Hi hi hi ~
[General]
GL, cool mapset, don't give up you're almost there <3
[General]
- Inconsistency in combo colours
- add at least 1500 AudioLeadIn in your diffs, actually they are starting too soon
- 00:04:740 (4) - about this rhythm, I really prefer if you keep consistent with 00:01:048 (4,5) - and 00:02:894 (4,5) - , so yeah do the same slider + circle in 00:04:740 (4) -
- 00:07:048 (5) - Ctrl G? it will flow better for me, if you notice the cursor will move in a more natural way
- 00:08:894 (5) - this is touching the HP bar, consider to move it a bit down
- 00:09:355 (1,2) - just as suggestions, but I think you can follow a better rhythm here, making the game play a bit more interesting (since you did it here 00:16:740 (2,3,4) - ), like:
- 00:10:740 (1,2,3,4,5,1,2,3,4,5,6,7,8) - look like your combo pattern got a bit messed, anyways here some suggestions to have a better consistency:Combos suggestions00:10:740 (1) - Remove NC
00:11:201 (5) - Add NC
00:11:894 (1) - Remove NC
00:13:048 (4) - Add NC
00:16:509 (1,2) - Swap NC
00:18:586 (8,1) - Swap NC
00:20:201 (1,2) - ^
00:42:586 (5) - Add NC
00:43:971 (1) - Remove NC
00:44:432 (3) - Add NC
00:45:817 (1) - Remove NC
00:46:278 Add NC
00:51:355 (1) - Remove NC
00:51:817 Add NC
00:53:663 (9,1) - swap NC
01:01:048 (8,1) - swap NC
01:02:894 (5,1) - ^
01:10:278 (8,1) - ^
01:11:894 (5) - Add NC
01:17:663 (8) - Add NC
01:18:125 (1) - remove NC
01:19:048 (1) - Remove NC
01:19:509 (2) - Add NC - 00:13:048 (4,5) - same suggestion as 00:09:355 -, your current way is fine too, but check this and see what fit better for you
- 00:20:201 (1) - I prefer if you use a single circle here, since you didn't use a 1/4 slider in the previous 00:16:509 (1) -
- 00:27:125 (4,5) - Ctrl G? this will make a fun jump pattern, instead of the stacks, check if it fit for you
- 00:40:740 (1,2) - you're mostly following the vocals, that's why having two circles in 00:40:740 (1,2) - doesn't fit the song IMO, try a 1/2 slider it will follow better the vocal line there
- 00:43:625 you mapped this one but you ignore the one at 00:44:086 -, having consistency will be better IMO
- 01:07:048 (3,4,5) - consider using less distance here, the 1/4 is kinda hard to notice in first play
Pretty fun to play <3
- 00:07:048 (1) - Cool, why you didn't use this in insane too, Im' just a bit worry about the flow with 00:07:509 (1,2) - , try this:
- 00:10:740 (1,2) - this 1/4 jump, probably is not suitable for a hard diff, try to use a properly distance
- 00:13:048 (5,6) - really nazi, but try to stack this properly orz
- 00:17:663 (3) - not a fan of this rhythm here, since the vocal at 00:17:894 - is more important than the one in 00:18:009 -, but if you want to map both try my suggestion in insane at 00:09:355
- mmm your comboing is kinda messed IMO, try to follow 1 NC every stanza instead?
- 00:25:048 (2,3,4) - this antijumps are really hard to read o.o, using some NC in 00:25:048 (2) - can help, but remove the one at 00:24:586 (1) - and add other in 00:24:125 (5) -
- 00:27:817 - missing NC? there are more in the diff, that's why I was suggesting to add them on every one stanza (big white tick)
- 00:31:278 (5) - another example, some of your combos are going for 2 stanzas and others for 1, making them look inconsistent
- 00:48:125 (3,4) - mmm this doesn't feel comfortable, talking about the rhythm, maybe you can follow the vocal line instead, like:
- 00:50:894 (5) - ending sliders in strong beats like 00:51:817 - doesn't fit the song nicely, also it broke your combo pattern, try to remove the repeat and add a circle or something that you like c:
- 00:53:663 IMO you should map this beat
- 00:58:509 is not better to end the spinner here?
- 01:19:278 (3) - same as 00:50:894 -, you can try 2 circles here
- 01:31:278 (6) - cool
- 01:32:663 (2,5) - there is a tiny overlap, will be nice if you avoid it
nice
- 00:10:740 (5,1) - not a fan of using 1/1 stacks in the easy diff on the set, probably will be more comfortable for new players if you use a properly spacing here
- 00:19:971 (2,3) - flow here can be a bit better IMO, also try to stack 00:20:432 (3,1) - for better design , maybe like:
- 00:26:432 (3) - mmm IMO too hard for the easy diff of the set, a single circle can represent the music nicely and at same time be more new player friendly
- 00:30:586 I'll suggest you to add a circle here, following the drums and vocals line, also the big gap can be confused to play for new players
- 00:34:278 same as above
- 00:42:586 (2) - same as 00:26:432
- 00:43:971 (1) - as I said, ending sliders on important beats doesn't follow the song properly, try this:
- 00:45:817 (3) - same as 00:26:432
- 00:49:509 (3) - ^
- 00:53:201 (3) - ^
- 00:55:048 (3) - ^
- 00:59:201 (1) - too soon after a spinner, new players need more time to recover, mmm the best option here is ending the spinner in 00:58:278
- 01:02:894 (1,2) - same as 00:10:740
- 01:09:817 (6,1) - ^
- 01:14:432 (1) - too soon after a spinner
- 01:17:894 (1,2) - I prefer a 1/2 stack will be more easy to play (note: just do this if you remove the 1/1 stacks, having boths 1/2 and 1/1 is not recommend)
- 01:19:048 (3) - same as 00:26:432
- 01:22:278 (2,3) - same as 01:17:894
- 01:29:201 (1) - too soon after a spinner
- 01:35:201 (1,2) - also this, I suggest you to use a simple rhythm here
this diff is cool for a normal, but sadly you don't have an easy diff, that's why if you check my suggestions are to make this a bit more easy to play.
GL, cool mapset, don't give up you're almost there <3