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Yamamoto Nozomi, Uesaka Sumire, Uchiyama Yumi, Kakuma Ai - A

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Natsu
Hi hi hi ~

[General]
  1. Inconsistency in combo colours
  2. add at least 1500 AudioLeadIn in your diffs, actually they are starting too soon
[Insane]
  1. 00:04:740 (4) - about this rhythm, I really prefer if you keep consistent with 00:01:048 (4,5) - and 00:02:894 (4,5) - , so yeah do the same slider + circle in 00:04:740 (4) -
  2. 00:07:048 (5) - Ctrl G? it will flow better for me, if you notice the cursor will move in a more natural way
  3. 00:08:894 (5) - this is touching the HP bar, consider to move it a bit down
  4. 00:09:355 (1,2) - just as suggestions, but I think you can follow a better rhythm here, making the game play a bit more interesting (since you did it here 00:16:740 (2,3,4) - ), like:
  5. 00:10:740 (1,2,3,4,5,1,2,3,4,5,6,7,8) - look like your combo pattern got a bit messed, anyways here some suggestions to have a better consistency:
    Combos suggestions
    00:10:740 (1) - Remove NC
    00:11:201 (5) - Add NC
    00:11:894 (1) - Remove NC
    00:13:048 (4) - Add NC
    00:16:509 (1,2) - Swap NC
    00:18:586 (8,1) - Swap NC
    00:20:201 (1,2) - ^
    00:42:586 (5) - Add NC
    00:43:971 (1) - Remove NC
    00:44:432 (3) - Add NC
    00:45:817 (1) - Remove NC
    00:46:278 Add NC
    00:51:355 (1) - Remove NC
    00:51:817 Add NC
    00:53:663 (9,1) - swap NC
    01:01:048 (8,1) - swap NC
    01:02:894 (5,1) - ^
    01:10:278 (8,1) - ^
    01:11:894 (5) - Add NC
    01:17:663 (8) - Add NC
    01:18:125 (1) - remove NC
    01:19:048 (1) - Remove NC
    01:19:509 (2) - Add NC
  6. 00:13:048 (4,5) - same suggestion as 00:09:355 -, your current way is fine too, but check this and see what fit better for you
  7. 00:20:201 (1) - I prefer if you use a single circle here, since you didn't use a 1/4 slider in the previous 00:16:509 (1) -
  8. 00:27:125 (4,5) - Ctrl G? this will make a fun jump pattern, instead of the stacks, check if it fit for you
  9. 00:40:740 (1,2) - you're mostly following the vocals, that's why having two circles in 00:40:740 (1,2) - doesn't fit the song IMO, try a 1/2 slider it will follow better the vocal line there
  10. 00:43:625 you mapped this one but you ignore the one at 00:44:086 -, having consistency will be better IMO
  11. 01:07:048 (3,4,5) - consider using less distance here, the 1/4 is kinda hard to notice in first play

    Pretty fun to play <3
[Hard]
  1. 00:07:048 (1) - Cool, why you didn't use this in insane too, Im' just a bit worry about the flow with 00:07:509 (1,2) - , try this:
  2. 00:10:740 (1,2) - this 1/4 jump, probably is not suitable for a hard diff, try to use a properly distance
  3. 00:13:048 (5,6) - really nazi, but try to stack this properly orz
  4. 00:17:663 (3) - not a fan of this rhythm here, since the vocal at 00:17:894 - is more important than the one in 00:18:009 -, but if you want to map both try my suggestion in insane at 00:09:355
  5. mmm your comboing is kinda messed IMO, try to follow 1 NC every stanza instead?
  6. 00:25:048 (2,3,4) - this antijumps are really hard to read o.o, using some NC in 00:25:048 (2) - can help, but remove the one at 00:24:586 (1) - and add other in 00:24:125 (5) -
  7. 00:27:817 - missing NC? there are more in the diff, that's why I was suggesting to add them on every one stanza (big white tick)
  8. 00:31:278 (5) - another example, some of your combos are going for 2 stanzas and others for 1, making them look inconsistent
  9. 00:48:125 (3,4) - mmm this doesn't feel comfortable, talking about the rhythm, maybe you can follow the vocal line instead, like:
  10. 00:50:894 (5) - ending sliders in strong beats like 00:51:817 - doesn't fit the song nicely, also it broke your combo pattern, try to remove the repeat and add a circle or something that you like c:
  11. 00:53:663 IMO you should map this beat
  12. 00:58:509 is not better to end the spinner here?
  13. 01:19:278 (3) - same as 00:50:894 -, you can try 2 circles here
  14. 01:31:278 (6) - cool
  15. 01:32:663 (2,5) - there is a tiny overlap, will be nice if you avoid it

