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Hanatan - You and beautiful world

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Total Posts
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Topic Starter
Haneure
This beatmap was submitted using in-game submission on Thursday, February 26, 2015 at 10:10:46 PM

Artist: Hanatan
Title: You and beautiful world
Tags: vocaloid utaite MISERICORDIA Yuyoyuppe cut version dkun raose CDFA
BPM: 150
Filesize: 3446kb
Play Time: 02:01
Difficulties Available:
  1. CDFA's Easy (1.38 stars, 103 notes)
  2. dkun's Hard (3.01 stars, 242 notes)
  3. Insane (3.53 stars, 299 notes)
  4. Normal (1.96 stars, 181 notes)
  5. World (3.58 stars, 345 notes)
Download: Hanatan - You and beautiful world
Information: Scores/Beatmap Listing
---------------
Though the words are overflowing...
dkun
Hi Arie.

Here's your checklist!
  1. You need to remove the commas in your tags. Tags are separated by spaces. (There's no need to have "you and beautiful world hanatan" in the tags, either.)
  2. Please use the cut MP3 I handed you. Just take it from my folder and insert it in yours! Change the offset matching mine, though.
  3. Remove the other diffs that aren't going to be finished and submit my Hard and Rose's Insane if you wish. Don't forget to add us to the tags and let me know if you're going to rename the difficulties!
Let me know when you do finish the map. I'd love to sit down and go through your difficulty before we send this off to pending. :o
Raose
Keep the hard diff named "dkhard" ahahahahahahaha
Topic Starter
Haneure

dkun wrote:

Hi Arie.

Here's your checklist!
  1. You need to remove the commas in your tags. Tags are separated by spaces. (There's no need to have "you and beautiful world hanatan" in the tags, either.)
  2. Please use the cut MP3 I handed you. Just take it from my folder and insert it in yours! Change the offset matching mine, though.
  3. Remove the other diffs that aren't going to be finished and submit my Hard and Rose's Insane if you wish. Don't forget to add us to the tags and let me know if you're going to rename the difficulties!
Let me know when you do finish the map. I'd love to sit down and go through your difficulty before we send this off to pending. :o
Yes sir! :3 Will do.

Raose wrote:

Keep the hard diff named "dkhard" ahahahahahahaha
Of course! ;)
Shohei Ohtani
Modding this shit lmaooooo

Insane:
HITSOUND YOUR MAP
00:27:200 (5) - SLIGHTLY OFF-CENTER FROM THE PREVIOUS SLIDER END
00:54:856 (9) - Make this not a stack, but like a 0.5x spaced thing
01:03:856 (6) - ^
01:16:325 (7) - I'm being a bit anal here, but this jump seems sort of weird since there's no huge impact
01:36:012 (5) - this curve ;ww;

dkum:
HITSOUND YOUR MAP
00:23:480 (2,3,4) - It's sort of inconsistent seeing that the pattern is repeated but the style of the map completely changes.
01:13:730 - aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa\
01:42:793 (7) - Not exactly centered (Only really noticed because it's right on the x-axis)
01:47:480 (2) - Jump is sort of weird compared to the rest of the diff

Hard:
Biggest thing to remember is that distance spacing is your friend, especially when you're just starting.
00:07:730 (9) - overlaps are bad bad ;w;. Especially this one because (10) does not flow nicely
00:15:792 (1) - Biggest issue with this is that the spacing is weird, because it's the same spacing as the 1/1 sections, but you can't really tell that it's different. Which, especially for a hard, isn't kawaii. Apply this to all other things like this.
00:22:730 (1) - Like same thing as above, but moreso because most people see this as a 1/4 note.
00:27:042 (3) - This doesn't really flow very nicely because your hand wants to go down, while the note is up and to the left.
00:43:730 (1) - overlaps are bad ;w;
00:55:730 (8) - Yay hitsounds ;w;. It's in an awkward place though. Generally, hitsounds would be on the 2nd and 4th beat of every measure (or the 1st and 3rd small white ticks after a big white tick)
01:19:167 (5,6) - Jump is pretty awkward since it's going away from where your arm naturally wants to go.
01:36:980 (7,8,9) - Since these are more spaced out, space them out more, like in the other diffs ;w;
01:38:480 (4,5,6) - ^
01:40:355 (6,7) - Jumps here don't really work ;w;
01:52:355 (9,10) - ^

It's a good start, but the biggest thing to remember is that distance spacing is good. Distance spacing makes things easier to read. A lot more advanced members don't really use it that much, but especially for newer mappers, it's important to remember that distance spacing helps while you're still understanding what works and what doesn't work. When you don't have distance spacing, you'll end up making a lot of simple mistakes that can be fixed easily. Try working out mostly the beginning section, so everything is readable by how far they are, not just by their approach circles.
Topic Starter
Haneure
Apologies for the late reply. orz

CDFA wrote:

Hard:
Biggest thing to remember is that distance spacing is your friend, especially when you're just starting.
00:07:730 (9) - overlaps are bad bad ;w;. Especially this one because (10) does not flow nicely Okay, will keep in mind. :) Fixed
00:15:792 (1) - Biggest issue with this is that the spacing is weird, because it's the same spacing as the 1/1 sections, but you can't really tell that it's different. Which, especially for a hard, isn't kawaii. Apply this to all other things like this. Wasn't really meant to be... a hard exactly? More like a hardsane orz Will keep in mind though.
00:22:730 (1) - Like same thing as above, but moreso because most people see this as a 1/4 note. Fixed :D
00:27:042 (3) - This doesn't really flow very nicely because your hand wants to go down, while the note is up and to the left. Fixed
00:43:730 (1) - overlaps are bad ;w; Fixed
00:55:730 (8) - Yay hitsounds ;w;. It's in an awkward place though. Generally, hitsounds would be on the 2nd and 4th beat of every measure (or the 1st and 3rd small white ticks after a big white tick) Uh... I believe that the whistle fits the music there because it puts more emphasis on the start of the phrase. Took out the clap though, it sounds neater with just a whistle.
01:19:167 (5,6) - Jump is pretty awkward since it's going away from where your arm naturally wants to go. True that. Fixed :)
01:36:980 (7,8,9) - Since these are more spaced out, space them out more, like in the other diffs ;w; Fixed
01:38:480 (4,5,6) - ^
01:40:355 (6,7) - Jumps here don't really work ;w; This one is awkward, I agree. Fixed~
01:52:355 (9,10) - ^ Ehm... Changed it.

It's a good start, but the biggest thing to remember is that distance spacing is good. Distance spacing makes things easier to read. A lot more advanced members don't really use it that much, but especially for newer mappers, it's important to remember that distance spacing helps while you're still understanding what works and what doesn't work. When you don't have distance spacing, you'll end up making a lot of simple mistakes that can be fixed easily. Try working out mostly the beginning section, so everything is readable by how far they are, not just by their approach circles.
Thank you very much for the mod!
Yauxo
Hi there, coming from your q (m4m)

[CDFA's Normal]
  1. So, the beginning (till 00:09:980 (3) - ) is spaced by 1.10 and after that it's 1.20. IS there a reason behind that? I dont hear any kind of change in the pitch, so I'd recommend to space the first part more
  2. 00:28:730 (1,2) - How about something like this? Would feel better imo
  3. 00:35:480 (2,3) - I'd say either blanket this one or move 3 down so that 2 flows into it. No halfies pls
  4. 00:53:480 (1,2) - ^
  5. 01:05:855 (4) - 444/48? OR: make 3 a snake slider and let it flow into 4
  6. 01:24:230 (2) - I'd change this one so that it is less compressed
  7. 01:36:980 (1,2) - blanket?

[dkun's Hard]
  1. Not hitsounded yet?
  2. I'd tone down the OD by atleast a little bit. Right now World as OD 6 and Insane has OD 7 where your hard has OD 7 as well. Same with HP
  3. 00:00:745 (1) - sry4nazi
    This one is off by a little bit. In Timing and in repeats - as this slider has a slow part (to the first repeat) a slightly faster part (1 to 2) and a slower 3rd tick
    So it basically looks like this (this is zommed in by a lot with 1/16 divisor on)


    The Slider could actually be one half tick later in my head , but that'd be either doublebpm or 1/32, which is not possible
    (I'd provide a slider/circle code here, but Idk how many lines I'd have to copy paste)

    Feel free to change it if you really feel like it, but .. ugh, I guess its not the world
    Actually -> check Insane
  4. 00:15:793 (4,5,6,1) - I'd prefer if 4 5 and 6, as well as 5 6 and 1 would create a triangle
  5. 00:55:730 (10) - I'd prefer if you'd NC on the beats instead of vocal, but thats your thing :3
  6. 01:01:730 (1) - actually, this one is NC'd (Vocals would be 01:02:480 (2) - ) So .. uhm .. choose one D:
  7. For the part in/after the kiai: I'd prefer if you'd keep a constant NC flow. Right now it is long combo, small combo, small combo, long combo etc. Having either constant small or constant large combos adds something (for me atleast)

Ive read something about diffs not being submitted, so I assume that the World diff is a dead thing?
Remove the other diffs that aren't going to be finished and submit my Hard and Rose's Insane if you wish. Don't forget to add us to the tags and let me know if you're going to rename the difficulties!
[Raose's Insane]
  1. Kinda reminds me of my mapping style on low bpm maps :3
  2. 00:00:762 (1) - See Hard
    ACTUALLY you guys have different uninherited timing points there. 00:762 (head) fits here, but then there is still the thing with the repeats ... which doesnt really matter here imo.
  3. 00:12:012 (4,5) - blanket can be improved by a little bit (tail is further away than head is)
  4. 00:27:200 (5) - nazi, y -1
  5. 00:52:418 (8,9,10) - how about rounding these ones? You could do that by creating a new inherited section, SV 0.5, map a slider and then slider -> stream.
  6. 00:58:325 (9,10,11,12) - ^
  7. 01:15:012 (4,5) - make this a proper blanket

gl with your set :3
Topic Starter
Haneure

Yauxo wrote:

Ive read something about diffs not being submitted, so I assume that the World diff is a dead thing?
Remove the other diffs that aren't going to be finished and submit my Hard and Rose's Insane if you wish. Don't forget to add us to the tags and let me know if you're going to rename the difficulties!

I intend on having World modded and being included in the finished mapset; unfinished difficulties were removed a little while ago actually. :D
KuroSenpai112
Hi there from M4M!

[Easy]
01:00:230 (5) - NC

[dkun's Hard]
The hitsounds are missing here!
01:58:730 (2) - Make this a curved slider, something like this:


[Raose's Insane]
The hitsounds are missing here as well!



That's it from me! I'm new to modding so take it easy on me!
Provide me feedback if you would like to! :)
Yauxo

Haneure wrote:

Yauxo wrote:

Ive read something about diffs not being submitted, so I assume that the World diff is a dead thing?

