOOD LUCK :)
thanks for mod :)
Xiaolin
From my queue~ owo
[General]
The video is so not in a good quality, better find another one cause if you keep this video, it'll disturb some players.
[Easy]
02:08:712 (3) -How about making it till 02:09:389 ~ ? :3

Sorry, poor mod~ T^T Mappu is really good, gonna give it a star when I have one~ o3o
Topic Starter
luxoDeh

Lapis Aoki wrote:

From my queue~ owo
[General]
The video is so not in a good quality, better find another one cause if you keep this video, it'll disturb some players. you're right but the fact is that there is a problem with the video and the mp3. that's because the video has a different offest. I mean the only good mp3 I found is this one that start immediately, instead every HQ video has a pause at the beginning. cince I don't know if it's eaven possible to change the video offest, I tryed to cut the video XD
[Easy]
02:08:712 (3) -How about making it till 02:09:389 ~ ? :3 nah. there is no beat in there

Sorry, poor mod~ T^T Mappu is really good, gonna give it a star when I have one~ o3o
Thank you for trying. anyway if you know a way to fix the video offest, well tell me, because in this way I can't eaven give you kudosu since your mod didn't mentioned anything...
Zentui
Hi, I'm not really a mod, just helping out with the video.

You can change the video offset in the design tab in the editor.


It's not very accurate though, for better accuracy you can change it by going under File -> Open .osu in Notepad and going down to [Events]. The number after "Video," is the offset.


And of course, add - for an earlier start, no - for delay.

Hope that was helpful!
Topic Starter
luxoDeh

Zentui wrote:

Hi, I'm not really a mod, just helping out with the video.

You can change the video offset in the design tab in the editor.


It's not very accurate though, for better accuracy you can change it by going under File -> Open .osu in Notepad and going down to [Events]. The number after "Video," is the offset.


And of course, add - for an earlier start, no - for delay.

Hope that was helpful!
oh! finally something helpfull XD
thank you, I really needed to know these things about the video offest :)
and I finally added a better video (hopefully with the right offest)
Eyenine
Yo.
From my queue.
Mods are just suggestions. Feel free to ignore them.

[Insane]
  1. 00:07:744 (5) - This slider sounds too silent and weird imo. Probably change with anything that will add a note/slider end/whatever to the red tick.
  2. 00:36:777 (5) - NC?
  3. 00:37:938 (2) - Change to a one beat long slider (end at 00:38:325 - )
  4. 00:42:970 (3,4,5,6,7) - The stream doesn't fit the music imo. Remove notes 4 and 6.
  5. 01:35:809 (4,5,6,7,8) - ^ (My, my, there are a lot of these short streams. Some fits, though.)
  6. 02:53:228 (5) - Somehow, I want to add NC here.
  7. 03:05:422 (5) - Remove repeat and add a circle at 03:05:809 - instead?
  8. 03:23:035 (1) - [Nazi] Blanket can be better. http://puu.sh/7mdX1
[Hard]
  1. 00:28:841 - Feels too silent without a note.
  2. 02:26:131 (2) - NC here instead of 02:25:744 (1) - ?
  3. 02:35:035 (10) - Why not move between sliders 9 and 1 and have slider 8 blanket this instead? (Something like this http://puu.sh/7mehq)
[Anre's Normal]
  1. 00:30:777 (1) - I think the NC is unnecessary.
I suck at modding o.o
Sorry if my mod isn't of any help.
Anyway, good luck~
Topic Starter
luxoDeh

Eyenine wrote:

Yo.
From my queue.
Mods are just suggestions. Feel free to ignore them.

[Insane]
  1. 00:07:744 (5) - This slider sounds too silent and weird imo. Probably change with anything that will add a note/slider end/whatever to the red tick. added whistle hitsounds to all this part
  2. 00:36:777 (5) - NC? not a bad idea
  3. 00:37:938 (2) - Change to a one beat long slider (end at 00:38:325 - ) nah, the beat will be the same, and I think is readable also in this way O.o
  4. 00:42:970 (3,4,5,6,7) - The stream doesn't fit the music imo. Remove notes 4 and 6. yeh, probebly, changed
  5. 01:35:809 (4,5,6,7,8) - ^ (My, my, there are a lot of these short streams. Some fits, though.) not changed here
  6. 02:53:228 (5) - Somehow, I want to add NC here. no change here
  7. 03:05:422 (5) - Remove repeat and add a circle at 03:05:809 - instead? ok, eaven if I'm not totally convinced >.<
  8. 03:23:035 (1) - [Nazi] Blanket can be better. http://puu.sh/7mdX1 ok
[Hard]
  1. 00:28:841 - Feels too silent without a note. ok, it's time to fix this
  2. 02:26:131 (2) - NC here instead of 02:25:744 (1) - ? fixed
  3. 02:35:035 (10) - Why not move between sliders 9 and 1 and have slider 8 blanket this instead? (Something like this http://puu.sh/7mehq) no, the flow will be worst imo
I suck at modding o.o
Sorry if my mod isn't of any help.
Anyway, good luck~
thank you for modding :)
[Luxord]
Hello from my Queue. How beautiful this song is, can't be described with words T_T

[General]
03:02:906 - I'd love this part as the preview time personally o:

[Easy]
There is only 390 ms of audio lead-in, which is less than the minimum of 2000 ms. Fix it from the .osu file.

00:00:390 (1) - Move this 3 grids right.
00:37:551 (1,2,3,4) - That part seems kinda difficult for new players but it's alright in the flow. Not sure about it ._.
01:00:002 (2) - You can make a pretty blanket if you ignore a very little the distance snap just for this o:
Nothing else.

[Anne's Normal]
There is only 390 ms of audio lead-in, which is less than the minimum of 2000 ms. Fix it from the .osu file.
This difficulty is alright :)

[Hard]
There is only 390 ms of audio lead-in, which is less than the minimum of 2000 ms. Fix it from the .osu file.
00:49:164 (7,8,9,10,11) - I'd personnally avoid to use such streams in hards, it increases lot the difficulty rating.
Nothing else.

[Insane]
There is only 390 ms of audio lead-in, which is less than the minimum of 2000 ms. Fix it from the .osu file.
00:12:196 (3) - NC here so it will warn the player that the slider has something different on it. In that case, the speed decrease.
01:01:551 (3,4,5,6,7) - This stream is same as the ones in hard, makes it no unique to the difficulty. :c I personally find it boring to see same patterns in Hard and Insane that are so obvious. But that's a personal opinion.

Dude have dis star and rank this o: I love the song so much and you did great on the mapset :3
Topic Starter
luxoDeh

KiyoshiX101 wrote:

Hello from my Queue. How beautiful this song is, can't be described with words T_T

[General]
03:02:906 - I'd love this part as the preview time personally o:

[Easy]
There is only 390 ms of audio lead-in, which is less than the minimum of 2000 ms. Fix it from the .osu file. fixed, also in other diffs

00:00:390 (1) - Move this 3 grids right. ok
00:37:551 (1,2,3,4) - That part seems kinda difficult for new players but it's alright in the flow. Not sure about it ._. nah, I think it's ok :3
01:00:002 (2) - You can make a pretty blanket if you ignore a very little the distance snap just for this o: there was a blancket... I teyed but I don't think I can make better
Nothing else.

[Anne's Normal]
There is only 390 ms of audio lead-in, which is less than the minimum of 2000 ms. Fix it from the .osu file.
This difficulty is alright :)

[Hard]
There is only 390 ms of audio lead-in, which is less than the minimum of 2000 ms. Fix it from the .osu file.
00:49:164 (7,8,9,10,11) - I'd personnally avoid to use such streams in hards, it increases lot the difficulty rating. I like these streams, I don't know how to change :/
Nothing else.

