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fi-fy - Flandre Scarlet

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Topic Starter
Flanzu
This beatmap was submitted using in-game submission on Saturday, July 26, 2014 at 8:14:19 PM

Artist: fi-fy
Title: Flandre Scarlet
Source: Touhou
Tags: Flandre Scarlet U.N. Owen Was Her Touhou Kimino Museum fi-fy th06 embodiment devil centennial festival magical girls 495 Extra Vampire
BPM: 170
Filesize: 16731kb
Play Time: 03:23
Difficulties Available:
  1. Easy (1.96 stars, 186 notes)
  2. Extra (5.21 stars, 911 notes)
  3. Hard (3.96 stars, 609 notes)
  4. Lunatic (4.58 stars, 668 notes)
  5. Normal+ (3.45 stars, 446 notes)
Download: fi-fy - Flandre Scarlet
Information: Scores/Beatmap Listing
---------------
Updated 7/26/14
Looking for more modderz _(:P」∠)_ Thank you Natsu, Kibbleru, truonant, and xLoupGarou :D
Update Log:
7/26/14 Made minor changes to hitsound and some sliders.
7/25/14 Remapped most of Easy to make it easier. Fixed all addressed aesthetic issues on other difficulties.
6/24/14 Made minor changes to enhance beatmap flow. Extra became harder.
6/07/14 Addressed most issues and removed all unrankable sliders
Added more skins and fixed some storyboarding issues
3/19/14 Minimized the number of AiMod warnings on all levels
3/16/14 Adjusted Easy/Normal/Insane/Extra difficulties
2/27/14 Hard Difficulty Added. Slight modification to the storyboard
1/06/14 Timing/Snapping adjustments
1/02/14 Map Uploaded
Track Title: フランドール・スカーレット
Original Title: U.N.オーエンは彼女なのか? (U.N. Owen Was Her?)
Vocals: fi-fy
Group: 君の美術館
----------------------------------------------------------------------------------------------------------------
Background:
http://www.pixiv.net/member_illust.php? ... d=28570487
http://www.pixiv.net/member_illust.php? ... d=22217688
http://www.pixiv.net/member_illust.php? ... id=2924669
http://www.pixiv.net/member_illust.php? ... d=22123634
moonlightleaf
nice song - star

nice diff - star

nice SB - star

you guy are good mapper ~
Natsu
Hi hi hi ~ I'll just put some general advices


[General]
  1. Missing Skin Files []
    spinner-clear.png
    spinner-spin.png
    spinner-osu.png
    hit50.png
    hit100.png
    hit100k.png
    hit300.png
    hit300k.png
    hit300g.png
    []
  2. There should only be one .osb file in a folder (this folder has 2).
  3. fail-background.png's dimensions must be exactly 1024x768 (currently 600x450)
  4. Inconsistency in uninherited (red) timing sections, this have to be the same on every diff
  5. Inconsistency in Kiai Times, since you did all the diffs, this should be consistent too
  6. Inconsistency in Countdown
  7. Inconsistency in combo colours
  8. 00:56:718 (1) - black combo colour is a problem in this section <:, try to change it to another colour

[Extra]
  1. Unsnapped green line at: 00:40:936 - snap to 00:40:924
  2. 00:04:836 (2,4) - you have some bad stacks like this one, try to fix them all
  3. 00:10:836 (3,4,5,6,7,8,9,10) - yeah another example here
  4. 00:17:365 (8) - some time you break combos like this one <: try to keep them consistent
  5. 00:36:954 beats like this one are really important in the music <:, you should map it
  6. 00:37:130 (4) - this slider is really confuse to play due to the slider velocity and the 2 repeats, 2 sliders will fit better the music and will be more comfortable to play
  7. 00:41:189 (19) - this should be NC also should be nice if you add a NC here too 00:40:483 (11) - , try to combos don't get hight numbers, following 1 in every stanza (big white tick, can work)
  8. 01:03:865 (1) - this slider should start in 01:03:777
  9. 01:29:189 (5) - this slider is not rankable, try to use a normal shape instead.
  10. 01:34:836 (9,10,11,12,13,1,2,3,4,5,6) - yup try to keep your combos consistent

