Memme - China Dress [OsuMania|Osu|Taiko]

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cheesiest

Priti wrote:

cheesiest's Expert
  1. OD +1 plsplsplsplsplsplsplsplsplsplspls
  2. 00:00:367 (1) - Maybe change this into a drum with a finish ontop? Sounds really nice imo k
  3. 00:08:082 (1,5) - ok bby wtf is this the cymbal is on the big white tick y u do dis iz 2strange4u pls. no
  4. 00:08:939 (5) - Add a finish? There's a cymbal here. ok
  5. 00:11:339 (4) - Is this finish actually needed? it sounds overly loud and covers the whistle, And there also isn't anything that is emphasising it. ok
  6. 00:30:025 (1) - 00:32:768 (1) - 00:35:510 (1) - 00:38:253 (1) - Maybe add a clap on these? There's a strong sound that you emphasised by the finish but it honestly isn't enough considering how loosely you have been using finishes on this diff. ok
  7. 00:39:796 - Maybe add a drum finish every other white tick on this part? There are strong snares and I feel like the drum whistle will fit this really well. not feeling it idgi
  8. 00:51:453 - 00:52:825 - 00:54:196 - 00:55:567 - Maybe add a normal clap on these? It fits the music pretty well and it fills the missing impact you have here with the hitsounding. ok
  9. 00:55:567 - This rhythm gap is a bit odd in my opinion, maybe do something like this to fill it in? ok
  10. 01:00:110 - Why does the spinner end here? It doesn't really make sense imo. idk
  11. 01:00:539 - The 1/8 starts here, Maybe change it accordingly, Maybe like this? Also, the 1/8 is REALLY loud, consider using drum instead for it. that's the 1/6, i am mapping the 1/8
  12. 01:40:825 (1) - Is this NC really needed? There's already a new combo on the previous note which is on the big white tick, It's a bit strange that you're NC spamming here and not on the streamjumps EHMEHMEHM removed nc
  13. 01:56:596 (1) - Add a finish? Fits the music pretty well considering there's a cymbal sound there. ok
  14. 01:57:796 (1) - Why does this end on a big white tick? Also, a finish will fit that white tick pretty well. no, it ends on a big white tick beucase IT fITS the SONG pelase
  15. 01:59:339 (1) - Add a finish here too? There's the same cymbal sound here too. ok
osu file format v13

[General]
AudioFilename: Memme - China Dress.mp3
AudioLeadIn: 2000
PreviewTime: 61744
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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[Metadata]
Title:China Dress
TitleUnicode:China Dress
Artist:Memme
ArtistUnicode:Memme
Creator:Tear
Version:cheesiest's Expert
Source:O2Jam U
Tags:
BeatmapID:446378
BeatmapSetID:137665

