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Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx [Osu|

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Total Posts
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Topic Starter
Fatfan Kolek
This beatmap was submitted using in-game submission on Sonntag, 16. August 2015 at 01:01:40

Artist: Lite Show Magic (t+pazolite vs C-Show)
Title: Crack Traxxxx
Source: SOUND VOLTEX II -infinite infection-
Tags: t+pazolite c-show TKSalt TKS Dariano Fanzhen0019 Oracle Natsu P_A_N Aka EvilElvis Gero Onosakihito DJNightmare Fast Spectator sukiNathan Okoratu
BPM: 220
Filesize: 7852kb
Play Time: 01:55
Difficulties Available:
  1. Akalvis' Insane (4,53 stars, 405 notes)
  2. Dariano's Normal (2,06 stars, 196 notes)
  3. Easy (1,4 stars, 88 notes)
  4. fanzhen's Hi-Speed Extra (5,65 stars, 519 notes)
  5. Fast's Rain (4,62 stars, 605 notes)
  6. Gero's Another (5,38 stars, 501 notes)
  7. Nathan's Ultra (6,35 stars, 551 notes)
  8. oko's Insane (4,04 stars, 377 notes)
  9. Ono's Inner Oni (5,74 stars, 809 notes)
  10. Oracle's Hard (3,21 stars, 330 notes)
  11. Pantsu's Another (5,42 stars, 526 notes)
  12. Spec's Hi-Speed Overdose (5,95 stars, 562 notes)
  13. TK'S Muzukashii (3,32 stars, 564 notes)
  14. TK'S Oni (4,92 stars, 789 notes)
  15. xxxxTREME (7,22 stars, 564 notes)
Download: Lite Show Magic (t+pazolite vs C-Show) - Crack Traxxxx
Information: Scores/Beatmap Listing
---------------


Easy - By Fatfan Kolek
Dariano's Normal - By Dariano
Oracle's Hard - By Oracle
oko's Insane - By Okoratu
Akalvis' Insane - By EvilElvis and Aka
Gero's Another - By Gero
Pantsu's Another - By P A N and Natsu
fanzhen's Hi-Speed Extra - By fanzhen0019
Nathan's Ultra - By sukiNathan
xxxxTREME - By Fatfan Kolek
TK'S Muzukashii - By TKS
TK'S Oni - By TKS
Ono's Inner Oni - By OnosakiHito
Fast's Rain - By Fast
Spec's Hi-Speed Overdose - By Spectator
Storyboard by DJNightmare
PrivatHansi1
*Like
Topic Starter
Fatfan Kolek

PrivatHansi1 wrote:

*Like
Thank you! :)
Dariano
Here :), hope you like it.
Dariano's Normal
osu file format v12

[General]
AudioFilename: Crack Traxxxx.mp3
AudioLeadIn: 0
PreviewTime: 63745
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:Crack traxxxx
TitleUnicode:Crack traxxxx
Artist:Lite Show Magic
ArtistUnicode:Lite Show Magic
Creator:Fatfan Kolek
Version:Dariano's Normal
Source:SOUND VOLTEX II -infinite infection-
Tags:sdvx t+pazolite c-show
BeatmapID:348551
BeatmapSetID:139525

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.9
SliderTickRate:2

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,20036,27636
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
2655,272.727272727273,4,2,0,60,1,0
11109,-83.3333333333333,4,2,0,60,0,0
63745,-83.3333333333333,4,2,0,60,0,1
79973,-83.3333333333333,4,2,0,60,0,0
97223,-83.3333333333333,4,2,0,40,0,0
97291,-83.3333333333333,4,2,0,30,0,0
97359,-83.3333333333333,4,2,0,20,0,0
97427,-83.3333333333333,4,2,0,10,0,0
97495,-83.3333333333333,4,2,0,60,0,0


[Colours]
Combo1 : 128,0,255
Combo2 : 255,0,0
Combo3 : 0,255,255
Combo4 : 255,128,64

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fanzhen0019
have a mark :)
TKS
hi.
what do you think about Taiko GD from me? ('-')
Topic Starter
Fatfan Kolek