[Lunatic]
  1. Unsnapped green lines:
    SPOILER
    00:13:054 - snap to 00:13:042
    00:13:154 - snap to 00:13:174
    00:38:231 - snap to 00:38:233
    01:00:950 - snap to 01:00:954
    01:12:597 - snap to 01:12:601
    01:12:950 - snap to 01:12:954
    01:15:774 - snap to 01:15:777
    01:39:068 - snap to 01:39:071
    01:39:168 - snap to 01:39:159
    01:57:421 - snap to 01:57:424
    02:11:538 - snap to 02:11:542
    02:12:244 - snap to 02:12:248
    02:14:362 - snap to 02:14:365
    02:15:068 - snap to 02:15:071
    02:20:538 - snap to 02:20:542
    02:21:421 - snap to 02:21:424
    02:41:185 - snap to 02:41:189
    02:41:891 - snap to 02:41:895
  2. 00:04:130 (4,2) - try to don't overlap repeat sliders <:
  3. 00:52:483 (1,2,3,4,5,6) - and yea, inthis part the black combo is really hard to notice, due to your storyboard
  4. 01:01:659 (5) - this kind of sliders are not rankables anymore <:, since they manipulate the slider velocity
  5. 01:14:012 (4,1) - there are a lot of nazi stuff like this stacks, I sugges you to take a look and improve them
  6. 01:34:836 (4) - also this one is not rankable anymore <:, use a normal shape instead
  7. 01:38:365 (1) - ^
  8. 01:42:424 (3) - ^
  9. 01:43:307 (3) - ^
  10. 01:45:248 (1) - ^
  11. 01:49:483 (1) - same here, there are more I'm sure you can find the others ones :3
  12. 02:43:306 (2,1,2,3,1,1,2,3) - and yup, try to keep your comboing consistent
[Hard]
  1. 00:08:012 (3,4) - yup this is pretty questionable, try to don't cover the repeat of sliders
  2. 00:27:071 (1,2,3) - and yes, black como colour is really hard to notice in parts like this one, I really want you to change this colour <:
  3. 01:00:954 (1) - again. this sliders shapes are not rankables anymore <:
  4. 01:04:483 (5) - ^
  5. 01:05:895 (4) - ^
  6. 01:10:130 (5) - ^
  7. 01:40:483 (1) - ^
  8. 02:45:248 (4) - ^
  9. there are more, but I think you can found then by yourself

[Normal]
  1. check AiMod there are a lot of spacing Issues
  2. this normal look more like a hard <:, consider to use simple rhythms
  3. prety much about the questionable sliders in the others diffs
  4. Snapping
  5. 02:13:659 (1) - Unsnapped slider (end).
  6. Unsnapped green lines:
    SPOILER
    01:12:061 - snap to 01:12:071
    01:18:590 - snap to 01:18:601
    01:39:061 - snap to 01:39:071
    01:41:540 - snap to 01:41:542
    01:49:935 - snap to 01:49:924
    02:02:185 - snap to 02:02:189
    02:03:730 - snap to 02:03:733
    02:13:656 - snap to 02:13:659
    02:14:362 - snap to 02:14:365
    02:22:832 - snap to 02:22:836
    02:53:715 - snap to 02:53:718
    02:53:766 - snap to 02:53:762
    03:05:009 - snap to 03:05:012
    03:05:060 - snap to 03:05:057
    03:20:627 - snap to 03:20:630
    03:20:891 - snap to 03:20:895
    03:21:421 - snap to 03:21:424
    03:21:950 - snap to 03:21:954
    03:22:303 - snap to 03:22:307

[Easy]
  1. check AiMod there are a lot of spacing Issues
  2. this easy look more like a norma <:, consider to use simple rhythms
  3. prety much about the questionable sliders in the others diffs 02:51:248 (3) -
  4. 02:20:718 (1) this spinner is too short for an easy diff <:
well that are the mainly problems that I thing you should fix first, GL c:
Kibbleru
ok hi i'd like to do irc mod with you for this one since it's better to be able to discuss about stuff rather than explaining it on a mod. so contact me or ill try to contact you next time i catch you online

