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WOODKID - Iron

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Shizuku-
remove woodkid iron from tags since it is already used in title and artist
Topic Starter
pishifat

not94 wrote:

00:39:139 (3) - 1/2 snap shorter and place 1/2 forward
00:42:830 (3) - ^
00:50:213 (3) - ^
00:53:904 (3) - ^
01:07:517 (1) - use this slider and turn it instead : 01:09:362 (1) - that looks prettier
01:08:901 (2) - place this in the middle of these sliders: 01:07:517 (1,1) -
01:33:357 (3) - rotate it by 36° clockwise and place it above 01:31:511 (2) -
01:38:894 (2) - rotate it by 21° clockwise in the selection center
01:46:277 (1) - that one looks weird,while this one is supposed to be played 01:44:431 (1) -
01:59:197 (1) - avoid this overlapping
02:23:192 (2) - rotate it 11° clockwise in the playfield center and place it somewhere, where it fits good to 02:21:346 (1) -
02:25:037 (3) - that one looks strange in thge combination with 02:23:192 (2) -
02:26:883 (4) - ^ - in combination with 02:25:037 (3) -
02:32:420 (3) - this slider shape can be prettier
02:37:957 (1) - rotate by 36° clockwise in the selction center and place it at 335|204, so it fits to 02:37:035 (2) -
02:49:032 (5) - rotate by -33° clockwise and place it at: 319|209 ( fits to 02:48:109 (4) - )
02:50:877 (1) - avoid this overlapping 02:50:877 (1) -
00:10:299 (2) - place it at 331|130 and rotate it by 100° clockwise in the selection center.
00:12:145 (1) - avoid overlapping
01:05:671 (3) - that slider shape doesn't loook good
02:26:883 (2) - looks weird in combination with 02:25:037 (1) -
02:28:959 (2) - avoid overlapping
there's often this patterm 02:37:035 (3,4,5) - I think it would be better if you do some variations like a dlider with reverse arrow.
00:39:485 (6) - move it a bit more up. then it fits to 00:39:139 (4,5) -
00:40:062 (7,8,9,10,11) - that pattern doesn't look good I think. try something else
01:09:593 (2) - that one looks odd
01:13:054 (3) - strange slider shape again. Doesn't fit with 01:12:131 (2) -
01:56:428 (2) - why didn't you copy, pasted and moved this slider? 01:55:506 (1) -
02:40:726 (2) - doesn't reaaly fit to 02:39:803 (1) -
02:41:649 (3) - looks weird in combination with 02:40:726 (2)
00:34:178 (2,3,4) - making a straight line here is better than a curve
01:04:748 (2) - doesn't fit to 01:03:825 (1) -
01:16:515 (5) - fits better if a slider with an other shape begins at 119|95
00:26:565 (3) - why is this placed on a blue tick?
01:36:125 (7) - maybe the first the first line of the slider is too long
01:49:276remove this break?
thanks for the mod, 94 :D

vahn10 wrote:

remove woodkid iron from tags since it is already used in title and artist
didn't even think about that, but it makes perfect sense. thanks :P
RatedNC17
Hello (M4M)

[General]


[Easy]
Turn on grid snap and distance snap. This helps space notes more evenly and neater. Also try using different grid sizes and distant snaps. Also try not to use red ticks unless they are necessary to the song. Also try to hide them in sliders (beginner players can't hit those so goods)
00:06:608 - 00:08:453 (1,1) try not to make notes go over other notes. Like this? also
00:12:145 (1,2,3) - (1) x:256 y:32 (2) x:256 y:88 (3) x:256 y:136
00:13:991 (3) - get rid of the middle point of the slider it's pointless
02:34:266 (4) - ^
02:43:495 (1,2) - Beginner players can't determine how many bounces these have so well. try to shorten them. like this?
02:50:877 (1,2) - ^

[Normal]
Same suggestion about distance and grid snap apply here. most of the map could use this
02:03:581 (3) - NC (New combo)
02:04:734 (5) - NC

[Hard]
00:55:519 (9,10,11) - move this so that 6,7,8 overlap on top of them
00:59:211 (5) - NC
01:11:208 (1,2) blanket properly
01:21:129 (8) - NC
01:21:360 (1) - remove NC
01:28:743 (7) - NC
01:38:894 (5) - NC
01:49:046 (2) - ctrl+h, ctrl+j and move to x:192 y:168
02:04:734 (7) - NC
02:05:657 (6) - NC
02:48:109 (6) - NC
02:55:492 (6) - NC

[Pishi]
Rename this diff Pishi's Insane. Guideline says that diffs need to be named properly so that the average player can tell between diffs.
00:34:178 (2,3,4) - make this into one slide. sort of hard to hit those so fast
00:37:870 - ^
00:41:561 - ^
00:45:253 - ^
00:48:944 - ^
01:06:248 (7,8) - UNACCEPTABLE! 8 hits that same time as 7 ends. Fix this
these are actually the only complaint i have

[Ringating's Insane]
Nothing to say here :)

Love the song Fave 8-)
Klaun_old
From Klaun's modding queue!