TKSalt wrote:

hi.
what do you think about Taiko GD from me? ('-')
Sure, why not? ^.^
Dolpoq
http://puu.sh/6ykwA.osu I hope you enjoy it
TKS
taiko diffs, please add myname to tags.
https://dl.dropboxusercontent.com/u/263 ... raxxxx.rar

hope the rank!
Topic Starter
Fatfan Kolek

Dolpoq wrote:

http://puu.sh/6ykwA.osu I hope you enjoy it
Thanks for your difficulty, Dolpoq! :3
I really appreciate your work you put in there, but I am not adding Guest Difficulties except Hard or Insane. For your first map, it was very well tho. :3
Dolpoq
You do not need to add my map?
4_4
hi.
can i make a taiko oni GD for this beatmap?
Topic Starter
Fatfan Kolek

BamgoeSN wrote:

hi.
can i make a taiko oni GD for this beatmap?
I think 2 taiko diffs are enough :3 But thanks anyway~
fanzhen0019
Sylith

fanzhen0019 wrote:

http://puu.sh/6Oxff.osu

AR10

OMG
Topic Starter
Fatfan Kolek

sKZy wrote:

fanzhen0019 wrote:

http://puu.sh/6Oxff.osu

AR10

OMG
Yep Fanzhen's maps are awesome! :)
Pappy
Lol, i think Hi-Speed Extra can unrank this map. But i think other diffs is good. Approved maps must be long (imo 6 minutes) and ranked beatmaps can't be as hard as this Extra ;_; XD
Hollow Wings
beat fanzhen

Fanzhen's Hi-Speed Extra

  1. 我觉得排列违和估计就如我所说是我读不懂ar10的关系,进edit看还是可以的
  2. 00:39:609 (4) - 果然还是反向更好
  3. 00:52:836 (1,2) - ds不科学,2放远点
  4. 01:04:018 (2,3) - ds变大!!!3拖最到左下角去之类的!
  5. 01:05:109 (2,3) - ar10还遮挡简直丧病,3感觉还是移出来,尾巴随便往哪扫都行,像01:13:836 (2,3) - 这种也好直接反向3也好,后同
  6. 01:13:018 (2,3) - 这两个显然换个位置更好打,从各个方面来说都更好打嗯
  7. 反正我打不来orzzz
哭哭哦
TheTrueSeek
OK, first of all: The Beatmap is nice and I'll w8 for [Hard] get finished and the [Insane] Map.

-[Easy and Normal] are well made there are no missplaced Beats but anyway there is one think I'm missing...in such a Song u can perfectly use Drums as Hitsound, but sometimes the Soft ones sounds nice too...but keep think avout it.

-[Hard] is good too (hope u will go one fast :D) But the sliders from 00:11:335 - 00:12:268 are really hard to hit perfectly for player who just started to play [Hard]Maps so please think about changeing them a bit.

-[Insane] (not ready but anyway a good start)

-[Fanzhen's Hi-Speed Extra] not rankeable but i think it's aprovable and it is looks quiet nice-
Oracle
IRC modded, also gonna make Hard diff<3
log if anyone is interested
14:30 *Oracle is editing [http://osu.ppy.sh/b/348516 Lite Show Magic - Crack traxxxx [Extra]]
14:30 Oracle: 01:02:655 -
14:30 Oracle: wrong snap here
14:30 Oracle: should be 1/3
14:30 Oracle: using a wrong snap is unrankable
14:31 Fatfan Kolek: the stream?
14:31 Fatfan Kolek: instead of 1/4?
14:31 Oracle: yes
14:31 Oracle: you need to fix this
14:31 Fatfan Kolek: ok .3
14:31 Oracle: also here
14:31 Oracle: 01:16:836 (1,2,3,4,5,6,7) -
14:31 Oracle: that's why i say note density is too low
14:32 Oracle: don't follow this track
14:32 Oracle: map those 1/4s
14:33 Oracle: look at your other parts
14:33 Oracle: full of stream and jumps, so this part should be similar :D
14:33 Oracle: this is very important
14:33 Fatfan Kolek: but, but D:
14:34 Oracle: to have a similar difficulty over the whole diff
14:34 Fatfan Kolek: i like this chill out part
14:34 Fatfan Kolek: after kiai
14:34 Fatfan Kolek: doesnt it fit?
14:34 Oracle: a bit
14:34 Oracle: but it's your choice
14:34 Oracle: 01:19:155 (1,2) -
14:34 Oracle: these to have to be changed
14:34 Oracle: really boring imo
14:35 Oracle: follow the 1/2 would be nice
14:35 Fatfan Kolek: v.v
14:36 Fatfan Kolek: should i make all streams 1/3?
14:36 Oracle: why?
14:36 Oracle: when the song is 1/4
14:36 Oracle: then put 1/4
14:36 Oracle: always follow the song
14:36 Oracle: 01:29:109 (3,4,5,6,7,8,9,10,11) -
14:36 Oracle: should be 1/3
14:36 Fatfan Kolek: i know
14:37 Fatfan Kolek: but i cant differ between 1/3 streams and 1/4 that good
14:37 Oracle: i'm helping you
14:37 Oracle: :D
14:37 Fatfan Kolek: nice:D
14:38 Oracle: that's all
14:38 Oracle: fix those 2
14:38 Oracle: and you have no wrong snap
14:38 Oracle: i'll also post it as an IRC mod :D
14:38 Fatfan Kolek: ok

