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Memme - China Dress [OsuMania|Osu|Taiko]

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cheesiest

Estellia- wrote:

cheesiest
00:01:396 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I hate you just for this. elaborate
00:16:053 (5,6) - Distance is too great !??!! seems fine
00:22:653 (8,9,10,11,12) - ^ !?!?! kind of fits song lol and tbh ........... ..... .... it's fine
00:50:767 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - This part can have more beats to it it could but it will not
01:16:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Holy shit elaborate

I can only mod this overall, because if I did go into detail this page would be loaded. First off, your beginning contains too many squares, try to utilize other patterns. Also, with only hitcircles at the start will make the map boring. Spaced streams are a horror to play, so try to not have too many of those. An Extra would be more jumpy than it is streamy, so take note of that. Quite some copied patterns as well. I also cannot emphasize enough on distance snapping, distance snapping and distance snapping. Flow is also a major problem. Although streamy Extras are fine IMO, your streams somehow feel wrong and placed wrong. Not your best work if I had to judge.

ok cool, im gonna map a streamy song w/ !!!!!!!!!!!!!! jumps HAHHAHA yeah YEAH just jumps
what are you talking about distance snap? i have consistent spacing throughout the diff +the patterns are varied but you can't see that since you don't really understand how my structure mapping works lmao. and i don't get how my streams are placed wrong and feel wrong or where the flow is a problem. please elaborate

shut up lol

denied all
Yoeri

Estellia- wrote:

YoeriN
Oh my, this is the actual first time I couldn't find even a little bit of mistake in a map. Only certain flow problems such as:
00:13:053 (1,2,3) - This formation may seem boring (There are a few more) I disagree.
00:26:082 (1,2) - More flowy It is.
00:48:710 (3,4) - ^ ^
01:42:882 (1,2) - ^ ^

Good distance snapping BTW. Good normal overall~
YoerI
00:03:967 (7) - The jump distance from 5 to 6 doesn't fit 6 to 7 What do you mean it doesn't fit?
00:27:625 (2,3,4,5,6,7,8,1,2,3,4,1) - I suggest making the stream curve more Don't see why.
00:52:139 (1,2,3,4,5) - Flow looks weird The flow is great.
00:56:253 (1,3) - Make them curve more Why?
00:57:625 (1,2,3,4,5) - Flow seems weird Not really.
01:24:625 (7) - Blanket 1? Ah, fixed.

Honestly, nothing to say about Insane. It's rather plain, and there were many reused patterns. You should also make the chorus more jumpy than the other parts because the chorus is where the song goes HYPE HYPE HYPE. As the Insane should be more stylized, yours will seem much more plain. I like how it's stream-based though.
emilia
Since all the post here suggest that my mods are practically useless, I really want to see this thing get ranked soon
Zexous
TEAR BRO SORRY FOR LATE, LIFE HAPPENED

Low wrote:

[Zexous' Hard]
00:01:396 (1) - finish for emphasis uh...ok
00:16:825 (3) - add a whistle here like you did for the previous two circles? it sounds off not to have a whistle due to the higher pitch in the music whoops, yeah
00:20:253 (4) - remove the finish here. the sound isn't in the music ok
00:23:339 (1) - finish; it's in the music. ok
00:58:653 (7,1) - you should make this a small jump. i think it'd work well with the one note combo. o-okay...
01:16:825 (1,2,3,4,1) - these almost-overlapping sliders are kind of ugly. please space them out by a grid or two so they don't overlap ok
01:22:139 (1,2) - i don't think it's a good idea to have such a sudden, large jump, especially in a hard difficulty. i strongly recommend doing something such as this that gives players more leniency in terms of hitting the notes deal
01:23:167 (5) - this should be snapped to 1/6 fixed
01:28:139 (3) - add a whistle here for the same reason as previously mentioned.
02:00:710 (1) - remove the finish from the end of this slider. it ruins the emphasis of the next finish okay

Estellia- wrote:

00:15:796 (3,4) - Rather forced ? This feels very natural to me
00:23:339 (1,2,3,4,5) - Feels weird I don't see the problem
00:24:367 (5,1) - Looks weird with broken flow Intentional
01:07:225 (1,2) - Fix this I quite like it
01:18:539 (2,3) - Transition of the sliders seem awkward, maybe curve slider 3 to resemble 00:47:339 (4) - Doesn't work as well
01:26:425 (1,2,3,4) - Feels weird Moved pattern a bit away
01:29:167 (1,2) - Fix this I still quite like it
01:52:825 (2,3) - Looks unnatural How?
01:55:225 (1,2,3) - Looks awkward Tried several things, in the end all I could do was just curve it more

I like the beat placement and blanketting thing, its been fun modding your map because there were only flow and pattern problems. I like it~
Thank you for modding and sorry for delay!

