forum

eyemedia - Holy Knight [Taiko|CatchTheBeat|Osu]

posted
Total Posts
60
show more
Kyouren
Maaf ya, Baru selesai ujian MID tengah semenster 2
Setsurei
M4M as requested
cuma bisa mod std so, I ignored the other modes
[Beginner]
00:01:974 (2) - fix blanket?
00:21:329 (2) - imo bagusan diginikan, copy dari (1) lalu rotate aja00:27:522 (2) - flip, lalu fix slidernya biar flownya enak00:37:587 (1,2) - bikin gini? (karena 00:37:587 (1,2) - flownya ga enak dan 00:38:748 (2,1) - overlap)00:43:780 (1,2) - overlap to previous object (rotate all of them 00:43:780 (1,2,1) - 90º clock wise, dalam kondisi 3 object terseleksi pindah ke 451 275)
01:09:329 (1) - DS inconsistent (01:09:329 (1,2,1,2) - scale 1.3x) lalu make this curve 01:07:780 (1) - like this01:35:651 (2,1) - overlapnya jelek D: - I did some rotating and repositioning on these objects 01:34:877 (1,2,1,2) - 01:41:845 (1,2) - pindah and flip?[Goiso's Easy]
DSnya ga konsisten di diff ini, di awal 0.9x lalu 1.0x, ada yang 0.3x, 0.5x, 0.6x orz
dibenerin dulu dah, ini easy diff newbs can't differentiate the differences of the beats (dempetan 0.3x dikira stream)
will continue mod later if you managed to fix the DS

[H'z Normal]
00:02:748 (3,4) - please don't do this, people will think of 1/4 beat there
00:08:941 (1,1,1) - wendao y u do this, Normal ini pake stack macam gitu apa gak bingung playernya?
00:41:070 (1,2) - overlap, 00:41:845 (2) - make it like this?00:46:877 (3,4) - and again same reason as 00:02:748 (3,4) -
01:00:038 (1,1,1) - stack bertubi, mending pindahin ke visible area aja
01:54:232 (1,2) - and again same reason as 00:02:748 (3,4) -
01:55:780 (1,2) - ^

[Hard]
00:02:748 (3) - flip and rotate?00:08:941 (4,1) - stack properly (177 88)
00:14:554 (3) - rotate? 00:15:135 (1) - ini juga rotate?00:33:716 (2,3) - ugly overlap, rotate (3)00:36:232 (1,2) - make them like this?[Insane]
Mmd- pls don't torture people on Insane (you already have Expert diff)
00:01:200 (1,1) - overlap
00:19:780 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make it tidier
01:09:329 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same case ^
02:00:425 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^
[Expert]
00:34:974 (7,8) - remove clap? serasa ada yang janggal kalo ada clapnya
01:00:812 (5,6,7,8) - streamnya ngikut flow 01:01:199 (9) - aja

ku tak bisa kasih saran banyak di 2 diff mu, karena gak bisa mainnya kawkawkawk surem diffs
well, good luck
wendao

Setsurei wrote:

[H'z Normal]
00:02:748 (3,4) - please don't do this, people will think of 1/4 beat there I don't think so, this is a Normal diff, and 1/4 beat in Normal diff is unrankable afaik
00:08:941 (1,1,1) - wendao y u do this, Normal ini pake stack macam gitu apa gak bingung playernya? it's cool :(
00:41:070 (1,2) - overlap, 00:41:845 (2) - make it like this? why everybody hate a little overlap slider :?

00:46:877 (3,4) - and again same reason as 00:02:748 (3,4) - ^^
01:00:038 (1,1,1) - stack bertubi, mending pindahin ke visible area aja done for this
01:54:232 (1,2) - and again same reason as 00:02:748 (3,4) - ^^
01:55:780 (1,2) - ^ ^^
http://puu.sh/7GcJY.osu
Topic Starter
MMd-
mungkin maksudnya mod pertama entar dikira itu 1/4 beat
Setsurei

MMd- wrote:

mungkin maksudnya mod pertama entar dikira itu 1/4 beat
yes, this is what I meant by, kan jarakmu kamu set 0.5x (ntar dikira itu bukan 1/2 beat melainkan 1/4)
wendao
"I don't think so, this is a Normal diff, and 1/4 in Normal diff is unrankable afaik"
Topic Starter
MMd-