I intend on having World modded and being included in the finished mapset; unfinished difficulties were removed a little while ago actually. :D
Okay, didnt know that

[World]
  1. 00:01:730 (2) - NC?
  2. You'll either have to NC 00:06:980 (7) - or 00:05:292 (2) - because of the SV change, but here's my idea:
    Remove the inherited after the slider (keep it on .6 SV) and change 7 to this:
    Same NC thing goes with the combos after that. SV changes should always be marked with a NC
  3. 00:15:792 (1) - This one has no sound. The sound starts at 00:15:980 (1) -
  4. 00:27:230 (4,5) - finishes sound off here. I'd remove or replace them. If not, atleast lower the volume
  5. 00:15:792 (1) - Remove NC and set NC 00:16:730 (1) -
  6. 00:31:730 (1) - NC and 00:32:480 (2) - (SV change)
  7. 00:26:480 (2) - 00:20:480 (4) - 00:23:480 (2) - 01:16:730 (9) -
  8. 00:28:730 (7) - NC and remove 00:30:230 (1) -
  9. 00:41:292 (2,1) - overlap is off
  10. 00:49:355 (1) - I'd somehow change this combo. There is a a loud beat and a big white on the end of this slider and imo it should be supported with an object there You could do it like this in terms of beatplacement

    Green is the old combo, blue is the slider I talk about, red is the beat I'd like you to support and yellow is the combo that happens after that
    Another idea is to have red(1) to be a slider till 00:50:105 (2) - as it'd support the sound even more
  11. 00:55:730 (8) - NC and remove the clap (remove NC 00:56:292 (1) - )
  12. 01:30:230 (1,1,1,1) - you wont need all of these NCs, one is enough
  13. 01:32:855 (5) - ctrl g?
  14. In general here, hitsounds seem off in the kiai and I'd suggest redoing them. Maybe take a look for custom hitsounds as well, as the default hitsounds dont fit the song
  15. 01:43:636 (2) - 189/309 and adjust the slider afterwards to fit the spacing
  16. 01:56:855 (1,2,1,2) - I'd lower the SV for these, surely adds a nice touch


DONT KD THIS as I've already received KD from my mod above
Topic Starter
Haneure
Thank you very much for the mod, I'll edit this post in the future with your mod applied. :D
Rtyzen
Hey there, from M4M! (Got bored waiting decided to mod first) :)
Sorry if my mod is not useful, new to modding :o
Blue means only a suggestion from my personal opinion

[General]
  1. Don't forget to set preview points. Maybe at 01:31:355?
  2. Make tags and countdown same throughout the diffs
  3. Maybe kiai should end here? 01:55:730
[CDFA's Normal]
  1. 00:59:480 (3) - NC? for consistency
  2. 01:01:730 (7) - Should be part of next combo
  3. 01:05:855 (4) - This slider doesn't have hitsound? (I don't think it's on purpose is it?)
  4. 01:14:855 (4) - ^
  5. 01:36:980 (1,2) - These 2 sound weird with the song cuz 2 starts on a soft part. If I were to suggest anything it would be something simple like http://puu.sh/9Gm16/6bbb81dc0f.png. Readjust 3 if necessary
  6. 01:42:230 (1) - Should be part of previous combo
[dkun's Hard]
  1. 00:24:980 (4,5,6) - This triangle looks abit off/not symmetrical
  2. 00:54:230 (6) - NC
  3. 00:58:730 (6) - ^
  4. 01:10:730 (7) - ^
  5. 01:13:355 (4,1) - This jump is abit intense for Hard
  6. 01:37:730 (4,1) - ^
  7. 01:43:355 (9,1) - ^
  8. 01:46:730 (1,2,3,4) - This looks abit weird IMO. Maybe change to something like this? http://puu.sh/9GkWH/a6ffb42580.PNG and flip/readjust the positions of 3 and 4. Would also make it flow better into 5
[World]
  1. I'm not going to comment on hitsounds. Sounds incomplete/inconsistent. The spacing on this is also abit iffy, so I only pointed out the major/obvious ones
  2. 00:05:292 (2,3,4,5,6) - The shape here is abit weird. And the distance snapping too.
  3. 00:19:730 (1) - The first part (before 00:13:355) was consistently slowed but after 00:13:355 the slows are no longer consistent e.g. 00:28:730 (7) is not slowed. Either slow the sliders consistently or don't slow them at all. It might get confusing (Sorry for weird terminology lol)
  4. 00:28:730 (7) - NC
  5. 00:30:230 (1) - Remove NC
  6. 00:31:730 (4) - NC
  7. 01:01:730 (1,2,3) - The distance between 1 and 2, and 2 and 3 are the same, but the timing is a red tick different. Make 2 further from 1
  8. 01:11:855 (8) - NC
  9. 01:17:292 (1) - Remove NC
  10. 01:17:855 (3) - NC
  11. 01:19:730 (1) - Remove NC
  12. 01:21:230 (9) - NC
  13. 01:22:355 (1) - Remove NC
  14. 01:34:167 (9,10) - Should be part of next combo (Got lazy doing that^ :P)
  15. 01:36:980 (9,10,11) - Should be part of next combo
  16. 01:38:480 (4,5,6) - Should be part of next combo
  17. 01:40:167 (5,6,7) - Should be part of next combo
  18. 01:46:167 (10) - Should be part of next combo
  19. 01:32:292 (2,3,4) - Spacing doesnt match timing . could try making a triangle
  20. 01:56:855 (1,2,1,2) - This part could be used better but leaving it is fine
[Raose's Insane]
  1. This diff has 200 offset instead of 230. Why?
  2. 00:52:700 (1) - Should be part of previous combo
  3. 00:59:825 (5,6,7) - I think a slider would suffice for this part. Triplet seems overdoing it IMO
  4. 01:04:325 (8,9,10,11) - Should be part of next combo (?)
  5. 01:13:325 (10,11,12,13) - ^ (?)
  6. 01:22:325 (8,9,10,11) - ^ (?) (there are a few others in the diff like this that I didnt point out)
  7. 01:24:950 (7,8,9) - Maybe rotate these 180 degrees, and readjust note 7, for better flow? something like this? http://puu.sh/9Gr04/d88a2245c5.png. Currently looks abit odd IMO but still works
  8. 01:28:700 (1,2) - Maybe they would flow better pointing inwards like this? http://puu.sh/9GqG1/830ac9de3d.png
  9. Not many errors here :D


Good beatmaps all around, good luck with ranking! If you don't mind, please give me your opinions on my mod and what you did/did not change :)
Raose

Yauxo wrote:

[Raose's Insane]
  1. Kinda reminds me of my mapping style on low bpm maps :3
  2. 00:00:762 (1) - See Hard changed to a circle
    ACTUALLY you guys have different uninherited timing points there. 00:762 (head) fits here, but then there is still the thing with the repeats ... which doesnt really matter here imo. changed red line so it's the same as hard
  3. 00:12:012 (4,5) - blanket can be improved by a little bit (tail is further away than head is) fixed i think
  4. 00:27:200 (5) - nazi, y -1 you mean +1!
  5. 00:52:418 (8,9,10) - how about rounding these ones? You could do that by creating a new inherited section, SV 0.5, map a slider and then slider -> stream. i think they're pretty round already :P
  6. 00:58:325 (9,10,11,12) - ^ ^
  7. 01:15:012 (4,5) - make this a proper blanket fixed~

Rtyzen wrote:

[Raose's Insane]
  1. This diff has 200 offset instead of 230. Why? idk, changed
  2. 00:52:700 (1) - Should be part of previous combo the combo was getting a bit long, plus this music has a new measure here
  3. 00:59:825 (5,6,7) - I think a slider would suffice for this part. Triplet seems overdoing it IMO hmm, will wait on more opinions before changing
  4. 01:04:325 (8,9,10,11) - Should be part of next combo (?) same reasoning as above, no change sorry :(
  5. 01:13:325 (10,11,12,13) - ^ (?) ^ (?)
  6. 01:22:325 (8,9,10,11) - ^ (?) (there are a few others in the diff like this that I didnt point out) that's alright, but i don't plan on changing
  7. 01:24:950 (7,8,9) - Maybe rotate these 180 degrees, and readjust note 7, for better flow? something like this? http://puu.sh/9Gr04/d88a2245c5.png. Currently looks abit odd IMO but still works the pattern itself is interesting but it'd be hard to make it flow to the next notes D:
  8. 01:28:700 (1,2) - Maybe they would flow better pointing inwards like this? http://puu.sh/9GqG1/830ac9de3d.png yess
  9. Not many errors here :D
ty for mods!
eh
osu file format v13

[General]
AudioFilename: you and beautiful world _hanatan_.mp3
AudioLeadIn: 0
PreviewTime: -1
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:You and beautiful world
TitleUnicode:You and beautiful world
Artist:Hanatan
ArtistUnicode:花たん
Creator:Haneure
Version:Raose's Insane
Source:
Tags:vocaloid utaite hanatan dkun raose CDFA
BeatmapID:358590
BeatmapSetID:138220

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.40000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,37930,48980
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
230,375,4,2,1,45,1,0
605,-100,4,2,1,10,0,0
1355,-100,4,2,1,35,0,0
90230,-200,4,2,1,10,0,0
91730,-100,4,2,1,35,0,1
115730,-200,4,2,1,20,0,0


[Colours]
Combo1 : 128,0,0
Combo2 : 255,0,255
Combo3 : 128,0,128
Combo4 : 191,0,255

[HitObjects]
128,156,792,1,0,0:0:0:0:
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16,153,4167,1,0,0:0:0:0:
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141,256,5105,2,0,P|122:223|125:181,1,70.000000298023
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Topic Starter
Haneure
As a note, CDFA handed me off his map, so I will take care of the modding for his map in this set.

Yauxo wrote:

[CDFA's Normal]
  1. So, the beginning (till 00:09:980 (3) - ) is spaced by 1.10 and after that it's 1.20. IS there a reason behind that? I dont hear any kind of change in the pitch, so I'd recommend to space the first part more Fixed the spacing prior to the given time.
  2. 00:28:730 (1,2) - How about something like this? Would feel better imo I think it is fine as is.
  3. 00:35:480 (2,3) - I'd say either blanket this one or move 3 down so that 2 flows into it. No halfies pls
  4. 00:53:480 (1,2) - ^
  5. 01:05:855 (4) - 444/48? OR: make 3 a snake slider and let it flow into 4 Adjusted the shape and flow. :)
  6. 01:24:230 (2) - I'd change this one so that it is less compressed
  7. 01:36:980 (1,2) - blanket? Gotcha. :)

[World]
  1. 00:01:730 (2) - NC? Gotcha. :)
  2. You'll either have to NC 00:06:980 (7) - or 00:05:292 (2) - because of the SV change, but here's my idea:
    Remove the inherited after the slider (keep it on .6 SV) and change 7 to this:
    pic
    Eeehm.. not a bad idea but I don't think it's something that is required to change for sure, necessarily. Nice suggestion though ^_^
    Same NC thing goes with the combos after that. SV changes should always be marked with a NC
  3. 00:15:792 (1) - This one has no sound. The sound starts at 00:15:980 (1) - I hear a piano chord in the background very clearly here.
  4. 00:27:230 (4,5) - finishes sound off here. I'd remove or replace them. If not, atleast lower the volume There is another set of piano chords in the background here :p
  5. 00:15:792 (1) - Remove NC and set NC 00:16:730 (1) - Gotcha!
  6. 00:31:730 (1) - NC and 00:32:480 (2) - (SV change) Adjusted somewhat
  7. 00:26:480 (2) - 00:20:480 (4) - 00:23:480 (2) - 01:16:730 (9) -
  8. 00:28:730 (7) - NC and remove 00:30:230 (1) - Adjusted somewhat..
  9. 00:41:292 (2,1) - overlap is off fixed
  10. 00:49:355 (1) - I'd somehow change this combo. There is a a loud beat and a big white on the end of this slider and imo it should be supported with an object there You could do it like this in terms of beatplacement I think it's fine as it is :o It does put emphasis on the first beat..

    Green is the old combo, blue is the slider I talk about, red is the beat I'd like you to support and yellow is the combo that happens after that
    Another idea is to have red(1) to be a slider till 00:50:105 (2) - as it'd support the sound even more
  11. 00:55:730 (8) - NC and remove the clap (remove NC 00:56:292 (1) - ) doneeeee
  12. 01:30:230 (1,1,1,1) - you wont need all of these NCs, one is enough Ehhh.. I'm aware of the protocol concerning NC spam, which typically isn't allowed. But I think in some cases it can make for a nice effect.. I can fix it later if needed, but I will leave it as is for now
  13. 01:32:855 (5) - ctrl g? Sure thing :)
  14. In general here, hitsounds seem off in the kiai and I'd suggest redoing them. Maybe take a look for custom hitsounds as well, as the default hitsounds dont fit the song Hitsounding isn't finished, and I'm looking into finding proper custom hitsounds for this map. :o But yeah, I agree.
  15. 01:43:636 (2) - 189/309 and adjust the slider afterwards to fit the spacing Fixed~
  16. 01:56:855 (1,2,1,2) - I'd lower the SV for these, surely adds a nice touch Good idea! :)



DONT KD THIS as I've already received KD from my mod above
Thank you kindly for the mod!
Topic Starter
Haneure
As a note, CDFA handed me off his map, so I will take care of the modding for his map in this set.