http://puu.sh/b6AKB/8d8247c685.osu
TicClick
cheesiest's Expert
  1. 01:12:710 (1) - I don't really get why do you tend to skip finish at the times like this one. A normal addition would work just fine
Yoeri's Insane
  1. You may want to lower normal claps' volume in the very beginning (00:00:025 ~ 00:09:282). Also, I'd add them to 00:09:967 (3,7) (or soft ones at the very least, although none of these samplesets represent the actual "techno" clap)
  2. 02:01:567 (4) - whistle is correct but still sounds wrong
[Zexous' Hard]
  1. 00:18:539 (4) and 00:21:282 (4) and 00:26:767 (5) - (sorry, commas will break the timestamps) the clap sounds unnecessary
  2. 00:28:482 (1) and 00:31:225 (1) - and 00:36:710 (1) - I think patten combos are incorrect and therefore should be changed; you can use Yoeri's Insane as an example of everything
  3. 00:30:025 (4) - a new combo would be cool
  4. 01:18:539 (2) - how about you start adding claps again?
  5. 01:22:139 (1,2) - this is Hard, not Insane. Reduce the jump
  6. 01:59:682 (2,3) - ^
  7. You forgot to add NORMAL finish on these
    1. 00:01:396 (1) -
    2. 00:12:367 (1) -
    3. 00:39:796 (1) - ?
    4. 00:50:767 (1) -
    5. 00:56:253 (1) -
    6. 01:01:739 (1) -
    7. 01:04:482 (1) -
    8. 01:05:853 (1) -
    9. 01:07:225 (1) -
    10. 01:12:710 (1) -
    11. 01:23:682 (1) -
    12. 01:29:167 (1) -
    13. 01:31:910 (1) -
    14. 01:33:282 (1) -
    15. 01:34:653 (1) -
    16. 01:37:396 (1,2,3) -
    17. 01:40:482 (1) -
    18. 01:42:882 (1) -
    19. 01:44:253 (1) -
    20. 01:45:625 (1) -
    21. 01:48:367 (1,2,3) -
    22. 01:59:339 (1) -
    Why?
[Priti's Easy]
  1. 00:29:853 (2) - a normal finish would fit that whooosh sound way more than a soft one (not speaking of the horrible soft clap you set here for some weird reason)
  2. 00:32:253 (2) and 00:35:339 (2) - see above
  3. 00:50:767 (4) - should be a bit further from the slider like (2) in 00:49:053 (2,3) -
  4. 00:56:253 (1) - soft clap sounds poor with soft finish
  5. 00:58:996 (1) - this drum whistle is, uh, beyond poor, like, it doesn't fit the music at all
good that I didn't just scroll through it


anyway, notify me when your guests fix (I hope) their diffs
Yoeri

TicClick wrote:

Yoeri's Insane
  1. You may want to lower normal claps' volume in the very beginning (00:00:025 ~ 00:09:282). Also, I'd add them to 00:09:967 (3,7) (or soft ones at the very least, although none of these samplesets represent the actual "techno" clap) I did add those claps, but I don't think it's necessary to lower the volume, since the percussion itself is not lower in volume than later in the song.
  2. 02:01:567 (4) - whistle is correct but still sounds wrong Sounds better with whistle than without. :/
Avena
Only fixed the spacing error that occurred due to a random SV Change I didn't plan on having.
The hitsounds are kept because I feel like they all emphasize the song better than what you suggested, The drum whistle is kept because I have no other idea for what to put there.
http://puu.sh/belNH.osu
cheesiest

TicClick wrote:

cheesiest's Expert
  1. 01:12:710 (1) - I don't really get why do you tend to skip finish at the times like this one. A normal addition would work just fine added whistle since idk what u want lmao
TicClick

cheesiest wrote:

TicClick wrote:

cheesiest's Expert
  1. 01:12:710 (1) - I don't really get why do you tend to skip finish at the times like this one. A normal addition would work just fine added whistle since idk what u want lmao
cheesiest
whoops lmao

normal hitfinish

http://puu.sh/bfsg5/36144908b2.txt diff
Zexous

TicClick wrote:

[Zexous' Hard]
  1. 00:18:539 (4) and 00:21:282 (4) and 00:26:767 (5) - (sorry, commas will break the timestamps) the clap sounds unnecessary I hear three equal beats there, it sounds imbalanced with claps on only 2. Keeping
  2. 00:28:482 (1) and 00:31:225 (1) - and 00:36:710 (1) - I think patten combos are incorrect and therefore should be changed; you can use Yoeri's Insane as an example of everything RUDE and I revised combos but not really using Yoeri's
  3. 00:30:025 (4) - a new combo would be cool HEY NICE THAT'S WHAT I THOUGHT TO DO IN PREVIOUS SUGGESTION
  4. 01:18:539 (2) - how about you start adding claps again? I...I don't like your sass...
  5. 01:22:139 (1,2) - this is Hard, not Insane. Reduce the jump O-..o-okay...
  6. 01:59:682 (2,3) - ^ C-...can I actually keep this?..
  7. You forgot to add NORMAL finish on these
    1. 00:01:396 (1) -
    2. 00:12:367 (1) -
    3. 00:39:796 (1) - ?
    4. 00:50:767 (1) -
    5. 00:56:253 (1) -
    6. 01:01:739 (1) -
    7. 01:04:482 (1) -
    8. 01:05:853 (1) -
    9. 01:07:225 (1) -
    10. 01:12:710 (1) -
    11. 01:23:682 (1) -
    12. 01:29:167 (1) -
    13. 01:31:910 (1) -
    14. 01:33:282 (1) -
    15. 01:34:653 (1) -
    16. 01:37:396 (1,2,3) -
    17. 01:40:482 (1) -
    18. 01:42:882 (1) -
    19. 01:44:253 (1) -
    20. 01:45:625 (1) -
    21. 01:48:367 (1,2,3) -
    22. 01:59:339 (1) -
    Why?
    Sorry, my headset is not top notch quality, thank you
http://puu.sh/bkqJ7/efbe3199a7.osu
TicClick
Fullerene-
oh wow this is actually happening
Rumia-
mania diffs are fine for me ! ill discuss with other mode bats ! wait me
Avena
My sister stole my netstick, If there is any change needed feel free to apply it for me as long as it isn't retarded
Edit: I got a new one 15 minutes later lol
TicClick
After a discussion with some of standard BATs, I have to pop my own bubble, mainly for huge difficulty gap between Normal and Hard.
I'll edit this post and also remod Insane.
Avena
#BlameZexous2014
Zexous

Priti wrote:

#BlameZexous2014
Happened on far east nightbird too just now. And on smooooch way back when, I think.
#BlameZexous2014
Topic Starter
Tear
This is about the least helpful you could possibly be.

