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kors k - Insane Techniques [OsuMania|CatchTheBeat]

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Topic Starter
LeiN-

YunoFanatic wrote:

Hi! from queue!

4k nm
00:03:847 (3847|3) - is this really optional to add i mean the beat was very soft and the holder can keep it.. unlike 00:07:135 (7135|1) -
00:35:080 (35080|1,35080|3) - either one of them should be a holder listen to the beat it has a long soft sound that ends on 00:35:491
00:53:162 better to add a note here remember.. Press to make sound Not release
01:36:621 (optional) add note here

4k hyper
00:22:854 (22854|2) - move to 2 its so much fitting there since the beat continously repeat this to 00:23:059 (23059|1) -
00:34:464 (34464|1) - move to 1... 234 is really have much note compare to and it fits though
00:36:107 (36107|2) - move to 4 then move 00:36:005 (36005|1) - to 3 since this note doesnt follow in the pattern
00:48:642 (48642|0,48847|1) - can add one more note right beside of that 2 note.. you hear the beat it much stronger

5k
00:25:936 (25936|2,26039|3) - delete

nice 4k another XD cant really mod much because streams ;looooooooooooooooooool; anyways nice mapp! take ma stah!
almost things fixed
it was very helpful!
also thx to the star XD
Natsu
I'm sure you will need another ctb diff to fix the spread since this is not a standard set.
Topic Starter
LeiN-

Natsu wrote:

I'm sure you will need another ctb diff to fix the spread since this is not a standard set.
you mean, I need to add another ctb diff to make balanced difficulties?
YunoFanatic

LeiN- wrote:

Natsu wrote:

I'm sure you will need another ctb diff to fix the spread since this is not a standard set.
you mean, I need to add another ctb diff to make balanced difficulties?

Yes
[Yue]
Hi~
I'll just say two things about the diff Crystal's Extra
You should reduce the HP-1 and placing the colors combos, as it now looks ugly with those colors.
I will not make a mod, sorry.
Topic Starter
LeiN-

[Yue] wrote:

Hi~
I'll just say two things about the diff Crystal's Extra
You should reduce the HP-1 and placing the colors combos, as it now looks ugly with those colors.
I will not make a mod, sorry.
welp, OK then :)
Avena
Two things about Crystal's diff:
1. I heavily disagree with Yue, this map is much better with HP7
2. Current hitsounding is unrankable since you don't have feedback whether you catch the fruits or not (It also seems like not having hitsounding made you go overboard and overmap a ton)

I am going to try to make an easier diff, I will see how that goes though.
Last Bubble
Platter Finished! XD

http://puu.sh/6eGM8.zip
Topic Starter
LeiN-

Priti wrote:

Two things about Crystal's diff:
1. I heavily disagree with Yue, this map is much better with HP7
2. Current hitsounding is unrankable since you don't have feedback whether you catch the fruits or not (It also seems like not having hitsounding made you go overboard and overmap a ton)

I am going to try to make an easier diff, I will see how that goes though.
ok, I'll hitsounding ctb diffs later.
thank you for your cooperation :)

Last Bubble wrote:

Platter Finished! XD

http://puu.sh/6eGM8.zip
ㄳㄳ ㅠㅠ
[Shi-Ra]
Hi, there are mods for your mania chart ^w^

Shi-Ra's Patterns Review:

(notice that columns are following like 0 1 2 3 for 4K diffs)
4key Normal
Inside :3
Wow, is it really NM? It looks too hard for Normal diff, I suggest you to cut 30% of all notes to avoid alot unplayable notes for NM player.

00:13:299 (13299|1) - delete this note, there's no suitable sound for it and such combination is too hard for easiest diff in your mapset

00:14:018 (14018|2) - I suggest you to delete such notes, they are unnecessary for NM diff, remove all blue tick notes from such places

00:23:984 (23984|2,24190|1) - I think you can remove these LNs with single notes, it'll be better here according to the sounds and also it'll be easier

00:29:429 (29429|1) - this LN should starts here 00:29:532 - according to the sound, check the other LN places by yourself and follow the song correctly

00:33:950 (33950|1,35594|2) - same problems with blue tick notes, remove them and re-arrange these patterns, make them easier and more comfortable to play

00:43:813 (43813|1) - shield note? I suggest you to remove it or place to another column, coz it hard to find suitable sound for it

From 01:36:518 to 01:58:916 - you need to re-arrange all this part and perform more comfortable patterns here & cut some notes to make your patterns easier here too

4key Hyper
Inside :3
00:07:135 (7135|0,7135|1,7135|3) - three note chord? I think two notes are enough here to accent all sound correctly for this diff