Rtyzen wrote:

Hey there, from M4M! (Got bored waiting decided to mod first) :)
Sorry if my mod is not useful, new to modding :o
Blue means only a suggestion from my personal opinion

[General]
  1. Don't forget to set preview points. Maybe at 01:31:355? Gotcha ~ Good idea :3
  2. Make tags and countdown same throughout the diffs Fixed.
  3. Maybe kiai should end here? 01:55:730Made the kiai time endings consistent through all the difficulties. :o
[CDFA's Normal]
  1. 00:59:480 (3) - NC? for consistency Done~ It does make it look smoother and the combo was kinda long in comparison to the rest of the other combos..
  2. 01:01:730 (7) - Should be part of next combo Done, it makes sense to start it with the vocals here.
  3. 01:05:855 (4) - This slider doesn't have hitsound? (I don't think it's on purpose is it?) Er.. I believe it does have a hitsound on it..
  4. 01:14:855 (4) - ^
  5. 01:36:980 (1,2) - These 2 sound weird with the song cuz 2 starts on a soft part. If I were to suggest anything it would be something simple like http://puu.sh/9Gm16/6bbb81dc0f.png. Readjust 3 if necessary I think it flows okay as it is at the moment, to be honest.
  6. 01:42:230 (1) - Should be part of previous comboChanged. It does fit the vocals better this way. :)

[World]
  1. I'm not going to comment on hitsounds. Sounds incomplete/inconsistent. The spacing on this is also abit iffy, so I only pointed out the major/obvious ones Hitsounds are WIP and I'm currently looking for more custom hitsounds. :/ But yeah, they do need work.
  2. 00:05:292 (2,3,4,5,6) - The shape here is abit weird. And the distance snapping too.Fixed the shape. It did look a bit strange before. xD
  3. 00:19:730 (1) - The first part (before 00:13:355) was consistently slowed but after 00:13:355 the slows are no longer consistent e.g. 00:28:730 (7) is not slowed. Either slow the sliders consistently or don't slow them at all. It might get confusing (Sorry for weird terminology lol)I do agree with this, in a way.. but I think that it's pretty apparent when the SV changes happen. On the other hand, I went through and added nc's to the sv changes in order to make the change in sv more apparent
  4. 00:28:730 (7) - NC I'll wait on some more opinions for now but I will leave it unchanged for now because it makes the slider next to it look out of place. :/
  5. 00:30:230 (1) - Remove NC
  6. 00:31:730 (4) - NCdone
  7. 01:01:730 (1,2,3) - The distance between 1 and 2, and 2 and 3 are the same, but the timing is a red tick different. Make 2 further from 1
  8. 01:11:855 (8) - NC
  9. 01:17:292 (1) - Remove NC
  10. 01:17:855 (3) - NC
  11. 01:19:730 (1) - Remove NC
  12. 01:21:230 (9) - NC
  13. 01:22:355 (1) - Remove NC
  14. 01:34:167 (9,10) - Should be part of next combo (Got lazy doing that^ :P)
  15. 01:36:980 (9,10,11) - Should be part of next combo
  16. 01:38:480 (4,5,6) - Should be part of next combo
  17. 01:40:167 (5,6,7) - Should be part of next combo
  18. 01:46:167 (10) - Should be part of next combo Went with most of the NC's given above. ^
  19. 01:32:292 (2,3,4) - Spacing doesnt match timing . could try making a triangle
  20. 01:56:855 (1,2,1,2) - This part could be used better but leaving it is fine
[/quote]

Thank you for your mod! :)
Gaia
alright first of all loving you to death for mapping this song <3
found this on a whim :p

if you're interested i took a quick look over Raose's insane
some places where u could stack u didn't do it well..
i.e. 00:21:792 (6) - & 00:23:480 (3) -
00:58:730 (1) - & 01:00:230 (8) -
01:05:386 (3,4) - (not sure which one, maybe 3) & 01:06:980 (10) -
01:35:292 (2) - 01:36:605 (6) -
01:39:230 (4) - 01:41:292 (2) -
01:44:105 (2) - 01:46:167 (7) -

maybe move 00:30:980 (8,9,10,11,1) - somewhere else so it doesn't look like its a failed stack for 00:30:605 (7) - 00:31:542 (11) -
00:53:292 (2,3,4,5,6) - these streams (and some others) don't fit with the music.. it's not kiai yet so i dont really know why
01:28:167 (7) - move this to maybe like, (192, 248) to look like it's inside 01:27:042 (5) -

ur sv jumps from 1x to 0.5x is too much i think to 0.75x is better

shame it's not mapped till the end );
k now i feel motivated i wanna map the full ver <3
GL and cya~

also about ur world diff
you need to have it as the highest diff in ur mapset to have a custom diff name for it so yeah ik it sucks :s

ALSO
since it's not the full ver u should add (Short ver.) in the title?
Spicy Salsa
Hey :3
Mod for M4M here, I don't have much time, but I'll try my best :)

CDFA's Normal
00:06:980 (3) - Move to x:100 y:312 for better blanket
00:36:980 (4) - Ctrl+Shift+R, Selection Centre, rotate by -11° ^
00:54:605 (2) - Move to x:80 y:212 ^
00:57:980 (2) - Move to x:212 y:28 ^
01:14:855 (4) - Move to x:60 y:148 ^
01:32:480 (1) - Move to x:68 y:56 ^
01:36:980 (1) - Move the sliderend point two grids towards the next slider ^

dkun's Hard
00:20:480 (2) - Move the sliderend point one grid to the left for a better blanket
00:21:230 (3) - Move to x:288 y:172 and move middle slider point one grid to the left ^
00:34:730 (1) - After this slider, I'd suggest to add a hitcircle because there would be a pause that wouldn't fit with the music. Like this: - And I'd suggest to locate the hitcircle at x:352 y:52
02:00:230 (4) - This part seems odd to me because it doesn't exactly sound like it goes with the singing at this exact spot... You might want to think of a better idea for this one

World
Generally:
I don't exactly know if this would work out, because according to the Ranking Criteria, only the hardest diff can have a custom name. You might want to take a look at it.

I don't really have much to say about this diff, it's pretty nice. Only thing that I've noticed is
00:52:448 (9,10) - I'd remove these two and add them a snap later, just before the next slider, like this
It would fit better with the music, if you listen closely, you hear those two hihats just before the next slider and not after 00:52:167 (8) -

Raose's Insane
00:22:730 (1) - Move the slider end point two grids up for a better blanket
00:25:730 (1) - Move the middle slider point one grid up ^
01:18:980 (3) - Move the first slider point one grid to the left ^

Well, I guess that's it :)
Sorry for all the blankets, I just felt like blankets are such a wonderful thing :oops:
Thanks in advance and good luck getting this map ranked, I really love this song :3
Jaltzu
Hello~~
For m4m.

GENERAL
(Disable countdown from quest diffs.)


NORMAL
00:07:730 (1,2) - No overlaps.
00:24:230 (2) - Make curve upwards?
00:28:730 (1,2) - Fix overlap. Make a blanket.
00:33:980 (1,2) - Fix blanket.
00:36:605 (3,4) - Make 1/2 if slider 4 work as a blanket.
00:53:480 (1,2) - Fix blanket.
00:56:855 (1,2) - Blanket would be better...
01:05:855 (5,1) - Put more space between these.
01:13:730 (3,4) - Blanket
01:25:730 (1) - Move to x:396 y:364 (2 tiny grids upwards)
01:32:480 (1,2) - Fix blanket.
01:36:980 (1,2) - ↑↑
01:39:980 (3,1) - Stack

DKUN'S HARD
00:00:699 (1) - I think hitsound volume is too low. I would use 15%.
00:19:730 (1,2) - Small blanket fix.
00:20:480 (2,3) - ↑↑
00:56:480 (1) - Curve from right.
00:57:793 (4,5) - Make a proper blanket?
01:44:480 (3,1) - Maybe make a bigger jump here. This part has a few other jumps too, so I think it playes better with it.
01:48:230 (4,2,1) - Maybe some stacking?
02:00:980 (5) - This doesn't fit the music so well imo. But I don't have any other suggestion for this...

WORLD
Only the hardest diff should have custom name. In this mapset Raose's Insane is harder. (But I'm not sure if quest diffs count in this case...)
I'll be nitpicking about blankets here, too. Sorry... :P
00:05:855 (4,5) - Blanket.
00:08:292 (2,3,4,5) - You could make a nice multiblanket pattern here (you have the pattern already, but fic the blankets).
00:18:230 (5) - This slider is very confusing. Slider 00:17:667 (3) - overlaps the weird curve and makes it really hard to read. This kind of slider is pretty hard to play anyway.
00:18:230 (5,7) - DEFINITELY fix blanket.
00:37:167 (9,2) - Stack?
00:39:980 (2,2) - ↑↑
00:44:292 (2,3) - Blanket.
00:47:292 (2) - Stack slider head with 00:46:167 (6) - tail
00:47:292 (2,3) - Blanket.
00:48:792 (6) - Don't face this towards circle 5
00:55:355 (7,1) - Blanket
00:55:355 (7,4) - Stack properly.
00:56:855 (5,6,8,9) - Blanketing??
00:59:480 (4,5) - Small blanket tweak.
01:00:230 (6,7) - ↑↑
01:08:292 (6,1) - Blanket.
01:11:292 (6,2) - Don't make this overlap.
01:11:292 (6,3) - You could make these start from the same position.
01:13:730 (1,2) - I don't really like these sliders. The first curve is a bit too sudden. Just an opinion, though.
01:17:480 (11,3) - Stack?
01:30:230 (1,1,1,1) - I don't think these single combos make sense...
01:31:730 (1) - Stack tail with 01:30:230 (1) - head
01:42:230 (4,5) - Again the sliders. Also the hitsound volume changes are weird, but not real issues.
01:46:167 (10,1) - Blanketing
01:48:042 (5,6) - ↑↑
01:54:042 (6,3) - Stack properly.
01:56:855 (1,2) - Blanket.
01:58:355 (1) - Stack?
01:58:355 (1,2) - Blanket.

RAOSE'S INSANE
I like this one.
00:00:792 (1) - Make same kind of slider as in hard diff. Raise volume a little bit.
00:23:855 (4,5) - I don't like this overlap.
00:30:605 (7,11) - Stack?
00:31:730 (1,4) - ↑↑
01:01:542 (11,2) - ↑↑
01:20:480 (3,4) - Overlap. But not bad. Might be OK if left be.
01:23:105 (2,3) - Small blanket fix.
01:31:355 (4,1) - Maybe stack these like you've done before.
01:35:480 (3,5) - Blanket fix. You could try something like this: http://puu.sh/aJGrV/2344c8277d.jpg
01:57:230 (3,4) - Overlap. But again, not a real issue.

Nice song, nice mapset! Good luck for getting this ranked.

About m4m
You said in your queue to let you mod my map first. But I decided to do this whether I get your mod or not ('cause it's a good mapset :P). Pls don't feel pressurised on doing the m4m because of this.
I have 3 maps ready, so you can choose any of those to mod. They can be found from my signature, but I'll put the links here too...
https://osu.ppy.sh/s/192772
https://osu.ppy.sh/s/194173
https://osu.ppy.sh/s/199585
Hope you like at least one of them. Not finding anything to mod shouldn't be the case, since they are all really incomplete imo.
Thanks.
Raose
mods

Gaia wrote:

if you're interested i took a quick look over Raose's insane
some places where u could stack u didn't do it well..
i.e. 00:21:792 (6) - & 00:23:480 (3) -
00:58:730 (1) - & 01:00:230 (8) -
01:05:386 (3,4) - (not sure which one, maybe 3) & 01:06:980 (10) -
01:35:292 (2) - 01:36:605 (6) -
01:39:230 (4) - 01:41:292 (2) -
01:44:105 (2) - 01:46:167 (7) - imo, the time between most of these circles/sliders are long enough that players won't notice during gameplay that they're not stacked ;w; i think it's fine

maybe move 00:30:980 (8,9,10,11,1) - somewhere else so it doesn't look like its a failed stack for 00:30:605 (7) - 00:31:542 (11) - oh yes that was a mistake
00:53:292 (2,3,4,5,6) - these streams (and some others) don't fit with the music.. it's not kiai yet so i dont really know why it's not really a stream, but i think the circles fit fine because of the strong 1/2 beats
01:28:167 (7) - move this to maybe like, (192, 248) to look like it's inside 01:27:042 (5) - sure

ur sv jumps from 1x to 0.5x is too much i think to 0.75x is better i agree

shame it's not mapped till the end ); bah
k now i feel motivated i wanna map the full ver <3
GL and cya~

also about ur world diff
you need to have it as the highest diff in ur mapset to have a custom diff name for it so yeah ik it sucks :s

ALSO
since it's not the full ver u should add (Short ver.) in the title? i don't think we can do that

Jaltzu wrote:

I like this one. ty :D
00:00:792 (1) - Make same kind of slider as in hard diff. Raise volume a little bit. ah ok
00:23:855 (4,5) - I don't like this overlap. ok
00:30:605 (7,11) - Stack? ah yes
00:31:730 (1,4) - ↑↑^
01:01:542 (11,2) - ↑↑ ^
01:20:480 (3,4) - Overlap. But not bad. Might be OK if left be. i like it!
01:23:105 (2,3) - Small blanket fix. fix
01:31:355 (4,1) - Maybe stack these like you've done before. hmm i'll consider changing if it's confusing but, imo this section is like a pause in the music, and it seems fitting to not completely stack here
01:35:480 (3,5) - Blanket fix. You could try something like this: http://puu.sh/aJGrV/2344c8277d.jpg tried my best ;w;
01:57:230 (3,4) - Overlap. But again, not a real issue. sorry i like this overlap too
vrrt
Hey arie :3
Felt like modding something
All just suggestion ofc

Normal - I can't mod normal or easy so sry on this one orz

Dkun's Hard - Everything is fine, but the first note, move it one tick to the right? Or is it suppose to be like that? ._.