[Difficulty]
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159,286,97397,6,0,L|153:256,1,30,6|0,0:2|0:0,0:0:0:0:
126,73,97568,1,0,0:0:0:0:
126,73,97654,1,0,0:0:0:0:
126,73,97740,1,2,0:2:0:0:
252,300,97911,6,0,L|239:273,1,30,6|0,0:2|0:0,0:0:0:0:
164,102,98082,1,0,0:0:0:0:
164,102,98168,1,0,0:0:0:0:
164,102,98254,1,2,0:2:0:0:
345,289,98425,6,0,L|325:267,1,30,6|0,0:2|0:0,0:0:0:0:
209,121,98597,1,0,0:0:0:0:
209,121,98682,1,0,0:0:0:0:
209,121,98768,1,2,0:2:0:0:
386,73,98940,5,6,0:2:0:0:
348,102,99025,1,0,0:0:0:0:
303,121,99111,1,2,0:2:0:0:
256,128,99197,1,0,0:0:0:0:
209,121,99282,1,0,0:0:0:0:
164,102,99368,1,0,0:0:0:0:
126,73,99454,2,0,L|76:20,1,60,2|0,0:2|0:0,0:0:0:0:
64,144,99625,2,0,L|-5:124,1,60,2|0,0:2|0:0,0:0:0:0:
76,238,99797,5,6,0:2:0:0:
114,267,99883,1,0,0:0:0:0:
159,286,99968,1,2,0:2:0:0:
206,293,100054,1,0,0:0:0:0:
253,286,100139,2,2,P|296:264|328:188,1,135.000005149841,2|0,0:0|0:0,0:0:0:0:
405,56,100482,6,0,L|303:121,1,120,6|0,0:2|0:0,0:0:0:0:
461,255,100825,1,2,0:2:0:0:
490,221,100910,1,0,0:0:0:0:
500,178,100996,1,0,0:0:0:0:
487,135,101082,1,0,0:0:0:0:
455,105,101167,1,2,0:2:0:0:
303,120,101339,1,0,0:0:0:0:
413,183,101510,5,6,0:2:0:0:
261,197,101682,1,2,0:2:0:0:
229,167,101767,1,0,0:0:0:0:
216,124,101853,1,2,0:2:0:0:
226,81,101939,1,0,0:0:0:0:
255,47,102024,1,0,0:0:0:0:
298,33,102110,1,0,0:0:0:0:
342,42,102196,2,0,L|416:19,1,60,2|0,0:2|0:0,0:0:0:0:
414,108,102368,2,0,L|488:85,1,60,2|0,0:2|0:0,0:0:0:0:
486,174,102539,1,6,0:2:0:0:
342,42,102710,1,6,0:2:0:0:
298,231,102883,6,0,L|125:278,1,180,6|0,0:2|0:0,0:0:0:0:
65,239,103225,2,0,P|54:265|97:343,1,120,2|0,0:2|0:0,0:0:0:0:
384,290,103568,2,0,P|399:248|335:133,1,180,6|0,0:2|0:0,0:0:0:0:
271,129,103911,2,0,L|155:160,1,120,2|0,0:2|0:0,0:0:0:0:
152,381,104253,6,0,L|326:334,1,180,6|0,0:2|0:0,0:0:0:0:
384,290,104596,1,2,0:2:0:0:
399,248,104681,1,0,0:0:0:0:
397,204,104767,1,0,0:0:0:0:
377,163,104853,1,0,0:0:0:0:
341,136,104938,1,2,0:2:0:0:
371,70,105025,1,2,0:2:0:0:
317,22,105110,1,2,0:2:0:0:
255,58,105196,1,2,0:2:0:0:
271,129,105282,1,6,0:2:0:0:
466,112,105454,1,6,0:2:0:0:
384,290,105625,6,0,P|324:332|224:306,1,180,6|0,0:2|0:0,0:0:0:0:
152,310,105967,1,2,0:2:0:0:
298,231,106139,1,0,0:0:0:0:
135,207,106310,1,2,0:2:0:0:
93,224,106395,1,0,0:0:0:0:
62,256,106481,1,2,0:2:0:0:
47,298,106567,1,0,0:0:0:0:
51,342,106652,1,2,0:2:0:0:
152,310,106825,1,2,0:2:0:0:
281,128,106996,6,0,P|364:152|401:231,1,180,6|0,0:2|0:0,0:0:0:0:
378,297,107340,1,2,0:2:0:0:
344,324,107425,1,0,0:0:0:0:
300,334,107511,1,0,0:0:0:0:
257,327,107597,1,0,0:0:0:0:
219,301,107682,1,2,0:2:0:0:
182,274,107767,1,0,0:0:0:0:
139,267,107853,1,2,0:2:0:0:
95,277,107939,1,0,0:0:0:0:
60,304,108024,1,2,0:2:0:0:
141,371,108196,1,2,0:2:0:0:
298,231,108367,6,0,L|256:224,1,30,6|0,0:2|0:0,0:0:0:0:
95,277,108539,1,0,0:0:0:0:
95,277,108625,1,0,0:0:0:0:
95,277,108710,1,2,0:2:0:0:
344,324,108882,6,0,L|302:331,1,30,6|0,0:2|0:0,0:0:0:0:
139,267,109053,1,0,0:0:0:0:
139,267,109139,1,0,0:0:0:0:
139,267,109225,1,2,0:2:0:0:
390,231,109396,6,0,L|348:224,1,30,6|0,0:2|0:0,0:0:0:0:
182,274,109567,1,0,0:0:0:0:
182,274,109653,1,0,0:0:0:0:
182,274,109739,1,2,0:2:0:0:
437,324,109911,5,6,0:2:0:0:
471,295,109996,1,0,0:0:0:0:
491,255,110082,1,2,0:2:0:0:
492,209,110168,1,0,0:0:0:0:
476,170,110253,1,0,0:0:0:0:
442,139,110339,1,0,0:0:0:0:
399,125,110425,2,0,P|364:128|340:137,1,60,6|0,0:2|2:0,0:0:0:0:
265,283,110597,2,0,P|279:251|283:225,1,60,6|0,0:2|2:0,0:0:0:0:
195,87,110767,2,0,P|215:115|235:131,1,60,6|0,0:2|2:0,0:0:0:0:
344,324,111110,5,0,0:0:0:0:
240,384,111282,2,0,P|168:380|100:244,1,240,2|0,0:2|0:0,0:0:0:0:
160,140,111797,1,2,0:2:0:0:
264,200,111967,1,0,0:0:0:0:
368,260,112139,1,0,0:0:0:0:
427,156,112310,6,0,P|397:45|287:15,1,240,2|0,0:2|0:0,0:0:0:0:
184,76,112825,1,2,0:2:0:0:
136,204,112996,1,0,0:0:0:0:
288,136,113167,1,2,0:2:0:0:
240,264,113338,1,0,0:0:0:0:
392,196,113510,1,2,0:2:0:0:
344,324,113681,1,0,0:0:0:0:
136,204,113853,5,0,0:0:0:0:
288,16,114025,2,0,P|360:20|428:156,1,240,2|0,0:2|0:0,0:0:0:0:
368,260,114540,1,2,0:2:0:0:
264,200,114710,1,0,0:0:0:0:
160,140,114882,1,0,0:0:0:0:
101,244,115053,6,0,P|130:354|240:384,1,240,2|0,0:2|0:0,0:0:0:0:
344,324,115568,1,2,0:2:0:0:
392,196,115739,1,0,0:0:0:0:
240,264,115910,1,2,0:2:0:0:
288,136,116081,1,0,0:0:0:0:
136,204,116253,1,2,0:2:0:0:
184,76,116424,1,0,0:0:0:0:
392,196,116596,5,6,0:2:0:0:
460,294,116767,1,0,0:0:0:0:
344,324,116939,1,0,0:0:0:0:
240,264,117111,1,0,0:0:0:0:
184,76,117282,5,2,0:2:0:0:
68,106,117454,1,0,0:0:0:0:
136,204,117625,1,0,0:0:0:0:
288,136,117796,6,0,P|304:84|288:16,1,120,6|0,0:2|0:0,0:0:0:0:
136,204,118139,1,0,0:0:0:0:
136,204,118311,2,0,P|120:256|136:324,1,120,2|0,0:2|0:0,0:0:0:0:
184,76,118653,5,2,0:2:0:0:
240,264,118824,1,0,0:0:0:0:
288,136,118995,1,2,0:2:0:0:
344,324,119167,1,0,0:0:0:0:
392,196,119339,5,6,0:2:0:0:
288,136,119510,1,0,0:0:0:0:
184,76,119682,1,0,0:0:0:0:
80,16,119853,1,0,0:0:0:0:
136,204,120025,5,6,0:2:0:0:
240,264,120196,1,0,0:0:0:0:
344,324,120367,1,0,0:0:0:0:
448,384,120539,1,0,0:0:0:0:
392,196,120710,6,0,P|408:136|452:92,1,120,6|0,0:2|0:0,0:0:0:0:
512,56,120967,2,0,L|376:40,1,120,6|0,0:2|0:0,0:0:0:0:
325,78,121225,2,0,P|261:39|327:3,1,180,6|0,0:2|0:0,0:0:0:0:
392,117,121567,1,2,0:2:0:0:
396,164,121652,1,2,0:2:0:0:
387,211,121738,1,2,0:2:0:0:
364,253,121824,1,2,0:2:0:0:
329,286,121909,1,2,0:2:0:0:
287,308,121995,1,2,0:2:0:0:
AncuL
plsplspls
this is awsum
[Shi-Ra]
Hello, there are mods for your mania chart ^w^

