forum

Yamamoto Nozomi, Uesaka Sumire, Uchiyama Yumi, Kakuma Ai - A

posted
Total Posts
145
show more
P o M u T a
your map good.
i shoot star here.
good luck~
10crystalmask01
Ello, mod as requested o̿ ̭ o̿
[Normal]
00:25:048 (6) - Finish on the tail isn't necessary.
00:54:125 (3,4) - This part seeems a bit crowded if you ask me, and that's mostly because of 00:55:740 (4) - .Why not have it angled something like this?

01:13:740 (1) - Isn't really need, it sounds rather too extra here. Remove, and extend 01:11:894 (1) - 's tail up to 01:13:971 with a finish
01:29:201 (1,2) - With the weird flow here, you might as well try to blanket 01:30:586 (2) - 's tail with 01:29:201 (1) -
01:33:817 (2) - Finish on the tail
01:35:894 (5) - ^

[Hard]
00:14:663 (8) - Move a bit more lower so it isn't touching 00:13:048 (4,5,6) -
00:45:125 (2) - Remove and place a note at 00:45:355 or add a reverse on 00:44:432 (1) - . There's no beat or piece of lyrics heard at 00:45:125, so it sounds a bit awkward if there's a hit object there.
00:52:048 (1) - ^ Same suggestion
01:33:586 (5) - Finish on the tail

[Insane]
00:58:278 (1,2,3) - Since this is Insane mode, a stream here would be good. But, that's up to you of course :P
01:33:817 (3) - Finish on the tail

Nice mapset.
Good luck!
Topic Starter
Mei
@:P o M u T a
thank you for your star :) :)




10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿
[Normal]
00:25:048 (6) - Finish on the tail isn't necessary.ok removed this
00:54:125 (3,4) - This part seeems a bit crowded if you ask me, and that's mostly because of 00:55:740 (4) - .Why not have it angled something like this?i want to make a symmetric pattern... anyway followed your suggestion

01:13:740 (1) - Isn't really need, it sounds rather too extra here. Remove, and extend 01:11:894 (1) - 's tail up to 01:13:971 with a finishit is other modder's advice and i think it fit to this song. will currently keep this
01:29:201 (1,2) - With the weird flow here, you might as well try to blanket 01:30:586 (2) - 's tail with 01:29:201 (1) - fixed it in another way
01:33:817 (2) - Finish on the tailok
01:35:894 (5) - ^^

[Hard]
00:14:663 (8) - Move a bit more lower so it isn't touching 00:13:048 (4,5,6) - fixed
00:45:125 (2) - Remove and place a note at 00:45:355 or add a reverse on 00:44:432 (1) - . There's no beat or piece of lyrics heard at 00:45:125, so it sounds a bit awkward if there's a hit object there.fixed this
00:52:048 (1) - ^ Same suggestionthere is vocal there so no
01:33:586 (5) - Finish on the tailit should be clap, anyway fixed this

[Insane]
00:58:278 (1,2,3) - Since this is Insane mode, a stream here would be good. But, that's up to you of course :Pboth stream and repeated slider is fine :P
01:33:817 (3) - Finish on the tailok

Nice mapset.
Good luck!
thank you 10crystalmask01. you should be elite modder since i see your mods everywhere
[ Raphael ]
Hi~!

[General]
  • Good :)

    [Normal]
    • 00:03:817 (1,3) - ambiguous slider. makes to a complete curve.
      01:05:663 (4) - start on 01:05:432 -. i can hear vocal

      [Hard]
      • 00:14:663 (8) - move to (172,308) for triangle.
        00:16:509 (5) - move to (184,144). it is touching 00:15:355 (2) -
        00:31:278 (5) - remove finish on tail. i think it is not necessary.
        00:41:432 (5,6) - try blanket
        00:50:894 (9) - make to opposite. seeing the pattern of the following, maybe it is good for playing.
        01:13:509 (2) - add whistle on second reverse. (=red tick)
        01:35:894 (4) - move to (256,296)

        [Insane]
        • 00:13:048 (5,6) - same like 00:09:355 (1,2) -
          00:30:125 (2) - add whistle on head
          00:30:586 (3,6) - add whistle
          00:42:586 (1,2,3,4) - how about this? and why used different hit sound?
          00:55:048 (5) - avoid stack. it is thought that it is a little boring.
          01:02:894 (5) - move to (196,68). it is touching 01:02:317 (4) -
          01:28:278 (7) - change to the stream.

          Hope this helps :)
Topic Starter
Mei

[ Raphael ] wrote:

Hi~!

[General]
  • Good :)

    [Normal]
    • 00:03:817 (1,3) - ambiguous slider. makes to a complete curve.this also fine ._.
      01:05:663 (4) - start on 01:05:432 -. i can hear vocalkeep this first....

      [Hard]
      • 00:14:663 (8) - move to (172,308) for triangle.ok
        00:16:509 (5) - move to (184,144). it is touching 00:15:355 (2) - ok
        00:31:278 (5) - remove finish on tail. i think it is not necessary.there is a finish in the song
        00:41:432 (5,6) - try blanketok
        00:50:894 (9) - make to opposite. seeing the pattern of the following, maybe it is good for playing.well I think it is ok for now
        01:13:509 (2) - add whistle on second reverse. (=red tick)ok
        01:35:894 (4) - move to (256,296)ok

        [Insane]
        • 00:13:048 (5,6) - same like 00:09:355 (1,2) - fixed
          00:30:125 (2) - add whistle on headno I think current one is better
          00:30:586 (3,6) - add whistle^
          00:42:586 (1,2,3,4) - how about this? and why used different hit sound?welll....you can call it personal style lol. Anyway I canged the partern
          00:55:048 (5) - avoid stack. it is thought that it is a little boring.ok i used 1.0 DS
          01:02:894 (5) - move to (196,68). it is touching 01:02:317 (4) - ok
          01:28:278 (7) - change to the stream.ok

          Hope this helps :)
thank you [ Raphael ] :DDD
Secretpipe
Hi Mei !

Mod from Modding Queue :3
Hope it help !

[Normal]
00:13:048 (3) - It's too close to the lifebar ! Make sth
00:16:278 (2) - Bad flow ( imo)
00:22:278 (1) - The spacing of that note can be better
00:51:817 (1) - This slider fits with the song but this slider 00:54:125 (3) - doesn't fit with the song
00:57:125 (1) - Spinner should begin on a white tick
01:02:894 (1) - Stack are oftenly bad for Easy / Normal
01:06:586 (1) - ^But I think it's fine

[Hard]
00:09:355 (6,7) - Bad flow , weird for eyes ( mean the end of slider match withe begin of second slider )
00:33:355 - Maybe stack a note
Looks fine imo :'D

[Insane]
01:07:048 (3,4) - Remove and put another thing
01:11:894 (7) - Is it kind of sliderart ?

Hope it was helpful
Map looks brilliant !
Good luck for getting it ranked~
Topic Starter
Mei

Secretpipe wrote:

Hi Mei !

Mod from Modding Queue :3
Hope it help !

