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ZAQ - VOICE (TV Size)

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2014年3月24日 at 1:32:46

Artist: ZAQ
Title: VOICE (TV Size)
Source: 中二病でも恋がしたい!戀
Tags: Kodora Fycho Chu-2 byo demo KOI ga shitai! REN
BPM: 184
Filesize: 19668kb
Play Time: 01:29
Difficulties Available:
  1. Easy (2.89 stars, 102 notes)
  2. Fycho's Hard (4.93 stars, 226 notes)
  3. Insane (5 stars, 341 notes)
  4. Kodora's Normal (4.51 stars, 155 notes)
  5. VOICE (Extra) (5 stars, 429 notes)
Download: ZAQ - VOICE (TV Size)
Download: ZAQ - VOICE (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
anime「中二病でも恋がしたい!戀」OP「VOICE」
\:2/
Skystar
先占座
Umi
fast 0.0

gl :3/
Ulysses
#3
suzutsukikanade
If you want a nice BG...you can use that i found ^^

P A N
ahh so moe ;w;
Wafu
Unrankable
Highly recommended to fix
Suggestion

[General]

Add Kodora and Fycho to tags since they've made guest difficulties.
Get a better mp3 (192kbps) if it is possible.
Source should be 中二病でも恋がしたい!戀 and Chu-2 byo demo KOI ga shitai REN should be in tags. Source should stay in language it is supposed to be, romanization fits tags or romanized source (which is not implemented). I'm almost quoting peppy with this.

Get a background, but I think I don't need to mention this.
Offset is a bit wrong, it is about ~5ms early, so it should be +5. However, I cannot provide you 100% accurate offset, I only know, this is early about few ms. If you listen to first note on Insane, you can notice it is too early, so it is how I recognized it. Then it is enough to use 25% speed and you will here every note is earlier than it is supposed to be.
Use the same green points that afflicts hitsounding (volume, samplesets) in all difficulties as in VOICE difficulty, because these fit quite a lot.


[VOICE]

HP at least +1, it is same as previous difficulty, it needs a gap.
00:14:677 (3) - This deserves new combo to be consistent with music.
00:45:819 (1,2) - This pattern actually plays bad. However that's not issue I wanted to mention. If you delete it and listen carefully, there is drum on 00:45:982, but slider ends on 00:46:063. It is overmapping, when it obviously doesn't need any overmap, when a note before calls to be mapped. So cut this slider a bit to 1/2, ending on 00:45:982, starting on 00:45:819
00:48:590 (1,2,3,4) - All these green points have no sense. Music got calmer - sure reason for decreasing SV. However it stays like this, there are no changes so it needs progressive decreasing. Here: 00:49:895 you already see a change, so it deserves to be decreased even more, as you've done, but it is more sensible to keep 0,60x or 0,70x SV for these four sliders.

01:08:645 (3) - Just my opinion, not an issue, but I think if you would use CTRL+G, it would make jump where it already IS needed. Here it is clearly random, but if you swap start of this slider, the jump would emphasize 01:09:134 (4), which is emphasized in music. Also it makes better oval flow, well.. in my opinion better.
01:13:699 (2,3) - Swap these two circles, because it makes similar flow to previous pattern 01:12:395 (3,4,5), but this is only suggestion.

I have not much to mention in this difficutly. I think it is mapped as this song deserves to be. However I would decrease the overmapping quite a lot, because it is mostly not even needed, it is just difficulty scale.

[Insane]

00:40:764 (1) - It needs repeat or note on 00:41:090. Current gap is very rare in this beatmap, so if you haven't been doing this for whole time, why you decided to discard exactly this guitar note, which you've mapped everywhere.
00:49:243 - Move this green point on 00:48:590, same reason as VOICE, but now you've done it even less sensible, because the music change is on 00:48:590, but you mapped the change on 00:49:243
01:28:047 - Don't be lazy and finish this part since other diffs have it too.