World
00:05:855 (4,5) - Blanket?
00:07:730 (1,2,3,4,5,6) - The 4 hits on nothing. I think it'll play better like this? http://puu.sh/aRRJ2/96a74c13db.jpg
How i have it set up is like this (2,3,4) http://puu.sh/aRS8t/42708953c8.jpg (5,6,7) http://puu.sh/aRS9V/127f26284f.jpg
00:10:730 (1,2) - I think adding a note between here would feel better :3
00:14:292 (1,2,3,4) - As for these, Red tick to white tick won't sound or play nicely in these situation.
So here's what i would recommend, http://puu.sh/aRSpG/c5c19953f8.jpg
Without changing much of your map, I moved 00:15:042 (3) - to stack at the end of this slider 00:13:730 (5) - at this time 00:14:292 - and moved 00:14:292 (1,2) - two ticks to the right, where the beginning slider starts on the white tick, but its up to you how you wanna do it.
00:15:792 (5) - Can be separated into a note and a half note slider. Full slider there would feel awkward and out of place.
Like this? http://puu.sh/aRSIH/c6b6385b87.jpg still at the same spot
00:15:230 (4,5) - blanket? :3
00:16:730 (1,2,3,4) - Same thing as before with the red to white tick slider.. thing. What i did - http://puu.sh/aRSVQ/ecbeffecbf.jpg
^ I did swap 3 and 4. Just cause i like it that way hmph.
00:21:042 (6) - just make it a single note
^ If you do, 00:21:417 (7,8) - switch both of their time and move them back to the white tick. How i have it from here is this http://puu.sh/aRTve/62e3b4cfc3.jpg I did change the slider a bit but eh. still looks the same bwahaha
http://puu.sh/aRTBR/0454f4570c.jpg how i have it here. i ctrl+g the last slider to make it feel much better here.
^ all these is kinda the same situation as above. Hard to read to what you're mapping to or just plays weirdly. Although it may just be me.
00:18:980 (7,1) - Blanket?
00:23:292 - can add a note between there.
00:24:042 (3,4,5,6) - Change the repeat slider back to a regular slider and move all of them forward two ticks.
http://puu.sh/aRUdt/93c98d2a93.jpg <--- like this
00:26:292 (2,3) - Swap them and move the single circle here? http://puu.sh/aRV6K/9d9edc3825.jpg
00:27:230 (1,2,3,4) - ok here. 00:28:355 (3) - No need to repeat, delete 00:28:917 (4) - Move the slider that was a repeat to the right two ticks.
Move 00:27:792 (2) - two ticks to the right
^ If you do this, you can add circles in between 00:27:230 (1,2) - and 00:27:980 (2,3) -
Where I placed it, the circle between (1,2) is at the start of the slider of 1. same with (2,3)
00:43:355 (3) - Could be just a circle. Just saying
00:49:917 (2) - Delete. Mapped to nothing
00:50:105 - Can add a note here. If so, i say here http://puu.sh/aRW2C/c5b3be54f1.jpg
I think eveything else later on should be ok... If i find anything, i'll just do it in irc.
Sry for any lack of explanation. I'm horribly terribly bad at explaining things. Gomen.

Raose's Insane - All good in my opinion.:3
And because I can, here!
-Throws star at Arie~~-
I-I didn't want it anyways hmph.
Topic Starter
Haneure
FML double post ignore this one please x_x
Topic Starter
Haneure

Spicy Salsa wrote:

Hey :3
Mod for M4M here, I don't have much time, but I'll try my best :)

CDFA's Normal
00:06:980 (3) - Move to x:100 y:312 for better blanket Gotcha!
00:36:980 (4) - Ctrl+Shift+R, Selection Centre, rotate by -11° ^ Ok :)
00:54:605 (2) - Move to x:80 y:212 ^
00:57:980 (2) - Move to x:212 y:28 ^
01:14:855 (4) - Move to x:60 y:148 ^
01:32:480 (1) - Move to x:68 y:56 ^ Fixed all of the above!
01:36:980 (1) - Move the sliderend point two grids towards the next slider ^ Fixed up the placement

World
Generally:
I don't exactly know if this would work out, because according to the Ranking Criteria, only the hardest diff can have a custom name. You might want to take a look at it.

I don't really have much to say about this diff, it's pretty nice. Only thing that I've noticed is
00:52:448 (9,10) - I'd remove these two and add them a snap later, just before the next slider, like this I'll make some adjustments here.. in a different way probably. Will keep your suggestion in mind for sure. :)
It would fit better with the music, if you listen closely, you hear those two hihats just before the next slider and not after 00:52:167 (8) -


Well, I guess that's it :)
Sorry for all the blankets, I just felt like blankets are such a wonderful thing :oops:
Thanks in advance and good luck getting this map ranked, I really love this song :3

Jaltzu wrote:

Hello~~
For m4m.

GENERAL
(Disable countdown from quest diffs.)


NORMAL
00:07:730 (1,2) - No overlaps. Eeehhhh I'll wait for some more opinions.. x,x
00:24:230 (2) - Make curve upwards? Hmm, it does look better like this. :)
00:28:730 (1,2) - Fix overlap. Make a blanket. Err.. I'll wait on another opinion.
00:33:980 (1,2) - Fix blanket.
00:36:605 (3,4) - Make 1/2 if slider 4 work as a blanket.
00:53:480 (1,2) - Fix blanket.
00:56:855 (1,2) - Blanket would be better... Yup.
01:05:855 (5,1) - Put more space between these.
01:13:730 (3,4) - Blanket
01:25:730 (1) - Move to x:396 y:364 (2 tiny grids upwards) Probably fixed in a previous mod but I think it's fine now.
01:32:480 (1,2) - Fix blanket. Fixed.~
01:36:980 (1,2) - ↑↑
01:39:980 (3,1) - Stack

WORLD
Only the hardest diff should have custom name. In this mapset Raose's Insane is harder. (But I'm not sure if quest diffs count in this case...)
I'll be nitpicking about blankets here, too. Sorry... :P
00:05:855 (4,5) - Blanket.
00:08:292 (2,3,4,5) - You could make a nice multiblanket pattern here (you have the pattern already, but fic the blankets).
00:18:230 (5) - This slider is very confusing. Slider 00:17:667 (3) - overlaps the weird curve and makes it really hard to read. This kind of slider is pretty hard to play anyway.
00:18:230 (5,7) - DEFINITELY fix blanket.
00:37:167 (9,2) - Stack?
00:39:980 (2,2) - ↑↑
00:44:292 (2,3) - Blanket.
00:47:292 (2) - Stack slider head with 00:46:167 (6) - tail
00:47:292 (2,3) - Blanket.
00:48:792 (6) - Don't face this towards circle 5
00:55:355 (7,1) - Blanket
00:55:355 (7,4) - Stack properly.
00:56:855 (5,6,8,9) - Blanketing??
00:59:480 (4,5) - Small blanket tweak.
01:00:230 (6,7) - ↑↑
01:08:292 (6,1) - Blanket.
01:11:292 (6,2) - Don't make this overlap.
01:11:292 (6,3) - You could make these start from the same position.
01:13:730 (1,2) - I don't really like these sliders. The first curve is a bit too sudden. Just an opinion, though.
01:17:480 (11,3) - Stack?
01:30:230 (1,1,1,1) - I don't think these single combos make sense...
01:31:730 (1) - Stack tail with 01:30:230 (1) - head
01:42:230 (4,5) - Again the sliders. Also the hitsound volume changes are weird, but not real issues.
01:46:167 (10,1) - Blanketing
01:48:042 (5,6) - ↑↑
01:54:042 (6,3) - Stack properly.
01:56:855 (1,2) - Blanket.
01:58:355 (1) - Stack?
01:58:355 (1,2) - Blanket.

I took most of ^

Nice song, nice mapset! Good luck for getting this ranked.

About m4m
You said in your queue to let you mod my map first. But I decided to do this whether I get your mod or not ('cause it's a good mapset :P). Pls don't feel pressurised on doing the m4m because of this.
I have 3 maps ready, so you can choose any of those to mod. They can be found from my signature, but I'll put the links here too...
https://osu.ppy.sh/s/192772
https://osu.ppy.sh/s/194173
https://osu.ppy.sh/s/199585
Hope you like at least one of them. Not finding anything to mod shouldn't be the case, since they are all really incomplete imo.
Thanks.

FrozenSakura wrote:

Hey arie :3
Felt like modding something
All just suggestion ofc

World
00:05:855 (4,5) - Blanket?
00:07:730 (1,2,3,4,5,6) - The 4 hits on nothing. I think it'll play better like this? http://puu.sh/aRRJ2/96a74c13db.jpg There are beats in the background, you just have to listen for them. Also for ease of play/flow. The slider beat pattern you suggested does sound better but I'll hang onto what I have for aesthetic purposes.
How i have it set up is like this (2,3,4) http://puu.sh/aRS8t/42708953c8.jpg (5,6,7) http://puu.sh/aRS9V/127f26284f.jpg
00:10:730 (1,2) - I think adding a note between here would feel better :3I don't think that's entirely necessary...
00:14:292 (1,2,3,4) - As for these, Red tick to white tick won't sound or play nicely in these situation. I think it plays out fine. If I get more complaints about how it plays out, I'll consider changing it.
So here's what i would recommend, http://puu.sh/aRSpG/c5c19953f8.jpgWithout changing much of your map, I moved 00:15:042 (3) - to stack at the end of this slider 00:13:730 (5) - at this time 00:14:292 - and moved 00:14:292 (1,2) - two ticks to the right, where the beginning slider starts on the white tick, but its up to you how you wanna do it. No, because it goes with the piano chord here very clearly and the different shape of the slider puts more emphasis on that.
00:15:792 (5) - Can be separated into a note and a half note slider. Full slider there would feel awkward and out of place.
Like this? http://puu.sh/aRSIH/c6b6385b87.jpg still at the same spot
00:15:230 (4,5) - blanket? :3
00:16:730 (1,2,3,4) - Same thing as before with the red to white tick slider.. thing. What i did - http://puu.sh/aRSVQ/ecbeffecbf.jpg Nah.
^ I did swap 3 and 4. Just cause i like it that way hmph.
00:21:042 (6) - just make it a single note Would rather not make it a single note. x_x
^ If you do, 00:21:417 (7,8) - switch both of their time and move them back to the white tick. How i have it from here is this http://puu.sh/aRTve/62e3b4cfc3.jpg I did change the slider a bit but eh. still looks the same bwahaha
http://puu.sh/aRTBR/0454f4570c.jpg how i have it here. i ctrl+g the last slider to make it feel much better here.
^ all these is kinda the same situation as above. Hard to read to what you're mapping to or just plays weirdly. Although it may just be me.
00:18:980 (7,1) - Blanket?
00:23:292 - can add a note between there. Ehh.. not necessary
00:24:042 (3,4,5,6) - Change the repeat slider back to a regular slider and move all of them forward two ticks.
http://puu.sh/aRUdt/93c98d2a93.jpg <--- like this
00:26:292 (2,3) - Swap them and move the single circle here? http://puu.sh/aRV6K/9d9edc3825.jpg
00:27:230 (1,2,3,4) - ok here. 00:28:355 (3) - No need to repeat, delete 00:28:917 (4) - Move the slider that was a repeat to the right two ticks.
Move 00:27:792 (2) - two ticks to the right
^ If you do this, you can add circles in between 00:27:230 (1,2) - and 00:27:980 (2,3) -
Where I placed it, the circle between (1,2) is at the start of the slider of 1. same with (2,3)
00:43:355 (3) - Could be just a circle. Just saying
00:49:917 (2) - Delete. Mapped to nothing Yesssahhh
00:50:105 - Can add a note here. If so, i say here http://puu.sh/aRW2C/c5b3be54f1.jpg
I think eveything else later on should be ok... If i find anything, i'll just do it in irc.
Sry for any lack of explanation. I'm horribly terribly bad at explaining things. Gomen.

