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School Food Punishment - How to Go (TV Size)

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Topic Starter
Chirikatori
This beatmap was submitted using in-game submission on den 27 maj 2014 at 16:38:15

Artist: School Food Punishment
Title: How to Go (TV Size)
Source: UN-GO
Tags: Opening 1
BPM: 160
Filesize: 10056kb
Play Time: 01:28
Difficulties Available:
  1. Easy (2,66 stars, 97 notes)
  2. Hard (4,93 stars, 269 notes)
  3. Insane (5 stars, 296 notes)
  4. Normal (4,22 stars, 143 notes)
Download: School Food Punishment - How to Go (TV Size)
Download: School Food Punishment - How to Go (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------

Easy - 100%
Normal - 100%
Hard - 100%
Insane - 100%
Background: http://wallbase.cc/wallpaper/2555738
Updates
  1. 2014-02-05: Changes added to Normal, Hard and Insane.
  2. 2014-02-06: Added gogibogi's mod.
  3. 2014-02-09: Changes added to Easy and Normal.
  4. 2014-02-27: Changes added to Insane.
  5. 2014-03-13: Changes added to Normal, Hard and Insane.
  6. 2014-03-15: Changes added to Easy, Normal and Insane.
  7. 2014-03-24: Added Mao's mod.
  8. 2014-04-05: Changes added to Easy and Normal.
  9. 2014-04-26: Reworked Hard and Insane.
  10. 2014-05-01: Added Mestor's mod.
  11. 2014-05-04: Added Tadeshi-kun's mod.
  12. 2014-05-11: Added Tari's mod.
    [*}2014-05-19: Added Okoratu's mod.
  13. 2014-05-27: Added Liiraye's mod.
Deeyra
Hi this is my preview:

all circles and sliders are perfectly made but this bothers me:

i think that kikai time could be like shorter and end somewhere here 00:56:372
the other part of kiai time coul end here 01:20:372

Make as you think its the best!

MAP APPROVED BY ME!
Topic Starter
Chirikatori

gogibogi wrote:

Hi this is my preview:

all circles and sliders are perfectly made but this bothers me:

i think that kikai time could be like shorter and end somewhere here 00:56:372
the other part of kiai time coul end here 01:20:372

Make as you think its the best!

MAP APPROVED BY ME!
Hey there! I changed the Beatmap to your likings, but I had to add another Kiai-section to make it better.
Thanks for the help! :)
Mao
Random mod since I was bored~

  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion

General
  1. Disable Letterbox in Breaks
  2. Resize your Background --> Recommended size is 1024x768
  3. Pay more attention on your hitsounding! Some sections were hitsounded some weren't. Hitsound the whole
    thing. Get a clap pattern, put some emphasizes with the help of whistles and finishes etc.

Insane
  1. 00:03:872 (3) - If you listen closely to the beat you've mapped with the slider's tail you can hear
    that it's pretty loud. A slider's tail doesn't have the needed emphasize here. Consider removing the
    repeat and map the last white tick with a circle, as shown in the screenshot below

  2. 00:03:872 (3) - Also this isn't properly stacked with 00:03:122 (1) - tail. Move to 112|226.
  3. 00:07:059 (4,1,2,3) - These sliders begin on a red tick and end on white tick. This isn't a big
    problem if they fit. A slider isn't same as two simple circles. A circle is emphasized. If you
    take a look at a slider you can hear that the head and the repeat is emphasized but if you listen closely
    to the tail you can hear it isn't. So if you listen to the music at this point, you can hear that the
    white ticks you've mapped with a slider tail are emphasized within the music! So you should map the with
    a slider head/repeat or a single circle. (For better ideas of what I'm saying take a look at the
    screenshot below where I remapped the part rhythm wise)

  4. 00:10:059 (1,2,3) - Same here. Espacially 2 which ends one the big white tick which is the most
    emphasized tick in the whole tact here. You shouldn't map this with a slider tail for same reason I
    explained before. (See screenshot below for a fixed version)

  5. 00:23:934 (4) - Stack with the repeat of 00:24:122 (5) -
  6. 00:28:059 (2) - The tail here should be emphasized so consider splitting this into a 1/2 sldier and a
    circle as seen in the screenshot below.

  7. 01:05:184 (3,4) - The tails are spaced way to much together compared to the others. For a better idea
    of making stuff like this watch the screenshot boxes below where I explain it step by step.
    Step 1

    --> Make your slider
    Step 2

    --> CTRL + H | CTRL + J | CTRL + G it and space it
    Step 3

    --> CTRL + G

    I hope you understand what I tried to explain here. Just take a look at your whole map and fix these
    rhythm issues where you can. Also some blankets and stacks which aren't good can be fixed. I also don't
    really understand your NC placement, probably it's just me though. If you have no idea how to place them
    feel free to poke me ingame for a better explanaiton of that.

Hard
  1. 00:06:872 (4) - How about replacing this with a 90° rotate version of 00:06:309 (3) - . Would look
    more structured imo. (See screenie below)
  2. 00:09:309 (3) - Consider replacing this with 2 circles as the blue tick mapped with the slider's tail
    should be emphasized imo
  3. 00:09:872 (5) - Replace with a 3/4 slider + 1/2 slider as seen in the screenshot below for better
    rhythm. If you listen closely to the music there's something you can map with a slider's tail on the blue
    tick and the following white tick can be mapped with a circle or in this case with a 1/2 slider to map
    the following red tick too.

  4. 00:20:747 (7,1) - Big white tick should be emphasized. Consider changing it as shown in the screenshot
    below.