Same as VOICE, less overmapping, but else it has no critical issues I think.

[Fycho's Hard]

OD -1 to be different from Insane.
Missing hitsounds?

[Kodora's Normal]

Missing hitsounds too.
00:41:253 (1) - This new combo makes no sense with music. No special sound, no change in music, neither new part of music, so it is better to put it on downbeat, here 00:40:764 (6) instead.
01:23:482 (1) - ^, this deserves to be on 01:22:503 (7) instead.


[Easy]

00:33:264 (2) - This ends seems to be following vocal, what is not good on easy difficulty because it confuses newbies, especially when you follow music 90% time. It should end on 00:33:916.
00:34:732 (3) - This is the same issue as above. It is unnatural rhythm for newbies. It would be enough if you just move it on 00:34:569, and extend its end on 00:35:221.


Well.. about issues I've pointed out only the most important ones, because if I would be pointing everything I'd found, you would surely not fix all and it would be mostly hard to fix. I think this map is okay, but lower diffs deserves to be easier. That Easy could be even Normal difficulty, not Easy and Normal could be even Hard. Also you should reduce the overmapping. Yeah, people like crazy maps and if you release map that is not overmapped and has low amount of objects, they start with: "omg so easy, more streams pl0x, noob mapper", but they don't realize, also as most of overmappers, that this is rhythm game. Rhythm game is not about mappers fantasy, but about how he is able to follow the rhythm.
Map is perfect itself. To be honest only overmapping bothers me there, so consider deleting some crazy things and make serious ones from them. You are a good mapper, but you tend to overmap so much so I'm a bit disappointed when I see overmapped map which has quite good style. If you have any questions regarding mod, feel free to tell me. Good luck, have a star~
Kodora

Wafu wrote:

[Kodora's Normal]

Missing hitsounds too. Mapset is still WIP, hitsounds will be done later.
00:41:253 (1) - This new combo makes no sense with music. No special sound, no change in music, neither new part of music, so it is better to put it on downbeat, here 00:40:764 (6) instead. Comboing follows lyrics here, so no change
01:23:482 (1) - ^, this deserves to be on 01:22:503 (7) instead. Same as above
Thanks for mod but no changes in my diff
Wafu

Kodora wrote:

Wafu wrote:

[Kodora's Normal]

Missing hitsounds too. Mapset is still WIP, hitsounds will be done later.
00:41:253 (1) - This new combo makes no sense with music. No special sound, no change in music, neither new part of music, so it is better to put it on downbeat, here 00:40:764 (6) instead. Comboing follows lyrics here, so no change
01:23:482 (1) - ^, this deserves to be on 01:22:503 (7) instead. Same as above
Thanks for mod but no changes in my diff
About that it is WIP, how should I know. I got request in queue and it is in pending :D If it is really WIP, it should be in Works in Progress, not in Pending.
However, if you follow lyrics with NCs, 1:23:482 (1) is okay than. Funny fact is that in case of 00:41:253 (1) it should be on 00:40:764 (6) as I said, because new lyric starts also here. lel
captin1
hi

you requested an offset check but it's pretty much fine, might be a bit late in random spots but that's just the song varying. if you really wanted you could go -2 or 3 but that's not really necessary

good luck!
Topic Starter
wcx19911123
updated many general things
thanks for moding :3
yurunneram
Harururururururu :3

Not much stuph here~ but hope ya get stuph

GENERAL

No BG and kiai I thought it was WIP at first lol

Anyways found the song really weird rhythm-wise. Couldn't find a pattern @@

EASY

00:22:503 (1,2) - Found this a bit weird to play for beginners

NORMAL

I think the circle size should be bigger..

00:11:253 - Add note?