00:12:888 (12888|1) - this note feels unnecessary here coz there's no additional sound for this part, check that

From 00:29:943 to 00:32:512 - in this part there are enough double or I even say triple noting, but there are no repeating sounds for them according to the song, check that and re-arrange this pattern

01:06:313 (66313|3) - this and next going LN are ended incorrectly I think, can't find any suitable sound here for start and end of such LNs, I suggest you to remove them

01:27:991 (87991|1) - move this note to another column, it's shield note now and it's uncomfortable to play, I suggest you to avoid such note positions

01:36:313 (96313|1) - you can delete this note coz there's no suitable sound for triplet note, check other note positions in this way, no need to overmap 4K diff to make it harder, it's already hard enough

02:01:998 - you can add one more note here according to the sound which goes here, add note to 1st column here and it'll be suitable with this part

4key Another
Inside :3
Well, this diff is hard enough for Another lvl, seems like you know what you do. It's hard to find misplaced note here coz you need firstly to HS this diff and delete extra notes. Avoid double notes and overmapping coz two these problems are most typically for Anothers, SHDs and same.
One suggestion for you before HSing - try to follow one/two music roads, it'll be hard to follow all sounds and you'll overmap your diff then, that'll be bad for your patterns after all x.x

(notice that columns are following like 0 1 2 3 4 for 5K diff)
5key Black Another
Inside :3
00:05:594 (5594|0,5696|3) - I suggest you to avoid double notes here if you're following synth sounds and move these notes to 1st and 2nd columns accordingly

00:14:018 (14018|1,15662|1) - shield notes again, handle them and re-arrange these patterns coz now they are uncomfortable to play at all

00:16:587 (16587|1,16587|2,16587|0) - I recommend you to delete one note from this chord coz previously you have two note chord on same sound and there goes same sound, so you don't need to overmap this chord

00:21:107 (21107|4) - this note isn't same like two previous notes and I suggest you to move it to another column to follow the song correctly

From 00:39:395 to 00:40:423 - this short part looks strange, too many double noting problems are here, except overmapped chord and shield note here too, I highly recommend you to re-arrange this pattern and make it more comfortable to play

00:46:279 (46279|3,46484|3) - delete these notes, there are no suitable sounds for them, check that, no need to overmap this part too

00:49:361 (49361|0) - delete this one too, no need to perform chord here, simple triplet with your note in 3rd column here is enough

There are alot of pattern problems as you can see, mostly coz of overmapping. Same recommendation like for Another diff, try to follow only one/two music roads and don't place mostly double notes and overmapped chords, make your map comfortable for other players and also give them to test it.

General
Inside :3
Mapset: good 4K mapset but I'm not sure about rankability of it with one 5K diff, also rename 4key/5key in all diffs into 4K, 5K, it'll be more correct
_________________________

Hitsounding: as you know, you need correct HSes for all your diff, so take care of them. When you'll HS your diffs it'll be easy to find overmapped parts which are not follow the song. Concentrate more on weak and strong beats!

Good luck :3/
Avena
Someone nag me ingame to mod the CtB diffs once they have actual hitsounds and not retarded unfitting 0%
Topic Starter
LeiN-

[Shi-Ra] wrote:

Hi, there are mods for your mania chart ^w^

Shi-Ra's Patterns Review:

(notice that columns are following like 0 1 2 3 for 4K diffs)
4key Normal
Inside :3
Wow, is it really NM? It looks too hard for Normal diff, I suggest you to cut 30% of all notes to avoid alot unplayable notes for NM player.

00:13:299 (13299|1) - delete this note, there's no suitable sound for it and such combination is too hard for easiest diff in your mapset

00:14:018 (14018|2) - I suggest you to delete such notes, they are unnecessary for NM diff, remove all blue tick notes from such places

00:23:984 (23984|2,24190|1) - I think you can remove these LNs with single notes, it'll be better here according to the sounds and also it'll be easier

00:29:429 (29429|1) - this LN should starts here 00:29:532 - according to the sound, check the other LN places by yourself and follow the song correctly

00:33:950 (33950|1,35594|2) - same problems with blue tick notes, remove them and re-arrange these patterns, make them easier and more comfortable to play

00:43:813 (43813|1) - shield note? I suggest you to remove it or place to another column, coz it hard to find suitable sound for it

From 01:36:518 to 01:58:916 - you need to re-arrange all this part and perform more comfortable patterns here & cut some notes to make your patterns easier here too

4key Hyper
Inside :3
00:07:135 (7135|0,7135|1,7135|3) - three note chord? I think two notes are enough here to accent all sound correctly for this diff