EDIT:No. Difficulty is never a problem for ranking as long as the map is making sense.
Lokovodo
Osu! needs more maps like these ranked because i am sick of only being able to DT maps to have them be a challenge.
Oracle
Finished. Don't forget to add my name to tags.
It's my very first guest diffs. Take care ^^
http://puu.sh/7nM18.osu
[haki]
still not too random ;)
toybot
whats going to happen with this mapset with fanzhen ban
Oracle

toybot wrote:

whats going to happen with this mapset with fanzhen ban
something like this
Redloko
Very good beatmap, one of my favorites!
Rumia-
PAN+Natsu = best diff

edit: sorry might cause u misunderstand ;_;
Topic Starter
Fatfan Kolek

- R u m i a - wrote:

PAN+Natsu = best map
Ok. (☍﹏⁰)
Natsu
wow that Gero so kawaii and late hahaha :cry:
Topic Starter
Fatfan Kolek

Natsu wrote:

wow that Gero so kawaii and late hahaha :cry:
Baka Gero is baka. :D
Avena
lol lrn2spread babe
INCOMING HALF-ASSED MOD!

General
  1. It would be nice if you could get a storyboard for the collabs.
  2. Add to tags: P_A_N BEMANI Konami
  3. What does this ScreenConvert.jpg file do? At the moment it doesn't seem to be needed
  4. I really don't like this normal-hitfinish sample, consider either removing it or just using really low volume for when you're placing one. Another alternative could be shortening the file so there aren't cases where there are two of the same sample playing at the same time due to its extremely long duration.
  5. The difficulty settings among the set are really imbalanced. Yukoversible's diff has HP8 OD9 AR9, Extra has HP6 OD8 AR10 and Hi-Speed has HP7 OD7 AR10, What's up with that? Please have the difficulty settings scale well with the diffs, since at the moment it's really strange and seems random.
  6. Get playtests, tonz of em.

Extra
  1. 00:11:109 (1) - Add a whistle on the head for a nicer emphasis to the "Woo!" sound?
  2. 00:15:745 (1,2,3,4) - Change the tails of these sliders to soft sounds instead of normals, they are too loud now.
  3. 00:19:836 - Put a section of 20% volume here? it's really quiet at the moment imo
  4. 00:24:473 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I personally find these patterns really not fun to play due to the awkward stacks, even though the AR is extremely high, it's still a bit strange to play and read. Consider doing more shaped patterns that don't have this type of stacks, maybe something like this.
    SPOILER