Shi-Ra's Pattern Review:

(notice that columns are following like 0 1 2 3 4 5 6 for 7K diffs)
7K Hard
00:08:767 (8767|2) - I recommend you to move this note to 4th column, you can perform more suitable stair transition here with that position, now it's uncomfortable a little, check that

00:11:510 (11510|2) - you may start your next going pattern from 4th column here, with such position you could avoid ruining alternate pattern and make it little harder

00:21:967 (21967|3) - I suggest you to use open chord here by moving this note to 6th column, it goes well with your current note position

00:22:482 (22482|5,22567|6) - switch the places for these notes by 6th and 5th columns accordingly, it'll be more balanced with your previous and next going triplets here

00:26:253 (26253|5,26339|4,26425|3) - move these notes right by one column, make some balance by leaving centre column empty

00:39:796 (39796|3) - I recommend you to use opened chord again by moving this note to 2nd column, it'll be more suitable pattern for this part

00:54:367 (54367|2) - move to 0 column, it follows your previous pattern more correctly here

01:28:567 - I think you can add here one more note to 5th column to follow all sounds correctly, it won't be so hard

7K Insane
00:04:310 (4310|2) - I suggest you to move this note to 4th column here and continue your stair pattern, don't ruin it here, it's awesome

00:10:825 - if you're following long sounds here, yoiu need to add here one more LN to 1st or 3rd column for example and end it here 00:10:996 - according to this sound, don't miss it

00:17:167 (17167|1,17167|5,17253|4,17339|3,17425|2,17510|1) - move all of them to left by one column, it'll be not so monotonous and more suitable with the sounds

00:19:910 (19910|2) - and this one I recommend you to move to 3rd column, it's uncomfortable to catch stream note after previous chord note in the same column, avoid double noting please

00:22:482 (22482|5,22567|0) - move these notes to 3rd and 5th columns accordingly, this pattern will be much comfortable to play here

00:41:853 (41853|1) - this LN should ends at 00:42:196 - check LN placement with lower playback

00:44:596 (44596|5) - and this LN should ends here 00:44:939 - according to the sound correctly, check that

01:07:910 (67910|4) - I recommend you to move this note to 0 column, it'll be more comfortable to play here

01:17:853 - make some alternating? it's well suitable here / example

01:22:139 (82139|4,82139|1) - move these notes to 0 and 3rd columns accordingly, it'll be more suitable bracket here

01:22:996 - add here at least one chord with two notes to accent strong beat

01:40:396 (100396|2) - and this note I suggest you to move to 6th column, keep balance

7K Expert
Wow, I can't update this diff and check it afterall o.o
All what I've got it's the ded screen x.x
Moreover when it was finally opened (after 1-2 mins) I've checked AiMod and ohmydog there are 23 warnings
Please fix all of them~

No problems for other diffs owo
Good luck :3/
Yoeri

Priti wrote:

Yoeri's Insane
  1. 00:10:310 (5) - Add a new combo for better readability of the star? At the moment it's a bit confusing since it's different spacing but same combo. Nay
  2. 00:18:882 (6) - As far as I know, stacking sliders like this at such beat gap isn't allowed, Consider moving it a bit so it's still overlapping the previous slider but isn't completely stacked. Oh shit okay
  3. 00:21:625 (6) - Same as above. ^
  4. 00:27:110 (6) - Same as above. ^
  5. 00:55:396 (3,4,5) - This isn't properly spaced due to stack leniency, consider doing a manual unstack for the stream so you can properly space it afterwards. Fixed
  6. 02:00:025 (5) - Same as previously stated, Consider adding a new combo to make it nicer to read. Nah
  7. 02:01:567 (4) - Make this end 1/4 earlier? The 1/4 sound ends at 02:01:996 - So I guess it will make sense. It's mapped to the bass.

The only form of Yuri I like
Yoeri's Normal
  1. Use Tickrate 2 to be consistent with the other diffs. Wait, is tickrate consistency a thing?

STOP BEING SO PRO
PROGUY
Hi Tear. :)
Here's my check as requested.

[General]
- You MUST add the tags of the name of guest difficulties' creators in the set.

[7K Easy]
00:16:482 I recommend moving the notes like THIS for an Easy. The current pattern is suitable for Normal and above.
00:28:482 ^
01:12:025 ^
01:39:453 (99453|3) Move to 3rd column.
01:50:767 (110767|3) Move to 4th column.

[7K Normal]
HP Drain + 1 or 1.4

[7K Expert]
- Loading this specific difficulty in the Editor freezes my client. Please resubmit this.
Zexous
Sorry for delay Tear

inverness wrote:

zexius
  1. 00:13:739 (1,2,3) - Why stack three of them? Why don't you just place like 00:12:367 (1,2,3) - ? O-okay...
  2. 00:40:310 (2,3,5) - Different blanket spacing. oh whatever it's to keep consistent spacing from 1 to 2 and from 2 to 3 fuck you inverness
  3. 00:42:196 (4,1) - Perfect overlap pls http://puu.sh/9HMtZ/849328e8df.jpg ok
  4. 01:22:139 (1,2) - Kinda... too far away. I suggest this: http://puu.sh/9HMyw/2817e0dbcb.jpg Might not be that aesthetically pleasing but eh yeah. ew. I'll get more feedback on that but das nasty so I'll keep for now
  5. 01:35:339 (3,1) - Blanket spacing too close. O-okay...
  6. 02:01:567 (2) - This curve is ;________; maybe try something like this and facing this way? http://puu.sh/9HMFz/3d774572dd.jpg O-okay...
  7. 01:02:453 (3) - remove 1 repeat and add note at white tick <- MOD BY CHEESIEST no


2 free mod for zexius in 1 day
i am truly generous truly

Priti wrote:

Zexous' Hard
  1. 00:23:339 (1,2,3) - This doesn't really flow well visually, It doesn't change anything when playing but it looks a bit bad. I like how it looks
  2. 00:50:253 (2) - Add a whistle on both head and body? Fits the song pretty well in my opinion. Very nice
  3. 01:13:910 (5) - Even though it will make the spacing imperfect, I think Ctrl + G will make this much nicer to play. no
  4. 02:01:567 (2) - Maybe make this end 1/4 earlier since the 1/4 sound ends at 02:01:996 - ? I...I don't know...cheese's ends there but Yoeri's ends where mine does, I...I don't know...

Zezus 2pro
http://puu.sh/a4oXX/5144824c55.osu
Topic Starter
Tear
I fixed the mapset so it's a bit different from the one you modded (5 mods difference), but every single suggestion was still valid! :D Thanks for the great mod

[Shi-Ra] wrote:

7K Hard
00:08:767 (8767|2) - I recommend you to move this note to 4th column, you can perform more suitable stair transition here with that position, now it's uncomfortable a little, check that makes sense pitch-wise, done

00:11:510 (11510|2) - you may start your next going pattern from 4th column here, with such position you could avoid ruining alternate pattern and make it little harder i agree it's ugly but i didn't understand what you mean. fixed, should be better now

00:21:967 (21967|3) - I suggest you to use open chord here by moving this note to 6th column, it goes well with your current note position sure, done

00:22:482 (22482|5,22567|6) - switch the places for these notes by 6th and 5th columns accordingly, it'll be more balanced with your previous and next going triplets here done, that makes much more sense o_O

00:26:253 (26253|5,26339|4,26425|3) - move these notes right by one column, make some balance by leaving centre column empty okay

00:39:796 (39796|3) - I recommend you to use opened chord again by moving this note to 2nd column, it'll be more suitable pattern for this part sure

00:54:367 (54367|2) - move to 0 column, it follows your previous pattern more correctly here :D

01:28:567 - I think you can add here one more note to 5th column to follow all sounds correctly, it won't be so hard done with a small change to nearby notes