Hello, I'm just a Clown modding your map


[General]
- Add Ringating in tags because he made GD - Adding his username in tags allows you to search all of his beatmaps and GD by typing his username in "Beatmap" search bar.

[Easy]
- 00:08:453(1) - I suggest this: http://puu.sh/66Eo8.jpg
- 00:13:068(2) - Use distance spacing on this one? DT and HD players will be confused about this.
- 00:16:990(2) - Clap here:http://puu.sh/66F3r.jpg
- 00:20:681(3) - ^
- 00:24:373(3) - ^
- 00:28:064(3) - ^
- 00:35:447(3) - ^
- 00:55:289(4) - Use distance snap
- 01:19:745(3) - This slider starts a bit early - It doesn't match with the rythm of the song
- 01:29:665(1) - Why lowering slider velocity multiplier?
- 01:35:895(5,6) - Use distance snap, so you won't confuse new players.

[Normal]
- I recommend you to increase slider velocity since it's same as in Easy diff.
- 00:05:454 - I suggest a note here
- 00:13:068(2) - CTRL+g this
- 00:26:449(6) - Something like this? : http://puu.sh/66FV7.jpg
- 00:31:986(4) - Whistle here
- 00:35:678(4) - ^
- 00:39:369(4) - ^
- 00:43:061(4) - ^
- 00:46:752(4) - ^
- 00:50:444(4) - ^ - Also curve this slider a bit more
- 00:54:135(4) - ^