Raose's Insane - All good in my opinion.:3
And because I can, here!
-Throws star at Arie~~-
I-I didn't want it anyways hmph.

Thank you for the mods. :)
Sakura
Hi Haneure
Chatlog
22:01 Sakura: [Raose's Insane] Combo color 2 blends with the background it needs changing
22:02 Sakura: also colors 2 and 3 are too similar and in a row i'd suggest swapping 3 and 4 to fix that
22:02 Haneure: huhm, will do!
22:03 Sakura: uh it'd be better to talk with the guest mapper about it anyhow
22:03 Sakura: im just gonna give a quick check to your diffs and see if i find anything major
22:03 Sakura: uh only the hardest difficulty may use a custom name
22:04 Haneure: I'll change those around then and rename mine to just "Insane"
22:04 Sakura: well your diffs use the same coloring anyway
22:04 Sakura: so might as well do those fixes
22:04 Haneure: mmhm
22:07 Sakura: the slowdowns feel really awkward
22:09 Haneure: just awkward to play, or read?
22:09 Sakura: to play
22:09 Sakura: it just feels like they dont fit the style of the map
22:10 Sakura: 01:19:730 (5) - and you arent even consistent with them, see here this also has that "Ssss" sound and it doesnt have a slowdown
22:10 Sakura: 01:22:730 (2) - and here
22:11 Haneure: I'll take those consideration and possibly make some adjustments in that case S:
22:11 Haneure: huhm
22:12 Sakura: it mostly means that even if a player gets used to a slow down every "Ssss" sound, they'd assume all sliders that are on them will be slow down 00:34:730 (1) - and here there's no slow down
22:12 Sakura: tbh it's better that no slowdown happened, but if you wanna keep them then at least keep them consistent
22:13 Haneure: huhm, will do
22:14 Sakura: im surprised you didnt go and overmap, i like when mappers dont overmap
22:15 Haneure: ehm.. I don't really believe in mapping to things that aren't there
22:15 Sakura: hmm seems like everything else is a guest diff
22:16 Haneure: i have a pretty mixed opinion when it comes to what's considered "overmapping"
22:16 Haneure: CDFA's normal is managed by me, he doesnt really wanna deal with the map lol
22:16 Sakura: i'll drop the mod post anyway, maybe he'll motivate himself if it's me modding it

[General]
You already know about the combo colors from the chatlog

[Raose's Insane]
00:00:792 (1) - You could use a triplet here, there's 2 notes right after this so i dunno why you went for a single one.
00:04:167 (6,7) - Your jump here is inconsistent with 00:06:605 (5,6) What made you feel the difference? the music isnt any different from me on those 2 spots. It also sounds like you're missing a note at 00:04:542 compared to 00:07:542 (8)
00:10:355 (8,1) - And now instead you go for a pause, seems like you keep switching the feel the music gives you everytime it comes up again.
00:34:542 - Again it feels like you're missing a note.
00:37:730 (1) - Add hitsound finish
01:16:167 (6,7) - This doesnt feel much different than the rest of the song, why jump?
01:28:167 (7,8) - This too

[World]
As discussed only the hardest diff may use a custom name (You probably fixed this but my download seems messed up)
I already told you about the inconsistent slowdowns, which you should also look at.
00:00:792 (1) - dkun uses this pattern too in hard, since this is supposed to be Insane level (as you claim) try using a triplet instead of a repeat slider.
00:18:230 (5) - This is a pretty awkward slider shape maybe Try this instead
00:18:980 (7) - Blanket 5 for a better curve Like this
00:27:792 (2) - This and all other similar sliders, you're making the curves too close to the start/end it looks better if you make put the slider points closer to the center Like this

[dkun's Hard]
00:00:699 (1) - Should start 1/4 later.
Otherwise fine

[CDFA's Normal]
Honestly this difficulty should be renamed to CDFA's Easy and add an actual Normal, there's a really big difficulty gap between this and dkun's Hard
01:30:417 (1,1) - Not enough recovery time for new players (Needs at least 4 beats), also the spinner seems too short.
02:00:605 (1) - Spinner's quite short.

There's not really much to do here, but the diff spread is pretty bad the jump from Normal to Hard isn't good enough, rename Normal to Easy and make an actual Normal to gap between the 2.
Also i think you might need to resubmit, the supposedly fixed issues arent working, maybe you didnt submit correctly.
Topic Starter
Haneure

Sakura wrote:

Hi Haneure
Chatlog
22:01 Sakura: [Raose's Insane] Combo color 2 blends with the background it needs changing
22:02 Sakura: also colors 2 and 3 are too similar and in a row i'd suggest swapping 3 and 4 to fix that
22:02 Haneure: huhm, will do!
22:03 Sakura: uh it'd be better to talk with the guest mapper about it anyhow
22:03 Sakura: im just gonna give a quick check to your diffs and see if i find anything major
22:03 Sakura: uh only the hardest difficulty may use a custom name
22:04 Haneure: I'll change those around then and rename mine to just "Insane"
22:04 Sakura: well your diffs use the same coloring anyway
22:04 Sakura: so might as well do those fixes
22:04 Haneure: mmhm
22:07 Sakura: the slowdowns feel really awkward
22:09 Haneure: just awkward to play, or read?
22:09 Sakura: to play
22:09 Sakura: it just feels like they dont fit the style of the map
22:10 Sakura: 01:19:730 (5) - and you arent even consistent with them, see here this also has that "Ssss" sound and it doesnt have a slowdown
22:10 Sakura: 01:22:730 (2) - and here
22:11 Haneure: I'll take those consideration and possibly make some adjustments in that case S:
22:11 Haneure: huhm
22:12 Sakura: it mostly means that even if a player gets used to a slow down every "Ssss" sound, they'd assume all sliders that are on them will be slow down 00:34:730 (1) - and here there's no slow down
22:12 Sakura: tbh it's better that no slowdown happened, but if you wanna keep them then at least keep them consistent
22:13 Haneure: huhm, will do
22:14 Sakura: im surprised you didnt go and overmap, i like when mappers dont overmap
22:15 Haneure: ehm.. I don't really believe in mapping to things that aren't there
22:15 Sakura: hmm seems like everything else is a guest diff
22:16 Haneure: i have a pretty mixed opinion when it comes to what's considered "overmapping"
22:16 Haneure: CDFA's normal is managed by me, he doesnt really wanna deal with the map lol
22:16 Sakura: i'll drop the mod post anyway, maybe he'll motivate himself if it's me modding it

[General]
You already know about the combo colors from the chatlog

[World]
As discussed only the hardest diff may use a custom name (You probably fixed this but my download seems messed up) Fixed, credits in the beatmap description. Made sure that Raose was okay with it :)
I already told you about the inconsistent slowdowns, which you should also look at. I'm going to hold off on this until I have some more opinions. I think it plays fine as is, honestly. Might change combo colors in the future to help indicate the SV changes more clearly
00:00:792 (1) - dkun uses this pattern too in hard, since this is supposed to be Insane level (as you claim) try using a triplet instead of a repeat slider. I believe this is fine as is. Raose only used a single note at the start of her difficulty. :D The irony. But I don't see anything wrong with it.
00:18:230 (5) - This is a pretty awkward slider shape maybe Try this instead I don't really see any problems with the current one. I personally like how nice the curves look
00:18:980 (7) - Blanket 5 for a better curve Like this I agree! fixed~
00:27:792 (2) - This and all other similar sliders, you're making the curves too close to the start/end it looks better if you make put the slider points closer to the center Like this I think it looks okay..?


[CDFA's Normal]
Honestly this difficulty should be renamed to CDFA's Easy and add an actual Normal, there's a really big difficulty gap between this and dkun's HardI need to look into this more and take some examples from other maps. I think you're probably right though
01:30:417 (1,1) - Not enough recovery time for new players (Needs at least 4 beats), also the spinner seems too short.
02:00:605 (1) - Spinner's quite short. Adjusted, made spinner longer.

There's not really much to do here, but the diff spread is pretty bad the jump from Normal to Hard isn't good enough, rename Normal to Easy and make an actual Normal to gap between the 2.
Also i think you might need to resubmit, the supposedly fixed issues arent working, maybe you didnt submit correctly.
Thank you kindly for the mod :)
Raose

Sakura wrote:

[Raose's Insane]
00:00:792 (1) - You could use a triplet here, there's 2 notes right after this so i dunno why you went for a single one. made it a 1/4 slider
00:04:167 (6,7) - Your jump here is inconsistent with 00:06:605 (5,6) What made you feel the difference? the music isnt any different from me on those 2 spots. It also sounds like you're missing a note at 00:04:542 compared to 00:07:542 (8) oops, made distance smaller. About the missing note, there's a different sound at 00:07:355 (7,8) that is not present in the first pattern, that's why there's no note there :p
00:10:355 (8,1) - And now instead you go for a pause, seems like you keep switching the feel the music gives you everytime it comes up again. the pause is similar to 00:06:605 (5,6); the sound that's present at 00:07:355 (7,8) isn't here also ><
00:34:542 - Again it feels like you're missing a note. filled it in with a slider
00:37:730 (1) - Add hitsound finish yep
01:16:167 (6,7) - This doesnt feel much different than the rest of the song, why jump? stacked these
01:28:167 (7,8) - This too samee
thanks for mod :D

osu file format v13

[General]
AudioFilename: you and beautiful world _hanatan_.mp3
AudioLeadIn: 0
PreviewTime: 91355
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:You and beautiful world
TitleUnicode:You and beautiful world
Artist:Hanatan
ArtistUnicode:花たん
Creator:Haneure
Version:World
Source:
Tags:vocaloid utaite hanatan dkun raose CDFA
BeatmapID:539900
BeatmapSetID:138220

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.40000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,37930,48980
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,255,255,255

[TimingPoints]
230,375,4,2,1,45,1,0
605,-100,4,2,1,10,0,0
1355,-100,4,2,1,35,0,0
90230,-200,4,2,1,10,0,0
91730,-100,4,2,1,35,0,1
115730,-200,4,2,1,20,0,0


[Colours]
Combo1 : 128,0,0
Combo2 : 255,0,255
Combo3 : 128,0,128
Combo4 : 191,0,255