7K Insane
00:04:310 (4310|2) - I suggest you to move this note to 4th column here and continue your stair pattern, don't ruin it here, it's awesome pitch goes down so stairs shouldn't go up here... fixed it differently

00:10:825 - if you're following long sounds here, yoiu need to add here one more LN to 1st or 3rd column for example and end it here 00:10:996 - according to this sound, don't miss it i only follow the lead in the bridge part from 00:11:510 to 00:11:596 because it's much more audible there, before it's just emphasized beat

00:17:167 (17167|1,17167|5,17253|4,17339|3,17425|2,17510|1) - move all of them to left by one column, it'll be not so monotonous and more suitable with the sounds i don't like that solution, did something else again

00:19:910 (19910|2) - and this one I recommend you to move to 3rd column, it's uncomfortable to catch stream note after previous chord note in the same column, avoid double noting please done

00:22:482 (22482|5,22567|0) - move these notes to 3rd and 5th columns accordingly, this pattern will be much comfortable to play here that's nice, done

00:41:853 (41853|1) - this LN should ends at 00:42:196 - check LN placement with lower playback you're right, changed here and in the Expert. also spread out the next stair to 0246 to avoid a shield

00:44:596 (44596|5) - and this LN should ends here 00:44:939 - according to the sound correctly, check that fixed in both too

01:07:910 (67910|4) - I recommend you to move this note to 0 column, it'll be more comfortable to play here ok

01:17:853 - make some alternating? it's well suitable here / example okay

01:22:139 (82139|4,82139|1) - move these notes to 0 and 3rd columns accordingly, it'll be more suitable bracket here the doubles are here on purpose, for emphasis. changing the previous objects to be symmetrical so it looks intentional

01:22:996 - add here at least one chord with two notes to accent strong beat i agree there should be an object there, but i'm putting only one for better contrast (it's still much quieter than previous chords)

01:40:396 (100396|2) - and this note I suggest you to move to 6th column, keep balance good idea
Topic Starter
Tear
Like with [Shi-Ra]'s mod, the map you modded was an outdated version but luckily the suggestions still apply, thanks for the mod ^_^

PROGUY wrote:

[7K Easy]
00:16:482 I recommend moving the notes like THIS for an Easy. The current pattern is suitable for Normal and above. used columns 2 and 6 instead (when counting from 1)
00:28:482 ^ changed
01:12:025 ^ ^
01:39:453 (99453|3) Move to 3rd column. made it a 543 stair instead
01:50:767 (110767|3) Move to 4th column. made the whole thing a stair

[7K Normal]
HP Drain + 1 or 1.4 done
[Shi-Ra]
Mania diffs are checked, all problems resolved via PM. Mania'd ^w^
OnosakiHito
Requested mod by Taiko mappers.

[ Shiro's Muzukashii]

Map is so far solid. But recommending to have bigger breaks between some parts. The map is nice, but lacks a bit of emphasis because, you map most of the time -with the exception at 00:11:682 - continuously through the song with 1/2 patterns. So making other parts have a bigger impact is hard. That's why having some more breaks, with a bigger range, would be nice if you ask me. I will give some suggestions in this matter:

00:17:167 (57,58) - You map to both beats, but consider deleting either both hitcircles or only (57). The high 1/4 sound can compensate the break I think.
00:30:539 - Not a must, but still worth considering to delete. It's a calmer part, so having more spaces between notes is an option. Beside that, the finisher at 00:30:025 - would fade out with the sound you mapped to. So it does fit on its own way?
00:33:282 - ^
00:33:282 - I guess here you can leave it since it becomes denser anyway. Just consider changing this note to don due to beat in background (00:36:025 - here it's fine I guess, sounds lighter?).
00:39:453 - Maybe delete. But not sure if I'm honest.
00:42:196 - Here it's optional. You can leave it if you really want to. But I think pattern wise it might be a bit more interesting - sound- but also play-wise. You have in this way clear "pattern-sections" which make the stanzas more noticeable. Also, every finisher on a new stanza would have a bigger impact as well.
00:44:939 - ^
00:47:682 - ^ (and change 00:46:996 to - kat? Would be consistent to previous stanzas.)
01:01:225 - Good. a -more or less- alone standing ddk which isn't bounded together with 1/2 patterns. I wish I would see more of these moves in other maps. Which means, having no 1/2+ddk.
01:12:710 - Not a must either. Maybe delete. I'm neutral about this.
01:23:682 - This part becomes a little bit calmer. Consider removing some hitcircles at 01:25:053 , 01:25:225 , 01:27:796 and 01:27:967 .
01:51:110 - Have little deletions from here as well...?

That's it. You don't have to remove everything, but I do recommend to have at least some deletions. The map is already nice mapped, so all it lacks of in my opinion is emphasis and impact of certian parts / patterns.