[Hard]
- 00:32:679(6) - Delete this note
- 00:38:677(3) - NC
- 01:05:671(3) - Unnecesseary lowered slider velocity
- 02:43:495(1,2,3,4) - I suggest you put repeating sliders here instead of stream
- Same for that streams that continues

~~~~~~ Expect mod for last 2 diffs tomorrow!

[
Your map has been modded by Klaun
]

Moon Dancer
Hello.
Mod requested on my Modding Queue.

General


*Comment* Dat BG file name.
  1. The GD doesn't match with the setup of combo colours on your diffs, you might want to have his GD to have the same setup of combo colours of yours.
  2. The diff name "pishi" isn't acceptable, you must rename it for something everyone understands its difficulty, which in this case, it's an Insane.
  3. The last kiai on Ringating's diff is inconsistent with your kiais. It could end at 02:58:260, instead of 02:58:030 to keep it consistent. And the first and second kiai on Normal should end respectively at 01:14:900 and 02:06:580 instead of 01:14:438 and 02:06:119.
  4. Why only Easy and Normal begins at 00:01:071 - ? It's really recommended that you start/end all diffs at the same place. Also, you should increase the audio lead-in on Easy and Normal, so it gives enough time for players to get ready to play, since countdown is disabled. You can do this by going on File>Open .osu in Notepad and increase the time on "AudioLeadIn" below the [Genera] section, where it says "0", you could put around 1500 or 2000, test it out and check what suits better for you. You'll want to do the same on the other diffs if you consider to map at 00:01:071 -.

Easy

  1. There are two unsnapped inheriting sections here, one at 00:30:609 and another one at 01:40:763. Delete them and readd where they should be snapped, the first one on 00:30:602 and the other one at 01:40:740.
  2. Basically, the main issue here is indeed spacing. At an Easy, you should really stick with one spacing and use it from the beginning until the end, as this make things consistent and better to read.
  3. You can improve a lot the visuals of your sliders. Using grid level 4 is recommended to do some really awesome sliders (View>Grid Level>4), you should check this thread where they have a great variety of sliders, so you can get some ideas: https://osu.ppy.sh/forum/t/37194.
  4. Also, try to avoid placing circles on times like on 00:18:374 (4,5,1,2) -. This is a kind of hard pattern and should be avoided on this diff.
  5. Don't use too many slider velocities! Here's the guideline: "A maximum of three slider velocities should be used (including 1x). For example, you could have a single map using 0.6x, 0.8x, and 1x; or 0.75x, 1x, and 1.5x; etc. If more than three slider velocities are used, then they should make sense and be intuitive. If slider velocity changes are able to be merged (e.g. close values like 0.8x and 0.7x) while still flowing/working correctly, then they should be." Consider this for all the diffs.
  6. Avoid unnecessary overlaps (like this, try placing the objects in a way they won't touch each other (if it isn't your intention at first place), this makes the grid a lot better to work.
  7. I loved the ideas you made based on the flow, try to keep that up, but minding the spacing.

Normal

  1. There's an unsnapped inheriting section at 00:14:094. Snap it to 00:14:106.
  2. Ok, so the thing about spacing should also be followed here, and should be followed in every single diff as well. A normal gives you the possibility to add some challenges here, but that doesn't mean you should forget the spacing. Give more emphasis on the patterns for the song, but keep it still easy to read. Jumps shouldn't be used here.
  3. When adding objects that have a different slider velocity, do add the NC on them, this makes the player understand that it's a new section, and something might have changed, like on 00:13:991 (3) - (should've added the NC!).
  4. Not many people like if the pattern throughout the diff is based only on the instruments (if the song isn't instrumental) and the vocals were clearly forgotten, and vice-versa. Make some variety, mix vocals and instruments, this way players won't get bored when playing. On this diff, that allows a bit more of variety on the patterns like I said, you clearly followed only the instrumentals.
  5. Good work on the hitsounds, just keep in mind you can add them while following the vocals too!

Hard

  1. There's an unsnapped slider at 02:36:342 (2) and several unsnapped inheriting sections (here), do snap them!
  2. Yes, the spacing here is an issue as well. I mean, take a look at 00:39:139 (2,3,4) - for example. This isn't right, the time between them is different, but they are placed like if the time between them was the same, this will confuse players!
  3. A hard let's you make more challenges; jumps, streams (if it makes sense with the song) but only in some specific places, so use it wisely!
  4. The patterns here can be improved a lot. Like in Normal, they also follow pretty much just the instruments, you should work on that.

pishi

  1. There's also a lot of unsnapped inheriting sections here. Fix them.
  2. Ok so, as an Insane, you're able to do any kind of challenges here, as long as they make sense with the song and it's readable. The distance spacing here can be disabled, as long as it makes sense with the song, but if you're not sure about it, do use it.
  3. The patterns do need some improvement as well, although they are more consistent with the song, so good job on that.
  4. Improve your sliders, make a good use of the nodes.

Ringating's Insane