[Insane]
There is only 390 ms of audio lead-in, which is less than the minimum of 2000 ms. Fix it from the .osu file.
00:12:196 (3) - NC here so it will warn the player that the slider has something different on it. In that case, the speed decrease. ok
01:01:551 (3,4,5,6,7) - This stream is same as the ones in hard, makes it no unique to the difficulty. :c I personally find it boring to see same patterns in Hard and Insane that are so obvious. But that's a personal opinion. no change for now.

Dude have dis star and rank this o: I love the song so much and you did great on the mapset :3
Thank you for mod and star! :D
Kirin
dato che sei italiano, la mod la faccio in italiano (al massimo la diff di anre la faccio in inglese)

[Easy]
00:01:551 (2) Ruotalo di -4° con CTRL+SHIFT+R
00:08:519 (3) Perchè gli hai messo questa forma? Se lo facevi uguale a 00:07:357 (2) (ovviamente non nella stessa posizione) poteva venire fuori un pattern carino
01:37:164 (2) Ruotalo di 2°

[Anre's Normal]
Nothing to say here

[Hard]
00:52:260 (8,9,10) hmm troppo spacing secondo me per una hard
01:07:744 (8,9,10) ^
01:41:035 (6,7) Puoi fare meglio questa blanket http://puu.sh/7OfI7.jpg
03:00:002 (1,2,3,4) Questo stack è brutto, metti il ds su 0,1x e fai così http://puu.sh/7Ogbd.jpg oppure se ti viene in mente qualcosa di meglio fallo, però stackati così son abbastanza noiosi :v

[Insane]
00:09:486 (5,1,2,1) Questo spacing è esagerato.

Non ho altro da dire
Buona fortuna!
Topic Starter
luxoDeh

Kirin wrote:

dato che sei italiano, la mod la faccio in italiano (al massimo la diff di anre la faccio in inglese)

[Easy]
00:01:551 (2) Ruotalo di -4° con CTRL+SHIFT+R ok
00:08:519 (3) Perchè gli hai messo questa forma? Se lo facevi uguale a 00:07:357 (2) (ovviamente non nella stessa posizione) poteva venire fuori un pattern carino l'ho messo così perchè la pattern c'è, semplicemente è la stessa dei due slider precedenti. probabilmente non l'hai notato, ma siccome la pattern c'è non cambio qui.
01:37:164 (2) Ruotalo di 2° ok

[Anre's Normal]
Nothing to say here

[Hard]
00:52:260 (8,9,10) hmm troppo spacing secondo me per una hard hai ragione, è da un po' che pensavo di cambiarlo, ora l'ho fatto finalmente XD
01:07:744 (8,9,10) ^ ^
01:41:035 (6,7) Puoi fare meglio questa blanket http://puu.sh/7OfI7.jpg non mi fa vedere l'immagine :/ comunque non vedo che problema ha il blancket
03:00:002 (1,2,3,4) Questo stack è brutto, metti il ds su 0,1x e fai così http://puu.sh/7Ogbd.jpg oppure se ti viene in mente qualcosa di meglio fallo, però stackati così son abbastanza noiosi :v sistemato anche se non mi faceva vedere l'immagine

[Insane]
00:09:486 (5,1,2,1) Questo spacing è esagerato. giusto, finalmente mi sono deciso a cambiarlo

Non ho altro da dire
Buona fortuna!
Grazie del mod :)
Topic Starter
luxoDeh
Updated also Anre's diff :3
Lanturn
Map is corrupted at the moment.

Tossing you a ticket until it gets fixed X_x

Might be the video, might be the tags. Considering you use that triangle/square/circle/cross thing in it, and the parenthesis around the japanese letters. (which are pointless btw, just remove them)

Let me know.
Pururut
hi~ o/ from MQ

[General]
video is corrupted
Hard hp7 Insane hp8 ar9 od9?
easy and normal is fine.

[Hard]
00:48:583 (4) - Clap 00:48:777 (5) - remove Clap add Drum
00:48:970 (6) - Drum 00:49:164 (7) - Clap
00:49:357 (9) - Drum
00:51:873 (7) - miss Clap?
00:53:422 (2) - ^
00:54:970 (7) - ^
01:07:357 (7) - ^
01:08:906 (2) - ^
01:06:583 (4) - stack correctly
01:03:293 (4) - ^
01:34:067 (3,5) - hmmmm dont make the reverse cover another slider's head
03:03:099 (1) - remove nc
03:03:486 (3) - nc

[Insane]
00:04:648 (4,3) - stack correctly
00:48:583 (2) - nc
00:55:357 (4) - 352,36
01:09:293 (4) - 72,124
01:32:325 (4) - 216,300
01:32:519 (5) - 248,216
01:32:712 (6) - 84,156
01:32:906 (7) - 104.200
01:33:099 (8) - 120,288
01:33:293 (1) - 216,300
01:33:680 (2) - 184,156
01:34:454 (4) - 176,128
01:34:841 (1) - 44.228
02:22:841 (1,2,3,4,5,6,7,8,9,1) - strange rhythm
try
02:44:906 (2,3) - nc

poor mod :(
overall the maps looks nice
Good luck!
Topic Starter
luxoDeh

Pururut wrote:

hi~ o/ from MQ

[General]
video is corrupted
Hard hp7 Insane hp8 ar9 od9?
easy and normal is fine.

[Hard]
00:48:583 (4) - Clap 00:48:777 (5) - remove Clap add Drum
00:48:970 (6) - Drum 00:49:164 (7) - Clap
00:49:357 (9) - Drum
00:51:873 (7) - miss Clap?
00:53:422 (2) - ^
00:54:970 (7) - ^
01:07:357 (7) - ^
01:08:906 (2) - ^
01:06:583 (4) - stack correctly
01:03:293 (4) - ^
01:34:067 (3,5) - hmmmm dont make the reverse cover another slider's head
03:03:099 (1) - remove nc
03:03:486 (3) - nc

[Insane]
00:04:648 (4,3) - stack correctly
00:48:583 (2) - nc
00:55:357 (4) - 352,36
01:09:293 (4) - 72,124
01:32:325 (4) - 216,300
01:32:519 (5) - 248,216
01:32:712 (6) - 84,156
01:32:906 (7) - 104.200
01:33:099 (8) - 120,288
01:33:293 (1) - 216,300
01:33:680 (2) - 184,156
01:34:454 (4) - 176,128
01:34:841 (1) - 44.228
02:22:841 (1,2,3,4,5,6,7,8,9,1) - strange rhythm
try
02:44:906 (2,3) - nc

poor mod :(
overall the maps looks nice
Good luck!
Thank you! all fixed :3

Lanturn wrote:

Map is corrupted at the moment.

Tossing you a ticket until it gets fixed X_x

Might be the video, might be the tags. Considering you use that triangle/square/circle/cross thing in it, and the parenthesis around the japanese letters. (which are pointless btw, just remove them)

Let me know.
I changed the video and the tags.. it should be fine now O.o
Rare
from my modding queue

[Setup]
Remove Widescreen Support.

[Easy]
01:10:841 (5,1) - Interval is too narrow. pref slider start at 01:12:002 - and end this at 01:14:325 -
01:36:002 - add note?
02:34:454 (3,1) - hard to see for beginner imo. try this triangle http://puu.sh/8ShiG.jpg

[Normal]
00:30:777 (1) - remove NC
00:47:809 (3) - pref end this at 00:48:389 -.
01:00:583 (3) - add finish to head
01:11:615 (1) - finish
01:56:325 (4) - not fit to music this pattern. try this http://puu.sh/8SiVl.jpg
01:59:421 (4) - add finish to head
02:15:099 - don't need green line
03:03:099 (4) - move to 03:03:293 - . fit to music imo.
03:10:648 (4) - this is rankable but little hard to see i think. i want to some up to grid.
03:29:809 (1,2) - try this http://puu.sh/8Sj9e.jpg

[Hard]
SV1.8 is too high for hard diff. i like SV1.4~1.6.
00:45:293 (6) - NC
00:47:809 (2) - remove whistle to head
02:40:067 (6) - hard to see for players. you can stack (4)'s head.
02:41:228 (1) - finish to head
03:01:938 (6) - add new combo

[Insane]
00:49:164 (2) - add clap if you following drum
01:36:099 (7) - remove note. fit to music imo
01:59:422 (1) - finish to head?
02:44:906 (1,1) - why did you speed up these sliders? not fit to music.
02:46:454 (1,1) - same as above.
03:15:196 (7) - remove this pls. not fit to music.
03:20:519 (1,1) - same as 02:44:906 (1,1) -
03:26:131 (1,2,3,4,5) - these start this at 03:26:325 - then add note here 03:26:131 -.

