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ZAQ - VOICE (TV Size)

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Topic Starter
wcx19911123
updated many general things
thanks for moding :3
yurunneram
Harururururururu :3

Not much stuph here~ but hope ya get stuph

GENERAL

No BG and kiai I thought it was WIP at first lol

Anyways found the song really weird rhythm-wise. Couldn't find a pattern @@

EASY

00:22:503 (1,2) - Found this a bit weird to play for beginners

NORMAL

I think the circle size should be bigger..

00:11:253 - Add note?

00:30:329 (1,2) - I think this plays better

00:34:569 (5,6) - I think it would be better to follow vocals since the earlier notes of this combo were vocals

00:57:395 (5,6) - Switch the sliders around. Longer first then shorter

HARD

No problems

Not much stuph :333 Can't mod insanes~

You have been modded out by Yurun Ceroia Neram~
Kodora

yurunneram wrote:

NORMAL

I think the circle size should be bigger.. Read my signature, thanks

00:11:253 - Add note? Nope, will ruin choosen rhythm & will be harder to play

00:30:329 (1,2) - I think this plays better 3/4 reverse-slider is actually mach song much better, and it doesn't affect playability of this part
00:34:569 (5,6) - I think it would be better to follow vocals since the earlier notes of this combo were vocals Following instruments here works much more intuitive, vocals at this part are much harder to catch.

00:57:395 (5,6) - Switch the sliders around. Longer first then shorter They placed follow vocals, switching them will be worse
Thanks for mod but still no changes.
HabiHolic
hi m4m possible?
[ Yuki ]_old


BG use
Zamaro_old
Hi! From my modding queue!
I agree with yurunneram, the song is strange with it's own rythme... Not easy to map and sometimes confusing :S And very often, the beginning of the maps are confusing... I'm not sure what to follow...
This should go without saying... But people want a map with a cute background :3


Easy :

00:27:721 (1) - Change this to a circle at 00:28:047 and maybe change the rest of the combo in case you find this too boring
00:48:590 (4) - Don't end combo here
00:49:895 (1) - NC
00:51:199 (1) - ^


Normal :

No sound yet? :o


Fycho's Hard :

Notes : I think this section : 01:32:938 (1) - to 01:36:199 (4) - should be re-maped. It's strange to play (see below)
00:04:243 (1) - remove clap sound or add it multiple times in the rest of the song
01:34:732 (2,3,4) - One stream for a map is a bit disturbing, especially at the end of the song, change this.
01:32:938 (1,2,3,4) - Combo is hard and strange to play
01:35:547 (1,2,3,4) - ^


Insane :

00:01:634 (1) - Move this one a bit earlier at 00:01:552
00:26:906 (3,5) - Add clap


VOICE :

Such difficulty... Wow. Here's what I've got though :

00:05:221 (7,8) - Transform this in a single little slider
00:39:297 (1) - Bad flow, move it like this
RandF
From my queue~

[General]
  1. will you change mp3 in future? too low bitrate and it is better to add outro "fade out"
[Easy]
  1. 00:06:036 (2) - I feel diffucult rhythm. how about this?
  2. 00:22:503 (1) - I prefer to end at 00:22:993
  3. 00:53:156 (3,1) - duffucult jump for beginner
[Insane]
  1. 00:49:895 (1) - I prefer this
[VOICE]
  1. 00:16:797 (5,6) - I prefer to exchange positions
[Kodora's Normal]
  1. for normal, it is better to conform DS as far as possible, imo
  2. reduce hitsound's volume in SB
  3. 00:34:895 (6) - I prefer this
[Fycho's Hard]
  1. 00:27:069 (3,4) - I suggest to blanket correctly
  2. 00:59:677 (3,4) - DS is too short...
I hope you to get good BG ;)
~Good Luck~
Kodora

RandomEffect wrote:

[Kodora's Normal]
  1. for normal, it is better to conform DS as far as possible, imo I break constant DS at some parts to avoid overlapping, it is just estetical thing what don't affects gameplay much.
  2. reduce hitsound's volume in SB Fixed
  3. 00:34:895 (6) - I prefer this 3/4 sounds better for me
Thanks for mod

http://puu.sh/6eQuT.osu
Avishay
Hey, from my queue, sorry for the delay!