    nice
[Normal]
  1. 00:10:740 (5,1) - not a fan of using 1/1 stacks in the easy diff on the set, probably will be more comfortable for new players if you use a properly spacing here
  2. 00:19:971 (2,3) - flow here can be a bit better IMO, also try to stack 00:20:432 (3,1) - for better design , maybe like:
  3. 00:26:432 (3) - mmm IMO too hard for the easy diff of the set, a single circle can represent the music nicely and at same time be more new player friendly
  4. 00:30:586 I'll suggest you to add a circle here, following the drums and vocals line, also the big gap can be confused to play for new players
  5. 00:34:278 same as above
  6. 00:42:586 (2) - same as 00:26:432
  7. 00:43:971 (1) - as I said, ending sliders on important beats doesn't follow the song properly, try this:
  8. 00:45:817 (3) - same as 00:26:432
  9. 00:49:509 (3) - ^
  10. 00:53:201 (3) - ^
  11. 00:55:048 (3) - ^
  12. 00:59:201 (1) - too soon after a spinner, new players need more time to recover, mmm the best option here is ending the spinner in 00:58:278
  13. 01:02:894 (1,2) - same as 00:10:740
  14. 01:09:817 (6,1) - ^
  15. 01:14:432 (1) - too soon after a spinner
  16. 01:17:894 (1,2) - I prefer a 1/2 stack will be more easy to play (note: just do this if you remove the 1/1 stacks, having boths 1/2 and 1/1 is not recommend)
  17. 01:19:048 (3) - same as 00:26:432
  18. 01:22:278 (2,3) - same as 01:17:894
  19. 01:29:201 (1) - too soon after a spinner
  20. 01:35:201 (1,2) - also this, I suggest you to use a simple rhythm here

    this diff is cool for a normal, but sadly you don't have an easy diff, that's why if you check my suggestions are to make this a bit more easy to play.

GL, cool mapset, don't give up you're almost there <3
KSHR
It seems like you've been confused with this title which is partly written in katakana.

Japanese titles must be romanized correctly under the current rule. Therefore this has almost the same meaning as "Respect the grammar", "Aoku Yureteiru" should be better in this case as Vicho pointed out before.

Also the current source is incorrect. It should be "Genshiken Nidaime".


EDIT: Denied a kudosu. Posts such as metadata check, lyrics check don't deserve to get a kudosu.
Topic Starter
Mei

Natsu wrote:

Hi hi hi ~

[General]
  1. Inconsistency in combo coloursI dont find any inconsistenct in cb colors. Even though I checked .osu file ;_;
  2. add at least 1500 AudioLeadIn in your diffs, actually they are starting too sooni am sure i have fixed this problem several times....fixed this :( :(
[Insane]
  1. 00:04:740 (4) - about this rhythm, I really prefer if you keep consistent with 00:01:048 (4,5) - and 00:02:894 (4,5) - , so yeah do the same slider + circle in 00:04:740 (4) - althou i think using repeated slider is fine but anyway changed this
  2. 00:07:048 (5) - Ctrl G? it will flow better for me, if you notice the cursor will move in a more natural wayok
  3. 00:08:894 (5) - this is touching the HP bar, consider to move it a bit downfixed
  4. 00:09:355 (1,2) - just as suggestions, but I think you can follow a better rhythm here, making the game play a bit more interesting (since you did it here 00:16:740 (2,3,4) - ), like:

    i have did this before and find current one is easier for me to avoid 100x. So I think it is not really necessary to change there
  5. 00:10:740 (1,2,3,4,5,1,2,3,4,5,6,7,8) - look like your combo pattern got a bit messed, anyways here some suggestions to have a better consistency:thank you senpai T_T I mean fixed all
    Combos suggestions
    00:10:740 (1) - Remove NC
    00:11:201 (5) - Add NC
    00:11:894 (1) - Remove NC
    00:13:048 (4) - Add NC
    00:16:509 (1,2) - Swap NC
    00:18:586 (8,1) - Swap NC
    00:20:201 (1,2) - ^
    00:42:586 (5) - Add NC
    00:43:971 (1) - Remove NC
    00:44:432 (3) - Add NC
    00:45:817 (1) - Remove NC
    00:46:278 Add NC
    00:51:355 (1) - Remove NC
    00:51:817 Add NC
    00:53:663 (9,1) - swap NC
    01:01:048 (8,1) - swap NC
    01:02:894 (5,1) - ^
    01:10:278 (8,1) - ^
    01:11:894 (5) - Add NC
    01:17:663 (8) - Add NC
    01:18:125 (1) - remove NC
    01:19:048 (1) - Remove NC
    01:19:509 (2) - Add NC
  6. 00:13:048 (4,5) - same suggestion as 00:09:355 -, your current way is fine too, but check this and see what fit better for youno fixed for same reason
  7. 00:20:201 (1) - I prefer if you use a single circle here, since you didn't use a 1/4 slider in the previous 00:16:509 (1) - fixed
  8. 00:27:125 (4,5) - Ctrl G? this will make a fun jump pattern, instead of the stacks, check if it fit for youMy point is stack can fit the music better there. So no change, but the jump pattern is a nice idea
  9. 00:40:740 (1,2) - you're mostly following the vocals, that's why having two circles in 00:40:740 (1,2) - doesn't fit the song IMO, try a 1/2 slider it will follow better the vocal line thereummm... i dont have any strong reason to refuse this but I think current one is also fine and I dont want to break this pattern
  10. 00:43:625 you mapped this one but you ignore the one at 00:44:086 -, having consistency will be better IMOok fixed this
  11. 01:07:048 (3,4,5) - consider using less distance here, the 1/4 is kinda hard to notice in first playI can deal with this and testplayers also said this is fine. well keep this advice