00:12:888 (12888|1) - this note feels unnecessary here coz there's no additional sound for this part, check that

From 00:29:943 to 00:32:512 - in this part there are enough double or I even say triple noting, but there are no repeating sounds for them according to the song, check that and re-arrange this pattern

01:06:313 (66313|3) - this and next going LN are ended incorrectly I think, can't find any suitable sound here for start and end of such LNs, I suggest you to remove them

01:27:991 (87991|1) - move this note to another column, it's shield note now and it's uncomfortable to play, I suggest you to avoid such note positions

01:36:313 (96313|1) - you can delete this note coz there's no suitable sound for triplet note, check other note positions in this way, no need to overmap 4K diff to make it harder, it's already hard enough

02:01:998 - you can add one more note here according to the sound which goes here, add note to 1st column here and it'll be suitable with this part

4key Another
Inside :3
Well, this diff is hard enough for Another lvl, seems like you know what you do. It's hard to find misplaced note here coz you need firstly to HS this diff and delete extra notes. Avoid double notes and overmapping coz two these problems are most typically for Anothers, SHDs and same.
One suggestion for you before HSing - try to follow one/two music roads, it'll be hard to follow all sounds and you'll overmap your diff then, that'll be bad for your patterns after all x.x

(notice that columns are following like 0 1 2 3 4 for 5K diff)
5key Black Another
Inside :3
00:05:594 (5594|0,5696|3) - I suggest you to avoid double notes here if you're following synth sounds and move these notes to 1st and 2nd columns accordingly

00:14:018 (14018|1,15662|1) - shield notes again, handle them and re-arrange these patterns coz now they are uncomfortable to play at all

00:16:587 (16587|1,16587|2,16587|0) - I recommend you to delete one note from this chord coz previously you have two note chord on same sound and there goes same sound, so you don't need to overmap this chord

00:21:107 (21107|4) - this note isn't same like two previous notes and I suggest you to move it to another column to follow the song correctly

From 00:39:395 to 00:40:423 - this short part looks strange, too many double noting problems are here, except overmapped chord and shield note here too, I highly recommend you to re-arrange this pattern and make it more comfortable to play

00:46:279 (46279|3,46484|3) - delete these notes, there are no suitable sounds for them, check that, no need to overmap this part too

00:49:361 (49361|0) - delete this one too, no need to perform chord here, simple triplet with your note in 3rd column here is enough

There are alot of pattern problems as you can see, mostly coz of overmapping. Same recommendation like for Another diff, try to follow only one/two music roads and don't place mostly double notes and overmapped chords, make your map comfortable for other players and also give them to test it.

General
Inside :3
Mapset: good 4K mapset but I'm not sure about rankability of it with one 5K diff, also rename 4key/5key in all diffs into 4K, 5K, it'll be more correct
_________________________

Hitsounding: as you know, you need correct HSes for all your diff, so take care of them. When you'll HS your diffs it'll be easy to find overmapped parts which are not follow the song. Concentrate more on weak and strong beats!

Good luck :3/
Thank you very much for modding :)
it was pretty helpful!
Remillion Cross
Hi LeiN- o/ here's the mod as you requested before
I hope it's helpful ._.

[4K Normal]
*Where the hitsounds in this diff ;w; ?
*00:17:409 (17409|0) - move to 3rd column, and 00:17:614 (17614|0) - move to 1st column. dunno but it looks better than before
*00:40:936 (40936|0) - move to 00:41:039 - ( this voice section is had a same issue as 00:36:107 (36107|0) - But the decision is in yours )

[4K Hyper]
*Disable the countdown, and disable the letterbox, that's not allowed in mania ;w;
*00:01:792 - to 00:02:203 - http://puu.sh/6iyVG.png
*00:23:881 - add a circle in here
*02:00:149 - add a circle in 4th column because it will make it same as 01:59:738 (119738|3,119738|1) - or 01:59:327 (119327|0,119327|3) - ( make a hitsound same as 02:00:149 (120149|2) - )

[4K Another]
*Just saying, i'm afraid if some modders think if this is overmapped, but i don't really know about overmapped or not overmapped
*01:53:779 (113779|2) - i think no need to make this, delete.
*nice patterns \:D/

[5K Black Another]
*01:00:149 - to 01:12:888 - it is okay if there was so many jackhammers here ?

Well, since it's 4K-5K, and some modders already modding this. So my mods maybe just a correcting one
I hope it's ranked soon :D
Topic Starter
LeiN-

Remillion Cross wrote:

Hi LeiN- o/ here's the mod as you requested before
I hope it's helpful ._.