  1. There's also some unsnapped inheriting sections here: http://puu.sh/6EodP.png. Fix them.
  2. Why no hitsounds on the kiai? You don't have to use the drums hitsounds there, you can change hitsounds at anytime by either adding a inheriting section or changing the sampleset.
  3. 00:36:831 (1,1) - Feels kinda empty, you could have added something at 00:37:062 - to emphasize the vocals. Here's an example of the pattern:
  4. 00:51:597 (5,6) - Pretty much the same as above.
  5. 01:48:123 (1,1) - What happened here? If the gap between them is intentional, then at least add a break so the HP won't run out. But I think you should keep mapping at this part.
  6. 02:16:732 (4) - Two arrows seems a bit unnecessary, try removing one arrow, it follows the song better imo since there's no drums at 02:17:424 - on the song itself.
  7. 02:26:422 (6) - Try making it more smoother, to improve visuals:
  8. 02:33:343 (4,5) - Just move a grid to the left (5), that way you can improve the blanket.
  9. 03:04:490 (5,6,7) - Add NC at (5), it'll give a better emphasis with those drums hitsounds you've added.
    Pretty good here, although you should work a bit more on the hitsounds.


pishifat: If you're willing to remap your diffs, I'd say for you to go for it.
I think that's all for now. If you don't understand something I said feel free to poke me ingame or via forum pm. Good luck!
Also you should answer other people mods (also mine), so they can know what you changed and what you haven't to improve their modding.
Topic Starter
pishifat
thanks wolf, this has definitely been the most helpful mod yet. you pretty much wrote an essay for me lol

also, i didn't know about that responding to mods thing, so i'm not sure if this is what you mean exactly:

Hello.
Mod requested on my Modding Queue.

General

*Comment* Dat BG file name.

The GD doesn't match with the setup of combo colours on your diffs, you might want to have his GD to have the same setup of combo colours of yours. he likes his colors, so he didn't chang those :P
The diff name "pishi" isn't acceptable, you must rename it for something everyone understands its difficulty, which in this case, it's an Insane. changed
The last kiai on Ringating's diff is inconsistent with your kiais. It could end at 02:58:260, instead of 02:58:030 to keep it consistent. And the first and second kiai on Normal should end respectively at 01:14:900 and 02:06:580 instead of 01:14:438 and 02:06:119. changed
Why only Easy and Normal begins at 00:01:071 - ? It's really recommended that you start/end all diffs at the same place. Also, you should increase the audio lead-in on Easy and Normal, so it gives enough time for players to get ready to play, since countdown is disabled. You can do this by going on File>Open .osu in Notepad and increase the time on "AudioLeadIn" below the [Genera] section, where it says "0", you could put around 1500 or 2000, test it out and check what suits better for you. You'll want to do the same on the other diffs if you consider to map at 00:01:071 -. just got rid of that intro thing, so now all difficulties start at the same place


Easy

There are two unsnapped inheriting sections here, one at 00:30:609 and another one at 01:40:763. Delete them and readd where they should be snapped, the first one on 00:30:602 and the other one at 01:40:740. i changed the bpm from 130 to 130.03 after mapping everything, so all the time markers are messed up. fixed over all diffs now though
Basically, the main issue here is indeed spacing. At an Easy, you should really stick with one spacing and use it from the beginning until the end, as this make things consistent and better to read. yeah... i didn't use distance spacing for any of the difficulties. i mapped insane first and noticed that distance spacing made things too close, so i disabled it and didn't touch it for the easier difficulties afterwards. (i don't really play easy diffs so i dunno how they work either :P)
You can improve a lot the visuals of your sliders. Using grid level 4 is recommended to do some really awesome sliders (View>Grid Level>4), you should check this thread where they have a great variety of sliders, so you can get some ideas: t/37194. changed (i hope)
Also, try to avoid placing circles on times like on 00:18:374 (4,5,1,2) -. This is a kind of hard pattern and should be avoided on this diff. got it
Don't use too many slider velocities! Here's the guideline: "A maximum of three slider velocities should be used (including 1x). For example, you could have a single map using 0.6x, 0.8x, and 1x; or 0.75x, 1x, and 1.5x; etc. If more than three slider velocities are used, then they should make sense and be intuitive. If slider velocity changes are able to be merged (e.g. close values like 0.8x and 0.7x) while still flowing/working correctly, then they should be." Consider this for all the diffs. considered for all difficulties... except insane :P
Avoid unnecessary overlaps (like this, try placing the objects in a way they won't touch each other (if it isn't your intention at first place), this makes the grid a lot better to work. got it
I loved the ideas you made based on the flow, try to keep that up, but minding the spacing.


Normal

There's an unsnapped inheriting section at 00:14:094. Snap it to 00:14:106.
Ok, so the thing about spacing should also be followed here, and should be followed in every single diff as well. A normal gives you the possibility to add some challenges here, but that doesn't mean you should forget the spacing. Give more emphasis on the patterns for the song, but keep it still easy to read. Jumps shouldn't be used here.
