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ZUN - Illusionary Shamisen Recital [Taiko]

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Topic Starter
bookustuchus
This beatmap was submitted using in-game submission on Wednesday, January 08, 2014 at 7:19:55 PM

Artist: ZUN
Title: Illusionary Shamisen Recital
Source: Touhou
BPM: 161
Filesize: 3990kb
Play Time: 01:54
Difficulties Available:
  1. Oni (5 stars, 777 notes)
Download: ZUN - Illusionary Shamisen Recital
Information: Scores/Beatmap Listing
---------------
Dec. 31: Uploaded Beatmap.
Added a Background.
Changed the Audio Bit Rate.
Jan. 8: Fixed Timing (Slightly)
Made Small Changes (As requested from recent mod)
Your Good Self
Hi, saw this from t/176409

Rough offset at around 759, see t/20998 for more information.
BPMs tend to like nice round numbers, so try 161.000 BPM
After that please resnap all your notes to 1/4 beats

00:30:572 (28,33)
00:59:827 (48)
01:03:367 (74) - unrankable

Taiko Ranking Criteria wrote:

Finish notes must not be in the middle or at the beginning in a 1/4 or above stream. At the end, finish streams may be allowed if there is a reasonable sound for it. Finisher notes at the end of a stream must have the opposite color of the previous note.
01:30:199 to 01:40:634 - I don't think Taiko maps have breaks

I haven't tried modding Taiko Oni maps (I don't even play them well), so what I say from here onwards is absolutely 0% reliable and you have every right to disagree.
00:01:690 - kat here
00:02:249 (12) - kat instead
00:06:721 (11) - finish/big don instead
00:23:119 (140) - kat instead
00:24:609 (153) - don instead
00:24:609 to 00:33:554 - I don't fancy having finishes/big notes every other beat, but it's probably just my personal opinion
00:39:516 (36) - kat instead
00:41:007 (41,47) - finish/big don instead?
00:44:361 (54) - kat instead
01:07:840 (106) - kat instead
01:45:666 (25) - don instead
01:49:766 (60) - kat instead

That's about it from me, good luck with the easier difficulties~
Topic Starter
bookustuchus
Thank you. Mind explaining more about the ranking criteria rule? Not really understanding it.
Your Good Self

Wolf Whitenova wrote:

Thank you. Mind explaining more about the ranking criteria rule? Not really understanding it.
I don't have much experience at Taiko mapping, modding or playing for that matter, so I'm not in a position to explain the rationale behind the rule, but I'll try my best.

When you have finishes/big notes in a stream of 1/4 notes, they can play somewhat awkwardly. In some cases, it will feel like momentarily singletapping 1/4. At any place in the stream except the end, the player has to continue hitting 1/4 notes after the finish, which may not be easy to some players.

I assume this does not happen to you since you are skilled enough to play it anyway, but rules are rules.

That being said, this rule is kind of controversial and people are lobbying to move it as a general guideline instead.
Even more discussion about 1/4 notes having finishes
Topic Starter
bookustuchus
Okay, thank you, I understand a bit more now. And thank you for the mod.
Topic Starter
bookustuchus
Seems that the timing is still off at the end, and at some other parts too. I may have done something wrong (Possibly with the Kai Time?) Or I need to just fix it in another way.
Your Good Self
Here goes timing attempt #2
help D:

You could paste the following into your Timing Setup Panel (F6)
791,372.43947858473,4,1,0,100,1,0
24627,375,4,1,0,100,1,1
33627,371.517027863777,4,1,0,100,1,0
57404,375,4,1,0,100,1,1
66404,372.43947858473,4,1,0,100,1,0
102148,375,4,1,0,100,1,0
114148,370.37037037037,4,1,0,100,1,0
125999,375,4,1,0,100,1,0
I still don't think this is fully accurate, but at least it's a start.

Anyway I think it would be better if you called in someone more experienced to at least check the timing. Posting in a Modding Queue like this should do the trick.


P.S. this post isn't substantial enough to warrant a second kudosu, so yeah please don't click that button on the left
Redon
Since the song doesn't sound like a human performance to me, and there aren't any time signature or intentional speed changes, it's safe to assume that one BPM and offset is enough.

You'll find that one section at 161.000 BPM and 775 ms offset works just fine and fixes the error towards the end of the song.

Also, you should be using inherited (green) sections on top of your timing to switch to Kiai time instead of uninherited (red) ones, you don't want them interfering with your timing! Or else, you'll get things like this, those make roughly a total difference of 40 ms across your map. Remove all of them, set your BPM and offset right, and then put inherited sections on the beats where you want Kiai time to start and end.

Add to that the ~15 ms caused by the offset change, and we're already at 55 ms! Don't underestimate the small numbers.

I hope that helps. I'm not qualified to comment on the taiko map itself. :D
Topic Starter
bookustuchus
Nn, Redon, explain a little more please. Sorry, not really understanding. I get the Kai time thing, and thank you for putting that out.
Redon
There are uninherited and inherited timing sections.

Uninherited timing sections are what you use for timing your map. They are defined by a BPM value, an offset and a meter (typically 4/4).
Every map needs at least one uninherited section, and never more than one unless there are speed changes (e.g. the BPM changes at a point in the song), or time signature changes (For example, a song that goes from 4/4 to 3/4 meter)

Inherited sections don't change the timing, they don't have their own BPM and meter either. You use them in addition to uninherited sections to mark the start of a new section, which you can use to change Kiai time or slider speed. That's what you'll want to use for Kiai sections. The timing/BPM/meter of your song never changes.


The reason why your timing was off by so much towards the end of the song is that every time you changed Kiai time, you used uninherited timing sections. These define a completely new timing section, so if the section offset isn't aligned exactly with the beat of the section before, everything that comes after will be off, too. Your sections weren't placed exactly on the beginning of a new beat, but off by about 15 milliseconds. If you do this four times, it adds up.


That might not necessarily be because of bad placement, but because uninherited timing sections ignore changes made to the section before them, so it's inherently a bad idea to use them if the timing stays the same (no pun intended). If you were to use an inherited section instead, that won't happen. Even if its offset is not aligned with the beat, the underlying, uninherited timing section will stay the same.

I hope that helps. If it's still trouble, just use the settings from the second picture and you'll be fine for this map.
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