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Nanahira - Monosugoi Ikioide Keine ga Monosugoi Uta

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Topic Starter
Oracle
This beatmap was submitted using in-game submission on 2014年1月31日 at 11:43:29

Artist: Nanahira
Title: Monosugoi Ikioide Keine ga Monosugoi Uta
Source: Touhou
Tags: niconico Starry Presto halozy keine kamishirasawa nostalgic blood of the east old world imperishable night awaken sherry
BPM: 180
Filesize: 6469kb
Play Time: 04:01
Difficulties Available:
  1. Awaken's Normal (4.42 stars, 347 notes)
  2. Easy (2.29 stars, 234 notes)
  3. Lunatic (5 stars, 1107 notes)
  4. Sherry's Hard (5 stars, 542 notes)
Download: Nanahira - Monosugoi Ikioide Keine ga Monosugoi Uta
Information: Scores/Beatmap Listing
---------------
物凄い勢いでけーねが物凄いうた
物凄い狂っとるフランちゃんが物凄いうた
\(罪)/\(罪)/\(罪)/\(罪)/\(罪)/\(罪)/
MP3 CHANGED 2014/1/31, PLZ REDOWNLOAD!!
#1 map for ranked
dkun
Frostmourne
Easy-Oracle
Normal-Awaken
Hard-Sherry
Lunatic-Oracle

modder list
Apricot
pkmnyab
neonat
Hollow Wings
Winek
rinsukir
Xinely
liangv587
Yuyuko suki
RandomEffect
Guy
smallboat
Ikaros_F
hoshisorakiseki
Redon
Feverie
Akabato
Rakuen
Sweet Vanilla
kamisamaaa
Charles445
Kibbleru
dkun
Frostmourne
Special Thanks
Charles445:
Picked up my map randomly in #modreqs and even gave a mod to it!!Also thanks for teaching me avoid lazy copy&paste in easier diffs.
dkun:
Really helped me in depth when i feel helpless. Absolutely a ncie and helpful person to talk to. I won't make it to the bubble stage without your help. Thank you!!
Sharlo:
My inspiration of mapping and the very first person to mod my map. This map won't even exist if Sharlo didn't encourage me to map. Thank you for guiding me to the mapping world.
Frostmourne:
For pointing out the problem with the mp3's quality. And help me deal with the mp3. Really thanks for the mp3 & timing help!! Frost moe
And thanks to everyone who test/help/involved in it. And you, who's playing this map! :)
Apricot
IRCMODDED

SPOILER
06:19 Oracle: hi~ do you have time for test play?
06:19 *Oracle is listening to [http://osu.ppy.sh/b/350132 Nanahira - monosugoi ikioide keine ga monosugoi uta]
06:19 Oracle: test onegai_(:з」∠)_
06:19 Apricot: O
06:19 Apricot: K
06:20 Oracle: thx!><b
06:24 Oracle: _(:з」∠)_how is it
06:24 Oracle: hope it's not too boring..
06:25 Apricot: fun to play but need mods for rank
06:25 Oracle: so generally it's not bad?
06:25 Apricot: yeah
06:25 Oracle: i will work hard to make it better!!!!
06:25 Oracle: and thanks for test play >.<
06:25 Apricot: np~
06:26 Oracle: and onem ore thing i'm wondering is
06:26 Oracle: 02:02:735 (1) - I used a lot of similar pattern in the KIAI
06:26 Oracle: would it be boring to play similar pattern over and over..?
06:27 Apricot: i think those streams are fine
06:27 Apricot: thats fun
06:28 Apricot: but 02:05:401 (1,2,3,4) -
06:28 Oracle: there were player complaining about too many streams...so i'm not sure if it's fine for a Lunatic
06:28 Apricot: should use bigger distance snap
06:29 Apricot: or change endpoints at blue line(?)
06:29 Apricot: http://puu.sh/6ecga.jpg
06:29 Oracle: which one?
06:29 Apricot: akk
06:29 Apricot: all
06:29 Apricot: eg 02:05:401 (1,2,3,4,1,2,3,4) -
06:29 Oracle: 02:05:651 -
06:29 Oracle: this line?
06:30 Apricot: yes
06:30 Oracle: since im mapping this part with 1/4 full filled
06:30 Oracle: idk if blue line works find_(:з」∠)_
06:31 Oracle: let's give it a try
06:31 Apricot: (’、3_ヽ)_
06:31 Oracle: wow that would be like Hades in Heaven
06:31 Oracle: lol
06:31 Apricot: haha
06:32 Oracle: yeah,blue line works perfectly
06:32 Oracle: gonna think of pattern with blue ones
06:33 Apricot: 01:37:068 (5) - isnt stacked perfectly
06:34 Apricot: 01:39:235 (3) - ^
06:35 Oracle: _(:з」∠)_sorry for this
06:35 Oracle: i'm newbie with mapping
06:37 Oracle: http://puu.sh/6ecMC.jpg
06:37 Oracle: i change it like this
06:40 Oracle: _(:з」∠)_and i don't know how to map E and N...
06:40 Apricot: Copy&Paste
06:40 Apricot: lol
06:40 Apricot: 03:00:068 (1) -
06:40 Apricot: this slowdown is weird
06:41 Oracle: it's because the guitar sound03:00:068 - 03:00:651 -
06:41 Apricot: should use 1 or 1.5 slider velocitymultiplier
06:41 Oracle: and lack of space to place it
06:41 Oracle: i want to express the similar feeling as 03:09:401 (1) -
06:42 Apricot: should change to 1.5 and place it like this http://osu.ppy.sh/ss/1236763
06:42 Apricot: 03:09:401 (1) - is fine imo
pkk
First time modding, I hope I did this right :lol:

At the beginning of the map there are no hit-sounds, or maybe they are too quiet at least until 00:10:846.

00:06:797 - On the 1 of the slider there is a random hitsound

03:17:612 - Here you stop following the main melody and go with the bass, however the timing seems to be off. I think the timing the hit circles show up should be consistent (time between each hit circle in this segment should the same).

03:56:507 - I think the slider on 4 is unnecessary, it doesn't flow well with the music in my opinion. I think it might sound better as just a hit circle

Overall, this map was lots of fun to play. I think you should increase the volume of the hit-sounds by a little as it is quiet in some parts. The map was very well-made and I liked all the streams that you put in there :oops:
Topic Starter
Oracle

pkmnyab wrote:

First time modding, I hope I did this right :lol:

At the beginning of the map there are no hit-sounds, or maybe they are too quiet at least until 00:10:846.
I'm using Drum sample set with whistles. :3

00:06:797 - On the 1 of the slider there is a random hitsound
That finish is following the vocal~

03:17:612 - Here you stop following the main melody and go with the bass, however the timing seems to be off. I think the timing the hit circles show up should be consistent (time between each hit circle in this segment should the same).
There's nothing off with the notes, I seperate them into 4 notes a group(03:17:568 (1,2,3,1) - 03:18:901 (3,1,2,1) - 03:20:235 (3,1,2,3) -) the note between the groups are used to jump from one groups to another. Maybe they're a little bit unexpective. I'll think of this

03:56:507 - I think the slider on 4 is unnecessary, it doesn't flow well with the music in my opinion. I think it might sound better as just a hit circle
Yeah normally we have an odd number of notes in a stream. But listen to it, the music here has 8 beats

Overall, this map was lots of fun to play. I think you should increase the volume of the hit-sounds by a little as it is quiet in some parts. The map was very well-made and I liked all the streams that you put in there :oops:
okay
\o/ thx a LOT for your mod!!!I'm glad you like my map! will increase volume of hitsounds!
pkk
Just letting you know that I am making an insane difficulty for this song since you wanted some guest difficulties :)
Topic Starter
Oracle

pkmnyab wrote:

Just letting you know that I am making an insane difficulty for this song since you wanted some guest difficulties :)
:? Sorry for not updating creator's words. I've got Normal and Hard guests already. And Lunatic=Insane so..._(:з」∠)_
Anyway, go ahead if you still want to do it! I'll put it in the creator's words.
Awaken
Topic Starter
Oracle

Awaken wrote:

http://puu.sh/6fSJc.zip

My Normal Done.
thanks! updated.
pkk
http://puu.sh/6hUOy.zip
My insane/another version is done
Edit: I forgot that .osu files don't have the images, so here's the image for my difficulty: http://puu.sh/6hXvH.jpg , if you could add that in that would be nice. Thanks! @w@
Topic Starter
Oracle

pkmnyab wrote:

http://puu.sh/6hUOy.zip
My insane/another version is done
Edit: I forgot that .osu files don't have the images, so here's the image for my difficulty: http://puu.sh/6hXvH.jpg , if you could add that in that would be nice. Thanks! @w@
Thank you!
_(:з」∠)_While current diff spread is ok imo. So maybe i will add your diff in creator's words!!! Will do this when it's close to ranking~
neonat
M4M

General

Artist Unicode not the same throughout

Lunatic - ななひら
Easy - ななひら
Normal - ななひら
Hard - Nanahira

Hard

00:09:235 (1,2) - circle before slider, having the slider start on the white line seems better
00:42:735 (1) - position somewhere else? Overlaps with 00:41:901 (2) -
00:47:735 (3,2) - could blanket better, and 3 overlaps a bit with 00:48:068 (1) - which isn't too nice
01:45:401 (1,2) - and 01:46:735 (5,6) - these slight overlaps stick out around these parts as they are the only ones that do so
01:57:901 (5,1) - they do not stack perfectly, not sure if you intended that
01:57:901 (5,2) - ^ do not stack perfectly as well
02:02:735 (1,2) - space them apart more
02:05:235 (4,1) - ^
02:30:401 (5) - the triplets are at the wrong place, it should be at 02:30:318 and 02:30:401 - there should not be something at 02:30:485
02:56:735 (1,1,1) - well, I don't think new combo for each of them is really needed, just use one
03:05:401 (1,1,1,1) - ^
03:29:235 (5,6) - try not to overlap
03:57:401 (1) - object end is not snapped

Lunatic

Generally, the kiai times, I don't think spamming streams fits into the music, it feels like the whole thing is streams just for the sake of it having streams. It would be nicer if the rhythm was a blend of both the music and the vocals, which is currently lacking. The only Kiai time that is fine to have streams is 02:55:735 to 03:10:735

00:05:401 (8) - new combo
00:07:235 (1) - remove NC
00:08:068 (4) - NC
00:14:735 (10) - ^
00:20:068 (13) - ^
00:34:068 (5) - ^
00:40:068 (3) - NC here instead of 00:39:735 (1) -
00:50:735 (3) - NC
02:18:067 (3) - object end not snapped
02:52:068 (9) - NC here and remove NC from 02:52:735 (1) -
03:01:068 (2) - object end not snapped
03:01:401 (1) - object end not snapped
03:14:735 (1,1,1,1) - do not use new combo for every object here, use 1 will do
03:19:068 - add a note
03:22:735 to 03:33:401 - spamming streams again like the 1st 2 kiai times.... not suited and doesn't fit, use a rhythm that blends with the vocals
03:38:068 (5) - new combo
03:48:735 (6) - ^
03:53:402 (7) - ^
03:57:401 (1) - object end not snapped

Normal

03:57:401 (1) - object end not snapped

Easy

01:39:401 (3) - object end is out of the screen
01:42:735 (1) - careful with this one too, quite out of screen
03:57:401 (1) - object end not snapped
Hollow Wings
as ur req
irc mod
2014-01-12 14:15 Hollow Wings: 我没热手
2014-01-12 14:15 Hollow Wings: 可能打不好
2014-01-12 14:15 Oracle: 不是很难的
2014-01-12 14:15 Oracle: 180 没有长连
2014-01-12 14:20 Hollow Wings: 没有长连。。。
2014-01-12 14:20 Hollow Wings: 连打我弱爆
2014-01-12 14:20 Oracle: 就是没有连续的啦-0-
2014-01-12 14:20 Oracle: 做了slider来回血
2014-01-12 14:21 Oracle: 最长只有8个note的
2014-01-12 14:21 Hollow Wings: 00:15:901 (22) - combo count还是别上那么大,中间加个nc
2014-01-12 14:22 Hollow Wings: 00:20:068 (13) - 后面都上25了,比如这里13就nc好了
2014-01-12 14:22 Oracle: 我主要是怕太多NC会让hp变男
2014-01-12 14:22 Oracle: 难
2014-01-12 14:22 Oracle: *
2014-01-12 14:22 Hollow Wings: 这不算多
2014-01-12 14:23 Oracle: 好的 加上了!
2014-01-12 14:23 Hollow Wings: 00:37:401 (1) - 这里不就17连嘛,还说没长连233
2014-01-12 14:23 Oracle: pu...
2014-01-12 14:23 Oracle: 我把它忘了
2014-01-12 14:24 Oracle: 光记着KIAI了 233
2014-01-12 14:24 Hollow Wings: 00:52:318 (2) - 像这种前后ds不一样的细节最好再都抠一下
2014-01-12 14:24 Hollow Wings: 还有很多我就不说了
2014-01-12 14:25 Hollow Wings: 01:00:068 (1,2,3,4) - 这种地方ds大点也没事的
2014-01-12 14:25 Oracle: 有没有办法能够检查到这些呢orz
2014-01-12 14:25 Hollow Wings: 直接看呗
2014-01-12 14:25 Hollow Wings: 01:00:068 (1,3) - 如果这块不想改那就13stack好
2014-01-12 14:25 Oracle: 好
2014-01-12 14:26 Hollow Wings: 01:11:068 (2,3) - overlap了最好分开
2014-01-12 14:26 Oracle: 其实我有想过把它做成蓝线的
2014-01-12 14:26 Oracle: 这个是跟半屏线对称的 我试试分开
2014-01-12 14:26 Hollow Wings: 01:14:735 (1,3) - 和 01:15:068 (2,4) - 都overlap了最好都分开,个人觉得overlap要么多叠一点要么就分开
2014-01-12 14:27 Hollow Wings: 你在做对称的时候就要考虑到这点
2014-01-12 14:27 Oracle: 故意的...可能没掌握好度
2014-01-12 14:27 Oracle: 我想让玩家在类似的起点打出不同的方向
2014-01-12 14:27 Hollow Wings: 你做对称前12再往上放一点,对称下来就不会overlap
2014-01-12 14:27 Hollow Wings: 小细节而已
2014-01-12 14:28 Hollow Wings: 01:16:901 (7,8,9,10,1) - 7和后面还是分开点好,不然很难读
2014-01-12 14:28 Oracle: 原来如此
2014-01-12 14:29 Oracle: 01:16:235 (1,2,3,4,5,6) - 想跟这两个做一样形状来着。。
2014-01-12 14:29 Hollow Wings: 所以我说,你在做之前就要想到会不会overlap
2014-01-12 14:29 Hollow Wings: 可以调整的方法很多,总之就是这样,改不改随你啦
2014-01-12 14:29 Hollow Wings: 02:05:735 (2,4) - 没stack好
2014-01-12 14:30 Oracle: 我记下了
2014-01-12 14:32 Hollow Wings: 其他没啥了
2014-01-12 14:33 Hollow Wings: 节奏有几个地方有点坑爹吧
2014-01-12 14:33 Hollow Wings: 排版还行
2014-01-12 14:33 Hollow Wings: 就这些0.0
2014-01-12 14:33 Oracle: 1/8那里。。
2014-01-12 14:33 Oracle: 我不知道够不够的上现在图的标准orz
2014-01-12 14:33 Hollow Wings: 什么叫够得上标准
2014-01-12 14:34 Oracle: 就是怕被说老图过时之类的..
2014-01-12 14:34 Oracle: 或者质量不够高
2014-01-12 14:34 Hollow Wings: 嗯。。。这我就不清楚了,具体你还要问bat
2014-01-12 14:35 Oracle: 打起来还顺手吧0.0
2014-01-12 14:35 Hollow Wings: flow
2014-01-12 14:35 Hollow Wings: flow还好,就是有几个1/8接1/4的很难读
2014-01-12 14:35 Hollow Wings: 嘛,也可能是我打图水平下降的缘故
2014-01-12 14:35 Oracle: 噗..
2014-01-12 14:36 Hollow Wings: 2个月没打图了。。。
2014-01-12 14:36 Oracle: 如果有时间的话可以麻烦看一下几个低难度么!
2014-01-12 14:36 Hollow Wings: .
2014-01-12 14:36 Oracle: 连着这个IRC一起post
2014-01-12 14:36 Hollow Wings: 233
2014-01-12 14:37 Oracle: _(:з」∠)_不用现在做也可以 有时间看一下..
2014-01-12 14:37 Hollow Wings: gd怎么irc。。。
2014-01-12 14:37 Oracle: 因为有GD 233
2014-01-12 14:37 Hollow Wings: 。。。
2014-01-12 14:37 Hollow Wings: 你现在拿这段直接去po也是可以的
2014-01-12 14:37 Oracle: 嗯.. 也想得到低难度的一些建议
2014-01-12 14:38 Hollow Wings: 那就直接帮你看easy
2014-01-12 14:38 Hollow Wings: sherry和awaken似乎都不会差太多
2014-01-12 14:38 Oracle: 还有两个gd..
2014-01-12 14:38 Oracle: 嗯 他们都比我有经验很多orz
2014-01-12 14:39 Hollow Wings: 01:37:068 (3,2) - 没stack好
2014-01-12 14:40 Oracle: 我关了grid
2014-01-12 14:40 Hollow Wings: 你lun diff里最后转盘没snap
2014-01-12 14:40 Oracle: 噢噢
2014-01-12 14:40 Oracle: 待会去改
2014-01-12 14:41 Hollow Wings: ai mod自己去check吧,easy
2014-01-12 14:41 Hollow Wings: 里最后转盘也没snap
2014-01-12 14:41 Hollow Wings: 还有个obj出界了
2014-01-12 14:41 Hollow Wings: 01:39:401 (3) - 出界
2014-01-12 14:41 Hollow Wings: 01:42:735 (1) - 出界
2014-01-12 14:42 Oracle: 好 改了
2014-01-12 14:42 Hollow Wings: 02:34:235 (1,1) - normal尽量避免overlap
2014-01-12 14:42 Hollow Wings: 换个梗
2014-01-12 14:42 Oracle: 好
2014-01-12 14:42 Hollow Wings: 02:46:735 (2,3) - 这里也是
2014-01-12 14:42 Hollow Wings: 02:48:735 (2,4) -
2014-01-12 14:43 Hollow Wings: 03:05:401 (1,2) - easy尽量避免stack
2014-01-12 14:43 Hollow Wings: 这是easy噗
2014-01-12 14:43 Oracle: 但是要做blanket就一定会overlap
2014-01-12 14:43 Oracle: 有点纠结
2014-01-12 14:43 Hollow Wings: 怎么可能
2014-01-12 14:43 Hollow Wings: 调一下就不会overlap
2014-01-12 14:43 Oracle: 02:46:068 (1,2,3) -
2014-01-12 14:43 Oracle: 这三个
2014-01-12 14:43 Oracle: 1尾和3尾会碰到一起
2014-01-12 14:44 Hollow Wings: 2的头,1和3的尾巴你先摆成正三角,剩下的随便调整就行了
2014-01-12 14:44 Hollow Wings: 别太僵硬啊
2014-01-12 14:44 Hollow Wings: 03:21:401 (2,1) - overlap
2014-01-12 14:45 Oracle: 这样2和3的spacing就不对了
2014-01-12 14:45 Hollow Wings: 03:27:401 (4,1) - 即使是控制ds还是避免这种没必要的overlap
2014-01-12 14:45 Hollow Wings: 怎么会不对
2014-01-12 14:46 Oracle: 摆了正三角spacing就不行了..
2014-01-12 14:46 Oracle: 求pussh截图=.=
2014-01-12 14:46 Hollow Wings: http://puu.sh/6i6ud.jpg
2014-01-12 14:46 Hollow Wings: 都说别太僵硬了
2014-01-12 14:47 Hollow Wings: 2和3的一部分动了,另一部分不能也跟着动么
2014-01-12 14:47 Oracle: 卧槽 怎么做到的..
2014-01-12 14:47 Oracle: 是1.1 spacing么
2014-01-12 14:48 Hollow Wings: 是啊
2014-01-12 14:48 Hollow Wings: 03:43:401 (4,1) - 像这种擦到一点点边的overlap实在太多了,你整张图还是都看一下调整一下好了
2014-01-12 14:48 Hollow Wings: 当然了这只是小问题,你不改也无大碍
2014-01-12 14:48 Hollow Wings: 只不过看上去会比较乱而已
2014-01-12 14:48 Oracle: 好的
2014-01-12 14:48 Hollow Wings: 其他没啥了
2014-01-12 14:48 Oracle: 我这方面很差
2014-01-12 14:49 Oracle: 要多学习!
2014-01-12 14:49 Oracle: 还有一点想请教..
2014-01-12 14:49 Oracle: Grid snap打开和关闭的时候
2014-01-12 14:49 Oracle: 同样的spacing倍率会有一点差距的
2014-01-12 14:49 Oracle: 这个有关系么?
2014-01-12 14:49 Hollow Wings: 像刚才那种细节就会有关系
2014-01-12 14:49 Hollow Wings: 我的建议就是:开什么gs,关掉直接用手摆
2014-01-12 14:50 Hollow Wings: 我做图从来不开gs
2014-01-12 14:50 Hollow Wings: ds也不会开
2014-01-12 14:50 Oracle: 那可以同时存在打开和关闭gs做出来的排列么
2014-01-12 14:50 Oracle: spacing会有一丁点的差别
2014-01-12 14:50 Hollow Wings: gs直接就限定了obj的位置
2014-01-12 14:50 Hollow Wings: 肯定没有直接手摆来的精确
2014-01-12 14:50 Oracle: 我也很讨厌
2014-01-12 14:50 Oracle: 可是要stack的时候
2014-01-12 14:50 Oracle: 不得不用
2014-01-12 14:50 Hollow Wings: 为什么要用
2014-01-12 14:51 Hollow Wings: stack也直接手摆
2014-01-12 14:51 Oracle: 手摆无法做到完美
2014-01-12 14:51 Hollow Wings: 怎么会不完美
2014-01-12 14:51 Hollow Wings: 右上角有obj的坐标啊
2014-01-12 14:51 Hollow Wings: 直接摆到完全一样的位置不就行了
2014-01-12 14:51 Oracle: 。。。。。。。。。。
2014-01-12 14:51 Oracle: 我太蠢了
2014-01-12 14:52 Oracle: 以后也尽量手摆
2014-01-12 14:52 Hollow Wings: .
2014-01-12 14:52 Oracle: 我也觉得手摆自由度高非常多
2014-01-12 14:52 Hollow Wings: 个人习惯而已
2014-01-12 14:52 Hollow Wings: good luck啦
2014-01-12 14:52 Oracle: 好!
Sherry

neonat wrote:

M4M

General

Artist Unicode not the same throughout

Lunatic - ななひら
Easy - ななひら
Normal - ななひら
Hard - Nanahira

Hard

00:09:235 (1,2) - circle before slider, having the slider start on the white line seems better
00:42:735 (1) - position somewhere else? Overlaps with 00:41:901 (2) -
00:47:735 (3,2) - could blanket better, and 3 overlaps a bit with 00:48:068 (1) - which isn't too nice
01:45:401 (1,2) - and 01:46:735 (5,6) - these slight overlaps stick out around these parts as they are the only ones that do so
01:57:901 (5,1) - they do not stack perfectly, not sure if you intended that
01:57:901 (5,2) - ^ do not stack perfectly as well
02:02:735 (1,2) - space them apart more
02:05:235 (4,1) - ^
02:30:401 (5) - the triplets are at the wrong place, it should be at 02:30:318 and 02:30:401 - there should not be something at 02:30:485
02:56:735 (1,1,1) - well, I don't think new combo for each of them is really needed, just use one
03:05:401 (1,1,1,1) - ^
03:29:235 (5,6) - try not to overlap
03:57:401 (1) - object end is not snapped
update ~ :) http://puu.sh/6i7cm.osu
Topic Starter
Oracle

neonat wrote:

M4M

General

Artist Unicode not the same throughout
Thank you for pointing this out!!Fixed!
Lunatic - ななひら
Easy - ななひら
Normal - ななひら
Hard - Nanahira


Lunatic

Generally, the kiai times, I don't think spamming streams fits into the music, it feels like the whole thing is streams just for the sake of it having streams. It would be nicer if the rhythm was a blend of both the music and the vocals, which is currently lacking. The only Kiai time that is fine to have streams is 02:55:735 to 03:10:735
the song DID have full-filled 1/4 in all first 2 kiai and that's what i fell from the music. It calls for a stream. Sorry but i won't change that;_;

00:05:401 (8) - new combo fixed
00:07:235 (1) - remove NC no,i want to seperate the fast slider
00:08:068 (4) - NC okay
00:14:735 (10) - ^ fixed
00:20:068 (13) - ^ fixed
00:34:068 (5) - ^ not necessary
00:40:068 (3) - NC here instead of 00:39:735 (1) - no
00:50:735 (3) - NC sure
02:18:067 (3) - object end not snapped fixed
02:52:068 (9) - NC here and remove NC from 02:52:735 (1) - no,i don't want to force players to read these jumps in the same way
03:01:068 (2) - object end not snapped fixed
03:01:401 (1) - object end not snapped fixed
03:14:735 (1,1,1,1) - do not use new combo for every object here, use 1 will do not a major problem and i like them this way
03:19:068 - add a note nope, lands on nothing
03:22:735 to 03:33:401 - spamming streams again like the 1st 2 kiai times.... not suited and doesn't fit, use a rhythm that blends with the vocalsThe vocal is so dispersive. Following them in Lunatic is not a good idea I don't want to put long sliders for those long words. It's a Lunatic after all.
03:38:068 (5) - new combonot needed
03:48:735 (6) - ^^
03:53:402 (7) - ^^
03:57:401 (1) - object end not snappedfixed!

Normal

03:57:401 (1) - object end not snapped fixed for awaken

Easy
all fixed
01:39:401 (3) - object end is out of the screen
01:42:735 (1) - careful with this one too, quite out of screen
03:57:401 (1) - object end not snapped
Thanks for the mod! It helped me fix many important stuff! Will mod your map soon~~ :)
Winek
Hello, M4M from your modding queue!

Got bunch of suggestion :) Hope they will help you.
General
"touhou" must start with an Uppercase.
Easy
03:12:068 (1,2) - You could place it better ; 0|192 and the next one at 256|376
Maybe Slider Tick Rate 1 would fit better in Easy.
Normal
Here I think slider tick rate 2 fits great
Beatsnap Divisor should be 1/2
01:28:901 (1,2) - To vary a bit, why don't you try to spread it a bit?
02:22:734 (3,4,5,6,1) - You could make an exeption about DS and put 3 4 5 and 6 at the 4 corner and the (1) at the middle?
02:55:901 (1) - I don't think it fit wells her, place it maybe at next downbeat
03:38:068 (1) - I think you should avoid to NC all of these
Hard
Maybe Slider Tick Rate 2 fits good
00:46:735 (1,2) - Try to blancket more correctly, try to disable Grid Snap
00:52:068 (4,5) - I think it is considered as overlapping if you don't blancket.
Lunatic
00:14:735 (1,2,3,4,5) - Hum, try to stack well, exept you did on purpose?
Sorry, i see nothing else :?

Judge this mod by yourself, and don't feel obligated in anyway to mod all of my difficulty, cause i have more than you.
Awaken

Winek wrote:

Normal
Here I think slider tick rate 2 fits great maybe it's not necessary.
Beatsnap Divisor should be 1/2 actually it's also OK now but I still fixed~owo
01:28:901 (1,2) - To vary a bit, why don't you try to spread it a bit? because it would be ugly.
02:22:734 (3,4,5,6,1) - You could make an exeption about DS and put 3 4 5 and 6 at the 4 corner and the (1) at the middle? current may be ok I think ....
02:55:901 (1) - I don't think it fit wells her, place it maybe at next downbeat fixed.
03:38:068 (1) - I think you should avoid to NC all of these no,because it's a little hard to read.
thx for mod~
SPOILER
osu file format v12

[General]
AudioFilename: (on vocal).mp3
AudioLeadIn: 0
PreviewTime: 56068
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Monosugoi Ikioide Keine ga Monosugoi Uta
TitleUnicode:物凄い勢いでけーねが物凄いうた
Artist:Nanahira
ArtistUnicode:ななひら
Creator:Oracle
Version:Awaken's Normal
Source:touhou
Tags:halozy keine kamishirasawa nostalgic blood of the east old world imperishable night awaken sherry
BeatmapID:352843
BeatmapSetID:140115

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Lunatic.jpg",0,0
//Break Periods
2,78935,87701
2,144268,153035
2,192268,200201
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1402,333.333333333333,4,2,2,80,1,0
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238735,-100,4,2,2,50,0,0
240068,-100,4,2,2,30,0,0
241318,-100,4,2,2,5,0,0


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Combo2 : 51,155,6
Combo3 : 88,88,252
Combo4 : 251,66,66

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349,217,105234,1,0,0:0:0:0:
349,217,105401,6,0,P|339:273|371:341,1,120,2|8,0:0|0:0,0:0:0:0:
242,331,106068,2,0,L|120:308,1,120,2|8,0:0|0:0,0:0:0:0:
85,264,106568,1,0,0:0:0:0:
85,264,106734,2,0,P|130:188|110:94,1,180,2|2,0:0|0:0,0:0:0:0:
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265,56,115734,1,8,0:0:0:0:
145,63,116068,6,0,P|98:156|126:290,1,240,2|2,0:0|0:0,0:0:0:0:
234,331,117068,1,8,0:0:0:0:
348,292,117401,2,0,B|374:240|374:240|430:296|499:253,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
266,203,118735,6,0,B|240:151|240:151|184:207|115:164,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
307,315,120068,1,2,0:0:0:0:
390,228,120401,1,8,0:0:0:0:
352,114,120734,1,2,0:0:0:0:
253,182,121068,1,8,0:0:0:0:
161,104,121401,5,4,0:0:0:0:
84,358,122734,6,0,P|96:304|60:242,1,120,4|8,0:0|0:0,0:0:0:0:
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201,37,123901,1,0,0:0:0:0:
201,37,124068,2,0,P|260:42|326:38,1,120,2|8,0:0|0:0,0:0:0:0:
411,119,124734,2,0,P|438:170|427:228,1,120,2|8,0:0|0:0,0:0:0:0:
371,254,125234,1,0,0:0:0:0:
371,254,125401,6,0,P|312:249|246:253,1,120,2|8,0:0|0:0,0:0:0:0:
175,345,126068,2,0,P|116:349|56:344,1,120,2|8,0:0|0:0,0:0:0:0:
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54,108,127068,1,8,0:0:0:0:
154,176,127401,1,2,0:0:0:0:
173,58,127734,1,8,0:0:0:0:
268,133,128068,6,0,P|323:117|392:142,1,120,2|8,0:0|0:0,0:0:0:0:
497,100,128734,2,0,L|482:6,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
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365,254,130068,2,0,P|378:313|370:372,1,120,2|8,0:0|0:0,0:0:0:0:
256,335,130734,6,0,P|244:277|252:218,1,120,2|8,0:0|0:0,0:0:0:0:
198,110,131401,2,0,L|167:15,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
159,161,132068,2,0,P|68:161|29:242,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
278,177,133401,6,0,P|336:170|385:129,1,120,4|8,0:0|0:0,0:0:0:0:
459,226,134068,2,0,P|401:234|355:271,1,120,2|8,0:0|0:0,0:0:0:0:
323,322,134568,1,0,0:0:0:0:
323,322,134734,2,0,P|260:332|191:315,1,120,2|8,0:0|0:0,0:0:0:0:
86,333,135401,2,0,P|94:275|131:229,1,120,2|8,0:0|0:0,0:0:0:0:
182,197,135901,1,0,0:0:0:0:
182,197,136067,6,0,P|192:134|175:65,1,120,2|8,0:0|0:0,0:0:0:0:
289,134,136734,2,0,P|279:76|289:17,1,120,2|8,0:0|0:0,0:0:0:0:
409,12,137401,1,2,0:0:0:0:
488,103,137734,1,8,0:0:0:0:
456,219,138068,1,2,0:0:0:0:
337,216,138401,1,8,0:0:0:0:
230,270,138734,6,0,P|182:297|161:360,1,120,2|8,0:0|0:0,0:0:0:0:
116,245,139401,2,0,L|28:221,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
161,204,140068,2,0,P|209:177|230:114,1,120,2|8,0:0|0:0,0:0:0:0:
323,42,140734,2,0,L|441:18,1,120,2|8,0:0|0:0,0:0:0:0:
444,139,141401,6,0,P|459:201|441:263,1,120,2|8,0:0|0:0,0:0:0:0:
332,217,142068,2,0,P|319:275|334:333,1,120,2|8,0:0|0:0,0:0:0:0:
214,329,142734,1,2,0:0:0:0:
189,212,143068,1,8,0:0:0:0:
286,141,143401,1,2,0:0:0:0:
303,22,143734,1,8,0:0:0:0:
399,93,144068,5,4,0:0:0:0:
256,192,154235,5,2,0:0:0:0:
256,192,154402,1,12,0:0:0:0:
200,298,154735,6,0,P|260:312|320:296,1,120,2|8,0:0|0:0,0:0:0:0:
365,189,155401,2,0,P|422:175|480:189,1,120,2|8,0:0|0:0,0:0:0:0:
446,73,156068,2,0,P|388:86|330:72,1,120,2|8,0:0|0:0,0:0:0:0:
253,164,156735,2,0,L|275:228,1,60,0|2,0:0|0:0,0:0:0:0:
121,122,157401,6,0,P|158:70|209:46,1,120,2|8,0:0|0:0,0:0:0:0:
291,132,158068,2,0,P|257:181|204:207,1,120,2|8,0:0|0:0,0:0:0:0:
285,294,158735,2,0,P|322:242|373:218,1,120,2|8,0:0|0:0,0:0:0:0:
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310,76,162735,6,0,P|262:98|186:82,1,120,2|8,0:0|0:0,0:0:0:0:
143,195,163401,2,0,P|84:184|30:207,1,120,2|8,0:0|0:0,0:0:0:0:
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331,84,165401,6,0,P|271:70|211:86,1,120,2|8,0:0|0:0,0:0:0:0:
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278,218,167401,2,0,L|256:154,1,60,0|2,0:0|0:0,0:0:0:0:
410,260,168067,6,0,P|373:312|322:336,1,120,2|8,0:0|0:0,0:0:0:0:
240,250,168734,2,0,P|274:201|327:175,1,120,2|8,0:0|0:0,0:0:0:0:
246,88,169401,2,0,P|209:140|158:164,1,120,2|8,0:0|0:0,0:0:0:0:
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288,7,170734,6,0,B|343:27|343:27|408:3,1,120,2|8,0:0|0:0,0:0:0:0:
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221,306,173401,6,0,P|269:284|345:300,1,120,2|8,0:0|0:0,0:0:0:0:
388,187,174067,2,0,P|447:198|501:175,1,120,2|8,0:0|0:0,0:0:0:0:
432,77,174735,5,2,0:0:0:0:
256,192,175901,1,0,0:0:0:0:
256,192,176068,6,0,P|212:157|149:159,1,120,4|0,0:0|0:0,0:0:0:0:
115,206,176568,1,0,0:0:0:0:
115,206,176735,2,0,L|132:326,1,120,2|8,0:0|0:0,0:0:0:0:
251,331,177401,2,0,P|304:320|376:339,1,120,2|8,0:0|0:0,0:0:0:0:
343,217,178068,2,0,P|400:231|459:220,1,120,2|8,0:0|0:0,0:0:0:0:
489,103,178735,6,0,L|502:37,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
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251,102,180068,2,0,B|207:136|207:136|168:103|168:103|88:110|70:15,1,240,6|2,0:0|0:0,0:0:0:0:
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76,251,181401,6,0,L|94:350,2,90,6|2|0,0:0|0:0|0:0,0:0:0:0:
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206,210,184735,2,0,L|156:172,2,60,2|0|10,0:0|0:0|0:0,0:0:0:0:
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447,274,186735,6,0,P|408:311|365:316,2,90,6|2|0,0:0|0:0|0:0,0:0:0:0:
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447,274,188735,2,0,P|402:261|364:220,2,90,6|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,189401,12,4,192068,0:0:0:0:
252,189,201401,6,0,B|207:168|164:186|164:186|141:239|81:235,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
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258,60,203401,2,0,P|202:80|132:68,1,120,2|8,0:0|0:0,0:0:0:0:
85,54,203901,1,0,0:0:0:0:
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125,280,204735,2,0,P|181:260|251:272,1,120,2|8,0:0|0:0,0:0:0:0:
298,286,205235,1,0,0:0:0:0:
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193,154,206068,2,0,P|137:174|67:162,1,120,2|8,0:0|0:0,0:0:0:0:
22,273,206735,1,2,0:0:0:0:
102,362,207068,1,8,0:0:0:0:
166,260,207401,1,2,0:0:0:0:
248,347,207735,1,8,0:0:0:0:
325,255,208068,6,0,P|385:253|440:285,1,120,2|8,0:0|0:0,0:0:0:0:
492,174,208735,2,0,L|513:83,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
432,169,209401,2,0,P|372:171|320:142,1,120,2|8,0:0|0:0,0:0:0:0:
261,247,210068,2,0,P|217:206|200:149,1,120,2|8,0:0|0:0,0:0:0:0:
111,71,210735,6,0,P|82:123|85:183,1,120,2|8,0:0|0:0,0:0:0:0:
174,262,211401,2,0,P|202:209|200:150,1,120,2|8,0:0|0:0,0:0:0:0:
291,72,212068,1,2,0:0:0:0:
313,189,212401,1,8,0:0:0:0:
432,202,212735,1,2,0:0:0:0:
483,93,213068,1,8,0:0:0:0:
399,7,213401,6,0,B|370:84|293:72|293:72|227:66|201:120,1,240,2|2,0:0|0:0,0:0:0:0:
284,339,214735,2,0,L|309:211,1,120,2|8,0:0|0:0,0:0:0:0:
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335,92,216068,6,0,P|292:118|214:109,1,120,4|8,0:0|0:0,0:0:0:0:
104,108,216735,2,0,P|113:163|159:215,1,120,2|8,0:0|0:0,0:0:0:0:
177,317,217401,2,0,B|217:313|248:271|248:271|280:312|338:314,1,180,2|2,0:0|0:0,0:0:0:0:
383,291,218068,6,2,B|391:270|391:270|403:265|403:265|395:254|395:254|407:249|407:249|399:240|399:240|414:236|414:236|409:227|409:227|417:204,1,120,0|12,0:0|0:0,0:0:0:0:
381,93,218735,6,0,P|322:80|262:99,1,120,2|8,0:0|0:0,0:0:0:0:
163,158,219401,2,0,P|105:174|48:161,1,120,2|8,0:0|0:0,0:0:0:0:
29,279,220068,2,0,B|74:290|104:328|104:328|132:287|182:292,1,180,2|2,0:0|0:0,0:0:0:0:
234,265,220735,6,2,B|243:247|243:247|239:237|239:237|255:236|255:236|248:226|248:226|261:223|261:223|255:210|255:210|268:208|268:208|279:188,1,120,0|12,0:0|0:0,0:0:0:0:
240,73,221401,6,0,P|180:63|134:13,1,120,2|8,0:0|0:0,0:0:0:0:
127,142,222068,2,0,P|68:151|25:191,1,120,2|8,0:0|0:0,0:0:0:0:
93,291,222735,2,0,B|140:330|140:330|194:280|258:319,1,180,2|2,0:0|0:0,0:0:0:0:
305,334,223401,6,2,B|325:333|325:333|331:325|331:325|340:338|340:338|346:328|346:328|355:337|355:337|362:326|362:326|371:335|371:335|394:336,1,120,0|12,0:0|0:0,0:0:0:0:
473,245,224068,6,0,P|467:186|497:129,1,120,2|8,0:0|0:0,0:0:0:0:
373,142,224735,2,0,P|399:88|393:29,1,120,2|8,0:0|0:0,0:0:0:0:
280,69,225401,2,0,B|242:92|242:92|213:85|213:85|154:114|177:186,1,180,2|2,0:0|0:0,0:0:0:0:
246,268,226235,1,2,0:0:0:0:
246,268,226401,1,12,0:0:0:0:
346,333,226735,6,0,P|363:284|343:207,1,120,6|8,0:0|0:0,0:0:0:0:
320,166,227235,1,0,0:0:0:0:
320,166,227401,2,0,P|306:108|324:51,1,120,2|8,0:0|0:0,0:0:0:0:
210,89,228068,2,0,B|177:110|177:110|126:85|83:110|83:110|41:84,1,180,2|0,0:0|0:0,0:0:0:0:
51,147,228735,6,2,B|46:166|46:166|52:174|52:174|38:179|38:179|46:188|46:188|35:194|35:194|43:204|43:204|32:210|32:210|26:232,1,120,0|12,0:0|0:0,0:0:0:0:
103,324,229401,6,0,P|160:306|219:330,1,120,2|8,0:0|0:0,0:0:0:0:
272,311,229901,1,0,0:0:0:0:
272,311,230068,2,0,L|285:189,1,120,2|8,0:0|0:0,0:0:0:0:
274,71,230735,2,0,B|310:111|359:89|359:89|400:121|448:87,1,180,2|0,0:0|0:0,0:0:0:0:
472,142,231401,6,2,B|476:161|476:161|470:169|470:169|484:174|484:174|476:183|476:183|487:189|487:189|479:199|479:199|490:205|490:205|496:227,1,120,0|12,0:0|0:0,0:0:0:0:
443,337,232068,6,0,P|384:320|323:338,1,120,2|8,0:0|0:0,0:0:0:0:
272,311,232568,1,0,0:0:0:0:
272,311,232735,2,0,P|214:325|157:308,1,120,2|8,0:0|0:0,0:0:0:0:
47,356,233401,2,0,B|25:302|54:248|54:248|35:178,1,180,2|0,0:0|0:0,0:0:0:0:
69,132,234068,6,2,B|75:107|75:107|86:101|86:101|78:91|78:91|89:85|89:85|81:76|81:76|95:71|95:71|89:63|89:63|93:44,1,120,0|12,0:0|0:0,0:0:0:0:
212,63,234735,6,0,P|272:68|335:35,1,120,2|8,0:0|0:0,0:0:0:0:
353,96,235235,1,0,0:0:0:0:
353,96,235401,2,0,P|407:71|466:76,1,120,2|8,0:0|0:0,0:0:0:0:
427,190,236068,2,0,B|411:292|411:292|377:262|324:282,1,180,2|2,0:0|0:0,0:0:0:0:
256,192,236901,1,0,0:0:0:0:
256,192,237068,1,12,0:0:0:0:
256,192,237401,12,0,241399,0:0:0:0:
Topic Starter
Oracle

Winek wrote:

Hello, M4M from your modding queue!