[Normal]
00:13:048 (3) - It's too close to the lifebar ! Make sth your lifebar must be really long.... keep this advice
00:16:278 (2) - Bad flow ( imo)fixed
00:22:278 (1) - The spacing of that note can be better so how ;_; in my mind it is ok
00:51:817 (1) - This slider fits with the song but this slider 00:54:125 (3) - doesn't fit with the song ummm... keep this
00:57:125 (1) - Spinner should begin on a white tick i just follow vocal
01:02:894 (1) - Stack are oftenly bad for Easy / Normaljust stack one note doesnot cause much problems
01:06:586 (1) - ^But I think it's fine ^

[Hard]
00:09:355 (6,7) - Bad flow , weird for eyes ( mean the end of slider match withe begin of second slider )really? I think this one is fine
00:33:355 - Maybe stack a notenot really necessary
Looks fine imo :'D

[Insane]
01:07:048 (3,4) - Remove and put another thingmade some changes for this
01:11:894 (7) - Is it kind of sliderart ?maybe kind weird but I dont have any idea for making a better slider now ;_;

Hope it was helpful
Map looks brilliant !
Good luck for getting it ranked~
thank you Secretpipe ^^
ts8zs
[Insane]
00:01:048 (5) - https://osu.ppy.sh/ss/1359751
00:06:586 (5,6) - https://osu.ppy.sh/ss/1359757
01:11:894 (7,8) - https://osu.ppy.sh/ss/1359763
>01:13:048 (9) - Ctrl+G,NC
>01:13:509 (11) - Ctrl+G
01:23:894 (4) - https://osu.ppy.sh/ss/1359769
01:36:009 (1) - end at 01:39:355 - ?
Rating:★★★★☆ good map:3
[Hard]
00:07:048 (6) - NC for SV change
00:10:740 (9,1) - swap NC
00:11:894 (2,3,4) - http://osu.ppy.sh/ss/1359782
00:25:971 (4) - http://osu.ppy.sh/ss/1359784
00:41:663 (6,1) - swap NC
00:48:125 (3) - http://osu.ppy.sh/ss/1359789
01:36:125 (1) - end at 01:39:355 - ?
Rating:★★★★☆ good map:3
[Normal]
00:21:355 (4) - blanket
00:51:817 (1,3) - looks strange
01:11:201 (3) - What's this?
01:30:586 (2) - blanket
01:36:125 (1) - end at 01:39:355 - ?
Rating:★★★☆☆ not bad :X
Topic Starter
Mei

ts8zs wrote:

[Insane]
00:01:048 (5) - https://osu.ppy.sh/ss/1359751 ok
00:06:586 (5,6) - https://osu.ppy.sh/ss/1359757the big distance make this map more interesting so no:3
01:11:894 (7,8) - https://osu.ppy.sh/ss/1359763...not really nice shape either ;_;
>01:13:048 (9) - Ctrl+G,NC
>01:13:509 (11) - Ctrl+Gare you sure? no, this is a trick
01:23:894 (4) - https://osu.ppy.sh/ss/1359769 how you get this.... hard for me to shape like this so keep current one...
01:36:009 (1) - end at 01:39:355 - ?I think there's no problem
Rating:★★★★☆ good map:3
[Hard]
00:07:048 (6) - NC for SV changeok
00:10:740 (9,1) - swap NCok
00:11:894 (2,3,4) - http://osu.ppy.sh/ss/1359782 change to this
00:25:971 (4) - http://osu.ppy.sh/ss/1359784 no much differences for this 2 I think
00:41:663 (6,1) - swap NCok
00:48:125 (3) - http://osu.ppy.sh/ss/1359789 fixed
01:36:125 (1) - end at 01:39:355 - ?
Rating:★★★★☆ good map:3
[Normal]
00:21:355 (4) - blanketI think it is
00:51:817 (1,3) - looks strangeyes but I dont have any idea for sliders QAQ
01:11:201 (3) - What's this?symmetric
01:30:586 (2) - blanketit is perfectly blanket I think ._.
01:36:125 (1) - end at 01:39:355 - ?
Rating:★★★☆☆ not bad :X
自带评分系统wwww
thank you ts8zs :)
Muya
hi! :)

[Insane]
00:14:432 (9) - 1/8 is better
00:17:663 (1,2,3,4) - change to same as 00:16:740 (2,3,4) - rhythm?
00:43:048 (2,4) - unperfect mirror, try check on Ctrl+H
00:58:278 (1,2) - this is should be circle streams imo
01:07:048 (3,4,5) - try this pattern? http://puu.sh/79P14.jpg
SPOILER
328,184,67048,2,0,P|376:216|396:268,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
460,328,67394,2,0,P|408:353|353:344,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
269,370,67740,2,0,P|272:312|307:269,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
01:32:432 (1) - red tick move 1grid right? maybe looks good
01:36:009 (1) - change this spinner's volume? like a http://puu.sh/79PeA.png

[Hard]
01:36:009 (1) - same as Insane

[Normal]
00:40:740 (4) - move to x:184 y:284
01:11:894 (1,1) - spinner end at 01:13:048, 01:13:740 (1) - delete and 01:13:971 - add circle here
01:36:125 (1) - same as Insane

good luck~
Topic Starter
Mei

Muya wrote:

hi! :)

[Insane]
00:14:432 (9) - 1/8 is better1/6 is also fine there and not too noise
00:17:663 (1,2,3,4) - change to same as 00:16:740 (2,3,4) - rhythm?sounds good
00:43:048 (2,4) - unperfect mirror, try check on Ctrl+Hchecked
00:58:278 (1,2) - this is should be circle streams imoi just try not to make it too difficult.... well may change it later
01:07:048 (3,4,5) - try this pattern? http://puu.sh/79P14.jpg ok
SPOILER
328,184,67048,2,0,P|376:216|396:268,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
460,328,67394,2,0,P|408:353|353:344,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
269,370,67740,2,0,P|272:312|307:269,1,115.50000352478,10|0,0:0|0:0,0:0:0:0:
01:32:432 (1) - red tick move 1grid right? maybe looks goodok
01:36:009 (1) - change this spinner's volume? like a http://puu.sh/79PeA.pngok :3

[Hard]
01:36:009 (1) - same as Insanefixed this too

[Normal]
00:40:740 (4) - move to x:184 y:284ok
01:11:894 (1,1) - spinner end at 01:13:048, 01:13:740 (1) - delete and 01:13:971 - add circle hereok
01:36:125 (1) - same as Insaneok

good luck~
thank you Muya-san :)
luxoDeh
Hi, mod from my queue :3

NORMAL

00:12:125 (2) - maybe better flip this horizontally, just for better flow
00:38:433 (4) - maybe move the second point of this slider to x:312 y:104 just to make this slider point in a way to make the flow a bit easyer.
00:56:894 - I feel like there's a missing note here :/
01:17:894 (5) - try moving this to x:356 y:96 just to make this connect the 2 sliders in a perfect way.
01:35:201 (4,5) - I'm not sure this stack is a good idea, also because you never did in the whole map. (or at least not in this way)

HARD

00:46:509 (5) - stack this to 00:46:740 (6) -
01:29:432 - here: or you add a note. or you move the slider in that moment and than add a note at 01:30:125 -
very good diff.

INSANE

00:18:817 - maybe you should add a note here? try placing it at x:200 y:276 ?
00:26:894 (3) - what do you think of ctrl + G this?
01:04:278 (5) - crtl + G?
01:12:817 (2) - move just one grid right? just to don't make it touch 01:11:894 (7) - (just for precision)

very good map :)
I give you a star too ^.^
Topic Starter
Mei

luxoDeh wrote:

Hi, mod from my queue :3

NORMAL

00:12:125 (2) - maybe better flip this horizontally, just for better flowok
00:38:433 (4) - maybe move the second point of this slider to x:312 y:104 just to make this slider point in a way to make the flow a bit easyer.fixed
00:56:894 - I feel like there's a missing note here :/i am not sure but add one
01:17:894 (5) - try moving this to x:356 y:96 just to make this connect the 2 sliders in a perfect way.ok
01:35:201 (4,5) - I'm not sure this stack is a good idea, also because you never did in the whole map. (or at least not in this way)then i moved it out

HARD

00:46:509 (5) - stack this to 00:46:740 (6) - ok
01:29:432 - here: or you add a note. or you move the slider in that moment and than add a note at 01:30:125 -fixed
very good diff.

INSANE

00:18:817 - maybe you should add a note here? try placing it at x:200 y:276 ?fixed
00:26:894 (3) - what do you think of ctrl + G this?current is better I think
01:04:278 (5) - crtl + G?ok
01:12:817 (2) - move just one grid right? just to don't make it touch 01:11:894 (7) - (just for precision)althoulgh I think it doesnt... fixed

very good map :)
I give you a star too ^.^
so thank you LuxoDeh for your mod and star :) I fixed almost
CakiP
hai(๑˃̵ᴗ˂̵)
as your request. and M4M here.



[Normal]
00:23:663 (3,4) - flows better
01:17:894 (5) - Add NC instead here 01:18:125 (1) -
01:19:509 (2,3,4) - I feel better sound. imo
01:16:740 (4) - add finish to end



[Hard]
00:10:740 (1,2) - looks a little bad. And, I cannot hear a sound here.
00:14:894 (1,2,3,4) - ~ Why did you change the spacing? There is what purpose? This will confuse a player. :cry:
01:03:355 (2) - move to x:462, y:227



[Insane]
00:26:894 (3) - Ctrl G? flows better
01:05:432 (4) - Ctrl G? ^


That's all~
good luck! :)
Topic Starter
Mei

CakiP wrote:

hai(๑˃̵ᴗ˂̵)
as your request. and M4M here.