  1. What makes the gap big exactly?
  2. Why is the hard->insane gap acceptable when it's just 0.1 smaller?
  3. What diffs should be modified?
  4. This is a mania mapset, standard is the secondary mode here. Historically, secondary modes were allowed to have HUGE gaps, even very recently.
TicClick

Tear wrote:

This is about the least helpful you could possibly be.
I said I'll edit the post, didn't I? Okay, let's move step by step.

[Zexous' Hard]
The gap is created by a high (in comparsion to Normal) slider velocity. The overall spacing (including random slider to slider jumps) is also a problem. Finally, you could use less 1/4 (not really necessary, though). These jumps also only make the situation worse:
  1. 00:51:452 (5,1) -
  2. 01:22:139 (1,2) -
  3. 01:24:882 (5,1) -
  4. 01:46:310 (3,4) - ?
  5. 01:48:367 (1,2,3,4) -

    (EDIT: other BATs also mention spaced 1/4 repeating sliders could use less distance in between (doesn't matter if they appear in a row or with tiny pauses, like these))

  6. 01:59:682 (2,3) -
In other words: reduce SV, reduce spacing a bit, re-map most of random jumps and fix all the jumps listed.

The gap between Hard and Insane is deemed acceptable because it's traditional for higher difficulties to be much harder than the rest of the mapset (note it does not apply to Hard as it should be a bridge between two difficulties (gameplay-wise)). Oh, and speaking of Insane, there's also a huge problem with some of the parts.

[Yoeri's Insane]
  1. The following patterns do not follow the music, as it contains nothing that sounds like 4 1/4th notes:
    1. 00:13:053 (4,5,6,7) -
    2. 00:14:425 (4,5,6,7) -
    3. 00:15:796 (4,5,6,7) -
    4. 01:24:367 (4,5,6,7) -
    5. 01:25:739 (4,5,6,7) -
    6. 01:27:110 (4,5,6,7) -
    What they should be instead: http://puu.sh/bpk6a/22da804d42.jpg
Finally, the historical part. Having a set of multiple difficulties for secondary mode implies it's well balanced has any sort of balance. Several people have told me that the gap is too big and can not be tolerated, so I guess this is the end of history, life, universe and everything.

Yes, this may seem unfair, but I'll restore the state of your mapset after the above issues are fixed.
Topic Starter
Tear
Thanks for the reply. I had a bit of a rough day so far so please forgive the hostility... That and the mapset taking this long to rank x_x
Yoeri

TicClick wrote:

  1. The following patterns do not follow the music, as it contains nothing that sounds like 4 1/4th notes:
    1. 00:13:053 (4,5,6,7) -
    2. 00:14:425 (4,5,6,7) -
    3. 00:15:796 (4,5,6,7) -
    4. 01:24:367 (4,5,6,7) -
    5. 01:25:739 (4,5,6,7) -
    6. 01:27:110 (4,5,6,7) -
    What they should be instead: http://puu.sh/bpk6a/22da804d42.jpg
There is definitely something there if you listen closely.

Zexous

TicClick wrote:

[Zexous' Hard]
The gap is created by a high (in comparsion to Normal) slider velocity. The overall spacing (including random slider to slider jumps) is also a problem. Finally, you could use less 1/4 (not really necessary, though). These jumps also only make the situation worse:
  1. 00:51:452 (5,1) -
  2. 01:22:139 (1,2) -
  3. 01:24:882 (5,1) -
  4. 01:46:310 (3,4) - ?
  5. 01:48:367 (1,2,3,4) -

    (EDIT: other BATs also mention spaced 1/4 repeating sliders could use less distance in between (doesn't matter if they appear in a row or with tiny pauses, like these))

  6. 01:59:682 (2,3) -
In other words: reduce SV, reduce spacing a bit, re-map most of random jumps and fix all the jumps listed.
In other words: reduce SV, reduce spacing a bit, re-map most of random jumps and fix all the jumps listed.

So in other words...throw everything out the window and re-map the whole thing? Even just your first point demands an entire re-map.
I feel like it would be easier to just map an in-between difficulty.
TicClick
if you feel like mapping, do so
there are still two huge jumps I'd strongly recommend you to reduce: 01:22:139 (1,2) and 01:59:682 (2,3)
Hinsvar
Rumia asked me to check the standard diffs so yeah.

>Priti's Easy
  1. 00:04:139 (1) - Might as well make this a 3/2 slider with a repeat to accomodate the cymbal at 00:04:653? I don't know if it's just me, but it feels... awkward to skip it.
  2. 00:17:167 - Why not use a finish alongside the whistle? The music here is very strong, you know.
  3. 00:21:282 (2) - Not a must, but a slight curve like this would create a better flow.
  4. 01:10:996 (2,3) - Try this; goes way better with the instruments here.
  5. 01:38:939 (2) - Try making it look like this? Makes for a better flow and 01:38:939 (2,3,1) looks better too. Or change the rhythm to this if you want; goes along with the song nicely.
>Yoeri's Normal
  1. 00:07:739 (2,3) - Try this so you can emphasize the cymbal at 00:08:253? Feels weird to skip that.
  2. 00:39:796 - 00:50:253 - I believe you can utilize more whistles here. Try adding one at 00:40:482, 00:43:053, 00:43:739, and places with similar instrument sounds.
  3. 01:22:996 (4) - Might as well move to (351,158) so it'll follow 01:22:139 (3)'s flow? No need to worry about this not stacked with 01:20:939 (1); it won't affect anything while playing.
>Zexous' Hard
  1. 01:22:139 (1,2) - Uh. Please make the spacing consistent, or at least make a jump that would be readable and easy enough for a typical Hard player. You should know why am I saying this.
>Yoeri's Insane
  1. 00:49:053 (3,4,1) - ...I don't know why but I personally find the rhythm change here to be very confusing to the point where it borders on being unreadable. Might want to take a more thorough look at this.
  2. 01:50:424 (1,2,3) - The flow feels a bit weird here due to the linear nature of the pattern; just saying.
  3. 01:58:825 (5,6,7) - ^
Like what TicClick said (and as discussed by a few BAT members), the difficulty between Normal and Hard is quite far, so... do as TicClick says.