When adding objects that have a different slider velocity, do add the NC on them, this makes the player understand that it's a new section, and something might have changed, like on 00:13:991 (3) - (should've added the NC!). did that over all the diffs
Not many people like if the pattern throughout the diff is based only on the instruments (if the song isn't instrumental) and the vocals were clearly forgotten, and vice-versa. Make some variety, mix vocals and instruments, this way players won't get bored when playing. On this diff, that allows a bit more of variety on the patterns like I said, you clearly followed only the instrumentals. did that on all diffs as well
Good work on the hitsounds, just keep in mind you can add them while following the vocals too! thanks... i think. i don't play with hitsounds enabled so i dunno what anything's supposed to sound like


Hard

There's an unsnapped slider at 02:36:342 (2) and several unsnapped inheriting sections (here), do snap them! autosnapper must have missed that note when i did the bpm change
Yes, the spacing here is an issue as well. I mean, take a look at 00:39:139 (2,3,4) - for example. This isn't right, the time between them is different, but they are placed like if the time between them was the same, this will confuse players!
A hard let's you make more challenges; jumps, streams (if it makes sense with the song) but only in some specific places, so use it wisely!
The patterns here can be improved a lot. Like in Normal, they also follow pretty much just the instruments, you should work on that.


pishi

There's also a lot of unsnapped inheriting sections here. Fix them.
Ok so, as an Insane, you're able to do any kind of challenges here, as long as they make sense with the song and it's readable. The distance spacing here can be disabled, as long as it makes sense with the song, but if you're not sure about it, do use it.
The patterns do need some improvement as well, although they are more consistent with the song, so good job on that. made the flow of things a whole lot better as well as getting some more orthodox patterns (like stars. i like stars :3)
Improve your sliders, make a good use of the nodes. damn. i didn't realize how bad they were lol


Ringating's Insane


There's also some unsnapped inheriting sections here: http://puu.sh/6EodP.png. Fix them.
Why no hitsounds on the kiai? You don't have to use the drums hitsounds there, you can change hitsounds at anytime by either adding a inheriting section or changing the sampleset.
00:36:831 (1,1) - Feels kinda empty, you could have added something at 00:37:062 - to emphasize the vocals. Here's an example of the pattern:
Example
00:51:597 (5,6) - Pretty much the same as above.
01:48:123 (1,1) - What happened here? If the gap between them is intentional, then at least add a break so the HP won't run out. But I think you should keep mapping at this part.
02:16:732 (4) - Two arrows seems a bit unnecessary, try removing one arrow, it follows the song better imo since there's no drums at 02:17:424 - on the song itself.
02:26:422 (6) - Try making it more smoother, to improve visuals:
Example
02:33:343 (4,5) - Just move a grid to the left (5), that way you can improve the blanket.
03:04:490 (5,6,7) - Add NC at (5), it'll give a better emphasis with those drums hitsounds you've added.
Pretty good here, although you should work a bit more on the hitsounds.

can't really comment on his stuff for him


pishifat: If you're willing to remap your diffs, I'd say for you to go for it. i didn't exactly remap, but i did move around all the notes. spacing is now (hopefully) valid
I think that's all for now. If you don't understand something I said feel free to poke me ingame or via forum pm. Good luck!
Also you should answer other people mods (also mine), so they can know what you changed and what you haven't to improve their modding.will do so in the future

anyway thanks again :D
Rey-volution
Hello! Sorry for late mod. I'm very busy ><
[Easy]
00:19:528 (1,2) - according to 00:15:836 (1,2) - move whistle at Circle 1 to Circle 2
00:23:219 (1,2) - ^
00:26:911 (1,2) - ^
01:35:895 (3) - 464x232
01:36:587 (4) - 320x192
01:51:814 (1,1) - bad overlapping, move it

[Normal]
I suggest to change Grid size to Tiny for make good shape and good positioning in mapping
00:31:986 (4) - 192x312
00:32:448 (5) - 280x272
or make it like 00:35:447 (3,4,5) - This is a good one
00:39:369 (4) - make it straight slider or like ^
00:43:522 (5) - 384x200 (this is okay too)
00:50:444 (4) - make it straight slider
01:15:130 (1,2,3,4,5) - copy 01:16:976 (1,2,3,4,5) - paste to 01:15:130. Then ctrl+G and move it near slider. And wallaa
you've a good shape :3
01:49:046 (2,3) - bad overlapping, try to make good position
02:05:888 (4) - make a backslider, and move to 02:05:657

[Hard]
I see 00:31:756 (3,4,5,6,7,8,9,10) - then 00:39:139 (2,3,4,5,6,7,8,9) - and 00:53:904 (3,4,5,6,7,8,9,10,11) -, this is according to vocal. but why 00:47:214 (5,6,7) - doesn't?
01:52:506 (3) - doesn't snapped ><
02:31:267 (5,6,7,1) - too overlapping
02:51:108 (3) - 400x136
02:52:839 (2) - 176x128
03:03:105 (4) - whistle?

[Ringating's Insane]
good map, maybe you can learn positioning pattern in this diff
I only suggest 01:42:124 (2) - make it 0% or 5% hit volume in the beginning, the increasing to the maximum volume (50%) in the end

That's from me. Good luck :)
Sieg
Hello

General:
nice song
convert your bgbgbgbgbgbgbgbg.png to jpg

Ringating's Insane:
00:46:291 (4,5) - well, I think this sliders can be improved to something like http://puu.sh/6Gcim.jpg
00:55:750 (1) - maybe just curve this?http://puu.sh/6GcwG.jpg