  5. 00:21:309 (2) - This isn't properly stacked with the previous slider. Well why anti jump here? Doesn't
    really fit the music here. Well, just my opinion though.
  6. 00:26:747 (2,3,4,5,6) - Space this stream smaller for a better flow. I don't know but maybe hard
    players can't aim this that well. I suggest using 0,80 DS.
  7. 00:28:622 (1) - Why does this have 4 anchor points? Remove one and fix the blanket with the following
    circle (see the screenie below)
  8. 00:34:809 (6) - Move this a bit to the lower right to avoid it touching the repeat of 00:33:872 (4) -
    . Looks kina awkward to me. You don't need to fix though since it's personal preference I guess.
  9. 00:37:997 Add a circle here. If you listen to the music there's a pretty loud note here that should be
    mapped imo.
  10. 00:38:934 (3) - This doesn't really fit the rhythm. If you listen to the music closely you can hear
    that many emphasized notes like the one at the big white tick. See my suggestion in the Screenshot below

  11. 00:57:684 (6) - This isn't properly stacked with the tail of 00:56:934 (4) -
  12. 00:58:809 (5,6,7) - Please snap this in the same distances as before. Why is this even overlapping
    with the previous object and isn't spaced? :c
  13. 01:00:684 (1,2,3,1,2,3) - Well, the whole transition here feels awkward since you aren't used to click
    stuff on a blue tick and the last white tick should be emphasized aswell. See the screenshot below for
    the version I'd suggest you to do.

  14. 01:01:715 (1,2,3) - The distances should be constant. You could also use 01:01:715 (1) - and rotate it
    about 30° each time and snap it. (See screenshot below for suggestion)
  15. 01:16:809 (6) - CTRL+G for some oval flow here :3
  16. 01:24:872 (6,1,2,3,4) - Same as I mentioned for the other stream. Lower distances to about 0,80.
  17. 01:27:122 (1,2,3,1,2,3,1,2,3,1,2,3) - Triplets should have a lower distance than everything else for
    better playabilty. Consider giving them a distance about 0,80 or 0,50.

    Well, same rhythm problems as Insane. Also stacks and blankets aren't perfect here. :c

Normal
  1. 00:00:872 (1) - Consider leaving a break behind a spinner so that a newbie can react better! Spinners
    are confusing for newer players x-x
  2. 00:07:997 (2) - 1,06 | 1,04x DS shouldn't be the case in Normals (just where it fits well and if you
    are pretty experienced). Please keep a constant DS with little variation (+-0,03)
  3. 00:09:872 (2) - To big DS to the next object
  4. 00:27:872 (2) - DS to low here.
  5. 00:45:965 (2) - Please don't map something on a blue tick here. That is too confusing for newer
    players.
  6. 00:49:622 (1) - Same reason with the spinner as I said before.
  7. 00:57:122 (1) - Too low DS to the next object.
  8. 01:00:872 (4) - Too big DS to the next object.

    Well, I'm not going to mod more since it's all about the distances. I'll summarize everything you have to
    know here so that I don't have to write the same over and over again.
    The thing is that you should keep constant distances in your Normal diffs for better playability. Newer
    players read after distances so it could be confusing for them if there are so big variations. Decide for
    one single DS that you think is good for your map but don't vary with it. A variation of +-0,03 is okay
    (is a said before) but not more!
    There are also some rhythm problems here and there but I think after my detailed explanaitions for
    Hard/Insane you should be able to fix them on your own. Good luck! :3

Easy
  1. 00:00:872 (1) - Leave one tact blank after the spinner since newbie player's reaction time after
    spinners is usually pretty low.
  2. 00:12:497 (1) - ^
  3. 00:21:872 (2,3) - Fix blanket.
  4. 00:31:997 (1,2) - ^
  5. 00:33:497 (2) - Not properly stacked with 00:34:622 (4) -
  6. 00:36:872 (2) - To far away from the next object.
  7. 00:49:622 (1) - Spinner problem as a mentioned twice before :c
  8. 00:57:122 (1) - Too low DS to the next object
  9. 01:04:622 (4) - Take a look at the distances here. The variation is so big. Consider using 1,00 for
    both.


    Well same as I said for Normal is the case in here. Click on all of your objects and make sure they are
    spaced the same to each other. The spinner problems are present here aswell. If you watch a newer
    player playing a spinner they usually spin in gigantic circles all over the screen. Why don't you give
    them time to get their cursor ready for the next object. A whole tact pause is better to give them a
    better chance to react.
    As I said in Hard/Insane you shoudl fix some blankets and stacks aswell (Didn't notice them in Normal
    though o-o).

Well I guess that's all from me! Hope I was able to help you and good luck :D
Please tell me what you fix and what you don't fix.
Topic Starter
Chirikatori

Mao wrote:

Random mod since I was bored~

  1. Unrankable Issue
  2. Highly Suggested
  3. Suggestion

General
  1. Disable Letterbox in Breaks fixed
  2. Resize your Background --> Recommended size is 1024x768 fixed
  3. Pay more attention on your hitsounding! Some sections were hitsounded some weren't. Hitsound the whole
    thing. Get a clap pattern, put some emphasizes with the help of whistles and finishes etc.
Having a hard time to pinpoint good hitsound patterns. More specification and guidance would be appreciated.