Good luck!
Avena
Didn't apply anything, I'll explain to Hinsvar why in PM.
Zexous

TicClick wrote:

if you feel like mapping, do so
there are still two huge jumps I'd strongly recommend you to reduce: 01:22:139 (1,2) and 01:59:682 (2,3)

Hinsvar wrote:

>Zexous' Hard
  1. 01:22:139 (1,2) - Uh. Please make the spacing consistent, or at least make a jump that would be readable and easy enough for a typical Hard player. You should know why am I saying this.
All suggestions taken.
http://puu.sh/bWCVX/76e879628e.osu
Yoeri

Hinsvar wrote:

>Yoeri's Normal
  1. 00:07:739 (2,3) - Try this so you can emphasize the cymbal at 00:08:253? Feels weird to skip that. Instead did the same thing I did at 01:57:625
  2. 00:39:796 - 00:50:253 - I believe you can utilize more whistles here. Try adding one at 00:40:482, 00:43:053, 00:43:739, and places with similar instrument sounds. It'd be too much.
  3. 01:22:996 (4) - Might as well move to (351,158) so it'll follow 01:22:139 (3)'s flow? No need to worry about this not stacked with 01:20:939 (1); it won't affect anything while playing. I don't think I understand? You want me to put it near (1)? I don't want to break distance snap.
>Yoeri's Insane
  1. 00:49:053 (3,4,1) - ...I don't know why but I personally find the rhythm change here to be very confusing to the point where it borders on being unreadable. Might want to take a more thorough look at this. Rhythm change? I'm not having any reading issues here at all.
  2. 01:50:424 (1,2,3) - The flow feels a bit weird here due to the linear nature of the pattern; just saying. I don't understand what's wrong with having linear patterns every once in a while.
  3. 01:58:825 (5,6,7) - ^ ^
Seikatu
Hi, TicClick's request. Just suggestions.

Normal:

00:32:767 (1,2,3,4) - you can try something like this:
00:35:510 (1) - and maybe here:
00:40:996 (1) - and here, like here 00:46:482 (1,2,3,4) - (But it will be repetitive a bit, lol)
01:29:167 (1,2,3,4,5) - suggestion:
01:37:396 (1,1,1,1) - since it's normal, this part may confuse new players.
01:43:396 - maybe fill this gap?
01:44:082 - ^
02:00:710 (1,1) - try to stack with 02:00:539 (2) - , or you can make 01:59:339 (1,2,3,1,2,3,1,2) - with double stacks. (dat triple stacks confused me at first play)

Good luck!
Topic Starter
Tear

Seikatu wrote:

Hi, TicClick's request. Just suggestions.

Normal:

00:32:767 (1,2,3,4) - you can try something like this: good idea, and that combo makes sense
00:35:510 (1) - and maybe here: it seems hard to make that work, and I like how it is now
00:40:996 (1) - and here, like here 00:46:482 (1,2,3,4) - (But it will be repetitive a bit, lol) they way it is now makes sense to me, I think the 3/2 sliders add variety D:
01:29:167 (1,2,3,4,5) - suggestion: I like offbeat sliders and they follow a sound in music... but it's the first kiai, the 1/4 just appears and that part might be too confusing. changed
01:37:396 (1,1,1,1) - since it's normal, this part may confuse new players.i'm trying really hard to come up with an argument to defend this precious thing but i can't... you win ;_;
01:43:396 - maybe fill this gap? done
01:44:082 - ^ ^
02:00:710 (1,1) - try to stack with 02:00:539 (2) - , or you can make 01:59:339 (1,2,3,1,2,3,1,2) - with double stacks. (dat triple stacks confused me at first play) changed to double stacks

Good luck!
TicClick
[Hard]
  1. 00:28:825 (3) - I would put a new combo here and also there 00:31:567 (3) - and there 00:34:310 (2) -
  2. 00:56:253 (1) - use normal finish
  3. 01:16:825 (1) - slider would fit that whoosh sound
  4. 01:21:796 (3) - I recommend you to remove a repeat and put a note after the slider to emphasize the sound that is currently mapped to slider's tail

Yoeri wrote:

There is definitely something there if you listen closely.
I asked you to change because of this: http://puu.sh/c3Rdl/a8a75c2cc7.jpg. There is definitely something there if you listen closely. And that something is much, much more stronger than any other something of yours; it feels pointless to ignore the sound that is audible and that noticeable.
Topic Starter
Tear

TicClick wrote:

[Hard]
  1. 00:28:825 (3) - I would put a new combo here and also there 00:31:567 (3) - and there 00:34:310 (2) - done
  2. 00:56:253 (1) - use normal finish done
  3. 01:16:825 (1) - slider would fit that whoosh sound what whoosh sound o_O
  4. 01:21:796 (3) - I recommend you to remove a repeat and put a note after the slider to emphasize the sound that is currently mapped to slider's tail done