[Normal]
00:23:663 (3,4) - flows better
01:17:894 (5) - Add NC instead here 01:18:125 (1) -
01:19:509 (2,3,4) - I feel better sound. imo
01:16:740 (4) - add finish to end
fixed all :D


[Hard]
00:10:740 (1,2) - looks a little bad. And, I cannot hear a sound here. all right
00:14:894 (1,2,3,4) - ~ Why did you change the spacing? There is what purpose? This will confuse a player. :cry:well fixed this now(´・ω・`)
01:03:355 (2) - move to x:462, y:227ok~



[Insane]
00:26:894 (3) - Ctrl G? flows betterwhy you all asked me to ctrl+g ⊂彡☆))д`) ok fixed this
01:05:432 (4) - Ctrl G? ^no sorry

That's all~
good luck! :)
thank you cakiP |∀` )
Sonico Makaron
Hi

[General]
Seems you forgot fix Widescreen Support.

[Normal]
00:03:817 (5) - NC.
00:26:894 (3) - 1 grid left for fix spacing.
00:31:509 (3) - Add finish at the head slider.
00:43:971 (1) - Move to x:76 y:140.
00:51:817 (1) - Add finish.
01:14:432 (1) - Seems you miss clap this slider.
01:35:201 (4) - Add NC.

[Hard]
Different combo colour 3 compared with other diffs. 00:06:817 (x) - Add note. I think its will be follow music better.
00:12:586 (4) - When i tested, I heard a weird drum here. Remove drum sampleset this slider.
00:16:740 (7) - NC, it will get better follow for vocal.
00:20:432 (6) - ^
00:36:125 (8) - You can make perfect stack with head slider 00:34:740 (4) -
00:49:509 (5) - same as 00:16:740 (7)
00:53:894 (6) - ^
01:01:278 (6) - ^

[Insane]
00:00:125 - Unnecessary green section here
00:04:740 (4) - Citrl+ H and move to x:316 y:152 I think it's will be better flow
00:09:125 (6,1) - Move to x:48 y:156 for better blanket.
00:10:740 (4) - NC.
00:48:817 (2) - Move to x:108 y:128.
00:49:048 (3) - Move to x:160 y:284.

Good map!
Good luck
Topic Starter
Mei

Sonico Makaron wrote:

Hi

[General]
Seems you forgot fix Widescreen Support.fixed!!

[Normal]
00:03:817 (5) - NC.
00:26:894 (3) - 1 grid left for fix spacing.
00:31:509 (3) - Add finish at the head slider.
00:43:971 (1) - Move to x:76 y:140.
00:51:817 (1) - Add finish.
01:14:432 (1) - Seems you miss clap this slider.
01:35:201 (4) - Add NC.fixed all

[Hard]
Different combo colour 3 compared with other diffs. i checked .osu file but i find they are same and it also not mentioned in aimod...keep this first00:06:817 (x) - Add note. I think its will be follow music better.i think it is not really necessary /.\
00:12:586 (4) - When i tested, I heard a weird drum here. Remove drum sampleset this slider.i dont know how this happened... but fixed yes
00:16:740 (7) - NC, it will get better follow for vocal.
00:20:432 (6) - ^
00:36:125 (8) - You can make perfect stack with head slider 00:34:740 (4) -
00:49:509 (5) - same as 00:16:740 (7)
00:53:894 (6) - ^
01:01:278 (6) - ^
others fixed
[Insane]
00:00:125 - Unnecessary green section here
00:04:740 (4) - Citrl+ H and move to x:316 y:152 I think it's will be better flow
00:09:125 (6,1) - Move to x:48 y:156 for better blanket.
00:10:740 (4) - NC.
00:48:817 (2) - Move to x:108 y:128.
00:49:048 (3) - Move to x:160 y:284.fixed all

Good map!
Good luck
thank you Sonico Makaron :) :)
Oracle
irc modded.
log
16:10 Oracle: 00:14:894 - 这里开始的段
16:10 Oracle: 要是能用点24clap会好点
16:10 Oracle: 就像你前面用的
16:11 Mei: 原来是有的
16:11 Mei: 00:16:740 (2,3) -
16:11 Mei: 这里
16:11 Mei: 跟了人声
16:11 Mei: 接不上
16:11 Mei: 所以干脆不用了
16:11 Mei: 不知道只用whistle行不行
16:11 Mei: 我也是想问这个
16:11 Oracle: 那就空一拍
16:11 Oracle: whistle的话
16:11 Oracle: 个人感觉不是很好
16:12 Oracle: 覆盖性太强了...
16:12 Mei: 空一拍clap么
16:12 Oracle: 我看看..
16:13 Oracle: 你需要一个tick sound
16:13 Oracle: 把clap改名
16:13 Mei: 那是啥
16:13 Oracle: 改成...我也忘记是啥了 等我看看
16:13 Mei: 那我先下24clap
16:14 Oracle: soft-sliderslide.wav
16:14 Oracle: 这样就算滑条经过白线也是有clap的
16:14 Mei: 这是什么音效啊
16:14 Oracle: 你把clap复制一份
16:14 Oracle: 改名成这个
16:14 Mei: 滑条的呻吟么
16:14 Mei: 好
16:15 Oracle: 然后把绿线设置成S:C1
16:15 Oracle: 你的SV有点太快了
16:15 Mei: 我有sc1了
16:15 Mei: 呜呜
16:15 Oracle: 就是SC1
16:15 Mei: 这个好难改啊
16:15 Oracle: 是的..要改就得重新排板了
16:16 Oracle: 00:31:509 (1,2,3) -
16:16 Oracle: 你为何不学学这个
16:16 Oracle: 中间塞个note在加滑条 problem solved
16:16 Mei: 为什么呢._.
16:17 Mei: 好吧那样改好了
16:17 Oracle: 加一个note 你白线就可以下clap了
16:17 Oracle: 你先试试sliderslide行不行。。
16:17 Oracle: 因为全下三连可能有overmap风险
16:17 Mei: 我有sliderslide了
16:17 Mei: 是无声的
16:17 Mei: 之前别人叫我加的
16:17 Oracle: 唔...
16:18 Oracle: 这 有点尴尬
16:19 Mei: 我还是改节奏吧
16:19 Oracle: 看你了@_@
16:21 Oracle: 01:32:201 (5) - 这个 ctrl+G一下
16:21 Oracle: 不然5到后面1的flow有点坠毁
16:21 Mei: 好
16:22 Oracle: 00:12:125 (2) - 这个也是
16:22 Oracle: 因为你后面的3比较竖直..所以这个flow弧度有点大
16:22 Mei: 好
16:22 Oracle: 不如ctrl+G贪吃蛇一下
16:23 Oracle: 00:17:086 (3) - 这个往上移一点
16:23 Oracle: 或者00:16:740 (2) - 尾巴往下一点点
16:24 Mei: 这里改了节奏了.-.
16:24 Oracle: 那就无视
16:25 Oracle: 这是第一张图么0.0
16:25 Mei: 做过很多张吧
16:25 Mei: 不过没有rank的
16:25 Oracle: 怎么说呢....唔
16:26 Oracle: 我看得出你想使用symmetry
16:26 Oracle: 但是有的时候又想用random jump
16:26 Oracle: 整张的图风就有点乱
16:26 Mei: symetry一般我是为了整洁才用
16:27 Mei: randomjump是乱搞的然后自己慢慢试来调整
16:27 Mei: .-.
16:27 Oracle: 这两种加在一起其实不整洁.-.
16:27 Oracle: 节奏没啥大问题了
16:27 Mei: 呜呜
16:27 Oracle: 排列要好好考虑一下
16:28 Oracle: 我看到你也已经有过很多mod了
16:28 Oracle: 如果想再提高 单靠一个一个点的mod建议作用不大
16:28 Mei: 这张remap过了
16:28 Mei: 只能算接了1个mod
16:29 Oracle: 很多时候是flow的东西..
16:29 Oracle: 这个很难说清楚
16:29 Oracle: 01:11:201 (2,3,4,5) -
16:29 Oracle: 比如说这个
16:29 Oracle: 2345
16:29 Oracle: 逆时针转过去
16:29 Oracle: 到5突然变成顺时针
16:29 Oracle: flow马上就坠毁了
16:30 Mei: http://puu.sh/7qvJL.jpg
16:30 Mei: 换成这样呢
16:30 Oracle: 你要注意的就是 移动不能下去了马上上来
16:30 Oracle: 队
16:31 Oracle: 好多了
good luck
kintyan
hi~~~ you request to m4m XD
Im gentleman ^3^ dont Hentai!!!

