<3
OHGODOHGODOHMYGODOHGODBlue Dragon wrote:
I guess it's timeZantaria wrote:
any possibility of getting this approved? I mean that map is beautiful srsly ... deserves it more than a lot of other maps that got ranked recently
thanks for this amazing mod! <3Arphimigon wrote:
:oops: It's returned.
(I don't wanna ruin these patterns)
90% Nazimodding, 10% Actual big changes
Looking at the map itself, it plays smoothly and has no major flaws (at least i would say so) so I guess skipping to nazimodding works.
[Classic BD Challenge]
00:31:181 (7) - This overlaps 00:30:835 (5) - by a small amount, almost a pixel overlap, and looks bad (well in my eyes it looks bad). fixed
00:33:488 (2,3,4) - Don't make perfect triangle, moving 00:33:835 (4) - to x:317 y:319 seems to work that breaks spacing though lol
00:41:104 (2) - I'm guessing this overlap of the last slider was on purpose, and it doesn't look as bad as the first, but its worth it to point out. (if it is 2.00 DS from previous and next note it almost doesn't overlap, which makes slider 5 only need a tiny adjustment to fix if you like) fixed
00:59:796 (1,2) - Looks better if first is shifted to x:37 y:69 and second is x:64 y:196 (this might be the same) as the followpoint is directly in the middle of the middle notes and they are more equally spaced to the two notes next to them each. done
01:00:719 (3,4) - Maybe there is an emphasis here, but on the first two notes before them at 01:00:488 (1,2) - . Feels weird to have the jumps before at note 1/2 in relation to the music (perfectly playable though) uh idk about this one, it does play fine with the song
01:13:873 (1) - This is DS 1.21 and all the others are 1.2, just had to point that out even though it seems equally spaced. happens a lot
01:15:258 (5) - Shouldn't this be DS 3.24 away from the last slider? (and with the follow point still covering the last slider top). It would be double the DS and look better imo. x:259 y:135 if you want to try it out. done
01:15:604 (6,1,2,3,4,5,6) - This curves nicely but the sliders start doesn't fit the curve. I would continue the curve and make it lower. nah, too much aesthetic for me
01:16:988 (2) - x:161 y:277 for blanket 162 actually, but done
01:17:104 (3) - Likewise, x:332 y:291 to blanket last slider better. done
01:18:950 (3) - Same thing as suggest before about the double DS. I think these may be on purpose now but yeah your choice. x:511 y:165 works. on purpose, yes
01:26:335 (3) - Doesn't point directly at note 2. Would move the note to x:242 y:186 but changing the slider angle is fine too. wasnt really the intention
01:26:681 (4,7) - Not a proper stack! fixed, when I mapped this I didn't care much about it so there are a lot of these. fixing them
01:40:181 (2,3) - Are these two 1.9DS apart on purpose? The others are all 1.7 (1.71 actually) aesthetics mostly
01:43:873 (5) - Not sure exactly how right now, but I would make this blanket the next notes better. either I break structure or playability. I prefer to break structure
01:44:796 (5) - What's with this jagged, out of place note? uh?
01:48:719 (3,4) - Move to x:137 y:73 for nice cleanliness doesn't help much, it'll stack ingame
01:50:335 (1) - I thought this would be better as a straight note. As a curve it feels like its about to flow into another pattern or something like that. fits with vocals though
01:51:373 (5,6,7,1) - Not exactly a great triangle. I know you can fix this easy. i tried
02:04:758 (2) - Blankets nicer around x:388 y:231 done
02:20:796 (4) - Around x:144 y:224 instead for better triangle (that little spaced made my OCD cry) fixed
02:21:258 (7,8) - Likewise, x:385 y:149 ^
02:23:912 (1,2,3) - Isn't on follow-point, but its parallel. Probably on purpose. tried to fix
02:33:258 (1,1,1) - I can read this perfectly well. Many are likely gonna try to kill ya for this (likely to see coming) fixed
03:03:027 (2) - Make same DS from previous and next slider please <3 tried
03:11:104 (1,2,3,4) - I would make these curve into that straight stream if possible to flow better. done
03:31:181 (5) - better at x:233 y:269 (triangles!) done
I swear you could put something from 03:34:412 - to 03:34:527 (1) I prefer to not break playability here, it would be cool but too confusing for the player
03:36:488 (5) - x:83 y:150 for OCD okay this one was awful
03:47:912 (5,6,7) - Would make slighttttly more left to flow with last slider better. would break structure ;_; help
04:37:527 (6,1) - I think the NC note is too far down to fit the curve of the last slider. Would make it slightly higher, but also make the last sliders whole combo shift slightly right (it suits imo) nah, should be ok since it's a 1/4 jump and.. well, help
04:57:604 (4) - x:203 y:236 (neater triangle) fixed
05:21:027 (1) - Likewise, x:60 y:210
05:24:373 (6,7) - Could flow from the curve better, make it more left/down? done both ^
<3 Loved it, flowed really nice and patterns where awesome. Neat stuff.
(Maybe I should've boxed this mod, its long as hell)
gl getting this ranked!