Got bunch of suggestion :) Hope they will help you.
General
"touhou" must start with an Uppercase. Nice catch!!
Easy
03:12:068 (1,2) - You could place it better ; 0|192 and the next one at 256|376 current one is find to me
Maybe Slider Tick Rate 1 would fit better in Easy. will keep 2, let's see more modder's opinion
Lunatic
00:14:735 (1,2,3,4,5) - Hum, try to stack well, exept you did on purpose? Yep.It's intentional
Sorry, i see nothing else :?

Judge this mod by yourself, and don't feel obligated in anyway to mod all of my difficulty, cause i have more than you.
The uppercase one really helps. Please wait for my mod~
Sherry

Winek wrote:

Hard
Maybe Slider Tick Rate 2 fits good not fixed
00:46:735 (1,2) - Try to blancket more correctly, try to disable Grid Snap may be fixed
00:52:068 (4,5) - I think it is considered as overlapping if you don't blancket. may be fixed
update ~ http://puu.sh/6iolg.osu
rinsukir
m4m

[Easy]
00:10:568 - kiai意义不明
00:16:068 (1) - 滑条尾描点出界
00:32:068 (1) - 88|320 或者把三角弄好点
00:36:068 (2,3) - easy最好不要出现锐角的flow(? 后面不再提
00:52:068 (2) - 224|203 顺便不做blanket?
01:39:401 (3) - 尾巴出界
02:34:235 (1) - easy这样放太难
02:54:768 - 这里的kiai意义不明
03:02:735 (3) - 怎么变速了

[Awaken's Normal]
wpcap复制粘贴
00:24:068 (1) - blanket better
00:30:735 (4) - 中间不用tick加clap妈 玩起来有点怪
00:46:068 (2) - 跟vocal?
因为是复制粘贴所以懒看惹 仔细看也挑不出什么问题 只是有些滑条的走向能不能顺着flow走向(?)来阿

[Sherry's Hard]
first: Notes mostly in the middle(?
00:46:735 (1,2) - I think this is ugly
00:52:068 (4,5) - ^
01:37:401 (1,2,3,4) - Hard to read
01:39:068 (2) - Change to a circle on 01:39:068 ?
01:53:401 (1,2) - I think this is ugly
02:25:401 (7) - NC?
02:46:735 - Add a circle
Your rhythm is sometimes tight and sometimes loose(?) orz..

[Lunatic]
EDIT: 对不起 我以后再也不敢乱说话 请当我什么都没说 串图很好很完美 加油你一定能rank.

Goodluck~ :)
pkk
Oh I forgot to mention earlier, but the song should be renamed to "Keine's Staggering Song", as that is the name of the song. If you search "Monosugoi Ikioide Keine ga Monosugoi Uta" in Google you only get one video of it on the first page, while if you Google "Keine's Staggering Song" you get three videos and multiple links to the lyrics(ΦωΦ)
Sherry

rinsukir wrote:

[Sherry's Hard]
first: Notes mostly in the middle(?
00:46:735 (1,2) - I think this is ugly changed
00:52:068 (4,5) - ^ changed
01:37:401 (1,2,3,4) - Hard to read changed
01:39:068 (2) - Change to a circle on 01:39:068 ? changed
01:53:401 (1,2) - I think this is ugly changed
02:25:401 (7) - NC? Fixed
02:46:735 - Add a circle not Fixed but a little changed
Your rhythm is sometimes tight and sometimes loose(?) orz..
update~ :) http://puu.sh/6jewf.osu
Topic Starter
Oracle

pkmnyab wrote:

Oh I forgot to mention earlier, but the song should be renamed to "Keine's Staggering Song", as that is the name of the song. If you search "Monosugoi Ikioide Keine ga Monosugoi Uta" in Google you only get one video of it on the first page, while if you Google "Keine's Staggering Song" you get three videos and multiple links to the lyrics(ΦωΦ)
ahh that's because you're mainly getting result from youtube and English website. The original name should be 物凄い勢いでけーねが物凄いうた. Then we romanised it to Monosugoi Ikioide Keine ga Monosugoi Uta. Keine's Staggering Song is just a simple translate by video uploader from Japanese meaning. Hope i'm making sense... :)
kamisamaaa
挖 发现你和我做了一首歌!
http://osu.ppy.sh/s/130092 你看这个 :)
等我回家给你送个mod~
Topic Starter
Oracle

kamisamaaa wrote:

挖 发现你和我做了一首歌!
http://osu.ppy.sh/s/130092 你看这个 :)
等我回家给你送个mod~
好!等我把M4M清完也给你mod~ 一起进步 :)
_Kiva
:) 弱者为何要叫人remap
Topic Starter
Oracle

rinsukir wrote:

m4m

[Easy]
00:10:568 - kiai意义不明 kiai喷泉,跟Lunatic一样
00:16:068 (1) - 滑条尾描点出界 Fixed.
00:32:068 (1) - 88|320 或者把三角弄好点 不太懂前面的坐标..但是重新摆了一下位置
00:36:068 (2,3) - easy最好不要出现锐角的flow(? 后面不再提 没问题的,Slider尾部可以直接甩尾移到note来
00:52:068 (2) - 224|203 顺便不做blanket? 好!
01:39:401 (3) - 尾巴出界 Fixed.
02:34:235 (1) - easy这样放太难Ctrl+G改了
02:54:768 - 这里的kiai意义不明
03:02:735 (3) - 怎么变速了fixed,来自Lunatic 难度的无用绿线,感谢找到这个...这个点真是很难发现


[Lunatic]
EDIT: 对不起 我以后再也不敢乱说话 请当我什么都没说 串图很好很完美 加油你一定能rank.
._.我还没来得及回...刚才在IRC mod,切出来一看到心都凉了.. 然后突然又被edit惹.._(:з」∠)_

Goodluck~ :)
thx for modding!! EZ的mod帮大忙了。
另外关于remap:感谢你提出来的建议,但我没有remap的打算.想表达的东西都已经在图里了。没有理由推倒重来的。
Topic Starter
Oracle
Updated everything.
Xinely
i guess a testplay and little mod for Lunatic diff here

  • General
  1. you can use AR 3 for Easy to have better spread with other diffs

little irc mod Insane diff and continue the mod below this log
10:16 Oracle: a little sad ;w;
10:16 Xinely: Q_Q
10:17 Oracle: i don't even know
10:17 Oracle: he just left these words with no further explanation
10:17 Xinely: usually newbie's problem on their first map is flow ><
10:17 Oracle: if you check my Lunatic diff
10:17 Oracle: can you tell me if it really needs a remap ;w;
10:17 Xinely: let me see
10:17 *Xinely is editing [http://osu.ppy.sh/b/350132 Nanahira - Monosugoi Ikioide Keine ga Monosugoi Uta [Lunatic]]
10:17 Oracle: i'm not so confident about my flow
10:18 Oracle: by they're not so bad imo
10:18 Xinely: 00:03:401 (5) - aaa maybe try to move the tail around 236,168? flow seems better
10:18 Oracle: a little hard since the song contains tons of 1/4
10:18 Oracle: sorry about that
10:19 Oracle: yeah cool!!
10:19 Xinely: 00:03:151 - you can add note here because vocal hehe
10:20 Oracle: i mainly follow the drums and guitar in this part
10:20 Oracle: as you can see it's a 1/2 full fill
10:21 Xinely: 00:08:568 (4) - i'm kinda confuse to read this circle.. aaa use NC instead?
10:21 Oracle: it's a back and forth jump
10:22 Oracle: i'll add NC!!:)
10:22 Xinely: 00:09:735 (3) - hmm i prefer to make a little jump here to emphasize the vocal. move to 238,256?
10:23 Oracle: yes
10:23 Oracle: and i fixed the blanket
10:24 Xinely: damn is this your first map?
10:25 Oracle: yes..
10:25 Oracle: in fact it's first for ranked
10:25 Oracle: i've made like 3 more before. for fun
10:25 Xinely: but flow seems like my 9th ranked map asdf asdf
10:26 Xinely: other word it's nice
10:26 Oracle: the modder said the flow is bad
10:26 Oracle: and too many streams
10:26 Oracle: jumps are not epic and boring
10:26 Oracle: remap
10:26 Oracle: _(:з」∠)_
10:26 Xinely: streams for standard is fun ``
10:26 Oracle: I'm not even mad
10:27 Xinely: for jumps aren't epic. i kinda agree
10:27 Xinely: here
10:27 Oracle: Is this really need a remap?
10:27 Oracle: 02:50:735 (1,2,3,4,5,6,7,8,9,10,11,12) -
10:27 Oracle: this jump is proved to be epic
10:27 Xinely: 00:28:401 (2) - because there is a loud sound until you gave finish sound on it. should be increase the distance here. try to move 196,88
10:27 Oracle: kind of stolen from cRyo's mapset
10:27 Xinely: 00:28:735 (3) - if you fixed from previous. move to 192,360 there
10:28 Xinely: but it's nice asdf
10:28 Oracle: o.o
10:28 Oracle: ill try
10:29 Xinely: 00:33:401 (1,2,3,4) - jumps like this pattern are nice for playing. just saying :3
10:29 Xinely: 00:34:901 (2,3) - i have an idea for make jump here. move the (2) to 176,44 and ctrl+G the (3)
10:29 Oracle: the only nice pattern by myself lol
10:30 Oracle: let me try the loud sound one first~
10:30 Xinely: aaa it's nice asdf. okay i'll wait you for response about 2 mods that i gave you first
10:30 Oracle: 00:28:068 (1,2,3) -
10:30 Oracle: that's nice
10:30 Oracle: applied
10:32 Oracle: 00:35:401 (4,5) -
10:32 Oracle: if i do this, there will be an anti jump 4-5..
10:33 Xinely: eh i don't say to change it >_<
10:33 Oracle: 0.0
10:34 Oracle: i don't get it
10:34 Xinely: 00:34:901 (2,3) - just this pattern. (2) move to 176,44 and do a ctrl+G for (3) to make a jump ><
10:34 Xinely: ups not 44 but y:64
10:36 Xinely: https://osu.ppy.sh/ss/1247480 pattern should be like this ><
10:36 Oracle: let me test it
10:36 Oracle: looks awesome though!
10:36 Xinely: 00:36:401 (3,4) - you can make a better jump here example : https://osu.ppy.sh/ss/1247473 :3
10:36 Oracle: kind of hard to keep the combo
10:37 Xinely: if you feel hard to make ^ this pattern, i'll give the code
10:37 Oracle: i only did it once in like ,7 tries
10:37 Xinely: aa because Lunatic/Insane diff should have many jumps that it's interesting to play >3<
10:38 Oracle: i don't know if that's too annoying lol
10:38 Oracle: since my skill level is just enough to do the current lunatic
10:38 Xinely: nope it will be interesting, trust me >3<
10:38 Oracle: yes, maybe you noticed. The calm parts are similar
10:39 Oracle: 00:24:068 - this part and 01:29:401 -
10:39 Oracle: maybe that's boring?
10:39 Xinely: hmm just keep it. too many jumps or jumps everywhere is really hard too
10:40 Xinely: we need jumps but we need normal spacing too for relax our hand ><
10:40 Oracle: 00:36:401 (3,4) - this one is nice
10:40 Oracle: i will try to do this
10:40 Xinely: if you're feel hard to make it (actually i'm need to remove the slider first and make by my own lol) just tell me and i'll send the code to your pm
10:41 Oracle: i don't know how to input code TvT
10:41 Oracle: can you puush me the slider line?
10:42 Oracle: i mean, the white line and the point which shape the slider
10:42 Xinely: it's code x.x
10:42 Xinely: i'll teach you
10:42 Xinely: wait
10:42 Oracle: xinely sensei
10:43 Xinely: okay i sent it
10:43 Xinely: first, open your pm and copy the code
10:43 Oracle: done
10:44 Xinely: and then go to http://puu.sh/6jc1x.png this and choose open .osu in notepad
10:44 Oracle: done!
10:44 Xinely: wait SS uploading
10:45 Xinely: after it look the hitobjects http://puu.sh/6jc5P.png <-- this
10:45 Oracle: yes
10:45 Xinely: first line. you see 344,56,1402,1,0,0:0:0:0: right?
10:45 Oracle: yep
10:46 Xinely: the first one (344) is x coordinate, second one (56) is y coordinate. other word they are code for placement of object
10:46 Xinely: and the third one is 1402 it's timing of the object (ms)
10:46 Oracle: oh i see
10:46 Oracle: that's clear
10:47 Oracle: do i need to add the code in order of timing ?
10:47 Xinely: nah now the code that i gave up, the timing is 36735 right?
10:47 Xinely: aaa yap but not add, change it
10:47 Oracle: oh i get it
10:47 Oracle: find 36735 and change it :D
10:48 Xinely: nice
10:48 Xinely: after find it, remove the old one and replace the new code that i gave up
10:48 Xinely: after that choose file on top, and save
10:48 Xinely: escape from editor , and open the diff again
10:48 Xinely: should be work \:D/
10:48 Oracle: perfect!
10:49 Xinely: www
10:49 Oracle: wwww
10:49 Oracle: xinely sensei sugoi
10:50 Xinely: oh yeah the change of code can't worked if you're already changing from compose before try to change the code like i teach to you >_<
10:50 Oracle: the blanket can be fixed a bit
10:50 Xinely: oh since it's working now
10:50 Xinely: let's continue
10:50 Oracle: the blanket seems unperfect
10:50 Oracle: i will work on it later
10:51 Xinely: okay
10:51 Xinely: yeah i'm bad for make a blanket lol
10:51 Oracle: let's continue
10:51 Oracle: btw, I just keep the overall map like this
10:51 Oracle: is it okay?
10:51 Xinely: 00:39:068 (2,3) - same as previous. increase the distance for make a little jump here. try move (2) to 224,292 and (3) to 0,212
10:52 Oracle: really don't want to remap my ideas
10:52 Xinely: it's okay imo, flow seems nice tbh
10:52 Oracle: i will proably do the same thing if i remap
10:52 Oracle: lol
10:52 Oracle: 'cause that's what i feel from the song
10:52 Xinely: just need to add more jumps for emphasize the music especially loud music like cymbal >w<
10:52 Xinely: you're did a nice job here :3
10:52 Oracle: okay!!
10:52 Oracle: i'm bad on placing jumps
10:53 Xinely: that's why i mod often to point make jumps :3
10:53 Xinely: wut i mod, my mod xinely baka =3=
10:53 Oracle: not baka =3=
10:53 Xinely: xinely eror x.x
10:54 Oracle: 02:50:735 (1,2,3,4,5,6,7,8,9,10,11,12) - this is probably the only jump i have for increasing tension of music
10:54 Xinely: okay i guess finish until this is fine. i will continue this to my mod x.x
10:54 Xinely: aa yeah the jumps are nice here
[/code]

  • Insane
  1. 00:39:735 (1) - i'm not really like 0,56x distance here. feel like anti jump, try to move this to 96,296 and 00:39:901 (2) - 120,208 for solution?
  2. 00:41:568 (2) - i know you want make a jump here but from the last flow is curving and suddenly from this circle become straight/diagonal. i uncomfortable with it. try move this to 512,200 instead?
  3. 00:45:235 - i suggest to add note here to follow the vocal (sa) here
  4. 00:44:401 (3) - i guess you need to add more anchor in 504,208 for smoother flow http://puu.sh/6kfRm.jpg
  5. 00:45:068 (9) - i don't hear any cymbal sound here. remove the finish?
  6. 00:45:735 (2) - the previous one (1) is straight and suddenly curve slider in this slider. imo flow seems different and feel bad. try this ?
  7. 00:47:401 (1) - try to avoid the overlap with 00:47:068 (4) - with move the circle (1) to 280,88. better visual :3
  8. 00:48:568 (3) - maybe NC this circle to warning about 1/2 jump that i can't read it at first time >_<
  9. 00:57:401 (1) - need finish to emphasize the cymbal sound
  10. 01:30:068 (4) - try to avoid the overlap for better visual http://puu.sh/6kgTW.jpg
  11. 01:31:401 (9) - make a blanket jump better here. just move this slider to 280,104
  12. 01:40:735 (4) - same as above, blanket jump can make neater pattern here. https://osu.ppy.sh/ss/1249787
  13. 01:42:068 (4) - reason same as above https://osu.ppy.sh/ss/1249795
  14. 01:44:401 (2,3) - increase the distance for making jumps as i told you in IRC C:
  15. 01:50:568 - same as 00:45:235 -
  16. 02:02:735 (1) - finish for emphasize the cymbal sound
  17. 02:17:734 (2) - i prefer to ctrl+G this for better flow
  18. 02:18:401 (4) - if you agree with above, ctrl+G this too for consistency flow
  19. 02:51:901 (8) - NC it because new pattern's shape?
    Nothing to say, flows are nice to play

Chinese too OP
Good Luck ~
Topic Starter
Oracle

Xinely wrote:

i guess a testplay and little mod for Lunatic diff here

  • General
  1. you can use AR 3 for Easy to have better spread with other diffs
    sure
little irc mod Insane diff and continue the mod below this log
10:16 Oracle: a little sad ;w;
10:16 Xinely: Q_Q
10:17 Oracle: i don't even know
10:17 Oracle: he just left these words with no further explanation
10:17 Xinely: usually newbie's problem on their first map is flow ><
10:17 Oracle: if you check my Lunatic diff
10:17 Oracle: can you tell me if it really needs a remap ;w;
10:17 Xinely: let me see
10:17 *Xinely is editing [http://osu.ppy.sh/b/350132 Nanahira - Monosugoi Ikioide Keine ga Monosugoi Uta [Lunatic]]
10:17 Oracle: i'm not so confident about my flow
10:18 Oracle: by they're not so bad imo
10:18 Xinely: 00:03:401 (5) - aaa maybe try to move the tail around 236,168? flow seems better
10:18 Oracle: a little hard since the song contains tons of 1/4
10:18 Oracle: sorry about that
10:19 Oracle: yeah cool!!
10:19 Xinely: 00:03:151 - you can add note here because vocal hehe
10:20 Oracle: i mainly follow the drums and guitar in this part
10:20 Oracle: as you can see it's a 1/2 full fill
10:21 Xinely: 00:08:568 (4) - i'm kinda confuse to read this circle.. aaa use NC instead?
10:21 Oracle: it's a back and forth jump
10:22 Oracle: i'll add NC!!:)
10:22 Xinely: 00:09:735 (3) - hmm i prefer to make a little jump here to emphasize the vocal. move to 238,256?
10:23 Oracle: yes
10:23 Oracle: and i fixed the blanket
10:24 Xinely: damn is this your first map?
10:25 Oracle: yes..
10:25 Oracle: in fact it's first for ranked
10:25 Oracle: i've made like 3 more before. for fun
10:25 Xinely: but flow seems like my 9th ranked map asdf asdf
10:26 Xinely: other word it's nice
10:26 Oracle: the modder said the flow is bad
10:26 Oracle: and too many streams
10:26 Oracle: jumps are not epic and boring
10:26 Oracle: remap
10:26 Oracle: _(:з」∠)_
10:26 Xinely: streams for standard is fun ``
10:26 Oracle: I'm not even mad
10:27 Xinely: for jumps aren't epic. i kinda agree
10:27 Xinely: here
10:27 Oracle: Is this really need a remap?
10:27 Oracle: 02:50:735 (1,2,3,4,5,6,7,8,9,10,11,12) -
10:27 Oracle: this jump is proved to be epic
10:27 Xinely: 00:28:401 (2) - because there is a loud sound until you gave finish sound on it. should be increase the distance here. try to move 196,88
10:27 Oracle: kind of stolen from cRyo's mapset
10:27 Xinely: 00:28:735 (3) - if you fixed from previous. move to 192,360 there
10:28 Xinely: but it's nice asdf
10:28 Oracle: o.o
10:28 Oracle: ill try
10:29 Xinely: 00:33:401 (1,2,3,4) - jumps like this pattern are nice for playing. just saying :3
10:29 Xinely: 00:34:901 (2,3) - i have an idea for make jump here. move the (2) to 176,44 and ctrl+G the (3)
10:29 Oracle: the only nice pattern by myself lol
10:30 Oracle: let me try the loud sound one first~
10:30 Xinely: aaa it's nice asdf. okay i'll wait you for response about 2 mods that i gave you first
10:30 Oracle: 00:28:068 (1,2,3) -
10:30 Oracle: that's nice
10:30 Oracle: applied
10:32 Oracle: 00:35:401 (4,5) -
10:32 Oracle: if i do this, there will be an anti jump 4-5..
10:33 Xinely: eh i don't say to change it >_<
10:33 Oracle: 0.0
10:34 Oracle: i don't get it
10:34 Xinely: 00:34:901 (2,3) - just this pattern. (2) move to 176,44 and do a ctrl+G for (3) to make a jump ><
10:34 Xinely: ups not 44 but y:64
10:36 Xinely: https://osu.ppy.sh/ss/1247480 pattern should be like this ><
10:36 Oracle: let me test it
10:36 Oracle: looks awesome though!
10:36 Xinely: 00:36:401 (3,4) - you can make a better jump here example : https://osu.ppy.sh/ss/1247473 :3
10:36 Oracle: kind of hard to keep the combo
10:37 Xinely: if you feel hard to make ^ this pattern, i'll give the code
10:37 Oracle: i only did it once in like ,7 tries
10:37 Xinely: aa because Lunatic/Insane diff should have many jumps that it's interesting to play >3<
10:38 Oracle: i don't know if that's too annoying lol
10:38 Oracle: since my skill level is just enough to do the current lunatic
10:38 Xinely: nope it will be interesting, trust me >3<
10:38 Oracle: yes, maybe you noticed. The calm parts are similar
10:39 Oracle: 00:24:068 - this part and 01:29:401 -
10:39 Oracle: maybe that's boring?
10:39 Xinely: hmm just keep it. too many jumps or jumps everywhere is really hard too
10:40 Xinely: we need jumps but we need normal spacing too for relax our hand ><
10:40 Oracle: 00:36:401 (3,4) - this one is nice
10:40 Oracle: i will try to do this
10:40 Xinely: if you're feel hard to make it (actually i'm need to remove the slider first and make by my own lol) just tell me and i'll send the code to your pm
10:41 Oracle: i don't know how to input code TvT
10:41 Oracle: can you puush me the slider line?
10:42 Oracle: i mean, the white line and the point which shape the slider
10:42 Xinely: it's code x.x
10:42 Xinely: i'll teach you
10:42 Xinely: wait
10:42 Oracle: xinely sensei
10:43 Xinely: okay i sent it
10:43 Xinely: first, open your pm and copy the code
10:43 Oracle: done
10:44 Xinely: and then go to http://puu.sh/6jc1x.png this and choose open .osu in notepad
10:44 Oracle: done!
10:44 Xinely: wait SS uploading
10:45 Xinely: after it look the hitobjects http://puu.sh/6jc5P.png <-- this
10:45 Oracle: yes
10:45 Xinely: first line. you see 344,56,1402,1,0,0:0:0:0: right?
10:45 Oracle: yep
10:46 Xinely: the first one (344) is x coordinate, second one (56) is y coordinate. other word they are code for placement of object
10:46 Xinely: and the third one is 1402 it's timing of the object (ms)
10:46 Oracle: oh i see
10:46 Oracle: that's clear
10:47 Oracle: do i need to add the code in order of timing ?
10:47 Xinely: nah now the code that i gave up, the timing is 36735 right?
10:47 Xinely: aaa yap but not add, change it
10:47 Oracle: oh i get it
10:47 Oracle: find 36735 and change it :D
10:48 Xinely: nice
10:48 Xinely: after find it, remove the old one and replace the new code that i gave up
10:48 Xinely: after that choose file on top, and save
10:48 Xinely: escape from editor , and open the diff again
10:48 Xinely: should be work \:D/
10:48 Oracle: perfect!
10:49 Xinely: www
10:49 Oracle: wwww
10:49 Oracle: xinely sensei sugoi
10:50 Xinely: oh yeah the change of code can't worked if you're already changing from compose before try to change the code like i teach to you >_<
10:50 Oracle: the blanket can be fixed a bit
10:50 Xinely: oh since it's working now
10:50 Xinely: let's continue
10:50 Oracle: the blanket seems unperfect
10:50 Oracle: i will work on it later
10:51 Xinely: okay
10:51 Xinely: yeah i'm bad for make a blanket lol
10:51 Oracle: let's continue
10:51 Oracle: btw, I just keep the overall map like this
10:51 Oracle: is it okay?
10:51 Xinely: 00:39:068 (2,3) - same as previous. increase the distance for make a little jump here. try move (2) to 224,292 and (3) to 0,212
10:52 Oracle: really don't want to remap my ideas
10:52 Xinely: it's okay imo, flow seems nice tbh
10:52 Oracle: i will proably do the same thing if i remap
10:52 Oracle: lol
10:52 Oracle: 'cause that's what i feel from the song
10:52 Xinely: just need to add more jumps for emphasize the music especially loud music like cymbal >w<
10:52 Xinely: you're did a nice job here :3
10:52 Oracle: okay!!
10:52 Oracle: i'm bad on placing jumps
10:53 Xinely: that's why i mod often to point make jumps :3
10:53 Xinely: wut i mod, my mod xinely baka =3=
10:53 Oracle: not baka =3=
10:53 Xinely: xinely eror x.x
10:54 Oracle: 02:50:735 (1,2,3,4,5,6,7,8,9,10,11,12) - this is probably the only jump i have for increasing tension of music
10:54 Xinely: okay i guess finish until this is fine. i will continue this to my mod x.x
10:54 Xinely: aa yeah the jumps are nice here
[/code]

  • Insane
  1. 00:39:735 (1) - i'm not really like 0,56x distance here. feel like anti jump, try to move this to 96,296 and 00:39:901 (2) - 120,208 for solution?cool
  2. 00:41:568 (2) - i know you want make a jump here but from the last flow is curving and suddenly from this circle become straight/diagonal. i uncomfortable with it. try move this to 512,200 instead?yes
  3. 00:45:235 - i suggest to add note here to follow the vocal (sa) herei'm following the drums here
  4. 00:44:401 (3) - i guess you need to add more anchor in 504,208 for smoother flow http://puu.sh/6kfRm.jpg Fixed.
  5. 00:45:068 (9) - i don't hear any cymbal sound here. remove the finish? feels better with finish imo._.
  6. 00:45:735 (2) - the previous one (1) is straight and suddenly curve slider in this slider. imo flow seems different and feel bad. try this ?the flow is okay~
  7. 00:47:401 (1) - try to avoid the overlap with 00:47:068 (4) - with move the circle (1) to 280,88. better visual :3then the jump will be awkward orz. keep it for now
  8. 00:48:568 (3) - maybe NC this circle to warning about 1/2 jump that i can't read it at first time >_<will fix this if other modders also point this out.
  9. 00:57:401 (1) - need finish to emphasize the cymbal sound sure, can barely hear it though lol
  10. 01:30:068 (4) - try to avoid the overlap for better visual http://puu.sh/6kgTW.jpgchanged
  11. 01:31:401 (9) - make a blanket jump better here. just move this slider to 280,104 yes,and changed the slider a bit for even better blanket!!
  12. 01:40:735 (4) - same as above, blanket jump can make neater pattern here. https://osu.ppy.sh/ss/1249787i kind of prefer the overlap here which gives a variety of patterns!
  13. 01:42:068 (4) - reason same as above https://osu.ppy.sh/ss/1249795let's keep 2 of these ;w;
  14. 01:44:401 (2,3) - increase the distance for making jumps as i told you in IRC C:fixed!
  15. 01:50:568 - same as 00:45:235 - same
  16. 02:02:735 (1) - finish for emphasize the cymbal sound yes
  17. 02:17:734 (2) - i prefer to ctrl+G this for better flow looks good but this loop pattern is intentional
  18. 02:18:401 (4) - if you agree with above, ctrl+G this too for consistency flow and if you change this one,02:18:401 (4,1) - broken flow
  19. 02:51:901 (8) - NC it because new pattern's shape? i said i don't want to force player to spilt the pattern. but now i myself always miss here._. so added.
    Nothing to say, flows are nice to play

Chinese too OP xinely modding too OP
Good Luck ~
谢谢=3=
Best mod ever received. I wish i coule give you 10kds :)
Selisi
因为咱的那首歌最近有些大变动> < 这个M4M先延后一会 等改好后再来mod下 先占坑~Sry
Topic Starter
Oracle

Sweet Vanilla wrote:

因为咱的那首歌最近有些大变动> < 这个M4M先延后一会 等改好后再来mod下 先占坑~Sry
不急的..我这个最近也改了不少,记得update! 还有我加了乃好友,求mu啊 :)

EDIT:New page \:D/
liangv587
easy

感觉没必要STR2
00:18:068 (2) - 掰弯?
00:22:735 (2) - 延长1/2
01:01:401 (3,4) - 这两个这样比较酱油,没存在感,可以换个方式,比如平行
01:12:068 (1,2) - ^
01:37:401 (1,2) - 你是想对直么
02:21:402 (4) - 可以掰弯
03:06:735 (1,2,1) -03:17:401 (1,2,3,4) - 可以斜点
03:40:735 (2) - 如果不是对直的弄大概60°
03:53:401 (3,1) - 可以包一下

normal

00:03:401 (4) - 折返
00:09:235 - 1/2滑条
00:55:068 (3,4) - 往上错开一些
01:11:401 (2,3,4,5,6) - 设计成正五边形
02:36:735 (4) - 折返
02:42:068 (4) - ^
02:43:401 (2) - ^
02:47:401 (4) - ^

hard

以前一直没注意过这个问题,另外英语很拙计请见谅
00:11:568 (3) - change to 1/6
00:11:901 (4) - change to 1/2 slider
00:34:068 (3) - divided into two (1/4X4)
02:12:568 (6) - blanket
02:14:735 (6) - ^
02:29:235 (9) - move to 410,173

lunatic

nice
01:01:401 (1) - 这类似的几处可以加点变速

就这样吧XD
Topic Starter
Oracle

liangv587 wrote:

easy

感觉没必要STR2tick的声音很有必要,这曲子节奏太密集,没tick很空洞
00:18:068 (2) - 掰弯?okay
00:22:735 (2) - 延长1/2no,听起来不太好
01:01:401 (3,4) - 这两个这样比较酱油,没存在感,可以换个方式,比如平行 贪吃蛇..好接
01:12:068 (1,2) - ^ ^
01:37:401 (1,2) - 你是想对直么 不是,我想要一个比较平滑的移动曲线
02:21:402 (4) - 可以掰弯 好! 宇宙第一直滑条
03:06:735 (1,2,1) - 还是算了吧..超大钝角flow,不太舒服
03:17:401 (1,2,3,4) - 可以斜点 偏好正的
03:40:735 (2) - 如果不是对直的弄大概60°o.o不太懂你意思
03:53:401 (3,1) - 可以包一下感觉这种overlap嵌在里面也行

lunatic

nice thanks><
01:01:401 (1) - 这类似的几处可以加点变速 已经...是加速了

就这样吧XD
谢谢modding!! Wait for my mod~
Yuyuko suki
Normal:
00:46:735 (3) - X:362,Y:351,包住00:46:068 (2) -
00:48:068 (4) - 跟00:46:735 (3)重叠,改下形状
01:05:401 (1) - X:244,Y:66
01:52:068 (3) - X:149,Y:42,包住01:51:401 (2) -
01:53:401 (4) - 跟01:52:068 (3)重叠,改下形状
02:01:068 (5) - 重叠01:58:735 (1) -
02:38:068 (2) - 挡好02:36:735 (4) -
02:48:734 (2) - ^
03:08:068 (3) - 方向改下
以上只是建议~~
我mod很水很水。。。以下省略

祝早日rank~~ :) :)
RandF
From my queue~
Thank you for M4M request!

[General]
  1. tags suggetion:
    Starry Presto
[Easy]
  1. 00:56:068 (3) - NC?
  2. 01:28:901~01:29:068- how about adding short slider?
  3. 02:54:068 (1,2) - I prefer this
  4. 03:09:068 (1) - start at 03:09:401
[Insane]
  1. 00:05:901 (4,5,6,7,8) - move to x:365 y:155 (center of the pentagon 00:04:901 (4,5,6,7,1,2,3) - )
  2. 00:46:901 (2,3,4,1) - avoid overlap
  3. 01:39:235 (3) - x:334 y:171 (stack correctly)
[Awaken's Normal]
  1. 01:29:068 (2) - remove clap?
  2. 02:01:068 (5) - how about stack on the head of 01:58:735 (1) - ?
    SPOILER

    266,203,118735,6,0,B|240:151|240:151|184:207|115:164,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
    307,315,120068,1,2,0:0:0:0:
    390,228,120401,1,8,0:0:0:0:
    348,115,120734,1,2,0:0:0:0:
    266,203,121068,1,8,0:0:0:0:
  3. 02:54:735 (1) - move to 02:54:568
[Sherry's Hard]
  1. 00:10:068 (3,4) - これは00:09:401 (1,2) - と同じ配置を持ってくるのが良いような気がしました
  2. 00:36:068 (1) - Ctrl+G. hard-diffなのでたまにjumpを入れると面白いかなーと
  3. 00:52:568 (5) - ^
  4. 01:04:068 (4,5,6,7) - 同じ音なのでDSはそろえた方が良い気がします (>1.0xでそろえてもおもしろいかも)
  5. 01:18:735 (1) - spinnerの直前にnoteを置いた方が良いと思います
  6. 02:12:568 (6) - blanket the end of 02:12:068 (5) -
  7. 02:34:735- start break time
  8. 03:43:735 (9,1) - avoid overlap. sliderの角度を変えるだけで避けられると思います
Nanahira is so cute<3
~Good Luck~
Sherry

liangv587 wrote:

hard

以前一直没注意过这个问题,另外英语很拙计请见谅
00:11:568 (3) - change to 1/6 fixed
00:11:901 (4) - change to 1/2 slider not fixed, since the next is a break time
00:34:068 (3) - divided into two (1/4X4) not fixed , Since it is a place to heap up
02:12:568 (6) - blanket not fixed, blanket is speed killer. I think it not best
02:14:735 (6) - ^ ^
02:29:235 (9) - move to 410,173 fixed
thx modding ;)

RandomEffect wrote:

[Sherry's Hard]
  1. 00:10:068 (3,4) - これは00:09:401 (1,2) - と同じ配置を持ってくるのが良いような気がしました fixed
  2. 00:36:068 (1) - Ctrl+G. hard-diffなのでたまにjumpを入れると面白いかなーと not fixed いいアイディアだと思いましたが、試してみて、次のリズムが狂う気がするので~
  3. 00:52:568 (5) - ^ ^
  4. 01:04:068 (4,5,6,7) - 同じ音なのでDSはそろえた方が良い気がします (>1.0xでそろえてもおもしろいかも) fixed
  5. 01:18:735 (1) - spinnerの直前にnoteを置いた方が良いと思います changed 折り返しを延ばして変わりにスピナーを長めにしました
  6. 02:12:568 (6) - blanket the end of 02:12:068 (5) - not fixed 変化がいまいちわからなかったので・・
  7. 02:34:735- start break time not fixed なんか変えれなかったので あと余りきにならなかったので
  8. 03:43:735 (9,1) - avoid overlap. sliderの角度を変えるだけで避けられると思います changed 後半のリズムを少し簡単にしたのでここも一緒に変えました
update new ~ http://puu.sh/6lVsC.osu thx modding! ;)
Topic Starter
Oracle

RandomEffect wrote:

From my queue~
Thank you for M4M request!

[General]
  1. tags suggetion:
    Starry Presto added
[Easy]
  1. 00:56:068 (3) - NC? sure
  2. 01:28:901~01:29:068- how about adding short slider? yes
  3. 02:54:068 (1,2) - I prefer this changed
  4. 03:09:068 (1) - start at 03:09:401 changed.


[Insane]
  1. 00:05:901 (4,5,6,7,8) - move to x:365 y:155 (center of the pentagon 00:04:901 (4,5,6,7,1,2,3) - ) perfect
  2. 00:46:901 (2,3,4,1) - avoid overlap fixed.
  3. 01:39:235 (3) - x:334 y:171 (stack correctly) fixed.


Nanahira is so cute<3 Agree!<333
~Good Luck~
Wow. I don't even reject a single thing. Great mod! Very useful.
Guy
Hi! for m4m :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. I recommend add the silent soft-sliderslide.wav because Easy diff have S:C1 place.
  2. Uncheck letterbox during breaks.

[Lunatic]
  1. 00:12:068 (1) - Try to add finish this spinner.
  2. 00:23:568 (1,2) - Add soft-finish to slider head.
  3. 00:24:068 (1) - Add finish
  4. 00:29:068 (1) - (nazi) move to 2grid left. 00:29:068 (1,2,3) - current spacing is a little ugly.
  5. 00:30:735 (1,2,3,4) - Rhythm suggestion. follow the vocal pattern.

    72,64,30735,6,0,P|40:100|44:240,1,180
    192,308,31235,2,0,P|260:284|312:172,1,180
  6. 00:31:735 (3) - Change 1/2 slider? for vocal.
  7. 00:36:401 (1) - Remove NC.
  8. 00:37:735 (5) - Add NC? cuz since the spacing changes from here.
  9. 01:11:068 (2,3) - a little ugly this overlapping sliders. try this.
  10. 01:29:401 (1,2,3) - hm, like this flow? more good enjoyable for me.
  11. 01:40:235 (2) - (nazi) 2grid down this note. Reason is same 00:29:068 (1) - the suggestion.
  12. 03:00:068 (11) - Add NC for changing slider speed. and This slider has many red point. so might unrankable it. but idk about that lol
  13. 03:18:735 (2) - Add soft-finish. Volume is around 30% best for me.
  14. 03:20:068 (2) - ^
  15. 03:31:735 (5) - Add NC.

[Sherry's Hard]
  1. 01:02:485 (4) - 音楽にfitしてないのでこのnoteは削除した方がいいと思いました。
  2. 01:18:401 (3) - 少しスペーシングが近いので1/4と勘違いしてしまうかも? 1.00xくらいはほしいです。
  3. 01:34:735 (1) - whistleよりもfinishが合いそうです。
  4. 02:53:401 (1) - 02:52:068 (5) - ここにfinish入れるなら、シンバルの目立つこちらにも同様にfinishを入れるべきではないでしょうか?
  5. 03:18:735 (5) - 終端のwhistleは合っていないように感じました。

[Awaken's Normal]
  1. 00:08:735 (4) - Add clap instead of whistle to slider end.
  2. 01:01:735 (4,6) - Add whistle? really fit the song imo.
  3. 01:17:735 (4,6) - Remove clap. sound too loud and this part is quiet.
  4. 01:29:068 (2) - Remove clap from the note.
  5. 01:34:735 - Please down the volume this part. the part is too quiet, clap sound is too noisy. so you shoule down the volume imo.
  6. 02:07:068 (4,6) - same as comment 01:01:735 (4,6) -
  7. 02:23:068 (4,6) - same as comment 01:17:735 (4,6) -
  8. 02:52:734 (4) - Add clap instead of whistle to slider end.
  9. 02:54:735 (1) - Really weird this rhythm. so like this? 02:54:067 (2) - this slider, changing of slider end 02:54:568 - here.

  10. 03:27:068 (4,6) - same as comment 01:01:735 (4,6) -
  11. 03:34:735 (2,3) - Remove clap from slider end.

[Easy]
  1. Slider tick rate 1 -> 2 pls
  2. 02:48:735 (1) - Remove NC.
Good luck! :)


Edit:
ohh sorry! i missed one point.

[Easy]
  1. Slider tick rate 2 -> 1 pls. idk why did you set str2 only Easy diff ._.
Topic Starter
Oracle

Guy wrote:

Hi! for m4m :3

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. I recommend add the silent soft-sliderslide.wav because Easy diff have S:C1 place. Don't know where to find one ;_;
  2. Uncheck letterbox during breaks. Okay!

[Lunatic]
  1. 00:12:068 (1) - Try to add finish this spinner.added
  2. 00:23:568 (1,2) - Add soft-finish to slider head. cool
  3. 00:24:068 (1) - Add finish It used to have finish before. But i removed it because it feels too noisy.
  4. 00:29:068 (1) - (nazi) move to 2grid left. 00:29:068 (1,2,3) - current spacing is a little ugly.Fixed. That's my mistake on spacing lol
  5. 00:30:735 (1,2,3,4) - Rhythm suggestion. follow the vocal pattern. Very cool idea. Changed.