[Normal]
00:03:817 (1,2,3) - blanket
00:20:432 (3,4) - Ctrl+G?
00:25:048 (5,1) - switch nc
00:26:894 (3) - nc
00:31:509 (3) - spacing
00:36:125 (4) - how about this?
]00:38:433 (4,1,2) - suggestion
00:55:509 (4) - nc?

[Hard]
00:07:509 (1) - add default soft-finish
00:42:355 (2) - spacing
00:59:201 (1) - add default soft-finish
01:03:817 (3,4,1,2) - suggestion
SPOILER


345,362,63817,2,0,L|364:276,1,88.000002685547
288,208,64278,1,8,0:0:0:0:
128,336,64740,6,0,P|96:300|84:256,1,88.000002685547
160,188,65201,1,8,0:0:0:0:
160,188,65432,2,0,P|84:228|8:188,2,176.000005371094

[Insane]
00:07:509 (1) - add default soft-finish
01:23:432 (1,2) - same flow

fight~~!! XD
Topic Starter
Mei

Sheryl wrote:

hi~~~ you request to m4m XD
Im gentleman ^3^ dont Hentai!!!ok hentai san

[Normal]
00:03:817 (1,2,3) - blanket fixed
00:20:432 (3,4) - Ctrl+G?followed distance snap
00:25:048 (5,1) - switch ncok
00:26:894 (3) - ncfixed
00:31:509 (3) - spacing fixed
00:36:125 (4) - how about this?fixed
]00:38:433 (4,1,2) - suggestionok
00:55:509 (4) - nc?

[Hard]
00:07:509 (1) - add default soft-finish fixed
00:42:355 (2) - spacingfixed
00:59:201 (1) - add default soft-finishfixed
01:03:817 (3,4,1,2) - suggestionsorry I prefered current one
SPOILER


345,362,63817,2,0,L|364:276,1,88.000002685547
288,208,64278,1,8,0:0:0:0:
128,336,64740,6,0,P|96:300|84:256,1,88.000002685547
160,188,65201,1,8,0:0:0:0:
160,188,65432,2,0,P|84:228|8:188,2,176.000005371094

[Insane]
00:07:509 (1) - add default soft-finishok
01:23:432 (1,2) - same flow fixed

fight~~!! XD
arigato hentai san | ω・´)
wonders
hi~

[Insane]
00:49:971 这个slider的红点没有用处,不如直接换成白点
01:05:432 这个咋样?http://puu.sh/7vSwR.jpg、
01:32:432 用前面一个的缩圈辅助拉blanket http://puu.sh/7vSO8.jpg,红点后面就不要跟白点了
01:33:125 同上 http://puu.sh/7vSXf.jpg

[Hard]
00:08:201 稍微拉开点距离,下面一个也是 http://puu.sh/7vT02.jpg
00:38:894 x:108 y:168
00:41:663 这个再修下,和5太近,和2太远了
00:51:817 节奏错了
01:15:009 和2有点近
01:30:586 这里节奏也有问题

[Normal]
fine~
Neta
Hi~ from my modding Queue

all my mod is suggestion

[Normal]
  1. 00:44:894 (2) - how about move this to 192, 108 for blanket?
  2. 01:11:201 (2) - move slider's red point to 184, 240 and end point to 216, 288

[Hard]
  1. 00:43:509 (4) - move to 76, 80

[Insane]
  1. 00:38:432 (5) - move to 132, 256
  2. 00:58:278 (1,2,1) - make distance same

NICE MAP~

STAR

and good luck
Topic Starter
Mei

wonders wrote:

hi~

[Insane]
00:49:971 这个slider的红点没有用处,不如直接换成白点呜呜不太重要的就先不改了,这个用红点也没什么问题嘛
01:05:432 这个咋样?http://puu.sh/7vSwR.jpg、你的这个好些
01:32:432 用前面一个的缩圈辅助拉blanket http://puu.sh/7vSO8.jpg,红点后面就不要跟白点了仔细的修了下
01:33:125 同上 http://puu.sh/7vSXf.jpg这个blanket好的呀0 0

[Hard]
00:08:201 稍微拉开点距离,下面一个也是 http://puu.sh/7vT02.jpg
00:38:894 x:108 y:168
00:41:663 这个再修下,和5太近,和2太远了于是我删了个note
00:51:817 节奏错了故意没跟太难,spam 1/2
01:15:009 和2有点近ok fixed
01:30:586 这里节奏也有问题用1/1好些但是我没梗.-.

[Normal]
fine~
呜呜谢谢你的modヾ(´・ω・`)ノ
Topic Starter
Mei

Neta wrote:

Hi~ from my modding Queue

all my mod is suggestion

[Normal]
  1. 00:44:894 (2) - how about move this to 192, 108 for blanket?ok
  2. 01:11:201 (2) - move slider's red point to 184, 240 and end point to 216, 288ok

[Hard]
  1. 00:43:509 (4) - move to 76, 80ok

[Insane]
  1. 00:38:432 (5) - move to 132, 256fixed
  2. 00:58:278 (1,2,1) - make distance samefixed

NICE MAP~

STAR

and good luck
thank you neta for your star and mod ~~~
Hinsvar
Hello; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:07:509 (1) - Try adding a whistle too, to follow the instrument that goes along with the cymbal there?
  2. 00:28:740 - Uh, forgot a whistle? I think it's really needed to follow the pattern of the instruments...
  3. 00:30:125 (1,2) - Why do you break the hitsound pattern here by using whistles? These whistles conflict with the instrument that is being played on their respective ticks. I suggest to stay using claps.
  4. 00:33:355 - Same as 00:28:740.
  5. 00:33:817 (1,2) - Same as 00:30:125 (1,2).
  6. 00:43:509 - Missing a whistle again? Again, I seriously think they are needed here due to the instruments.
  7. 00:46:278 - ^ (This one's even more obvious, I think. Try to look for similar cases in this diff... and the others too, ofc.)
>Hard
  1. 00:00:125 - 00:06:355 - I'd say to add whistles to the head and body of every 3/4 sliders to follow the instruments. They fit perfectly with them.
  2. 00:12:586 (4) - Move this one grid down? The gap between 00:11:894 (3,4,5) will be visually equal, and thus they'll look neater.
  3. 00:29:201 - No clap here? I think it's needed to emphasize the instrument here...
  4. 00:43:971 - ^
  5. 01:03:125 (1) - Move this to (484,140) to improve the flow here?
  6. 01:15:355 - Missing a clap?
>Insane
  1. 00:29:663 - 00:35:201 - Why do you alternate between samples in this diff but not in the others (at least in this section)? I think this inconsistency isn't supposed to happen because all the diffs are mapped based on the same song. I'd say that it's better to alternate between samples in the other diffs too.
  2. 00:42:586 - I seriously think a whistle will do a better job emphasizing the instrument then a finish. You can also use the two of them at once, if you want.
  3. 01:17:086 (1) - Remove the NC here, then swap NC at 01:17:663 (3,1)? It makes more sense than the combo pattern you're having right now, I think. The current one just doesn't follow any particular rhythm in the song.
  4. 01:20:432 (6) - Add a whistle here? It just... feels empty here without any hitsound.
Okay, that's it. Really, not much to say after looking at the entire map.

Good luck on the way 8-)
Topic Starter
Mei

Hinsvar wrote:

Hello; modding here!