Sinch's Testplay
nothing to say.
Topic Starter
luxoDeh

Rare wrote:

from my modding queue

[Setup]
Remove Widescreen Support.

[Easy]
01:10:841 (5,1) - Interval is too narrow. pref slider start at 01:12:002 - and end this at 01:14:325 - no, I like the spinner, no change
01:36:002 - add note? ok
02:34:454 (3,1) - hard to see for beginner imo. try this triangle http://puu.sh/8ShiG.jpg I don't think this will be less hard because there is another stack in this way..

[Hard]
SV1.8 is too high for hard diff. i like SV1.4~1.6.I don't think sv is problematic, and I don't want to change it now, since the diff is not bad anyway
00:45:293 (6) - NC ok
00:47:809 (2) - remove whistle to head ok
02:40:067 (6) - hard to see for players. you can stack (4)'s head. yes
02:41:228 (1) - finish to head ok
03:01:938 (6) - add new combo ok

[Insane]
00:49:164 (2) - add clap if you following drum added
01:36:099 (7) - remove note. fit to music imo ok, eaven if not totally sure
01:59:422 (1) - finish to head? ok
02:44:906 (1,1) - why did you speed up these sliders? not fit to music. I like them as they are. I put a speed change to enphatiza the voice volume changing
02:46:454 (1,1) - same as above. ^
03:15:196 (7) - remove this pls. not fit to music.ok
03:20:519 (1,1) - same as 02:44:906 (1,1) - ^
03:26:131 (1,2,3,4,5) - these start this at 03:26:325 - then add note here 03:26:131 -. fixed

Sinch's Testplay
nothing to say.
Thank you for modding! :)
Lanturn
Heya, Late M4M. I should have had this done a few days ago, but some stuff came up that I had to deal with.
Super late on the M4M. :( I lost too much motivation and never got around back to this. Hopefully the time you had to wait can be made up with the mod itself.

[General]
Consider putting a silent sliderslide in for SC:1 and SC:2. the rumbly noise, especially at the beginning of your map is a bit distracting. | http://puu.sh/7DeZY

[Easy]
http://puu.sh/8UgMX.osr ;_; last note too.
  1. The beginning rhythm is a bit hard to follow and doesn't really capture the feel of the music especially for hitsounding, as the clap notes (as whistles) don't really fit imo. Most of the key notes are 3/2 patterns for 2 measures (see insane's first mod for a picture of what I mean)
  2. 00:00:390 (1,2) - It would have been nice to use a symmetry control+j+g flip here. Consider doing this, and you can easily position these to fit.
  3. 00:06:583 - I find it a bit strange that you decided to skip this dominant note. It's pretty powerful as it marks the start of a lower scale from the previous two measures. Maybe find someway to adapt this point in?
  4. 00:06:196 (1) - If you didn't change the above. Then move the red node to x360 y176 for a better blanket.
  5. 00:11:615 (2) - Consider ending this 1/1 earlier at 00:12:389 - so you can start the new measure on a dominant key press. Possibly make a 1/1 slider afterwards at 00:12:777 - connecting with 00:13:164 (1) -
  6. 00:19:357 (1,2) - Maybe consider a small curve? | http://puu.sh/8TUB1.jpg | Coords I used are | (1) x340 y320 | (2) x423 y272 | I've never been a fan of straightness when it comes to placing circles one after the other like this, and I think this would help make it flow just a little bit better.
  7. 00:24:002 (2,3) - Probably the most nazi thing ever, but consider nudging over the red node for (2) to x349 y228 | Afterwards do the (3)'s red node to x345 y176 and move the whole slider to around x382 y152.
  8. 00:46:841 (1) - More nazi. Try moving the red node so it snugs the sliderball in when you are at 00:47:615 - on the timeline. http://puu.sh/8TV6R.jpg
  9. 00:46:841 (1) - While you're on this note. consider reducing it by 1/2 so the tail ends on vocals instead of nothing.
  10. 00:48:583 (2,1) - Maybe consider this for a rhythm? Just so the Kiai starts as it should. | http://puu.sh/8TVc2.jpg
  11. 00:49:551 - if you don't do the above mod, consider a SC:2 tick here.
  12. 01:09:873 - are you sure you don't want to map to this part here? It is pretty powerful, and considering you did map to similar spots like this on this note, I would really consider it. Try something like 01:07:744 (3,1) -
  13. 01:35:615 (2,3,1,2) - How about selecting all of these, and moving them to x176 y256 | Adjust the (2) for distance spacing afterwards | http://puu.sh/8TZi8.jpg | You'll still keep DS from the first (2) and the previous note if you do this too.
  14. 02:03:293 - I'm glad you decided to do the double clap but... Wouldn't it make sense to do this in other spots of the map as well? It feels a bit inconsistent that this is the only spot (minus the upcoming mod) that you did this in. It'd be nice if you could go apply this in other spots of the map as well during this kiai time.
  15. 02:08:712 (3) - (Maybe?) End this 1/2 earlier. The vocals playing at 02:09:486 - sound really odd to map when joined by the vocals at 02:09:680 - . a simple 1/1 gap here would fit nicely.
  16. 02:09:873 - maybe lower the volume or change the sound effect of this? It's completely different from all the other clap notes you use the clap/sc:2 tick for. Sounds more like a Drum addition finish to me.
  17. 02:29:035 (1) - Blanket could be slightly better. | Try Control+G on the previous (4) to use the approach circle for blanketing | http://puu.sh/8TZWA.jpg | control+g the (4) back afterwards ;)
  18. 02:40:648 (2) - Hmm. I think a clap would fit this better no? If you still think the finish is better, consider lowering the volume for it.
  19. 02:53:035 (3) - How about SC:2 at 02:53:228 - with about 15-30% volume? Go back to SC:1 60% on 02:53:809 -
  20. 03:01:938 - This spot feels like it is missing a note no? The drums really pick up here. I guess it does break your pattern a bit, but It'd be nice to have something to play on this spot because of the drums.
  21. 03:06:970 (2) - tail end can be dropped a bit. (Try control+g again to use the approach circles help from (1) and control+g it back after)
  22. 03:09:099 (1,2) - More just a ramble.. It's a bit odd to see you break flow here. Looking at your map as a whole, this really sticks out. Maybe consider doing something different?
Really nice Easy <3