[4K Normal]
*Where the hitsounds in this diff ;w; ?
*00:17:409 (17409|0) - move to 3rd column, and 00:17:614 (17614|0) - move to 1st column. dunno but it looks better than before
*00:40:936 (40936|0) - move to 00:41:039 - ( this voice section is had a same issue as 00:36:107 (36107|0) - But the decision is in yours )

[4K Hyper]
*Disable the countdown, and disable the letterbox, that's not allowed in mania ;w;
*00:01:792 - to 00:02:203 - http://puu.sh/6iyVG.png
*00:23:881 - add a circle in here
*02:00:149 - add a circle in 4th column because it will make it same as 01:59:738 (119738|3,119738|1) - or 01:59:327 (119327|0,119327|3) - ( make a hitsound same as 02:00:149 (120149|2) - )

[4K Another]
*Just saying, i'm afraid if some modders think if this is overmapped, but i don't really know about overmapped or not overmapped
*01:53:779 (113779|2) - i think no need to make this, delete.
*nice patterns \:D/

[5K Black Another]
*01:00:149 - to 01:12:888 - it is okay if there was so many jackhammers here ?

Well, since it's 4K-5K, and some modders already modding this. So my mods maybe just a correcting one
I hope it's ranked soon :D
Thanks for your modding :)
PROGUY
Hi there LeiN. Here's my mod as requested.

[General]
- Video isn't playing at all in your set despite the fact that it exists in the folder.

[4K Normal]
HP Drain +2
OD -1
00:00:560 (560|2,560|0) Swap column positions (1 <-> 3).
00:58:710 (58710|0) Change to normal note.
01:05:286 (65286|3) ^
01:11:861 (71861|0,72683|3) ^
01:35:491 (95491|2) ^
01:36:005 (96005|0,96005|2,96210|3) Move to 01:35:902.
01:36:313 Add normal note in 2nd or 3rd column.
01:55:217 (115217|0,115423|2) Remove these notes (slight difficulty inconsistency).

[4K Hyper]
OD -1
01:30:970 (90970|0,91176|2) Change to normal notes.

[Crystal's Extra]
- Sample Volume is at 0% which makes the set unrankable. Please increase it and add multiple hitsounds.
00:25:628 (3) IMO a vertical slider without reverses would be better.
- AiMod reports A LOT of unsnapped objects. Please fix them.

[Last Bubble's Advanced]
HP Drain + 1 or 2
- Sample Volume is at 0% which makes the set unrankable. Please increase it and add multiple hitsounds.

[5K Black Another]
00:59:738 From here onwards, please reduce the number of jacks as these can get annoying pretty easily.

Hope this helps! Good luck! :)
Topic Starter
LeiN-

PROGUY wrote:

Hi there LeiN. Here's my mod as requested.

[General]
- Video isn't playing at all in your set despite the fact that it exists in the folder.

[4K Normal]
HP Drain +2
OD -1
00:00:560 (560|2,560|0) Swap column positions (1 <-> 3).
00:58:710 (58710|0) Change to normal note.
01:05:286 (65286|3) ^
01:11:861 (71861|0,72683|3) ^
01:35:491 (95491|2) ^
01:36:005 (96005|0,96005|2,96210|3) Move to 01:35:902.
01:36:313 Add normal note in 2nd or 3rd column.
01:55:217 (115217|0,115423|2) Remove these notes (slight difficulty inconsistency).

[4K Hyper]
OD -1
01:30:970 (90970|0,91176|2) Change to normal notes.

Hope this helps! Good luck! :)
thank you proguy :)
it was nice modding for me XD
CLSW
Aery-
http://puu.sh/6n0bS.osz

이왕 고친거 올리는김에 남는 쿠도스좀 쓰고 가야겠어요 ㅋㅋ
richardfeder
From queue \:D/ Hi Lein~
4k normal
just a few things to mention:
00:14:532 (14532|3) - move to 00:14:121 (14121|3) -
Personally I suggest you to apply this type of movement to all patterns from 00:13:710 - to 00:18:642 - . The reason why I say this is that as the easiest mania difficulty in this mapset, the structure of this difficulty should be clear to all beginner. For example, indeed 00:14:532 - is a heavy beat, 00:14:121 - is much heavier compare to 00:14:532 - and obviously will attract more attention from players. So it will be more make sense that 00:14:121 - should be a double while 00:14:532 - is a single note. Same idea for 00:17:409 (17409|2) - . 00:16:998 - is lighter than 00:17:409 - and I think move 00:16:998 (16998|3) - to 00:17:409 (17409|3) - will be better.