[ Oni]

00:30:367 (193) - I believe having kkkd plays and sounds better. Beside that, it would be a nice contrast to the ddk pattern.
00:33:367 (212) - I guess you don't have to, yet I would suggest to delete this note. dkdk(1/6)dkdk(1/4) is something I see a bit problematic, even though it fits good to the song. I will leave it to you.
00:39:453 (251) - Unrankable. Finishers are not allowed at the beginning of a 1/4 pattern / stream. Remove it.
01:05:339 (421) - Recommending to delete this note so it fits better to 01:04:653.
01:32:767 (634) - Recommending to delete this note so it fits better to 01:32:082.
01:39:796 - Unrankable as well. You are allowed to accelerate down notes which are far away from each other and don't overlap the other notes. In this case the notes are too dense an overlap each other (http://puu.sh/aAfPo/6184d98cb9.jpg). You must changed this. Add at 01:39:796 - x1.20 and delete the other 4 timlines would be my suggestion.
01:39:625 - Suggesting to change to normal kat. A finisher isn't really needed here if you ask me.
01:39:796- How about kkkkd ? I find this to fit better and makes the end of this part a bit easier, which gives upcoming part a bigger impact.

Oni is okay I guess. Personally I say there is too much 1/4, but the song is also pretty intense, whatever.

After changes has been applied, recall me. I see it read for rank.
Zexous

OnosakiHito wrote:

00:30:367 (193) - I believe having kkkd plays and sounds better. Beside that, it would be a nice contrast to the ddk pattern. Ok
00:33:367 (212) - I guess you don't have to, yet I would suggest to delete this note. dkdk(1/6)dkdk(1/4) is something I see a bit problematic, even though it fits good to the song. I will leave it to you. It actually still sounds fine with the note gone, so ok.
00:39:453 (251) - Unrankable. Finishers are not allowed at the beginning of a 1/4 pattern / stream. Remove it. whOA THAT WAS NOT SUPPOSED TO BE THERE I'M SORRY THAT WAS AN ACCIDENT
01:05:339 (421) - Recommending to delete this note so it fits better to 01:04:653. Ok
01:32:767 (634) - Recommending to delete this note so it fits better to 01:32:082. Ok
01:39:796 - Unrankable as well. You are allowed to accelerate down notes which are far away from each other and don't overlap the other notes. In this case the notes are too dense an overlap each other (http://puu.sh/aAfPo/6184d98cb9.jpg). You must changed this. Add at 01:39:796 - x1.20 and delete the other 4 timlines would be my suggestion. Added x1.00 at 01:39:796 - instead, but changed.
01:39:625 - Suggesting to change to normal kat. A finisher isn't really needed here if you ask me. Ok
01:39:796- How about kkkkd ? I find this to fit better and makes the end of this part a bit easier, which gives upcoming part a bigger impact. Ok
Thanks Ono!
Shiro

OnosakiHito wrote:

[ Shiro's Muzukashii]

Map is so far solid. But recommending to have bigger breaks between some parts. The map is nice, but lacks a bit of emphasis because, you map most of the time -with the exception at 00:11:682 - continuously through the song with 1/2 patterns. So making other parts have a bigger impact is hard. That's why having some more breaks, with a bigger range, would be nice if you ask me. I will give some suggestions in this matter:

00:17:167 (57,58) - You map to both beats, but consider deleting either both hitcircles or only (57). The high 1/4 sound can compensate the break I think. That's a good idea, actually. I like the sound of it.
00:30:539 - Not a must, but still worth considering to delete. It's a calmer part, so having more spaces between notes is an option. Beside that, the finisher at 00:30:025 - would fade out with the sound you mapped to. So it does fit on its own way? This one follows the very obvious drum, deleting it sounds really weird. I'd rather leave it.
00:33:282 - ^ Same, also structure.
00:33:282 - I guess here you can leave it since it becomes denser anyway. Just consider changing this note to don due to beat in background (00:36:025 - here it's fine I guess, sounds lighter?). Changed to d.
00:39:453 - Maybe delete. But not sure if I'm honest.
00:42:196 - Here it's optional. You can leave it if you really want to. But I think pattern wise it might be a bit more interesting - sound- but also play-wise. You have in this way clear "pattern-sections" which make the stanzas more noticeable. Also, every finisher on a new stanza would have a bigger impact as well. Both above removed, as it sounds kind of better
00:44:939 - ^ but I'm leaving this one because it helps lead into the repeat
00:47:682 - ^ (and change 00:46:996 to - kat? Would be consistent to previous stanzas.) changed both
01:01:225 - Good. a -more or less- alone standing ddk which isn't bounded together with 1/2 patterns. I wish I would see more of these moves in other maps. Which means, having no 1/2+ddk. :3
01:12:710 - Not a must either. Maybe delete. I'm neutral about this. This one's on the beginning of a measure, I need to keep it !
01:23:682 - This part becomes a little bit calmer. Consider removing some hitcircles at 01:25:053 , 01:25:225 , 01:27:796 and 01:27:967 . This is exactly the same as in the beginning 00:12:367 (37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56) -
01:51:110 - Have little deletions from here as well...?

That's it. You don't have to remove everything, but I do recommend to have at least some deletions. The map is already nice mapped, so all it lacks of in my opinion is emphasis and impact of certian parts / patterns.
I really dislike holes in difficulties for muzukashii or higher. It feels horrible.
Thanks for the mod !

http://puu.sh/aC0wl/fa5aa10668.osu
OnosakiHito
Well, seems fine. Let's go in this way.