[Anre's Normal]
  1. Yo.
  2. 00:01:938 (3) - Control+G this twice. (lol) | What? you don't want it to be perfectly symmetrical with 00:02:712 (4) - ? :(
  3. 00:03:486 (1) - Consider blanketing this slightly better with the tail end of the previous slider | http://puu.sh/8U1AL.jpg | Mostly just for visual appeal as it'd make the map look a little bit nicer. ;)
  4. 00:07:357 (2) - It's not that I like the idea here, It's more of I think you should make this symmetrical with (1) so you can place the other notes above the slider. Currently you have a little bit strange flow with the (2) facing downwards like you do and then going into the (3) which is half covered. | Basically in a nutshell, try something like this | http://puu.sh/8U1ZS.jpg
  5. 00:08:906 (5) - x114 y252 for proper stack.
  6. 00:11:809 (4) - Maybe add some curve for this? So it helps the flow preparing for the next note | http://puu.sh/8U26P.jpg
  7. 00:27:486 (5,6) - How about stacking the (6) on the upcoming (1)? This let's you have a bit more flow and room for the (5) | http://puu.sh/8Uh9k.jpg
  8. 00:29:809 (4) - Is the extra 1/2 length even needed? I see that you're trying to keep most of it 1/1, but if you follow the vocals, it shouldn't be tough to hit it since there isn't any big instruments playing to interfere with judgement.
  9. 00:30:777 (1) - I don't think this NC is needed?
  10. 00:32:131 (2) - a bit nazi, but if you wanted, you could lower the tail end slightly to get a better blanket. Use the slider circle from the previous note to help judgement.
  11. 00:43:164 (1) - Consider making this a 1/2 slider, and then add a circle at 00:43:744 - | This will emphasize on the drums better and allow you to start on fresh on when the vocals start. If you want, maybe join the new circle and 00:44:131 (2) - as a slider.
  12. 01:03:873 (4) - Curve this tail in a bit. | http://puu.sh/8XK2x.jpg | Nazi blankets <3
  13. 01:34:841 (5) - add a clap on the reverse.
  14. 01:53:422 (3) - x260 y195
  15. 01:56:325 (4) - Hmm, are you sure you want this reverse? It currently hits nothing in the song. A pattern like this would be a bit more fitting as it follows the music/vocals | http://puu.sh/8XKKV.jpg
  16. 02:23:615 (2) - end this 1/2 earlier to match vocals?
  17. 03:14:712 (5,1) - Is it possible to try to move the (1) so it flows a bit nicely from the (5)? to the up-left of it anyways. | This would require quite a bit of tweaking if you did. such as moving the upcoming or previous notes or changing some slider shapes.
  18. 03:29:809 (1) - Try adding a clap on the first and last points of this slider to catch the drums, as what you have currently doesn't provide enough sound to even think about hitting these after. Consider putting a clap on the first reverse (white line) and a finish on the very very end of 03:30:389 (2) - as well.
Sorry I kind of rushed this part at the end ;_;

[Hard]
  1. See insane for whistle pattern? and maybe restructure the map to fit around them being dominant notes?
  2. 00:03:293 (4) - x59 y174
  3. 00:17:228 (4,5,6) - These red tick 1/2 sliders feel a bit strange mostly due to the fact the vocals mainly play on the white tick. Try rearranging this so the heads start on the white ticks.
  4. 00:36:970 (6,8) - Consider deleting these two notes, and then try moving 00:37:164 (7) - to around x80 y164 (distance snapped) | The only real reason is that the (6,8) really don't hit anything in the music so it feels a bit strange to play these. They're better left unmapped.
  5. 00:39:873 (6) - The fact that you didn't put a circle at 00:38:325 - really makes this part hard to understand. The way you have it set up because of the previous notes is to follow the drums, so the fact that you have a vocal note here counteracts it. I would either, remove this note, or add a note back at 38 seconds.
  6. 00:42:777 (5) - Consider a whistle on the head to follow the guitar?
  7. 00:52:260 (8,9) - Control+G these? the flow seems to naturally want to hit (9) first.
  8. 00:57:293 (5) - Put this at 1.4 DS like you did with 00:58:841 (5) - | Try x304 y280 to have the same pattern as the upcoming one.
  9. 01:01:744 (8,9,10) - A bit nazi. But these are all a bit further away from each other than (6,7) are. I suggest redoing this without gridsnap on.
  10. 01:38:712 (7) - This is pretty much the same problem as 39 seconds. You go from following the drums to following the vocals and it gets kind of confusing. It would be better if you only followed one or the other.
  11. 01:54:777 (1) - x419 y287 | Don't control+G this or it loses its perfect stack.
  12. 01:57:680 (5,3) - Consider moving both of these to x312 y168 so the flow off the (2) is nice.
  13. 02:00:583 (11) - Nazi - Nudge the Y coordinates to y191 (-1)
  14. 02:32:712 (2) - x493 y194
  15. 02:35:035 (10) - x95 y38
  16. 02:35:228 (1) - Use the approach circle, and try to reduce the curve on this slider a bit. Right now It's a pretty sharp curve. | http://puu.sh/906zQ.jpg
  17. 02:38:325 (1) - same as above. Try to blanket this to the approach circles as well.
  18. 02:40:454 (8,9,1) - Move the (9,1) slightly further away. This actually feels like a jump with how the music sounds so adding that little bit of extra distance will help players be able to read it correctly.
  19. 02:53:228 (7,8,9,10) - Try to place these so when you are on a blue tick like 02:53:131 - For (7) It will overlap the (5)'s approach circle. | Quick example of what it would be like finished | http://puu.sh/906Qg.jpg | As you can see the (9)'s approach circle touches the (5)'s approach circle when at 02:53:519 -
  20. 03:14:906 (8) - Nazi x207 y53
  21. 03:24:002 (9) - x251 y311
  22. See the bottom of insane after for the clap issue.

[Insane]
  1. 00:00:390 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5) - (and the rest of the intro) Consider using whistles in a pattern like this: http://puu.sh/8YEN9.jpg | This captures the big sounds in the music.
  2. 00:18:873 (7) - Consider adding a clap here. It feels empty when 1/4 notes don't get mapped with any kind of hitsounds and the note doesn't fit in with the song. Basically feels like this is O*er*ap*in* without the extra sound. Adding a clap would let the note fit in sound-wise.
  3. 00:24:777 (5) - Finish to capture the first cymbal? The first cymbal is actually a bit louder than the second one (or it seems anyways)
  4. 00:24:777 (5) - While we're on this note, very nazi but try to move the second red node to have the ball snug on the corner when at 00:24:970 - | Example after playing around with it for a bit | http://puu.sh/8YFCj.jpg
  5. 00:30:777 (4) - slider tick clap at 00:30:970 - and also a clap on the tail? (at least put one on the tail)
  6. 00:36:777 (1,2,3) - I found these a bit strange to play since (2) hits nothing in the music. Maybe consider making them one long slider?
  7. 00:42:002 (5,1) - Shouldn't the whistle be on the (5)? Also.. you should try to use more whistles in the song if possible to help follow the lyrics. They fit nicely.
  8. 00:46:260 (3,4) - Consider Control+G on these so it leaves more of a gap for the upcoming 1/1 to the slow slider.
  9. 00:46:841 (1) - Maybe reduce this by 1/2 to match the vocals?
  10. 00:53:422 (2) - So for this you add an extra clap on the tail. In the rest of the kiai you don't. I think it'd be cool if you could double clap all of the notes like you did for this for all of your kiai. I highly suggest this. ;) | Otherwise.. remove the clap from the tail lol.
  11. 00:56:712 (3,4,5,3,4,5) - This might be outside what you prefer to hitsound but I think it sounds a bit nice. | (3) -> Clap | (4) -> Drum Clap | (5) -> Drum Finish |
  12. 01:01:551 (3,4,5,6) - Normal sampleset for this stream? (leaving 7 as a clap of course)
  13. 01:02:131 (1) - Consider moving (1) to about x396 y312 for better flow. This also makes the gap between the previous (7) and this a bit less intense.
  14. 01:06:583 (4) - x209 y247 for the proper stack (This can't be 100% stacked, but it's closer than what you currently have)
  15. 01:06:970 (1) - x216 y120 ^ | You should also consider Control+G twice on 01:05:228 (1,2,3,4,1) - to make the slider nodes balance out and have proper positions.
  16. 01:09:873 (1) - x92 y212 for even spacing and nice flow?
  17. 01:34:454 (4) - This (4) should be at x176 y128 if you want even spacing between (1,2) and (3,4) | You'll have to adjust 01:34:841 (1) - afterwards since it'll be close to (4)
  18. 01:40:744 (1) - For a proper blanket, move the tail end in a bit | At 01:40:493 - http://puu.sh/903Pb.jpg | Middle node: x271 y263 | Tail Node: x328 y177
  19. 01:41:809 (3,4,5,6,7) - I really recommend you redo this stream. If you select 01:42:002 (5) - alone, you'll have a prev 0.97 and a next 0.88 and it really doesn't look pretty with the inconsistent spacings. Try using 0.9 distance snap and no grid snap so you'll have 0.89 to 0.91 everytime.
  20. 01:48:583 (1,2) - Blanket? | http://puu.sh/9045R.jpg | Middle node: x387 y210 | Tail node: x466 y169
  21. 01:55:551 (3,4,5,3,4,5) - same suggestion about hitsounds as earlier with the clap / drum clap / drum finish.
  22. 02:00:680 (7) - bit of a gap on this stream as well. Try redoing this with 0.9 DS and no gridsnap.
  23. 02:07:164 (1) - Middle Node: x223 y69 | Tail node: x155 y150 for a better blanket. Make sure to readjust the upcoming slider as needed.
  24. 02:28:260 (5) - Maybe consider moving this further away and have the slider facing south? | Something like this: http://puu.sh/904u5.jpg | That way the gap between (4,5) won't be so small.
  25. 02:29:035 (1) - Lift the tail end up slightly on this if you want a better blanket.
  26. 02:46:067 (6) - NC this so the pattern is recognizable like you did for 02:44:519 (1,1,1) -
Highy consider putting in the double claps, or at least make sure they're consistent enough. Try listening to your song at 5%-10% music volume to catch any spots you may want to consider putting the second clap in, or taking them out. After listening to Hard, I can tell that it is very very inconsistent. I highly suggest going through and making sure you have a good set pattern for them.