Yoeri wrote:

There is definitely something there if you listen closely.
I asked you to change because of this: http://puu.sh/c3Rdl/a8a75c2cc7.jpg. There is definitely something there if you listen closely. And that something is much, much more stronger than any other something of yours; it feels pointless to ignore the sound that is audible and that noticeable.
TicClick

Tear wrote:

what whoosh sound o_O
sounds similar to this http://www.youtube.com/watch?v=1cVdUk_YGR8
also please stop giving me kudosu as I've already received one

waiting for Yoeri's reply
Yoeri
I don't want to map both layers, it doesn't feel or sound right to me.
TicClick
Rumia-
fixed hitsounds and some patterns overall diff , great map Tear! qualified~
log
2014-09-05 22:02 Tear: hey i was asleep when you messaged
2014-09-05 22:04 Rumia-: ah its ok
2014-09-05 22:05 Rumia-: i asked hinsvar to check the std diffs on china dress if its ok for me to qualify it
2014-09-05 22:05 Tear: TicClick messaged me today and said the gaps between diffs are too big
2014-09-05 22:05 Tear: but he'll talk to other BATs before popping
2014-09-05 22:06 Tear: so you should probably find out how that went
2014-09-05 22:06 Rumia-: yea i was asked to confirm the std diffs
2014-09-05 22:07 Tear: ok
2014-09-05 22:07 Rumia-: anyway nice map
2014-09-05 22:07 Rumia-: !
2014-09-05 22:07 Tear: thanks :D
2014-10-09 00:35 Tear: hiii
2014-10-09 00:35 Tear: i finally got china dress rebubbled ^_^
2014-10-09 00:36 Rumia-: ok good !
2014-10-09 00:36 Rumia-: hold on im checking it in 5 min
2014-10-09 00:36 Rumia-: w
2014-10-09 00:36 Tear: ok :D
2014-10-09 00:46 Rumia-: ACTION is editing [http://osu.ppy.sh/b/378615 Memme - China Dress [7K Beginner]]
2014-10-09 00:46 Rumia-: 01:06:539 (66539|5,66882|4) - add whistle
2014-10-09 00:49 Rumia-: 01:50:767 (110767|3) - whistle too
2014-10-09 00:49 Tear: added, no idea why they were missing
2014-10-09 00:50 Rumia-: 01:52:825 (112825|4) - change to clap ?
2014-10-09 00:50 Rumia-: lol
2014-10-09 00:50 Rumia-: 01:59:339 (119339|1,120025|5) - add finish
2014-10-09 00:52 Rumia-: tell me when you done , moving to 7k easy
2014-10-09 00:52 Tear: 01:52:825 (112825|4) - on higher diffs i map all the kicks so it's the same hitsound in beginner
2014-10-09 00:52 Rumia-: oh
2014-10-09 00:53 Rumia-: ok
2014-10-09 00:53 Tear: and added finishes
2014-10-09 00:53 Rumia-: good
2014-10-09 00:53 Rumia-: ACTION is editing [http://osu.ppy.sh/b/372317 Memme - China Dress [7K Easy]]
2014-10-09 00:53 Rumia-: easy now
2014-10-09 00:54 Tear: yup
2014-10-09 00:54 Rumia-: 00:06:539 - i think you missed a kick here
2014-10-09 00:55 Rumia-: 00:28:139 (28139|5) - remove whistle , no kick here
2014-10-09 00:56 Tear: i think i did o_o i really don't know why all those mistakes are here
2014-10-09 00:56 Rumia-: lolol
2014-10-09 00:57 Rumia-: sometimes they do
2014-10-09 00:57 Rumia-: maybe the submission went wrong or something
2014-10-09 00:57 Rumia-: or just bug
2014-10-09 00:57 Tear: probably because it's easy and i didn't play them as much..
2014-10-09 00:57 Rumia-: ww
2014-10-09 00:58 Rumia-: 00:41:339 (41339|4) - i think this note is not necessary
2014-10-09 00:58 Rumia-: for consistency on the measure with 1/1
2014-10-09 00:58 Rumia-: 00:40:653 (40653|3) - this one catches good
2014-10-09 00:59 Tear: hm, okay
2014-10-09 00:59 Rumia-: 00:44:082 (44082|6) - also this one too
2014-10-09 00:59 Tear: and removed the 00:44:082 one too
2014-10-09 00:59 Tear: yup
2014-10-09 01:00 Rumia-: 00:54:882 (54882|3) - hmm i think this is kinda vague
2014-10-09 01:00 Rumia-: you can keep it , but recommended it to delete for better feel
2014-10-09 01:00 Rumia-: lol
2014-10-09 01:01 Rumia-: 01:01:396 (61396|3) - whistle
2014-10-09 01:02 Tear: i feel like a noob now ;_;
2014-10-09 01:02 Rumia-: its okay though w
2014-10-09 01:03 Rumia-: i also do mistakes like this often ;_;
2014-10-09 01:03 Rumia-: 01:13:053 (73053|1) - how about move this to left ?
2014-10-09 01:03 Rumia-: [http://puu.sh/c4o7w.png creates nice pattern too]
2014-10-09 01:04 Tear: omg
2014-10-09 01:04 Tear: how do i enable those letters
2014-10-09 01:04 Rumia-: on the view tab