    72,64,30735,6,0,P|40:100|44:240,1,180
    192,308,31235,2,0,P|260:284|312:172,1,180
  6. 00:31:735 (3) - Change 1/2 slider? for vocal.can't find a good pattern for this slider..
  7. 00:36:401 (1) - Remove NC. fixed.
  8. 00:37:735 (5) - Add NC? cuz since the spacing changes from here.ok
  9. 01:11:068 (2,3) - a little ugly this overlapping sliders. try this. fixed.
  10. 01:29:401 (1,2,3) - hm, like this flow? more good enjoyable for me.yes!
  11. 01:40:235 (2) - (nazi) 2grid down this note. Reason is same 00:29:068 (1) - the suggestion. fixed.
  12. 03:00:068 (11) - Add NC for changing slider speed. and This slider has many red point. so might unrankable it. but idk about that lol :( I'll go and ask a BAT about this.
  13. 03:18:735 (2) - Add soft-finish. Volume is around 30% best for me.used 35%
  14. 03:20:068 (2) - ^^
  15. 03:31:735 (5) - Add NC.added.
[Easy]
  1. Slider tick rate 1 -> 2 plsit's already 2
  2. 02:48:735 (1) - Remove NC.i want to keep this
Good luck! :)
:) Thank you for modding!! High quality mods!!
smallboat
Hi,Oracle, In-game req. 來MOD了。

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Lunatic的widescreen沒勾到,勾一下吧。

[Easy]

其實可以試試照著弧度來擺放,
這樣會顯得比較平滑舒服些,

例如00:25:401 (2,3,1) - 這邊可以想說可以複製2,把1刪掉貼上,再使用對稱快捷+個折返,最後就變這樣:
00:18:735 (1,2,3) - 之前有講過這邊放單點還蠻奇怪的感覺,前面都是用滑的,這邊突然變點擊,建議還是00:16:068 (1) 換成這折返比較好?
00:42:735 (1,2,3) - 怎沒配音效? 這邊跟00:32:068 (1,2,3) 是同樣音軌有+clap,這邊竟然沒加。要不然32068那邊都不加音效也可行。
00:45:401 (1,2) - 可以試試上下對稱
00:50:735 (1,2) - 看看兩個要不要互相Blanket。
00:57:401 (1) - 間距差到快0.20x也差蠻多。
01:34:735 (1,2) - 搞得對稱應該不錯,因為這樣看起來不太好看。
02:02:735 (1) - 間距。
02:17:402 (1,2,1) - 這三個稍微調一下移到右上角,因為使用ctrl+a這樣看,右上角有空洞。(別碰血條)
02:40:401 (2,1,2) - 不覺得1放到內側,這樣圖形很不好看? (因為弧度內凹了)
03:13:401 (2) - 照著間距放在(352|288),因為這個放太下面了蠻奇怪的。
03:57:401 (1) - 這個後面人聲沒了怎麼會拉這麼長? 結束點應該是03:59:735,因為人聲到這結束。

中規中矩的ez不算太難。

[Awaken's Normal] 到哪都有百姐GD

00:02:735 (3) - 00:05:401 (3)這個都有加whistle了這邊怎沒加?
01:17:735 (4,6) - +了clap似乎聽了這邊有點突出,調小聲點?
02:23:068 (4,6) - ^

沒啥問題的Nm。

[Sherry's Hard]和[Lunatic] diff,Ikaros跟hoshi都在摸,應該是會變動一點,晚上我再摸吧。

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
Ikaros_F
Hello,from QQ
m4m

[Lunatic]
00:03:235 (4,6) - http://puu.sh/6mEPj 这样弄对称会好看很多吧
00:05:901 (4,5,6,7,8) - http://puu.sh/6mEUx 我觉得放在中间会使谱面看起来太乱了
00:15:401 (7) - 00:15:735 (11) - 我觉得想这种地方应该有一个clap
00:18:068 (5,6,7,8,9) - 这里5个全部加上clap感觉会爽一些
00:24:735 (4) - http://puu.sh/6mF7c 可以想这样,把00:25:401 (1) - 包一下会好看一些
00:36:401 (3,4) - 没包好
00:59:401 (9) - 稍微吧这个做的弯一点吧
02:03:735 (5,1,2,3) - 红色到黄色的地方转的角度有点大不太好看啊,建议重新排一下,圆滑的会爽一些
03:17:568 (1,2,3,1,2,3) - 感觉有些奇怪._.03:18:735 (2) - 这个有些莫名
00:09:568 (2,3) - 可以包一下
00:14:735 (1,2,3,4,5) - 其实我觉得这样反而不好看
00:16:068 (1,2,3) - 滑条弄弯吧
00:16:735 (4) - 这里是不是有whistle忘记加了呢
01:16:235 (1,2,3) - 01:16:568 (4,5,6) - 还是不要三连了,换成1/8的回转滑条合适一些


[Sherry's Hard]
i think ar8 will better
00:49:901 (2,3) - i think it can blanket better.
02:17:401 (5) - add a NC because of the slider'speed change, it can convenient player read map.
02:46:901 (6) - i think it have whistle in white line
02:54:568 (6,7,8) - add clap may better
03:06:735 (1,3) - can blanket better
03:22:068 (4) - do like this? →http://puu.sh/6mGdU

其他2个难度找不出什么
差不多就这些了
祝你好运 :) :) :)
hoshisorakiseki
m4m什么的...
for Oracle:
感觉这首歌下soft音效不太好,节奏比较激烈。
kiai3跟两个gd不一致,可以参考一下别人是怎么下kiai的
01:34:736 - 如果按照前面说改音效的话,这个绿线保持soft音效

难度:Easy
slider tick rate-1
00:13:568 - 这里绿线的hitsound音效提高一点
00:56:068 (1,1) - 感觉前面的circle改成spinner然后再后面的slider头部结束,再在原slider末下一个circle比较好
02:01:401 (1,1) - 同00:56:068 (1,1)

难度:Awaken's Normal
00:09:401 - 00:13:401 -->没梗了?
00:18:735 - 回れ!回れ!
01:34:735 - 01:38:401 -->将这里的clap换成whistle
01:38:735 - 01:39:735 -->这里的24clap改成13clap

難易度:Sherry's Hard
下手の日本語、すみません
これ譜面はいいですね
02:06:735 (1,2,3,4) - 4x1ヒット-->4x3ヒット

难度:Lunatic
果然东方类的音乐都很难overmap
00:34:068 (5,7,9,11) - +clap
00:37:401 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - 这里感觉不出要跳
00:44:735 (5) - +whistle
01:59:735 (1,1,2,3,4,5,6,7,8,9,10,11) - 这个梗不知道会不会被水果党骂,如果是ctb的话,原地不动就全接下来了
02:23:068 (2,3,4,1) - 基本同上
03:00:068 (1) - 这个有争议,不过也不好说
03:08:068 (1,2,3,4,5,6,7,8,9,10,11) - 直线......

加油
Awaken
Mod Reply

rinsukir wrote:

[Awaken's Normal]
wpcap复制粘贴 wpcap复制粘贴
00:24:068 (1) - blanket better 还不够好嘛;w; 我blanket一直弱
00:30:735 (4) - 中间不用tick加clap妈 玩起来有点怪 猴 @Oracle 把clap复制个 改名字成"soft-slidertick.wav"
00:46:068 (2) - 跟vocal? 改着有点麻烦 而且正好和下面做区别掩盖我复制粘贴的事实
因为是复制粘贴所以懒看惹 仔细看也挑不出什么问题 只是有些滑条的走向能不能顺着flow走向(?)来阿 求例子呀

liangv587 wrote:

normal

00:03:401 (4) - 折返 我跟的是背景的机械音
00:09:235 - 1/2滑条没懂;w;
00:55:068 (3,4) - 往上错开一些 虽然不知道发生了什么不过好像很厉害的样子
01:11:401 (2,3,4,5,6) - 设计成正五边形 这个要改还得把前面的搞blanket why i so lazy
02:36:735 (4) - 折返 和第一个一样
02:42:068 (4) - ^
02:43:401 (2) - ^
02:47:401 (4) - ^

RandomEffect wrote:

[Awaken's Normal]
  1. 01:29:068 (2) - remove clap? fixed
  2. 02:01:068 (5) - how about stack on the head of 01:58:735 (1) - ? nice idea!
    SPOILER

    266,203,118735,6,0,B|240:151|240:151|184:207|115:164,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
    307,315,120068,1,2,0:0:0:0:
    390,228,120401,1,8,0:0:0:0:
    348,115,120734,1,2,0:0:0:0:
    266,203,121068,1,8,0:0:0:0:
  3. 02:54:735 (1) - move to 02:54:568 ummm...I think it's not strange ;w;

Guy wrote:

[Awaken's Normal]
  1. 00:08:735 (4) - Add clap instead of whistle to slider end. nice idea!
  2. 01:01:735 (4,6) - Add whistle? really fit the song imo. clap already.
  3. 01:17:735 (4,6) - Remove clap. sound too loud and this part is quiet. fixed
  4. 01:29:068 (2) - Remove clap from the note. fixed
  5. 01:34:735 - Please down the volume this part. the part is too quiet, clap sound is too noisy. so you shoule down the volume imo. fixed
  6. 02:07:068 (4,6) - same as comment 01:01:735 (4,6) - fixed
  7. 02:23:068 (4,6) - same as comment 01:17:735 (4,6) - fixed
  8. 02:52:734 (4) - Add clap instead of whistle to slider end. fixed
  9. 02:54:735 (1) - Really weird this rhythm. so like this? 02:54:067 (2) - this slider, changing of slider end 02:54:568 - here. Maybe it's not strange ;w;

  10. 03:27:068 (4,6) - same as comment 01:01:735 (4,6) - clap already
  11. 03:34:735 (2,3) - Remove clap from slider end. [/color]

smallboat wrote:

[Awaken's Normal] 到哪都有百姐GD 到哪都有小船mod
00:02:735 (3) - 00:05:401 (3)這個都有加whistle了這邊怎沒加? 加了
01:17:735 (4,6) - +了clap似乎聽了這邊有點突出,調小聲點? 改了
02:23:068 (4,6) - ^ 改了

沒啥問題的Nm。

hoshisorakiseki wrote:

难度:Awaken's Normal
00:09:401 - 00:13:401 -->没梗了? 其实是摸不清节奏
00:18:735 - 回れ!回れ! 啊♂啊♂
01:34:735 - 01:38:401 -->将这里的clap换成whistle 我这里本来是尾巴clap的莫名就身体clap惹
01:38:735 - 01:39:735 -->这里的24clap改成13clap 为啥
Topic Starter
Oracle

smallboat wrote:

Hi,Oracle, In-game req. 來MOD了。

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Lunatic的widescreen沒勾到,勾一下吧。

[Easy]

其實可以試試照著弧度來擺放,
這樣會顯得比較平滑舒服些,

例如00:25:401 (2,3,1) - 這邊可以想說可以複製2,把1刪掉貼上,再使用對稱快捷+個折返,最後就變這樣:虽然好但是无法把flow引到下方的note

00:18:735 (1,2,3) - 之前有講過這邊放單點還蠻奇怪的感覺,前面都是用滑的,這邊突然變點擊,建議還是00:16:068 (1) 換成這折返比較好?主要是想利用一下上面的空间
00:42:735 (1,2,3) - 怎沒配音效? 這邊跟00:32:068 (1,2,3) 是同樣音軌有+clap,這邊竟然沒加。要不然32068那邊都不加音效也可行。加了,本来是想跟lunatic一致的
00:45:401 (1,2) - 可以試試上下對稱
00:50:735 (1,2) - 看看兩個要不要互相Blanket。现在这样也蛮好看的
00:57:401 (1) - 間距差到快0.20x也差蠻多。开始新的一段了,间隔这么长应该不怕吧
01:34:735 (1,2) - 搞得對稱應該不錯,因為這樣看起來不太好看。柑橘还好
02:02:735 (1) - 間距。跟上面一样
02:17:402 (1,2,1) - 這三個稍微調一下移到右上角,因為使用ctrl+a這樣看,右上角有空洞。(別碰血條)稍微往下放了
02:40:401 (2,1,2) - 不覺得1放到內側,這樣圖形很不好看? (因為弧度內凹了)no idea
03:13:401 (2) - 照著間距放在(352|288),因為這個放太下面了蠻奇怪的。因为没位置放后面的滑条1了;_;
03:57:401 (1) - 這個後面人聲沒了怎麼會拉這麼長? 結束點應該是03:59:735,因為人聲到這結束。 跟的不是人声而是那个背景效果音

中規中矩的ez不算太難。
Thanks for modding! 学到了对称技巧

Ikaros_F wrote:

Hello,from QQ
m4m

[Lunatic]
00:03:235 (4,6) - http://puu.sh/6mEPj 这样弄对称会好看很多吧 确实好,fixed.
00:05:901 (4,5,6,7,8) - http://puu.sh/6mEUx 我觉得放在中间会使谱面看起来太乱了还好,觉得不错
00:15:401 (7) - 00:15:735 (11) - 我觉得想这种地方应该有一个clap clap吵..
00:18:068 (5,6,7,8,9) - 这里5个全部加上clap感觉会爽一些 ^
00:24:735 (4) - http://puu.sh/6mF7c 可以想这样,把00:25:401 (1) - 包一下会好看一些
00:36:401 (3,4) - 没包好应该好点了
00:59:401 (9) - 稍微吧这个做的弯一点吧直接做成直的了
02:03:735 (5,1,2,3) - 红色到黄色的地方转的角度有点大不太好看啊,建议重新排一下,圆滑的会爽一些试了好多次,打起来没问题的
03:17:568 (1,2,3,1,2,3) - 感觉有些奇怪._.03:18:735 (2) - 这个有些莫名 这里跟的音不同了,03:18:735 (2)是填节奏
00:09:568 (2,3) - 可以包一下包了啊
00:14:735 (1,2,3,4,5) - 其实我觉得这样反而不好看 no change
00:16:068 (1,2,3) - 滑条弄弯吧no
00:16:735 (4) - 这里是不是有whistle忘记加了呢没有 whistle都加在两个尾音
01:16:235 (1,2,3) - 01:16:568 (4,5,6) - 还是不要三连了,换成1/8的回转滑条合适一些不行 overmap

差不多就这些了
祝你好运 :) :) :)
Thanks for modding! :)

hoshisorakiseki wrote:

m4m什么的...
for Oracle:
感觉这首歌下soft音效不太好,节奏比较激烈。
kiai3跟两个gd不一致,可以参考一下别人是怎么下kiai的
01:34:736 - 如果按照前面说改音效的话,这个绿线保持soft音效

难度:Easy
slider tick rate-1需要tick音来填充节奏
00:13:568 - 这里绿线的hitsound音效提高一点
00:56:068 (1,1) - 感觉前面的circle改成spinner然后再后面的slider头部结束,再在原slider末下一个circle比较好我想保持跟lunatic一致
02:01:401 (1,1) - 同00:56:068 (1,1)^

难度:Lunatic
果然东方类的音乐都很难overmap
00:34:068 (5,7,9,11) - +clap
00:37:401 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8) - 这里感觉不出要跳
00:44:735 (5) - +whistle
01:59:735 (1,1,2,3,4,5,6,7,8,9,10,11) - 这个梗不知道会不会被水果党骂,如果是ctb的话,原地不动就全接下来了不会的,送分人人爱
02:23:068 (2,3,4,1) - 基本同上^
03:00:068 (1) - 这个有争议,不过也不好说问了BAT,说没问题
03:08:068 (1,2,3,4,5,6,7,8,9,10,11) - 直线......我做standard,不考虑ctb

加油
Thanks for modding!! 8-)

EDIT: updated!
Sherry

Guy wrote:

[Sherry's Hard]
  1. 01:02:485 (4) - 音楽にfitしてないのでこのnoteは削除した方がいいと思いました。 fixed
  2. 01:18:401 (3) - 少しスペーシングが近いので1/4と勘違いしてしまうかも? 1.00xくらいはほしいです。 [/color] fixed
  3. 01:34:735 (1) - whistleよりもfinishが合いそうです。 [/color] fixed
  4. 02:53:401 (1) - 02:52:068 (5) - ここにfinish入れるなら、シンバルの目立つこちらにも同様にfinishを入れるべきではないでしょうか? [/color] fixed
  5. 03:18:735 (5) - 終端のwhistleは合っていないように感じました。 [/color] fixed

Ikaros_F wrote:

[Sherry's Hard]
i think ar8 will better fixed. i think so too. but it very Hard..
00:49:901 (2,3) - i think it can blanket better. not fixed
02:17:401 (5) - add a NC because of the slider'speed change, it can convenient player read map. fixed
02:46:901 (6) - i think it have whistle in white line fixed
02:54:568 (6,7,8) - add clap may better not fixed
03:06:735 (1,3) - can blanket better not fixed
03:22:068 (4) - do like this? →http://puu.sh/6mGdU not fixed, it so Hard

hoshisorakiseki wrote:

難易度:Sherry's Hard
下手の日本語、すみません
これ譜面はいいですね
02:06:735 (1,2,3,4) - 4x1ヒット-->4x3ヒット not fixed , 連打がくどくなってしまうので

thx modding~ :)
update : http://puu.sh/6mXhZ.osu
Redon
Hello! This is my first attempt at modding a map. And it's hard to find anything wrong with this one :) So all but one of these points are suggestions on the rhythm of note placement and how I would do it, were it my map. I hope they're helpful in some way.

[Easy]
  1. 00:30:735 (2) - Personally, I would go for something like this instead:

    Alternatively, you could shorten the slider 2 by 1/2 to match its end with the vocals.
  2. 00:41:401 (2) - Same as above.
  3. 00:46:735 (2) - Shorten slider by 1/2
  4. 00:48:068 (1) - Shorten slider by 1/2 and add a note at 00:49:401
  5. 00:52:068 (2) - I would shorten the slider length by 1/2 and make it reverse once
  6. 00:54:068 (2) - Move it to 00:53:901 or turn 00:53:401 (1) into a slider with length 3/2 and perhaps add a note at 00:54:401 instead. Another option would be another 3/2 reverse slider

    If you want to fix any of the things above, most of the same counts for section 01:29:401 - 02:01:401
  7. 02:36:401 (2) - Shorten by 1/2
  8. 02:41:735 (2) - Same as above
  9. 02:45:735 - Add a note
  10. 02:47:401 (4) - Shorten slider to 1/2 to put emphasis on the snare
  11. 02:48:068 (1) - Remove this note and add one at 02:48:401 instead to match the snare
  12. 03:05:401 (1) - I'm not a fan of the stacked notes, I'd turn it into a 2/2 slider that reverses two times and ends on 03:06:401
  13. 03:08:735 (2) - Turn it into a fourth slider
  14. 03:27:401 (4) - Align this slider's position to be either an extension of slider 3 or right under it?
  15. 03:56:068 (2) - Expand slider by 1/2
BigWilly
[Easy]

03:50:068 (2) - Try changing the End of the Slider

[Hard]

00:05:568 (5) - Maybe change the start of the Slider
01:47:235 (6) - Neaten up start of slider

Good Luck.

I tried. But I am not good at modding Fast maps :/
Akabato
hi~M4M here~

[General]
- AIBAT显示所有难度的kiai time不一致,normal和hard各不相同而且与easy,insane不同,考虑与两位GD mapper商议一下让kiai time保持一致?
- 全难度audio lead-in均为1402ms,低于要求最低值2000,考虑在.osu文件里手动设置?

[Easy]
- 建议slider tick rate减1。看你上面回复说是要照顾节奏,但个人认为slider tick本身并不是击打物件,声音也很低(不使用custom的slider tick音效时),所以似乎以tick来使节奏充实的意义并不太大,而且现在的情况,很多靠外的tick小圈都压在note的白边上,看上去也不甚美观,所以诚心建议slider tick rate -1
00:02:735 (2) - 这个建议复制1之后ctrl+j再移动,不要像现在这样转过一定角度,即 http://puu.sh/6n7sE.jpg
00:06:735 (1) - 可以稍往左上挪挪,有点太低了
00:09:401 (1) - 貌似出格了,尾部的锚点已在格外?保险起见,可以稍往里一些
00:10:568 这个kiai是想做喷泉效果吗?但一般要求kiai time须在重音(downbeat)起始,可以考虑把这个喷泉移到00:10:735或者干脆不要。后面以及Lunatic难度似乎还有同类问题,请用AIBAT自行检查一下~
00:12:068 (1) - 让这个转盘在00:13:068结束,然后在00:13:401加个circle?
00:52:068 (2) - 可以挪到(248,216),这样它跟前面1的头和后面的1(circle)多少会有包的感觉,看着整洁一点
00:56:068 (1) - 虽然是长白线,但感觉可以remove NC?
01:02:735 (1,2) - 实心锚点往滑条中部挪,看着好看一些
02:01:401 (1) - 同样remove NC?
02:24:068 (1) - ^
03:09:068 add note?
03:34:735 (1) - 最低难度不太推荐使用超过一次折返的滑条,考虑换成一次折返的滑条加一个circle?

[Awaken's Normal]
nice job~感觉基本挑不出啥来,就是貌似复制粘贴有点多;w;,不过normal这样也没啥大关系……
01:06:735 (3) - nazi,prev1.06了,稍微挪挪?
02:36:735 (4) - 这个感觉有些odd,考虑换成到02:37:068的一次折返滑条或者在02:37:068加个circle?
02:42:068 (4) - ^ 后面还有好几个这样的,感觉要跟vocal但是也比较违和,不过估计要改会很麻烦,照顾排列啥的,所以请自行斟酌QvQ,我这就是建议……
02:55:901 (2) - 红线起手不怎么好读,考虑把这个换成从02:55:735到02:55:901的滑条?