Anyways.. How late is this? Like a week and a half now?.. Eh. Well have a . Nice mapset :3 Sorry that the mod took so long.
Cherry Blossom
Well.
From my queue.


Note : modded without Lanturn's mod.

General

  1. The kiai does not start on a Big white tick, add a red timing point here 00:49:744 to reset the metronome.


Easy



  • I'm not really fan of this technique which consists to add hitsounds on sliderticks, it gives less feelings when playing.
  1. 00:05:422 (2,1) - The player will think that you follow something different, it is confusing since you skipped this note : 00:06:583
  2. 00:12:777 - this should be clicked imo, because it will introduce the vocal part.
  3. 00:39:486 (3,4) - this is not really suitable for a Easy diff, plus, there are only 1/1 gap between objects before, and note that it looks a bit difficult for a beginner
  4. 00:46:841 (1) - Should end here 00:48:196 to avoid the 1/2 gap, and it follows the vocal.
  5. 00:58:841 (5,1) - hmmm.... if you really want a 1/2 gap here, it will be better if you stack these notes.
  6. 01:52:648 (2,3,4) - since you want to make a circular flow, it will be better if you curve these sliders.
  7. 02:08:131 (2,3,4) - really hard to play for a beginner, don't abuse with 1/2, it is really confusing, try something with needs less 1/2 ticks.
  8. 02:49:164 (2) - The issue here is that people will think that this slider does not follow anything, and i also got confused, so 02:49:551 - this should be clicked.
  9. 03:08:907 (3,1,2,3,4,1) - you know what i will say, same as here 00:58:841 (5,1) -
  10. 03:15:293 (1) - it breaks a bit the movement here imo, make a simple curved slider

Anre's Normal

  1. 00:06:002 - This is dodged, i say this because you added a hitsound here : 00:05:422, why don't to make this instead ?
  2. 00:36:777 (5) - wrong direction imo, should be left, not right for a better movement.
  3. 00:40:648 (1) - this slider is not necessary because its end does not follow anything, add a note instead of this slider.
  4. 01:02:131 (1) - this should be improved, like this
  5. 01:25:551 (4,5) - First polarity issue of this diff, add a note here : 01:26:325
  6. 01:28:648 (4,5) - same thing ^
  7. 01:31:744 (5,6) - and here ^ etc. I wont repeat it.
  8. 01:56:325 (4) - please no, it ruins the hitsounding pattern you used, find another solution. This 01:56:906 is dodged !
  9. 03:30:970 - should be a note here to enphasize the end.

Hard



  • SV1.8, AR8, Hard, it is realllllly high, hope it wont hurt the diff spread or you will have to make another Hard which is easier than this diff.
  1. 00:16:648 (3,4) - i'm not really fan of overlapping the end of (4) it does not look neat and it requires more attention when playing.
  2. 00:37:164 (7) - this note is hidden, same thing as i said above ^
  3. 00:38:325 - AR8 is a not a mean to justify polarity issues, so add a note here 00:38:325 as you did 00:39:873 (7,8) -
  4. 00:49:164 (7,8,9,10,11) - this is overkill for a hard, the ds is too high it requires a lot of aim for a hard player, it really hurts the diff spread.
  5. 01:01:551 (6,7,8,9,10) - ^ , i wont repeat it.
  6. 01:25:551 - this should be clicked because it is the strongest beat you can hear.
  7. 02:00:002 (7,8) - not a good idea to stack notes before a stream, it looks counter-intuitive for a hard player because it slowdowns, and a stream is fast.
  8. 03:06:970 (3,4,5,6) - i don't really like this kind of movement, it's like the player needs aim to play this pattern, try something curved.

Insane

  1. 00:06:389 (6,1) - this is like flow breaking, try to make them parallel
  2. 00:07:744 (5,1) - Distance snap please...
  3. 00:12:196 (1) - To show that its speed is decreasing, it might be better if you make a different slider slider a curve or a wave, something different than 00:11:809 (2) -
  4. 00:42:970 (3,4,5) - this is overmapping, there is nothing which can justify a triplet here, if you really cant to add density with a triplet, it must begin on a red tick, not on a white.
  5. 01:01:551 (3,4,5,6,7) - it will be better if there is a higher spacing between the slider before and this stream, to introduce the stream better.
  6. 01:24:583 (2,3) - this comes suddenly, it is a bit overkill, try to reduce the distance.
  7. 01:41:809 (3,4,5,6,7) - you can improve its shape.
  8. 02:03:873 (5) - check distance here, from previous and next.
  9. 02:09:873 - this should be clicked, because is it the stongest beat you can hear.
  10. 02:45:873 (5,6) - it will be better if there is a higher spacing between the stream and this slider, as you did here 02:47:422 (5,1) -
  11. 03:15:099 (6,1) - same here ^

I hope my mod was useful
Good Luck ~
Topic Starter
luxoDeh

Lanturn wrote:

Heya, Late M4M. I should have had this done a few days ago, but some stuff came up that I had to deal with.
Super late on the M4M. :( I lost too much motivation and never got around back to this. Hopefully the time you had to wait can be made up with the mod itself.

[General]
Consider putting a silent sliderslide in for SC:1 and SC:2. the rumbly noise, especially at the beginning of your map is a bit distracting. | http://puu.sh/7DeZY