Setsurei wrote:

M4M as requested
cuma bisa mod std so, I ignored the other modes
[Beginner]
00:01:974 (2) - fix blanket?00:21:329 (2) - imo bagusan diginikan, copy dari (1) lalu rotate aja00:27:522 (2) - flip, lalu fix slidernya biar flownya enak00:37:587 (1,2) - bikin gini? (karena 00:37:587 (1,2) - flownya ga enak dan 00:38:748 (2,1) - overlap)00:43:780 (1,2) - overlap to previous object (rotate all of them 00:43:780 (1,2,1) - 90º clock wise, dalam kondisi 3 object terseleksi pindah ke 451 275)
01:09:329 (1) - DS inconsistent (01:09:329 (1,2,1,2) - scale 1.3x) lalu make this curve 01:07:780 (1) - like this01:35:651 (2,1) - overlapnya jelek D: - I did some rotating and repositioning on these objects 01:34:877 (1,2,1,2) - 01:41:845 (1,2) - pindah and flip?
SPOILER

All fixed
[Goiso's Easy]
DSnya ga konsisten di diff ini, di awal 0.9x lalu 1.0x, ada yang 0.3x, 0.5x, 0.6x orz
dibenerin dulu dah, ini easy diff newbs can't differentiate the differences of the beats (dempetan 0.3x dikira stream)
will continue mod later if you managed to fix the DS Untuk ini gw masih ga yakin antara gw suruh remap atau benerin satu-satu

[Hard]
00:02:748 (3) - flip and rotate?00:08:941 (4,1) - stack properly (177 88) done
00:14:554 (3) - rotate? done
00:15:135 (1) - ini juga rotate? done
00:33:716 (2,3) - ugly overlap, rotate (3) intentional :)
00:36:232 (1,2) - make them like this?^

[Insane]
Mmd- pls don't torture people on Insane (you already have Expert diff)
00:01:200 (1,1) - overlap intentional
00:19:780 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - make it tidier kalo maksudnya dirapiin dsnya, enggak. pattern gw ganti doang
01:09:329 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - same case ^ ^
02:00:425 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ^ ^

[Expert]
00:34:974 (7,8) - remove clap? serasa ada yang janggal kalo ada clapnya gw ngikut backsound, jadi no.
01:00:812 (5,6,7,8) - streamnya ngikut flow 01:01:199 (9) - aja gw bikin 01:01:199 (9) - jadi satu bagian dengan stream, ganti arah

ku tak bisa kasih saran banyak di 2 diff mu, karena gak bisa mainnya kawkawkawk surem diffs
well, good luck
thank you!
jyapper
hey there, just checked out the map. in terms of osu! difficulty, hard just does not compare to expert or insane. expert/insane feels too samey for me. possibly change hard to normal+ and make a new hard map?

some nitpicks on hard:
0:12:232 - put filler?
0:19:780 - way too easy. some circle beats mixed in with the sliders would help.
0:22:887 - spinner is about half a beat too long. It should end after the piano scale (00:24:425)
1:18:232 - 3 notes instead of a slider might be better.
1:28:623 - put filler?
1:34:877 - put beat 2 farther away, or at least in line.
1:44:941 - THIS BIT IS GOOD. you should have this kind of spacing instead of your very clumped up spacing.
1:56:554 - a simple slider just won't cut it. Use a "riff" kind of slider. Basically, it's just a normal slider but zig zag the path of the slider. val0108's "without a dance number" has a riff slider.

I don't speak tagalog, I can't help there.
Topic Starter
MMd-

jyapper wrote:

hey there, just checked out the map. in terms of osu! difficulty, hard just does not compare to expert or insane. expert/insane feels too samey for me. possibly change hard to normal+ and make a new hard map? I'll reconsider about making Hyper diff and/or deleting Insane diff

some nitpicks on hard:
0:12:232 - put filler? ok
0:19:780 - way too easy. some circle beats mixed in with the sliders would help. ok
0:22:887 - spinner is about half a beat too long. It should end after the piano scale (00:24:425) fixed
1:18:232 - 3 notes instead of a slider might be better. yep you're right
1:28:623 - put filler? err i think no
1:34:877 - put beat 2 farther away, or at least in line. i don't really get it. you mean something like this? note that 2 & 3 are stacked osu.ppy.sh/ss/1482718
1:44:941 - THIS BIT IS GOOD. you should have this kind of spacing instead of your very clumped up spacing.
1:56:554 - a simple slider just won't cut it. Use a "riff" kind of slider. Basically, it's just a normal slider but zig zag the path of the slider. val0108's "without a dance number" has a riff slider. since this is a Hard diff, I think mine was good enough (also I can't make good riff >.>)