    Pretty fun to play <3
[Hard]
  1. 00:07:048 (1) - Cool, why you didn't use this in insane too, Im' just a bit worry about the flow with 00:07:509 (1,2) - , try this:fixed
  2. 00:10:740 (1,2) - this 1/4 jump, probably is not suitable for a hard diff, try to use a properly distancefixed
  3. 00:13:048 (5,6) - really nazi, but try to stack this properly orz
  4. 00:17:663 (3) - not a fan of this rhythm here, since the vocal at 00:17:894 - is more important than the one in 00:18:009 -, but if you want to map both try my suggestion in insane at 00:09:355 i just have different opion, 00:18:009 - is much important than 00:17:894 - . Ant mapped both is not really good for a hard diff in my way
  5. mmm your comboing is kinda messed IMO, try to follow 1 NC every stanza instead?fixed
  6. 00:25:048 (2,3,4) - this antijumps are really hard to read o.o, using some NC in 00:25:048 (2) - can help, but remove the one at 00:24:586 (1) - and add other in 00:24:125 (5) - i used distance snap there and think not really any problem exist for this. just keep this at the moment
  7. 00:27:817 - missing NC? there are more in the diff, that's why I was suggesting to add them on every one stanza (big white tick)
  8. 00:31:278 (5) - another example, some of your combos are going for 2 stanzas and others for 1, making them look inconsistent
  9. 00:48:125 (3,4) - mmm this doesn't feel comfortable, talking about the rhythm, maybe you can follow the vocal line instead, like:
    fixed
  10. 00:50:894 (5) - ending sliders in strong beats like 00:51:817 - doesn't fit the song nicely, also it broke your combo pattern, try to remove the repeat and add a circle or something that you like c: if I am going to fix this I need to rearrange alot part after this.... plz forgive my lazy and I am afraid it will cause more problems after remapping this part ;w; and there is no big problems there so no fixed
  11. 00:53:663 IMO you should map this beatno vocals there
  12. 00:58:509 is not better to end the spinner here?then players cannot catch the slider
  13. 01:19:278 (3) - same as 00:50:894 -, you can try 2 circles hereok
  14. 01:31:278 (6) - cool<3
  15. 01:32:663 (2,5) - there is a tiny overlap, will be nice if you avoid itfixed

    nice
[Normal]
  1. 00:10:740 (5,1) - not a fan of using 1/1 stacks in the easy diff on the set, probably will be more comfortable for new players if you use a properly spacing herefixed
  2. 00:19:971 (2,3) - flow here can be a bit better IMO, also try to stack 00:20:432 (3,1) - for better design , maybe likefixed:
  3. 00:26:432 (3) - mmm IMO too hard for the easy diff of the set, a single circle can represent the music nicely and at same time be more new player friendlyfixed
  4. 00:30:586 I'll suggest you to add a circle here, following the drums and vocals line, also the big gap can be confused to play for new players^
  5. 00:34:278 same as abovesame as above
  6. 00:42:586 (2) - same as 00:26:432^^
  7. 00:43:971 (1) - as I said, ending sliders on important beats doesn't follow the song properly, try thisumm idont want to break this pattern. keep this:
  8. 00:45:817 (3) - same as 00:26:432fixed
  9. 00:49:509 (3) - ^
  10. 00:53:201 (3) - ^
  11. 00:55:048 (3) - ^
  12. 00:59:201 (1) - too soon after a spinner, new players need more time to recover, mmm the best option here is ending the spinner in 00:58:278fixed
  13. 01:02:894 (1,2) - same as 00:10:740
  14. 01:09:817 (6,1) - ^
  15. 01:14:432 (1) - too soon after a spinnerdid some changes there
  16. 01:17:894 (1,2) - I prefer a 1/2 stack will be more easy to play (note: just do this if you remove the 1/1 stacks, having boths 1/2 and 1/1 is not recommend)
  17. 01:19:048 (3) - same as 00:26:432
  18. 01:22:278 (2,3) - same as 01:17:894
  19. 01:29:201 (1) - too soon after a spinner
  20. 01:35:201 (1,2) - also this, I suggest you to use a simple rhythm herei have no idea wats simple rhythm. But this one is ok for me :( and others fixed

    this diff is cool for a normal, but sadly you don't have an easy diff, that's why if you check my suggestions are to make this a bit more easy to play.

GL, cool mapset, don't give up you're almost there <3
thank you natsu. Your mod is helpful and I changed almost there :) :)

KSHR wrote:

It seems like you've been confused with this title which is partly written in katakana.

Japanese titles must be romanized correctly under the current rule. Therefore this has almost the same meaning as "Respect the grammar", "Aoku Yureteiru" should be better in this case as Vicho pointed out before.