[Easy]
http://puu.sh/8UgMX.osr ;_; last note too. omg! really nice replay! :D also with flashlights :3 I know you play well with that mod (due to a little bit of stalking XD)
  1. The beginning rhythm is a bit hard to follow and doesn't really capture the feel of the music especially for hitsounding, as the clap notes (as whistles) don't really fit imo. Most of the key notes are 3/2 patterns for 2 measures (see insane's first mod for a picture of what I mean)
  2. 00:00:390 (1,2) - It would have been nice to use a symmetry control+j+g flip here. Consider doing this, and you can easily position these to fit. ok, fixed
  3. 00:06:583 - I find it a bit strange that you decided to skip this dominant note. It's pretty powerful as it marks the start of a lower scale from the previous two measures. Maybe find someway to adapt this point in? ok, now it's not skipped anymore :3
  4. 00:06:196 (1) - If you didn't change the above. Then move the red node to x360 y176 for a better blanket.
  5. 00:11:615 (2) - Consider ending this 1/1 earlier at 00:12:389 - so you can start the new measure on a dominant key press. Possibly make a 1/1 slider afterwards at 00:12:777 - connecting with 00:13:164 (1) - yes good idea
  6. 00:19:357 (1,2) - Maybe consider a small curve? | http://puu.sh/8TUB1.jpg | Coords I used are | (1) x340 y320 | (2) x423 y272 | I've never been a fan of straightness when it comes to placing circles one after the other like this, and I think this would help make it flow just a little bit better. ok, changed XD
  7. 00:24:002 (2,3) - Probably the most nazi thing ever, but consider nudging over the red node for (2) to x349 y228 | Afterwards do the (3)'s red node to x345 y176 and move the whole slider to around x382 y152. hm... don't really understand here, or you wrote the points wrong or I misunderstood O.o
  8. 00:46:841 (1) - More nazi. Try moving the red node so it snugs the sliderball in when you are at 00:47:615 - on the timeline. http://puu.sh/8TV6R.jpg ok
  9. 00:46:841 (1) - While you're on this note. consider reducing it by 1/2 so the tail ends on vocals instead of nothing. no, I like it as it is
  10. 00:48:583 (2,1) - Maybe consider this for a rhythm? Just so the Kiai starts as it should. | http://puu.sh/8TVc2.jpg ok, I was not convinced at first but I tryed and while playing also with dt it's not a problem
  11. 00:49:551 - if you don't do the above mod, consider a SC:2 tick here.
  12. 01:09:873 - are you sure you don't want to map to this part here? It is pretty powerful, and considering you did map to similar spots like this on this note, I would really consider it. Try something like 01:07:744 (3,1) - ok changed
  13. 01:35:615 (2,3,1,2) - How about selecting all of these, and moving them to x176 y256 | Adjust the (2) for distance spacing afterwards | http://puu.sh/8TZi8.jpg | You'll still keep DS from the first (2) and the previous note if you do this too. good, fixed
  14. 02:03:293 - I'm glad you decided to do the double clap but... Wouldn't it make sense to do this in other spots of the map as well? It feels a bit inconsistent that this is the only spot (minus the upcoming mod) that you did this in. It'd be nice if you could go apply this in other spots of the map as well during this kiai time. tryed to fix these things :3
  15. 02:08:712 (3) - (Maybe?) End this 1/2 earlier. The vocals playing at 02:09:486 - sound really odd to map when joined by the vocals at 02:09:680 - . a simple 1/1 gap here would fit nicely. yes, I agree
  16. 02:09:873 - maybe lower the volume or change the sound effect of this? It's completely different from all the other clap notes you use the clap/sc:2 tick for. Sounds more like a Drum addition finish to me. tryed something
  17. 02:29:035 (1) - Blanket could be slightly better. | Try Control+G on the previous (4) to use the approach circle for blanketing | http://puu.sh/8TZWA.jpg | control+g the (4) back afterwards ;) ok
  18. 02:40:648 (2) - Hmm. I think a clap would fit this better no? If you still think the finish is better, consider lowering the volume for it. yes, maybe tryed with clap and volume 30
  19. 02:53:035 (3) - How about SC:2 at 02:53:228 - with about 15-30% volume? Go back to SC:1 60% on 02:53:809 - ok
  20. 03:01:938 - This spot feels like it is missing a note no? The drums really pick up here. I guess it does break your pattern a bit, but It'd be nice to have something to play on this spot because of the drums. ok
  21. 03:06:970 (2) - tail end can be dropped a bit. (Try control+g again to use the approach circles help from (1) and control+g it back after)
  22. 03:09:099 (1,2) - More just a ramble.. It's a bit odd to see you break flow here. Looking at your map as a whole, this really sticks out. Maybe consider doing something different? hm... I don't understand here if you're talking about the rhythm.. the flow seems ok to me O.o
Really nice Easy <3
the rest will come soon, for now fixed only easy.
Shohei Ohtani
I'd like to put my minus in her plus if you know what i mean

Overall:
Sometimes, with the video, the lighter pink combocolor can be hard to see. It might just be me, though

Insane:
00:02:131 - in this entire section, the combos seem pretty sporadic. Have it either go with the patterns, or with the music.
00:12:196 (1) - I kind of have problems with this because there's really no signification of a slider slowdown. Like I know it'd NCed but eh it's like the same length with no ticks and it kinda eh
00:14:325 (1) - Spacing here is weird because you have that pointless jump happening and suddenly it's back to normal spacing, it almost feels like an anti-jump because of the momentum. . . also, the jump before is kind of pointless.
00:46:841 (1) - Symmetry is your friend ;3; (I'd raise the first point and endpoint.
02:34:454 (5) - aaaAaAAAaAA. Cool star pattern yay everything is all pretty, but my arm still wants to go into the star with this note comes up, and it's SUPER jerky to move my hand the complete opposite direction ;3;
02:44:519 (1,1,1) - but y
02:46:454 (1,1) - Y
03:01:551 (1,2,3,4,5,6,7,8) - HOLY SHIIIIIIII these jumps are sort of really big compared to the rest of the map, and it's really odd to see. Maybe it's just because the player is just coming out of a break and its so isolated that it looks weird, but eh
03:20:131 (1,1,1) - Y

Hard:
02:29:035 (1,2,3,4,5,6,7,8) - not gonna lie this is kinda cool i don't know why lol
03:07:551 (5) - This would probably be better evened out spacing wise
03:16:841 (5) - ^
03:19:938 (5) - ^ like why even

Normal:
00:31:357 (1) - Remove NC
01:56:325 (4) - no please dont
03:29:809 (1,2) - hitsounds are cool

Easy:
03:20:131 (3) - Lower the end sliderpoint so the last line is a straight line and this slider will actually look pretty good (Saying this mostly because this kind of slider ends up looking fucked up and I tell people to just remove it)

yay
AnreFM

Lanturn wrote:

[Anre's Normal]

Yo./o/
00:01:938 (3) - Control+G this twice. (lol) | What? you don't want it to be perfectly symmetrical with 00:02:712 (4) - ? :(lol sure sure
00:03:486 (1) - Consider blanketing this slightly better with the tail end of the previous slider | http://puu.sh/8U1AL.jpg | Mostly just for visual appeal as it'd make the map look a little bit nicer. ;)yupp
00:07:357 (2) - It's not that I like the idea here, It's more of I think you should make this symmetrical with (1) so you can place the other notes above the slider. Currently you have a little bit strange flow with the (2) facing downwards like you do and then going into the (3) which is half covered. | Basically in a nutshell, try something like this | http://puu.sh/8U1ZS.jpgyeah sure
00:08:906 (5) - x114 y252 for proper stack.lol yes
00:11:809 (4) - Maybe add some curve for this? So it helps the flow preparing for the next note | http://puu.sh/8U26P.jpgmmm
00:27:486 (5,6) - How about stacking the (6) on the upcoming (1)? This let's you have a bit more flow and room for the (5) | http://puu.sh/8Uh9k.jpgyes
00:29:809 (4) - Is the extra 1/2 length even needed? I see that you're trying to keep most of it 1/1, but if you follow the vocals, it shouldn't be tough to hit it since there isn't any big instruments playing to interfere with judgement.uhh I'm using this 1/2 for the upcoming note, I just really like how the vocal played on this one, so I'd keep it ;w;
00:30:777 (1) - I don't think this NC is needed?:'(
00:32:131 (2) - a bit nazi, but if you wanted, you could lower the tail end slightly to get a better blanket. Use the slider circle from the previous note to help judgement.suree
00:43:164 (1) - Consider making this a 1/2 slider, and then add a circle at 00:43:744 - | This will emphasize on the drums better and allow you to start on fresh on when the vocals start. If you want, maybe join the new circle and 00:44:131 (2) - as a slider.ya
01:03:873 (4) - Curve this tail in a bit. | http://puu.sh/8XK2x.jpg | Nazi blankets <3<3
01:34:841 (5) - add a clap on the reverse.yes
01:53:422 (3) - x260 y195mm
01:56:325 (4) - Hmm, are you sure you want this reverse? It currently hits nothing in the song. A pattern like this would be a bit more fitting as it follows the music/vocals | http://puu.sh/8XKKV.jpglol yes ofc, this one is so ugly
02:23:615 (2) - end this 1/2 earlier to match vocals?yea
03:14:712 (5,1) - Is it possible to try to move the (1) so it flows a bit nicely from the (5)? to the up-left of it anyways. | This would require quite a bit of tweaking if you did. such as moving the upcoming or previous notes or changing some slider shapes.I guess it's fine as is actually, the small slider leniency would make players not really need to move along with the slider. i'll keep this one
03:29:809 (1) - Try adding a clap on the first and last points of this slider to catch the drums, as what you have currently doesn't provide enough sound to even think about hitting these after. Consider putting a clap on the first reverse (white line) and a finish on the very very end of 03:30:389 (2) - as well.