: p/3256914
SkinnyJommy
Hello, here's the mod from my queue! Hopefully I can help out a bit :D

[Yoeri's Insane]

00:03:625 (5,6) - Consider switching these notes on the timeline, I think it plays a lot better this way

00:03:967 (7) - If you do this ^ make 7 stack on top of 5, it flows very nicely here. Here's an example https://osu.ppy.sh/ss/1903995

00:08:082 (5) - I really like this at 276, 28 but it's your call if you want to move it or not

00:09:110 (5) - Consider moving this to 172, 164 just so it stacks with the shape made by 00:09:625 (1,2,3,4,5,6,7,8) - also i think it flows better

01:31:567 (3,4) - I suggest you switch these notes on the timeline, it plays really well because of the circular motion that it creates. It feels really nice to play

Really fun map, GJ on it!

[cheesiest's Expert]

00:29:510 (3,4,5,6,1,2,3,4,5) - This pattern is really clunky and doesn't flow very well, consider changing up this pattern a little

Wow this map is great! really fun to play, GJ

Well that's it for my mod, I'm still a little new to modding, so I might have missed some stuff, but I tried my best!

Hopefully this helped you a little bit :D

GL <3
Low
request from my queue

[General]
- Zexous' Hard and Zexous' Oni have inconsistent tags in comparison to the other difficulties.
- a standard difficulty under two stars is required in order for this set to be eligible for ranking.

[Yoeri's Normal]
- you should use tick rate 2. it fits better with lower leveled diffs and fills in beats that are missed on account of the fact that normal difficulties generally aren't supposed to have complicated rhythms.
00:16:825 (4) - a finish doesn't belong here. there's no finish sound in the music, therefore making this sound very out of place.
00:25:225 (4) - ^
01:37:396 (1,2) - the ends of these sliders are unsnapped
01:57:453 (2,3) - this rhythm would be slightly off-putting to newer players. i'd assume that a player of that skill level would be expecting the same rhythm as previously ( 01:51:110 (1,2,3,4,1,2,3,4) ) and would mess up around this area because of that. this issue isn't really your fault (it's just the nature of the song), so i recommend moving 01:57:453 (2) forward to the next white tick and spacing it accordingly.

[Zexous' Hard]
00:01:396 (1) - finish for emphasis
00:16:825 (3) - add a whistle here like you did for the previous two circles? it sounds off not to have a whistle due to the higher pitch in the music
00:20:253 (4) - remove the finish here. the sound isn't in the music
00:23:339 (1) - finish; it's in the music.
00:58:653 (7,1) - you should make this a small jump. i think it'd work well with the one note combo.
01:16:825 (1,2,3,4,1) - these almost-overlapping sliders are kind of ugly. please space them out by a grid or two so they don't overlap
01:22:139 (1,2) - i don't think it's a good idea to have such a sudden, large jump, especially in a hard difficulty. i strongly recommend doing something such as this that gives players more leniency in terms of hitting the notes
01:23:167 (5) - this should be snapped to 1/6
01:28:139 (3) - add a whistle here for the same reason as previously mentioned.
02:00:710 (1) - remove the finish from the end of this slider. it ruins the emphasis of the next finish

[Yoeri's Insane]
00:16:825 (3) - finish doesn't belong here for the same reason as the normal difficulty.
01:28:139 (3) - ^

nothing much to mention in this difficulty on account of the fact that it's mapped very, for the lack of a better term, safely

[cheesiest's Expert]
00:30:025 (1,2) - i don't see why these objects are so close together. it feels like i'm holding back to have to play this. i recommend making it a tad more spaced out
00:36:110 (5,6,7,8) - making this a bit more curvy would look a bit better. try this
00:38:853 (5,6,7,8) - ^
00:50:253 (4) - two grids down to avoid an overlap with the previous (2)
01:20:767 (9) - the flow here would be improved by quite a lot to me if you reversed this.
cheesiest

Low wrote:

[cheesiest's Expert]
00:30:025 (1,2) - i don't see why these objects are so close together. it feels like i'm holding back to have to play this. i recommend making it a tad more spaced out ok
00:36:110 (5,6,7,8) - making this a bit more curvy would look a bit better. try this nah, tbh i think the way i have both rn are cool yeah
00:38:853 (5,6,7,8) - ^
00:50:253 (4) - two grids down to avoid an overlap with the previous (2) alternative fix of flipping 2 vertically
01:20:767 (9) - the flow here would be improved by quite a lot to me if you reversed this. ya
diff

http://puu.sh/aP1CY/e5d0e9b30a.txt
Yoeri

skinnyjimmy wrote:

[Yoeri's Insane]

00:03:625 (5,6) - Consider switching these notes on the timeline, I think it plays a lot better this way I disagree.

00:03:967 (7) - If you do this ^ make 7 stack on top of 5, it flows very nicely here. Here's an example https://osu.ppy.sh/ss/1903995

00:08:082 (5) - I really like this at 276, 28 but it's your call if you want to move it or not Not really, it's a bit far.