Insane
  1. 00:03:872 (3) - If you listen closely to the beat you've mapped with the slider's tail you can hear
    that it's pretty loud. A slider's tail doesn't have the needed emphasize here. Consider removing the
    repeat and map the last white tick with a circle, as shown in the screenshot below
    fixed
  2. 00:03:872 (3) - Also this isn't properly stacked with 00:03:122 (1) - tail. Move to 112|226.fixed
  3. 00:07:059 (4,1,2,3) - These sliders begin on a red tick and end on white tick. This isn't a big
    problem if they fit. A slider isn't same as two simple circles. A circle is emphasized. If you
    take a look at a slider you can hear that the head and the repeat is emphasized but if you listen closely
    to the tail you can hear it isn't. So if you listen to the music at this point, you can hear that the
    white ticks you've mapped with a slider tail are emphasized within the music! So you should map the with
    a slider head/repeat or a single circle. (For better ideas of what I'm saying take a look at the
    screenshot below where I remapped the part rhythm wise)
    fixed
  4. 00:10:059 (1,2,3) - Same here. Espacially 2 which ends one the big white tick which is the most
    emphasized tick in the whole tact here. You shouldn't map this with a slider tail for same reason I
    explained before. (See screenshot below for a fixed version)
    fixed
  5. 00:23:934 (4) - Stack with the repeat of 00:24:122 (5) - fixed
  6. 00:28:059 (2) - The tail here should be emphasized so consider splitting this into a 1/2 sldier and a
    circle as seen in the screenshot below.
    fixed
  7. 01:05:184 (3,4) - The tails are spaced way to much together compared to the others. For a better idea
    of making stuff like this watch the screenshot boxes below where I explain it step by step. I think I fixed it?
    Step 1

    --> Make your slider
    Step 2

    --> CTRL + H | CTRL + J | CTRL + G it and space it
    Step 3

    --> CTRL + G

    I hope you understand what I tried to explain here. Just take a look at your whole map and fix these
    rhythm issues where you can. Also some blankets and stacks which aren't good can be fixed. I also don't
    really understand your NC placement, probably it's just me though. If you have no idea how to place them
    feel free to poke me ingame for a better explanaiton of that.

Hard
  1. 00:06:872 (4) - How about replacing this with a 90° rotate version of 00:06:309 (3) - . Would look
    more structured imo. (See screenie below) fixed
  2. 00:09:309 (3) - Consider replacing this with 2 circles as the blue tick mapped with the slider's tail
    should be emphasized imo Changed pattern
  3. 00:09:872 (5) - Replace with a 3/4 slider + 1/2 slider as seen in the screenshot below for better
    rhythm. If you listen closely to the music there's something you can map with a slider's tail on the blue
    tick and the following white tick can be mapped with a circle or in this case with a 1/2 slider to map
    the following red tick too.
    fixed
  4. 00:20:747 (7,1) - Big white tick should be emphasized. Consider changing it as shown in the screenshot
    below.
    fixed
  5. 00:21:309 (2) - This isn't properly stacked with the previous slider. Well why anti jump here? Doesn't
    really fit the music here. Well, just my opinion though. No change.
  6. 00:26:747 (2,3,4,5,6) - Space this stream smaller for a better flow. I don't know but maybe hard
    players can't aim this that well. I suggest using 0,80 DS.
    fixed to 1,00 DS
  7. 00:28:622 (1) - Why does this have 4 anchor points? Remove one and fix the blanket with the following
    circle (see the screenie below) It's fine as it is.
  8. 00:34:809 (6) - Move this a bit to the lower right to avoid it touching the repeat of 00:33:872 (4) -
    . Looks kina awkward to me. You don't need to fix though since it's personal preference I guess. fixed
  9. 00:37:997 Add a circle here. If you listen to the music there's a pretty loud note here that should be
    mapped imo. fixed
  10. 00:38:934 (3) - This doesn't really fit the rhythm. If you listen to the music closely you can hear
    that many emphasized notes like the one at the big white tick. See my suggestion in the Screenshot below
    Too hard, fixed it to my own liking.
  11. 00:57:684 (6) - This isn't properly stacked with the tail of 00:56:934 (4) - fixed
  12. 00:58:809 (5,6,7) - Please snap this in the same distances as before. Why is this even overlapping
    with the previous object and isn't spaced? :c
    fixed
  13. 01:00:684 (1,2,3,1,2,3) - Well, the whole transition here feels awkward since you aren't used to click
    stuff on a blue tick and the last white tick should be emphasized aswell. See the screenshot below for
    the version I'd suggest you to do.
    fixed
  14. 01:01:715 (1,2,3) - The distances should be constant. You could also use 01:01:715 (1) - and rotate it
    about 30° each time and snap it. (See screenshot below for suggestion) Changed it to another pattern.
  15. 01:16:809 (6) - CTRL+G for some oval flow here :3 fixed
  16. 01:24:872 (6,1,2,3,4) - Same as I mentioned for the other stream. Lower distances to about 0,80. fixed, but 1,00 DS.
  17. 01:27:122 (1,2,3,1,2,3,1,2,3,1,2,3) - Triplets should have a lower distance than everything else for
    better playabilty. Consider giving them a distance about 0,80 or 0,50.
    fixed
    Well, same rhythm problems as Insane. Also stacks and blankets aren't perfect here. :c

Normal
  1. 00:00:872 (1) - Consider leaving a break behind a spinner so that a newbie can react better! Spinners
    are confusing for newer players x-x
    fixed
  2. 00:07:997 (2) - 1,06 | 1,04x DS shouldn't be the case in Normals (just where it fits well and if you
    are pretty experienced). Please keep a constant DS with little variation (+-0,03)
    Changed pattern
  3. 00:09:872 (2) - To big DS to the next object fixed
  4. 00:27:872 (2) - DS to low here. Looks fine
  5. 00:45:965 (2) - Please don't map something on a blue tick here. That is too confusing for newer
    players.
    Fitted the song though, but fixed.
  6. 00:49:622 (1) - Same reason with the spinner as I said before. fixed
  7. 00:57:122 (1) - Too low DS to the next object. fixed
  8. 01:00:872 (4) - Too big DS to the next object. It's fine.