01:27:820 (4,5,6) - try different pattern, straight sliders to center you used already.http://puu.sh/6GcJa.jpg
43,191,87820,2,0,P|168:176|203:106,1,199.999990463257
469,193,88512,2,0,P|344:208|309:278,1,199.999990463257
315,51,89204,2,0,P|306:108|277:142,1,99.9999952316285
01:37:971 (11) - put this one a bit away
01:39:356 (2,3) - this flow is awkward a little
02:26:422 (6) - this slider is not looking any good. orz

pishi's Insane:
no, please no ar10, that's not fun and not challenging to play, ar10 is just frustrating
od6 is extremely low for insane
02:51:108 (2,3,4,5,6,7) - :\ consider to remove this screen jumps
02:52:723 (1,2,3,4,5,6,7) - ^
00:46:983 (6) - fix such sliders, it's up to you of course but imo http://puu.sh/6Gdtx.jpg just better
00:54:366 (6) - or this one http://puu.sh/6Gdzo.jpg
etc

Hard:
spacing, diff seems pretty high compressed here
00:32:102 (5) - why this one starts on blue, lyrics begins earlier, try http://puu.sh/6GdPY.jpg
00:39:485 (4) - ^
00:54:251 (5) - ^
01:16:399 (5) - ^
01:23:782 (4) - ^
01:59:428 (2,3,4) - this hard to play because of spacing
well try to use 1.4 DS

Nothing really bad in normal and easy

Good Luck!
Topic Starter
pishifat
thanks for the mods, here's what i changed:

Hello! Sorry for late mod. I'm very busy ><
[Easy]
00:19:528 (1,2) - according to 00:15:836 (1,2) - move whistle at Circle 1 to Circle 2 done
00:23:219 (1,2) - ^ ^
00:26:911 (1,2) - ^ ^
01:35:895 (3) - 464x232 changed some spacing stuff so this is no longer relevant
01:36:587 (4) - 320x192 ^
01:51:814 (1,1) - bad overlapping, move it done

[Normal]
I suggest to change Grid size to Tiny for make good shape and good positioning in mapping
00:31:986 (4) - 192x312 changed some spacing stuff so this is no longer relevant
00:32:448 (5) - 280x272 ^
or make it like 00:35:447 (3,4,5) - This is a good one
00:39:369 (4) - make it straight slider or like ^
00:43:522 (5) - 384x200 (this is okay too)
00:50:444 (4) - make it straight slider done
01:15:130 (1,2,3,4,5) - copy 01:16:976 (1,2,3,4,5) - paste to 01:15:130. Then ctrl+G and move it near slider. And wallaa you've a good shape :3 changed some spacing stuff so this is no longer relevant, but i did make the curve look nicer still :P
01:49:046 (2,3) - bad overlapping, try to make good position changed spacing so not relevant
02:05:888 (4) - make a backslider, and move to 02:05:657 done

[Hard]
I see 00:31:756 (3,4,5,6,7,8,9,10) - then 00:39:139 (2,3,4,5,6,7,8,9) - and 00:53:904 (3,4,5,6,7,8,9,10,11) -, this is according to vocal. but why 00:47:214 (5,6,7) - doesn't? changed
01:52:506 (3) - doesn't snapped >< lul oops
02:31:267 (5,6,7,1) - too overlapping changed spacing so not relevant
02:51:108 (3) - 400x136
02:52:839 (2) - 176x128
03:03:105 (4) - whistle? changed

[Ringating's Insane]
good map, maybe you can learn positioning pattern in this diff
I only suggest 01:42:124 (2) - make it 0% or 5% hit volume in the beginning, the increasing to the maximum volume (50%) in the end

That's from me. Good luck :)
Hello

General:
nice song
convert your bgbgbgbgbgbgbgbg.png to jpg changed
Ringating's Insane:
00:46:291 (4,5) - well, I think this sliders can be improved to something like http://puu.sh/6Gcim.jpg
00:55:750 (1) - maybe just curve this?http://puu.sh/6GcwG.jpg
01:27:820 (4,5,6) - try different pattern, straight sliders to center you used already.http://puu.sh/6GcJa.jpg
43,191,87820,2,0,P|168:176|203:106,1,199.999990463257
469,193,88512,2,0,P|344:208|309:278,1,199.999990463257
315,51,89204,2,0,P|306:108|277:142,1,99.9999952316285
01:37:971 (11) - put this one a bit away
01:39:356 (2,3) - this flow is awkward a little
02:26:422 (6) - this slider is not looking any good. orz


pishi's Insane:
no, please no ar10, that's not fun and not challenging to play, ar10 is just frustrating
od6 is extremely low for insane changed both, i didn't think it was bad though :/
02:51:108 (2,3,4,5,6,7) - :\ consider to remove this screen jumps but... the jumps...
02:52:723 (1,2,3,4,5,6,7) - ^
00:46:983 (6) - fix such sliders, it's up to you of course but imo http://puu.sh/6Gdtx.jpg just better changed a lot of slider shapes. i'm just really bad at noticing which types are "bad" i guess
00:54:366 (6) - or this one http://puu.sh/6Gdzo.jpg
etc

Hard:
spacing, diff seems pretty high compressed here i'll be honest... i didn't know it was possible to change the distance spacing multiplier thing til today... lul
00:32:102 (5) - why this one starts on blue, lyrics begins earlier, try http://puu.sh/6GdPY.jpg following the instruments there, not lyrics
00:39:485 (4) - ^
00:54:251 (5) - ^
01:16:399 (5) - ^
01:23:782 (4) - ^
01:59:428 (2,3,4) - this hard to play because of spacing as already stated, spacing is changed
well try to use 1.4 DS

Nothing really bad in normal and easy

Good Luck!
Ringating
Guess I should start replying to mods as well :P

From Wolf's mod:
Ringating's Insane


There's also some unsnapped inheriting sections here: http://puu.sh/6EodP.png. Fix them.
Why no hitsounds on the kiai? You don't have to use the drums hitsounds there, you can change hitsounds at anytime by either adding a inheriting section or changing the sampleset. I actually didn't know that different hitsounds for kiai was a normal thing; it does seem to add to the feel of the map pretty well
00:36:831 (1,1) - Feels kinda empty, you could have added something at 00:37:062 - to emphasize the vocals. Here's an example of the pattern:
Example that makes sense, good call :)
00:51:597 (5,6) - Pretty much the same as above.