Sorry I kind of rushed this part at the end ;_;lol it's K, thanks for your mod Lanturn! :)

Cherry Blossom wrote:

Anre's Normal


00:06:002 - This is dodged, i say this because you added a hitsound here : 00:05:422, why don't to make this instead ?
00:36:777 (5) - wrong direction imo, should be left, not right for a better movement.
00:40:648 (1) - this slider is not necessary because its end does not follow anything, add a note instead of this slider.
01:02:131 (1) - this should be improved, like this
collapsed text
01:25:551 (4,5) - First polarity issue of this diff, add a note here : 01:26:325
01:28:648 (4,5) - same thing ^
01:31:744 (5,6) - and here ^ etc. I wont repeat it.
01:56:325 (4) - please no, it ruins the hitsounding pattern you used, find another solution. This 01:56:906 is dodged !
03:30:970 - should be a note here to enphasize the end.

fixed pretty much all kind of dodged thingy, thanks for the mod! :D

CDFA wrote:

Normal:
00:31:357 (1) - Remove NCssure
01:56:325 (4) - no please dontyes
03:29:809 (1,2) - hitsounds are coolit is

Thanks for your mod CDFA! :)
Codee
osu file format v13

[General]
AudioFilename: Kano - Setsuna Plus (D. Mindbreak).mp3
AudioLeadIn: 2000
PreviewTime: 49341
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 12373,12954
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Setsuna Plus
TitleUnicode:刹那プラス
Artist:Kano
ArtistUnicode:鹿乃
Creator:luxoDeh
Version:Anre's Normal
Source:
Tags:MikitoP みきとP vocaloid cover Hatsune Miku 初音ミク Miwasiba みわしいば AnreFM
BeatmapID:356547
BeatmapSetID:140379

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:4
SliderMultiplier:1.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Moment.Plus.full.1219724.jpg",0,0
Video,-4753,"setsuna plus.avi"
//Break Periods
2,74912,82682
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2,174008,178682
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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148,108,198196,1,8,0:0:0:0:
148,108,198389,6,0,B|96:168|148:228|148:228|144:292,1,181.5,4|8,0:0|0:0,0:0:0:0:
76,376,199357,2,0,P|36:372|16:360,2,60.5,0|0|8,0:0|0:0|0:0,0:0:0:0:
196,380,200131,1,0,0:0:0:0:
280,292,200519,1,8,0:0:0:0:
392,336,200906,1,0,0:0:0:0:
436,236,201293,1,8,0:0:0:0:
436,236,201486,6,0,P|448:140|404:80,1,165,4|8,0:0|0:0,0:0:0:0:
332,12,202454,1,0,0:0:0:0:
252,84,202841,1,8,0:0:0:0:
252,84,203035,2,0,B|168:104|168:104|92:64,1,165,0|8,0:0|0:0,0:0:0:0:
36,156,204002,2,0,L|140:216,1,110,0|8,0:0|0:0,0:0:0:0:
184,240,204583,6,0,P|284:288|376:248,1,198,4|8,0:0|0:0,0:0:0:0:
448,180,205551,1,0,0:0:0:0:
388,80,205938,1,8,0:0:0:0:
388,80,206131,2,0,B|356:76|356:76|312:84,1,66,0|8,0:0|0:0,0:0:0:0:
224,148,206712,1,8,0:0:0:0:
128,216,207099,2,0,B|94:222|94:222|62:218,2,66,8|8|0,0:0|0:0|0:0,0:0:0:0:
256,192,207873,12,0,209422,0:0:0:0:
220,136,209809,6,0,L|312:124,2,66,8|0|8,0:0|0:0|0:0,0:0:0:0:
188,188,210389,2,8,L|96:200,3,66

/me runs
Topic Starter
luxoDeh
yeh! finally updated your diff :D XDD

(I'll replay properly to the mods soon >.<)
Xiaolin
This song is nice ~ <3
This must be ranked now ~ :3
Topic Starter
luxoDeh

Lapis Aoki wrote:

This song is nice ~ <3
This must be ranked now ~ :3
frhvfjdbvnjk thanks, I know. I'll replay to the mods soon and then look for a BAT >.<
Topic Starter
luxoDeh
ok, mods updated. I'm sorry I can't replay properly because... well I fixed them in a month little by little and.. I don't remember what was fixed and what not anymore >.< (I know I'm stupid... but at least it's updated)
Sieg
Hello luxoDeh


General

  1. widescreen in inconstant across diffs, turnoff or turnon depend what you prefer with video :3
  2. combo colors are not set on Anre's Normal

Insanel

  1. OD is quite low, there is no variable timing or complicated rhythms so no point to keep OD low, set to 8
  2. Also since this is just 155 bpm think about setting AR ~8.5 so difficulty will be less tiring with dt and will keep good playability nomod
  3. check unsnapped circles
  4. 00:12:196 (1,1) - you can put jump here to emphasize strong beat on 00:12:777 ()
  5. 00:14:131 (6,1) - ^same here 0.9x DS after some jump to downbeat plays not so good as it can
  6. 00:56:519 (2,3,4,5,6,7,1) - flow is a bit awkward here, you can just try to swap 6 and 7
  7. 00:58:648 (6,7,1) - same here^
  8. 01:09:873 (1) - you can try to place jump here, seems more consistent with your placement 148:264 (stack with 01:09:099 (3) - )
  9. 02:09:293 (2) - offscreen
  10. 02:46:841 (1,2,3) - ^
  11. 03:04:260 (4) - finish on slider end is generally not a great style for insane difficulties, either think about not stressing slider end or allow player to actually click that beat
  12. 03:07:357 (4) - ^ same

Hard

  1. OD to 7 for same reason as for Insane
  2. 00:43:551 (7,1) - jump here to emphasize strong beat better
  3. 01:36:002 (9) - I've already explained part with finishes on sliderends
  4. 02:06:777 (8,9) -jump is inconstant with what you did previously so will be random on play
  5. 03:06:583 (2) - touches hp bar

Anre's Normal

  1. combo colors are not set
  2. 00:20:906 (4,5) - that skip of beat on 00:21:293 () feels strange, also inconstant with 00:24:389 (5,5) etc
  3. 02:00:389 (5) - touches hp bar
  4. 03:10:648 (4) - offscreen

Easy

  1. https://osu.ppy.sh/wiki/Ranking_Criteria
    Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
    well I'm not really fun of 00:13:551 (2) - placing clap sounds on slider ticks but this is up to you

Nice mapset. Good Luck!
Topic Starter
luxoDeh

Sieg wrote:

Hello luxoDeh


General

  1. widescreen in inconstant across diffs, turnoff or turnon depend what you prefer with video :3 fixed
  2. combo colors are not set on Anre's Normal