    Well, I'm not going to mod more since it's all about the distances. I'll summarize everything you have to
    know here so that I don't have to write the same over and over again.
    The thing is that you should keep constant distances in your Normal diffs for better playability. Newer
    players read after distances so it could be confusing for them if there are so big variations. Decide for
    one single DS that you think is good for your map but don't vary with it. A variation of +-0,03 is okay
    (is a said before) but not more!
    There are also some rhythm problems here and there but I think after my detailed explanaitions for
    Hard/Insane you should be able to fix them on your own. Good luck! :3

Easy
  1. 00:00:872 (1) - Leave one tact blank after the spinner since newbie player's reaction time after
    spinners is usually pretty low.
    fixed
  2. 00:12:497 (1) - ^ looks good as it is
  3. 00:21:872 (2,3) - Fix blanket. fixed?
  4. 00:31:997 (1,2) - ^ fixed?
  5. 00:33:497 (2) - Not properly stacked with 00:34:622 (4) - fixed
  6. 00:36:872 (2) - To far away from the next object. It will ruin the symmetri.
  7. 00:49:622 (1) - Spinner problem as a mentioned twice before :c fixed
  8. 00:57:122 (1) - Too low DS to the next object Looks fine to me.
  9. 01:04:622 (4) - Take a look at the distances here. The variation is so big. Consider using 1,00 for
    both.
    not sure if I fixed it

    Well same as I said for Normal is the case in here. Click on all of your objects and make sure they are
    spaced the same to each other. The spinner problems are present here aswell. If you watch a newer
    player playing a spinner they usually spin in gigantic circles all over the screen. Why don't you give
    them time to get their cursor ready for the next object. A whole tact pause is better to give them a
    better chance to react.
    As I said in Hard/Insane you shoudl fix some blankets and stacks aswell (Didn't notice them in Normal
    though o-o).

Well I guess that's all from me! Hope I was able to help you and good luck :D
Please tell me what you fix and what you don't fix.
An awesome mod. Lot's of effort put into this!
Thanks a bunch, really appreciate it! :)
Mestor
I played through it and I like it! The BPM of the beatmap is good ... until the end. It becomes unsynced in the end, but it is not noticeable thanks to the last note comes at a syncope.

Found three things I did not like the gameplay aspect :
( hardest song )

* The last note I personally would like to have a circle instead of a slider . So when you hit the last note you will feel " yeah, nailed it!"

* At 1:02 ,at that spam pace.. . when it is finished, there will be a tripple note combo. I do NOT like that . Maybe it's because I can not handle it myself...

But most likely , I do not like it is probably because you have a triple notes there.
You play something totally different from what the drums are doing in the song.
It comes out of phase with the song then, and it is even more unnatural to have ANOTHER triple notes almost immediately after. Dont think it's good that there are two triple notes so close when it's a song that has a syncope comp in the background all the time.
( The drummer mark with his right hand syncopations on the cymbal all the time )

But it's really easy to fix if you now would like that. Maybe you wanted a hard place right there ... I dont know , but if you want it fixed , just change so it is two notes instead of three ( 1 circle + slides )

* The fast slides at 0:48 feels good when playing .. but they sound crap. Guess that the sound comes when you let go instead of when you hit . ( or the opposite) ^ ^
Topic Starter
Chirikatori

Mestor wrote:

I played through it and I like it! The BPM of the beatmap is good ... until the end. It becomes unsynced in the end, but it is not noticeable thanks to the last note comes at a syncope.

Found three things I did not like the gameplay aspect :
( hardest song )

* The last note I personally would like to have a circle instead of a slider . So when you hit the last note you will feel " yeah, nailed it!"

* At 1:02 ,at that spam pace.. . when it is finished, there will be a tripple note combo. I do NOT like that . Maybe it's because I can not handle it myself...

But most likely , I do not like it is probably because you have a triple notes there.
You play something totally different from what the drums are doing in the song.
It comes out of phase with the song then, and it is even more unnatural to have ANOTHER triple notes almost immediately after. Dont think it's good that there are two triple notes so close when it's a song that has a syncope comp in the background all the time.
( The drummer mark with his right hand syncopations on the cymbal all the time )

But it's really easy to fix if you now would like that. Maybe you wanted a hard place right there ... I dont know , but if you want it fixed , just change so it is two notes instead of three ( 1 circle + slides )

* The fast slides at 0:48 feels good when playing .. but they sound crap. Guess that the sound comes when you let go instead of when you hit . ( or the opposite) ^ ^
Fixed everything, I believe. :P
Thanks for the mod!
Aerynolae
Yo~

I played all of the difficulties, checked them each one carefully. The timing is excellent, BPM's precise, spacings are good.
The only thing that I notice on all the diffs is the hitsounds.
There's no variation on the first half of the song, only in the chorus.

Suggestion!
Normal diff:
[*] 00:45:965 - There's room left in here to put another circle between the two sliders.

That's pretty much it. I believe the modders before me pointed out most, if not all, the problems.
Topic Starter
Chirikatori

Tadeshi-kun wrote:

Yo~

I played all of the difficulties, checked them each one carefully. The timing is excellent, BPM's precise, spacings are good.
The only thing that I notice on all the diffs is the hitsounds.
There's no variation on the first half of the song, only in the chorus. I'll take a look into this! Thanks for pointing this out!