2014-10-09 01:04 Tear: that will make hitsounding so much better thanks o_o
2014-10-09 01:04 Rumia-: tick the show sample name
2014-10-09 01:05 Rumia-: yea this is specially made for mania w
2014-10-09 01:05 Rumia-: 01:23:339 (83339|0) - i think this is clap ?
2014-10-09 01:06 Rumia-: [http://puu.sh/c4ohr.jpg here enable this]
2014-10-09 01:06 Tear: yup i did that
2014-10-09 01:06 Tear: soo nice
2014-10-09 01:07 Tear: hm on higher diffs i have clap here instead 01:22:996 -
2014-10-09 01:07 Rumia-: so put it too
2014-10-09 01:08 Rumia-: ww
2014-10-09 01:08 Rumia-: 01:39:796 - missed a kick here too
2014-10-09 01:08 Rumia-: it should be same like 01:50:767 (110767|4) -
2014-10-09 01:10 Rumia-: 01:59:853 (119853|5) - start at 02:00:025 -
2014-10-09 01:10 Tear: ok added
2014-10-09 01:10 Rumia-: ok thats all for this dif
2014-10-09 01:10 Tear: hm.. it follows melody
2014-10-09 01:10 Tear: but it's easy so that should be 1/1
2014-10-09 01:10 Tear: so changed
2014-10-09 01:10 Rumia-: lol
2014-10-09 01:11 Rumia-: also the 1/1 is quite strong
2014-10-09 01:11 Rumia-: so easy players mostly paying attention to it
2014-10-09 01:11 Tear: yeah
2014-10-09 01:11 Rumia-: brb im thirsty
2014-10-09 01:11 Tear: lol ok
2014-10-09 01:11 Rumia-: ready at normal diff just in case xd
2014-10-09 01:15 Rumia-: k back
2014-10-09 01:16 Rumia-: 00:01:053 (1053|3) - whistle
2014-10-09 01:16 Tear: i wouldn't miss any of those things if i had this view..
2014-10-09 01:16 Tear: like here, missing whistle 00:23:339 (23339|0) -
2014-10-09 01:16 Rumia-: yeah
2014-10-09 01:16 Rumia-: well its good you know now
2014-10-09 01:16 Rumia-: actually lot of mapper didnt know this function
2014-10-09 01:16 Tear: 00:01:053 (1053|3) - i don't hear a kick in music
2014-10-09 01:17 Rumia-: oh yea just a woosh sound so nvm lol
2014-10-09 01:18 Rumia-: 00:09:625 (9625|3,10139|2) - er why does it end and start on red ?
2014-10-09 01:18 Rumia-: i think it splits by 2 LN on 1/1 measure o.o
2014-10-09 01:18 Tear: chord changes in melody but i can change this
2014-10-09 01:19 Rumia-: 00:10:139 (10139|2) - also a whistle here too
2014-10-09 01:19 Tear: ok? http://tear.moe/s/8Ji
2014-10-09 01:19 Rumia-: seems good
2014-10-09 01:19 Rumia-: that moe
2014-10-09 01:19 Tear: :D
2014-10-09 01:20 Rumia-: 00:15:110 (15110|3) - finish
2014-10-09 01:21 Tear: added
2014-10-09 01:22 Rumia-: 00:55:910 - add a kick ?
2014-10-09 01:22 Tear: ok
2014-10-09 01:22 Rumia-: 00:57:967 (57967|2) - no kick here
2014-10-09 01:22 Tear: yeah o_o
2014-10-09 01:22 Rumia-: 01:01:396 (61396|2) - kick
2014-10-09 01:22 Rumia-: o_o
2014-10-09 01:24 Rumia-: 01:29:853 - might want to add a note here too
2014-10-09 01:27 Tear: too much saying "ok".. i'll just say when i don't add
2014-10-09 01:27 Rumia-: lolol ok
2014-10-09 01:27 Rumia-: 01:41:853 (101853|5) - kick
2014-10-09 01:29 Rumia-: ok done
2014-10-09 01:29 Rumia-: ACTION is editing [http://osu.ppy.sh/b/352020 Memme - China Dress [7K Hard]]
2014-10-09 01:29 Rumia-: now
2014-10-09 01:29 Tear: :D
2014-10-09 01:30 Rumia-: 00:01:053 - lol i remembered u add a note on normal here
2014-10-09 01:30 Tear: yeah o_o added
2014-10-09 01:31 Rumia-: 00:12:025 (12025|6,12196|0) - this should be kick ?
2014-10-09 01:32 Tear: hm.. it's 2 small bass whooshes, like at the start
2014-10-09 01:32 Rumia-: ah
2014-10-09 01:32 Rumia-: kk
2014-10-09 01:32 Rumia-: 00:22:910 (22910|2) - kick
2014-10-09 01:32 Tear: yes
2014-10-09 01:33 Rumia-: 00:27:625 - o why not follow the flute until 00:28:139- ?
2014-10-09 01:33 Rumia-: 00:28:139 -
2014-10-09 01:34 Rumia-: 00:30:453 - add a note here , just like 00:30:796 (30796|3) -
2014-10-09 01:36 Rumia-: 00:43:310 - add a note too
2014-10-09 01:36 Tear: ok i did this http://tear.moe/s/GZc
2014-10-09 01:37 Rumia-: good pattern
2014-10-09 01:37 Rumia-: ok i wait you check the other 2
2014-10-09 01:37 Tear: done
2014-10-09 01:37 Rumia-: 00:45:282 (45282|5) - remove finish
2014-10-09 01:38 Rumia-: no cymbal here
2014-10-09 01:38 Tear: ok
2014-10-09 01:39 Rumia-: 01:04:739 (64739|5) - suggest to move to the left side for better playability
2014-10-09 01:39 Rumia-: since the left hand is pretty free here