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Lust
Lets get it

[General]
  1. There seems to be two mp3s in the file folder, delete whichever one you aren't using
  2. The dark purple combo color is a bit hard to see with the bg. Stacked notes will be hard to read with it. I highly suggest you change this throughout the diffs
  3. There seems to be quite a large gap between the normal and the hard. It seems more like an easy to me. CDFA's Normal is labeled with an E while dkun's hard is labeled with an H, skipping the N icon'd diff. The hard has a lot of spacing changes while the normal has a lot of consistent 1/1 patterns. You will definitely need to close the gap with another difficulty for sure. Make another diff with more 1/2 patterns but not as difficult as dkun's hard, I'll check over it quickly and we can get this moving.
[World]
  1. 00:36:980 (1,2,3,4) - Maybe move this pattern up a bit, and then situate 00:37:730 (1) - between 00:37:167 (2,3) - (placed below them, 1.2x spaced). Will provide for a cleaner looking pattern imo and it will also flow better with the back and forth motions that 00:36:980 (1,2,3,4) - give off
  2. 00:53:948 (5,6) - Having these stacked underneath 00:53:480 (4) - 's slider end really kill the momentum that was going through with the pattern. I think unstacking them and have them spaced at like 0.6x would be neat. Also provides for a better springboard into 00:54:230 (7) -
  3. 01:36:980 (1,2,3,4,5,1,2,3,4) - Great pattern here. This was really fun to play!
[Insane]
Not really a fan of the sv changes since sometimes they are not consistent - either have all of one or none tbh.
  1. 00:21:042 (6,7) - This pattern plays awkwardly since 6 ends on a strong beat in the music. Because of this, players will not know to jump to 00:21:417 (7) - . I highly recommend that you change up this rhythm here so that the stronger beat is accented accordingly.
  2. 00:28:355 (3,4) - The little breath thingy you use to do your slider slowdowns is present here. For consistency's sake and for a cue to the players, I recommend you change this rhythm so that you continue doing what you have been with the sv changes
  3. 00:34:730 (1) - ^, here you might be able to slide with it though since there is also another sound present you may be accenting
  4. 01:13:730 (1) - ^
  5. 01:13:730 (1,2) - Not really a fan of these slider shapes here, played a little strange to me with the flow coming from the previous patterns. Maybe resorting to regular 3 point sliders would be better
  6. 01:19:730 (5) - Slider slowdown thing
  7. 01:42:792 (5) - The volume of this slider might be too quiet for players to hear. Either accent it with a whistle or something to give more audio feedback or up the volume
  8. 01:58:730 (2) - Perhaps following the vocals would be better here. The repeat slider seems a bit too fast for it
[dkun's hard]
  1. 01:46:730 (1,2) - This angle is a bit awkward coming off of the longer slider, maybe try and make it a bit smoother?
Call me back once the spread issue is sorted out, and the suggestions are applied. Nice maps guys!
Topic Starter
Haneure

Lust wrote:

Lets get it

[General]
  1. There seems to be two mp3s in the file folder, delete whichever one you aren't using What on earth, I didn't catch that one for sure! Fixed!
  2. The dark purple combo color is a bit hard to see with the bg. Stacked notes will be hard to read with it. I highly suggest you change this throughout the diffs Changed!
  3. There seems to be quite a large gap between the normal and the hard. It seems more like an easy to me. CDFA's Normal is labeled with an E while dkun's hard is labeled with an H, skipping the N icon'd diff. The hard has a lot of spacing changes while the normal has a lot of consistent 1/1 patterns. You will definitely need to close the gap with another difficulty for sure. Make another diff with more 1/2 patterns but not as difficult as dkun's hard, I'll check over it quickly and we can get this moving. Looking into making a new difficulty to fill the gap now.


[Insane]
Not really a fan of the sv changes since sometimes they are not consistent - either have all of one or none tbh. Tried to add in more to make them more consistent, per your following suggestions.
  1. 00:21:042 (6,7) - This pattern plays awkwardly since 6 ends on a strong beat in the music. Because of this, players will not know to jump to 00:21:417 (7) - . I highly recommend that you change up this rhythm here so that the stronger beat is accented accordingly. Adjusted, whistle on the said beat for emphasis :)
  2. 00:28:355 (3,4) - The little breath thingy you use to do your slider slowdowns is present here. For consistency's sake and for a cue to the players, I recommend you change this rhythm so that you continue doing what you have been with the sv changes Will do~
  3. 00:34:730 (1) - ^, here you might be able to slide with it though since there is also another sound present you may be accenting I'm going to try my luck and try to slide with it :P
  4. 01:13:730 (1) - ^ Same as above.
  5. 01:13:730 (1,2) - Not really a fan of these slider shapes here, played a little strange to me with the flow coming from the previous patterns. Maybe resorting to regular 3 point sliders would be better Kept one of the sliders, adjusted the part a bit. Should flow better now
  6. 01:19:730 (5) - Slider slowdown thing Will ask about in-game again..
  7. 01:42:792 (5) - The volume of this slider might be too quiet for players to hear. Either accent it with a whistle or something to give more audio feedback or up the volume Made the volume louder
  8. 01:58:730 (2) - Perhaps following the vocals would be better here. The repeat slider seems a bit too fast for it Added in a dramatic slowdownn >:o woahhhhh! (To follow vocals more.)


[dkun's hard]
  1. 01:46:730 (1,2) - This angle is a bit awkward coming off of the longer slider, maybe try and make it a bit smoother?
I asked dkun and he gave me permission to change this part of the map on my own. Fixed!

Call me back once the spread issue is sorted out, and the suggestions are applied. Nice maps guys! Thanks for taking the time to look at the map. :D
Raose

Lust wrote:

[World]
  1. 00:36:980 (1,2,3,4) - Maybe move this pattern up a bit, and then situate 00:37:730 (1) - between 00:37:167 (2,3) - (placed below them, 1.2x spaced). Will provide for a cleaner looking pattern imo and it will also flow better with the back and forth motions that 00:36:980 (1,2,3,4) - give off ok :D
  2. 00:53:948 (5,6) - Having these stacked underneath 00:53:480 (4) - 's slider end really kill the momentum that was going through with the pattern. I think unstacking them and have them spaced at like 0.6x would be neat. Also provides for a better springboard into 00:54:230 (7) - good idea
  3. 01:36:980 (1,2,3,4,5,1,2,3,4) - Great pattern here. This was really fun to play! thanks!!
sankyuu for mod *u*

code
osu file format v14

[General]
AudioFilename: you and beautiful world _hanatan_.mp3
AudioLeadIn: 0
PreviewTime: 91355
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.6
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:You and beautiful world
TitleUnicode:You and beautiful world
Artist:Hanatan
ArtistUnicode:花たん
Creator:Haneure
Version:World
Source:
Tags:vocaloid utaite hanatan dkun raose CDFA
BeatmapID:539900
BeatmapSetID:138220