Suggestion!
Normal diff:
[*] 00:45:965 - There's room left in here to put another circle between the two sliders. fixed

That's pretty much it. I believe the modders before me pointed out most, if not all, the problems.
Thanks for the mod! Really appreciate it Tadeshi! :)
Tari
Your request aaaaaah

[Easy]

  1. 00:00:872 (1) - It'd be more appropiate if you start the spinner at red tick before because that's where the first beat's actually start, the white tick there has none of that strong beat. make sure you extend the spinner to the white tick if you move this back to the red tick. Star it at 00:00:684
  2. 00:08:747 (1) - It's not a good idea to skip such a strong beat here, how about you try this rhythm : http://puu.sh/8HfyE.jpg
  3. 00:12:497 (1) - I don't understand the point of starting this spinner here, I already explained why earlier, you should really move it to 00:12:119 - , and also make sure you extend this spinner 1 white tick forward if you take this suggestion.
  4. 00:15:497 (1) - Hmm, You might want to add new combo here? its a special case for new comboing, since the instruments start before the vocals start and you want to put new combo in start of vocals instead.
  5. 00:16:622 (2) - A little bit messy mapping, and little boring to play the same 3 slider's 3 times, how about you make it more fun by trying this : http://puu.sh/8HfVs.jpg
  6. 00:15:497 (1) - Starting from here, add a normal sampleset hitsound and do so for every other 1 tick, just skip 1 white tick add it to other skip add to other etc, 2 4 hitsound pattern. http://puu.sh/8Hg8r.jpg
  7. 00:30:497 (5) - Try to avoid stacking in easy, there not enough notes to honestly see a use for stacking.
  8. 00:36:872 (2) - Check your spacing please its way over the top.
  9. 01:00:122 (1) - ^
  10. 01:04:622 (4) - ^
  11. 01:09:122 (1) - ^
  12. 01:22:247 (2) - ^
  13. 00:49:622 (1) - Even if this is rankable, I don't consider it acceptable , can you map this with sliders/and circles making this spinner super short, gives this easy a huge difficulty jump.
  14. 00:51:122 (1) - Instead of using claps here, use the normal sampleset I told you about, it's way better. also add a finish at the start of this.
  15. 01:06:872 (2) - Don't put notes like this, it's really hard to read these, since the previous slider can be a little blocked by other notes, http://puu.sh/8HgOr.jpg
There are tooo many spacing errors in the easy, needs alot of work.

[Normal]

  1. 00:00:872 (1) - Same as easy, start the spinner sooner please.
  2. 00:17:747 (4) - Make the slider face down! it's touching the previous note!
  3. 00:03:122 (1) - I forgot to mention it but first note needs to have a finish on it, that beat is really loud!
  4. 00:24:872 (1) - If you are following the vocals which I find the better thing to follow in this case you should move this note to the red tick instead of the white , http://puu.sh/8Hi6s.jpg
  5. 00:29:747 (2) - You still need to follow spacing in this diff! and I doesn't make sense to not follow it here! anyways there is another spacing error here
  6. 00:30:497 (4) - ^
  7. 00:40:622 (1) - ^
  8. 01:02:747 (4) - ^
  9. 00:43:997 (1) - ^
  10. 01:01:622 (1) - ^
  11. 01:07:622 (4) - ^
  12. 01:15:122 (1) - ^ wtf
There are too many spacing problems with both diffs omg.

[Hard]

  1. 00:00:872 (1) - Same as other diffs.
  2. 00:06:122 (1,2) - Remove the note at the blue tick, it's really needed and sounds awfully noise and unfitting with the music, the hits with the soft default hit orz.
  3. 00:09:122 (1,2,3) - Woah, you don't need all these beats here, I find it better if you just do a triplet here instead of what your currently doing.
  4. Oh yes, you need to add more hitsounds, and not only kiai please.
  5. 00:09:872 (5,6) - Remove slider 6 and extend slider 5 to the white tick, there no need to get all complex here.
  6. 00:25:997 (1) - Add a new combo here, this little pause/anti jump would be better to read if you have a new combo here, and remove it at 00:26:747 (1) - to prevent single note combo.
  7. 00:30:215 (2) - As said before you don't need any more of these extra beats here, I suggest you remove it.
  8. 01:11:559 (3) - Okay, seriously don't you think this jump is a bit huge? 3.34x DS, jumps are fine for this diff but this one oh my. I don't think its acceptable here.
  9. 01:24:872 (7) - The new combo should be here, not the next note, add it here and remove it to the next note please.
  10. Well this diff is better then your easy and normal diffs, but you should still work on some of your design and tidy up some places in the map, but I hope I got all the basic errors down for you here.
[Insane]

