A Hard or above difficult mapset for songs above 4mins? Making a difficulty so simple for long songs might not be too entertaining, but if there are a few difficulties, starting from Hard, I think it might be better.
I always wanted to do that with my first map.Soaprman wrote:
Ah, the glory days when lowering the tick rate to fall from approval into ranked was common enough that a mention was actually written into the ranking criteria not to do it.
For applying this, these Hards should be Singletappable with a regular mouse; otherwise, a Normal diff must be provided. Because the most of us aim entertainment and fun, not (necessarily) challenge and lustful proudness on human strength.neonat wrote:
A Hard or above difficult mapset for songs above 4mins? Making a difficulty so simple for long songs might not be too entertaining, but if there are a few difficulties, starting from Hard, I think it might be better.
we can simply made guidelines/rules against that.Garven wrote:
it led to bad design decisions because of the score requirements to avoid making a hybrid approval/rank set.
what o_oAlarido wrote:
For applying this, these Hards should be Singletappable with a regular mouse; otherwise, a Normal diff must be provided.
We're using draining time here, right?lolcubes wrote:
To be honest, we could just make a compromise.
For example:
Below 4 minutes, you need a full set (includes Easy though).
Between 4 and 5 minutes, Easy is not required, but a normal is.
Above 5 minutes only Hard and Insane are required (or a Hard and another difficulty which goes either way), because playing normals for 5 minutes is not challenging for almost anyone. It gets tedious (same with Easy for 4+ mins).
Above 6 minutes, we leave it as it is.
This way we still go towards somewhere and it's not too sudden.
Ah, I remember that! That was when I was just a newbie. I was also there for the hilarious day of 1.18x Flashlight.Kodora wrote:
http://osu.ppy.sh/forum/t/4936
Just leaving it here. Actual reason why approval category exist.
Fully agree as a minimum required for Ranking since people ask me for map the Hard GD for +5 min songs (:lolcubes wrote:
To be honest, we could just make a compromise.
For example:
Below 4 minutes, you need a full set (includes Easy though).
Between 4 and 5 minutes, Easy is not required, but a normal is.
Above 5 minutes only Hard and Insane are required (or a Hard and another difficulty which goes either way), because playing normals for 5 minutes is not challenging for almost anyone. It gets tedious (same with Easy for 4+ mins).
Above 6 minutes, we leave it as it is.
This way we still go towards somewhere and it's not too sudden.
I agree on this too, as we'll be able to see better spreads in <4 min song, so yeah.Blue Dragon wrote:
We're using draining time here, right?lolcubes wrote:
To be honest, we could just make a compromise.
For example:
Below 4 minutes, you need a full set (includes Easy though).
Between 4 and 5 minutes, Easy is not required, but a normal is.
Above 5 minutes only Hard and Insane are required (or a Hard and another difficulty which goes either way), because playing normals for 5 minutes is not challenging for almost anyone. It gets tedious (same with Easy for 4+ mins).
Above 6 minutes, we leave it as it is.
This way we still go towards somewhere and it's not too sudden.
In that case, I agree completely with this.
It's not currently. But my version of the rule would change that. The reason is people actually map easier normals as much as possible which creates a gap between a normal and a hard which is hard to close in. I'd call it "cheesing the difficulty" just to make the mapset rankable.Tidek wrote:
I thought that easy isnt necessary when normal has around 3,0 star difficulty, lol.
I'm completely okay with this actuallylolcubes wrote:
To be honest, we could just make a compromise.
For example:
Below 4 minutes, you need a full set (includes Easy though).
Between 4 and 5 minutes, Easy is not required, but a normal is.
Above 5 minutes only Hard and Insane are required (or a Hard and another difficulty which goes either way), because playing normals for 5 minutes is not challenging for almost anyone. It gets tedious (same with Easy for 4+ mins).
Above 6 minutes, we leave it as it is.
This way we still go towards somewhere and it's not too sudden.
I agree totally ♡Mr Color wrote:
Good idea. We need to make sure the Hard is sensibly easier than the other difficulty, though.
AKA not have a big jump every 2 notes throughout the entire fucking map for no fucking reason.Mr Color wrote:
Good idea. We need to make sure the Hard is sensibly easier than the other difficulty, though.
What about using tp stars to determine difficulty? t/164057&start=0 They have much more range and seem more accurate than eyupStars.RatedNC17 wrote:
so have we come to an agreement here? also i think that a hard should actually be a hard and not just to be another insane with a different name...
Maybe I'll provide a proper spread for this song. I'll be very glad of doing it ♡Garven wrote:
How are we going to determine the level of "Hard" that would be acceptable though? I've seen some pretty huge variances in the level of Hard difficulties, and if this is a pass to the whole giving more players an opportunity to enjoy the song, should we leave it at an actual Hard level to the point of if there's a batshit-Insane level map here, there will need to be 3 maps, a Hard, Insane, then the batshit-Insane?