IRC Mod
21:51 Kibbleru: do u want ur mod now via queue?
21:51 Terabytes: (´・ω・`) sure :D
21:51 Kibbleru: k
21:51 Kibbleru: lets see
21:51 *Kibbleru is listening to [http://osu.ppy.sh/b/346864 fi-fy - Flandre Scarlet]
21:51 *Kibbleru is editing [http://osu.ppy.sh/b/346864 fi-fy - Flandre Scarlet [Extra]]
21:52 Kibbleru: just a better looking pattern suggestion here 00:04:836 (2) -
21:52 Kibbleru: try this http://puu.sh/7RvaP.jpg
21:52 Kibbleru: whoops
21:53 Kibbleru: i mean that http://puu.sh/7Rvc8.jpg
21:54 Kibbleru: 00:11:542 (5,6,7) - rhythm here is a bit wonky
21:54 Kibbleru: usualy you want to try to start slider on dominant sounds
21:54 Terabytes: mmkay
21:54 Kibbleru: 00:11:718 - this sound here is just not really a "dominant" sound
21:54 Kibbleru: you can either start 00:11:718 (6) - at 00:11:542 - or00:11:895 -
21:54 Kibbleru: since they are dominant sound
21:55 Kibbleru: s
21:55 Kibbleru: basically usualy the dominant sounds are on white ticks lel
21:56 Kibbleru: 00:06:601 (1,2,3,4) - this might be a bit more of a personal thing but i don't really agree with reversing the direction of flow so suddenly
21:57 Terabytes: Ohh I changed that
21:57 Terabytes: just didn't update it lol :P
21:57 Kibbleru: ah
21:57 Kibbleru: 00:17:012 (7,11) - don't overlap like this. they just don't look nice in general
21:57 Kibbleru: basically my rule is if you want to overlap something, make it so that it look like it's an intentional overlap
21:58 Kibbleru: so like make it look nice
21:58 Terabytes: kkay
21:58 Kibbleru: or just avoid overlapping
21:58 Kibbleru: u may want to space these out a bit too 00:17:012 (7,11,12) -
21:58 Kibbleru: 00:24:248 (1) - might be just me but the SV change a bit too sudden from all those jumps lel
21:59 Kibbleru: always makes me sliderbreak
21:59 Kibbleru: 00:21:601 - and this little triangular jumpy bit here. just kinda hard to read lol
22:00 Kibbleru: 00:31:483 - you can put a stream here, i hear the 1/4 stuff in the background
22:00 Kibbleru: and besides, reversing a long-ish slider more than once is not very good either
22:01 Kibbleru: 00:37:130 (4) - with this one. try this rhythm http://puu.sh/7RvEx.jpg
22:01 Kibbleru: use the white tick for reference to where it is
22:01 Terabytes: Yep did something similar this afternoon
22:02 Terabytes: (´・ω・`)
22:02 Kibbleru: actualy take that back u can probably have a slider going from here 00:36:954 -
22:02 Kibbleru: 00:39:601 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - hard to read
22:02 Kibbleru: stream
22:02 Kibbleru: since it overlaps itself
22:02 Kibbleru: in such a crowded manner
22:03 Terabytes: so just one straight curve?
22:03 Kibbleru: yah
22:03 Kibbleru: you could probably have a triplet here too 00:55:130 -
22:03 Kibbleru: 00:57:071 (2,3,4) - well these triplets are a bit too spaced out
22:04 Kibbleru: usually when i make patterns in the 1/4s i would at least try to get them to overlap a good amount
22:04 Kibbleru: like here 00:58:748 (5,6) -
22:04 Kibbleru: 01:03:865 (1,2) - this overlap just kinda bad as well. also i don't understand why its so close to 01:03:865 (1) lol
22:05 Kibbleru: 01:12:071 (2,2) - i don't think these actualy overlap but consider spacing them out a bit since people can basically tell they're overlapped by memory
22:05 Terabytes: That slider (or somewhere around) was not timed right _(:з」∠)_ fixed
22:06 Kibbleru: 01:19:307 (3,5) - yah just overlaps like this try to avoid them
22:06 Kibbleru: 01:27:424 (2,4) - these sliders lol. probably less confusing if you curved them a bit less
22:07 Kibbleru: http://puu.sh/7RvYD.jpg 01:29:189 (5) - this kind of stuff, the BATs had a loonngg discussion about them
22:07 Kibbleru: anyway, they're unrankable
22:07 Kibbleru: sadly
22:07 Kibbleru: ive seen quite a bit of these in one of your other difficulties
22:07 Terabytes: ah all of these are corrected (´・ω・`)
22:07 Terabytes: (But I still like them (°m°*)
22:08 Kibbleru: i like them too xD
22:08 Kibbleru: 01:36:248 - there needs to be something here other than the middle of a slider lel
22:08 Kibbleru: 01:38:718 - a slider also seems more appropriate here since this is a long sound
22:09 Kibbleru: short sounds = circle
22:09 Kibbleru: long sounds = slider
22:09 Kibbleru: like example
22:09 Kibbleru: for this one
22:09 Kibbleru: 01:53:542 (3) - i'd put a circle at 01:53:542 - since it's a short sound
22:09 Kibbleru: well kinda short
22:10 Kibbleru: then slider at 01:53:718 -
22:10 Kibbleru: 01:56:012 (2) - don't reverse more than once
22:10 Terabytes: Yea it sounds much better XD
22:11 Kibbleru: 02:09:424 - ok for this part