[Easy]
00:34:406 - I suggest to add a note here, the slider afterwards is mid-beat and it may be frustrating / cofusing for beginners, so just make it follow up

[Normal]
This diff is great, but I have just one thing to say, isn't this too hard for a normal? Beginners will have a hard time playing it because of the slider velocities, DS and such.

[Hard]
00:06:688 (1,2,3) - I think that there chaning the reverse sliders to a cirlce + slider is much better and fits more, an other suggestion is making an pattern that goes in some direction, here's what I did:

00:20:058 (1) - I think cutting the spinner until 00:22:177 then adding a circle at 00:22:503 (1) - instead will be better, if you're going to do this I suggest stacking this note with the next before and moving them to the right of the slider, like this:
00:26:579 (1,2) - I think making them seperated is better
01:09:460 (1) - What about using 2 circles instead of a slider and create and interesting pattern here?

[Insane]
00:01:634 (1,1,2) - The spacing is really annoying and confusing, my suggestion is just making the distance beteween 1 and 1 bigger
00:21:851 (5,6) - Make the distance between them somewhat bigger? At the first play it felt really weird that they had 1/4 free beat distance between them (which is not the case on 00:08:808 (4,5) for example)
00:27:721 (1,2) - Make the distance between them smaller, it feels really weird when it is far and the notes are close in time.
01:12:069 (1) - CTRL + G
01:12:395 (2) - CTRL + G
01:16:226 (2,3,4) - Do these sliders fit at all? They're not that fun as well, I am just not sure.
01:18:590 (1) - CTRL + G


[VOICE]
I really really love this diff ^^
00:54:460 (4,5,6,1) - This part is really really hard to read and confusing, there's no time between the notes, it makes 4, 5 and 6 good together but 1 doesn't flow with 6 at all and this isn't that good in my opinion.




Good luck!
Fycho
To Zamaro, remapped the last part since the mp3 changed.

RandomEffect wrote:

[Fycho's Hard]
  1. 00:27:069 (3,4) - I suggest to blanket correctly sorry, I don't like blanket, and this is not a blanket at all.
  2. 00:59:677 (3,4) - DS is too short...since 1/4 part, I prefer this:<
I hope you to get good BG ;)
~Good Luck~

Avishay wrote:

[Hard]
00:06:688 (1,2,3) - I think that there chaning the reverse sliders to a cirlce + slider is much better and fits more, an other suggestion is making an pattern that goes in some direction, here's what I did:
It's the same and I want make rhythm more various so I preferred mine.
00:20:058 (1) - I think cutting the spinner until 00:22:177 then adding a circle at 00:22:503 (1) - instead will be better, if you're going to do this I suggest stacking this note with the next before and moving them to the right of the slider, like this:
It makes no sense imo, spinner end at a downbeat is good and fit the music imo.
00:26:579 (1,2) - I think making them seperated is better sorry,no fix
01:09:460 (1) - What about using 2 circles instead of a slider and create and interesting pattern here? I don't want to make this diff too hard, so I preferred slider+circle

Good luck!
thanks for modding
deejaydray
Hello, from my queue ~

EASY:

First of all, you should change the Beat snap divisor from 1/4 to 1/2 since it's Easy.
00:07:233 (2) - I would put this slider the same way as this 00:06:254 (1)
01:26:961 (1) - I think it would be better if this spinner started at 01:26:798 instead of circle 5, and ended at 01:29:406
Everything else is good ^^

Kodora's NORMAL:

WOW, why did you use 1/8 Beat snap spacing? Even 1/4 would be too much, you really should change it to 1/2 or maximum 1/4. You should also at least change the CS from 4 to 3, especially because this Normal diff is like a Hard diff >.>
00:18:972 (5) - instead of this circle, try to make the spinner start here
01:13:754 (5) - NC here

Fycho's HARD:

00:43:428 (4) - I would delete this circle
00:49:624 - just a suggestion, but a circle here would be good :]
01:24:841 (3) - Instead of this, try a slider that ends at 01:25:004 then a circle at 01:25:167 with a "clap" hitsound effect
Good job, I like this difficulty the most ^^

INSANE:

00:30:874 (1) - I think this circle would be better if it was moved to x:296 y:192
00:48:972 (1) - I would end this slider at 00:49:950 and then add a circle with "clap" hitsound effect at 00:50:276
00:52:070 (1) - better delete this
00:52:233 (5) - NC here (only if you deleted what I said above ^ )
01:03:320 (5) - NC here
01:15:303 (2,3,4) - just a suggestion: I would replace these 3 sliders with 2 sliders, 1st between 01:15:385 and 01:15:548 ; and the 2nd between 01:15:711 and 01:15:874
01:21:580 (5) - NC here

Well, that's all 8-) Hope it helped, Good luck with your map ! :3
punikidesu-
off set...?
Kodora

deejaydray wrote:

Hello, from my queue ~


Kodora's NORMAL:

WOW, why did you use 1/8 Beat snap spacing? Even 1/4 would be too much, you really should change it to 1/2 or maximum 1/4. I only placed green lines using 1/8 beat snap You should also at least change the CS from 4 to 3, especially because this Normal diff is like a Hard diff >.> no
00:18:972 (5) - instead of this circle, try to make the spinner start here no, will broke rhythm
01:13:754 (5) - NC here kk

Heart-Under-Blade wrote:

off set...?
Redownload please, mp3 was changed

update
osu file format v12

[General]
AudioFilename: VOICE.mp3
AudioLeadIn: 0
PreviewTime: 49705
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8

[Metadata]
Title:VOICE (TV Size)
TitleUnicode:VOICE (TV Size)
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:wcx19911123
Version:Kodora's Normal
Source:中二病でも恋がしたい!戀
Tags:Kodora Fycho Chu-2 byo demo KOI ga shitai! REN
BeatmapID:348537
BeatmapSetID:138330

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.22
SliderTickRate:1

[Events]
//Background and Video events
Video,100,"movie.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,5439,0,"normal-hitclap3.wav",50
Sample,41472,0,"normal-hitclap3.wav",50
Sample,53863,0,"normal-hitclap3.wav",60
Sample,57776,0,"normal-hitclap3.wav",60
Sample,72124,0,"normal-hitclap3.wav",60
Sample,77667,0,"normal-hitfinish32.wav",60
Sample,84189,0,"normal-hitfinish32.wav",60
//Background Colour Transformations
3,100,163,162,255

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riffy
Just a quick IRC mod with Kodora.