00:30:329 (1,2) - I think this plays better

00:34:569 (5,6) - I think it would be better to follow vocals since the earlier notes of this combo were vocals

00:57:395 (5,6) - Switch the sliders around. Longer first then shorter

HARD

No problems

Not much stuph :333 Can't mod insanes~

You have been modded out by Yurun Ceroia Neram~
Kodora

yurunneram wrote:

NORMAL

I think the circle size should be bigger.. Read my signature, thanks

00:11:253 - Add note? Nope, will ruin choosen rhythm & will be harder to play

00:30:329 (1,2) - I think this plays better 3/4 reverse-slider is actually mach song much better, and it doesn't affect playability of this part
00:34:569 (5,6) - I think it would be better to follow vocals since the earlier notes of this combo were vocals Following instruments here works much more intuitive, vocals at this part are much harder to catch.

00:57:395 (5,6) - Switch the sliders around. Longer first then shorter They placed follow vocals, switching them will be worse
Thanks for mod but still no changes.
HabiHolic
hi m4m possible?
[ Yuki ]_old


BG use
Zamaro_old
Hi! From my modding queue!
I agree with yurunneram, the song is strange with it's own rythme... Not easy to map and sometimes confusing :S And very often, the beginning of the maps are confusing... I'm not sure what to follow...
This should go without saying... But people want a map with a cute background :3


Easy :

00:27:721 (1) - Change this to a circle at 00:28:047 and maybe change the rest of the combo in case you find this too boring
00:48:590 (4) - Don't end combo here
00:49:895 (1) - NC
00:51:199 (1) - ^


Normal :

No sound yet? :o


Fycho's Hard :

Notes : I think this section : 01:32:938 (1) - to 01:36:199 (4) - should be re-maped. It's strange to play (see below)
00:04:243 (1) - remove clap sound or add it multiple times in the rest of the song
01:34:732 (2,3,4) - One stream for a map is a bit disturbing, especially at the end of the song, change this.
01:32:938 (1,2,3,4) - Combo is hard and strange to play
01:35:547 (1,2,3,4) - ^


Insane :

00:01:634 (1) - Move this one a bit earlier at 00:01:552
00:26:906 (3,5) - Add clap


VOICE :

Such difficulty... Wow. Here's what I've got though :

00:05:221 (7,8) - Transform this in a single little slider
00:39:297 (1) - Bad flow, move it like this
RandF
From my queue~

[General]
  1. will you change mp3 in future? too low bitrate and it is better to add outro "fade out"
[Easy]
  1. 00:06:036 (2) - I feel diffucult rhythm. how about this?
  2. 00:22:503 (1) - I prefer to end at 00:22:993
  3. 00:53:156 (3,1) - duffucult jump for beginner
[Insane]
  1. 00:49:895 (1) - I prefer this
[VOICE]
  1. 00:16:797 (5,6) - I prefer to exchange positions
[Kodora's Normal]
  1. for normal, it is better to conform DS as far as possible, imo
  2. reduce hitsound's volume in SB
  3. 00:34:895 (6) - I prefer this
[Fycho's Hard]
  1. 00:27:069 (3,4) - I suggest to blanket correctly
  2. 00:59:677 (3,4) - DS is too short...
I hope you to get good BG ;)
~Good Luck~
Kodora

RandomEffect wrote:

[Kodora's Normal]
  1. for normal, it is better to conform DS as far as possible, imo I break constant DS at some parts to avoid overlapping, it is just estetical thing what don't affects gameplay much.
  2. reduce hitsound's volume in SB Fixed
  3. 00:34:895 (6) - I prefer this 3/4 sounds better for me
Thanks for mod

http://puu.sh/6eQuT.osu
Avishay
Hey, from my queue, sorry for the delay!

[Easy]
00:34:406 - I suggest to add a note here, the slider afterwards is mid-beat and it may be frustrating / cofusing for beginners, so just make it follow up

[Normal]
This diff is great, but I have just one thing to say, isn't this too hard for a normal? Beginners will have a hard time playing it because of the slider velocities, DS and such.