Mazzerin wrote:
00:14:104 (1,3) - straighten out so its a straight line with 00:14:681 (4,5) - and the 2nd sliders end done
00:45:950 (3) - slider here instead, no vocal on next circle true, done
00:53:508 (9) - remove no vocal there and stack these 00:53:335 (6,7,8) - or move the slider away or something then done
00:52:412 (6,7,8) - snap to 1/8 not 1/6 done
00:55:181 (4,5,6) - ^ done, wtf this guy does it so fast i can't even
00:57:027 (6,7,8) - ^ same
01:02:104 (3,4,5,6) - convert to jumps like 01:00:488 (1,2,3,4) - done
01:04:181 (5,6,7,8) - ^(or more notes, could do all 8) I.. did my way of solving things
01:06:027 (9,10,11) - ^ done
01:11:680 (6) - jump the CHA like here 01:10:412 (3) - I think I did something nice
01:13:873 (1) - further away? done
01:42:719 why are strong beats here not mapped originally wanted to give emphasis to only the one note here, but changed mind now. done
01:56:181 (6,7) - 1/8 wtf i was deaf when i mapped this
01:59:873 (6,7) - ^ fixed
02:14:104 (3,4,5,1,2,3) - remove these sliders imo circles are much better here cause of the endless rappin done i think? dont really like this pattern but whatever
gonna finish tomorrow and also check nc/hitsounds
ikorza wrote:
notes not snapped?
yup, the first ones were on purpose as the map wasnt supposed to be ranked.. i tried to approximate them as much as possible to the actual timeline. the busta rhymes' part ones were accidental, fixed
thanks for the current modding guys <3 love you allMEK wrote:
00:36:950 (1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,4,1,2,3,1,2,1,2,3,4) - this could be more intense on spacing and less awkward pattern or map to background don't agree with this.. they feel right IMO
01:00:719 (3) - not saying to change it but this sound is mapped as a jump sometimes but others its not should get it consistent so.... fixed these in mazzerin's mod
01:04:412 (7) - map it something like http://i.imgur.com/Ehf4sFK.png done something else
01:06:258 (10) - same sound as before, should make into micro jump fixed
01:11:796 (7) - yet again make into jump fixed
01:13:873 (1) - make into slider where would it end? o:
all i have for now
I tried to approxinate as much as possible but I was really deaf back when I mapped it so I missed a lot of stuff, please help if possiblesilmarilen wrote:
i feel like on a lot of places the notes are 1/16 or even 1/8 off the vocals, i can write them down if you want, but maybe you did that on purpose?
welpsilmarilen wrote:
alright, here is what i found
00:45:200 this sliderend is 1/16 too late done
00:45:488 this whole slider is 1/16 too early keeping this one for the sake of playability
01:03:950 this note is 1/16 too late can't do much about this one lol
01:15:142 ^ ^
01:15:835 - 01:16:527 these notes are 1/16 too late ^
01:25:758 this note is 1/16 too late
01:26:219 ^
01:26:681 ^ yeah.. can't do much about these, really, it's pretty much hard to notice ingame and will end up breaking playability
01:43:412 - 01:44:219 i couldnt really make out which notes were off here, but im pretty sure these arent all correct. sounds good to me
01:46:181 - 01:50:335 these are 1/16 too early well i can't break stuff here
02:27:950 - 02:29:104 same as the part around 1:43, i cant make out exactly what's off, but something is off here. idk, prefer playability here
02:31:181 - 02:31:988 this is 1/8 too early. not sure about the next couple of notes, but just take a look at it. fixed
02:58:412 - 03:01:527 these notes are 1/16 too early how2fix
03:03:488 - 03:07:296 ^ sounds good to me
03:08:335 - 03:11:450 ^ true but can't do much about it
03:12:258 - 03:15:056 ^ the slider at 03:15:056 feels 1/16 too long aswell it broke and got snapped at 1/6, fixed
the next couple of notes arent snapped properly until the slider at 03:17:104 ish on purpose, for playability
03:17:565 - 03:26:219 these notes are 1/16 too early uh welp
03:26:796 - 03:37:873 these notes are 1/8 too early fixed some, kept the rest for playability
03:38:248 this slider is 1/16 too early better not to fix to not break anything
04:11:104 - 04:16:873 these are 1/8 too early ^
04:22:527 - 04:25:412 these are 1/8 too late/early (cant tell tbh), might have to take a look at the notes before this aswell, but this part was the most obvious to me section was wrongly mapped, tried to fix as much as possible
04:29:565 - 04:35:912 these are 1/8 too early, the next part feels more like 1/16 off but i cant tell for sure, at least check until 04:40:642 cant do much about this one
i understand not all of these should be changed because of playability, but this is just a list of places where i felt like the notes werent at the right time.
unfortunately im not a mapper so i cant give any opinions/ideas on what to do at these places, but i hope this helps you and maybe you can find something yourself.
I need a nominator for that tho <3Secretpipe wrote:
if u rank this I'll gieb u a cookie m8
-Bakari- wrote:
Popped over the issue with Drainng time.
[Gangsta]
- Stack leniency you use makes the stacks hardly readable, I'd recommend to set it higher. the stack is made so they CAN be readable - raising the stack leniency will break the patterns and spacing.
- 00:43:719 (1) - please, check if the spinner is playable or not. auto gets just 1000 score here, which isn't enough, if I remember it correctly. 1000 is the absolute minimum, don't worry
- 01:56:335 (1) - minor - the overlap with HP-Barhere looks rather untidy. Try to move it down a little? fixed
- 02:14:104 (3,4) - stacks like this are an overkill for the players, espicially when stack leniency is so low. this is mostly a singletapping map, so the stacks are just like hold notes. for the level of playing this is supposed to be (the map should be actually 6.5+ stars, but tompls), this is a pretty manageable map.
Note: sme 03:23:412 (5,6,7) - here and with quite a lot of similar patterns. ^- 05:10:181 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - this combo is too long, isn' it? It might be an overkill for some players, mind adding a new combo somewhere to split it up and give a HP boost? The point is exactly that - look at the way the guy tirelessly sings in 1/6 at 130bpm, it's supposed to give the same feeling for the players.
Call me when it's ready.