An example of what I mean as far as what would be acceptable under this compromise here:
https://osu.ppy.sh/s/28705
neonat, I love you too ♡ (without dismissing jlfj coz he is my main ♥)neonat wrote:
Something like this one? https://osu.ppy.sh/s/13223
Disagreed. The difficulty just has to be considerably easier than your insane diff and play like a Hard normally would. I am pretty sure that if you see AR from 6 to 8 (and OD) and the map not being too dense on the timeline you could consider it a hard. You don't need silly math to do that for you. It would also make things more simple. Since you already have BATs checking the mapsets before they are ranked (or just unranking the qualified mapsets) I think it's pretty safe to leave it that way.Full Tablet wrote:
What about using tp stars to determine difficulty? http://osu.ppy.sh/forum/t/164057&start=0 They have much more range and seem more accurate than eyupStars.RatedNC17 wrote:
so have we come to an agreement here? also i think that a hard should actually be a hard and not just to be another insane with a different name...
Something like this, for example (numbers can be fine-tuned):
- 0.0-1.2 Stars: Easy
- 1.0-1.8 Stars: Normal
- 1.6-2.3 Stars: Hard
- 2.1-3.6 Stars: Insane
- 3.4-4.0 Stars: Extra
- 3.8 or more: Extra+
That's really situational. To avoid drama, I'd rather have a proper hard and then an insane (can be batshit insane, I mean just look at towa yori ;D ) than create more issues within this issue we're trying to solve or find a compromise for. In most cases if the diff fits the song, all is well. If it's a bunch of crazy overmap, then the diff is bad and should get changed to reflect the song more instead.Garven wrote:
How are we going to determine the level of "Hard" that would be acceptable though? I've seen some pretty huge variances in the level of Hard difficulties, and if this is a pass to the whole giving more players an opportunity to enjoy the song, should we leave it at an actual Hard level to the point of if there's a batshit-Insane level map here, there will need to be 3 maps, a Hard, Insane, then the batshit-Insane?
An example of what I mean as far as what would be acceptable under this compromise here:
https://osu.ppy.sh/s/28705
sound fairKodora wrote:
What about just allow for easier diffs have less drain time with saving current approval criteria? This is not directly unrankable for now, but kinda unvanted. We can solve lots of problems by this - maps will still have proper diff spread, and mapping, for example, 1:30 of 5 min long song won't be too hard for mapper - also 1:30 long easy won't really be boring for anyone.
Thought?
Sounds extremely contrived. Again, a map won't be boring for its target audience if it's mapped well. Mapping less than a third of the song is getting away with murder, simple as that.Kodora wrote:
What about just allow for easier diffs have less drain time with saving current approval criteria? This is not directly unrankable for now, but kinda unvanted. We can solve lots of problems by this - maps will still have proper diff spread, and mapping, for example, 1:30 of 5 min long song won't be too hard for mapper - also 1:30 long easy won't really be boring for anyone.
Thought?
But is a better option than asking for map hard and insane diff only.D33d wrote:
Sounds extremely contrived. Again, a map won't be boring for its target audience if it's mapped well. Mapping less than a third of the song is getting away with murder, simple as that.Kodora wrote:
What about just allow for easier diffs have less drain time with saving current approval criteria? This is not directly unrankable for now, but kinda unvanted. We can solve lots of problems by this - maps will still have proper diff spread, and mapping, for example, 1:30 of 5 min long song won't be too hard for mapper - also 1:30 long easy won't really be boring for anyone.
Thought?
The entire point is that people will take the excuse to omit [Easy] and [Normal]. This is what I don't like about it, because people will invariably pick songs which scrape five minutes and then only map [Hard] and [Insane]. I know this, because it's part of the general mentality of this place. That sort of thing already happens in #modhelp--people say, "This is just long enough to count as marathon, right? Right!? Pleeeeeeaaaase tell me it's long enough ;A;"DakeDekaane wrote:
Under that proposal, you're not forced to only Hard/Insane, you're free to map a 4 diff spread for a long song, Hard/Insane would be the minimum required.
Personally I'd prefer all diffs with the same length, regardless of duration.
for example:Wishy wrote:
Still wonder why people think mapping or even playing a five minutes long EASY or NORMAL is fun for anyone.
I have failed to find any LONG EASY OR NORMAL DIFFICULTY with a high play count compared to the rest of the difficulties of the same mapset.
Some day people here will realize that the game is not gonna break or anything if you stop giving priority to lower difficulties, if anything it's gonna be better, most played difficulties from the information I've checked are Hards, then Insanes (exceptions exist, such as extremely mainstream maps like Guren no Yumiya, which are what super casuals play, their favorite anime song), there are no players whining about now having "a playable easy/normal" on some mapset, but instead there are indeed players whining about the maximum difficulty being boring, or the mapset not getting ranked because it lacks a [super easy] level, etc.
Also, if you check out recent maps (which usually have a high play count for a few days after they get ranked) you'll find out the most played difficulty is almost always the hardest one, while the other ones don't really get many plays at all (this happens for a number of reasons but what really matters is what people actually play and not really why).
It's been like 2 or 3 years since I started playing mainly unranked maps and it seems like it's gonna be like that forever since things don't look like they are ever gonna change. :/
No need. You are just not required to have an easy. You can map 25 diffs if you wanted, including easy, but you're not required to do so.DakeDekaane wrote:
I'd only change that in lolcubes' proposal, either a ENH or NHI spread for 4-5 minutes songs. Not everything is that bad under that proposal, unless people try hard.