22:11 Kibbleru: idek what to call it
22:11 Kibbleru: ok so you have these random patterns right lol
22:11 Terabytes: lol
22:11 Kibbleru: how do i explain this
22:11 Kibbleru: hm
22:12 Kibbleru: only have different stream patterns when something in the music changes
22:12 Kibbleru: say for exmaple
22:12 Kibbleru: from here
22:12 Kibbleru: 02:09:424 -
22:12 Kibbleru: you have all 1/4 circles
22:12 Kibbleru: 02:10:130 - at this point the music changes a bit as you can hear
22:12 Kibbleru: then pitch decreases
22:12 Kibbleru: you can switch to something like 1/4 repeated sliders
22:13 Kibbleru: 02:10:483 - and maybe have another 1/4 slider thing start here
22:13 Kibbleru: leme map out what i mean
22:14 Terabytes: so first 8 x 1/4 beats are all circles then the other half sliders?
22:14 Kibbleru: so here i put new combos just to show the distinct patterns http://puu.sh/7Rwp3.jpg
22:14 Kibbleru: well this is just an example
22:14 Kibbleru: but generally only change the stream pattern when something changes in the music
22:14 Terabytes: ic
22:14 Kibbleru: you can try what i have
22:15 Kibbleru: probably works better and makes a bit more sense
22:15 Kibbleru: so i'd change this whole part lol 02:12:336 -
22:15 Kibbleru: messy rhythm
22:15 Kibbleru: and makes it really hard to read
22:16 Kibbleru: 02:35:718 (1) - and then this slider should start here 02:35:542 -
22:16 Kibbleru: for reasons that you should know already :3
22:16 Terabytes: :P
22:17 Kibbleru: 02:49:659 (1,2) - overlap um
22:17 Kibbleru: hang on let me give a suggestion to how to make a good overlapp
22:18 Kibbleru: ok essentially a good overlap basically has
22:18 Kibbleru: like
22:18 Kibbleru: http://puu.sh/7RwDR.jpg
22:18 Kibbleru: one slider blanket another one's head
22:19 Kibbleru: this one doesn't look great but its the generally accepted type of full overlaps
22:19 Kibbleru: 02:51:954 (8,1) - this too lol hard to read since you have a slider on top of another
22:20 Kibbleru: let me know if there's anything you don't understand btw
22:20 Kibbleru: also for these kind of curves 03:10:659 (1) -
22:20 Kibbleru: avoid having the inner curves look sharp http://puu.sh/7RwN0.jpg
22:21 Terabytes: kkay
22:22 Kibbleru: k next difficulty
22:22 *Kibbleru is editing [http://osu.ppy.sh/b/346863 fi-fy - Flandre Scarlet [Lunatic]]
22:23 Kibbleru: 00:39:601 (1) - turn this into a spinner
22:23 Kibbleru: 01:01:659 (5) - yah these sliders
22:23 Kibbleru: and somethin i just found kinda funny is the reverse arrow is sideways lol
22:24 Terabytes: Haha(´・ω・`)
22:24 Kibbleru: 01:17:189 (1,2) - space out anything that touches
22:26 Kibbleru: yah just basically those problems all throughout your map
22:26 Kibbleru: mapset*
22:27 Kibbleru: basically the rest is just your patterns
22:27 Kibbleru: but that's a bit more complicated
22:28 Kibbleru: and the only real way to learn good patterns it to analyze alot of good beatmaps
22:28 Kibbleru: (basically modding stuff)
22:28 Kibbleru: since i can't really suggest you any patterns or else i'd just be basically mapping ur map lol
22:28 Terabytes: _(:з」∠)_
22:28 Kibbleru: oh right
22:28 Kibbleru: um wait
22:28 *Kibbleru is editing [http://osu.ppy.sh/b/346865 fi-fy - Flandre Scarlet [Normal]]
22:29 Kibbleru: ok
22:29 Kibbleru: 00:03:071 (1,2) -
22:29 Kibbleru: stacking
22:29 Kibbleru: thats another thing
22:29 Kibbleru: the only times to stack is when you hear a pause in the rhythm
22:29 Kibbleru: or music
22:29 Kibbleru: otherwise, keep the flow going!
22:29 Terabytes: I see:P
22:29 Kibbleru: 00:03:071 (1,2) - so basically not a good place to stack
22:30 Kibbleru: 00:31:483 (5) - again try not to reverse more than once especially in the easier difficulties
22:30 Kibbleru: because beginners won't expect them
22:31 Kibbleru: 00:36:248 (2,3,1,2,3) - this part too crowded
22:31 Kibbleru: too confusing to read
22:31 Kibbleru: space out
22:31 Kibbleru: 00:38:718 (2,3,4,1,2) - and this might be too hard for a normal
22:31 Kibbleru: basically for the easier difficulties make sure you have a good range of circles and sliders
22:32 Kibbleru: and better using sliders than circles since they're easier to play
22:32 Kibbleru: 01:07:307 (2) - this is more for looks and asthetics but don't curve short sliders too much
22:32 Kibbleru: a light curve on them usualy looks great
22:32 Kibbleru: either that or straight
22:32 Kibbleru: when you curve them too much they tend to get ugly
22:33 Kibbleru: 01:45:777 (1,2,3) - oh and *repeats rant on things touching*
22:35 Kibbleru: 01:50:895 (1) - ok slider velocity changes are fine but avoid doing them in normals