Here's a log if you need
20:11 Kodora: ya
20:11 Kodora: already started
20:11 Kodora: :D
20:11 -Bakari-: CS4
20:11 -Bakari-: just like bakari did it in his diffs
20:11 Kodora: ya
20:12 Kodora: :D
20:13 -Bakari-: is irc ok for you?
20:13 Kodora: ok
20:15 -Bakari-: ok, that's a hardcore normal :D
20:16 Kodora: heartcore
20:16 *Kodora runs
20:17 -Bakari-: first of all, that's a very hard normal, but it's still normal
20:18 -Bakari-: 00:19:053 - try to play it in o!m/taiko
20:19 -Bakari-: that's clearly will ruin the "Normal" diff. Ask wcx to get some guestt special diffs, or think about making this one playable in other game modes :<
20:19 Kodora: it is 1/4
20:20 -Bakari-: 00:33:972 (6,1) - dem little overlaps kinda bug me. like, comeeeeoooon they're small ;__;
20:20 Kodora: also i don't play mania :D
20:20 Kodora: oh right that needs to be fixed
20:20 -Bakari-: yeah, it's 1/4 and that's why they're confusing for non-std players
20:21 -Bakari-: 00:39:189 (5) - didn't get it, sorry. what's the reason for this shape? I mean it looks like a blanket-slider or something o3o
20:21 Kodora: this is standard mapset, it is not mania mapset
20:21 -Bakari-: that's what I'm talking about!
20:21 Kodora: лол, флоу правда здесь не очень
20:22 -Bakari-: actually, that's [http://puu.sh/6ha39.png all mode] mapset :P
20:22 Kodora: если просто подвину правее норм?
20:22 -Bakari-: i was thinking about some different shape :P
20:22 -Bakari-: but it's totally up to you :)
20:23 Kodora: fixed
20:23 -Bakari-: 00:42:124 (4) - http://puu.sh/6ha7N.jpg try this rhythm
20:23 -Bakari-: I've mixed vocals and background music a bit, it brings some consistency and makes the rhythm a bit more catchable
20:25 -Bakari-: 00:55:167 (2,3) - ahh, again :< i am a bit too nazi, but I don't understand your flow here :<
20:25 -Bakari-: sometimes it's just amazing and so natural, and sometimes it seems weird to me.
20:25 Kodora: 1) bad idea, slider will be offbeat and hell to catch
20:26 Kodora: 2)блядь, пофиксим
20:26 -Bakari-: it fits with that "ne", doesn't it? D:
20:26 -Bakari-: 01:20:276 (3) - oh, I was expecting it to be curvy
20:27 -Bakari-: so, it'd be some kind of symmetrical pattern
20:27 Kodora: it fits technically but pain to catch, it is for playability reasons
20:27 -Bakari-: well, it's obviously an 1/2 patter, so it's not a big deal for me
20:27 -Bakari-: but it's your diff, I can't force you :)
20:28 -Bakari-: anyway, let's go on to the next one
20:28 -Bakari-: 00:53:537 (2,3) - shouldn't it be something different there? spacing, I mean
20:29 Kodora: 0.99
20:29 Kodora: pls
20:29 Kodora: it'
20:29 Kodora: s
20:29 Kodora: not even noticeable
20:29 -Bakari-: i mean that overlaaap :<
20:29 Kodora: oh fuck that
20:29 Kodora: fixed
20:30 -Bakari-: 00:55:493 (3,4,5,6) - http://osu.ppy.sh/ss/1243058
20:30 -Bakari-: I KNOW
20:30 -Bakari-: I KNOW YOU DON'T LIKE MY STYLE
20:30 -Bakari-: but I just want you to look for something better!
20:31 -Bakari-: sorry about that caps ><
20:32 -Bakari-: 01:03:809 (2,3) - that's the only 1/2 stack in the pattern. it seems kinda illogical to me. how about adding one more stack to bring some variety to your patterns?
20:33 -Bakari-: you can also try to use 1/1 pattern somewhere here, but that'd hurt your rhythm :<
20:33 Kodora: http://osu.ppy.sh/ss/1243064
20:33 Kodora: what about that lol
20:33 Kodora: wcx посоветовал стакнуть
20:34 -Bakari-: I'd move (5) a bit down to make them more cathable
20:34 Kodora: он был проспейсеный
20:34 -Bakari-: but yeah, that's okay
20:34 -Bakari-: ну что за унылый дс на весь паттерн
20:34 Kodora: ok will move
20:34 -Bakari-: я бы еще стак добавил, чтоб интересно было
20:34 Kodora: ну блядь а какой ещё
20:34 Kodora: где?
20:34 -Bakari-: da hooj znaet, choose randomly :P
20:35 -Bakari-: ah, whatever. just keep it for now
20:36 -Bakari-: 01:21:254 (4,1) - I'd prefer to swap the NC here
20:37 -Bakari-: to follow vocals
20:37 -Bakari-: however, I dn't speak japanese, so I can't promise if it'll be the correct way to follow vocals :P
20:37 Kodora: видно wcx не апдейтул ещё т.к. я их менял
20:38 -Bakari-: 01:28:754 (3) - what? whistle?
20:38 Kodora: ya
20:38 -Bakari-: I'd just replace it with a repeat on (2) and silince it
20:40 -Bakari-: that's it
20:40 -Bakari-: everything else is actually pretty nice. :)

We've done:
  1. A few minor spacing improvements
  2. Some NC suggestions
  3. Some general pattern suggestions
Nothing really special :)

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
punikidesu-
Redownload please, mp3 was changed
thx
Kodora

-Bakari- wrote:

Just a quick IRC mod with Kodora.
Thanks for useful mod

SPOILER
osu file format v12

[General]
AudioFilename: VOICE.mp3
AudioLeadIn: 0
PreviewTime: 49705
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8

[Metadata]
Title:VOICE (TV Size)
TitleUnicode:VOICE (TV Size)
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:wcx19911123
Version:Kodora's Normal
Source:中二病でも恋がしたい!戀
Tags:Kodora Fycho Chu-2 byo demo KOI ga shitai! REN
BeatmapID:348537
BeatmapSetID:138330