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Normal
  1. 00:07:509 (1) - Try adding a whistle too, to follow the instrument that goes along with the cymbal there?
  2. 00:28:740 - Uh, forgot a whistle? I think it's really needed to follow the pattern of the instruments...
  3. 00:30:125 (1,2) - Why do you break the hitsound pattern here by using whistles? These whistles conflict with the instrument that is being played on their respective ticks. I suggest to stay using claps.
  4. 00:33:355 - Same as 00:28:740.
  5. 00:33:817 (1,2) - Same as 00:30:125 (1,2).
  6. 00:43:509 - Missing a whistle again? Again, I seriously think they are needed here due to the instruments.
  7. 00:46:278 - ^ (This one's even more obvious, I think. Try to look for similar cases in this diff... and the others too, ofc.)fixed all
>Hard
  1. 00:00:125 - 00:06:355 - I'd say to add whistles to the head and body of every 3/4 sliders to follow the instruments. They fit perfectly with them.fixed
  2. 00:12:586 (4) - Move this one grid down? The gap between 00:11:894 (3,4,5) will be visually equal, and thus they'll look neater.ok
  3. 00:29:201 - No clap here? I think it's needed to emphasize the instrument here...fixed
  4. 00:43:971 - ^fixed
  5. 01:03:125 (1) - Move this to (484,140) to improve the flow here?fixed
  6. 01:15:355 - Missing a clap?fixed
>Insane
  1. 00:29:663 - 00:35:201 - Why do you alternate between samples in this diff but not in the others (at least in this section)? I think this inconsistency isn't supposed to happen because all the diffs are mapped based on the same song. I'd say that it's better to alternate between samples in the other diffs too.umm deserved this since I think it is fine(although I dont know why i did this myself....) maybe change it after asking others
  2. 00:42:586 - I seriously think a whistle will do a better job emphasizing the instrument then a finish. You can also use the two of them at once, if you want.finish also works there i think
  3. 01:17:086 (1) - Remove the NC here, then swap NC at 01:17:663 (3,1)? It makes more sense than the combo pattern you're having right now, I think. The current one just doesn't follow any particular rhythm in the song.
  4. 01:20:432 (6) - Add a whistle here? It just... feels empty here without any hitsound.sounds nice
Okay, that's it. Really, not much to say after looking at the entire map.

Good luck on the way 8-)
Feith
haihai...
I'm from mod q
not much but may help to a better beatmap :D

Hard Diff
  1. 00:13:971 (7) - move to x:376 y:296
  2. 00:17:663 (3) - move to x:80 y:320
  3. 00:20:894 (2) - move to x:64 y:32
  4. 00:21:586 (3,4) - move to x:112 y:224
  5. 00:22:509 (1) - move to x:136 y:336
  6. 00:22:971 (2) - move to x:312 Y:352
  7. 00:24:586 (1) - move to x:328 y:32
  8. 00:28:278 (6) - move to x:48 y:312
  9. 00:31:740 (6,7) - move to x:112 y:32
  10. 00:35:894 (7) - move to x:376 y:332
  11. 00:37:509 (3) - move to x:256 y:136
  12. 00:38:663 (7) - move to x:32 y:156
  13. 00:38:894 (8,1) - move to x:108 y:168
  14. 00:40:971 (4) - move to x:455 y:304
  15. 00:41:663 (1) - move to x:348 y:220
  16. 00:48:817 (4) - move to x:40 y:300
  17. 00:52:048 (1) - move to x:352 y:32
  18. 00:52:509 (2) - move to x:332 y:168
  19. 00:59:201 (1) - move to x:272 y:40
  20. 01:00:355 (4) - move to x:256 y:48
  21. 01:01:278 (1) - ctrl+j then move to x:276 y:84
  22. 01:03:125 (1) - move to x:476 y:144
  23. 01:03:817 (3) - move to x:368 y:264
  24. 01:04:278 (4) - move to x:352 y:352
  25. 01:04:740 (1,2,3) - move to x:168 y:344
  26. 01:06:586 (1) - move to x:224 y:116
  27. 01:17:201 (4) - move to x:212 y:176
  28. 01:17:894 (1,2) - move to x:120 y:176
  29. 01:20:432 (6) - move to x:204 y:284

Insane Diff
i'm bad at insane diff so i'll add a little mods..
  1. please avoid any object that placed not inside the grid, this will played better with standard screen
  2. 00:25:509 (3) - ctrl+G
  3. 00:30:125 (2) - ctrl+G
Topic Starter
Mei

Feith wrote:

haihai...
I'm from mod q
not much but may help to a better beatmap :D

Hard Diff
  1. 00:13:971 (7) - move to x:376 y:296ok
  2. 00:17:663 (3) - move to x:80 y:320
  3. 00:20:894 (2) - move to x:64 y:32
  4. 00:21:586 (3,4) - move to x:112 y:224
  5. 00:22:509 (1) - move to x:136 y:336
  6. 00:22:971 (2) - move to x:312 Y:352
  7. 00:24:586 (1) - move to x:328 y:32ok
  8. 00:28:278 (6) - move to x:48 y:312
  9. 00:31:740 (6,7) - move to x:112 y:32
  10. 00:35:894 (7) - move to x:376 y:332
  11. 00:37:509 (3) - move to x:256 y:136
  12. 00:38:663 (7) - move to x:32 y:156
  13. 00:38:894 (8,1) - move to x:108 y:168
  14. 00:40:971 (4) - move to x:455 y:304
  15. 00:41:663 (1) - move to x:348 y:220
  16. 00:48:817 (4) - move to x:40 y:300
  17. 00:52:048 (1) - move to x:352 y:32
  18. 00:52:509 (2) - move to x:332 y:168
  19. 00:59:201 (1) - move to x:272 y:40
  20. 01:00:355 (4) - move to x:256 y:48
  21. 01:01:278 (1) - ctrl+j then move to x:276 y:84
  22. 01:03:125 (1) - move to x:476 y:144
  23. 01:03:817 (3) - move to x:368 y:264
  24. 01:04:278 (4) - move to x:352 y:352
  25. 01:04:740 (1,2,3) - move to x:168 y:344ok
  26. 01:06:586 (1) - move to x:224 y:116
  27. 01:17:201 (4) - move to x:212 y:176
  28. 01:17:894 (1,2) - move to x:120 y:176
  29. 01:20:432 (6) - move to x:204 y:284
others no change

Insane Diff
i'm bad at insane diff so i'll add a little mods..
  1. please avoid any object that placed not inside the grid, this will played better with standard screeni dont find too much these problems
  2. 00:25:509 (3) - ctrl+Gumm I want it more challenge so no change for this
  3. 00:30:125 (2) - ctrl+G^
thank you for your modding \w/
Selisi
冥妹妹赛高~
go ranked ~☆
Topic Starter
Mei

Sweet Vanilla wrote:

冥妹妹赛高~ 有空来看> <
go ranked ~☆
哇,谢谢香草姐姐\:D/
10nya
eee sorry for the long wait orz
m4m from my super lazy queue

[Normal]
  1. 00:12:125 (2)- : 1 grid up (with tiny grid size)
  2. 00:28:740 (3)- : 3 grid up (with tiny grid size) (also you need to move a bit the next circle)
  3. nice diff, the flow is a bit bad but it's ok
[Hard]
  1. 00:10:740 (1,2)- : make the slider 1's repeated more and rearrange them like this will be good imo
  2. 00:50:894 (5)- : fix the distance
  3. 01:27:355 (9)- : how about put this to x368 y72 to make better flow
  4. nice diff actually o.ob
[Insane]
  1. 00:22:278 (7,1)- : swap new combo please(:
  2. 00:57:125 (4)- : add finish please
  3. neat diff
orz sorry for the poor modding, good luck!
Topic Starter
Mei