btw nice storyboard
truonant
Hello~ from my Mod Queue
General
- I only looked at Easy and Normal
- There are many full screen storyboard elements that are larger than they should they (As a result your DL file is very large). Consider making them smaller (800x600) in order to meet the ranking criteria. Once you resize them, you may need to adjust the storyboard again
For some reason your bpm is halved. It should be 170 because the song definitely doesn’t sound like it should be 85

Easy
- This difficulty plays like a normal. I feel that lowing the HP and OD to 0 doesn’t help compensate the difficulty(2 is the recommended minimum anyways), so you might as well change the difficulty to normal.
- If you want to map an Easy: I suggest taking a look at other Easy difficulty maps. This will help you create a benchmark/point of reference
- There are many instances where you have inconsistent DS (distance snap), stick with one. it’s especially important to always use it on easy and normal difficulties because new players will have difficulties doing jumps and anti-jumps. Please use ctrl+shift+a to find those inconsistencies. For now, I’ll ignore any mentioning any jumps and antijumps from now on.
00:29:895 (1) – blanket (use the approach circle and a smaller grid as a guide to fix blankets). This applies to the rest of your mapset - http://puu.sh/9R1oy/55832cb1ba.jpg
00:31:483 (3,1) – be careful about when you switch from white tick to blue tick. The shift in polarity has caused sycopotation. If a player was following the rhythm at 00:29:895 (1,2,3) , they may easily combo break or get a 50 or 100 when they hit 00:32:542 (1). To fix this you either start in the same polarity, add a note to fix it, or leave enough time for someone to read the approach circle. Here’s one way you could fix it (but play around with it) http://puu.sh/9R1IH/c9bff2f198.jpg

Normal
Plays like a Hard. I suggest changing it
00:52:483 (1,4) - I think it looks better like this http://puu.sh/9R3G5/ffbd14cc64.jpg - get this by: 00:53:189 (2) – ctrl+G and rotate 180
00:52:483 (1,2,3,4,1,2,3,4) – When you’re trying to overlap, make sure that they are completely overlapping or it looks messy. Use Ctrl+G for a smaller grid to make those fine tune changes. This applies to the rest.
01:10:659 (4) – elongate to red tick - to fix sncyopotation and maintain consistency
01:22:130 (1) – remove NC
01:36:954 (1) – remove NC
01:44:365 (1) – remove NC

Overall, your mapset was fun to play. You have some great mapping potential, it just needs some polishing and consistency with note placements
Fuuyu
Sorry for the Late Reply From . . xLoupGarou's Modding Queue



*Mp3 --> Nyan~LINK
-128kbps --> 192kbps
- Freq. --> 48 kHz
- I didn't increased the mp3 volume because it's already loud . .

*BG - OK

Nyan~MOD
Important : The way I'll be modding is to NOT change your mapping style so sorry if I only modded few :(


Easy - LOL, Why is it in 85 BPM? Change it to 170 .