2014-10-09 01:41 Rumia-: 01:23:682 (83682|6) - also no cymbal
2014-10-09 01:41 Rumia-: 01:27:110 (87110|6) - ^
2014-10-09 01:42 Rumia-: 01:47:767 - add a note better i think
2014-10-09 01:42 Rumia-: 01:59:339 (119339|3) - finish
2014-10-09 01:42 Tear: changing all above
2014-10-09 01:43 Rumia-: ok done
2014-10-09 01:43 Tear: finish here too? 02:00:025 (120025|3) -
2014-10-09 01:43 Rumia-: oh yea
2014-10-09 01:45 Rumia-: ACTION is editing [http://osu.ppy.sh/b/364737 Memme - China Dress [7K Insane]]
2014-10-09 01:48 Rumia-: 00:33:110 (33110|1,33196|2) - 1/6
2014-10-09 01:49 Tear: actually.. it's 1/8
2014-10-09 01:49 Tear: look at expert in the same place
2014-10-09 01:50 Rumia-: eh
2014-10-09 01:50 Rumia-: yaya 1/8 sorry lol
2014-10-09 01:50 Tear: i need to listen at 25% to hear it o_o
2014-10-09 01:50 Rumia-: 00:30:425 (30425|2,30482|1) - just same as
2014-10-09 01:50 Tear: but that means this is wrong: 00:30:367 (30367|3,30425|2,30482|1,30539|0) -
2014-10-09 01:50 Rumia-: yep
2014-10-09 01:51 Tear: fixing those wrong 1/6s in both diffs now
2014-10-09 01:51 Rumia-: ok let focus on this diff first
2014-10-09 01:51 Rumia-: ill give you the time to fix on expert after finish this
2014-10-09 01:51 Rumia-: ill go take 5 too ww
2014-10-09 01:52 Tear: but i already did that
2014-10-09 01:52 Tear: :D
2014-10-09 01:52 Rumia-: lol
2014-10-09 01:52 Rumia-: too quick
2014-10-09 01:52 Rumia-: ok then
2014-10-09 01:52 Rumia-: 00:45:282 (45282|1) - no finish
2014-10-09 01:53 Rumia-: 01:07:225 (67225|5) - ^
2014-10-09 01:54 Rumia-: 01:11:510 (71510|0) - how about move this to 5 ? nice pattern
2014-10-09 01:55 Rumia-: 01:12:710 (72710|4) - no finish
2014-10-09 01:55 Tear: ok
2014-10-09 01:55 Tear: it's hard to decide if there's a finish or not because the song is so loud x_x
2014-10-09 01:55 Rumia-: yea lol
2014-10-09 01:56 Rumia-: 01:23:682 (83682|0) - this one too
2014-10-09 01:57 Rumia-: 01:28:910 (88910|5,89082|2) - i think this note is not necessary ?
2014-10-09 01:57 Rumia-: i differentiate the finishes because
2014-10-09 01:58 Rumia-: the hitsound would sound too loud on non finish parts
2014-10-09 01:59 Tear: but there's that 1/4 melody from 01:28:482 to 01:29:167
2014-10-09 01:59 Tear: aah how to make those links work
2014-10-09 01:59 Tear: 01:28:482 - to 01:29:167 -
2014-10-09 01:59 Tear: ok here
2014-10-09 02:00 Rumia-: oh ww
2014-10-09 02:00 Rumia-: 01:53:853 (113853|4) - delete the finish too
2014-10-09 02:00 Rumia-: ok done
2014-10-09 02:00 Rumia-: the patterns are nice
2014-10-09 02:01 Rumia-: last diff
2014-10-09 02:01 Tear: :D
2014-10-09 02:06 Rumia-: ACTION is editing [http://osu.ppy.sh/b/344013 Memme - China Dress [7K Expert]]
2014-10-09 02:06 Rumia-: 00:00:882 (882|5) - o.o u put clap here
2014-10-09 02:07 Rumia-: check on insane and hard diff
2014-10-09 02:07 Tear: and add them there too?
2014-10-09 02:07 Rumia-: yea
2014-10-09 02:07 Rumia-: im not sure wheather to remove this or add
2014-10-09 02:07 Rumia-: lol
2014-10-09 02:07 Rumia-: ah
2014-10-09 02:07 Rumia-: after hearing the hitsound i think better remove on this diff
2014-10-09 02:08 Tear: ok
2014-10-09 02:08 Rumia-: 00:02:425 (2425|1) - clap
2014-10-09 02:08 Rumia-: eh i mean kick
2014-10-09 02:08 Rumia-: ehhh clap
2014-10-09 02:09 Rumia-: sorry lool
2014-10-09 02:09 Rumia-: 00:05:167 (5167|4) - here too
2014-10-09 02:10 Rumia-: ei.. but you catch it as kick on other part so , kick
2014-10-09 02:10 Rumia-: xD
2014-10-09 02:10 Rumia-: 00:10:996 - add 1 note and add a finish
2014-10-09 02:10 Tear: hm.. i don't think kick fits in both of those
2014-10-09 02:10 Tear: the kick in music is more quiet
2014-10-09 02:11 Tear: and with the hitsound it sounds weird when you play it
2014-10-09 02:11 Rumia-: lol ok
2014-10-09 02:12 Rumia-: 00:13:996 - add a note here ?
2014-10-09 02:13 Rumia-: 00:15:367 - here too
2014-10-09 02:15 Rumia-: 00:29:853 (29853|5) - o.o why is the clap a hold ?
2014-10-09 02:16 Tear: 00:13:996 - 1/4 in this section follows the acid synth so it's good now
2014-10-09 02:17 Rumia-: oh i just notice 00:14:510 - should be a note too
2014-10-09 02:17 Tear: 00:29:853 (29853|5) - hm, it plays funny (good thing) and the sound lasts 1/4