  1. 00:00:872 (1) - Same as other diffs.
  2. 00:13:997 (2) - How about you make this curve a little so the flow is a bit smoother, the straight slider sort of stands out in the combo, and doesn't really create any good designs as I see it,
  3. 00:14:465 - You should add a note here, your following that piano or w/e instrument sound is here and that's fine and a good idea imo, but it starts to kick off at 00:14:372 (3) - , where you should also add a new combo too, remove it at 00:14:653 (1) - if you plan on doing this please
  4. 00:18:122 (1) - The spacing can be increased, right now its really close and a bit too easy to play, and looking at how you do really large spacing, I believe you should increase it even farther, and make it more fun to play
  5. 00:35:559 (3) - Same as above! you can increase the spacing here to make it more fun to play, also please add a curve to this slider so the flow between this and previous is better! http://puu.sh/8HkFM.jpg
  6. 00:39:122 (4) - The new combo should be added here, there's a transition in the music starting here and you can hear the beats start to change, and also please add a finish to the start of this note, your map really lacks hitsounds!
  7. 00:45:122 (1) - Increase the spacing here please! it's more fun to play that way, and also add a finish to the start of this note!
  8. 00:58:622 (6) - You need to spice up the chorus a bit and you can do that by making it a bit more challenging and exciting! how about you do this : http://puu.sh/8HkWk.jpg
  9. 01:03:122 (1) - You need to add a finish to here and the start of each of the kiai's there is literally no hitsounding done in this mapset besides and that really disturbs me because its making the map mediocre. You need to add more hitsounds to all the diffs and not only claps on the kiai!
  10. 01:10:247 (4) - Well you can make a jump here, but you don't need to move anything, just make sure you flip this by means of Ctrl+G please.
Well I'll stop there, If you can try to poke me in-game please this map needs serious hitsound work.
Topic Starter
Chirikatori

Tari wrote:

Your request aaaaaah

[Easy]

  1. 00:00:872 (1) - It'd be more appropiate if you start the spinner at red tick before because that's where the first beat's actually start, the white tick there has none of that strong beat. make sure you extend the spinner to the white tick if you move this back to the red tick. Star it at 00:00:684 fixed
  2. 00:08:747 (1) - It's not a good idea to skip such a strong beat here, how about you try this rhythm : http://puu.sh/8HfyE.jpg fixed?
  3. 00:12:497 (1) - I don't understand the point of starting this spinner here, I already explained why earlier, you should really move it to 00:12:119 - , and also make sure you extend this spinner 1 white tick forward if you take this suggestion. fixed
  4. 00:15:497 (1) - Hmm, You might want to add new combo here? its a special case for new comboing, since the instruments start before the vocals start and you want to put new combo in start of vocals instead. fixed
  5. 00:16:622 (2) - A little bit messy mapping, and little boring to play the same 3 slider's 3 times, how about you make it more fun by trying this : http://puu.sh/8HfVs.jpg picture wasn't helping, but fixed
  6. 00:15:497 (1) - Starting from here, add a normal sampleset hitsound and do so for every other 1 tick, just skip 1 white tick add it to other skip add to other etc, 2 4 hitsound pattern. http://puu.sh/8Hg8r.jpg fixed
  7. 00:30:497 (5) - Try to avoid stacking in easy, there not enough notes to honestly see a use for stacking. fixed
  8. 00:36:872 (2) - Check your spacing please its way over the top. fixed
  9. 01:00:122 (1) - ^ fixed
  10. 01:04:622 (4) - ^ fixed
  11. 01:09:122 (1) - ^ I'll let it be
  12. 01:22:247 (2) - ^ fixed
  13. 00:49:622 (1) - Even if this is rankable, I don't consider it acceptable , can you map this with sliders/and circles making this spinner super short, gives this easy a huge difficulty jump. fixed
  14. 00:51:122 (1) - Instead of using claps here, use the normal sampleset I told you about, it's way better. also add a finish at the start of this. I'll let it be
  15. 01:06:872 (2) - Don't put notes like this, it's really hard to read these, since the previous slider can be a little blocked by other notes, http://puu.sh/8HgOr.jpg fixed
There are tooo many spacing errors in the easy, needs alot of work.

[Normal]

  1. 00:00:872 (1) - Same as easy, start the spinner sooner please. fixed
  2. 00:17:747 (4) - Make the slider face down! it's touching the previous note! fixed
  3. 00:03:122 (1) - I forgot to mention it but first note needs to have a finish on it, that beat is really loud! Really loud?
  4. 00:24:872 (1) - If you are following the vocals which I find the better thing to follow in this case you should move this note to the red tick instead of the white , http://puu.sh/8Hi6s.jpg fixed
  5. 00:29:747 (2) - You still need to follow spacing in this diff! and I doesn't make sense to not follow it here! anyways there is another spacing error here fixed
  6. 00:30:497 (4) - ^ fixed
  7. 00:40:622 (1) - ^ fixed
  8. 01:02:747 (4) - ^ fixed
  9. 00:43:997 (1) - ^ fixed
  10. 01:01:622 (1) - ^ fixed
  11. 01:07:622 (4) - ^ fixed
  12. 01:15:122 (1) - ^ wtf fixed
There are too many spacing problems with both diffs omg.

[Hard]

  1. 00:00:872 (1) - Same as other diffs. fixed
  2. 00:06:122 (1,2) - Remove the note at the blue tick, it's really needed and sounds awfully noise and unfitting with the music, the hits with the soft default hit orz. fixed
  3. 00:09:122 (1,2,3) - Woah, you don't need all these beats here, I find it better if you just do a triplet here instead of what your currently doing. fixed?
  4. Oh yes, you need to add more hitsounds, and not only kiai please.
  5. 00:09:872 (5,6) - Remove slider 6 and extend slider 5 to the white tick, there no need to get all complex here. No idea what you're saying right now. What sliders?
  6. 00:25:997 (1) - Add a new combo here, this little pause/anti jump would be better to read if you have a new combo here, and remove it at 00:26:747 (1) - to prevent single note combo. fixed
  7. 00:30:215 (2) - As said before you don't need any more of these extra beats here, I suggest you remove it. fixed
  8. 01:11:559 (3) - Okay, seriously don't you think this jump is a bit huge? 3.34x DS, jumps are fine for this diff but this one oh my. I don't think its acceptable here. fixed
  9. 01:24:872 (7) - The new combo should be here, not the next note, add it here and remove it to the next note please.
  10. Well this diff is better then your easy and normal diffs, but you should still work on some of your design and tidy up some places in the map, but I hope I got all the basic errors down for you here. fixed
[Insane]