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.40000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,37930,48980
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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362,328,52730,6,0,P|282:358|226:338,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
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96,273,53386,1,0,0:0:0:0:
96,273,53480,2,0,P|156:227|174:156,1,140.000000596046,0|0,0:0|0:0,0:0:0:0:
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168,125,54042,1,0,0:0:0:0:
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318,133,54886,1,0,0:0:0:0:
318,133,54980,2,0,P|271:145|242:144,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
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249,144,55542,1,0,0:0:0:0:
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152,312,56292,1,0,0:0:0:0:
219,261,56480,2,0,P|259:255|304:267,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
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303,135,57792,1,0,0:0:0:0:
303,135,57886,1,0,0:0:0:0:
303,135,57980,2,0,P|295:85|306:55,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
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362,198,58448,1,0,0:0:0:0:
350,210,58542,1,0,0:0:0:0:
334,218,58636,1,0,0:0:0:0:
317,223,58730,6,0,P|250:206|214:141,1,140.000000596046,0|2,0:0|0:0,0:0:0:0:
165,80,59292,1,0,0:0:0:0:
165,80,59386,1,0,0:0:0:0:
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319,112,59948,1,0,0:0:0:0:
326,85,60042,1,0,0:0:0:0:
324,228,60230,2,0,P|363:199|411:102,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
231,194,60792,2,0,P|239:242|299:326,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
324,228,61355,1,0,0:0:0:0:
139,179,61542,1,0,0:0:0:0:
319,103,61730,6,0,P|248:73|179:82,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
129,140,62292,1,0,0:0:0:0:
312,197,62480,2,0,P|371:182|412:115,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
219,171,63042,2,0,P|221:242|239:317,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
381,319,63605,2,0,P|397:287|394:234,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
398,225,63886,1,0,0:0:0:0:
398,225,63980,2,0,P|388:182|370:156,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
179,226,64355,1,2,0:0:0:0:
179,226,64448,1,0,0:0:0:0:
179,226,64542,1,0,0:0:0:0:
179,226,64636,1,0,0:0:0:0:
179,226,64730,6,0,P|256:253|316:224,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
245,162,65292,1,2,0:0:0:0:
221,146,65386,1,0,0:0:0:0:
194,137,65480,2,0,P|154:136|116:159,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
139,263,65855,1,0,0:0:0:0:
161,247,65948,1,0,0:0:0:0:
179,226,66042,1,2,0:0:0:0:
294,292,66230,2,0,P|330:308|373:309,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
408,133,66605,2,0,P|364:117|326:113,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
214,138,66980,1,2,0:0:0:0:
341,113,67167,1,0,0:0:0:0:
251,209,67355,1,2,0:0:0:0:
267,73,67542,1,0,0:0:0:0:
330,192,67730,6,0,P|299:277|252:292,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
184,252,68292,1,0,0:0:0:0:
66,183,68480,2,0,L|74:329,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
158,154,69042,1,2,0:0:0:0:
158,154,69230,2,0,P|120:103|100:96,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
245,120,69605,2,0,P|277:116|319:84,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
243,206,69980,2,0,P|207:255|217:337,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
224,344,70448,1,0,0:0:0:0:
238,353,70542,1,0,0:0:0:0:
254,357,70636,1,0,0:0:0:0:
271,360,70730,6,0,P|349:358|424:362,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
457,285,71292,1,2,0:0:0:0:
457,285,71386,1,0,0:0:0:0:
457,285,71480,2,0,L|369:282,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
282,200,71855,2,0,L|356:200,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
255,278,72230,2,0,P|200:216|215:153,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
124,274,72792,1,2,0:0:0:0:
124,274,72886,1,0,0:0:0:0:
124,274,72980,2,0,P|103:308|69:331,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
14,179,73355,1,0,0:0:0:0:
32,158,73448,1,0,0:0:0:0:
55,142,73542,1,0,0:0:0:0:
83,137,73636,1,0,0:0:0:0:
110,143,73730,6,0,P|176:152|245:103,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
289,50,74292,1,2,0:0:0:0:
373,47,74480,2,0,P|448:72|462:145,1,140.000000596046,0|2,0:0|0:0,0:0:0:0:
383,244,75042,2,0,P|308:219|294:146,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
370,164,75605,2,0,L|265:286,1,140.000000596046,0|2,0:0|0:0,0:0:0:0:
206,312,76167,1,2,0:0:0:0:
206,312,76355,1,0,0:0:0:0:
73,212,76730,6,0,P|65:157|74:118,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
169,210,77105,2,0,P|176:256|171:287,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
259,164,77480,2,0,P|266:80|292:27,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
306,25,77948,1,0,0:0:0:0:
323,23,78042,1,0,0:0:0:0:
340,21,78136,1,0,0:0:0:0:
356,25,78230,6,0,P|399:41|420:82,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
369,176,78605,2,0,P|352:146|347:112,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
453,166,78980,2,0,P|438:221|419:240,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
352,261,79355,1,2,0:0:0:0:
369,176,79542,1,0,0:0:0:0:
423,308,79730,6,0,P|401:337|349:346,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
200,253,80105,2,0,P|166:244|124:247,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
240,344,80480,2,0,P|286:293|287:205,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
211,174,81042,2,0,P|279:180|346:150,1,140.000000596046,0|0,0:0|0:0,0:0:0:0:
414,188,81605,2,0,P|418:229|437:266,1,70.000000298023,0|2,0:0|0:0,0:0:0:0:
472,122,81980,1,0,0:0:0:0:
404,72,82167,1,0,0:0:0:0:
325,102,82355,1,2,0:0:0:0:
309,109,82448,1,0,0:0:0:0:
294,119,82542,1,0,0:0:0:0:
282,131,82636,1,0,0:0:0:0:
273,146,82730,6,0,P|263:181|276:242,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
274,297,83105,2,0,P|320:280|346:253,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
199,260,83480,2,0,B|181:302|197:337|197:337|123:351,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
67,302,84042,1,0,0:0:0:0:
199,260,84230,2,0,P|266:236|311:178,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
317,100,84792,1,0,0:0:0:0:
192,185,84980,2,0,P|224:172|245:144,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
247,59,85355,1,2,0:0:0:0:
168,29,85542,1,0,0:0:0:0:
192,185,85730,6,0,P|268:260|312:266,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
380,271,86292,1,0,0:0:0:0:
426,200,86480,2,0,P|395:187|356:186,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
296,265,86855,1,2,0:0:0:0:
150,311,87042,2,0,P|189:254|192:184,1,140.000000596046,0|0,0:0|0:0,0:0:0:0:
51,109,87605,2,0,P|62:193|111:235,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
182,243,88167,1,0,0:0:0:0:
182,243,88355,1,2,0:0:0:0:
305,150,88730,6,0,P|328:102|362:87,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
389,162,89105,2,0,P|366:210|332:225,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
305,151,89480,2,0,P|228:131|148:148,1,140.000000596046,2|2,0:0|0:0,0:0:0:0:
96,181,90042,1,0,0:0:0:0:
128,266,90230,6,0,L|176:264,1,35.0000001490115,4|2,0:0|0:0,0:0:0:0:
252,328,90605,2,0,L|214:331,1,35.0000001490115,4|2,0:0|0:0,0:0:0:0:
292,255,90980,2,0,L|331:252,1,35.0000001490115,4|2,0:0|0:0,0:0:0:0:
409,197,91355,1,4,0:0:0:0:
417,177,91730,6,0,P|427:146|422:101,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
352,65,92105,2,0,P|343:108|351:147,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
470,234,92480,2,0,P|497:175|496:79,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
347,133,93042,2,0,P|274:107|200:109,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
238,186,93605,2,0,P|198:190|156:223,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
165,288,93980,1,2,0:0:0:0:
239,326,94167,1,0,0:0:0:0:
299,243,94355,2,0,P|321:189|319:164,1,70.000000298023,2|2,0:0|0:0,0:0:0:0:
217,251,94730,6,0,P|277:322|337:319,1,140.000000596046,6|0,0:0|0:0,0:0:0:0:
376,263,95292,1,0,0:0:0:0:
257,138,95480,2,0,P|226:113|176:101,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
116,126,95855,1,2,0:0:0:0:
264,226,96042,2,0,B|353:214|313:151|375:129,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
373,259,96605,2,0,P|329:291|290:297,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
57,251,96980,5,2,0:0:0:0:
187,129,97261,1,0,0:0:0:0:
223,303,97542,1,0,0:0:0:0:
57,251,97730,2,0,L|28:177,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
64,33,98105,2,0,L|93:116,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
187,214,98480,5,2,0:0:0:0:
357,161,98761,1,2,0:0:0:0:
232,33,99042,1,0,0:0:0:0:
374,238,99230,2,0,P|419:211|432:182,1,70.000000298023,4|0,0:0|0:0,0:0:0:0:
299,216,99605,2,0,P|296:249|318:295,1,70.000000298023,0|2,0:0|0:0,0:0:0:0:
320,300,99886,1,2,0:0:0:0:
337,312,99980,1,2,0:0:0:0:
420,307,100167,1,0,0:0:0:0:
299,216,100355,1,0,0:0:0:0:
299,216,100730,6,0,P|236:184|162:209,1,140.000000596046,6|0,0:0|0:0,0:0:0:0:
268,294,101292,2,0,P|341:288|383:226,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
279,109,101855,1,0,0:0:0:0:
275,130,101948,1,0,0:0:0:0:
274,151,102042,2,0,P|279:185|298:215,1,70.000000298023,0|6,0:0|0:0,0:0:0:0:
372,257,102417,1,0,0:0:0:0:
442,210,102605,1,0,0:0:0:0:
449,126,102792,1,6,0:0:0:0:
381,75,102980,1,0,0:0:0:0:
299,92,103167,1,0,0:0:0:0:
223,129,103355,1,2,0:0:0:0:
144,98,103542,1,0,0:0:0:0:
170,196,103730,6,0,P|205:214|245:211,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
288,147,104105,2,0,P|253:129|213:132,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
199,298,104480,2,0,P|262:309|338:276,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
151,237,105042,2,0,B|119:271|124:307|124:307|77:306|39:329,1,140.000000596046,6|0,0:0|0:0,0:0:0:0:
72,207,105605,2,0,P|105:169|146:157,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
204,144,105980,1,2,0:0:0:0:
287,144,106167,1,0,0:0:0:0:
351,198,106355,1,2,0:0:0:0:
360,216,106448,1,0,0:0:0:0:
362,236,106542,1,0,0:0:0:0:
361,256,106636,1,0,0:0:0:0:
356,276,106730,6,0,P|304:320|230:314,1,140.000000596046,6|0,0:0|0:0,0:0:0:0:
170,262,107292,1,0,0:0:0:0:
71,229,107480,2,0,P|101:218|130:178,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
153,110,107855,1,2,0:0:0:0:
153,110,107948,1,0,0:0:0:0:
153,110,108042,1,2,0:0:0:0:
71,229,108230,2,0,P|106:303|176:332,1,140.000000596046,4|0,0:0|0:0,0:0:0:0:
237,314,108792,1,0,0:0:0:0:
421,283,108980,5,2,0:0:0:0:
303,148,109261,1,0,0:0:0:0:
237,314,109542,1,0,0:0:0:0:
318,334,109730,2,0,P|356:340|396:331,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
426,260,110105,2,0,P|388:254|348:263,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
237,314,110480,6,0,P|144:298|107:251,1,140.000000596046,2|0,0:0|0:0,0:0:0:0:
98,184,111042,1,0,0:0:0:0:
179,161,111230,2,0,P|203:148|230:90,1,70.000000298023,6|0,0:0|0:0,0:0:0:0:
123,24,111605,2,0,P|126:58|146:86,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
277,187,111980,1,0,0:0:0:0:
353,151,112167,1,0,0:0:0:0:
393,77,112355,2,0,P|349:42|315:39,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
277,187,112730,6,0,P|331:249|407:268,1,140.000000596046,6|0,0:0|0:0,0:0:0:0:
432,199,113292,1,0,0:0:0:0:
262,289,113480,2,0,L|179:328,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
87,225,113855,1,0,0:0:0:0:
103,229,113948,1,0,0:0:0:0:
120,230,114042,2,0,P|188:214|249:166,1,140.000000596046,6|0,0:0|0:0,0:0:0:0:
114,154,114605,2,0,P|161:140|193:113,1,70.000000298023,0|0,0:0|0:0,0:0:0:0:
192,119,114886,1,0,0:0:0:0:
204,106,114980,1,2,0:0:0:0:
265,33,115167,1,0,0:0:0:0:
379,79,115355,1,2,0:0:0:0:
424,193,115542,1,0,0:0:0:0:
360,298,115730,6,0,P|323:306|281:302,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
224,271,116292,2,0,P|263:238|325:239,1,105.000000447034,0|0,0:0|0:0,0:0:0:0:
224,271,117230,2,0,P|206:226|209:193,1,70.000000298023,2|2,0:0|0:0,0:0:0:0:
260,162,117792,2,0,P|208:169|157:157,1,105.000000447034,2|0,0:0|0:0,0:0:0:0:
110,108,118542,1,0,0:0:0:0:
141,227,118730,6,0,L|166:304,1,70.000000298023,2|2,0:0|0:0,0:0:0:0:
349,293,119480,2,0,L|371:227,1,70.000000298023,2|0,0:0|0:0,0:0:0:0:
256,192,120230,12,0,121730,0:0:0:0:
Maeglwn
just modding the normal cause lust asked me to

I think I did some sort of irc thing a while back I think I forget

regardless this is completely rankable and I hope to see it ranked soon

[Normal]
  1. letterbox conflicts with every other diff, fix
  2. 00:08:855 (2,3) - unstack please
  3. 01:14:855 (3,4,5,6,7) - you probably shouldn't have any weird 1/2 notes in this part since it's a normal. I'd just get rid of the 1/2 notes entirely considering how they're already stacked on notes. well, aside from 5, that one is obviously fine
  4. 01:19:730 (1) - I HATE THIS SPINNER SO MUCH, you'd be so much better off just putting notes here instead. spinners for the most part to make vocals better are an awful awful awful thing and you should never ever ever do it
  5. 01:23:855 (1,2,3,4,1) - this entire part is just plain weird. the spinner is fine, but if you change the last spinner and then change these notes to like 1/1 sliders or something that'd be AWESOME. this part would be so cool. at leasti n my opinion :P the way it is right now is just so.. weird. the timing is really weird on these note hits and it looks like they're all the same distance away on the time line because of the triangle, etc. idk. the stack is bothering me too. these notes are just.. meh. I'd recommend sliders or something instead, especially if you get rid of the last spinner
  6. 01:34:730 (1) - this finish really does not feel necessary
  7. 01:41:855 (3,1) - PLEASE fill this pause. with like.. AT LEAST a slider and as ingle tap or something. PLEASE. this is a kiai so you want as much playing as possible, not to mention vocal gaps in a song and not mapping the beat behind it makes for a VERY VERY awkward map. pleeeeeeeeeeease put something in this pause
seems good

just fix these and rank it already jesus it's been FOREVER HANEURE I'VE BEEN WAITING

good luck :3
Topic Starter
Haneure

Maeglwn wrote:

just modding the normal cause lust asked me to

I think I did some sort of irc thing a while back I think I forget

regardless this is completely rankable and I hope to see it ranked soon

[Normal]
  1. letterbox conflicts with every other diff, fix
  2. 00:08:855 (2,3) - unstack please eh.. changed the part!
  3. 01:14:855 (3,4,5,6,7) - you probably shouldn't have any weird 1/2 notes in this part since it's a normal. I'd just get rid of the 1/2 notes entirely considering how they're already stacked on notes. well, aside from 5, that one is obviously fine minor adjustments
  4. 01:19:730 (1) - I HATE THIS SPINNER SO MUCH, you'd be so much better off just putting notes here instead. spinners for the most part to make vocals better are an awful awful awful thing and you should never ever ever do it aye aye captain!
  5. 01:23:855 (1,2,3,4,1) - this entire part is just plain weird. the spinner is fine, but if you change the last spinner and then change these notes to like 1/1 sliders or something that'd be AWESOME. this part would be so cool. at leasti n my opinion :P the way it is right now is just so.. weird. the timing is really weird on these note hits and it looks like they're all the same distance away on the time line because of the triangle, etc. idk. the stack is bothering me too. these notes are just.. meh. I'd recommend sliders or something instead, especially if you get rid of the last spinner aye aye caaaaaptain
  6. 01:34:730 (1) - this finish really does not feel necessary going to hang onto this.
  7. 01:41:855 (3,1) - PLEASE fill this pause. with like.. AT LEAST a slider and as ingle tap or something. PLEASE. this is a kiai so you want as much playing as possible, not to mention vocal gaps in a song and not mapping the beat behind it makes for a VERY VERY awkward map. pleeeeeeeeeeease put something in this pause aye aye captain
seems good

just fix these and rank it already jesus it's been FOREVER HANEURE I'VE BEEN WAITING