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.22
SliderTickRate:1

[Events]
//Background and Video events
Video,100,"movie.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
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Sample,41472,0,"normal-hitclap3.wav",50
Sample,53863,0,"normal-hitclap3.wav",60
Sample,57776,0,"normal-hitclap3.wav",60
Sample,72124,0,"normal-hitclap3.wav",60
Sample,77667,0,"normal-hitfinish32.wav",60
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3,100,163,162,255

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-Teina-
From my modding queues~
Insane
00:01:037 (1) - 與00:01:037 (1,2,3,4,5,6) - 是一組的 感覺這個圈的排位有點不舒服
00:02:667 (1,2) - 遞加音 用反彈SLIDER感覺有點不能帶出音樂
00:04:298 (5) - 用圈 00:04:461 - 用slider (2/4)
00:07:722 (3) - x:220 y:266
00:35:928 (1) - 取消finish音效
00:38:700 (1,2) - 是一組 不要在這裡做個jump↓
00:40:167 - 加個圈
01:10:167 (2,4) - 排位對調(ctrl+g) (可無視)
01:13:102 (3) - ↓
01:18:156 (3) - 取消finish音效

節奏在00:23:048 - 至00:29:243 - 顯得有點混亂

節奏部份有點混亂
整份MAP沒有詳細檢查一次
很多錯誤沒有一一列出來
也不想浪費時間在這無謂的地方
請自己檢查並修改

VOICE
00:06:254 (3,7,1) - 方向問題有明顯的錯處
如果可以及有時間的話 請remap一次
如果你對這歌沒興趣 請不要map這個
或者將這個難度刪除喔~
另外這個難度和難度Insane有點類似

明知有錯 請你在有時間的時候 自己修改 不要祈望他人幫你MOD的時間才改
你這樣會致其他modder的時間浪費在你的map身上
voice問題我想你很清楚 我不mod voice喔~

請你真正覺得你完成你的map再找我mod吧

(如果是我技術不夠的話 請見諒)
Fycho

deejaydray wrote:

Fycho's HARD:

00:43:428 (4) - I would delete this circle If that it will break flow imo, so I kept it.
00:49:624 - just a suggestion, but a circle here would be good :] no good for me since there is no beat at that.
01:24:841 (3) - Instead of this, try a slider that ends at 01:25:004 then a circle at 01:25:167 with a "clap" hitsound effect This makes no sense imo, I prefer my pattern.
Good job, I like this difficulty the most ^^
thanks!

tellertheworld wrote:

如果可以及有時間的話 請remap一次
吓尿.-.厉害!!
popner

tellertheworld wrote:

神mod留名
YoshinoSakura

popner wrote:

tellertheworld wrote:

神mod留名
_Kiva

popner wrote:

tellertheworld wrote:

神mod留名
神MOD留名
kanpakyin

popner wrote:

tellertheworld wrote:

神mod留名
Topic Starter
wcx19911123
added bg and combo color, updated
thanks for modding
Oyatsu
I have a question. VOICE diff - that name can be rankble?
p/2725713
=w=
Kodora

Oyatsu wrote:

I have a question. VOICE diff - that name can be rankble?
p/2725713
=w=

peppy wrote:

make sure the average human player can understand what difficulty the map is by reading the difficulty name.
Yes it is. There are two Insane level diffs, so one of them have custom diff name to let people identify which one is harder.
quantum-rose

popner wrote:

tellertheworld wrote:

神mod留名
quantum-rose

Kodora wrote:

Oyatsu wrote:

I have a question. VOICE diff - that name can be rankble?
p/2725713
=w=

peppy wrote:

make sure the average human player can understand what difficulty the map is by reading the difficulty name.
Yes it is. There are two Insane level diffs, so one of them have custom diff name to let people identify which one is harder.
thus Easy Normal Hard Insane 0108 Extra is ok?
[CSGA]Ar3sgice
我怎么看不懂了..

rpadfmk
[Mahua]

popner wrote:

tellertheworld wrote:

神mod留名
2211178
Kodora

quantum-rose wrote:

thus Easy Normal Hard Insane 0108 Extra is ok?
0108's Extra? Or just 0108? Keep in mind that it is not allowed to use own usernames as difficulty names.
EmingK

popner wrote:

tellertheworld wrote:

神mod留名
Natsu

Kodora wrote:

Oyatsu wrote:

I have a question. VOICE diff - that name can be rankble?
p/2725713
=w=

peppy wrote:

make sure the average human player can understand what difficulty the map is by reading the difficulty name.
Yes it is. There are two Insane level diffs, so one of them have custom diff name to let people identify which one is harder.
really? IMO that voice diff don't tell me what level it represent orz maybe you should change it for a proper one btw fun map
Kodora

Natsu wrote:

maybe you should change it for a proper one
There is no any official difficulty names for diffs harder than Insane. So, which one will be "proper"?
Losertic
Hello!