[Sherry's Hard]
00:02:735 add note here? cause 00:02:901 (1) - is not far from 00:02:235 (4) - ,kind of hard to read
00:11:901 (4) - don't overlap?make it away from last note
00:42:401 (3) - make it blanket better with 00:41:901 (2)'s tail?
00:50:068 (3) - better blanket with 00:49:901 (2)?
02:10:735 (1) - move it to (360,60) to make a blanket pattern?
02:15:401 (8) - make the slider's tail at (104,260) will look better imo
sorry for all nazi mods ;_; nice diff~

[Lunatic]
- OD个人建议到6,8也略凶残点……
00:08:068 (1,2,3,4,5,6,7,8) - 这一组摆得略乱,既然是呈五点分布式不如考虑摆成五边形再各种重复来回跳?
00:14:735 (1,2,3,4,5) - 鉴于之后再没有同类pattern而且这样叠也不怎么好看,考虑就普通的原地stack五连?
01:16:901 (7) - 这里叠得不怎么好读……建议让它的尾巴冲右上
01:49:985 (4,5,6,7,8,9) - 这个串摆得略歪,建议善用compose菜单下的convert slider to stream功能,先拉出大致符合flow的滑条,选中再进行此命令来造出较整洁的串
02:47:568 (4) - 考虑放在02:46:901 (10)所在的位置?这一组跳也是有点乱
02:48:068 (1,2,3,4) - 同样有些random,考虑摆成平行四边形?

that's all. GL~ >.<
Rakuen
M4M o~

My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[Easy]
Try AR:4
00:32:068 (1) - Try this:
00:57:401 (1) - If can use 1.2x DS?
01:37:401 (1) - Try this, or arrange a little to make better cursor movement
01:51:735 (2) - X:16 Y:180
01:52:068 (3) - X:60 Y:252
02:02:735 (1) - If can use 1.2x DS too
02:21:400 (4) - Make this a little more like this shape
02:56:068 - There's no KIAI here for other diffs, try to make them same
03:06:068 (2) - Try stacking this to 03:04:068 (1) -
^ Arrange 03:06:735 (1) - for a bit OR stack it with 03:06:068 (2) -
03:22:735 - KIAI here, other diffs do
03:34:735 (1) - This may be a little hard cuz it reverses 2 times, try changing it to 2 sliders
03:53:401 (3) - If possible don't stack this with 03:54:735 (1) -
03:56:901 (3) - NC, the slider length is different and it's placed at red tick

[Lunatic]
00:11:568 (4) - NC
00:14:068 (5,6,7,8) - Try 0.8x DS to make it look same like 00:15:401 (7,8,9,10,11,12,13) -
00:47:651 - Circle here for constant with 00:46:901 (2,3,4) -
00:52:735 (1) - Remove NC (optional)
00:53:068 (3) - NC here for heavy vocal
00:55:735 (11) - NC, there's a brief break at 00:56:235 - (optional)
00:58:818 (2,3) - Distance snap of this circle is a bit different, make them constant with 0.7x
00:58:318 (4) - ^ maybe this too
01:03:568 (3,4,5) - May look a bit squeezed at here (optional)
01:07:401 (4) - NC
01:16:568 (4) - NC (optional, same as 02:21:568 (1,2,3,1,2,3) - )
01:16:901 (7) - NC
01:34:235 (4) - Remove this circle, looks extra
01:52:818 - A circle here, same as 00:47:651 -
02:00:568 (5) - NC, my opinion only
02:12:735 (4) - NC
02:13:235 (6) - NC (optional, possibility for easier reading)
02:22:401 (2) - NC
02:37:401 (1,2) - Make this not stacked to 02:37:735 (3) -
02:43:401 (3,4,5) - Try this?
02:46:735 (9) - NC and remove NC at 02:47:068 (1) -
02:54:401 (4) - Try X:244 Y:92
03:08:235 (2) - NC
03:08:568 (5) - ^
03:15:068 (1,1,1) - Remove NC may look better (optional)
03:21:901 (3) - NC (optional)
03:22:401 (5) - ^
03:31:568 (4) - NC, density is different
Topic Starter
Oracle

Redon wrote:

Hello! This is my first attempt at modding a map. And it's hard to find anything wrong with this one :) So all but one of these points are suggestions on the rhythm of note placement and how I would do it, were it my map. I hope they're helpful in some way.

[Easy]
  1. 00:30:735 (2) - Personally, I would go for something like this instead:

    Alternatively, you could shorten the slider 2 by 1/2 to match its end with the vocals
  2. 00:41:401 (2) - Same as above.
  3. 00:46:735 (2) - Shorten slider by 1/2
  4. 00:48:068 (1) - Shorten slider by 1/2 and add a note at 00:49:401
  5. 00:52:068 (2) - I would shorten the slider length by 1/2 and make it reverse once
  6. 00:54:068 (2) - Move it to 00:53:901 or turn 00:53:401 (1) into a slider with length 3/2 and perhaps add a note at 00:54:401 instead. Another option would be another 3/2 reverse slider

    If you want to fix any of the things above, most of the same counts for section 01:29:401 - 02:01:401
  7. 02:36:401 (2) - Shorten by 1/2
  8. 02:41:735 (2) - Same as above
  9. 02:45:735 - Add a note
  10. 02:47:401 (4) - Shorten slider to 1/2 to put emphasis on the snare
  11. 02:48:068 (1) - Remove this note and add one at 02:48:401 instead to match the snare
  12. 03:05:401 (1) - I'm not a fan of the stacked notes, I'd turn it into a 2/2 slider that reverses two times and ends on 03:06:401
  13. 03:08:735 (2) - Turn it into a fourth slider
  14. 03:27:401 (4) - Align this slider's position to be either an extension of slider 3 or right under it?
  15. 03:56:068 (2) - Expand slider by 1/2
cool ideas, a bit concerned about the difficulty after the changes though, will ask more testers before applying them

Feverie wrote:

[Easy]

03:50:068 (2) - Try changing the End of the Sliderchanged a bit.

Good Luck.

I tried. But I am not good at modding Fast maps :/
:) thanks, a little improvement!

Akabato wrote:

hi~M4M here~

[General]
- AIBAT显示所有难度的kiai time不一致,normal和hard各不相同而且与easy,insane不同,考虑与两位GD mapper商议一下让kiai time保持一致?
- 全难度audio lead-in均为1402ms,低于要求最低值2000,考虑在.osu文件里手动设置?guest可以有不同kiai. anyway,will talk about this with sherry & Awaken

[Easy]
- 建议slider tick rate减1。看你上面回复说是要照顾节奏,但个人认为slider tick本身并不是击打物件,声音也很低(不使用custom的slider tick音效时),所以似乎以tick来使节奏充实的意义并不太大,而且现在的情况,很多靠外的tick小圈都压在note的白边上,看上去也不甚美观,所以诚心建议slider tick rate -1;w;如果再来一个modder提我就考虑改掉..
00:02:735 (2) - 这个建议复制1之后ctrl+j再移动,不要像现在这样转过一定角度,即 http://puu.sh/6n7sE.jpg 感觉这样flow好啊orz
00:06:735 (1) - 可以稍往左上挪挪,有点太低了恩稍微往上了
00:09:401 (1) - 貌似出格了,尾部的锚点已在格外?保险起见,可以稍往里一些fixed.
00:10:568 这个kiai是想做喷泉效果吗?但一般要求kiai time须在重音(downbeat)起始,可以考虑把这个喷泉移到00:10:735或者干脆不要。后面以及Lunatic难度似乎还有同类问题,请用AIBAT自行检查一下~那是常规kiai的要求,我觉得喷泉应该不用,因为这个音堪比重音..
00:12:068 (1) - 让这个转盘在00:13:068结束,然后在00:13:401加个circle?EZ难度,转盘后这么近放circle,会难打的
00:52:068 (2) - 可以挪到(248,216),这样它跟前面1的头和后面的1(circle)多少会有包的感觉,看着整洁一点我是想让00:53:401 (1) - 跟00:50:735 (1) - stack
00:56:068 (1) - 虽然是长白线,但感觉可以remove NC?没必要,想突出重音
01:02:735 (1,2) - 实心锚点往滑条中部挪,看着好看一些changed a bit.
02:01:401 (1) - 同样remove NC?同样
02:24:068 (1) - ^^
03:09:068 add note?还是不了
03:34:735 (1) - 最低难度不太推荐使用超过一次折返的滑条,考虑换成一次折返的滑条加一个circle?一个大丈夫吧;w;

[Lunatic]
- OD个人建议到6,8也略凶残点……6太送啦
00:08:068 (1,2,3,4,5,6,7,8) - 这一组摆得略乱,既然是呈五点分布式不如考虑摆成五边形再各种重复来回跳?音乐是4组1/2note,所以做成4次的往返跳
00:14:735 (1,2,3,4,5) - 鉴于之后再没有同类pattern而且这样叠也不怎么好看,考虑就普通的原地stack五连?我想扭一下把flow转到后面的方向啊_(:з」∠)_
01:16:901 (7) - 这里叠得不怎么好读……建议让它的尾巴冲右上跟前面两个三连一样形状.好看
01:49:985 (4,5,6,7,8,9) - 这个串摆得略歪,建议善用compose菜单下的convert slider to stream功能,先拉出大致符合flow的滑条,选中再进行此命令来造出较整洁的串fixed spacing
02:47:568 (4) - 考虑放在02:46:901 (10)所在的位置?这一组跳也是有点乱keep this
02:48:068 (1,2,3,4) - 同样有些random,考虑摆成平行四边形?1→2, 3→4的spacing渐增

that's all. GL~ >.<
Thanks! Helpful mod>< 你拯救了那串丑stream/.\

Rakuen wrote:

M4M o~

My map: CLIFF EGDE feat. Nakamura Maiko - Endless Tears

[Easy]
Try AR:4yep!
00:32:068 (1) - Try this:niceee
00:57:401 (1) - If can use 1.2x DS?empty time is long so not gonna be a problem.
01:37:401 (1) - Try this, or arrange a little to make better cursor movementchanged a bit.
01:51:735 (2) - X:16 Y:180fixed
01:52:068 (3) - X:60 Y:252fixed
02:02:735 (1) - If can use 1.2x DS toolike i mentioned before
02:21:400 (4) - Make this a little more like this shapechanged
02:56:068 - There's no KIAI here for other diffs, try to make them samei guess it's okay..
03:06:068 (2) - Try stacking this to 03:04:068 (1) -looks good
^ Arrange 03:06:735 (1) - for a bit OR stack it with 03:06:068 (2) - arranged, i never do stack with continous notes in Easy
03:22:735 - KIAI here, other diffs do nope, my diff don't have that.
03:34:735 (1) - This may be a little hard cuz it reverses 2 times, try changing it to 2 slidersit feels awesome ;w;
03:53:401 (3) - If possible don't stack this with 03:54:735 (1) - i consider this as a kind of blanket lol
03:56:901 (3) - NC, the slider length is different and it's placed at red tick not really needed



[Lunatic]
00:11:568 (4) - NC
00:14:068 (5,6,7,8) - Try 0.8x DS to make it look same like 00:15:401 (7,8,9,10,11,12,13) - I want to have various patterns!
00:47:651 - Circle here for constant with 00:46:901 (2,3,4) - true,but the current one is okay imo
00:52:735 (1) - Remove NC (optional)NC for seperate that jump
00:53:068 (3) - NC here for heavy vocalfeels like abuse NC
00:55:735 (11) - NC, there's a brief break at 00:56:235 - (optional)that stream is a whole
00:58:818 (2,3) - Distance snap of this circle is a bit different, make them constant with 0.7xthanks for noticing this! my mistake xD
00:58:318 (4) - ^ maybe this toothey look fine, the reason of this is i'm using grid snap when placing this stream.
01:03:568 (3,4,5) - May look a bit squeezed at here (optional)yes fixed
01:07:401 (4) - NCno
01:16:568 (4) - NC (optional, same as 02:21:568 (1,2,3,1,2,3) - )no spacing change so no
01:16:901 (7) - NClooks abusive
01:34:235 (4) - Remove this circle, looks extraplz listen to the drums
01:52:818 - A circle here, same as 00:47:651 - no
02:00:568 (5) - NC, my opinion onlyno need, consist spcaing and linear pattern
02:12:735 (4) - NCno
02:13:235 (6) - NC (optional, possibility for easier reading)no
02:22:401 (2) - NCno_(:з」∠)_
02:37:401 (1,2) - Make this not stacked to 02:37:735 (3) - it's already perfectly stacked!
02:43:401 (3,4,5) - Try this?keep it for now
02:46:735 (9) - NC and remove NC at 02:47:068 (1) - i put NC with spacing
02:54:401 (4) - Try X:244 Y:92i prefer stacking them
03:08:235 (2) - NCno
03:08:568 (5) - ^^
03:15:068 (1,1,1) - Remove NC may look better (optional)^
03:21:901 (3) - NC (optional)^
03:22:401 (5) - ^^
03:31:568 (4) - NC, density is differentno necessary imo..
Cool! The flow gets better with your mod:D NC suggestion is kind of forced though. Thank you for modding!
Rakuen
a continue mod

no kudosu

[Awaken's Normal]
00:03:735 - Feels like something is missing, beats are still going
00:09:068 - ^ (maybe add a reverse)
00:54:735 (2) - NC
01:17:401 (3) - NC, music changed a bit
02:07:068 (4) - Clap
02:07:734 (6) - ^
02:37:068 - As previous
02:42:401 - ^
02:44:068 - Add a timing point with 45% volume and add finish at 02:44:068 (3) -
02:54:735 (1) - Sounds extra, the finish and other hitsounds are on red ticks like 02:54:568 - and 02:54:901 -
02:55:901 (2) - Remove this or NC, there's a quite timing distance
03:27:068 (4) - Clap
03:27:735 (6) - ^

[Sherry's Hard]
00:02:735 - Add note
00:03:735 (4) - Ctrl+G
00:07:401 (3) - Blanket
00:10:068 (3,4) - Swap their timing place
00:11:901 (4) - Don't stick with 00:11:568 (3) - , try putting at right side of it
00:25:401 (1) - Blanket with 00:25:901 (2) -
00:27:068 (2) - Ctrl+G
00:29:735 (2,3) - Try some claps here
00:34:068 (3) - Change into 2 slider with reverses
00:53:401 (1) - Reduce 2 reverse, add circle at 00:53:735 - which stack on 00:53:901 (2) -
01:14:735 (3) - NC, jump
01:16:901 (5) - This may make combo miss / stopped flow
01:42:735 (1) - Ctrl+G
01:58:735 (1) - Ctrl+G, I prefer stack :)
02:05:401 (1) - Ctrl+G
02:06:068 (3) - Blanket with 02:05:401 (1) -
02:12:568 (6) - Ctrl+G, better flow
02:54:568 (6) - NC for heavy sound (optional)
02:55:568 (1) - Remove NC and NC at 02:56:068 (2) -
^ KIAI should start at 02:56:068 -
03:06:735 (1,2) - Blanket
03:16:401 (2) - Put clap or something, whistle sounds tiny
03:17:068 (4) - ^
03:22:068 (4) - Reduce 2 reverses, you can hear nothing sounds at 03:22:318 - with slower playback rate
03:34:735 (2) - NC, spacing goes different
03:39:901 (1) - Remove NC, constant with 03:37:235 (5) -
03:46:401 (1) - Remove NC, put at 03:46:901 (2) -
Sherry

Feverie wrote:

[Hard]
00:05:568 (5) - Maybe change the start of the Slider not fixed
01:47:235 (6) - Neaten up start of slider not fixed

Akabato wrote:

[Sherry's Hard]
00:02:735 add note here? cause 00:02:901 (1) - is not far from 00:02:235 (4) - ,kind of hard to read fixed
00:11:901 (4) - don't overlap?make it away from last note not fixed
00:42:401 (3) - make it blanket better with 00:41:901 (2)'s tail? changed
00:50:068 (3) - better blanket with 00:49:901 (2)? not fixed
02:10:735 (1) - move it to (360,60) to make a blanket pattern? fixed
02:15:401 (8) - make the slider's tail at (104,260) will look better imo not fixed

Rakuen wrote:

[Sherry's Hard]
00:02:735 - Add note not fixed
00:03:735 (4) - Ctrl+G not fixed , it hard
00:07:401 (3) - Blanket not fixed, not speed down
00:10:068 (3,4) - Swap their timing place not fixed
00:11:901 (4) - Don't stick with 00:11:568 (3) - , try putting at right side of it fixed
00:25:401 (1) - Blanket with 00:25:901 (2) - fixed
00:27:068 (2) - Ctrl+G fixed
00:29:735 (2,3) - Try some claps here fixed
00:34:068 (3) - Change into 2 slider with reverses not fixed
00:53:401 (1) - Reduce 2 reverse, add circle at 00:53:735 - which stack on 00:53:901 (2) - not fixed
01:14:735 (3) - NC, jump NC fixed
01:16:901 (5) - This may make combo miss / stopped flow changed
01:42:735 (1) - Ctrl+G not fixed
01:58:735 (1) - Ctrl+G, I prefer stack :) not fixed
02:05:401 (1) - Ctrl+G not fixed
02:06:068 (3) - Blanket with 02:05:401 (1) - not fixed
02:12:568 (6) - Ctrl+G, better flow not fixed
02:54:568 (6) - NC for heavy sound (optional) fixed
02:55:568 (1) - Remove NC and NC at 02:56:068 (2) - fixed
^ KIAI should start at 02:56:068 - not fixed
03:06:735 (1,2) - Blanket changed
03:16:401 (2) - Put clap or something, whistle sounds tiny not fixed
03:17:068 (4) - ^ color=#FF0000]not fixed[/color]
03:22:068 (4) - Reduce 2 reverses, you can hear nothing sounds at 03:22:318 - with slower playback rate not fixed. it is using mishearing effect sound
03:34:735 (2) - NC, spacing goes different fixed
03:39:901 (1) - Remove NC, constant with 03:37:235 (5) - fixed
03:46:401 (1) - Remove NC, put at 03:46:901 (2) - not fixed
update ~ thx modding~ ;) http://puu.sh/6o1OC.osu
Topic Starter
Oracle
updated!
Awaken
我真是服了你了 随手就找几十个mod
mod reply

Akabato wrote:

[Awaken's Normal]
nice job~感觉基本挑不出啥来,就是貌似复制粘贴有点多;w;,不过normal这样也没啥大关系……
01:06:735 (3) - nazi,prev1.06了,稍微挪挪? fixed
02:36:735 (4) - 这个感觉有些odd,考虑换成到02:37:068的一次折返滑条或者在02:37:068加个circle? 我跟背景的机械音
02:42:068 (4) - ^ 后面还有好几个这样的,感觉要跟vocal但是也比较违和,不过估计要改会很麻烦,照顾排列啥的,所以请自行斟酌QvQ,我这就是建议……
02:55:901 (2) - 红线起手不怎么好读,考虑把这个换成从02:55:735到02:55:901的滑条? another way

Rakuen wrote:

[Awaken's Normal]
00:03:735 - Feels like something is missing, beats are still going I follow the music of machine
00:09:068 - ^ (maybe add a reverse)
00:54:735 (2) - NC no,it's strange that only one object is NC
01:17:401 (3) - NC, music changed a bit ^
02:07:068 (4) - Clap k
02:07:734 (6) - ^ k
02:37:068 - As previous
02:42:401 - ^
02:44:068 - Add a timing point with 45% volume and add finish at 02:44:068 (3) - k
02:54:735 (1) - Sounds extra, the finish and other hitsounds are on red ticks like 02:54:568 - and 02:54:901 - O can't hear them @.@
02:55:901 (2) - Remove this or NC, there's a quite timing distance k
03:27:068 (4) - Clap k
03:27:735 (6) - ^ k
thx for mods~
SPOILER
osu file format v12

[General]
AudioFilename: (on vocal).mp3
AudioLeadIn: 0
PreviewTime: 56068
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32

[Metadata]
Title:Monosugoi Ikioide Keine ga Monosugoi Uta
TitleUnicode:物凄い勢いでけーねが物凄いうた
Artist:Nanahira
ArtistUnicode:ななひら
Creator:Oracle
Version:Awaken's Normal
Source:Touhou
Tags:Starry Presto halozy keine kamishirasawa nostalgic blood of the east old world imperishable night awaken sherry
BeatmapID:352843
BeatmapSetID:140115

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Lunatic.jpg",0,0
//Break Periods
2,78935,87701
2,144268,153035
2,192268,200201
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1402,333.333333333333,4,2,2,80,1,0
13401,-100,4,2,2,90,0,0
24068,-100,4,2,2,75,0,0
57401,-100,4,2,2,90,0,1
78735,-100,4,2,2,90,0,0
89401,-100,4,2,2,75,0,0
94735,-100,4,2,2,60,0,0
100068,-100,4,2,2,75,0,0
122735,-100,4,2,2,90,0,1
144068,-100,4,2,2,90,0,0
154735,-100,4,2,2,75,0,0
164068,-100,4,2,2,45,0,0
165401,-100,4,2,2,75,0,0
175901,-100,4,2,2,90,0,0
202735,-100,4,2,2,90,0,1
213401,-100,4,2,2,90,0,0
218068,-100,4,1,0,90,0,0
218401,-100,4,2,2,90,0,0
220735,-100,4,1,0,90,0,0
221068,-100,4,2,2,90,0,0
223401,-100,4,1,0,90,0,0
223735,-100,4,2,2,90,0,0
228735,-100,4,1,0,90,0,0
229068,-100,4,2,2,90,0,0
231401,-100,4,1,0,90,0,0
231735,-100,4,2,2,90,0,0
234068,-100,4,1,2,90,0,0
234401,-100,4,2,2,90,0,0
237401,-100,4,2,2,70,0,0
238735,-100,4,2,2,50,0,0
240068,-100,4,2,2,30,0,0
241151,-100,4,2,2,5,0,0