Also the current source is incorrect. It should be "Genshiken Nidaime".
thank you KSHR. I have no any knowledge about japanese kanji katana hiragana ヾ(´・ω・`)ノ I just copied kosiga's version
and now fixed
Natsu


already checked again ^ just open the hard in the notepad and change this Combo4 : 206,205,206 to Combo4 : 206,255,206
Topic Starter
Mei

Natsu wrote:



already checked again ^ just open the hard in the notepad and change this Combo4 : 206,205,206 to Combo4 : 206,255,206
my fault x_x
fixed now
OblivioN
泥壕,我来惹(((┏(; ̄▽ ̄)┛
[Normal]
00:24:125 (4) - 没有和00:22:740 (2) - 平行的感觉
00:39:355 (1) - 不和00:37:971 (3,4) - 凑个等边三角咩?
00:46:278 (4) - 建议移动到x:164 y:348,记得左右高低一样哦
01:12:586——01:13:509 唔……没有东西感觉有点怪

[Hard]
00:25:971 (1) - 不好看
00:33:586 (2) - 个人感觉这个2可以去掉,然后把00:33:355 (1) - 放在00:33:817 (3) - 的头上,和3叠起来,打起来比较带感
00:39:355 (1,3) - 没有更好的形状么? ◎−◎?
00:53:663 漏音了的样子……
01:05:432 (3,1) - 1被压着不好看……

[Insane]
00:46:740 (4) - 有弧度好看一点
01:27:817 (3,4,5,6,7,8,9,10) - 有点弧度吧

[Other]
结果我也想说关于clap音效的问题( ・ิω・ิ)还是考虑换一个吧,其他的……normal有的排列不太好看,不是等边三角形逼死强迫症 加油rank,shoot star鼓励一下
Topic Starter
Mei

OblivioN wrote:

泥壕,我来惹(((┏(; ̄▽ ̄)┛
[Normal]
00:24:125 (4) - 没有和00:22:740 (2) - 平行的感觉fixed
00:39:355 (1) - 不和00:37:971 (3,4) - 凑个等边三角咩?fixed
00:46:278 (4) - 建议移动到x:164 y:348,记得左右高低一样哦fixed但是没有调左右高低,稍微向上敲一点flow会好些
01:12:586——01:13:509 唔……没有东西感觉有点怪fixed

[Hard]
00:25:971 (1) - 不好看唔我觉的挺好啊
00:33:586 (2) - 个人感觉这个2可以去掉,然后把00:33:355 (1) - 放在00:33:817 (3) - 的头上,和3叠起来,打起来比较带感2上面有音啊不太好删,而且你那样太难了._.这是个按照ds摆的hard啊
00:39:355 (1,3) - 没有更好的形状么? ◎−◎? 直线也不错啊至少没什么问题
00:53:663 漏音了的样子……跟的是人声,故意的
01:05:432 (3,1) - 1被压着不好看……再看看吧。。。暂时没什么好的方法不过问题也不大

[Insane]
00:46:740 (4) - 有弧度好看一点这里用直的我觉得好看些
01:27:817 (3,4,5,6,7,8,9,10) - 有点弧度吧因为前面用了5角星的梗,所以这里的话感觉就这个flow来说还是一条直线比较恰当

[Other]
结果我也想说关于clap音效的问题( ・ิω・ิ)还是考虑换一个吧,其他的……normal有的排列不太好看,不是等边三角形逼死强迫症 加油rank,shoot star鼓励一下
ww谢谢你的star和mod :)
Ethercastle
我来骗KD了~.~ 没写完...不知道能不能写完~.~

[General]
没啥

[Insane]
乱甩建议- -其实没啥好说的 除了副歌某个反人类的spacing ww

00:00:125 (1,2) - 我会倾向于摆一个0.5倍速的滑条然后接反向跳 请忽略我深井冰的排列

00:38:663 (6,7) - 感觉这里跳的间距可以拉大,音乐比较重
00:56:432 (1,2,3,4) - ^ 尤其是4,感觉间距可以比之前再增加一点
01:00:355 (5,6) - 这个spacing打起来真的很反人类orz
01:00:932 (7,8) - ^ 不一一复制了0- -
01:11:894 (5,6) - blanket好像有点不对
01:16:048 (2,3,4) - 感觉4放滑条有点别扭 因为2,3,4明显感觉歌词是一组的
01:28:740 (1,2,3,4,5) - 感觉下这个节奏比较舒服 01:30:586 (1,2,3,4) - ^
01:32:432 (1,2,3,4) - ^
Topic Starter
Mei

Ethercastle wrote:

我来骗KD了~.~ 没写完...不知道能不能写完~.~

[General]
没啥

[Insane]
乱甩建议- -其实没啥好说的 除了副歌某个反人类的spacing ww

00:00:125 (1,2) - 我会倾向于摆一个0.5倍速的滑条然后接反向跳 请忽略我深井冰的排列sikao

00:38:663 (6,7) - 感觉这里跳的间距可以拉大,音乐比较重挺大啊
00:56:432 (1,2,3,4) - ^ 尤其是4,感觉间距可以比之前再增加一点fixed
01:00:355 (5,6) - 这个spacing打起来真的很反人类orz还好啊怎么反人类呜呜
01:00:932 (7,8) - ^ 不一一复制了0- -
01:11:894 (5,6) - blanket好像有点不对
01:16:048 (2,3,4) - 感觉4放滑条有点别扭 因为2,3,4明显感觉歌词是一组的呜你说的对重音问题
01:28:740 (1,2,3,4,5) - 感觉下这个节奏比较舒服 还是老老实实1/2 orz 01:30:586 (1,2,3,4) - ^
01:32:432 (1,2,3,4) - ^
mintong89
Hey

[Insane]
我觉得音效很奇怪...干嘛一直换来换去, 用单个音效组不行吗... 我觉得歌曲没这样换.
AR-1 如何? 虽然这肯定是no的但是不需要那么快...