[Hard]
00:06:688 (1,2,3) - I think that there chaning the reverse sliders to a cirlce + slider is much better and fits more, an other suggestion is making an pattern that goes in some direction, here's what I did:

00:20:058 (1) - I think cutting the spinner until 00:22:177 then adding a circle at 00:22:503 (1) - instead will be better, if you're going to do this I suggest stacking this note with the next before and moving them to the right of the slider, like this:
00:26:579 (1,2) - I think making them seperated is better
01:09:460 (1) - What about using 2 circles instead of a slider and create and interesting pattern here?

[Insane]
00:01:634 (1,1,2) - The spacing is really annoying and confusing, my suggestion is just making the distance beteween 1 and 1 bigger
00:21:851 (5,6) - Make the distance between them somewhat bigger? At the first play it felt really weird that they had 1/4 free beat distance between them (which is not the case on 00:08:808 (4,5) for example)
00:27:721 (1,2) - Make the distance between them smaller, it feels really weird when it is far and the notes are close in time.
01:12:069 (1) - CTRL + G
01:12:395 (2) - CTRL + G
01:16:226 (2,3,4) - Do these sliders fit at all? They're not that fun as well, I am just not sure.
01:18:590 (1) - CTRL + G


[VOICE]
I really really love this diff ^^
00:54:460 (4,5,6,1) - This part is really really hard to read and confusing, there's no time between the notes, it makes 4, 5 and 6 good together but 1 doesn't flow with 6 at all and this isn't that good in my opinion.




Good luck!
Fycho
To Zamaro, remapped the last part since the mp3 changed.

RandomEffect wrote:

[Fycho's Hard]
  1. 00:27:069 (3,4) - I suggest to blanket correctly sorry, I don't like blanket, and this is not a blanket at all.
  2. 00:59:677 (3,4) - DS is too short...since 1/4 part, I prefer this:<
I hope you to get good BG ;)
~Good Luck~

Avishay wrote:

[Hard]
00:06:688 (1,2,3) - I think that there chaning the reverse sliders to a cirlce + slider is much better and fits more, an other suggestion is making an pattern that goes in some direction, here's what I did:
It's the same and I want make rhythm more various so I preferred mine.
00:20:058 (1) - I think cutting the spinner until 00:22:177 then adding a circle at 00:22:503 (1) - instead will be better, if you're going to do this I suggest stacking this note with the next before and moving them to the right of the slider, like this:
It makes no sense imo, spinner end at a downbeat is good and fit the music imo.
00:26:579 (1,2) - I think making them seperated is better sorry,no fix
01:09:460 (1) - What about using 2 circles instead of a slider and create and interesting pattern here? I don't want to make this diff too hard, so I preferred slider+circle

Good luck!
thanks for modding
deejaydray
Hello, from my queue ~

EASY:

First of all, you should change the Beat snap divisor from 1/4 to 1/2 since it's Easy.
00:07:233 (2) - I would put this slider the same way as this 00:06:254 (1)
01:26:961 (1) - I think it would be better if this spinner started at 01:26:798 instead of circle 5, and ended at 01:29:406
Everything else is good ^^

Kodora's NORMAL:

WOW, why did you use 1/8 Beat snap spacing? Even 1/4 would be too much, you really should change it to 1/2 or maximum 1/4. You should also at least change the CS from 4 to 3, especially because this Normal diff is like a Hard diff >.>
00:18:972 (5) - instead of this circle, try to make the spinner start here
01:13:754 (5) - NC here

Fycho's HARD:

00:43:428 (4) - I would delete this circle
00:49:624 - just a suggestion, but a circle here would be good :]
01:24:841 (3) - Instead of this, try a slider that ends at 01:25:004 then a circle at 01:25:167 with a "clap" hitsound effect
Good job, I like this difficulty the most ^^

INSANE:

00:30:874 (1) - I think this circle would be better if it was moved to x:296 y:192
00:48:972 (1) - I would end this slider at 00:49:950 and then add a circle with "clap" hitsound effect at 00:50:276
00:52:070 (1) - better delete this
00:52:233 (5) - NC here (only if you deleted what I said above ^ )
01:03:320 (5) - NC here
01:15:303 (2,3,4) - just a suggestion: I would replace these 3 sliders with 2 sliders, 1st between 01:15:385 and 01:15:548 ; and the 2nd between 01:15:711 and 01:15:874
01:21:580 (5) - NC here

Well, that's all 8-) Hope it helped, Good luck with your map ! :3
punikidesu-
off set...?
Kodora

deejaydray wrote:

Hello, from my queue ~


Kodora's NORMAL:

WOW, why did you use 1/8 Beat snap spacing? Even 1/4 would be too much, you really should change it to 1/2 or maximum 1/4. I only placed green lines using 1/8 beat snap You should also at least change the CS from 4 to 3, especially because this Normal diff is like a Hard diff >.> no
00:18:972 (5) - instead of this circle, try to make the spinner start here no, will broke rhythm
01:13:754 (5) - NC here kk

Heart-Under-Blade wrote:

off set...?
Redownload please, mp3 was changed

update
osu file format v12

[General]
AudioFilename: VOICE.mp3
AudioLeadIn: 0
PreviewTime: 49705
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 8

[Metadata]
Title:VOICE (TV Size)
TitleUnicode:VOICE (TV Size)
Artist:ZAQ
ArtistUnicode:ZAQ
Creator:wcx19911123
Version:Kodora's Normal
Source:中二病でも恋がしたい!戀
Tags:Kodora Fycho Chu-2 byo demo KOI ga shitai! REN
BeatmapID:348537
BeatmapSetID:138330

[Difficulty]
HPDrainRate:4
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.22
SliderTickRate:1

[Events]
//Background and Video events
Video,100,"movie.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
Sample,5439,0,"normal-hitclap3.wav",50
Sample,41472,0,"normal-hitclap3.wav",50
Sample,53863,0,"normal-hitclap3.wav",60
Sample,57776,0,"normal-hitclap3.wav",60
Sample,72124,0,"normal-hitclap3.wav",60
Sample,77667,0,"normal-hitfinish32.wav",60
Sample,84189,0,"normal-hitfinish32.wav",60
//Background Colour Transformations
3,100,163,162,255

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riffy
Just a quick IRC mod with Kodora.