[Colours]
Combo1 : 203,238,4
Combo2 : 51,155,6
Combo3 : 88,88,252
Combo4 : 251,66,66

[HitObjects]
103,54,1402,2,0,P|82:106|108:175,1,120,2|8,0:0|0:0,0:0:0:0:
187,246,2068,2,0,P|204:302|183:357,1,120,2|8,0:0|0:0,0:0:0:0:
302,343,2735,2,0,L|430:363,1,120,2|8,0:0|0:0,0:0:0:0:
470,252,3401,2,0,L|485:172,1,60,0|2,0:0|0:0,0:0:0:0:
336,85,4068,6,0,P|299:128|232:132,1,120,2|8,0:0|0:0,0:0:0:0:
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164,92,52068,2,0,P|137:206|186:313,1,240,2|2,0:0|0:0,0:0:0:0:
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241,130,96068,2,0,P|150:106|62:135,1,180,2|2,0:0|0:0,0:0:0:0:
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178,120,121401,5,4,0:0:0:0:
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201,37,123901,1,0,0:0:0:0:
201,37,124068,2,0,P|260:42|326:38,1,120,2|8,0:0|0:0,0:0:0:0:
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323,322,134568,1,0,0:0:0:0:
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200,298,154735,6,0,P|260:312|320:296,1,120,2|8,0:0|0:0,0:0:0:0:
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451,307,159401,2,0,P|417:356|364:382,1,120,2|8,0:0|0:0,0:0:0:0:
243,375,160068,6,0,B|188:355|188:355|123:379,1,120,2|8,0:0|0:0,0:0:0:0:
80,266,160735,2,0,B|135:286|135:286|192:264,1,120,2|8,0:0|0:0,0:0:0:0:
298,208,161401,2,0,B|355:186|355:186|410:206,1,120,2|8,0:0|0:0,0:0:0:0:
476,106,162068,2,0,L|490:41,1,60,0|8,0:0|0:0,0:0:0:0:
310,76,162735,6,0,P|262:98|186:82,1,120,2|8,0:0|0:0,0:0:0:0:
143,195,163401,2,0,P|84:184|30:207,1,120,2|8,0:0|0:0,0:0:0:0:
99,305,164068,1,4,0:0:0:0:
331,84,165401,6,0,P|271:70|211:86,1,120,2|8,0:0|0:0,0:0:0:0:
166,193,166067,2,0,P|109:207|51:193,1,120,2|8,0:0|0:0,0:0:0:0:
85,309,166734,2,0,P|143:296|201:310,1,120,2|8,0:0|0:0,0:0:0:0:
278,218,167401,2,0,L|256:154,1,60,0|8,0:0|0:0,0:0:0:0:
410,260,168067,6,0,P|373:312|322:336,1,120,2|8,0:0|0:0,0:0:0:0:
240,250,168734,2,0,P|274:201|327:175,1,120,2|8,0:0|0:0,0:0:0:0:
246,88,169401,2,0,P|209:140|158:164,1,120,2|8,0:0|0:0,0:0:0:0:
80,75,170067,2,0,P|114:26|167:0,1,120,2|8,0:0|0:0,0:0:0:0:
288,7,170734,6,0,B|343:27|343:27|408:3,1,120,2|8,0:0|0:0,0:0:0:0:
451,116,171401,2,0,B|396:96|396:96|339:118,1,120,2|8,0:0|0:0,0:0:0:0:
233,174,172067,2,0,B|176:196|176:196|121:176,1,120,2|8,0:0|0:0,0:0:0:0:
55,276,172734,2,0,L|41:341,1,60,0|8,0:0|0:0,0:0:0:0:
221,306,173401,6,0,P|269:284|345:300,1,120,2|8,0:0|0:0,0:0:0:0:
388,187,174067,2,0,P|447:198|501:175,1,120,2|8,0:0|0:0,0:0:0:0:
432,75,174735,5,2,0:0:0:0:
256,192,175901,5,0,0:0:0:0:
256,192,176068,1,0,0:0:0:0:
256,192,176235,2,0,P|212:157|149:159,1,120,4|0,0:0|0:0,0:0:0:0:
115,206,176735,2,0,L|132:326,1,120,2|8,0:0|0:0,0:0:0:0:
251,331,177401,2,0,P|304:320|376:339,1,120,2|8,0:0|0:0,0:0:0:0:
343,217,178068,2,0,P|400:231|459:220,1,120,2|8,0:0|0:0,0:0:0:0:
489,103,178735,6,0,L|502:37,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
370,82,179401,2,0,L|351:22,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
251,102,180068,2,0,B|207:136|207:136|168:103|168:103|88:110|70:15,1,240,6|2,0:0|0:0,0:0:0:0:
31,141,181068,1,8,0:0:0:0:
76,251,181401,6,0,L|94:350,2,90,6|2|0,0:0|0:0|0:0,0:0:0:0:
124,287,182068,2,0,L|164:375,2,90,6|2|0,0:0|0:0|0:0,0:0:0:0:
175,317,182735,2,0,L|253:374,2,90,4|2|0,0:0|0:0|0:0,0:0:0:0:
235,318,183401,2,0,L|327:342,2,90,6|2|0,0:0|0:0|0:0,0:0:0:0:
291,296,184068,6,0,L|351:268,2,60,2|0|8,0:0|0:0|0:0,0:0:0:0:
206,210,184735,2,0,L|156:172,2,60,2|0|10,0:0|0:0|0:0,0:0:0:0:
277,113,185401,2,0,L|284:54,2,60,2|0|10,0:0|0:0|0:0,0:0:0:0:
379,175,186068,2,0,L|372:234,2,60,2|0|10,0:0|0:0|0:0,0:0:0:0:
447,274,186735,6,0,P|408:311|365:316,2,90,6|2|0,0:0|0:0|0:0,0:0:0:0:
458,215,187401,2,0,L|474:119,2,90,6|2|0,0:0|0:0|0:0,0:0:0:0:
501,257,188068,2,0,L|486:345,2,90,6|2|0,0:0|0:0|0:0,0:0:0:0:
447,274,188735,2,0,P|402:261|364:220,2,90,6|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,189401,12,4,192068,0:0:0:0:
252,189,201401,6,0,B|207:168|164:186|164:186|141:239|81:235,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
368,159,202735,6,0,L|383:35,1,120,4|8,0:0|0:0,0:0:0:0:
258,60,203401,2,0,P|202:80|132:68,1,120,2|8,0:0|0:0,0:0:0:0:
85,54,203901,1,0,0:0:0:0:
85,54,204068,2,0,L|70:173,1,120,2|8,0:0|0:0,0:0:0:0:
125,280,204735,2,0,P|181:260|251:272,1,120,2|8,0:0|0:0,0:0:0:0:
298,286,205235,1,0,0:0:0:0:
298,286,205402,6,0,L|312:166,1,120,2|8,0:0|0:0,0:0:0:0:
193,154,206068,2,0,P|137:174|67:162,1,120,2|8,0:0|0:0,0:0:0:0:
22,273,206735,1,2,0:0:0:0:
102,362,207068,1,8,0:0:0:0:
166,260,207401,1,2,0:0:0:0:
248,347,207735,1,8,0:0:0:0:
325,255,208068,6,0,P|385:253|440:285,1,120,2|8,0:0|0:0,0:0:0:0:
492,174,208735,2,0,L|513:83,2,90,2|0|0,0:0|0:0|0:0,0:0:0:0:
432,169,209401,2,0,P|372:171|320:142,1,120,2|8,0:0|0:0,0:0:0:0:
261,247,210068,2,0,P|217:206|200:149,1,120,2|8,0:0|0:0,0:0:0:0:
111,71,210735,6,0,P|82:123|85:183,1,120,2|8,0:0|0:0,0:0:0:0:
174,262,211401,2,0,P|202:209|200:150,1,120,2|8,0:0|0:0,0:0:0:0:
291,72,212068,1,2,0:0:0:0:
313,189,212401,1,8,0:0:0:0:
432,202,212735,1,2,0:0:0:0:
483,93,213068,1,8,0:0:0:0:
399,7,213401,6,0,B|370:84|293:72|293:72|227:66|201:120,1,240,2|2,0:0|0:0,0:0:0:0:
284,339,214735,2,0,L|309:211,1,120,2|2,0:0|0:0,0:0:0:0:
412,278,215401,2,0,L|437:150,1,120,2|2,0:0|0:0,0:0:0:0:
335,92,216068,6,0,P|292:118|214:109,1,120,4|8,0:0|0:0,0:0:0:0:
104,108,216735,2,0,P|113:163|159:215,1,120,2|8,0:0|0:0,0:0:0:0:
177,317,217401,2,0,B|217:313|248:271|248:271|280:312|338:314,1,180,2|2,0:0|0:0,0:0:0:0:
383,291,218068,6,2,B|391:270|391:270|403:265|403:265|395:254|395:254|407:249|407:249|399:240|399:240|414:236|414:236|409:227|409:227|417:204,1,120,0|12,0:0|0:0,0:0:0:0:
381,93,218735,6,0,P|322:80|262:99,1,120,2|8,0:0|0:0,0:0:0:0:
163,158,219401,2,0,P|105:174|48:161,1,120,2|8,0:0|0:0,0:0:0:0:
29,279,220068,2,0,B|74:290|104:328|104:328|132:287|182:292,1,180,2|2,0:0|0:0,0:0:0:0:
234,265,220735,6,2,B|243:247|243:247|239:237|239:237|255:236|255:236|248:226|248:226|261:223|261:223|255:210|255:210|268:208|268:208|279:188,1,120,0|12,0:0|0:0,0:0:0:0:
240,73,221401,6,0,P|180:63|134:13,1,120,2|8,0:0|0:0,0:0:0:0:
127,142,222068,2,0,P|68:151|25:191,1,120,2|8,0:0|0:0,0:0:0:0:
93,291,222735,2,0,B|140:330|140:330|194:280|258:319,1,180,2|2,0:0|0:0,0:0:0:0:
305,334,223401,6,2,B|325:333|325:333|331:325|331:325|340:338|340:338|346:328|346:328|355:337|355:337|362:326|362:326|371:335|371:335|394:336,1,120,0|12,0:0|0:0,0:0:0:0:
473,245,224068,6,0,P|467:186|497:129,1,120,2|8,0:0|0:0,0:0:0:0:
373,142,224735,2,0,P|399:88|393:29,1,120,2|8,0:0|0:0,0:0:0:0:
280,69,225401,2,0,B|242:92|242:92|213:85|213:85|154:114|177:186,1,180,2|2,0:0|0:0,0:0:0:0:
246,268,226235,1,2,0:0:0:0:
246,268,226401,1,12,0:0:0:0:
346,333,226735,6,0,P|363:284|343:207,1,120,6|8,0:0|0:0,0:0:0:0:
320,166,227235,1,0,0:0:0:0:
320,166,227401,2,0,P|306:108|324:51,1,120,2|8,0:0|0:0,0:0:0:0:
210,89,228068,2,0,B|177:110|177:110|126:85|83:110|83:110|41:84,1,180,2|0,0:0|0:0,0:0:0:0:
51,147,228735,6,2,B|46:166|46:166|52:174|52:174|38:179|38:179|46:188|46:188|35:194|35:194|43:204|43:204|32:210|32:210|26:232,1,120,0|12,0:0|0:0,0:0:0:0:
103,324,229401,6,0,P|160:306|219:330,1,120,2|8,0:0|0:0,0:0:0:0:
272,311,229901,1,0,0:0:0:0:
272,311,230068,2,0,L|285:189,1,120,2|8,0:0|0:0,0:0:0:0:
274,71,230735,2,0,B|310:111|359:89|359:89|400:121|448:87,1,180,2|0,0:0|0:0,0:0:0:0:
472,142,231401,6,2,B|476:161|476:161|470:169|470:169|484:174|484:174|476:183|476:183|487:189|487:189|479:199|479:199|490:205|490:205|496:227,1,120,0|12,0:0|0:0,0:0:0:0:
443,337,232068,6,0,P|384:320|323:338,1,120,2|8,0:0|0:0,0:0:0:0:
272,311,232568,1,0,0:0:0:0:
272,311,232735,2,0,P|214:325|157:308,1,120,2|8,0:0|0:0,0:0:0:0:
47,356,233401,2,0,B|25:302|54:248|54:248|35:178,1,180,2|0,0:0|0:0,0:0:0:0:
69,132,234068,6,2,B|75:107|75:107|86:101|86:101|78:91|78:91|89:85|89:85|81:76|81:76|95:71|95:71|89:63|89:63|93:44,1,120,0|12,0:0|0:0,0:0:0:0:
212,63,234735,6,0,P|272:68|335:35,1,120,2|8,0:0|0:0,0:0:0:0:
353,96,235235,1,0,0:0:0:0:
353,96,235401,2,0,P|407:71|466:76,1,120,2|8,0:0|0:0,0:0:0:0:
427,190,236068,2,0,B|411:292|411:292|377:262|324:282,1,180,2|2,0:0|0:0,0:0:0:0:
256,192,236901,1,0,0:0:0:0:
256,192,237068,1,12,0:0:0:0:
256,192,237401,12,0,241235,0:0:0:0:
Sharlo
=A= 你这签名怎么回事!!
Narcissu

Sharlo wrote:

=A= 你这签名怎么回事!!
我们天朝管这个叫“后宫”←.←
Topic Starter
Oracle

Sharlo wrote:

=A= 你这签名怎么回事!!
没有偶像鼓励就没有这图惹(*>ω<*)
Selisi
来补m4m 再不来害怕乃这个要rank了...
我的mod水平好渣的 可能没什么用= =
[General]
  1. None 好谱子
[Easy]
  1. 这个难度的spinner有些短了 都是4分拍
  2. 02:22:066 - unsnap
  3. 00:02:735 (2,1) - 这两个的形状和位置是不是可以考虑对称的情况
  4. 00:40:068 (1,2) - ^
  5. 01:34:735 (1,2) - ^
  6. 02:06:735 (3,4) - ^
  7. 00:06:735 (1) - 这个是不是都出去了 虽然aimod没说 的确有一小部分看不到了
  8. 03:21:401 (2) - 这个尾巴也太靠边了
  9. 03:40:735 (2,1) - 对在一条线上好看些
  10. 03:48:735 (2,1) ^-
[Awaken's Normal]
  1. 01:36:901 (5) - 去掉clap
  2. 01:37:401 (1) - ^
  3. 01:38:068 (2) - ^
  4. 02:18:401 (6) - move to X352 Y276
  5. 02:36:735 (4) - 折返一次? 后面很多 不喜欢Ignore
  6. 03:40:068 (3) - 第四个点向下移动些
  7. 03:48:068 (4,1) - 这个路径再对准一些吧 不然会很坑的
[Sherry's Hard]
  1. 00:23:568 - two circle here?
  2. 00:24:401 (2,3) - 00:24:068 (1,2) - blanket better
  3. 00:34:068 (3) - why not separate it into two slider like this 00:33:735 (2) -
  4. 00:44:068 (1,2,3,4) - adjust its spacing ,I mean distance between 1slider's tail and 2's should be the same as 2-3 3-4
  5. 00:49:901 (2,3) - blanket
  6. 01:42:568 (8,1,2) - spacing
  7. 02:08:735 (4,5) - symmetry?
  8. 02:14:568 (5,6) - blanket
  9. 02:17:401 (1) - why put a speed ​​change slider here?feel a bit unreasonable...well, you can ignore this~
  10. 03:01:401 (1) - consider again? rhythm, put arrow at 03:01:693 -?
  11. 03:14:068 (4) - change into one circle+short slider?
  12. 03:41:235 (8,1) - blanket
  13. U may put some jump into this diff :C
[Lunatic]
  1. 00:13:401 - 这个地方spinner不加也要把circle加上去吧 这是长白线 是开头 不加节奏把握不好的
  2. 00:14:735 (1,2,3,4,5) - 坏梗 好猎奇
  3. 这里试试这样 你这个太鬼畜
    00:50:068 (1,2,3,4) - 去掉00:49:735 (1,2) - 向后移动到红线 前面加两个circle连成串 调整位置
  4. 01:07:901 (6) - 这个要去掉 虽然背景音里面有这个震动 但是玩家的节奏感更重要些 后面还有好多
  5. 01:16:901 (7) - 可以都是三连 太鬼畜
  6. 01:29:735 (3,4) - 01:31:068 (3,4) - spacing
  7. 02:22:235 (1,2,3) - 这也很难...特别是哪个3
  8. 02:40:318 (2,3) - 坏梗
  9. 03:31:568 (4,1,2) - 这里也是一样 为什么这样不太好 因为这样很难玩HD的03:31:901 (2,2) - 这里还有藏折返箭头的嫌疑
  10. 连打和跳做的真心好 就是太鬼畜:C
乃还记得哪张M4M么 = = ..from your queue~ good luck~ 第一张图这样简直神麻婆
kamisamaaa
来送mod~
[genaral]
我怎么觉得你这个歌听着有点闷的声音 不知道是不是我的问题 你自己对比一下我那个和你这个额我的那个mp3是我自己吧高音质降低的 可能和直接192的不一样(我也不是很清楚 你可以自己听下对比一下额)
因为我做的和你一样的图 虽然我尽量避免了 但是可能mod中还是带有我的思路想法了 看的时候你注意一些额。。
[Lunatic]
00:12:068 感觉这里改成一个note吧 转盘紧跟在后面 因为转盘开始没声音可是这里有一声比较重的音 和00:11:901 (5) - 这个感觉是一组
00:17:651这里建议还是补上一个note 因为这里明显是三声 而且中间的调还比两边高
00:31:235 (2) - 这个建议ctrl+G 做个反向梗 而且歌曲这两声也是降调 然后后面那个单点是声调 如果变方向了 距离稍微改小一点
00:31:735 (3,1) - 这两个间距这么小根本读不出来中间停了一拍 要不叠起来 要么拉开吧
00:45:151这里一样漏音
00:55:235 (5) - NC吧 要不然不好读到底是连着的串子还是空拍的
01:07:901 (6,1,2) - 这里感觉好乱 三个折返两次的滑条 还不一样时间的额
01:32:068 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 其实我觉得吧 你kiai串子都是夹杂往返的那种 反而kiai结束之后来这种长串不是很合适额
01:44:068 (1) - 建议往下点 多露一点出来额
02:07:401 (3,4) - 这两个分别ctrl+G会不会更有意思一点额 后面的一样的建议
02:13:235 (6) - 不知为何这个有违和感 感觉多出来了
solo段做的好棒!

先说这么多 osu卡帧卡疯了 别的diff之后再补~
祝你也早日rank~
Topic Starter
Oracle
Really thanks for modding!! There's something wrong with my internet that i can't upload atm. Will go through them later when I can upload ><
Charles445
[General]
I have no idea if that title is correct D:

The combo colors look a bit strange, some are bright and easy to see and some are darkened.
Here's some alternate colors that might work better for you.
[Colours]
Combo1 : 227,252,88
Combo2 : 137,252,88
Combo3 : 88,88,252
Combo4 : 252,88,88
This makes the saturation and luminosity the same on the combo colors. It keeps the hues you had before.

There are a lot of breaks in strange places in the difficulties. It'd be a good idea to keep them consistent (use the ones in Lunatic, those were good).

[Easy]
Why is this tickrate 2 when the other difficulties are tickrate 1? Set the tickrate to 1.
02:21:400 (4) - This slider is unsnapped! Also pointed out by Sweet Vanilla
03:34:735 (1) - Try not to use double repeats in an Easy like this. Beginner players are most likely going to expect sliders to have a single repeat, not two.

[Awaken's Normal]
OD 5
00:18:735 (1) - Replace this spinner with other objects, it's out of place here.
02:55:401 - Add circle. May be different now because of Akabato's mod
02:55:735 - Add circle. May be different now because of Akabato's mod
03:38:068 (1) - This squiggles too sharply. Too much squiggling makes it hard to read and unrankable. Some slight bending would be a better idea.
03:40:735 (1) - ^
03:48:735 (1) - ^
03:51:401 (1) - ^
03:54:068 (1) - ^


[Sherry's Hard]
OD 7
01:39:068 (1) - Add new combo
03:34:068 (1) - Add new combo
This difficulty plays it very safe, not much worth pointing out.