00:28:740 (1) - 我觉得不要盖在00:28:048 (2) - 的尾部, 反正是Insane给个跳也不多而且盖住看起来很肮脏...
00:39:817 (2,3,4,1,2,3) - 这个如果能的话是可以摆个三角形的
00:47:663 (5,1) - 摆这样我觉得更有圈圈的感觉 01:19:509 (1,2,3,4,5,6,7,8,9,10) - 同觉得可以做个完美的三角形
01:22:509 (3,4,5,1,2) - 可以做star pattern.

[Hard]
音效好像不一致...

00:23:432 (3,4,1) - 没blanket好
01:30:355 (4,5) - Blanket it?

[Normal]
音效同不一致

没事, 就是NC没分配好.

其实这曲子为啥不做个easy...我觉得你的normal介于easy和normal之间, 所以我想是可以接受但是我还是觉得不做个easy有点懒惰的感觉...毕竟是1:40
加油
Topic Starter
Mei

Mintong wrote:

Hey

[Insane]
我觉得音效很奇怪...干嘛一直换来换去, 用单个音效组不行吗... 我觉得歌曲没这样换.
AR-1 如何? 虽然这肯定是no的但是不需要那么快...

00:28:740 (1) - 我觉得不要盖在00:28:048 (2) - 的尾部, 反正是Insane给个跳也不多而且盖住看起来很肮脏...没有刻意盖住啊只是为了顺着flow走,没想到什么好的方法去修正._.
00:39:817 (2,3,4,1,2,3) - 这个如果能的话是可以摆个三角形的呜没懂要怎么摆啊,后面3个note是三角形啊
00:47:663 (5,1) - 摆这样我觉得更有圈圈的感觉对,fixed 01:19:509 (1,2,3,4,5,6,7,8,9,10) - 同觉得可以做个完美的三角形改了下
01:22:509 (3,4,5,1,2) - 可以做star pattern.flow感觉不太好,现在的又有三角又有blanket所以先不改了.-.

[Hard]
音效好像不一致...

00:23:432 (3,4,1) - 没blanket好我觉得完美的blanket了啊.-.
01:30:355 (4,5) - Blanket it?呜没太大必要

[Normal]
音效同不一致

没事, 就是NC没分配好.

其实这曲子为啥不做个easy...我觉得你的normal介于easy和normal之间, 所以我想是可以接受但是我还是觉得不做个easy有点懒惰的感觉...毕竟是1:40因为我低难度做的不好。。。看看bat怎么说
加油
谢谢你><,音效的问题我这两天搞一下,应该会remap一遍
Leorda
NI HAO

[General]
* Seems v2 diff is similar with Insane diff.... or am I wrong?

[Normal]
00:37:509 (2) - Remove whistle since you add whistle every downbeats
00:53:663 (1) - Why new combo here? You add NC every 2 stanza, so remove it?
01:17:201 (6) - Whistle at end will probably ruin hitsound since the tail slider snap at red tick and you add whistle every downbeats. Consider to remove it?

[Hard]
00:25:048 (3,4,1) - Anti-jump pattern might confusing for players because it change the spacing unexpectingly during gameplay and they probably thought that this is 1/4 triplets. Perhaps, space them out?
00:47:201 (3,4,1) - ^ (well, it's up to you btw)
01:17:201 (4) - Add 1 repeating slider for make better flow without move to left sharply from tail slider?

[Insane]
00:14:432 (5) - This repeating sliders isn't using 1/8. Use 1/8 snap divisor for this slider and snap the tail slider to 1/8 snaps since the music itself using 1/8 drum sound
00:50:432 (4) - Add whistle at tail slider?
00:54:471 (4,5) - To preventing from confusing because they snap randomly since this 2 at blue tick and previously at red/white tick, remove (5) and extend (4) to blue tick and add one repeating slider. You should end up like this http://osu.ppy.sh/ss/1517515

Good luck
Topic Starter
Mei

Leorda wrote:

NI HAOhihihi~~

[General]
* Seems v2 diff is similar with Insane diff.... or am I wrong?i used a diffeent way to set hitsound, and now deleted

[Normal]
00:37:509 (2) - Remove whistle since you add whistle every downbeatsok
00:53:663 (1) - Why new combo here? You add NC every 2 stanza, so remove it?ok
01:17:201 (6) - Whistle at end will probably ruin hitsound since the tail slider snap at red tick and you add whistle every downbeats. Consider to remove it?ok

[Hard]
00:25:048 (3,4,1) - Anti-jump pattern might confusing for players because it change the spacing unexpectingly during gameplay and they probably thought that this is 1/4 triplets. Perhaps, space them out?fixed this
00:47:201 (3,4,1) - ^ (well, it's up to you btw)this one is not that hard to read i think
01:17:201 (4) - Add 1 repeating slider for make better flow without move to left sharply from tail slider?ok

