3Qaabc271 wrote:
Taiko diffs look fine now ~
Good luck on ranking this
3Qaabc271 wrote:
Taiko diffs look fine now ~
Good luck on ranking this
thx ><aabc271 wrote:
Taiko diffs look fine now ~
Good luck on ranking this
alacat wrote:
[General][Easy]
- How about adding " opening " to tag ? as you know ,it's a opening song of this anime.hmm ok
- 00:01:260 - Timing point should be placed at here on all difficulties.k
[Normal]
- 00:09:997 (2) - add a finish to the tail of the slider here to follow the crash cymbal in the music.not so good I think...
- 00:20:381 (2,3) - hmm ... i don't agree 1/2 rhythm for this difficulty. so i hope you remove these sliders and remake this part.
for example : k- 01:03:238 (1,2) - ^^
- 01:08:513 (1) - I have a sense of discomfort on this spinner. it is better to put circle/slider to here. would fit well with this kind of music.^
- 01:17:085 (2,3) - Same as above.^
[Hard]
As you can see star difficulty, i still think that the normal diff is a bit hard for this difficulty (big spacing ,many 1/2 rhythm ,circle size) so please reduce them for simply.remapped[Insane]
- 00:09:171 - please snap this green section. don't forget to check insane diff. k
- 00:54:337 - add a whistle to the head of the slider here to follow the piano sound in the music. so you should consider changing a green section to soft custom : 1added
- 01:03:898 (3) - why did you make a big jump ? i feel it's not strong sound here so you should not make it imo. changed a litte
- 01:05:793 (10) - 5 hits ... Q_Q i'd remove this note for players.changed to another formation,ok now imo
- 01:07:195 (1,2,3,4) - a bit nazi mod, please make the spacing of these notes consistent since the combo is still going.k
- 01:26:810 - i recommend you to finish at here same as easy/normal diff since it has storong sound on the climax :>in fact there is a prolonged sound started at 1:16:810.I didn't do this in easy/Normal cuz that will increase the diffculty for newbies.but hard/insane requires this imo
... 1/6 ?! I didn't used it..maybe mistakeI think that requires reconsideration about normal diff. Let me know whenever you checked my mod.
- 01:02:085 (1) - flow suggestion: it's better to make a right hand turn at here imo. so i recommend you to use ctrl + G command. hmm.my thought: http://puu.sh/6Z7ay.png plays funner than ctrl+g imo
- 01:18:568 - i feel this clap of stream volume is too loud. so please turn down the volume around 20 ~30%. reduced
- 01:26:810 - Same as Hard diff.same
long time no see red Chewin!congratz for being back BATChewin wrote:
EasyNormal
- 00:14:118 (3) - I'd keep Normal finish here for consistency with 00:11:810 (1,2)orz I want to keep same with other diffs
- 00:46:096 (1,2) - Mh.. If you notice your cursor is coming from the right side of the map, I mean from the previous slider 00:44:777 (3). In this case the slider 00:46:096 (1) that turns back toward 00:44:777 (3)'s tail doesn't flow that good together with 00:45:766 (4,2). I'd suggest you to rearrange completely this pattern just placing these two sliders in this other way to have a better flow and
aesthetics: ok- 00:50:052 (3) - What about setting here the same settings than 00:48:733 (1)? If you listen carefully you can hear that they have the same sound/cymbals from the music. Then, Sampleset: Normal, Additions: Soft and add finish on itwell.add finish here is quite noisy imo..
Hard
- wow this spacing is too huge @.@ Patterns like 00:19:722 (1,2,3,1) could be very hard to play. I don't know but I'd HIGHLY suggest you to reduce the spacing a bit, to make the diff easier to play for beginnersorz I'll pay attention next time.fixed 00:19:722 (1,2,3,1) a litle
- 00:15:601 (3,4) - Improve the flow curving them in this other way? http://osu.ppy.sh/ss/1415695 yes
Insane
- 00:09:173 (3,4) - This pattern could be much cooler if you placed the 00:09:996 (4) in this other way stacking it's tail with (3)'s head: http://osu.ppy.sh/ss/1415701 (I know you used this pattern in Insane too but the AR is higher there and it looks better than this one)ok
- 00:45:271 (2) - This slider is pretty weird placed so far from (1) since 00:43:458 (1,2,3) are placed one to next another. I would place this slider there: http://osu.ppy.sh/ss/1415710ok
- 01:02:826 (4,5) - Stack them perfectlyok
hmm In fact I made a parallelogram with 2's tail,3,4 and 5's head here
- 00:26:645 (3,5,7) - aaa this pattern is hard to play, but you can make it much easier placing new combos on these three elementsOK
- 01:02:085 (1) - CTRL + G and make it less curved? http://osu.ppy.sh/ss/1415721 hmm.my thought: http://puu.sh/6Z7ay.png plays funner than ctrl+g imo
- 01:26:810 (5) - New combo. I would move this slider stacking its tail with 01:26:480 (3): http://osu.ppy.sh/ss/1415723
That's it. OMG No_Gu this mapset doesn't look to be mapped by you (especially Hard and Insane..) orz.I also don't know how my style changes..but anyway..it's it<_< Orz.. Call me back after fixed.
worst joke 2014alacat wrote:
Yes_Gratz
Quilt wrote:
嶺上開花!!!
congratz!!~ <3alacat wrote:
No_Gratz
Sweet Vanilla wrote:
alacat wrote:
No_Gratz