10nya wrote:

eee sorry for the long wait orz
m4m from my super lazy queue

[Normal]
  1. 00:12:125 (2)- : 1 grid up (with tiny grid size)fixed
  2. 00:28:740 (3)- : 3 grid up (with tiny grid size) (also you need to move a bit the next circle)fixed
  3. nice diff, the flow is a bit bad but it's ok
[Hard]
  1. 00:10:740 (1,2)- : make the slider 1's repeated more and rearrange them like this will be good imook
  2. 00:50:894 (5)- : fix the distancefixed
  3. 01:27:355 (9)- : how about put this to x368 y72 to make better flowummm,changed it in another way
  4. nice diff actually o.ob
[Insane]
  1. 00:22:278 (7,1)- : swap new combo please(:ok
  2. 00:57:125 (4)- : add finish pleaseok
  3. neat diff
orz sorry for the poor modding, good luck!
thank you 10nya! all of them are fixed :D
Selisi
Hi Mei~ :) Random mod~
[General]
  1. soft-sliderslide 和soft-sliderslide2 在咱这里打不开 说是错误代码.. 可能是损坏的不能用的, 尝试更换一下
  2. soft-sliderslide3这个没有用到建议删掉 而且用到的话也不合适 应该是soft-slidertick 吧...
  3. 所有难度的音量感觉好小, 不考虑加大一下咩?
  4. 乃的好多地方都用了S这个默认音效,这样是没有sliderslide的无声效果的哦
[Insane]
  1. hp+1?
  2. 00:00:471 (2) - 这里的flow感觉有些怪怪的呢Ctrl+G? ..(好像不太好看> <.. 不喜欢就ignore掉吧..
    咱其实是认为后面这样可以 但是开头还是要把玩家的节奏带起来 所以最好不要spacing一开始就从 0变到1.7,开头可以试试咱的QvQ
  3. 00:41:432 - 这里空出来了 为什么这里00:44:201 (2) - 没有呢? (而且00:47:432 - 这里也空出来了
    关于Insane的 mapset 咱建议停顿的地方不用那么多> <, 像00:44:663 - 00:47:432 - 00:47:894 - 都是可以map上的 放弃掉挺可惜的,所以insane就感觉hard like了, 不喜欢可以ignore掉> <
  4. 00:48:125 (1) - 类似这个滑条 是两个重音 可以拆分成很多种梗 两个滑条 或者滑条加2circle都可以 00:44:894 (3) - 这里就挺好的
  5. 00:58:278 (1,2) - 这些为什么不连打呢...这个梗很降星数 实在不想连打也可以 三个小滑条加一个折返滑条嘛 > <
  6. 01:05:432 (4) - 和上面一样01:05:663 - 这个音没有map出来
  7. 01:06:817 - 这里因为停顿后面的蓝线音反而不好打 所以建议map上呢> <
  8. 01:22:163 (2) - 这里前后的节奏差别有些大,换一种梗挺好的,但是最好不要把一些之前的音漏掉> <不然会有些龙头蛇尾呀 01:22:394 - 这里乃原来是有节奏的01:23:086 - 这里也是 (分别对应的是01:07:625 - 和01:08:317 -
[Hard]
  1. 00:28:740 (7,8) - 这两个背景音其实不太清楚 感觉都只要一次折返就够啦 (参考乃自己的梗00:43:509 (4,5) -
  2. 00:30:586 (4) - 这个长滑条不太合节奏呀> < 这里节奏较快 用长滑条不太适合的感觉 00:31:278 (5) - 这个也不太适合 建议这样的节奏 整形咱是乱摆的> <
  3. 00:33:355 - 这里音漏掉了> <
  4. 00:34:740 (4) - 这个也是 同样建议剪短 然后正好两个叠起来的circle
  5. 00:57:125 - 这里加一个circle吧 然后spinner延后> <
  6. 00:58:740 (1) - 这个梗不太好呢 (咱建议一个circle在00:58:740 - 就可以了 如果不太喜欢也可以直接把spinner延长到00:59:201 - 或者用乃insane用的两个三折滑条.
Easy做的挺好的> <
挺棒的图 早日rank呀>v<
Topic Starter
Mei

Sweet Vanilla wrote:

Hi Mei~ :) Random mod~
[General]
  1. soft-sliderslide 和soft-sliderslide2 在咱这里打不开 说是错误代码.. 可能是损坏的不能用的, 尝试更换一下
  2. soft-sliderslide3这个没有用到建议删掉 而且用到的话也不合适 应该是soft-slidertick 吧...
  3. 所有难度的音量感觉好小, 不考虑加大一下咩?
  4. 乃的好多地方都用了S这个默认音效,这样是没有sliderslide的无声效果的哦
    好啊general的都改了
[Insane]
  1. hp+1?ok
  2. 00:00:471 (2) - 这里的flow感觉有些怪怪的呢Ctrl+G? ..(好像不太好看> <.. 不喜欢就ignore掉吧..
    咱其实是认为后面这样可以 但是开头还是要把玩家的节奏带起来 所以最好不要spacing一开始就从 0变到1.7,开头可以试试咱的QvQ嗯根据这个做了些变动
  3. 00:41:432 - 这里空出来了 为什么这里00:44:201 (2) - 没有呢? (而且00:47:432 - 这里也空出来了
    关于Insane的 mapset 咱建议停顿的地方不用那么多> <, 像00:44:663 - 00:47:432 - 00:47:894 - 都是可以map上的 放弃掉挺可惜的,所以insane就感觉hard like了, 不喜欢可以ignore掉> <我也不知道啊。。空出来大概是男人的直觉(?其实你说的00:44:201 (2) - 应该是要空出来的,但是我暂时想不到又空又好打的梗所以先做住了._.节奏自然还是希望能尽量松一点因为。。。呃。。大概是个人原因
  4. 00:48:125 (1) - 类似这个滑条 是两个重音 可以拆分成很多种梗 两个滑条 或者滑条加2circle都可以 00:44:894 (3) - 这里就挺好的嗯对,做了点改动
  5. 00:58:278 (1,2) - 这些为什么不连打呢...这个梗很降星数 实在不想连打也可以 三个小滑条加一个折返滑条嘛 > <唔。。因为我个人本身打凭空出来的低bpm连打很容易开头出100,所以这里为了自己着想⊂彡☆))∀`)就做了折返滑条,刚好这里也是2个音的样子所以2个折返滑条也很贴合音乐
  6. 01:05:432 (4) - 和上面一样01:05:663 - 这个音没有map出来思考了一下,改掉了
  7. 01:06:817 - 这里因为停顿后面的蓝线音反而不好打 所以建议map上呢> <好;w;
  8. 01:22:163 (2) - 这里前后的节奏差别有些大,换一种梗挺好的,但是最好不要把一些之前的音漏掉> <不然会有些龙头蛇尾呀 01:22:394 - 这里乃原来是有节奏的01:23:086 - 这里也是 (分别对应的是01:07:625 - 和01:08:317 - 这里是有问题啊,对。。改正了\^^/
[Hard]
  1. 00:28:740 (7,8) - 这两个背景音其实不太清楚 感觉都只要一次折返就够啦 (参考乃自己的梗00:43:509 (4,5) - 唔这两个地方还是不太一样吧,我觉得这个地方用这个折返滑条比较恰当
  2. 00:30:586 (4) - 这个长滑条不太合节奏呀> < 这里节奏较快 用长滑条不太适合的感觉 00:31:278 (5) - 这个也不太适合 建议这样的节奏 整形咱是乱摆的> <唔跟的人声。。。如果没什么大的问题我还是不打算改动的(太麻烦了_(:зゝ∠)_
  3. 00:33:355 - 这里音漏掉了> <嗯加了个note
  4. 00:34:740 (4) - 这个也是 同样建议剪短 然后正好两个叠起来的circle呜呜没改。。理由同上
  5. 00:57:125 - 这里加一个circle吧 然后spinner延后> <ok
  6. 00:58:740 (1) - 这个梗不太好呢 (咱建议一个circle在00:58:740 - 就可以了 如果不太喜欢也可以直接把spinner延长到00:59:201 - 或者用乃insane用的两个三折滑条.看看BAT会怎么说吧,唔毕竟这个听起来我觉得很有感觉>.>
Easy做的挺好的> <
挺棒的图 早日rank呀>v<
谢谢香草姐姐:3333好萌啊lwl
Narcissu
给你个星√

我在计算机房,这里没声音……orz

[insane]

00:19:971 (6,5) - 这个隔的时间很微妙……一般是unrank的因为折返箭头被击打闪光覆盖,不过这个隔的时间略长……

大体上有点……叠的过度的感觉……

[hard]

