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Hanatan - You and beautiful world

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Gaia

those wrote:

Charles445 wrote:



1/6 for slider
I'm just listening to the preview.. don't you mean 80bpm?
Yes I agree with those, this is doubled bpm )':
I've also asked a few other BN's too so 80bpm should be right

Just half bpm, and remember to double both the SV and the tick rate!!

also, in Insane kiai isn't snapped to 01:31:544 -

with that in mind i have to pop the bubble once again ;~;
[]


[General]
Raose mapped World right? You should put that on the description box or something =w=

some unsnapped green lines here and there o3o

not using the sb right? delete .osb file
you should add ~1500ms of audio leadin for all diffs o3o

[Easy]
00:01:169 - snap to 00:01:171
00:04:544 (1) - 00:07:544 (1) - 01:16:544 (1) - 01:31:544 (1) - missing finish on the head
00:31:544 (4) - ^ finish would fit better imo
00:54:794 (3) - touching hp bar
00:57:794 (2) - 01:08:294 (2) - 01:11:294 (6) - whistle fits slider end better i think
01:21:794 (6) - finish on end ?

also some nazi things like blankets otherwise its nice and dank B)

[Normal]
00:13:160 - snap to 00:13:169
01:29:858 - snap to 01:29:856
00:30:044 (1,2,3,4) - what's this following? It sounds just like the other rhythms, this sounds better

00:58:544 (1,2,3) - it seems like you like following vocals, so my suggestion is..

01:42:044 (4,5,6) - personally would prefer using a repeat slider here since this is bad polarity in normals =w= (its not as bad as blue tick polarity tho, so it's fine if you want to keep it)

[Hard]
00:00:419 - snap to 00:00:437
00:01:169 - snap to 00:01:171
00:03:794 (5) - missing clap on head
00:04:544 (1) - missing whistle/finish on head (probably whistle judging by 00:07:544 (1) - )
00:08:856 - not a note i'd ignore personally o3o
00:10:544 (1) - I'm sure you meant to use soft whistle right?
00:12:794 (5) - whistle on the head of this ?
00:13:544 (1) - 00:19:544 (1) - 00:31:544 (1) - 01:16:544 (8) - 01:22:544 (5) - soft finish on head (the rest just find yourself if you agree with me o3o)
00:21:044 (3) - remove drum sampleset on the sliderend?
00:24:794 (4) - probably needs a nc to signify the change in spacing
00:50:107 (2) - put it at 00:50:856 - instead?
01:06:794 (5) - 01:15:794 (6) - missing clap on head
01:09:044 (3) - whistle instead?
01:25:169 (5) - i'd prefer you not ignore the beat on 01:25:544 - because it's quite a stressed note and ignoring it shounds empty ><
01:39:794 - recommend a circle here for the clap
01:43:169 (9,1) - i know you're going for the symmetry here but the spacing here is way too big :> how about this? http://puu.sh/gd7wm/20e6c60be7.jpg

Just hitsound suggestions!

[Insane]
00:13:160 - snap to 00:13:169

00:01:544 (1,2,3) - i'd personally prefer an nc whenever there's a SV change, but its no rule saying u gotta do it so just pointing it out!!
00:27:606 (5) - 00:29:106 (2) - what are you following here? you were following violins before but then suddenly switched to piano?
00:53:106 (2) - try to avoid notes like these as they miss the snare beat on the white tick (not an issue, simply just pointing it out again :p)
01:22:544 (2) - no sv change here? try to be consistent ><!
01:38:106 (3,4) - this jump here is waaay too big and too sudden, please nerf orz (maybe switch 4 and 6)

[World]
00:01:169 - snap to 00:01:171
00:05:294 (3) - 00:27:794 (7) - whistle on head?
01:15:419 (5) - this spacing compared to (3) -> (4) is really small, maybe try this http://puu.sh/gd8lF/4f7f6ceb06.jpg

really awesome >~<


i seriously hope this will be the last time, ahhhhhh
Cherry Blossom

Gaia wrote:

also, in Insane kiai isn't snapped to 01:31:544 -
lol aimod why did you do ? x)