    [HitObjects]
    256,284,24473,5,0,1:0:0:0:
    116,192,24609,1,0,0:0:0:0:
    256,100,24745,1,0,1:0:0:0:
    400,192,24882,1,0,0:0:0:0:
    116,192,25018,5,0,0:0:0:0:
    256,284,25155,1,0,1:0:0:0:
    400,192,25291,1,0,0:0:0:0:
    256,100,25427,1,0,1:0:0:0:
    256,284,25564,5,0,1:0:0:0:
    116,192,25700,1,0,0:0:0:0:
    256,100,25836,1,0,1:0:0:0:
    400,192,25973,1,0,0:0:0:0:
    256,284,26109,5,0,0:0:0:0:
    228,191,26245,2,0,L|188:162,1,47.9999985351563
    152,146,26382,2,0,P|95:153|67:204,1,120,4|0,1:0|0:0,0:0:0:0:
    This is the code for 00:24:473 - 00:26:586 - This pattern could be a bit tricky, but I find it much more pleasant and clean.
  5. 00:26:927 (1) - Is this supposed to end on a yellow tick? ._.
  6. 00:28:836 (1,2,3,4,5) - I personally don't like this curve, maybe use a slider and use the convert slider into stream tool for a perfect round stream?
  7. 00:30:745 (1,2,3,4,5) - Same as above, just copypaste the previous one and Ctrl + H it.
  8. 00:35:655 (4,2) - These clap locations are a bit odd because of the blue tick one, maybe just remove these two claps?
  9. 00:39:745 (3) - New Combo please.
  10. 00:49:018 (1,2,3,4) - This sudden massive jump is kinda suprising and really strange to play which can result in unfair fails. Consider just doing a smaller square.
  11. 00:58:291 (1,1,1,1) - Random colorhaxing? Please reset the maps color haxing through Edit -> Reset combo colours so you could get rid of this strange thing.
  12. 01:29:109 (1,1,1,1,1,1,1) - How come you NC spammed on this 1/3 stream but not on the previous one? Please decide what you want and do it at both places.
  13. 01:37:155 (1) - I really hate how this "Hold Slider" thing is super big, consider reducing the SV of it so it's smaller and looks neater.
  14. 01:53:927 (1) - End this at 01:55:018 - And place notes at 01:55:291 - 01:55:564 -01:55:836 - ? Fits the song better.

Fanzhen's Hi-Speed Extra
  1. Change diffname to "fanzhen's Hi-Speed Extra" due to the actual mapper's name being fanzhen0019 and not Fanzhen0019
  2. 00:24:473 - You used this type of patterns so much in this map but to be honest they play really really badly, I'd suggest you to just use spaced patterns instead since these anti-jumps + fast sliders feel extremely wonky to play and aren't fun, at all. And yes, this applies to the whole man.
  3. I really can't say much about this diff because fanzhen is a based god, but I do believe this needs quite a bit of playtests.

Yukoversible's xxxxTRA
  1. Change Diffname to Yukoversible's Expert due to this being distinctively easier than fanzhen's and Fatfan's Extra diffs?
  2. Check AiMod, there are quite a bit of unsnapped notes.
  3. This diff is really heavy on back and forths which I can understand, but it's strange considering sometimes you used a combo for every 2 notes but sometimes you used them every 8 notes, Please try to find how many notes per combo you want for the back and forths of the map instead of having the amount random.
  4. 00:19:291 (2,1) - Blanket is really off, move 00:19:836 (1) - a bit back in the timeline temporarily so you can see the blanket better.
  5. 00:38:109 (1,2) - This anti-jump is a bit awkward and makes the pattern look like there's a 1/4 gap between these. Please use x1.55 spacing for these so you can make a perfect triangle together with 00:38:655 (3)
  6. 00:42:473 (1,2) - This stack feels really strange to play, if anything, consider stacking the circle ontop of 00:43:018 (3) - Which will be nicer to read and feel more natural.
  7. 00:55:155 - Seems like the editor derped here, please manually place a break.
  8. 00:59:382 - What's up with the strangely high SV here and the low volume? You should fix this by just redoing the section instead of having it all floppy and strange.
  9. 01:11:927 (1) - 01:12:473 (1) - These two sliders aren't actually the same due to the tail of the first one of the two doesn't have it's last point at the center of the tail, causing Ctrl + G to mess up the shape. Please fixadoodle the slider by downscaling it until the last point is at the center of the tail.
  10. 01:21:268 - Seems like the editor derped here, please manually place a break.
  11. 01:28:836 (1,2,3,4,5,6,7) - This stack seems anything but appealing ingame tbh, Please make a manually spaced stream that has low spacing (Around x0.15 will be good) and redo it so it looks cleaner.
  12. 01:44:382 (1,1,1,1) - This is 1/4...

Pantsu's Insane
  1. Check AiMod, there are quite a bit of unsnapped notes.
  2. I really don't have anything else to say about this except for the finish samples being ear killing and feel unneccesary.