00:11:894 (3,4) - 考虑这样的完全覆盖很少出现而且完全覆盖出现在hard不好所以我建议这个分开

01:10:278 (5,3) - 跟isnane一样的理由,这个时间比较近所以应该是unrank的

加油……虽然不知道是什么样的曲子不过排版很萌很漂亮应该是萌歌……
Topic Starter
Mei

Narcissu wrote:

给你个星√

我在计算机房,这里没声音……orz

[insane]

00:19:971 (6,5) - 这个隔的时间很微妙……一般是unrank的因为折返箭头被击打闪光覆盖,不过这个隔的时间略长……不太好改啊。。。这感觉没什么问题

大体上有点……叠的过度的感觉……呜呜我一贯作图都这样

[hard]

00:11:894 (3,4) - 考虑这样的完全覆盖很少出现而且完全覆盖出现在hard不好所以我建议这个分开

01:10:278 (5,3) - 跟isnane一样的理由,这个时间比较近所以应该是unrank的改了

加油……虽然不知道是什么样的曲子不过排版很萌很漂亮应该是萌歌……
不听歌你都能摸啊。。。太强了还是给你找到能改进的地方
谢谢 :)
Natsu
Hi hi hi ~

[General]
  1. Inconsistency in combo colours
  2. add at least 1500 AudioLeadIn in your diffs, actually they are starting too soon
[Insane]
  1. 00:04:740 (4) - about this rhythm, I really prefer if you keep consistent with 00:01:048 (4,5) - and 00:02:894 (4,5) - , so yeah do the same slider + circle in 00:04:740 (4) -
  2. 00:07:048 (5) - Ctrl G? it will flow better for me, if you notice the cursor will move in a more natural way
  3. 00:08:894 (5) - this is touching the HP bar, consider to move it a bit down
  4. 00:09:355 (1,2) - just as suggestions, but I think you can follow a better rhythm here, making the game play a bit more interesting (since you did it here 00:16:740 (2,3,4) - ), like:
  5. 00:10:740 (1,2,3,4,5,1,2,3,4,5,6,7,8) - look like your combo pattern got a bit messed, anyways here some suggestions to have a better consistency:
    Combos suggestions
    00:10:740 (1) - Remove NC
    00:11:201 (5) - Add NC
    00:11:894 (1) - Remove NC
    00:13:048 (4) - Add NC
    00:16:509 (1,2) - Swap NC
    00:18:586 (8,1) - Swap NC
    00:20:201 (1,2) - ^
    00:42:586 (5) - Add NC
    00:43:971 (1) - Remove NC
    00:44:432 (3) - Add NC
    00:45:817 (1) - Remove NC
    00:46:278 Add NC
    00:51:355 (1) - Remove NC
    00:51:817 Add NC
    00:53:663 (9,1) - swap NC
    01:01:048 (8,1) - swap NC
    01:02:894 (5,1) - ^
    01:10:278 (8,1) - ^
    01:11:894 (5) - Add NC
    01:17:663 (8) - Add NC
    01:18:125 (1) - remove NC
    01:19:048 (1) - Remove NC
    01:19:509 (2) - Add NC
  6. 00:13:048 (4,5) - same suggestion as 00:09:355 -, your current way is fine too, but check this and see what fit better for you
  7. 00:20:201 (1) - I prefer if you use a single circle here, since you didn't use a 1/4 slider in the previous 00:16:509 (1) -
  8. 00:27:125 (4,5) - Ctrl G? this will make a fun jump pattern, instead of the stacks, check if it fit for you
  9. 00:40:740 (1,2) - you're mostly following the vocals, that's why having two circles in 00:40:740 (1,2) - doesn't fit the song IMO, try a 1/2 slider it will follow better the vocal line there
  10. 00:43:625 you mapped this one but you ignore the one at 00:44:086 -, having consistency will be better IMO
  11. 01:07:048 (3,4,5) - consider using less distance here, the 1/4 is kinda hard to notice in first play

    Pretty fun to play <3
[Hard]
  1. 00:07:048 (1) - Cool, why you didn't use this in insane too, Im' just a bit worry about the flow with 00:07:509 (1,2) - , try this:
  2. 00:10:740 (1,2) - this 1/4 jump, probably is not suitable for a hard diff, try to use a properly distance
  3. 00:13:048 (5,6) - really nazi, but try to stack this properly orz
  4. 00:17:663 (3) - not a fan of this rhythm here, since the vocal at 00:17:894 - is more important than the one in 00:18:009 -, but if you want to map both try my suggestion in insane at 00:09:355
  5. mmm your comboing is kinda messed IMO, try to follow 1 NC every stanza instead?
  6. 00:25:048 (2,3,4) - this antijumps are really hard to read o.o, using some NC in 00:25:048 (2) - can help, but remove the one at 00:24:586 (1) - and add other in 00:24:125 (5) -
  7. 00:27:817 - missing NC? there are more in the diff, that's why I was suggesting to add them on every one stanza (big white tick)
  8. 00:31:278 (5) - another example, some of your combos are going for 2 stanzas and others for 1, making them look inconsistent
  9. 00:48:125 (3,4) - mmm this doesn't feel comfortable, talking about the rhythm, maybe you can follow the vocal line instead, like:
  10. 00:50:894 (5) - ending sliders in strong beats like 00:51:817 - doesn't fit the song nicely, also it broke your combo pattern, try to remove the repeat and add a circle or something that you like c:
  11. 00:53:663 IMO you should map this beat
  12. 00:58:509 is not better to end the spinner here?
  13. 01:19:278 (3) - same as 00:50:894 -, you can try 2 circles here
  14. 01:31:278 (6) - cool
  15. 01:32:663 (2,5) - there is a tiny overlap, will be nice if you avoid it

    nice
[Normal]
  1. 00:10:740 (5,1) - not a fan of using 1/1 stacks in the easy diff on the set, probably will be more comfortable for new players if you use a properly spacing here
  2. 00:19:971 (2,3) - flow here can be a bit better IMO, also try to stack 00:20:432 (3,1) - for better design , maybe like:
  3. 00:26:432 (3) - mmm IMO too hard for the easy diff of the set, a single circle can represent the music nicely and at same time be more new player friendly
  4. 00:30:586 I'll suggest you to add a circle here, following the drums and vocals line, also the big gap can be confused to play for new players
  5. 00:34:278 same as above
  6. 00:42:586 (2) - same as 00:26:432
  7. 00:43:971 (1) - as I said, ending sliders on important beats doesn't follow the song properly, try this:
  8. 00:45:817 (3) - same as 00:26:432
  9. 00:49:509 (3) - ^
  10. 00:53:201 (3) - ^
  11. 00:55:048 (3) - ^
  12. 00:59:201 (1) - too soon after a spinner, new players need more time to recover, mmm the best option here is ending the spinner in 00:58:278
  13. 01:02:894 (1,2) - same as 00:10:740
  14. 01:09:817 (6,1) - ^
  15. 01:14:432 (1) - too soon after a spinner
  16. 01:17:894 (1,2) - I prefer a 1/2 stack will be more easy to play (note: just do this if you remove the 1/1 stacks, having boths 1/2 and 1/1 is not recommend)
  17. 01:19:048 (3) - same as 00:26:432
  18. 01:22:278 (2,3) - same as 01:17:894
  19. 01:29:201 (1) - too soon after a spinner
  20. 01:35:201 (1,2) - also this, I suggest you to use a simple rhythm here

    this diff is cool for a normal, but sadly you don't have an easy diff, that's why if you check my suggestions are to make this a bit more easy to play.

GL, cool mapset, don't give up you're almost there <3
KSHR
It seems like you've been confused with this title which is partly written in katakana.

Japanese titles must be romanized correctly under the current rule. Therefore this has almost the same meaning as "Respect the grammar", "Aoku Yureteiru" should be better in this case as Vicho pointed out before.

Also the current source is incorrect. It should be "Genshiken Nidaime".