Here's a log if you need
20:11 Kodora: ya
20:11 Kodora: already started
20:11 Kodora: :D
20:11 -Bakari-: CS4
20:11 -Bakari-: just like bakari did it in his diffs
20:11 Kodora: ya
20:12 Kodora: :D
20:13 -Bakari-: is irc ok for you?
20:13 Kodora: ok
20:15 -Bakari-: ok, that's a hardcore normal :D
20:16 Kodora: heartcore
20:16 *Kodora runs
20:17 -Bakari-: first of all, that's a very hard normal, but it's still normal
20:18 -Bakari-: 00:19:053 - try to play it in o!m/taiko
20:19 -Bakari-: that's clearly will ruin the "Normal" diff. Ask wcx to get some guestt special diffs, or think about making this one playable in other game modes :<
20:19 Kodora: it is 1/4
20:20 -Bakari-: 00:33:972 (6,1) - dem little overlaps kinda bug me. like, comeeeeoooon they're small ;__;
20:20 Kodora: also i don't play mania :D
20:20 Kodora: oh right that needs to be fixed
20:20 -Bakari-: yeah, it's 1/4 and that's why they're confusing for non-std players
20:21 -Bakari-: 00:39:189 (5) - didn't get it, sorry. what's the reason for this shape? I mean it looks like a blanket-slider or something o3o
20:21 Kodora: this is standard mapset, it is not mania mapset
20:21 -Bakari-: that's what I'm talking about!
20:21 Kodora: лол, флоу правда здесь не очень
20:22 -Bakari-: actually, that's [http://puu.sh/6ha39.png all mode] mapset :P
20:22 Kodora: если просто подвину правее норм?
20:22 -Bakari-: i was thinking about some different shape :P
20:22 -Bakari-: but it's totally up to you :)
20:23 Kodora: fixed
20:23 -Bakari-: 00:42:124 (4) - http://puu.sh/6ha7N.jpg try this rhythm
20:23 -Bakari-: I've mixed vocals and background music a bit, it brings some consistency and makes the rhythm a bit more catchable
20:25 -Bakari-: 00:55:167 (2,3) - ahh, again :< i am a bit too nazi, but I don't understand your flow here :<
20:25 -Bakari-: sometimes it's just amazing and so natural, and sometimes it seems weird to me.
20:25 Kodora: 1) bad idea, slider will be offbeat and hell to catch
20:26 Kodora: 2)блядь, пофиксим
20:26 -Bakari-: it fits with that "ne", doesn't it? D:
20:26 -Bakari-: 01:20:276 (3) - oh, I was expecting it to be curvy
20:27 -Bakari-: so, it'd be some kind of symmetrical pattern
20:27 Kodora: it fits technically but pain to catch, it is for playability reasons
20:27 -Bakari-: well, it's obviously an 1/2 patter, so it's not a big deal for me
20:27 -Bakari-: but it's your diff, I can't force you :)
20:28 -Bakari-: anyway, let's go on to the next one
20:28 -Bakari-: 00:53:537 (2,3) - shouldn't it be something different there? spacing, I mean
20:29 Kodora: 0.99
20:29 Kodora: pls
20:29 Kodora: it'
20:29 Kodora: s
20:29 Kodora: not even noticeable
20:29 -Bakari-: i mean that overlaaap :<
20:29 Kodora: oh fuck that
20:29 Kodora: fixed
20:30 -Bakari-: 00:55:493 (3,4,5,6) - http://osu.ppy.sh/ss/1243058
20:30 -Bakari-: I KNOW
20:30 -Bakari-: I KNOW YOU DON'T LIKE MY STYLE
20:30 -Bakari-: but I just want you to look for something better!
20:31 -Bakari-: sorry about that caps ><
20:32 -Bakari-: 01:03:809 (2,3) - that's the only 1/2 stack in the pattern. it seems kinda illogical to me. how about adding one more stack to bring some variety to your patterns?
20:33 -Bakari-: you can also try to use 1/1 pattern somewhere here, but that'd hurt your rhythm :<
20:33 Kodora: http://osu.ppy.sh/ss/1243064
20:33 Kodora: what about that lol
20:33 Kodora: wcx посоветовал стакнуть
20:34 -Bakari-: I'd move (5) a bit down to make them more cathable
20:34 Kodora: он был проспейсеный
20:34 -Bakari-: but yeah, that's okay
20:34 -Bakari-: ну что за унылый дс на весь паттерн
20:34 Kodora: ok will move
20:34 -Bakari-: я бы еще стак добавил, чтоб интересно было
20:34 Kodora: ну блядь а какой ещё
20:34 Kodora: где?
20:34 -Bakari-: da hooj znaet, choose randomly :P
20:35 -Bakari-: ah, whatever. just keep it for now
20:36 -Bakari-: 01:21:254 (4,1) - I'd prefer to swap the NC here
20:37 -Bakari-: to follow vocals
20:37 -Bakari-: however, I dn't speak japanese, so I can't promise if it'll be the correct way to follow vocals :P
20:37 Kodora: видно wcx не апдейтул ещё т.к. я их менял
20:38 -Bakari-: 01:28:754 (3) - what? whistle?
20:38 Kodora: ya
20:38 -Bakari-: I'd just replace it with a repeat on (2) and silince it
20:40 -Bakari-: that's it
20:40 -Bakari-: everything else is actually pretty nice. :)

We've done:
  1. A few minor spacing improvements
  2. Some NC suggestions
  3. Some general pattern suggestions
Nothing really special :)

~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
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