01:48:123 (1,1) - What happened here? If the gap between them is intentional, then at least add a break so the HP won't run out. But I think you should keep mapping at this part. a previous modder suggested having be a drain period, though i do agree that it is better just having it mapped
02:16:732 (4) - Two arrows seems a bit unnecessary, try removing one arrow, it follows the song better imo since there's no drums at 02:17:424 - on the song itself. .
02:26:422 (6) - Try making it more smoother, to improve visuals:
Example
02:33:343 (4,5) - Just move a grid to the left (5), that way you can improve the blanket. not really sure what you mean by blanket, but i changed it :P
03:04:490 (5,6,7) - Add NC at (5), it'll give a better emphasis with those drums hitsounds you've added. indeed
Pretty good here, although you should work a bit more on the hitsounds. noted
now from Sieg's mod:
Ringating's Insane:
00:46:291 (4,5) - well, I think this sliders can be improved to something like http://puu.sh/6Gcim.jpg changed
00:55:750 (1) - maybe just curve this?http://puu.sh/6GcwG.jpg changed
01:27:820 (4,5,6) - try different pattern, straight sliders to center you used already.http://puu.sh/6GcJa.jpg changed
43,191,87820,2,0,P|168:176|203:106,1,199.999990463257
469,193,88512,2,0,P|344:208|309:278,1,199.999990463257
315,51,89204,2,0,P|306:108|277:142,1,99.9999952316285
01:37:971 (11) - put this one a bit away changed
01:39:356 (2,3) - this flow is awkward a little I think i fixed it now, :lol:
02:26:422 (6) - this slider is not looking any good. orz :cry: jk, fixed it :P
GugUCorn
m4m

[Easy]

  1. 00:16:528 (2,3) - Check distance!
  2. 00:31:756 (3) - unsnapped
  3. 00:20:681 (3,4) - distance
  4. 01:07:517 (1) - finish on first of slider
  5. 02:19:500 (1,1) - so close
  6. 02:54:569 (3) - NC


[Normal]

  1. 01:14:900 ~01:20:437 - these are hard to normal player. make more easy



Sorry..I can't mod any more.. :o
Don't give me kudosu..
-Teina-
From my modding queues~
I am quick check

Sorry I don't like this song.>_<

[Ringating's Insane]
  1. few slider
  2. boring
  3. circle random


NO KDS
Pappy
From modding queue~~

[pishi's Insane]

General: If it is your insane, it don't need "pishi's". AR - or - - Kicksliders is too curve.

Streams: USE 1/4. For example 00:45:253 (3,4,5) can be 1/4... Or change it to reverse slider XD

Sliders: 01:27:358 (4) is don't need. 01:30:934 (4) must be changed to 1/4 snap.

Notes: 01:54:006 (3) move it little left. This diff has a lot of jumps, reduce?

It's good but hard XD

[Ringating's Insane]

General: Awesome! :o AR- or --, HP-

Hitsounds: Good use, 01:54:006 (3) mustn't be whistle :) 02:16:732 (4) too loud.

Notes: 00:37:524 (1) Don't make New Combo XD 00:38:216 (2,3,4,5,6,7) - Move it little right

Sliders: 01:48:123 (1,2,3) - Move these near these XD
Ringating
In response to:

Papcio wrote:

From modding queue~~

[Ringating's Insane]

General: Awesome! :o AR- or --, HP- imo, making the AR lower makes the map less comfortable to play (purely personal preference, really).

Hitsounds: Good use, 01:54:006 (3) mustn't be whistle :)already has no whistle there... ._. 02:16:732 (4) too loud. changed

Notes: 00:37:524 (1) Don't make New Combo XD good call 00:38:216 (2,3,4,5,6,7) - Move it little right I see you were bothered by the slight lack of symmetry :P

Sliders: 01:48:123 (1,2,3) - Move these near these XD not quite sure what you mean by this. If u mean move their ends closer together, I refrained from doing so because it looks better with the second slider outlining the end of the first one, imho.
Topic Starter
pishifat
response to mod stuffsadfkasdfaasdf

[Easy]

00:16:528 (2,3) - Check distance! fixed
00:31:756 (3) - unsnapped fixed
00:20:681 (3,4) - distance fixed
01:07:517 (1) - finish on first of slider fixed (although i don't know what the point was since i dunno anything about good hitsounds)
02:19:500 (1,1) - so close fixed
02:54:569 (3) - NC fixed


[Normal]

01:14:900 ~01:20:437 - these are hard to normal player. make more easy fixed some
General: If it is your insane, it don't need "pishi's" fixed AR - or - - Kicksliders is too curve. i rotated one of the kickslider things 90 degrees, but i really have no idea if that was what you were meaning. just assume i changed nothing for that

Streams: USE 1/4. For example 00:45:253 (3,4,5) can be 1/4... Or change it to reverse slider XD did. i guess they didn't really follow the song to well in 1/8 :/

Sliders: 01:27:358 (4) is don't need. ...except it is 01:30:934 (4) must be changed to 1/4 snap. fixed

Notes: 01:54:006 (3) move it little left. This diff has a lot of jumps, reduce? changed

It's good but hard XD that was teh goal :P
UnderminE
Holy shit this song is godlike, gonna mod this later. (queue as well)
Winek
Hello! Form Modding Queue here, sorry I took a long time, but my mis-terms... ><

[General]
I think you change too brutaly between Vocal and music such as in hard: 01:30:127 (1,2,3,4,5,6,7,8,9,10) - You are using vocals, and the second after 01:33:357 (1,2,3,4,5,6,7) - You are using music. This is distributing...

[Easy]
00:52:751 (1,2,3) - Wrong Spacing. DS must be used for Easier difficulty.
00:56:442 (1) - I find this spinner kind of random... You should place note instead.
01:15:592 (1) - This can get harder to begginer player (like me ><) I suggest you use a 1/2 slider starting at 01:15:361 and ending at current note position.
01:16:053 (2,3) - Spacing! Use Distance Snap.
01:19:745 (3,4) - Spacing!
01:35:203 (2,3,4) - This part get hard for begginers, and can really be confused with 1/1.

Please Review Easy by following Distance Snap!

[Normal]