[Insane]
00:14:432 (5) - This repeating sliders isn't using 1/8. Use 1/8 snap divisor for this slider and snap the tail slider to 1/8 snaps since the music itself using 1/8 drum soundwhy all of you think it is 1/8 but me 1/6 ;_; anyway fixed this
00:50:432 (4) - Add whistle at tail slider?looks good
00:54:471 (4,5) - To preventing from confusing because they snap randomly since this 2 at blue tick and previously at red/white tick, remove (5) and extend (4) to blue tick and add one repeating slider. You should end up like this http://osu.ppy.sh/ss/1517515sorry but current one fits the rhythm better and if you follow the flow you will not gonna miss any sliders(at least for me

Good luck
sorry for my late reply since i was on exam week
thank you for your modding :) :)
waxman
QQQQQQQQQQQQQQQQQQQQQQQQQ

[Insane]
00:04:509 (3,4) - spacing. change like 00:03:817 (1,2)

00:16:740 (8) - NC. because longest white line is here.
00:17:086 (1) - remove NC

00:26:432 (2) - move to x:112 y:156. It's so beautiful like me.
00:25:971 (1,2) - take distance more.
00:42:586 (1) - delete Finish. It's strange to me.
00:52:048 (2) - change to 2 circles, then put them on the beginning of 00:52:278 (3)
00:53:894 (2,3,4,5) - This section is strange. Maybe you need to add any circles anywhere.
00:58:278 (1) - You can stack on perfectly. there is no issue tho.
01:07:509 (5) - x:344 y:352 (High recommended)
01:10:278 (1) - This map would be 1st ranked map, so I wanna say a bit. You should stack on perfectly. (High recommended)
01:28:740 (1) - same as 00:42:586 (1) and add Clap.
01:32:432 (3) - delete Finish.

[Hard]
00:39:355 (1) - stack on 00:39:355 perfectly FOR YOUR 1ST MAP. (High recommended)
00:58:740 (1,1,2,3,4,5,1,2,3,4) - too high position.
01:13:048 (1,2) - I like this one.


GOOD LUCK! GOGO 1st RANKED MAP.
 
Topic Starter
Mei

waxman wrote:

QQQQQQQQQQQQQQQQQQQQQQQQQsorry for my late reply because i back to my hometown and marriage(wait

[Insane]
00:04:509 (3,4) - spacing. change like 00:03:817 (1,2)no good ways to fixed this so keep it

00:16:740 (8) - NC. because longest white line is here.
00:17:086 (1) - remove NC

00:26:432 (2) - move to x:112 y:156. It's so beautiful like me.
00:25:971 (1,2) - take distance more.
00:42:586 (1) - delete Finish. It's strange to me.
00:52:048 (2) - change to 2 circles, then put them on the beginning of 00:52:278 (3)current is perfect for me
00:53:894 (2,3,4,5) - This section is strange. Maybe you need to add any circles anywhere.it follows the vocal perfect so no change
00:58:278 (1) - You can stack on perfectly. there is no issue tho.in proper
01:07:509 (5) - x:344 y:352 (High recommended)
01:10:278 (1) - This map would be 1st ranked map, so I wanna say a bit. You should stack on perfectly. (High recommended)
01:28:740 (1) - same as 00:42:586 (1) and add Clap.
01:32:432 (3) - delete Finish.

[Hard]
00:39:355 (1) - stack on 00:39:355 perfectly FOR YOUR 1ST MAP. (High recommended)
00:58:740 (1,1,2,3,4,5,1,2,3,4) - too high position.
01:13:048 (1,2) - I like this one.


GOOD LUCK! GOGO 1st RANKED MAP.
 
others fixed \^^/
thankyou waxman :D :D
bigfrog
Hello,from queue
very sorry for late..

Normal
00:30:586 (2,3) - 感覺改成這樣比較好 :
01:11:894 - 我覺得這裡可以加一個滑條到01:12:586, 說實話這裡空著不太好
01:26:894 (4) - 何不試試在這擺個spinner? 因為歌詞的關係另外一個原因同上

Hard
00:40:971 (1,2) - 弄成對稱如何?
01:11:894 (5) - 何不讓(5,4)滑條的間距跟01:10:278 (1,4) 一樣? 不過好像有點難調..
01:13:971 (1,3) - 雖然不是很重要不過這種擺法還是要blanket我覺得比較好看

Insane
沒什麼好講的,只是NC真的有點亂,認真的建議改一下

大概就這些,太晚來真是抱歉
祝早日rank,Good Luck~ :)
Fushimi Rio
咦 咦 居然remap了 来看看

[Insane]
01:19:509 (1,2) - ctrl+g
01:21:355 (5) - nc应该下这
01:25:971 (3,4,5,6) - 4和2压上了 顺便这个五边形也不够正
01:33:817 (1) - 可以nc 不过不加也行

好哎 star>.<
Topic Starter
Mei

bigfrog wrote:

Hello,from queue
very sorry for late..