From Modding Queue. 7 days ago.

too hard ZAQ's song rhythm

Modding

General

  1. i want same slider(or spinner) end at final part.
    easy - 01:29:325
    kodora's normal - 01:28:754
    fycho's hard - 01:29:243
    insane - 01:29:325
    voice - 01:29:325

Easy

  1. 00:30:059 (2) - check perfect blanket - move slider's tail point (392,136) or (388,137)?
  2. 00:43:102 (2) - ^

Kodora's Normal

  1. 00:01:852 - add note? // or 00:01:689 ~ 00:01:852 - add slider?
  2. 00:08:537 (1) - move (224,72)? if you fixed this mod, 00:09:189 (2) - check distance
  3. 00:47:015 (2) - change this? 00:47:015 ~ 00:47:178 - add slider, and add one reverse.
  4. 01:27:776 (2,3) - umm little weird?.. i don't know..

Fycho's Hard

  1. 01:11:146 (1,2) - change two slider?

Insane

  1. 00:33:646 (2) ~ 00:35:439 (4) - stack 00:31:852 (5) - 00:33:646 (2) / wait.
    1. press the ctrl button and click 00:33:646 (2) ~ 00:35:439 (4)
    2. move (232,144)?
    pass
  2. 00:39:841 (1) - add one reverse? (move another axis)
  3. 00:57:124 (2) ~ 00:57:776 (5) - umm littile weird sound?? how about this rhythm?
    SPOILER
    1. 00:57:124 ~ 00:57:287 - add slider / 00:57:450 - add note(or one reverse) / 00:57:613 ~ 00:57:695 - add slider / 00:57:776 ~ 00:57:858 - add slider / 00:57:939 (6) - add note?
    2. 00:57:124 ~ 00:57:287 - add slider / 00:57:450 ~ 00:57:613 - add slider / 00:57:695 ~ 00:57:776 - add slider (+one reverse) / 00:57:939 - add note?

    umm hard rhythm =w=

VOICE

  1. Accept this diff name? not Extra?
  2. 00:40:167 - add note?


i played all diff- but i can't pass VOICE diff (ahh, because it's my bad osu! standard skill.)
Irreversible
[Easy]

Very nice easy, just two rhythms I’d like to point out, because they seem rather hard to tell when they actually appear.
00:10:820 (5) - Maybe it’s just me, but add a hitsound on the end? It seems a bit empty :O
00:32:341 (2,3) - 01:08:537 (1,2) - These are the two rhythms, I guess it’s because it ends on red ticks and starts again there. Do you think you can find something that works with white ticks, so it’s easier for beginner?

[Kodora’s Normal]

Hi Kodora o/

00:10:983 (5) - This sounds rather bad if you ask me, just replace it with a single circle. Problem is, that 00:11:146 - this is a new part on it’s own, you kinda tried to combine it, but it doesn’t work as well as you might think it does (imo), so yeha.
00:32:993 (3,4,5) - This double stack might confuse normal people.. I’d reduce that kind of stuff since the spread is already a bit meh between easy and normal imo :/
00:57:450 (7) - This hitsound? oO
01:11:798 (1) - ^ ? That sounds just terrible, can you make it more quiet? xD

01:16:852 (3,4) - Did you try CTRL + G this rhythm to fit the lyrics even better? Just some suggestion, well actually I think it would work better.
01:17:504 (5) - Again, why is this hitsound so loud?

Ok so, the map itself was okay, at the begin it seemed rather hard for a normal, but things settled down with time (> you might wanna reduce the difficulty at the begin a bit?)
Please get rid off those really odd hitsounds (these.. blasting.. hitsounds?) You know what I mean.