01:16:515 (4) - This note doesn't feel really well here. Place it at 01:16:745 Instead.
01:16:976 (1,2,3,4,5,1) - I don't think 6 1/2 note is acceptable on Normal. I think you should convert at least 2 circle into 1 slider.
01:26:897 (3,4) - Please, Spacing!
01:30:127 (2,3,4,5,6) - Don't just try to follow vocals, it can be distriibuting using a 1/4 for nothing!
01:52:276 (2,3) - Spacing Please!
02:02:889 (1,2,1,2,3,4) - This doesn't sound well. Try This : (02:03:119 (2) Go to 02:03:350) (02:03:581 (1) - Remove)
02:32:420 (1) - Remov NC, There is no special sounding, or SV change.

[Hard]
Like I said in general, It's too brutal, the way you change between music and vocals.
01:47:661 (7,1) - Spacing please, Or stack.
01:49:046 (2) - NC due to SV changes
01:55:044 (7) - This note could be better as simple circle, like you did at 01:53:198 (5) -
02:19:500 (1) - Please remove that spinner ; It feel random, since there is no tune up, or anything.
02:24:576 (1) - Why did you NC? Serve nothing.
02:29:421 (3,4) - Little spacing confusion, just move (4) a bit.
02:56:876 (5) - Always NC when you change the Slider Velocity (SV)
02:58:260 (1,2,3) - The spacing here look kind of ugly. Try using Distance Snap, It will help you have a correct spacing between notes.

[Insane]
00:31:294 (2,3) - Pure overmap. Please use circles... Review oyur map, and avoid overmapping like these.
00:35:909 (6,7) - Please, this jump has no sense.
01:03:364 (8,1) - ... 1/4 not.. with a giant jump like that...

I will ask you to review your Insane, avoiding Overmap, Using 1/4 slider for nothing, And Impossible Jump for Approval only.

[Ringphone' Insane]
00:25:065 (1,2,3) - Can you try making a something straight? The actual is... ;~;
01:09:593 (2,3) - Please rapproach them, and same for every similar 1/4 sliders.
01:14:323 (3) - This note doesn't fit here...
01:49:968 (3) - Too bezier...

Lack Hitsound.

Good luck on it! Star for luck!
Tari
Here is a star for now, <3
UnderminE
afaik this song was not from type-moon series but Assassin's Creed game instead.
https://www.youtube.com/watch?v=EqAli2r-5BU
Topic Starter
pishifat
Hello! Form Modding Queue here, sorry I took a long time, but my mis-terms... ><

[General]
I think you change too brutaly between Vocal and music such as in hard: 01:30:127 (1,2,3,4,5,6,7,8,9,10) - You are using vocals, and the second after 01:33:357 (1,2,3,4,5,6,7) - You are using music. This is distributing...

[Easy]
00:52:751 (1,2,3) - Wrong Spacing. DS must be used for Easier difficulty.
00:56:442 (1) - I find this spinner kind of random... You should place note instead.
01:15:592 (1) - This can get harder to begginer player (like me ><) I suggest you use a 1/2 slider starting at 01:15:361 and ending at current note position.
01:16:053 (2,3) - Spacing! Use Distance Snap.
01:19:745 (3,4) - Spacing!
01:35:203 (2,3,4) - This part get hard for begginers, and can really be confused with 1/1.

Please Review Easy by following Distance Snap!

[Normal]
01:16:515 (4) - This note doesn't feel really well here. Place it at 01:16:745 Instead.
01:16:976 (1,2,3,4,5,1) - I don't think 6 1/2 note is acceptable on Normal. I think you should convert at least 2 circle into 1 slider.
01:26:897 (3,4) - Please, Spacing!
01:30:127 (2,3,4,5,6) - Don't just try to follow vocals, it can be distriibuting using a 1/4 for nothing!
01:52:276 (2,3) - Spacing Please!
02:02:889 (1,2,1,2,3,4) - This doesn't sound well. Try This : (02:03:119 (2) Go to 02:03:350) (02:03:581 (1) - Remove)
02:32:420 (1) - Remov NC, There is no special sounding, or SV change.

[Hard]
Like I said in general, It's too brutal, the way you change between music and vocals.
01:47:661 (7,1) - Spacing please, Or stack.
01:49:046 (2) - NC due to SV changes
01:55:044 (7) - This note could be better as simple circle, like you did at 01:53:198 (5) -
02:19:500 (1) - Please remove that spinner ; It feel random, since there is no tune up, or anything.
02:24:576 (1) - Why did you NC? Serve nothing.
02:29:421 (3,4) - Little spacing confusion, just move (4) a bit.
02:56:876 (5) - Always NC when you change the Slider Velocity (SV)
02:58:260 (1,2,3) - The spacing here look kind of ugly. Try using Distance Snap, It will help you have a correct spacing between notes.

[Insane]
00:31:294 (2,3) - Pure overmap. Please use circles... Review oyur map, and avoid overmapping like these.
00:35:909 (6,7) - Please, this jump has no sense.
01:03:364 (8,1) - ... 1/4 not.. with a giant jump like that...

I will ask you to review your Insane, avoiding Overmap, Using 1/4 slider for nothing, And Impossible Jump for Approval only.

[Ringphone' Insane]
00:25:065 (1,2,3) - Can you try making a something straight? The actual is... ;~;
01:09:593 (2,3) - Please rapproach them, and same for every similar 1/4 sliders.
01:14:323 (3) - This note doesn't fit here...
01:49:968 (3) - Too bezier...

Lack Hitsound.

fixed spacing on the first 3 difficulties and made insane a bit easier not overmapped hopefully (that part was especially painful). and... you wrote to fix just that over and over again mostly so i won't comment on everything :P (ringating fixed stuff too; he won't make a post in response though)

Good luck on it! Star for luck!
afaik this song was not from type-moon series but Assassin's Creed game instead.
https://www.youtube.com/watch?v=EqAli2r-5BU
it was used in a trailer for AC, but it wasn't made specifically for it. i saw the amv used in the map before that trailer (and osu prefers anime to assassin's creed) so i thought it would be more appropriate. i'll put assassin's creed in the tags though, thanks
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