  1. 00:00:872 (1) - Same as other diffs. fixed
  2. 00:13:997 (2) - How about you make this curve a little so the flow is a bit smoother, the straight slider sort of stands out in the combo, and doesn't really create any good designs as I see it, fixed
  3. 00:14:465 - You should add a note here, your following that piano or w/e instrument sound is here and that's fine and a good idea imo, but it starts to kick off at 00:14:372 (3) - , where you should also add a new combo too, remove it at 00:14:653 (1) - if you plan on doing this please I can't hear it, I'll leave it be
  4. 00:18:122 (1) - The spacing can be increased, right now its really close and a bit too easy to play, and looking at how you do really large spacing, I believe you should increase it even farther, and make it more fun to play fixed
  5. 00:35:559 (3) - Same as above! you can increase the spacing here to make it more fun to play, also please add a curve to this slider so the flow between this and previous is better! http://puu.sh/8HkFM.jpg fixed to my own liking
  6. 00:39:122 (4) - The new combo should be added here, there's a transition in the music starting here and you can hear the beats start to change, and also please add a finish to the start of this note, your map really lacks hitsounds! fixed but no finish
  7. 00:45:122 (1) - Increase the spacing here please! it's more fun to play that way, and also add a finish to the start of this note! I'll leave it be
  8. 00:58:622 (6) - You need to spice up the chorus a bit and you can do that by making it a bit more challenging and exciting! how about you do this : http://puu.sh/8HkWk.jpg fixed
  9. 01:03:122 (1) - You need to add a finish to here and the start of each of the kiai's there is literally no hitsounding done in this mapset besides and that really disturbs me because its making the map mediocre. You need to add more hitsounds to all the diffs and not only claps on the kiai! No finish, but I'll be using the pattern you told in the Easy difficulty throughout the beatmap.
  10. 01:10:247 (4) - Well you can make a jump here, but you don't need to move anything, just make sure you flip this by means of Ctrl+G please. fixed
Well I'll stop there, If you can try to poke me in-game please this map needs serious hitsound work.
Thanks for the mod! Appreciate it!
Okoratu


General

  1. welp, let's see

Insane

  1. Seems a bit too easy to accu might consider OD+1
  2. 00:00:122 - I think having a Triplet for these sounds here would make for a good start
  3. First Question: Why are only the choruses hitsounded - and the End, might make this more regular and as this suggests, the rhythm is very even, so try to find some (custom-)hitsounds that fit there?
  4. 00:09:872 (4,5) - dunno maybe using a mirrored version of (5) for (4) might be nicer here
  5. 00:25:622 (9,10) - this looks like you want to blanket it here, judging by the approachcircle of 00:25:434 (8) - it could be a tiny bit better then i guess
  6. 00:39:965 - since you correctly understood that this is a 3/4 rhythm here in 00:39:122 (1) - consider moving 00:40:059 (2) - one tick to the left
  7. 00:48:122 (1,2,3,4,1) - these claps don't really fit here, might search for another hitsound .-.
  8. 01:08:934 - consider adding 2 circles herefor not having a sudden break after the kiai ends here ?
  9. 01:28:809 (5) - would NC on this one
Sorry that the mod is so short but so is the map and most of my suggestions are just "look for some hitsounds" .-.
Anyways, gl!

Topic Starter
Chirikatori

Okoratu wrote:



General

  1. welp, let's see

Insane

  1. Seems a bit too easy to accu might consider OD+1 fixed
  2. 00:00:122 - I think having a Triplet for these sounds here would make for a good start I would rather not. Don't want it to start right away.
  3. First Question: Why are only the choruses hitsounded - and the End, might make this more regular and as this suggests, the rhythm is very even, so try to find some (custom-)hitsounds that fit there? I used the hitsounds from Normal Hitsample. I believe that's enough.
  4. 00:09:872 (4,5) - dunno maybe using a mirrored version of (5) for (4) might be nicer here fixed
  5. 00:25:622 (9,10) - this looks like you want to blanket it here, judging by the approachcircle of 00:25:434 (8) - it could be a tiny bit better then i guess Uggh.. wha?.. I see no difference.
  6. 00:39:965 - since you correctly understood that this is a 3/4 rhythm here in 00:39:122 (1) - consider moving 00:40:059 (2) - one tick to the left fixed in another way
  7. 00:48:122 (1,2,3,4,1) - these claps don't really fit here, might search for another hitsound .-. fixed
  8. 01:08:934 - consider adding 2 circles herefor not having a sudden break after the kiai ends here ? fixed
  9. 01:28:809 (5) - would NC on this onefixed
Sorry that the mod is so short but so is the map and most of my suggestions are just "look for some hitsounds" .-.
Anyways, gl!

Thank you very much for the mod, really appreciate it!
Liiraye
Oh cool, another Swedish mapper!

I'd like to mod the entire map but I'm too lazy for it, instead I just want to say a few things.

Insane


About this part: 00:09:122 - 00:12:122
It would be cool if you'd emphasize the piano here (1/3) since it's much stronger than the beat at that point.

00:08:559 (5,6,7) - try changing this to a full stream instead like this

00:09:122 - Here on the last note you switch to 1/3 and follow the piano, this looks really good

I'd personally follow until the piano finishes. You could play around with it like enlarging this slider 00:09:872 so that it ends here (with 1/3) 00:10:122 - and change positions a bit.

I assume you're not done with the hitsounds yet? The entire start and 01:09:122 - to the next kiai doesn't have hitsounds.