Will go on with the mod, don't worry
Kodora

Irreversible wrote:

[Kodora’s Normal]

Hi Kodora o/ \o Hi Irre

00:10:983 (5) - This sounds rather bad if you ask me, just replace it with a single circle. Problem is, that 00:11:146 - this is a new part on it’s own, you kinda tried to combine it, but it doesn’t work as well as you might think it does (imo), so yeha. fixed
00:32:993 (3,4,5) - This double stack might confuse normal people.. I’d reduce that kind of stuff since the spread is already a bit meh between easy and normal imo :/ changed to something easier
00:57:450 (7) - This hitsound? oO it was bug, fixed
01:11:798 (1) - ^ ? That sounds just terrible, can you make it more quiet? xD
same bug orz... fixed
01:16:852 (3,4) - Did you try CTRL + G this rhythm to fit the lyrics even better? Just some suggestion, well actually I think it would work better. agree
01:17:504 (5) - Again, why is this hitsound so loud?bug, fixed

Ok so, the map itself was okay, at the begin it seemed rather hard for a normal, but things settled down with time (> you might wanna reduce the difficulty at the begin a bit?) Onliest really "hard" thing here is repeat-sliders - they perfectly mach song and really not that hard (i tested it several times before - they slow enough to let beginners react). Also this is the best way to map this part without making it bland :c
Please get rid off those really odd hitsounds (these.. blasting.. hitsounds?) You know what I mean. it was bug i fixed that
thanks for mod o/

SPOILER
osu file format v12

[General]
AudioFilename: VOICE.mp3
AudioLeadIn: 0
PreviewTime: 49705
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8

[Metadata]
Title:VOICE (TV Size)
TitleUnicode:VOICE (TV Size)
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:wcx19911123
Version:Kodora's Normal
Source:中二病でも恋がしたい!戀
Tags:Kodora Fycho Chu-2 byo demo KOI ga shitai! REN
BeatmapID:348537
BeatmapSetID:138330

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.22
SliderTickRate:1

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17,276,58754,1,0,0:0:0:0:
129,228,59080,1,8,0:0:0:0:
220,147,59406,2,0,P|240:85|208:21,1,122,4|8,0:0|0:0,0:0:0:0:
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406,172,60711,2,0,P|405:241|451:294,1,122,2|8,0:0|0:0,0:0:0:0:
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183,199,62667,2,0,P|183:133|222:85,1,122,8|8,0:0|0:0,0:0:0:0:
328,136,63320,6,0,B|377:148|415:103|415:103|437:133,1,122,4|8,0:0|0:0,0:0:0:0:
454,177,63809,1,0,0:0:0:0:
454,177,63972,2,0,P|434:237|461:300,1,122,0|8,0:0|0:0,0:0:0:0:
410,334,64461,2,0,L|326:307|280:322,1,122,2|0,0:0|0:0,0:0:0:0:
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310,59,66580,2,0,P|369:57|438:80,1,122,0|8,0:0|0:0,0:0:0:0:
459,193,67233,2,0,P|400:195|331:172,1,122,2|8,0:0|0:0,0:0:0:0:
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280,167,67885,2,0,P|260:221|269:293,1,122,0|8,0:0|0:0,0:0:0:0:
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70,81,73754,6,0,P|52:136|61:209,1,122,4|8,0:0|0:0,0:0:0:0:
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159,344,74570,1,0,0:0:0:0:
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380,285,75385,2,0,P|399:230|393:158,1,122,8|0,0:0|0:0,0:0:0:0:
345,61,76037,5,8,0:0:0:0:
232,108,76363,2,0,B|178:117|145:74|145:74|103:94,1,122,4|8,0:0|0:0,0:0:0:0:
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87,293,77341,1,8,0:0:0:0:
87,293,77504,2,0,B|127:309|170:293|170:293|215:277|271:293,1,183,0|8,0:0|0:0,0:0:0:0:
390,302,78320,6,0,P|403:243|404:171,1,122,2|8,0:0|0:0,0:0:0:0:
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310,102,78972,2,0,L|184:97,2,122,0|8|2,0:0|0:0|0:0,0:0:0:0:
344,218,79950,1,8,0:0:0:0:
386,332,80276,2,0,L|512:337,2,122,0|8|2,0:0|0:0|0:0,0:0:0:0:
270,369,81254,1,8,0:0:0:0:
164,307,81580,2,0,P|94:299|24:307,2,122,4|8|2,0:0|0:0|0:0,0:0:0:0:
250,220,82559,5,8,0:0:0:0:
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329,46,83374,1,2,0:0:0:0:
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361,261,88754,1,2,0:0:0:0:
Topic Starter
wcx19911123
Irreversible