[Lunatic]
00:23:568 (1,2) - It's hard to tell that these are sliders because they are so short. You might want to increase the slider velocity of these.
01:07:901 (6) - Shorten this a repeat? It's easy to sliderbreak here.
01:16:901 (7,8,9,10,1) - This part is way too confusing to read because the slider is on top of a big stream stack. Try unstacking them and having the circles go in a different direction, like this -> http://puu.sh/6nsa7.jpg . I'm pretty sure kamisamaaa pointed out the same thing.
01:34:068 (3,4) - Unstack these? I expected there to not be a circle at 4 because of how the song was previously. I also didn't see the 4 because it was under the 3. If you unstack these it will be easier to tell that there are two circles there.
02:00:235 (2,3,4,5,6,7,8,9,10,11) - These are a bit too compressed, I can't count all of the circles in the stream.
02:13:235 (6) - Shorten this a repeat? It's easy to sliderbreak here.
02:21:568 (1) - Remove new combo
02:21:901 (1) - Remove new combo
02:22:235 (1) - Shorten this a repeat so it's a 1/4 jump instead of a 1/8 jump.
02:22:568 (3) - Make this point downwards instead, it'll be easier to read.
02:40:068 (1,2,3) - Unstack these a little, the pattern looks like two big sliders instead of a slider, circle, and slider. Here's what it is now -> http://puu.sh/6nsu6.jpg and here's an improved version -> http://puu.sh/6nsvL.jpg . Readability is very important here.
03:00:068 (1) - Sliders that change speed like this aren't rankable anymore, sorry! Try to keep the speed consistent or don't use such sharp wiggles.
03:09:401 (1) - Increase the speed on this a little bit, the sudden drop in speed is really jarring. Also the slider squiggles a bit too much, it'd be better if the path it takes was clearer.
03:15:068 (1,1,1) - Remove these 3 new combos, there's no need for them.
03:22:568 (6) - Shorten this a repeat? It's easy to sliderbreak here.
03:31:568 (4) - Shorten this a repeat? It's easy to sliderbreak here.
03:31:901 (2) - Reverse this slider, it'd play better.
03:32:401 (2) - Move this slider far below the other slider, overlapping makes it hard to read.
03:32:735 (3) - If you moved the 2 slider down, move this slider farther up.
03:33:068 (4) - Shorten this a repeat? It's easy to sliderbreak here.
Kibbleru
posted twice by accident sry
Kibbleru
m4m

this is gunna be a challenge since it's been modded so many times already so be prepared for some really nazi stuff lol

[Easy]

00:02:735 (2) - try making this the same as 00:01:402 (1) ctrl+ j h g

00:10:610 - what is this timing point for o-o?

00:10:568 (1) - (optional) something like this maybe; http://gyazo.com/b1982ef20a9ab26b30c3fb9a0ee107bd

-Rly nazi stuff here- ignore if you want
SPOILER
00:14:068 (1) - make this slider "connect" better with the next one. Maybe it's just me but it just seems like it's aimed off the board. maybe make it curve a bit.
01:12:068 (1) - same here. again, ignore this whole section if you want
01:17:401 (1) - this one i would recommend changing into a curve
03:20:068 (1) - ^

00:40:068 (1) - make this more curvy like 00:41:401 (2) or make the second one lest curvy
01:34:735 (1) - same case here

00:53:401 (1) - move this circle up a bit more so that it kinda makes the previous slider look like a beatblanket: http://gyazo.com/7637dd8bbbd9135002d97a97cd75a20d

01:31:735 (3) - fix this up so that it makes a straighter line with the end of 01:30:735 (2) and the start of 01:32:068 (1)

01:52:068 (3) - try to make this one similar to 01:50:735 (1) ctrl + j g

02:06:735 (3) - make this parallel to 02:08:069 (1)
02:07:402 (4) - this isnt quite parallel to 02:08:069 (1) fix it up slightly

02:12:069 (3) - curve might be better
02:22:734 (1) - same case here
02:40:401 (2) - ^

02:57:401 (2) - reversing this might look better http://gyazo.com/d306b0b7bc89f4b7dff132e19584890d


[Awaken's Normal]

00:08:735 (4) - parallel to 00:08:068 (3) might look nicer

00:16:735 (2) - curve maybe?
01:03:401 (2) - ^
01:14:068 (2) - ^
02:19:401 (2) - ^

00:46:735 (3,4) - these 2 overlap. overlaps are fine but this one looks a bit awkward since it doesn't look like it's suppose to overlap
01:52:068 (3,4) - same here
03:37:401 (3,1) - here too
03:40:068 (3,1) - and here
03:42:735 (3,1) - ^
03:48:068 (4,1) - ^
03:50:735 (4,1) - ^
03:53:401 (4,1) - ^

03:04:068 (1,2,3,4) - maybe it's just me but the way these are arranged looks a bit messy. play around with them a bit maybe

i noticed there were a lot of parts where you just copied and pasted the previous sections. that should be fine but it might be a little boring to play as this is a fairly long song.


[Sherry's Hard]

00:04:568 (2) - this is slightly off. move it down a bit

00:59:735 (4) - beatblanket the end of 00:59:401 (3)?

01:12:068 (1,2,3,4) - probably just me again but looks a bit messy.

01:16:235 (2,3) - make these adjacent to 01:16:735 (4)

01:18:401 (3) - (super nazi) angle this better so that its perfectly parallel to 01:17:735 (1) (use grid level 4 or even no grid snap)

02:03:735 (4) - curve this a bit more so it fits better with 02:03:401 (3)

03:04:735 (3) - make this less curvier so it kinda fits with 03:04:068 (1); http://gyazo.com/2cf78ee47f94f229908611eb1f58b68a

03:08:735 (4) - 03:08:068 (3) ctrl + j h

03:13:068 (2,3) - slightly overlaps. doesn't look natural

this difficulty is really well done. i'm just being super picky i admit.


[Lunatic]

02:51:735 (4) - move this over to 02:50:901 (2)
02:52:401 (1) - same case

02:56:485 (4,5,6,7,8) - make this curvier.. maybe

03:05:068 (1,2) - this doesn't fit in with the previous ones

ehh its mapped so well i rly couldn't find much
Sherry

Sweet Vanilla wrote:

[Sherry's Hard]
  1. 00:23:568 - two circle here? not fixed. It becomes difficult to start.
  2. 00:24:401 (2,3) - 00:24:068 (1,2) - blanket better fixed
  3. 00:34:068 (3) - why not separate it into two slider like this 00:33:735 (2) - not fixed
  4. 00:44:068 (1,2,3,4) - adjust its spacing ,I mean distance between 1slider's tail and 2's should be the same as 2-3 3-4 not fixed
  5. 00:49:901 (2,3) - blanket not fixed
  6. 01:42:568 (8,1,2) - spacing not fixed
  7. 02:08:735 (4,5) - symmetry? not fixed
  8. 02:14:568 (5,6) - blanket not fixed
  9. 02:17:401 (1) - why put a speed ​​change slider here?feel a bit unreasonable...well, you can ignore this~ fixed. change slider speed 0.75->1.0
  10. 03:01:401 (1) - consider again? rhythm, put arrow at 03:01:693 -? not fixed
  11. 03:14:068 (4) - change into one circle+short slider? changed
  12. 03:41:235 (8,1) - blanket not fixed
  13. U may put some jump into this diff :C not fixed Since it becomes difficult too much :C

Charles445 wrote:

[Sherry's Hard]
OD 7 fixed
01:39:068 (1) - Add new combo fixed
03:34:068 (1) - Add new combo fixed
This difficulty plays it very safe, not much worth pointing out.

Kibbleru wrote:

[Sherry's Hard]

00:04:568 (2) - this is slightly off. move it down a bit fixed

00:59:735 (4) - beatblanket the end of 00:59:401 (3)? not fixed

01:12:068 (1,2,3,4) - probably just me again but looks a bit messy. a little changed

01:16:235 (2,3) - make these adjacent to 01:16:735 (4) not fixed

01:18:401 (3) - (super nazi) angle this better so that its perfectly parallel to 01:17:735 (1) (use grid level 4 or even no grid snap )fixed?

02:03:735 (4) - curve this a bit more so it fits better with 02:03:401 (3) fixed

03:04:735 (3) - make this less curvier so it kinda fits with 03:04:068 (1); http://gyazo.com/2cf78ee47f94f229908611eb1f58b68a fixed

03:08:735 (4) - 03:08:068 (3) ctrl + j h position changed

03:13:068 (2,3) - slightly overlaps. doesn't look natural not fixed Since it has not made a mistake in distance

this difficulty is really well done. i'm just being super picky i admit.
update ~ :) thx modding http://puu.sh/6qdug.osu
Topic Starter
Oracle

Sweet Vanilla wrote:

来补m4m 再不来害怕乃这个要rank了...
我的mod水平好渣的 可能没什么用= =
[General]
  1. None 好谱子
[Easy]
  1. 这个难度的spinner有些短了 都是4分拍
  2. 02:22:066 - unsnapfixed
  3. 00:02:735 (2,1) - 这两个的形状和位置是不是可以考虑对称的情况试过..没位置放 破坏flow
  4. 00:40:068 (1,2) - ^^
  5. 01:34:735 (1,2) - ^还是不了..不强求对称
  6. 02:06:735 (3,4) - ^^
  7. 00:06:735 (1) - 这个是不是都出去了 虽然aimod没说 的确有一小部分看不到了稍微放了一点
  8. 03:21:401 (2) - 这个尾巴也太靠边了没问题的..
  9. 03:40:735 (2,1) - 对在一条线上好看些
  10. 03:48:735 (2,1) ^- 这个还好

[Lunatic]
  1. 00:13:401 - 这个地方spinner不加也要把circle加上去吧 这是长白线 是开头 不加节奏把握不好的test过很多次了,没啥影响,这个转盘是为了表达那个渐强音啊
  2. 00:14:735 (1,2,3,4,5) - 坏梗 好猎奇扭一下把方向扭过去..
  3. 这里试试这样 你这个太鬼畜
    00:50:068 (1,2,3,4) - 去掉00:49:735 (1,2) - 向后移动到红线 前面加两个circle连成串 调整位置不鬼畜的,这个其实意外的好打
  4. 01:07:901 (6) - 这个要去掉 虽然背景音里面有这个震动 但是玩家的节奏感更重要些 后面还有好多稍微改容易了
  5. 01:16:901 (7) - 可以都是三连 太鬼畜会想办法把后面的连打摆开来
  6. 01:29:735 (3,4) - 01:31:068 (3,4) - spacingno fix.
  7. 02:22:235 (1,2,3) - 这也很难...特别是哪个3fixed a bit
  8. 02:40:318 (2,3) - 坏梗恩改掉了
  9. 03:31:568 (4,1,2) - 这里也是一样 为什么这样不太好 因为这样很难玩HD的03:31:901 (2,2) - 这里还有藏折返箭头的嫌疑稍微改了一点
  10. 连打和跳做的真心好 就是太鬼畜:C
乃还记得哪张M4M么 = = ..from your queue~ good luck~ 第一张图这样简直神麻婆><回头摸你那张~今天摸了一张马拉松..先休息下
谢谢mod!

kamisamaaa wrote:

来送mod~
[genaral]
我怎么觉得你这个歌听着有点闷的声音 不知道是不是我的问题 你自己对比一下我那个和你这个额我的那个mp3是我自己吧高音质降低的 可能和直接192的不一样(我也不是很清楚 你可以自己听下对比一下额)恩我这个是从nico上扒的.. 最后的嗨嗨嗨声音也有点不同 lol
因为我做的和你一样的图 虽然我尽量避免了 但是可能mod中还是带有我的思路想法了 看的时候你注意一些额。。
[Lunatic]
00:12:068 感觉这里改成一个note吧 转盘紧跟在后面 因为转盘开始没声音可是这里有一声比较重的音 和00:11:901 (5) - 这个感觉是一组还是想用转盘表达那个渐强音效啊
00:17:651这里建议还是补上一个note 因为这里明显是三声 而且中间的调还比两边高要做四方
00:31:235 (2) - 这个建议ctrl+G 做个反向梗 而且歌曲这两声也是降调 然后后面那个单点是声调 如果变方向了 距离稍微改小一点反向后那个跳太大了,也找不到好的位置放
00:31:735 (3,1) - 这两个间距这么小根本读不出来中间停了一拍 要不叠起来 要么拉开吧好,拉开了
00:45:151这里一样漏音没漏,我跟鼓的
00:55:235 (5) - NC吧 要不然不好读到底是连着的串子还是空拍的柑橘没必要;_;
01:07:901 (6,1,2) - 这里感觉好乱 三个折返两次的滑条 还不一样时间的额改了一点,没那么容易断了
01:32:068 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - 其实我觉得吧 你kiai串子都是夹杂往返的那种 反而kiai结束之后来这种长串不是很合适额应该也可以吧..
01:44:068 (1) - 建议往下点 多露一点出来额恩好
02:07:401 (3,4) - 这两个分别ctrl+G会不会更有意思一点额 后面的一样的建议故意做两个loop的,因为后面的串也是跟着现在的flow来,所以很难改..
02:13:235 (6) - 不知为何这个有违和感 感觉多出来了因为你跟的是vocal,我跟的是鼓,所以这个感觉多出来
solo段做的好棒!谢谢>< 不过那个加速slider是unrankable,要改..sad
先说这么多 osu卡帧卡疯了 别的diff之后再补~
祝你也早日rank~:D
感谢!!



Charles445 wrote:

[General]
I have no idea if that title is correct D: it's correct. same with the ranked version :)

The combo colors look a bit strange, some are bright and easy to see and some are darkened.
Here's some alternate colors that might work better for you.
[Colours]
Combo1 : 227,252,88
Combo2 : 137,252,88
Combo3 : 88,88,252
Combo4 : 252,88,88
This makes the saturation and luminosity the same on the combo colors. It keeps the hues you had before.
Thanks for the code! That really helps!
There are a lot of breaks in strange places in the difficulties. It'd be a good idea to keep them consistent (use the ones in Lunatic, those were good).
will talk with the guests about this
[Easy]
Why is this tickrate 2 when the other difficulties are tickrate 1? Set the tickrate to 1.so many modders pointed this out... ok then
02:21:400 (4) - This slider is unsnapped! Also pointed out by Sweet Vanillaahh my bad.. fixed.
03:34:735 (1) - Try not to use double repeats in an Easy like this. Beginner players are most likely going to expect sliders to have a single repeat, not two.
changed a bit.

[Lunatic]
00:23:568 (1,2) - It's hard to tell that these are sliders because they are so short. You might want to increase the slider velocity of these.attempted to fix this
01:07:901 (6) - Shorten this a repeat? It's easy to sliderbreak here.the incoming object is also a slider so it would be safe without shorten.
01:16:901 (7,8,9,10,1) - This part is way too confusing to read because the slider is on top of a big stream stack. Try unstacking them and having the circles go in a different direction, like this -> http://puu.sh/6nsa7.jpg . I'm pretty sure kamisamaaa pointed out the same thing.okay, unstacked
01:34:068 (3,4) - Unstack these? I expected there to not be a circle at 4 because of how the song was previously. I also didn't see the 4 because it was under the 3. If you unstack these it will be easier to tell that there are two circles there.seems reasonable, applied.
02:00:235 (2,3,4,5,6,7,8,9,10,11) - These are a bit too compressed, I can't count all of the circles in the stream.ahh, that's because I don't have enough spacing to put them. And since it's exactly how it was in the previous part. It won't be hard to read.
02:13:235 (6) - Shorten this a repeat? It's easy to sliderbreak here.same reason above
02:21:568 (1) - Remove new combok
02:21:901 (1) - Remove new combodone
02:22:235 (1) - Shorten this a repeat so it's a 1/4 jump instead of a 1/8 jump.okay. tho it's pretty easy to catch with 1/8 jump
02:22:568 (3) - Make this point downwards instead, it'll be easier to read.i tried it but i missed many times with the change. let's just kepp it
02:40:068 (1,2,3) - Unstack these a little, the pattern looks like two big sliders instead of a slider, circle, and slider. Here's what it is now -> http://puu.sh/6nsu6.jpg and here's an improved version -> http://puu.sh/6nsvL.jpg . Readability is very important here.changed.
03:00:068 (1) - Sliders that change speed like this aren't rankable anymore, sorry! Try to keep the speed consistent or don't use such sharp wiggles.Deleted.
03:09:401 (1) - Increase the speed on this a little bit, the sudden drop in speed is really jarring. Also the slider squiggles a bit too much, it'd be better if the path it takes was clearer.the slider path is exactly following the music. Watch it in 25% and you will find out.. Besides i got no other pattern to think of for this part. The space is just not enough.
03:15:068 (1,1,1) - Remove these 3 new combos, there's no need for them.okay
03:22:568 (6) - Shorten this a repeat? It's easy to sliderbreak here.
03:31:568 (4) - Shorten this a repeat? It's easy to sliderbreak here.yes
03:31:901 (2) - Reverse this slider, it'd play better.k, feel better
03:32:401 (2) - Move this slider far below the other slider, overlapping makes it hard to read.i guess it's fine.. This pattern is tested by many players, the only point they might get a slider break is the one you mentioned below. I will fix that.
03:32:735 (3) - If you moved the 2 slider down, move this slider farther up.^
03:33:068 (4) - Shorten this a repeat? It's easy to sliderbreak here.this is it, fixed!
Thank you!! I learnt a lot from your mod. May talk about the copy&paste stuffs in E&N and remap them(maybe?). If the copy&paste stuffs were fixed. I might bother you again for a bubble. lol

And gonna mod back your map soon :3
Topic Starter
Oracle

Charles445 wrote:

[Awaken's Normal]
OD 5 K
00:18:735 (1) - Replace this spinner with other objects, it's out of place here. Changed.
02:55:401 - Add circle. May be different now because of Akabato's mod Remapped.
02:55:735 - Add circle. May be different now because of Akabato's mod Remapped.
03:38:068 (1) - This squiggles too sharply. Too much squiggling makes it hard to read and unrankable. Some slight bending would be a better idea. Changed to straight one.
03:40:735 (1) - ^ ^
03:48:735 (1) - ^ ^
03:51:401 (1) - ^ ^
03:54:068 (1) - ^ ^

Terribly sorry about the copy&paste. I've remapped nearly all of them. Thank you for teaching me this. I'll try to avoid them in the future.
Due to Awaken's huge lagging on posting. I'll post his reply here. And after disgussion we remapped all the copy&paste parts in Easy & Normal. I'm pretty sure they look much better now.
dkun
Looks like Charles beat me to the juicy part of the mod.

We just changed a few sliders in Lunatic and made the combo colors in Normal match with the rest of the set. I suggested a few other changes to no avail (not in a bad way!) and we went over the difficulties for quite some time over IRC.

The mapset has my approval. Let's move on! (note to any incoming BAT, this same song was ranked on the 18th of Jan.)
rinsukir
恭喜rank
Topic Starter
Oracle

dkun wrote:

Looks like Charles beat me to the juicy part of the mod.

We just changed a few sliders in Lunatic and made the combo colors in Normal match with the rest of the set. I suggested a few other changes to no avail (not in a bad way!) and we went over the difficulties for quite some time over IRC.

The mapset has my approval. Let's move on! (note to any incoming BAT, this same song was ranked on the 18th of Jan.)
Thanks dkun!!! :) I will keep on improving myself!!
Topic Starter
Oracle

rinsukir wrote:

恭喜rank
同喜 :3
Awaken
恭喜rank
Snowy Dream
恭喜泡 祝早日rank!
(吗的现在mapper都19天就泡..
Mafumafu
恭喜!
Akabato
哦哦泡了啊,恭喜!~
kamisamaaa
恭喜rank~(虽然还没rank) :)
dkun
Oracle, Frostmourne and I are discussing the MP3 quality of this map.

So in layman's terms, I'm just posting for Frosty saying that he's in the process of checking the map. :P
Charles445

dkun wrote:

Oracle, Frostmourne and I are discussing the MP3 quality of this map.

So in layman's terms, I'm just posting for Frosty saying that he's in the process of checking the map. :P
I think this song got ranked recently. If this sound quality isn't good enough, maybe use that version's mp3?
Frostmourne
Oracle told me that some part in the map (around 3.33 iirc) is different from the latest ranked version and I can confirm that it is.
He mapped in a different way that the ranked version can't compensate.
Actually here is a new osz with fixed offset and new mp3 for this particular version.
(I gave it to Oracle but I didn't tell him to update it yet)

http://puu.sh/6xS3j.osz

@Charles please confirm the timing for the osz above if you don't mind!
Sharlo
11天就泡你是人妈
偶像我都没这本事啊【喂
Topic Starter
Oracle
Self-popping the bubble because of mp3 change.

Frosty noticed my current mp3's quality is pretty bad. So after discussion on this I decide to change my mp3 into Halozy's album version(192kbps converted from 320kbps). Also adjusted the hitsounding volume a bit to make it suitable with the new mp3.

Nothing else in the mapset is changed. Just posting this to explain the status i guess.
Sherry
update~
change hit sound and sound volume
00:24:446 (1) and 03:27:779 (3) Curve
http://puu.sh/6EWBi.osu
Topic Starter
Oracle
Updated everything!
I adjusted the volume for all diffs and 3 whistles in Lunatic. Also added 'niconico' to tags.
Everything else ramains the same as bubble state. :)
dkun
FIGHTO! (ノ≧∀≦)ノ
Topic Starter
Oracle

dkun wrote:

FIGHTO! (ノ≧∀≦)ノ
thanks!!!~\(≧▽≦)/~
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