Also about kiais, I personally think that 00:51:122 - here to here 01:26:747 - is kiai. The tempo is the same throughout and has some really hard beats throughout. I don't know why you've made 3 small kiais with sections that are exactly the same. It's all kiai there.

Also found this 00:47:497 - make a 1/3 slider here like this to catch the entire piano (position it however you wish)

00:49:622 (1) - You could do some really cool patterns instead of using a spinner here. Spinners should mainly be used to follow sounds that increases or decreases, just like it does here 00:50:747 - 00:51:122 - but this part is too short for a spinner.

I did something like this and it plays pretty good

00:51:215 (2) try not to use triples when there is no sound to support it. It's considered overmapping and can fit sometimes, but here for example it clearly doesn't. Try this: remove these two combos 00:51:215 (2,3) - and place two new ones here 00:51:778 - and here 00:51:872 - If you listen closely to the music, this is where a triple should be. Not here 00:51:215 - or here - 00:51:965 - since neither of them have sound to support it.

There are lots of blankets that can be modded but I don't have time for that sorry, I hope the best for you though. Here's a star~
Topic Starter
Chirikatori

Liiraye wrote:

Oh cool, another Swedish mapper!

I'd like to mod the entire map but I'm too lazy for it, instead I just want to say a few things.

Insane


About this part: 00:09:122 - 00:12:122
It would be cool if you'd emphasize the piano here (1/3) since it's much stronger than the beat at that point. fixed

00:08:559 (5,6,7) - try changing this to a full stream instead like this fixed, in another way.

00:09:122 - Here on the last note you switch to 1/3 and follow the piano, this looks really good fixed it in another way

I'd personally follow until the piano finishes. You could play around with it like enlarging this slider 00:09:872 so that it ends here (with 1/3) 00:10:122 - and change positions a bit.

I assume you're not done with the hitsounds yet? The entire start and 01:09:122 - to the next kiai doesn't have hitsounds. It does, I just changed it to the normal hitnormal, for the drum sound.

Also about kiais, I personally think that 00:51:122 - here to here 01:26:747 - is kiai. The tempo is the same throughout and has some really hard beats throughout. I don't know why you've made 3 small kiais with sections that are exactly the same. It's all kiai there. I fixed it, in another way. But I do not agree with the whole part being kiai.

Also found this 00:47:497 - make a 1/3 slider here like this to catch the entire piano (position it however you wish) fixed

00:49:622 (1) - You could do some really cool patterns instead of using a spinner here. Spinners should mainly be used to follow sounds that increases or decreases, just like it does here 00:50:747 - 00:51:122 - but this part is too short for a spinner. I like the spinner, and it fits here. I'll keep it.

I did something like this and it plays pretty good

00:51:215 (2) try not to use triples when there is no sound to support it. It's considered overmapping and can fit sometimes, but here for example it clearly doesn't. Try this: remove these two combos 00:51:215 (2,3) - and place two new ones here 00:51:778 - and here 00:51:872 - If you listen closely to the music, this is where a triple should be. Not here 00:51:215 - or here - 00:51:965 - since neither of them have sound to support it. You want me to leave a huge gap between the notes? Won't fit at all. I'll leave it as it is, since many players support this.

There are lots of blankets that can be modded but I don't have time for that sorry, I hope the best for you though. Here's a star~
Thanks so much for the mod, really appreciate it! I'll take the time to fix the blankets. Please take another look if you wish. :)
And I gladly accept your star, tyvm!
Liiraye
Subject: School Food Punishment - How to Go (TV Size)

Chirikatori wrote:

00:51:215 (2) try not to use triples when there is no sound to support it. It's considered overmapping and can fit sometimes, but here for example it clearly doesn't. Try this: remove these two combos 00:51:215 (2,3) - and place two new ones here 00:51:778 - and here 00:51:872 - If you listen closely to the music, this is where a triple should be. Not here 00:51:215 - or here - 00:51:965 - since neither of them have sound to support it. You want me to leave a huge gap between the notes? Won't fit at all. I'll leave it as it is, since many players support this.
Hey! Don't kd this post btw~

I just want to make sure you understood what I meant. Overmapping has recently become a guideline see here.
What this means is that you are highly discouraged to place notes where there is no music sound or beat to support it. The triples you've placed fall under that category.

However, you don't have to change all too much if you'd try out what I proposed. It doesn't leave a huge gap and is rather fitting actually.

also this:

Chirikatori wrote:

I assume you're not done with the hitsounds yet? The entire start and 01:09:122 - to the next kiai doesn't have hitsounds. It does, I just changed it to the normal hitnormal, for the drum sound.
From 00:03:122 - to 00:15:122 - there are no hitsounds. Only using soft sample does not mean it's hitsounded. :P

It's usually a good thing to start every section and end them with finishers, that goes for kiais as well. I did just a few for you to see how it could be. (soft hitsounds used)
As you can see here I follow the piano with the whistles. I'd advice you to only use whistles and finishers on this section until where you change the general hitsounds over here 00:15:497 -

00:03:122 (1) - Finish
00:03:497 (2) - whistle
00:03:872 (3) - whistle
00:04:059 - whistle on slider end
00:04:434 (5) - whistle
00:04:809 (2) - whistle
00:05:184 (4) - whistle and another whistle on the slider end 00:05:559 - here
00:06:122 (3) - whistle
00:06:684 (4) - whistle
00:07:247 (1) - whistle
00:07:997 (3) - whistle
00:08:934 (1) - finish

etc... This is also why I wanted you to map the piano section here 00:09:122 - . It fits really well.
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