Gero's Insane
  1. Your stack leniency is absurdly low, it makes the 1/4 stacks completely stacked, causing Hidden to be nearly unplayable and in general making the readability extremely lacking.
  2. 00:13:018 (3) - This really lacks the impact of the fourth cymbal, maybe shorten this by one or two ticks so you can put a circle on 00:13:291 - ?
  3. 00:48:473 (3) - Change head into a normal whistle to fit the "Woo!" sound?
  4. 01:02:655 (1,2,3,1,2,3,1,2,3) - This is really confusing to read considering you used really similiar spacing for 1/4 triplets, Consider using kick sliders instead.
  5. 01:13:018 - Missing hitsounds from here and on, odd..
  6. OHWAIT FATFAN WHY DIDN'T YOU TELL ME THIS DIFF IS INCOMPLETE WHAT THE ABSOLUTE HELL WHY DID HE ASK ME TO MOD IT

Oracle's Hard
  1. 00:11:109 (1) - Add a normal whistle on head?
  2. 00:23:382 (1,2,3,4,5) - A stack of 5 notes can be really hassling for a Hard, especially on such high BPM. Consider fiddling with this pattern a bit so it isn't as hassling to play.
  3. 00:43:018 (1,2,3,4) - This pattern feels kinda ew to play, considering you don't really have to move to do it and it's strange to read. Consider just somehow changing it into something more, well, yeknow.. Normal?
  4. 00:55:018 (1) - Change this into a normal finish? soft ones don't have as much of a precussion impact, they are better for small and short crashes.
  5. 01:05:927 (1,2,3,4) - Again, this type of patterns are really strange to play and read, consider changing it.
  6. 01:21:200 (1) - Again, a normal finish could work better.
  7. 01:26:927 (2) - Maybe end this 1/2 earlier so you can put a note at 01:27:745 - That will cause better impact for the cymbal and the music change.
  8. 01:31:564 (1,2) - This jump feels a bit random, the spacing looks like 1/1 but it's actually 1/2, which makes it feel really really bad when playing.

Dariano's Normal
  1. The hitsounding on this is extremely dull and boring, consider enchancing the hitsounds a bit.
  2. 00:14:382 (2,3) - This random stack causes the pattern to be a bit strange to read considering this is the exact same rhythm gap as the rest. Consider redoing this so you don't have a stack and just the same spacing throughout.
  3. 00:17:927 (1) - End this 1/2 Earlier? 1/2 in a Normal at such BPM is a bit risky.
  4. 00:19:836 (5) - Add a soft finish?
  5. 00:20:109 (1) - Add a normal finish on head?
  6. 00:21:745 (5,6) - Again, strange stack that is hard to read, Consider redoing it so the spacing is consistent.
  7. 00:23:927 (4,5) - ^
  8. 00:29:655 (2,3) - ^
  9. 00:33:473 (1,2) - ^
  10. 00:41:109 (4,5) - The x0.06 spacing difference here is quite notable, consider turning off grid snap so you can put it on exactly x0.8
  11. 00:53:518 (2,3) - nononononononononononononononononononononononononononono This types of stacks after a slider are extremely strange for Normals, consider just using regular spacing.
  12. 01:07:564 (4,5) - Again, awkward stack. I'll stop pointing these now but you can fix them by yourself if ye want.
  13. 01:18:745 (1) - Spinner should start at 01:19:155 - to fit the music better tbh.
  14. 01:26:655 (4) - This types of loops are a bit awkward because there's no actual hole in the middle, causing it to look like a fat lump. It's fine if you want to keep it as it is, but I'd suggest you to use a different slider.
  15. 01:44:927 (6) - mfw 1/4 in a Normal.

Easy is pretty much fine so I don't have any need to mod it.
Good luck ladies~
Aurele
2muchdiffs4me.
blaterwolf
TOO MANY DIFFS BUT MUST GIVE STAR
Topic Starter
Fatfan Kolek

SkyBearer245 wrote:

TOO MANY DIFFS BUT MUST GIVE STAR
Ohwow, thank you, I appreciate it! :3
Lokovodo
GOGOGO RANK
Topic Starter
Fatfan Kolek
Extra
  1. 00:11:109 (1) - Add a whistle on the head for a nicer emphasis to the "Woo!" sound? Fixed.
  2. 00:15:745 (1,2,3,4) - Change the tails of these sliders to soft sounds instead of normals, they are too loud now. Fixed.
  3. 00:19:836 - Put a section of 20% volume here? it's really quiet at the moment imo Fixed.
  4. 00:24:473 (1,2,3,4,5,6,1,2,3,4,5,6,7) - I personally find these patterns really not fun to play due to the awkward stacks, even though the AR is extremely high, it's still a bit strange to play and read. Consider doing more shaped patterns that don't have this type of stacks, maybe something like this.
    I like this pattern a I always find these fun to play, so no I keep them.
    SPOILER