Normal
00:30:586 (2,3) - 感覺改成這樣比較好 :
01:11:894 - 我覺得這裡可以加一個滑條到01:12:586, 說實話這裡空著不太好没太好的的idea。。保守起见先空着
01:26:894 (4) - 何不試試在這擺個spinner? 因為歌詞的關係另外一個原因同上不好,没有合适的位置加spinner,如果加上会后面的note会很难接

Hard
00:40:971 (1,2) - 弄成對稱如何?这个是对称啊Q.Q
01:11:894 (5) - 何不讓(5,4)滑條的間距跟01:10:278 (1,4) 一樣? 不過好像有點難調..咦我是严格按照1.0调的啊
01:13:971 (1,3) - 雖然不是很重要不過這種擺法還是要blanket我覺得比較好看fixed

Insane
沒什麼好講的,只是NC真的有點亂,認真的建議改一下我不太会呜呜

大概就這些,太晚來真是抱歉
祝早日rank,Good Luck~ :)


imoutosan wrote:

咦 咦 居然remap了 来看看

[Insane]
01:19:509 (1,2) - ctrl+gfixed
01:21:355 (5) - nc应该下这fixed
01:25:971 (3,4,5,6) - 4和2压上了 顺便这个五边形也不够正改了下
01:33:817 (1) - 可以nc 不过不加也行没加._.

好哎 star>.<
谢谢你们的mod和star Q.Q
Yasora
whoa

Normal
  1. 00:41:663 (1) - remove new combo
  2. 00:44:894 (2) - imo whistle more better instead finish at tail. finish is too loud :''
  3. 00:48:586 (2) - ^
  4. 00:52:740 (2) - add clap at tail
  5. 00:53:663 (3) - whistle for piano?
  6. 00:55:509 (5) - remove whistle at tail, feel too much in here
  7. 00:56:548 (1) - start this at 00:56:432
  8. 01:12:586 - better add something in here or make (3) a slider
  9. 01:26:894 (4) - add finish at start seems connected with finish at (2) :3
  10. 01:35:201 (1) - remove new combo
Hard
  1. 00:22:971 (2) - put it x:288 y:340 for consistent spacing?
  2. 01:19:509 (1) - remove nc and add in next note
Insane
  1. 00:38:432 (5) - 2 grid right hehe
  2. 00:57:240 - maybe add spinner until 00:58:048?
  3. 01:11:663 (5) - 2 grid down for better triangle
nice map >3<
Topic Starter
Mei

Yasora wrote:

whoa

Normal
  1. 00:41:663 (1) - remove new combo
  2. 00:44:894 (2) - imo whistle more better instead finish at tail. finish is too loud :''
  3. 00:48:586 (2) - ^
  4. 00:52:740 (2) - add clap at tail
  5. 00:53:663 (3) - whistle for piano?
  6. 00:55:509 (5) - remove whistle at tail, feel too much in here
  7. 00:56:548 (1) - start this at 00:56:432
  8. 01:12:586 - better add something in here or make (3) a slider
  9. 01:26:894 (4) - add finish at start seems connected with finish at (2) :3
  10. 01:35:201 (1) - remove new combofixed all!!
Hard
  1. 00:22:971 (2) - put it x:288 y:340 for consistent spacing?this is also fine so no changed there
  2. 01:19:509 (1) - remove nc and add in next notefixed
Insane
  1. 00:38:432 (5) - 2 grid right hehefixed
  2. 00:57:240 - maybe add spinner until 00:58:048?it will be a really short one so no
  3. 01:11:663 (5) - 2 grid down for better trianglefixed
nice map >3<
thank you yasora!! :) :)
Selisi
恭喜mei妹妹复活>///<
kintyan
hi~~ mei
no kudosu modding
little suggestion!

[insane]
00:14:432 (3) - 00:14:432 ~ 00:14:836 back sounding , grow slider
for reference http://puu.sh/a1PlI/802ba48eac.jpg
Topic Starter
Mei

Selisi wrote:

恭喜mei妹妹复活>///<
喵喵喵!!



Sheryl wrote:

hi~~ mei
no kudosu modding
little suggestion!

[insane]
00:14:432 (3) - 00:14:432 ~ 00:14:836 back sounding , grow slider
for reference http://puu.sh/a1PlI/802ba48eac.jpg
not going to fix this becuz i think 1/8 is too tight for place
anyway thanks shinshi san for helping me :)
Oracle
怎么还在努力二代目 感觉美酒 :o
Topic Starter
Mei

Oracle wrote:

怎么还在努力二代目 感觉美酒 :o
一拳打爆,不想放弃这首啊至少
MMzz
[Insane]
00:33:355 (6,1) - Make the combo start on 6 instead. Follows the beat and vocal more directly
00:54:471 (4) - This short slider doesn't feel necessary. The whole map is very easy and has mostly basic patterns and jumps. This weird offbeat slider pattern doesn't fit with the difficulty or tone of the map and will throw a lot of players off guard while playing. You can just make a single note at 00:54:471 for a more direct feel towards the vocal. http://puu.sh/a5kGK/12dfce239d.jpg An example.
01:00:355 (1) - You can remove this combo. There isn't anything in the song that signals the use of a short combo.
01:34:509 (7) - This can be a new combo. Fits well with the song's current beat and your note placement.

[Hard]
01:35:201 (3) - You can add a new combo here too, just like the Insane diff. They use the same beat placement, so it makes sense.

[Normal]
01:35:201 (4) - Same new combo suggestion.