EDIT: Denied a kudosu. Posts such as metadata check, lyrics check don't deserve to get a kudosu.
Topic Starter
Mei

Natsu wrote:

Hi hi hi ~

[General]
  1. Inconsistency in combo coloursI dont find any inconsistenct in cb colors. Even though I checked .osu file ;_;
  2. add at least 1500 AudioLeadIn in your diffs, actually they are starting too sooni am sure i have fixed this problem several times....fixed this :( :(
[Insane]
  1. 00:04:740 (4) - about this rhythm, I really prefer if you keep consistent with 00:01:048 (4,5) - and 00:02:894 (4,5) - , so yeah do the same slider + circle in 00:04:740 (4) - althou i think using repeated slider is fine but anyway changed this
  2. 00:07:048 (5) - Ctrl G? it will flow better for me, if you notice the cursor will move in a more natural wayok
  3. 00:08:894 (5) - this is touching the HP bar, consider to move it a bit downfixed
  4. 00:09:355 (1,2) - just as suggestions, but I think you can follow a better rhythm here, making the game play a bit more interesting (since you did it here 00:16:740 (2,3,4) - ), like:

    i have did this before and find current one is easier for me to avoid 100x. So I think it is not really necessary to change there
  5. 00:10:740 (1,2,3,4,5,1,2,3,4,5,6,7,8) - look like your combo pattern got a bit messed, anyways here some suggestions to have a better consistency:thank you senpai T_T I mean fixed all
    Combos suggestions
    00:10:740 (1) - Remove NC
    00:11:201 (5) - Add NC
    00:11:894 (1) - Remove NC
    00:13:048 (4) - Add NC
    00:16:509 (1,2) - Swap NC
    00:18:586 (8,1) - Swap NC
    00:20:201 (1,2) - ^
    00:42:586 (5) - Add NC
    00:43:971 (1) - Remove NC
    00:44:432 (3) - Add NC
    00:45:817 (1) - Remove NC
    00:46:278 Add NC
    00:51:355 (1) - Remove NC
    00:51:817 Add NC
    00:53:663 (9,1) - swap NC
    01:01:048 (8,1) - swap NC
    01:02:894 (5,1) - ^
    01:10:278 (8,1) - ^
    01:11:894 (5) - Add NC
    01:17:663 (8) - Add NC
    01:18:125 (1) - remove NC
    01:19:048 (1) - Remove NC
    01:19:509 (2) - Add NC
  6. 00:13:048 (4,5) - same suggestion as 00:09:355 -, your current way is fine too, but check this and see what fit better for youno fixed for same reason
  7. 00:20:201 (1) - I prefer if you use a single circle here, since you didn't use a 1/4 slider in the previous 00:16:509 (1) - fixed
  8. 00:27:125 (4,5) - Ctrl G? this will make a fun jump pattern, instead of the stacks, check if it fit for youMy point is stack can fit the music better there. So no change, but the jump pattern is a nice idea
  9. 00:40:740 (1,2) - you're mostly following the vocals, that's why having two circles in 00:40:740 (1,2) - doesn't fit the song IMO, try a 1/2 slider it will follow better the vocal line thereummm... i dont have any strong reason to refuse this but I think current one is also fine and I dont want to break this pattern
  10. 00:43:625 you mapped this one but you ignore the one at 00:44:086 -, having consistency will be better IMOok fixed this
  11. 01:07:048 (3,4,5) - consider using less distance here, the 1/4 is kinda hard to notice in first playI can deal with this and testplayers also said this is fine. well keep this advice

    Pretty fun to play <3
[Hard]
  1. 00:07:048 (1) - Cool, why you didn't use this in insane too, Im' just a bit worry about the flow with 00:07:509 (1,2) - , try this:fixed
  2. 00:10:740 (1,2) - this 1/4 jump, probably is not suitable for a hard diff, try to use a properly distancefixed
  3. 00:13:048 (5,6) - really nazi, but try to stack this properly orz
  4. 00:17:663 (3) - not a fan of this rhythm here, since the vocal at 00:17:894 - is more important than the one in 00:18:009 -, but if you want to map both try my suggestion in insane at 00:09:355 i just have different opion, 00:18:009 - is much important than 00:17:894 - . Ant mapped both is not really good for a hard diff in my way
  5. mmm your comboing is kinda messed IMO, try to follow 1 NC every stanza instead?fixed
  6. 00:25:048 (2,3,4) - this antijumps are really hard to read o.o, using some NC in 00:25:048 (2) - can help, but remove the one at 00:24:586 (1) - and add other in 00:24:125 (5) - i used distance snap there and think not really any problem exist for this. just keep this at the moment
  7. 00:27:817 - missing NC? there are more in the diff, that's why I was suggesting to add them on every one stanza (big white tick)
  8. 00:31:278 (5) - another example, some of your combos are going for 2 stanzas and others for 1, making them look inconsistent
  9. 00:48:125 (3,4) - mmm this doesn't feel comfortable, talking about the rhythm, maybe you can follow the vocal line instead, like:
    fixed
  10. 00:50:894 (5) - ending sliders in strong beats like 00:51:817 - doesn't fit the song nicely, also it broke your combo pattern, try to remove the repeat and add a circle or something that you like c: if I am going to fix this I need to rearrange alot part after this.... plz forgive my lazy and I am afraid it will cause more problems after remapping this part ;w; and there is no big problems there so no fixed
  11. 00:53:663 IMO you should map this beatno vocals there
  12. 00:58:509 is not better to end the spinner here?then players cannot catch the slider
  13. 01:19:278 (3) - same as 00:50:894 -, you can try 2 circles hereok
  14. 01:31:278 (6) - cool<3
  15. 01:32:663 (2,5) - there is a tiny overlap, will be nice if you avoid itfixed

    nice
[Normal]
  1. 00:10:740 (5,1) - not a fan of using 1/1 stacks in the easy diff on the set, probably will be more comfortable for new players if you use a properly spacing herefixed
  2. 00:19:971 (2,3) - flow here can be a bit better IMO, also try to stack 00:20:432 (3,1) - for better design , maybe likefixed:
  3. 00:26:432 (3) - mmm IMO too hard for the easy diff of the set, a single circle can represent the music nicely and at same time be more new player friendlyfixed
  4. 00:30:586 I'll suggest you to add a circle here, following the drums and vocals line, also the big gap can be confused to play for new players^
  5. 00:34:278 same as abovesame as above
  6. 00:42:586 (2) - same as 00:26:432^^
  7. 00:43:971 (1) - as I said, ending sliders on important beats doesn't follow the song properly, try thisumm idont want to break this pattern. keep this:
  8. 00:45:817 (3) - same as 00:26:432fixed
  9. 00:49:509 (3) - ^
  10. 00:53:201 (3) - ^
  11. 00:55:048 (3) - ^
  12. 00:59:201 (1) - too soon after a spinner, new players need more time to recover, mmm the best option here is ending the spinner in 00:58:278fixed
  13. 01:02:894 (1,2) - same as 00:10:740
  14. 01:09:817 (6,1) - ^
  15. 01:14:432 (1) - too soon after a spinnerdid some changes there
  16. 01:17:894 (1,2) - I prefer a 1/2 stack will be more easy to play (note: just do this if you remove the 1/1 stacks, having boths 1/2 and 1/1 is not recommend)
  17. 01:19:048 (3) - same as 00:26:432
  18. 01:22:278 (2,3) - same as 01:17:894
  19. 01:29:201 (1) - too soon after a spinner
  20. 01:35:201 (1,2) - also this, I suggest you to use a simple rhythm herei have no idea wats simple rhythm. But this one is ok for me :( and others fixed

    this diff is cool for a normal, but sadly you don't have an easy diff, that's why if you check my suggestions are to make this a bit more easy to play.

GL, cool mapset, don't give up you're almost there <3
thank you natsu. Your mod is helpful and I changed almost there :) :)

KSHR wrote:

It seems like you've been confused with this title which is partly written in katakana.

Japanese titles must be romanized correctly under the current rule. Therefore this has almost the same meaning as "Respect the grammar", "Aoku Yureteiru" should be better in this case as Vicho pointed out before.

Also the current source is incorrect. It should be "Genshiken Nidaime".
thank you KSHR. I have no any knowledge about japanese kanji katana hiragana ヾ(´・ω・`)ノ I just copied kosiga's version
and now fixed
Natsu


already checked again ^ just open the hard in the notepad and change this Combo4 : 206,205,206 to Combo4 : 206,255,206
show more
Please sign in to reply.

New reply