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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +0
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posted

awp wrote:

Mosaic/wavy/water effect(s) would also be cool but I won't lose any sleep if you shoot that down; I don't know how practical it is. I think OpenGL has API methods for that though?
I think something similar was suggested about clicking a while back. I'm not sure what you mean in terms of storyboarding, but the suggestion was to put "ripple" effects on the background around a hit circle, or wherever you clicked. Peppy said it was possible, and there was quite a bit of support for the idea, but I don't know where it went, and it obviously hasn't been implemented yet.
posted
I added hit lighting instead of ripples. I don't want to add any more shader-reliant effects for the moment until some changes in architecture are completed.
posted

strager wrote:

So different forms of interpolation? Right now you can emulate that by using several points where delta time != delta position.
Yeah, had to do so for Woctor Dialy
posted
Would separate x/y for vector scaling work as well?

I seriously need "Moving x/y via separate commands". Beats fiddling with the SBE's movement.
posted

YoshiKart wrote:

Would separate x/y for vector scaling work as well?
What?
posted
Can I add something to that list?

Trigger loops for sound samples. Would solve every problem you have with too few hitsound spaces.
posted
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posted
Instead of changing x and y separately we just need relative positioning and vector scaling, as these would cover the same functionality as well.
For strager: scaling a picture by a vector(1, 1.5) would mean to multiply the width by 1 and the height by 1.5.

I don't know about the interpolation control though. This could be fixed by adding interpolation points,
but the same effect could be achieved by adding the same commands multiple times.
posted
@Intermezzo/YoshiKart: Vector scaling is already implemented.
posted

Intermezzo wrote:

For strager: scaling a picture by a vector(1, 1.5) would mean to multiply the width by 1 and the height by 1.5.
My "what?" was meant as "this already exists, right?".
posted
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posted
This map has been deleted on the request of its creator. It is no longer available.
posted
That can be achieved by scaling?
posted
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posted

Loogiesquared wrote:

Larto wrote:

That can be achieved by scaling?
no, zoom in on the editor, not an image.
This is about scripting, not the storyboard editor. Request that elsewhere?
posted
Well, then...
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