Awh i see, it was snapped on a 1/16 tick.
Eni
the wonders of 2015 ranking
Shiro
Okay I was asked to look at this, just a clarification: the kiai time *is* snapped 1/16 before the downbeat. Granted, that doesn't make sense and should be changed, but I don't believe it warranted a pop. In general, kiai must be snapped but not always on the downbeat. The most common case is drumlines that go for cymbal crashes 1/2 before the downbeat - in those cases, having the kiai start on the red tick is better.
Second thing: BPM is doubled, please set it to what it should be (75 and 80)
Third: 00:00:637 (1) - this starts 1/6 too late, which is extremely confusing. It should start on the white tick, where there is a clear piano sound.
Fourth: hitsounds are really quiet and that's a bother, you should make them louder.

While I agree with this pop, I don't consider the kiai time to be a poppable issue. Rest is though.
Topic Starter
Haneure
Okay, thanks for the help/mods everyone! I'll edit this post w/ a reply to the above mods and update the map with that in a bit after I get back home.


SPOILER
also, if you're not going to offer something helpful to this mapset, I suggest you kindly refrain from making those sorts of posts, thanks. call me butthurt because i am but man, can't help but be a little miffed after like 3 pops on a relatively simple mapset. orz

Edit: nvm just made a new post anyway
Kibbleru
i believe previous BNs can come and rank this.
Charles445
Halving BPM is a waste of time by the way
There's no technical reason to do it
If anything it makes it harder to snap things properly
ztrot
yo everything here seems fine the silly bpm half is not needed as the SV isn't being abused to achieve a speed over 3.6 so halfing it really does nothing for it.
I do ask that you up the overall hit-sound vol by 15% for all sections if you would. After that I'll throw you a bubble back.
Topic Starter
Haneure

Gaia wrote:

[Easy]
00:01:169 - snap to 00:01:171 ?? it should already be snapped to that
00:04:544 (1) - 00:07:544 (1) - 01:16:544 (1) - 01:31:544 (1) - missing finish on the head keeping as is
00:31:544 (4) - ^ finish would fit better imo added finish
00:54:794 (3) - touching hp bar fixed
00:57:794 (2) - 01:08:294 (2) - 01:11:294 (6) - whistle fits slider end better i think fixed
01:21:794 (6) - finish on end ? added finish

also some nazi things like blankets otherwise its nice and dank B)

[Normal]
00:13:160 - snap to 00:13:169 fixed
01:29:858 - snap to 01:29:856 fixed
00:30:044 (1,2,3,4) - what's this following? It sounds just like the other rhythms, this sounds better it's following the piano that comes in. no change

00:58:544 (1,2,3) - it seems like you like following vocals, so my suggestion is.. no change

01:42:044 (4,5,6) - personally would prefer using a repeat slider here since this is bad polarity in normals =w= (its not as bad as blue tick polarity tho, so it's fine if you want to keep it) sorry, no change

[Insane]
00:13:160 - snap to 00:13:169 fixed

00:01:544 (1,2,3) - i'd personally prefer an nc whenever there's a SV change, but its no rule saying u gotta do it so just pointing it out!! keeping it, sorry
00:27:606 (5) - 00:29:106 (2) - what are you following here? you were following violins before but then suddenly switched to piano? I am following the piano here because it has more of a presence here
00:53:106 (2) - try to avoid notes like these as they miss the snare beat on the white tick (not an issue, simply just pointing it out again :p) I don't see a need to change, sorry
01:22:544 (2) - no sv change here? try to be consistent ><! piano has enough of a presence to warrant having no sv change this one time. no change. 'Ive declined this many times already
01:38:106 (3,4) - this jump here is waaay too big and too sudden, please nerf orz (maybe switch 4 and 6) no thank you. spacing of the notes warrants this.