    [HitObjects]
    256,284,24473,5,0,1:0:0:0:
    116,192,24609,1,0,0:0:0:0:
    256,100,24745,1,0,1:0:0:0:
    400,192,24882,1,0,0:0:0:0:
    116,192,25018,5,0,0:0:0:0:
    256,284,25155,1,0,1:0:0:0:
    400,192,25291,1,0,0:0:0:0:
    256,100,25427,1,0,1:0:0:0:
    256,284,25564,5,0,1:0:0:0:
    116,192,25700,1,0,0:0:0:0:
    256,100,25836,1,0,1:0:0:0:
    400,192,25973,1,0,0:0:0:0:
    256,284,26109,5,0,0:0:0:0:
    228,191,26245,2,0,L|188:162,1,47.9999985351563
    152,146,26382,2,0,P|95:153|67:204,1,120,4|0,1:0|0:0,0:0:0:0:
    This is the code for 00:24:473 - 00:26:586 - This pattern could be a bit tricky, but I find it much more pleasant and clean.
  5. 00:26:927 (1) - Is this supposed to end on a yellow tick? ._. Fixed.
  6. 00:28:836 (1,2,3,4,5) - I personally don't like this curve, maybe use a slider and use the convert slider into stream tool for a perfect round stream?
    A slider doesn't make sense to me here, sorry. D: Edit: I'll fix this soon. :3
  7. 00:30:745 (1,2,3,4,5) - Same as above, just copypaste the previous one and Ctrl + H it. ^
  8. 00:35:655 (4,2) - These clap locations are a bit odd because of the blue tick one, maybe just remove these two claps? Sounds good to me, no change.
  9. 00:39:745 (3) - New Combo please. Fixed.
  10. 00:49:018 (1,2,3,4) - This sudden massive jump is kinda suprising and really strange to play which can result in unfair fails. Consider just doing a smaller square. Made the squares smaller although it looks a bit ugly on the editor now. xD
  11. 00:58:291 (1,1,1,1) - Random colorhaxing? Please reset the maps color haxing through Edit -> Reset combo colours so you could get rid of this strange thing. It's supposed to be like this.
  12. 01:29:109 (1,1,1,1,1,1,1) - How come you NC spammed on this 1/3 stream but not on the previous one? Please decide what you want and do it at both places. Fixed.
  13. 01:37:155 (1) - I really hate how this "Hold Slider" thing is super big, consider reducing the SV of it so it's smaller and looks neater. Fixed.
  14. 01:53:927 (1) - End this at 01:55:018 - And place notes at 01:55:291 - 01:55:564 -01:55:836 - ? Fits the song better. Fixed.
blaterwolf
Hmm Fanzhen's Hi Speed Extra was Unrankable because of the sudden 2.00 sliders

Maybe if someone Testplay (pro like rrtyui and WubWoofWolf XD) it would be okay for me

^ Dat Spoiler :o :o :o :o :o :o :o :o :o :o

EDIT

Start

SkyBearer245 wrote:

Hmm Fanzhen's Hi Speed Extra was Unrankable because of the sudden 2.00 sliders

Maybe if someone Testplay (pro like rrtyui and WubWoofWolf XD) it would be okay for me

^ Dat Spoiler :o :o :o :o :o :o :o :o :o :o

EDIT

I might able to test play this one XD
Start
MOD from in-game chatting


Extra
  1. 00:08:109 (1,2,3,1) - Placing with same ds will be make players take less attension in there.
  2. 00:15:745 (1,2,3,4) - Place them closer
  3. 00:22:291 (1,2,1,2,1,2,1,2) - Remind me the BIG BLACK
  4. 00:24:473 (1,2,3,4,5,6,1,2,3,4,5,6,7) - Please make them move toward a same direction because now it looks like massed up.
  5. 00:37:564 (1,2,3,4) - Rankable? and for all the short sliders later.
  6. 00:54:064 (2) - Overlap with 00:52:700 (3) will looks better in editor.
  7. 01:27:745 (1,2,3,1,2,3) - Adjust ds?
  8. 01:41:109 (1,2,3,4,5,6,7,8) - Make them as the sequence like 2 4 5 7 1 3 6 8 will be better in flow but decrease in difficulty.
  9. 01:42:200 (1,2,3,4,5) - Perfect the pantagon plz.