00:09:110 (5) - Consider moving this to 172, 164 just so it stacks with the shape made by 00:09:625 (1,2,3,4,5,6,7,8) - also i think it flows better For the flow it doesn't make a difference, and the stack can't be seen.

01:31:567 (3,4) - I suggest you switch these notes on the timeline, it plays really well because of the circular motion that it creates. It feels really nice to play I can't really do that due to consistency. :(

Really fun map, GJ on it! Thanks!

Low wrote:

[Yoeri's Normal]
- you should use tick rate 2. it fits better with lower leveled diffs and fills in beats that are missed on account of the fact that normal difficulties generally aren't supposed to have complicated rhythms. Tick rate 2 is too dense compared to the hitsounding.
00:16:825 (4) - a finish doesn't belong here. there's no finish sound in the music, therefore making this sound very out of place. Changed to a soft whistle.
00:25:225 (4) - ^ There's definitely a finish here.
01:37:396 (1,2) - the ends of these sliders are unsnapped Oh what the hell
01:57:453 (2,3) - this rhythm would be slightly off-putting to newer players. i'd assume that a player of that skill level would be expecting the same rhythm as previously ( 01:51:110 (1,2,3,4,1,2,3,4) ) and would mess up around this area because of that. this issue isn't really your fault (it's just the nature of the song), so i recommend moving 01:57:453 (2) forward to the next white tick and spacing it accordingly. Done.
[Yoeri's Insane]
00:16:825 (3) - finish doesn't belong here for the same reason as the normal difficulty. Fixed.
01:28:139 (3) - ^ ^

nothing much to mention in this difficulty on account of the fact that it's mapped very, for the lack of a better term, safely Yes I'm a scrub who uses Distance Snap in Insanes.
dlgus432
뚜루뚜 빠라빠라 딴딴딴!
Emilia
Lezzgo~

00:04:139 (1) - Honestly this can be done better
00:09:796 (1,1,2,3,1,2,3,4) - I'm finding the blanks between these notes a little plain
00:17:853 (1) - Ctrl+G this
00:20:596 (1) - Soften the curve on this
00:21:282 (2) - Curve this
00:40:825 (2,3,4) - Rhythm sounds hard to follow
01:03:110 (3,1) - Add hitcircle exactly between these 2 notes
01:08:596 (3,1) - ^
01:21:282 (2,3) - May be hard to follow
01:34:653 (1,2) - Add hitcircle exactly between these 2 notes
01:36:025 (2,1) - ^
You can continue doing this^

As of now, the flow is spot-on, but beat placement can be better. I like the Distance snap as well. Nice Easy~
Oh my, this is the actual first time I couldn't find even a little bit of mistake in a map. Only certain flow problems such as:
00:13:053 (1,2,3) - This formation may seem boring (There are a few more)
00:26:082 (1,2) - More flowy
00:48:710 (3,4) - ^
01:42:882 (1,2) - ^

Good distance snapping BTW. Good normal overall~
00:15:796 (3,4) - Rather forced
00:23:339 (1,2,3,4,5) - Feels weird
00:24:367 (5,1) - Looks weird with broken flow
01:07:225 (1,2) - Fix this
01:18:539 (2,3) - Transition of the sliders seem awkward, maybe curve slider 3 to resemble 00:47:339 (4) -
01:26:425 (1,2,3,4) - Feels weird
01:29:167 (1,2) - Fix this
01:52:825 (2,3) - Looks unnatural
01:55:225 (1,2,3) - Looks awkward

I like the beat placement and blanketting thing, its been fun modding your map because there were only flow and pattern problems. I like it~
00:03:967 (7) - The jump distance from 5 to 6 doesn't fit 6 to 7
00:27:625 (2,3,4,5,6,7,8,1,2,3,4,1) - I suggest making the stream curve more
00:52:139 (1,2,3,4,5) - Flow looks weird
00:56:253 (1,3) - Make them curve more
00:57:625 (1,2,3,4,5) - Flow seems weird
01:24:625 (7) - Blanket 1?

Honestly, nothing to say about Insane. It's rather plain, and there were many reused patterns. You should also make the chorus more jumpy than the other parts because the chorus is where the song goes HYPE HYPE HYPE. As the Insane should be more stylized, yours will seem much more plain. I like how it's stream-based though.
00:01:396 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - I hate you just for this.
00:16:053 (5,6) - Distance is too great
00:22:653 (8,9,10,11,12) - ^
00:50:767 (1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - This part can have more beats to it
01:16:825 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Holy shit

I can only mod this overall, because if I did go into detail this page would be loaded. First off, your beginning contains too many squares, try to utilize other patterns. Also, with only hitcircles at the start will make the map boring. Spaced streams are a horror to play, so try to not have too many of those. An Extra would be more jumpy than it is streamy, so take note of that. Quite some copied patterns as well. I also cannot emphasize enough on distance snapping, distance snapping and distance snapping. Flow is also a major problem. Although streamy Extras are fine IMO, your streams somehow feel wrong and placed wrong. Not your best work if I had to judge.
Avena
Didn't apply anything, The beat placements are pretty fine, the undermapping is all intentional to make the diff easier to play while it still lands on the more important beats.
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