[Hard]
OD +3
00:17:542 Ctrl+G, should look like this


00:22:836 Ctrl+G, like this


01:40:130 Remove NC


[Lunatic]
HP Drain +3
OD +3
00:08:012 (8012|1,8189|2) Ctrl+G, like this. .


00:25:439 A little bit far try moving it closer
00:37:307 (37307|2) Ctrl+G, like this


01:21:777 Move it closer
01:22:483 ^
01:34:659 ^
01:45:777 ^
03:18:601 Maybe change to this?



[Extra]
HP Drain -0.5
AR -0.2
OD+0.5
01:19:659 & 01:19:748 Move to here? ( Also change the note placement )


01:20:101 Add a note
01:20:189 Remove NC
01:20:356 Apply NC

Some parts that I didn't mention overlapped consider moving it closer
( Not much major problems on what I see just don't do overlaps )

That's All . . Nice SB ( but it takes much space )
Good Luck~
Topic Starter
Flanzu
Fixed dem all :)

@xLoupGarou: Your link to the MP3 file appears to be an image... But I found a 320k version of this song and converted it to 192kbps. Thank you anyway :D
Xinely
from Dark Fang's Queue Team


  • General
  1. for pictures. the sizes are too big imo such as 1MB 2MB. usually SB objects use .jpg for non transparent pics so i would recommend to change "background" , "bg BW3" , "BG Dim" , "bg3" to change all into .jpg
  2. for SB : 00:31:483 - until 32189 "てあげる" need fade in for each words just like "setsu" in 00:30:424 -
  3. no need "Flandre Scarlet" in tags since it written on title


  • Easy
  1. 00:03:071 (3) - inconsistency spacing, should be 1,0x
  2. 00:05:189 (2) - ^
  3. well so many inconsistency spacings here. make sure to resnap the spacing all. it "MUST" be consistent each other from start until end (changed spacing altho just one isn't allowed)


  • Normal+
  1. Same as Easy. still many inconsistency spacings here. make sure to make all of them consistently
  2. and then Normal+ making a bad spread with Easy actually. not balance i mean. to make easier rhythm you should remove some/much of 1/2 space of rhythm here like example 01:50:012 (2,3,4,5,6) -
  3. oh the setting should be AR 5 HP 4 OD 4


  • Hard
  1. the setting should be AR 7,5 (AR-0,5 from now because Lunatic has AR8) OD 6 (OD+2 from now) and HP 6
  2. Some of overlaps here looked messy example : 00:07:659 (2,3) - the head of 2 and 3 touched each other. same goes for 00:08:012 (3,4) - (the tail touched each other) etc. you should increase the spacing to avoid it for better looking for eye


  • Lunatic
  1. AR 8,5 because your SV here is fast. AR 8 feel too slow and hard to feel(read) imo


  • Extra
  1. OD 8 (OD-1 from now). OD 9 really killing players :<

Rhythms feel fine here but placements (especially on Easy Normal) really need works. For Hard Lunatic and Extra the placement kinda messy and can improved a lot there. well i can't write it one by one or this post will be long as "speech" so for now i only can suggested for difficulties setting

Good Luck ~ (but nice SB :3)

Don't kudosu this post. it just a little help. not a mod
Moo-Chan
From my modding queue~

[Extra]
  1. If you want the OD to be high, maybe change it to 8.5
  2. 00:16:659 (4) - x:400 y:72
  3. 00:34:836 (4,5,6,7,1,2,3,4) - Maybe make this a bit more neater? Your choice
  4. 00:39:601 (1) - x:200 y:224
  5. 00:41:101 (8,1) - Maybe remove these two? It seems like you're mapping the stream to her vocals and they stop at this note 00:41:012 (7)
  6. 00:52:483 (1,2,3,4,5,6,7,8) - There isn't a reason to make these so spaced here
  7. 01:35:189 (6,7,8) - I would move these somewhere else. It's kind of confusing to play
  8. 01:46:836 (1,2) - Blanket better
  9. 02:13:659 (1,2,3,4,5,6,7,8) - I'd say not to space these out like how they are
  10. 02:29:365 (4) - x:280 y:102
  11. 02:29:895 (1,2,3,4) - Blanket this better maybe?
  12. 02:44:542 (2) - Make this look some what the same as 02:44:012 (1)?

This is all I see, nice SB btw~
BanchoBot
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