Fanzhen's Hi-Speed Extra
  1. 00:36:473 (1) - Too hard to keep combos
  2. 00:43:972 (4) - Plz toward upward to make it easy to aim with the long circle slider.
  3. 01:33:064 (2) - Toward more horizontal because it's a losing combo point.
  4. 01:53:927 (1,2,3,4,5,6,7,8) - I like all your patterns like this XD.

Yukoversible's xxxxTRA
  1. AR=9 - Jiba
  2. 00:17:382 (1,2,3,4,1) - AR10=Awesome AR9=Jiba
  3. 00:20:109 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - Awesome
  4. 00:22:291 (1,2,1,2,1,2,1,2) - Awesome
  5. 00:24:428 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3) - Amazing
  6. 00:28:836 (1,2,1,2,1,2,1,2) - Awesome
  7. 00:31:291 (1,2,1,2,1,2) - Awesome
  8. 00:47:655 (2) - ctrl+C 00:47:382 ctrl+V
  9. 00:49:700 (2) - Jiba 听不出节奏。00:49:745 移到这里 然后00:49:427 (1,2) - 这俩 ctrl+s 1.2大小
  10. 00:59:655 (2) - not snapped! —— by Aimod 另外还有四个
  11. 00:59:927 - 滑条尾巴放个note
  12. 01:02:586 (6) - Jiba!!!
  13. 01:29:927 (1,2,1,2,1,2,1,2) - Amazing
  14. 01:35:655 (2,3) - Amazing
  15. 01:48:473 (1,1,1,1) - Amazing! But rankable?
  16. 01:51:200 (1,1) - Amazing
  17. 香草阿星【兔子

Pantsu's Insane
  1. Check AiMod, there are quite a bit of unsnapped notes.
  2. Nice short slider using and spacing.
  3. Nothing bad XD.

Gero's Insane
  1. Focused in making symmetry, so I won't mention the flow problem.
  2. 00:30:200 (2,3,4,5,1,2,3,4,5) - Too far to keep combos.
  3. 00:49:018 (1,2) - This type of stack looks weird...
  4. 01:10:291 (1,2) - making toward same direction will be better :3
  5. 01:10:836 (1,2) - ^
  6. 01:38:655 (1,2,3,1,2,3,1,2,3) - Awesome!
  7. Good map!

Oracle's Hard
  1. No big problem.

Dariano's Normal
  1. No hitsound?
  2. 00:14:382 (2,3,4,5,6) - Plz adjust the distance.
  3. 01:48:473 (2,3,4,5) - Some of the patterns like this can replace the 3,4 with a slider.

EASY
  1. No big problem.

Good luck XD
Kirin
ey b0ss M4M

[Dariano's Normal]
00:12:473 (3,4) CTRL+G on (4) because it's ugly to see like this :(
00:14:382 (2,3) Why this is stacked D: better unstack it because we're not in 2007 and stacks are boring when playing
00:22:018 (6) Maybe stack with 00:22:291 (1) instead of 00:21:745 (5)
00:24:200 (5) Same as 00:22:018 (6)
00:29:655 (2,3) Unstack pls. You can put (2) under 00:28:836 (1) (<--- this is just a suggestion)
01:07:836 (5) Stack with 01:08:109 (1) maybe?
01:13:291 (4) Stack with 01:13:564 (5)
01:31:564 (6,7) Unstack pls ;_;

Why all of this "stack with blablabla"? Because as i said first: "we're not in 2007 and stacks are boring when playing" but you can do as you prefer

[Oracle's Hard]
Not too much to say only about
00:23:382 (1,2,3,4) - Why 4 notes stacked D:

[Gero's Insane]
01:38:655 (1,2,3,1,2,3,1,2,3) This is too confusing D:
For the rest i can say that this diff is very funny and creative. Well done

[Pantsu's Insane]
01:38:655 (1,2,3,1,2,3,1,2,3) Ok this is very painful for my eyes. Better change it with something else

[Yukoversible's xxxxTRA]
00:55:200 - What about a break point?

[Fanzhen's Hi-Speed Extra]
00:44:109 (1) - dat speed
01:34:291 (1,2,1,2,1,2,1) Maybe a little of space between them?
01:38:655 (1,2,1,2,1,2) Same^

3much speed 5me

For the Easy and Extra diff i have nothing to say

Good luck for ranking!
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