00:28:299 (28299|0,28299|2) - delete one of them. One note for theme is enough. same for 00:31:587 (31587|2,31587|0) - and 00:34:875 (34875|2,34875|0) - :)

00:40:731 (40731|2,40731|3) - again why double?

from 00:53:162 (53162|2) - all LN: Do not use a end of a hold to represent a sound in a easy difficulty. change them to two normal notes. It's OK to do so in hard difficulty but it will provoke confusion for newbies.

01:36:518 (96518|2,96518|1) - why double?

01:38:162 (98162|2,98162|1) - ^ one for theme then what's the usage of the other? xD
plz check the rest I won't list them all(run

4k hyper
00:21:107 (21107|3) - no beat. delete

00:27:580 (27580|0,27580|3) - why double?

00:29:224 (29224|0,29224|3) - ^
I see a interesting thing here...

the ways how you pick sounds to emphasis are completely different between hyper and insane. And sometimes in hyper you ignore heavy beats while putting double in places where there is only rhythm but no beat...this is a little confuse :o
same thing also happened here 00:30:559 (30559|3,30868|0,30868|3) -

I hope you may rearrange here and the following part a little bit to let them more understandable xD

01:21:313 (81313|1) - no theme there. If you are just following the theme delete this one

01:22:957 (82957|0) - same

01:24:601 (84601|1) - same
and also some in later part plz recheck them on your own

01:48:025 (108025|3) - add

5k Black Another
00:22:135 (22135|1,22135|3,22135|4) - I think there should be less notes since 00:22:340 (22340|0,22340|3,22340|1) - already have three and here is obviously heavier than 00:22:135 (22135|1,22135|3,22135|4) -

00:33:333 (33333|3,33333|1) - what are they I think no sound here xD

00:40:833 (40833|1) - add
Good luck :)
Topic Starter
LeiN-

richardfeder wrote:

From queue \:D/ Hi Lein~
4k normal
just a few things to mention:
00:14:532 (14532|3) - move to 00:14:121 (14121|3) -
Personally I suggest you to apply this type of movement to all patterns from 00:13:710 - to 00:18:642 - . The reason why I say this is that as the easiest mania difficulty in this mapset, the structure of this difficulty should be clear to all beginner. For example, indeed 00:14:532 - is a heavy beat, 00:14:121 - is much heavier compare to 00:14:532 - and obviously will attract more attention from players. So it will be more make sense that 00:14:121 - should be a double while 00:14:532 - is a single note. Same idea for 00:17:409 (17409|2) - . 00:16:998 - is lighter than 00:17:409 - and I think move 00:16:998 (16998|3) - to 00:17:409 (17409|3) - will be better.

00:28:299 (28299|0,28299|2) - delete one of them. One note for theme is enough. same for 00:31:587 (31587|2,31587|0) - and 00:34:875 (34875|2,34875|0) - :)

00:40:731 (40731|2,40731|3) - again why double?

from 00:53:162 (53162|2) - all LN: Do not use a end of a hold to represent a sound in a easy difficulty. change them to two normal notes. It's OK to do so in hard difficulty but it will provoke confusion for newbies.

01:36:518 (96518|2,96518|1) - why double?

01:38:162 (98162|2,98162|1) - ^ one for theme then what's the usage of the other? xD
plz check the rest I won't list them all(run

4k hyper
00:21:107 (21107|3) - no beat. delete

00:27:580 (27580|0,27580|3) - why double?

00:29:224 (29224|0,29224|3) - ^
I see a interesting thing here...

the ways how you pick sounds to emphasis are completely different between hyper and insane. And sometimes in hyper you ignore heavy beats while putting double in places where there is only rhythm but no beat...this is a little confuse :o
same thing also happened here 00:30:559 (30559|3,30868|0,30868|3) -

I hope you may rearrange here and the following part a little bit to let them more understandable xD

01:21:313 (81313|1) - no theme there. If you are just following the theme delete this one

01:22:957 (82957|0) - same

01:24:601 (84601|1) - same
and also some in later part plz recheck them on your own

01:48:025 (108025|3) - add

Good luck :)
All fixed!
Thank you very much!! :)
Drace
For the 5k black another---

I found the map much better with the jacks and shields, gave the map some attitude and identity. It was a real blast to play, without them it's like any other map now with nothing setting it apart from others :/

I'll be keeping a backup of the old ver since it's once of my fav maps ^^
Topic Starter
LeiN-

Drace wrote:

without them it's like any other map now with nothing setting it apart from others :/
agree with you
Seph
rename Last Bubble's Advanced to Last Bubble's Platter (if its a platter) since its a CtB diff, i will mod them when i have time
Avena
Also, renaming Crystal's Extra to Crystal's Overdose could be better since most people who want to find ctb specific extras just search for "Overdose" since Extra is usually for standard.
ljqandylee
Hi LeiN~I'm coming for check request~
[5K Black Another]
00:19:258 (19258|3) - Start from 00:19:361 and end at 00:19:669 to fit the sound, if you agree with that, then 00:19:053 (19053|4) should end at 00:19:361 otherwise it will be a bit weird.
00:19:669 (19669|4) - Useless imo, no such a sound for it.