Insanel

  1. OD is quite low, there is no variable timing or complicated rhythms so no point to keep OD low, set to 8 fixed
  2. Also since this is just 155 bpm think about setting AR ~8.5 so difficulty will be less tiring with dt and will keep good playability nomod ok
  3. check unsnapped circles fixed
  4. 00:12:196 (1,1) - you can put jump here to emphasize strong beat on 00:12:777 ()
  5. 00:14:131 (6,1) - ^same here 0.9x DS after some jump to downbeat plays not so good as it can
  6. 00:56:519 (2,3,4,5,6,7,1) - flow is a bit awkward here, you can just try to swap 6 and 7
  7. 00:58:648 (6,7,1) - same here^
  8. 01:09:873 (1) - you can try to place jump here, seems more consistent with your placement 148:264 (stack with 01:09:099 (3) - )
  9. 02:09:293 (2) - offscreen no, I checked
  10. 02:46:841 (1,2,3) - ^ ^
  11. 03:04:260 (4) - finish on slider end is generally not a great style for insane difficulties, either think about not stressing slider end or allow player to actually click that beat
  12. 03:07:357 (4) - ^ same

Hard

  1. OD to 7 for same reason as for Insane
  2. 00:43:551 (7,1) - jump here to emphasize strong beat better
  3. 01:36:002 (9) - I've already explained part with finishes on sliderends
  4. 02:06:777 (8,9) -jump is inconstant with what you did previously so will be random on play
  5. 03:06:583 (2) - touches hp bar but I don't know where else to place it :/

Easy

  1. https://osu.ppy.sh/wiki/Ranking_Criteria
    Slider tick hitsounds are discouraged. If you want to use them, then make sure that their volume is balanced (i.e. notably quieter than regular hitsounds). A very loud slider tick, especially when only used once or twice, would be extremely jarring.
    well I'm not really fun of 00:13:551 (2) - placing clap sounds on slider ticks but this is up to you I put all that part to 40% volume

Nice mapset. Good Luck!
Thank you for the mod all fixed exept the ones in red :)
very useful mod
pkk
yoyoyo From my queue

Nice song

General
  1. Cherry Blossom told you to add a timing point at 00:49:744 - to reset metronome, but this is incorrect because this throws the timing off. Remove this point. After you removed it you can see at 01:11:615 - and 03:30:970 - the strong beat ends up on the downbeat.

    tl;dr remove timing point at 00:49:744 - for correct timing. Most/all timestamps in this mod are copied before deleting the timing point.
  2. Try to stick to one NC pattern. For example, you NC once every bar in your insane, but you do it once every two bars in your hard.
  3. osb file was still there when I downloaded the set, you might want to delete it.

Easy
  1. Check your NC patterning. Since you NC at 00:03:486 (1) - , the logical conclusion would be that you NC every two bars, so there should be a NC at 00:06:583 (4) - .
  2. 01:10:841 (5) - since the guitar stops for a sec at the beginning of this slider and this part also has a different 'feel' to it, you can NC to indicate this . Same thing goes for 02:09:680 (4) -
  3. 02:08:712 (3) - you can delete a point off the end since they're so close together that one point would make the same shape

    Looks good
Anre's Normal
  1. 01:26:324 - you could use a circle here on the beat. You have a slider ending on a white tick then the next object is on a red tick so it may be hard to read, so adding a hit circle at 01:26:324 - will help.
  2. 02:37:551 (5) - I think this curve is too sharp, I would move the middle point down and to the left a little.
  3. 02:53:615 (6) - consider having a NC here since it's the last note before the break and the slider ends on a strong beat in the music.

    Anyways, good diff
Hard
  1. 00:16:648 (3) - just a suggestion, I think this flows better:
  2. 00:24:196 (6,7) - ctrl+g is pretty cool here, but it would break your pattern
  3. 00:41:422 (2) - try nudging the middle point two times to the right. This way the curve is less sharp and will look like it leads directly into 00:42:002 (3) - instead of off to the side.
  4. 00:51:293 (5) - I suggest you move this to around x 84 y 320 so that it creates a jump to 00:51:486 (6) - . This will help emphasize the vocal in the next measure, and a triangle will be formed between 00:50:712 (3,4,5) - which will help make things neater.
  5. 00:52:454 (9,10,1) - I think the circles will flow better into (1) if you stack 00:52:454 (9,10) - on the tail of 00:52:841 (1) - . You might have to move 00:52:260 (8) - down a bit (~x 336 y 116) so that the jump isn't that big.
  6. 00:54:196 (4,5) - Try stacking 00:54:196 (4) - with the tail of 00:53:422 (2) - , then stack 00:54:389 (5) - with the head of 00:54:970 (7) - . I think this makes 00:53:809 (3,4,5,6) - more fun to play, and the jump created between 00:54:389 (5,6) - will emphasize the vocal.
  7. 01:24:002 (1,3) - you can make this look better:
    Slider tail still blankets with 01:25:357 (4) - .
  8. 02:53:809 (10) - ends on a strong beat, deserves NC

    Good flow overall
Insane
  1. 00:02:131 (1) - I think it's better to switch NC to 00:02:712 (3) - since 00:02:712 (3,4) - sounds different from the previous section as the melody in the music sort of changes.
  2. 00:05:615 (4,5,6) - hmm these shapes seem out of place, maybe you could have 00:05:615 (4,5) - mirror each other in shape or something.
  3. 00:06:389 (6) - consider making this into two hit circles to match that sound in the music and to also map the downbeat at 00:06:583 - . Consider having these two circles stacked on top of each other.
  4. 00:06:389 (6,1) - looks like you have NC every measure, but I think you should have NC on 00:06:389 (6) - instead of 00:06:777 (1) - since the music starts to change on 00:06:389 - , and a NC can help indicate this.
  5. 00:36:777 (1) - Even though there is a guitar sound here, it isn't significant enough to break from your NC pattern. I feel that having so many NCs right before 00:37:551 (1) - will make 00:37:551 (1) - have less of an impact when the vocal section changes. Sort of like how if you have 1000 finish hitsounds in a map they don't feel special anymore, as opposed to a few finish hitsounds at important parts in the music.
  6. 01:39:486 (1,2) - not sure if you wanted blanket here or not
  7. 01:54:485 - you can add a note here to make a triplet, I think it'll be fun to play.
  8. 02:02:712 (1,2) - since these sliders occur in a new measure separate from 02:01:551 (2,3,4) - , I suggest you change the shape to match the change of mood in the vocal
  9. 02:13:550 - the music has no loud sounds at this part so reduce the volume here at the spinner end to ~20%

    Can't say I agree with some of the streams you put in (for the section starting at 02:22:647 - ). There are more streams in this section than in the kiai time, this should be the other way around since kiai time is the exciting part in the music. Anyways I just think there are too many streams and it doesn't fit this 155 bpm song (overall it's sort of a calm song)

  10. 02:25:357 (3,4,5,6,7) - here I think deleting 02:25:648 (6) - makes the rhythm sound much better
  11. 02:31:647 (4,5,6,7,8) - consider deleting 02:31:647 (4) - since the vocal starts on 02:31:743 - .
  12. 02:42:486 (5) - consider moving this to 02:42:873 - . This way you have four notes going into the slider and this should feel much smoother
  13. 02:53:809 (8) - you can NC to create emphasis here since it's on a strong beat
  14. 03:05:228 (4,5) - this flows weird imo, I think it'd be better to place 03:05:228 (4) - above the slider, maybe around x 112 y 20. Instead of this, you could move 03:04:841 (2) - to x 160 y 200 then ctrl+g 03:05:035 (3,4) - , that would also flow well.
  15. 03:20:519 (1,1) - personally I don't see a need for the SV changes. Sure, the vocals are strong here but I don't think they're strong enough for you to use SV change to emphasize them. Then again there isn't a problem with this.
  16. 03:22:841 (6,1) - flow can be better here, right now it goes down then straight back up again towards 03:22:841 (6) - because of the first curve in the slider. Anyways try ctrl+g on 03:23:035 (1) - , it should flow better from 03:22:841 (6) - . You can also ctrl+g 03:23:615 (2) - , then make 03:24:002 (3) - go horizontally as well:
  17. 03:27:874 (5) - as the last object to hit in the song, you can NC it to create emphasis.

Good job so far, have fun mapping!
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