Irreversible wrote:

[Easy]

Very nice easy, just two rhythms I’d like to point out, because they seem rather hard to tell when they actually appear.
00:10:820 (5) - Maybe it’s just me, but add a hitsound on the end? It seems a bit empty :O
no clap is fine here imo
00:32:341 (2,3) - 01:08:537 (1,2) - These are the two rhythms, I guess it’s because it ends on red ticks and starts again there. Do you think you can find something that works with white ticks, so it’s easier for beginner?
in fact I didn't think of changing the rhythm, cuz the rhythm fit the vocal well there.I was just planning to add notes at 00:33:483 - and 01:09:352 - , it would help reading a bit but the pattern would be a bit harder as the average of the diff, so I just did what they are now and want to keep them

thanks for modding
updated
Fycho

Losertic wrote:

Fycho's Hard

  1. 01:11:146 (1,2) - change two slider?sorry I am not going to change this.I prefer my rhythm
thanks!
Irreversible
no kd please

[Fycho’s Hard]

00:08:211 - You wanted to follow this special background music there, didn’t you? Well, i guess it starts here and not ½ before. you could try to 00:07:722 (3,4) - ctrl + g the rhythm here, what do you say?
00:24:841 - Just some idea, you could also follow the ⅓ piano here? But the way you do it is fine; since there are also ¼ beats. (basically just something i wanted to mention in case you didn’t see it)
One of the few hards I really like! Good job :)


[Insane]

00:24:841 (4,5) - Mhh, not so sure about this spacing to be honest. Since you’ve used quite many “notusual” spacings already, I suggest you to move this closer to 4, so it gets a better readable ¼ structure.
00:26:798 (1,2) - If you compare this 00:27:776 (3,4) - to this, > different timeline > same spacing. Imo this is a rather big issue, so .. maybe think about it twice to fix it.
00:30:874 (1) - This threw me out totally.. :/
00:40:330 (2) - Can you put more spacing here? I was actually still trying to click it, since i thought it’s a jump. Maybe just put it a bit more to the right.
00:45:548 (3,4,5) - Not a big issue, but i find the spacing a bit too uhm, much, again. Maybe lower it a bit? The song just doesn’t really provide such a jump here, in my opinion.
00:48:972 (1) - Well, I actually suggest you to make the slider a bit shorter (¼ or ½) to add a circle 00:50:276 - . This WA (of watashi) is REALLY strong, please let player click this.
00:52:396 (3,5) - CTRL + G would provide less confusion again. . ><
00:53:537 (3,4,5) - This is really nice!
00:57:450 (3,4,5) - You’ve followed the lyrics all the time, why do you start ignoring it here? :O
00:59:080 (4) - .. same as above
01:09:352 (4) - NC to lead the antijump in better, so for readability
Maybe some notes: Okay, I’ve pointed out quite much stuff, but actually, the map is really really enjoyable. But yeah.. it would be nice if you could remove some things mentioned above to provide less confusion >.< I hope you see the points anyway, if you don’t call me in game.

[VOICE]

> EXTRA? Namerule.

00:03:320 (1,2,3,4,5,6,7) - If you listen close, you can see that 4 would still go to 00:03:320 (1,2,3) - this combo, and 567 would be like a new ‘combo’, sine 567 are the strong piano’s. Maybe you could find out a new pattern for that?
00:24:678 (4,5) - I guess this one plays really good, 00:27:124 (2) - while this one doesn’t really, since you have go through the slider first, and yeah.. do you get my point?
00:48:972 (1,1) - Apply this on insane too
00:56:309 (5) - NC 00:56:798 (4) - remove nc? 00:57:450 (7) - NC? I think this follows the vocals better.

I’m impressed how you’ve mapped this, it looks really interesting. The “notusual ¼” spacing goes okay for me here, since it’s the highest diff. As said - I’d really like to see some changes on insane tho.

Leaving star Icon for now.
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