[4K Another]
00:19:053 (19053|0,19258|1,19669|0) - Same suggestion as 5K diff, 00:19:053 (19053|0) end at 00:19:361, 00:19:258 (19258|1) start from 00:19:361 and end at 00:19:669, and delete 00:19:669 (19669|0).
00:26:347 (26347|1,26655|1) - Change to half length, the sound only exists that length.
01:53:984 ~ 01:54:806 - I suggest you either make this part all LNs, or all individual notes(except the long one). Mixing of them here is not suitable bcz there's no such symbol in this part of the music that can tell LNs or individual notes.

[4K Hyper]
Tags should be the same with other diffs.
Countdown and Letterbox should be turn off.
00:19:669 (19669|0) - End at 00:19:875 is quite enough.
01:53:984 ~ 01:54:806 - Same suggestion as 4K Another

[4K Normal]
00:36:107 (36107|0) - Better at 00:36:005
00:53:162 (53162|2) - Delete
00:53:779 (53779|3,53984|3) - Better not to be at the same line, for the pitch of them is definitely different. Also in the following period 00:54:395 ~ 01:17:409.
01:28:916 (88916|0) - Delete
01:55:217 (115217|0,115423|2,115628|0) - Maybe too hard for this diff? Suggest to remove.
Topic Starter
LeiN-

ljqandylee wrote:

Hi LeiN~I'm coming for check request~
[5K Black Another]
00:19:258 (19258|3) - Start from 00:19:361 and end at 00:19:669 to fit the sound, if you agree with that, then 00:19:053 (19053|4) should end at 00:19:361 otherwise it will be a bit weird.
00:19:669 (19669|4) - Useless imo, no such a sound for it.

[4K Another]
00:19:053 (19053|0,19258|1,19669|0) - Same suggestion as 5K diff, 00:19:053 (19053|0) end at 00:19:361, 00:19:258 (19258|1) start from 00:19:361 and end at 00:19:669, and delete 00:19:669 (19669|0).
00:26:347 (26347|1,26655|1) - Change to half length, the sound only exists that length.
01:53:984 ~ 01:54:806 - I suggest you either make this part all LNs, or all individual notes(except the long one). Mixing of them here is not suitable bcz there's no such symbol in this part of the music that can tell LNs or individual notes.

[4K Hyper]
Tags should be the same with other diffs.
Countdown and Letterbox should be turn off.
00:19:669 (19669|0) - End at 00:19:875 is quite enough.
01:53:984 ~ 01:54:806 - Same suggestion as 4K Another

[4K Normal]
00:36:107 (36107|0) - Better at 00:36:005
00:53:162 (53162|2) - Delete
00:53:779 (53779|3,53984|3) - Better not to be at the same line, for the pitch of them is definitely different. Also in the following period 00:54:395 ~ 01:17:409.
01:28:916 (88916|0) - Delete
01:55:217 (115217|0,115423|2,115628|0) - Maybe too hard for this diff? Suggest to remove.
thank you for modding!! ;)
CLSW

Priti wrote:

Also, renaming Crystal's Extra to Crystal's Overdose could be better since most people who want to find ctb specific extras just search for "Overdose" since Extra is usually for standard.
nah, I REALLY hate to use them like "overdose","rain" stuffs..
imariL
mod by request
column 0 1 2 3 4

Write with Korean

[4K Normal]

큰 문제는 없습니다. 아래는 제안이니 고치지 않으셔도 됩니다.

01:37:854 (97854|0) - 2번으로 옮겨주세요. 음역이 올라가는데 0번줄에 있으니 어색합니다.
01:44:429 (104429|0) - ^
01:44:738 (104738|2) - 0번으로 옮겨주세요. 위 두개의 모딩을 수용하지 않으신다면 고치지 마세요. https://osu.ppy.sh/ss/1289687

[4K Hyper]

00:12:066 (12066|3) - 시작점을 00:10:423 로 수정해주세요. 햐이퍼를 제외한 인세인, 노멀은 모두 여기서부터 롱노트가 시작되네요. http://osu.ppy.sh/ss/1289718
01:55:217 (115217|3) - 롱노트 끝나는 지점을 01:55:320 로 해주세요(짧은 신스음들을 숏노트로 01:49:977 (109977|0) 이런식으로 표현해주셨길래 이런곳도 신스음은 아니지만 바꿔주는게 더욱 재밌지 않을까 싶네요)
01:55:423 (115423|0) - ^ 01:55:525 http://osu.ppy.sh/ss/1289736

[4K Another]

문제가 없는것 같네요.