[World]
00:01:169 - snap to 00:01:171 it's already snapped
00:05:294 (3) - 00:27:794 (7) - whistle on head? no change
01:15:419 (5) - this spacing compared to (3) -> (4) is really small, maybe try this http://puu.sh/gd8lF/4f7f6ceb06.jpg I personally think that a difference in spacing is okay for the highest difficulty of this mapset.

I was given permission to edit/make changes to Rose's difficulty here, for clarification.

really awesome >~<


i seriously hope this will be the last time, ahhhhhh
Thank you for the mod, updated with increased hitsound volumes across the mapset as well

Edit: submitted w/ dkun's changes as well.
ztrot
looks good to me, I see no need to halve the bpm so I'm gonna leave this here... bubbled
Kibbleru
i thought doubled bpm was just straight up unrankable?

i hope we start clarifying the RC soon

also this isnt important but how come in hard insane world diffs u guys omitted that first piano note at 00:00:571 - ?
sounds like there shud be one there to me owo
Cherry Blossom

Kibbleru wrote:

i thought doubled bpm was just straight up unrankable?
case by case.
IMO, doubling BPM here can be fine...
ztrot

Kibbleru wrote:

i thought doubled bpm was just straight up unrankable?

i hope we start clarifying the RC soon
I personally see no reason to adjust that when it isn't doing anything to break the set. Plus it fits the menu bounce and song better not to be halved imo it sounds correct as is and if halved the menu and the metronome don't really seem to fit the tempo.
Case by Case is how something like this should be handled as it could of just as easily been doubled in the wrong way as in to overmap or abuse slider speed.
Are any of those problems present in this map set? No so why is it a issue? It isn't so don't worry about that.
Gaia
ahhhh welp

I've talked to Haneure and it looks like there's already someone on the set already >~<
if anything else happens, I'll always be an option (:

sorry for the confusion guys, and best of luck with this o/
those
By comparison, the mapper could have used 320 and you still would've said there is no problem. In fact, you can use any integer multiple of 80, and you still wouldn't have a problem with it, simply because the care for accuracy just plain isn't there.

By the way, the cookie "fits" just because 160 is a multiple of 80, [the correct bpm]. If you care for it to be correct, just change it. I don't do too much for the ranking process anyway; I'm just trying to improve what remains of quality/accuracy these days, cuz well, dkun is cool.
Love
The pace of the song feels as 160. Had some claps added to the Normal.



gz on your first :3
Topic Starter
Haneure

Love wrote:

The pace of the song feels as 160. Had some claps added to the Normal.



gz on your first :3
Thank you very much! :D And thanks to everyone else who helped to mod this map and all that~
Lust
Congratulations! About time, I'd say \:D/
ztrot
just a heads up I am getting a bug and need it to be confirmed the lead-in is well.... working sometimes and not other times as you all know osu auto adds in lead in time now so I'm not sure is this is a error on the maps part or just a bug QAT please look into that when looking this over.
neonat
Lead-in bug is a known issue, this is why BNs and modders always tell the mapper to add in manually at least 1500 - 2000ms of lead-in to ensure nothing fails, if that amount of time is required.
Eni
Glad to see this ranked :)
ztrot

neonat wrote:

Lead-in bug is a known issue, this is why BNs and modders always tell the mapper to add in manually at least 1500 - 2000ms of lead-in to ensure nothing fails, if that amount of time is required.
but wouldn't that fuck everything up once the auto lead in is fixed?
moya
ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZTROT
neonat

ztrot wrote:

neonat wrote:

Lead-in bug is a known issue, this is why BNs and modders always tell the mapper to add in manually at least 1500 - 2000ms of lead-in to ensure nothing fails, if that amount of time is required.
but wouldn't that fuck everything up once the auto lead in is fixed?
The value suggested is always either equal or more than what would be automated, so it would not be redundant

Anyway it's not really too serious of an issue, just bothersome if it bugs that's all
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