Pretty good mapset. Call me back once you've applied the mod.
Topic Starter
Mei

MMzz wrote:

[Insane]
00:33:355 (6,1) - Make the combo start on 6 instead. Follows the beat and vocal more directlyfixed
00:54:471 (4) - This short slider doesn't feel necessary. The whole map is very easy and has mostly basic patterns and jumps. This weird offbeat slider pattern doesn't fit with the difficulty or tone of the map and will throw a lot of players off guard while playing. You can just make a single note at 00:54:471 for a more direct feel towards the vocal. http://puu.sh/a5kGK/12dfce239d.jpg An example.fixed
01:00:355 (1) - You can remove this combo. There isn't anything in the song that signals the use of a short combo.fixed
01:34:509 (7) - This can be a new combo. Fits well with the song's current beat and your note placement.fixed

[Hard]
01:35:201 (3) - You can add a new combo here too, just like the Insane diff. They use the same beat placement, so it makes sense.
fixed
[Normal]
01:35:201 (4) - Same new combo suggestion.fixed

Pretty good mapset. Call me back once you've applied the mod.
thank you MMzz !!
MMzz
Bubbled!
Topic Starter
Mei

MMzz wrote:

Bubbled!
thank you >,<
rinsukir
终于 受喜2222
Selisi
恭喜mei妹妹> <


edit: 喵 喵 喵~
Fushimi Rio
瞬间登上泡图榜首
LunarSakuya
hi~

General
- There is a video file in your folder but I think you forgot to put it in your difficulties xD (Likewise, if you're not using it, delete it)


Normal
00:42:586 (4,5,1) - Consider this rhythm instead: The repeat slider fit the quickening pace of the percussion more imo and then the single note emphasizes the "i" ~!
01:12:586 (3) - Clap
01:16:740 (5) - perhaps make a repeat slider like this to avoid leaving the 1/2 slider kinda hanging? might make a less awkward gap with the next note
01:26:894 (4,1) - something feels like it really needs to be here imo lol. Spinner may be a bit risky but maybe some long sliders...

Hard
00:16:740 (5) - NC? On that note, I suggest to double check your NC patterns since I've noticed similar inconsistencies. for example, you could go the classic every 4 white ticks, stanza, etc. (unique parts like 01:34:509 (1,2) - are fine ofc lol) Just a precaution
00:23:548 - Add note to catch the vocals too maybe
00:40:971 (1) - not a big deal but you could blanket this better over the pink (2)
00:51:817 (5) - NC would be fitting imo

Insane
00:01:971 (1,2) - consider pulling these out a little & unstacking from (5)'s tail. This could lessen rhythm/spacing confusion between (5,1) & (1,2) imo
00:03:817 (1,2) - ^
00:05:663 (1,2) - ^
00:50:432 (5) - try Ctrl + G, creates a nice pinwheel flow from the previous note
and again just in case, I'd quickly go over the NCs =v=

Lovely map~! pls call anytime lol
Topic Starter
Mei

LunarSakuya wrote:

hi~

General
- There is a video file in your folder but I think you forgot to put it in your difficulties xD (Likewise, if you're not using it, delete it)i met this problem several times ...now gonna fixing it again ;_;


Normal
00:42:586 (4,5,1) - Consider this rhythm instead: The repeat slider fit the quickening pace of the percussion more imo and then the single note emphasizes the "i" ~!ok
01:12:586 (3) - Clapfixed
01:16:740 (5) - perhaps make a repeat slider like this to avoid leaving the 1/2 slider kinda hanging? might make a less awkward gap with the next noterepeat slider also sounds awkward for me so i change this to a long slider
01:26:894 (4,1) - something feels like it really needs to be here imo lol. Spinner may be a bit risky but maybe some long sliders...ok put a long slider there

Hard
00:16:740 (5) - NC? On that note, I suggest to double check your NC patterns since I've noticed similar inconsistencies. for example, you could go the classic every 4 white ticks, stanza, etc. (unique parts like 01:34:509 (1,2) - are fine ofc lol) Just a precautioni redo all NCs
00:23:548 - Add note to catch the vocals too maybeok
00:40:971 (1) - not a big deal but you could blanket this better over the pink (2)fixed
00:51:817 (5) - NC would be fitting imodone

Insane
00:01:971 (1,2) - consider pulling these out a little & unstacking from (5)'s tail. This could lessen rhythm/spacing confusion between (5,1) & (1,2) imo
00:03:817 (1,2) - ^
00:05:663 (1,2) - ^ok fixed these
00:50:432 (5) - try Ctrl + G, creates a nice pinwheel flow from the previous noteok
and again just in case, I'd quickly go over the NCs =v=woked on these..and done!!

Lovely map~! pls call anytime lol
thank you lunarsakuya >,<
LunarSakuya
doki doki~~
Topic Starter
Mei

LunarSakuya wrote:

doki doki~~
love you LunarSakuya!!!!!!!!!!! And everyone!!!!!!!!!!!!!
rinsukir
受喜神大人
edit: 受喜=恭喜 why不能叫
Topic Starter
Mei

rinsukir wrote:

受喜神大人
受喜是什么奇怪的东西啊!还有神大人不许叫!!
CakiP
gratz!!!
Yasora
congrats xD
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