2014-10-09 02:17 Tear: 00:29:853 (29853|5) - nice catch
2014-10-09 02:18 Rumia-: lol ok then
2014-10-09 02:20 Rumia-: i assume you fixed the error 1/6 so
2014-10-09 02:20 Rumia-: not going to point it out lol
2014-10-09 02:20 Rumia-: 00:35:167 (35167|2) - move to 6 ? more balance
2014-10-09 02:21 Rumia-: 00:35:510 (35510|6) - no finish
2014-10-09 02:21 Tear: yes i fixed 1/6 before
2014-10-09 02:22 Rumia-: 00:44:253 (44253|4) - move to 7 looks better ?
2014-10-09 02:22 Rumia-: ok wait u check.
2014-10-09 02:22 Tear: changed all above^
2014-10-09 02:22 Rumia-: 00:45:282 (45282|6) - delete finish
2014-10-09 02:22 Tear: hitsound labels disappear after playtesting :(
2014-10-09 02:23 Rumia-: yea
2014-10-09 02:23 Rumia-: need to tick it again
2014-10-09 02:23 Rumia-: also did that to check on sv
2014-10-09 02:25 Rumia-: 01:01:396 - add a note at 7? quite strong beat here
2014-10-09 02:26 Rumia-: 01:01:739 (61739|3) - end it on red line ? just to keep consistent with 01:02:767 (62767|1,63110|3) -
2014-10-09 02:26 Rumia-: also add a note at 01:01:910 - like 01:03:282 (63282|6) -
2014-10-09 02:27 Rumia-: 01:07:225 (67225|3,68596|3) - and lol /.\
2014-10-09 02:27 Tear: hm that's a small remap
2014-10-09 02:27 Tear: ;_;
2014-10-09 02:27 Rumia-: ;_;
2014-10-09 02:28 Tear: what was i thinking when i made this
2014-10-09 02:28 Tear: 01:02:767 (62767|1,63110|3) - there shouldn't be a gap, but 3 LNs
2014-10-09 02:28 Rumia-: xD
2014-10-09 02:28 Rumia-: yea
2014-10-09 02:28 Tear: ok i'll fix up the kiais now quickly
2014-10-09 02:29 Tear: ok it's just first kiai
2014-10-09 02:30 Rumia-: 01:23:339 - suggest to add a note to differentiate the density with 01:23:167 (83167|2,83225|1,83282|0) -
2014-10-09 02:30 Rumia-: 01:25:996 - add a nite ? a minijack on the 5th is quite nice too
2014-10-09 02:30 Tear: ok added^
2014-10-09 02:30 Tear: i'll upload now
2014-10-09 02:31 Rumia-: ok
2014-10-09 02:31 Rumia-: just to avoid confusion xD
2014-10-09 02:31 Tear: but changed those first^
2014-10-09 02:31 Tear: so they're not gone
2014-10-09 02:31 Rumia-: kk
2014-10-09 02:32 Tear: "this will reset the bubbled status" o_o but it's fine now?
2014-10-09 02:32 Rumia-: yea its fine
2014-10-09 02:32 Tear: won't need to ask [shi-ra] again?
2014-10-09 02:32 Rumia-: no need
2014-10-09 02:32 Tear: ok
2014-10-09 02:32 Rumia-: since i can rank it again
2014-10-09 02:32 Tear: scary text
2014-10-09 02:32 Rumia-: lolol
2014-10-09 02:33 Tear: updated
2014-10-09 02:34 Rumia-: kk
2014-10-09 02:36 Rumia-: 01:45:882 (105882|4) - change to ln too ? like 01:40:396 (100396|4) -
2014-10-09 02:36 Rumia-: 01:43:139 (103139|3) - ^
2014-10-09 02:36 Tear: lol ok :D
2014-10-09 02:36 Rumia-: 01:55:739 (115739|5) - this should be 1/2 LN too :D
2014-10-09 02:37 Tear: ok
2014-10-09 02:37 Rumia-: 01:59:339 (119339|3,120025|4) - add a finish
2014-10-09 02:37 Rumia-: and update again :D
2014-10-09 02:38 Tear: done :D
2014-10-09 02:39 Rumia-: ok relax for a bit ill just take a quick look to see if there is anything wrong
2014-10-09 02:39 Rumia-: ACTION is editing [http://osu.ppy.sh/b/378615 Memme - China Dress [7K Beginner]]
2014-10-09 02:39 Rumia-: 00:24:710 (24710|4) - finish D:
2014-10-09 02:40 Tear: ok but osu wants me to restart so sec
2014-10-09 02:40 Rumia-: kk
2014-10-09 02:41 Tear: i'll copy it from irc so i can click it:
2014-10-09 02:41 Tear: 00:24:710 (24710|4) -
2014-10-09 02:41 Tear: ok added finish
2014-10-09 02:41 Rumia-: kk
2014-10-09 02:42 Rumia-: 01:01:739 (61739|4) - delete finish
2014-10-09 02:43 Rumia-: oh i almost forgot
2014-10-09 02:43 Rumia-: Life Drain rate is suggested to be at least 7 or higher to get same HP drain rate in IIDX
2014-10-09 02:43 Rumia-: the RC
2014-10-09 02:44 Rumia-: so change the hp on beginner and easy
2014-10-09 02:44 Tear: but OD6 is ok?
2014-10-09 02:44 Rumia-: yeah od is ok
2014-10-09 02:44 Tear: done
2014-10-09 02:45 Rumia-: ok update :D
2014-10-09 02:47 Tear: done
Secretpipe
Gz~
Elementaires
Finally! :) Great map.
Fullerene-
Wayyyyyy too long

Grats Teaeaetaettaetaetatratear
Lust
Congrats!
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