[5K Black Another]

01:51:724 (111724|4,111724|3,111827|3,111827|4) - 나쁘진 않지만 양손으로 분산시켜주세요. 01:49:875 이구간과 01:53:162 이구간 처럼 분산시키는게 가장 좋지 않을까 생각되네요.

모딩하면서 크게 지적할 점은 없었던것 같네요.
Good Luck!
Topic Starter
LeiN-

Chocoliti wrote:

mod by request
column 0 1 2 3 4

Write with Korean

[4K Normal]

큰 문제는 없습니다. 아래는 제안이니 고치지 않으셔도 됩니다.

01:37:854 (97854|0) - 2번으로 옮겨주세요. 음역이 올라가는데 0번줄에 있으니 어색합니다.
01:44:429 (104429|0) - ^
01:44:738 (104738|2) - 0번으로 옮겨주세요. 위 두개의 모딩을 수용하지 않으신다면 고치지 마세요. https://osu.ppy.sh/ss/1289687

[4K Hyper]

00:12:066 (12066|3) - 시작점을 00:10:423 로 수정해주세요. 햐이퍼를 제외한 인세인, 노멀은 모두 여기서부터 롱노트가 시작되네요. http://osu.ppy.sh/ss/1289718
01:55:217 (115217|3) - 롱노트 끝나는 지점을 01:55:320 로 해주세요(짧은 신스음들을 숏노트로 01:49:977 (109977|0) 이런식으로 표현해주셨길래 이런곳도 신스음은 아니지만 바꿔주는게 더욱 재밌지 않을까 싶네요)
01:55:423 (115423|0) - ^ 01:55:525 http://osu.ppy.sh/ss/1289736

[4K Another]

문제가 없는것 같네요.

[5K Black Another]

01:51:724 (111724|4,111724|3,111827|3,111827|4) - 나쁘진 않지만 양손으로 분산시켜주세요. 01:49:875 이구간과 01:53:162 이구간 처럼 분산시키는게 가장 좋지 않을까 생각되네요.

모딩하면서 크게 지적할 점은 없었던것 같네요.
Good Luck!
감사합니다! 많은 도움이 됐어요~ ㅎㅎ
Accel World
[From pm]

;w; sorry I'm late...

[Crystal's Extra]
Who care the diff name?
01:22:546 (8) - Maybe you should move this note more closer to (7), like move to x:32 or x:42

This map is too hard for me, clsw....X(
Anyway, your map always very clear~ :D nice


[Last Bubble's Platter]

00:13:710 (1) - 00:14:327 (2) and 00:15:354 (1) - 00:15:970 (2) , you can try to use different ds in two parts.
00:13:710 (1) can move to x:128 , 00:14:327 (2) move to x:348
00:40:012 (1) - rotate -32° and move it to x:320
00:40:423 (2) - just ctrl c+v+h :D produce more change

:D nice diff too~

goodluck
PROGUY
Hi there. Here's my recheck as requested.

[General]
- Same as last time: Video isn't playing despite it being in the folder.

[5K Black Another]
00:40:423 (40423|4) Move to 4th column.
01:03:128 (63128|4) Move to 3rd column.
01:04:361 (64361|1) ^
01:08:060 (68060|4) ^
01:08:881 (68881|0) ^
01:09:806 (69806|2) Move to 4th column.
01:11:347 (71347|0) ^
01:12:683 (72683|2) Remove this.
Topic Starter
LeiN-

PROGUY wrote:

Hi there. Here's my recheck as requested.

[General]
- Same as last time: Video isn't playing despite it being in the folder.

[5K Black Another]
00:40:423 (40423|4) Move to 4th column.
01:03:128 (63128|4) Move to 3rd column.
01:04:361 (64361|1) ^
01:08:060 (68060|4) ^
01:08:881 (68881|0) ^
01:09:806 (69806|2) Move to 4th column.
01:11:347 (71347|0) ^
01:12:683 (72683|2) Remove this.
Fixedbut I don't know why video is not playing.

this is my osu file code of '5K Black Another'
my file is no problem with playing video. what can I do?