good luck :3
Thanks for the mod, Maeg o/
Lust
log
21:16 Haneure: o/
21:16 Lust: o/
21:16 Haneure: ee
21:17 *Lust is editing [http://osu.ppy.sh/b/409572 Hanatan - You and beautiful world [Insane]]
21:17 Lust: 00:21:042 (5,1) - this is unrankable, since 5's hitburst obscures 1's repeat making it difficult to see
21:17 *Haneure is editing [http://osu.ppy.sh/b/409572 Hanatan - You and beautiful world [Insane]]
21:18 Haneure: ah, so would it do if i just spread apart the locations?
21:18 Lust: just make sude 1's repeat isnt underneath 00:21:042 (5) -
21:18 Lust: sure*
21:20 Haneure: will do
21:21 Lust: 00:23:292 - add a circle here, so the momentum from the previous play can be continued and the music is accented well
21:21 Lust: you can just stack the circle on 00:23:480 (2) -
21:21 Haneure: o
21:22 Lust: the spacing is rather short there anyway, the circle will make the play more clear
21:22 Haneure: done~
21:22 Lust: 00:25:730 (1,2) - stuff like this is fine since the spacing is larger
21:22 Haneure: makes sense
21:22 Lust: 00:32:292 - this might need a circle though
21:22 Lust: you can do that same stacking stuff
21:23 Haneure: hmm, i just went ahead and added a circle like.. http://puu.sh/fj2tF/37895f9c8a.jpg ? if that works
21:23 Lust: thats fine
21:23 Haneure: alright then
21:24 Lust: 01:30:230 (1) - maybe increase the volume just a tiny bit in this section to provide more feedback for the player
21:25 Lust: 01:37:730 (1,1) - same deal here
21:25 Lust: 01:42:230 (4,5) - and here
21:25 Haneure: increased it by 10%
21:25 Haneure: is that enough? or should i up it some more
21:25 Lust: 01:56:855 (1) - and here
21:25 Lust: that should be fine
21:26 Haneure: alright, increased the hitsound volumes
21:27 *Lust is editing [http://osu.ppy.sh/b/421486 Hanatan - You and beautiful world [CDFA's Easy]]
21:27 Lust: 01:30:417 (1) - remove this spinner, poorly placed imo and the space between the end and the start of the next slider isnt enough time
21:28 Lust: 01:32:480 (1) - appears way before the spinner ends and isnt really near the center of the playfield
21:28 Lust: i dont think CDFA would mind if you did that
21:28 Haneure: well, he said i could edit the difficulty as i please
21:28 Haneure: basically handed off the difficulty to me
21:30 *Lust is editing [http://osu.ppy.sh/b/605555 Hanatan - You and beautiful world [Normal]]
21:30 Lust: 01:24:980 (3,4) - ctrl+g these for more apparent flow and a smoother pattern
21:31 Haneure: done
21:31 Lust: same volume raising stuff i told you about
21:32 Lust: just do the same thing in this diff too
21:32 Haneure: will do!
21:37 Lust: talking to dkun about one small thing in his diff
21:38 Haneure: yee
21:41 Lust: alright go ahead and update
21:41 Lust: c:
21:41 Haneure: uh.. hm
21:41 Lust: no changes on dkun's end
21:41 Haneure: can i ask about something here? on this
21:41 *Haneure is editing [http://osu.ppy.sh/b/421486 Hanatan - You and beautiful world [CDFA's Easy]]
21:41 Lust: whats up?
21:42 Haneure: is this fine? if i just add a slider here, like this
21:42 Haneure: http://puu.sh/fj5un/b46dd48ffc.jpg
21:42 Haneure: 01:31:730 (1) -
21:42 Haneure: but it overlaps w/ location of 01:33:980 (3) - so
21:43 Haneure: i'm not really positive on that being alright, so i just wanted to check
21:43 Lust: its fine how it is, just delete the spinner and you'll be good to go
21:43 Haneure: will do, going to update
21:43 Haneure: no changes on world i guess?
21:43 Lust: nop
21:43 Haneure: awesome :D
21:44 Haneure: ok, submitted
21:46 Lust: everything looking sharp! c:

What we fixed:
  1. Unrankable pattern in the Insane diff
  2. Some rhythm adjustments in the Insane diff
  3. Raised the volumes of certain sections in the Normal and Insane diffs
  4. Bettered the flow of a pattern in the Normal diff
  5. Removed an unfitting spinner in the Easy diff

Post back when you're ready!
Topic Starter
Haneure

Lust wrote:

log
21:16 Haneure: o/
21:16 Lust: o/
21:16 Haneure: ee
21:17 *Lust is editing [http://osu.ppy.sh/b/409572 Hanatan - You and beautiful world [Insane]]
21:17 Lust: 00:21:042 (5,1) - this is unrankable, since 5's hitburst obscures 1's repeat making it difficult to see
21:17 *Haneure is editing [http://osu.ppy.sh/b/409572 Hanatan - You and beautiful world [Insane]]
21:18 Haneure: ah, so would it do if i just spread apart the locations?
21:18 Lust: just make sude 1's repeat isnt underneath 00:21:042 (5) -
21:18 Lust: sure*
21:20 Haneure: will do
21:21 Lust: 00:23:292 - add a circle here, so the momentum from the previous play can be continued and the music is accented well
21:21 Lust: you can just stack the circle on 00:23:480 (2) -
21:21 Haneure: o
21:22 Lust: the spacing is rather short there anyway, the circle will make the play more clear
21:22 Haneure: done~
21:22 Lust: 00:25:730 (1,2) - stuff like this is fine since the spacing is larger
21:22 Haneure: makes sense
21:22 Lust: 00:32:292 - this might need a circle though
21:22 Lust: you can do that same stacking stuff
21:23 Haneure: hmm, i just went ahead and added a circle like.. http://puu.sh/fj2tF/37895f9c8a.jpg ? if that works
21:23 Lust: thats fine
21:23 Haneure: alright then
21:24 Lust: 01:30:230 (1) - maybe increase the volume just a tiny bit in this section to provide more feedback for the player
21:25 Lust: 01:37:730 (1,1) - same deal here
21:25 Lust: 01:42:230 (4,5) - and here
21:25 Haneure: increased it by 10%
21:25 Haneure: is that enough? or should i up it some more
21:25 Lust: 01:56:855 (1) - and here
21:25 Lust: that should be fine
21:26 Haneure: alright, increased the hitsound volumes
21:27 *Lust is editing [http://osu.ppy.sh/b/421486 Hanatan - You and beautiful world [CDFA's Easy]]
21:27 Lust: 01:30:417 (1) - remove this spinner, poorly placed imo and the space between the end and the start of the next slider isnt enough time
21:28 Lust: 01:32:480 (1) - appears way before the spinner ends and isnt really near the center of the playfield
21:28 Lust: i dont think CDFA would mind if you did that
21:28 Haneure: well, he said i could edit the difficulty as i please
21:28 Haneure: basically handed off the difficulty to me
21:30 *Lust is editing [http://osu.ppy.sh/b/605555 Hanatan - You and beautiful world [Normal]]
21:30 Lust: 01:24:980 (3,4) - ctrl+g these for more apparent flow and a smoother pattern
21:31 Haneure: done
21:31 Lust: same volume raising stuff i told you about
21:32 Lust: just do the same thing in this diff too
21:32 Haneure: will do!
21:37 Lust: talking to dkun about one small thing in his diff
21:38 Haneure: yee
21:41 Lust: alright go ahead and update
21:41 Lust: c:
21:41 Haneure: uh.. hm
21:41 Lust: no changes on dkun's end
21:41 Haneure: can i ask about something here? on this
21:41 *Haneure is editing [http://osu.ppy.sh/b/421486 Hanatan - You and beautiful world [CDFA's Easy]]
21:41 Lust: whats up?
21:42 Haneure: is this fine? if i just add a slider here, like this
21:42 Haneure: http://puu.sh/fj5un/b46dd48ffc.jpg
21:42 Haneure: 01:31:730 (1) -
21:42 Haneure: but it overlaps w/ location of 01:33:980 (3) - so
21:43 Haneure: i'm not really positive on that being alright, so i just wanted to check
21:43 Lust: its fine how it is, just delete the spinner and you'll be good to go
21:43 Haneure: will do, going to update
21:43 Haneure: no changes on world i guess?
21:43 Lust: nop
21:43 Haneure: awesome :D
21:44 Haneure: ok, submitted
21:46 Lust: everything looking sharp! c:

What we fixed:
  1. Unrankable pattern in the Insane diff
  2. Some rhythm adjustments in the Insane diff
  3. Raised the volumes of certain sections in the Normal and Insane diffs
  4. Bettered the flow of a pattern in the Normal diff
  5. Removed an unfitting spinner in the Easy diff

Post back when you're ready!
Thanks for the help Lust, I can't wait to see this ranked after all this time :cry:
Lust
Nomination #1

Go go go go
Love
Few things I want to point out, so hold still.

mp3 so quiet, 45% hitsounds still too loud for the song
Midge
Yea ok yea ok YWA OKN

gl :^)
Topic Starter
Haneure

Midge wrote:

Yea ok yea ok YWA OKN

gl :^)
keke, thx bruh :^)
Love
Just going to pop, mp3 is way too quiet.

Add MISERICORDIA, Yuyoyuppe, and cut version to tags.
Remove hanatan from the tags as well.
Move the offset -186 with this new mp3 here. This is how you should move the offset and have the notes snapped with it: http://puu.sh/fGQjz/23d318deb2.png

The mod will be with the new timing. Don't forget to change the volume of the hitsounds as well.

[World]
  1. AR 8.5? Would fit a bit more with this being the hardest difficulty and all.
  2. 00:37:544 (1) - Remove the finisher on this, it's pretty calm and shouldn't need it.
  3. 01:06:419 (9,10,11,12,13,1) - This is actually a bit awkward to start off a star with a back and forth motion before you do the actual star. So I came up with a differen't pattern. You can make this the easy way with the Compose > Create Polygon Circles with 2x spacing and 6 notes, then move/delete/switch accordingly. It will look like this as the finished result. http://puu.sh/fGS81/451c1d71ad.png
[Insane]
  1. 01:25:544 (1) - The spinner seems a bit out of place due to the vast amount of notes before it. Either change 01:23:669 (5,6,1,2,3,4,5,1) - to match the vocals more or just remove the spinner and map through that.
  2. 01:42:044 (4,5) - This won't change playability at all, but it'll look a lot cleaner. http://puu.sh/fGWvp/874d13ae05.png
[dkHard]
  1. 00:00:512 (1) - Any reason for this being on a blue tick? Move it up to 00:00:606 just to keep consistent with the rest of the higher difficulties.
[Normal]
  1. There's quite a bit of inherited sections that are unused, delete those.
  2. Fix the AIMod errors with the checkbox that's there. http://puu.sh/fH06x/d942b646c5.png
  3. 00:37:169 (6,7) - Try making this into a repeat slider that ends on 00:37:544.
  4. 00:53:106 (2) - You should delete this since there's already a slider-note-slider pattern after.
  5. 00:59:856 (3) - Delete this and add a note between the two sliders on 01:00:606, would make a bit more sense since the vocal is present here as well.
  6. 01:22:544 (1) - Move the red point to the right 1 grid and move the slider to the left 1 grid as well. This will just make it dead center.
  7. 01:25:169 (4) - Move this to the left 1 grid for symmetry.
  8. 01:33:044 (4) - Remove the finisher on the start of this and add a finisher to the start of 01:31:544 (1).
  9. 01:55:544 - Change the volume of this to 40%
[CDFA's Easy]
  1. 01:30:231 - Delete this inherit section, it's not being used.
  2. 01:31:544 - Add something here, it feels pretty empty with the start of the kiai being here and all.
Call me back for a recheck and I'll probably re-bubble just for someone else to check the timing as well.
Love
didn't want to edit, the offset should be 44. Sorry I didn't word that correctly.
Topic Starter
Haneure

Love wrote:

Just going to pop, mp3 is way too quiet.

Add MISERICORDIA, Yuyoyuppe, and cut version to tags.
Remove hanatan from the tags as well. yes sir! o7
Move the offset -186 with this new mp3 here. This is how you should move the offset and have the notes snapped with it: http://puu.sh/fGQjz/23d318deb2.png

The mod will be with the new timing. Don't forget to change the volume of the hitsounds as well.

[Insane]
  1. 01:25:544 (1) - The spinner seems a bit out of place due to the vast amount of notes before it. Either change 01:23:669 (5,6,1,2,3,4,5,1) - to match the vocals more or just remove the spinner and map through that. ehm.. I'll keep this as is, sorry
  2. 01:42:044 (4,5) - This won't change playability at all, but it'll look a lot cleaner. http://puu.sh/fGWvp/874d13ae05.pngI still want the smooth curve, but I do agree the previous shape looked quite messy. Adjusted though :D
[Normal]
  1. There's quite a bit of inherited sections that are unused, delete those.
  2. Fix the AIMod errors with the checkbox that's there. http://puu.sh/fH06x/d942b646c5.png
  3. 00:37:169 (6,7) - Try making this into a repeat slider that ends on 00:37:544.
  4. 00:53:106 (2) - You should delete this since there's already a slider-note-slider pattern after.
  5. 00:59:856 (3) - Delete this and add a note between the two sliders on 01:00:606, would make a bit more sense since the vocal is present here as well.
  6. 01:22:544 (1) - Move the red point to the right 1 grid and move the slider to the left 1 grid as well. This will just make it dead center.
  7. 01:25:169 (4) - Move this to the left 1 grid for symmetry.
  8. 01:33:044 (4) - Remove the finisher on the start of this and add a finisher to the start of 01:31:544 (1).
  9. 01:55:544 - Change the volume of this to 40%
Fixed all of the above^

[CDFA's Easy]
  1. 01:30:231 - Delete this inherit section, it's not being used.
  2. 01:31:544 - Add something here, it feels pretty empty with the start of the kiai being here and all.
Fixed all of the above^

Call me back for a recheck and I'll probably re-bubble just for someone else to check the timing as well.
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