I see what's the problem
ALL FIXED! :)
PROGUY
Piano'd. :)
Topic Starter
LeiN-

PROGUY wrote:

Piano'd. :)
YES!
CLSW

Accel World wrote:

[Crystal's Extra]
01:22:546 (8) - Maybe you should move this note more closer to (7), like move to x:32 or x:42 - fixed to different way
Thanks!

http://puu.sh/6LtXB.osu
ursa
Mod time /o/


Crytal's Extra

Note : It's awesome as always , but i kinda disappointed a little because of the 1/8 repeat slider . __ . ( at least makeit streamy 8)

00:25:628 (3) - stream plz
00:33:025 (6) - move this a bit to right (x= 312)
00:42:477 (1,2,3,4) - make this part's jump more gentle to catch or make this placement.
it makes the catching on that part quite better
00:43:299 (1) - make this slider more curved to right
00:43:710 (3) - *same with ^ with opposite side
00:46:587 (1,2) - *complain for this because the spacing repeated slider makes a silly slipping , *reduce plz ;w;
01:22:546 (8) - this circle makes
01:28:505 (6) - . . . . i think i'll wait for other modder's opinion
01:31:792 (1,1) - try this
01:52:340 (1,2,3,4) - reduce the spacing jump on this part , make it more gentle
01:57:683 (3,4) - ctrl + H this
02:01:792 (4,5,6) - > _ >

Last bubble's Platter

Note : Your Diff is nice ,but you need an improvement , especialy for the straight stream & slider part

00:24:806 (5,1) - move this 2 slider a bit to right
00:36:724 (1,2,3,4,5) - try to Improve this part
00:45:765 (2) - move it a bit to right x = 160
00:46:998 (2) - ctrl+G this
00:49:464 (6) - make this slider a bit curved or try likethis
01:17:820 (1,2,1) - improve this stream
01:24:395 (1,2,3) - same ^
01:26:039 (1,2,3) - same ^
01:29:327 (1,2,3,4,5) - improve this part
02:01:381 (3,4,5) - try this but i think you should improve it with your tastes 8)

Good luck :) other modders will come soon
CLSW
http://puu.sh/6PbDQ.osu
Thanks!

00:25:628 (3) - stream plz no change
00:33:025 (6) - move this a bit to right (x= 312) fixed
00:42:477 (1,2,3,4) - make this part's jump more gentle to catch or make this placement. remaked
it makes the catching on that part quite better
00:43:299 (1) - make this slider more curved to right no change
00:43:710 (3) - *same with ^ with opposite side
00:46:587 (1,2) - *complain for this because the spacing repeated slider makes a silly slipping , *reduce plz ;w; fixed
01:22:546 (8) - this circle makes no change
01:28:505 (6) - . . . . i think i'll wait for other modder's opinion
01:31:792 (1,1) - try this fixed to different way
01:52:340 (1,2,3,4) - reduce the spacing jump on this part , make it more gentle remaked
01:57:683 (3,4) - ctrl + H this no change. This one is opposite shape of the last pattern, sorry.
02:01:792 (4,5,6) - > _ > fixed
Last Bubble

ursa wrote:

Last bubble's Platter

Note : Your Diff is nice ,but you need an improvement , especialy for the straight stream & slider part

00:24:806 (5,1) - move this 2 slider a bit to right Fixed
00:36:724 (1,2,3,4,5) - try to Improve this part Remaked
00:45:765 (2) - move it a bit to right x = 160 Fixed
00:46:998 (2) - ctrl+G this Fixed
00:49:464 (6) - make this slider a bit curved or try likethis Fixed
01:17:820 (1,2,1) - improve this stream No Change
01:24:395 (1,2,3) - same ^ No Change
01:26:039 (1,2,3) - same ^ No Change
01:29:327 (1,2,3,4,5) - improve this part Remaked
02:01:381 (3,4,5) - try this but i think you should improve it with your tastes 8)
[/b][/notice] Fixed
Thankyou!

http://puu.sh/6Pmpa.zip
Drafura
To get a ctb diff spread ranked you need at least one easy or normal and a solid diff spread.

That means that a salad (normal) and a rain (insane) are missing in the mapset.

I'll mod when the mapset is full.

Do not kd.

(The only case where ctb doesn't need a full diff spread is when there's a std spread in the mapset due to the "good enough" conversion of easiest std maps in ctb)
Topic Starter
LeiN-

Drafura wrote:

To get a ctb diff spread ranked you need at least one easy or normal and a solid diff spread.

That means that a salad (normal) and a rain (insane) are missing in the mapset.

I'll mod when the mapset is full.

Do not kd.

(The only case where ctb doesn't need a full diff spread is when there's a std spread in the mapset due to the "good enough" conversion of easiest std maps in ctb)
Alright..
I'll ready to make salad.
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