I don't speak tagalog, I can't help there.
Thank you!
Ciyus Miapah
Chatlog
12:05 Fort: hai
12:05 MMd-: o/
12:05 Fort: ini overdosenya yg mana??
12:06 MMd-: yang biasa
12:06 Fort: ok deh
12:06 MMd-: [CIC] buat cic doang
12:06 Fort: saya mod ini
12:06 *Fort is editing [http://osu.ppy.sh/b/352227 eyemedia - Holy Knight [Expert]]
12:06 Fort: :D
12:06 MMd-: yey
12:12 Fort: Hahahaha
12:15 Fort: ilmu EZ MillhioreF udah mulai nempel dikit
12:15 MMd-: gogogo jumpudding HDEZ
12:15 Fort: blah
12:15 Fort: iya nanti
12:16 MMd-: wakakwkw
12:16 MMd-: e itu SG deng, bukan millF
12:16 Fort: Saphirgos?
12:17 MMd-: iye
12:17 MMd-: dulu sebelum fc HD kan dia EZHD / EZ dulu
12:17 Fort: 00:04:683 (2) - ini slider nya jgn reversal dong
12:18 MMd-: itu gw ngikut 00:04:296 (1) -
12:18 MMd-: kalo ada yang protes lagi gw ganti
12:18 Fort: pattern nya gini aja http://puu.sh/9J3rr/21ab830a54.jpg
12:19 Fort: gak akan ada yg protes
12:19 Fort: 00:08:941 (1,2,1,2) - masa expert jumpnya segini? :D
12:21 MMd-: dijauhin seberapa?
12:21 Fort: bentar
12:21 MMd-: btw yang tadi, [http://puu.sh/9J3A5/19d04462bd.jpg kea gini kah?]
12:21 Fort: oke sip, bisa
12:22 Fort: 00:08:941 (1) - ini di x476 y88
12:23 MMd-: wut
12:24 MMd-: gw lebih suka kalo (2) yang dipindah sih
12:24 Fort: dipindah ke sana?
12:25 Fort: 00:11:264 (3,4,5,6, dst) - coba kaya gini patternnya http://puu.sh/9J3Ob/dbf2b1fa07.jpg
12:25 MMd-: how about this http://puu.sh/9J3N8/b23ebfa661.jpg
12:25 Fort: iya bisa ``b
12:25 Fort: yg penting jauh jump nya
12:26 Fort: klo deket kurang feel
12:26 Fort: eh itu kebaca tidak?
12:27 MMd-: ndak
12:28 MMd-: timelinenya di zoom dong
12:28 Fort: http://puu.sh/9J3Zb/a0808ad98a.jpg
12:28 Fort: ganti skin saja
12:30 Fort: 00:17:458 (5) - ini Newcombo
12:30 Fort: patternnya kaya gini http://puu.sh/9J44I/5e46bbe987.jpg
12:34 MMd-: yang (8) disambung sama stream setelahnya kah
12:34 Fort: iya
12:35 MMd-: dan gw masih bingung soal yang 00:11:264 (3,4,5,6,7,8,9) - `-`
12:35 Fort: 00:22:877 (1,2,dst) - patternnya gini http://puu.sh/9J4lp/5c753da455.jpg
12:35 Fort: gampang kok yg itu mah
12:37 Fort: tinggal tambahin stream circle 4 biji + 2 buah 1/4 slider + 1 slider 1/2 + doublets di 00:12:329 (stack di akhir slider 1/2) + 1 circle
12:38 Fort: 00:12:812 (7) - terus ini NC
12:38 MMd-: 11:264 gw biarin ya
12:38 MMd-: 22:877 https://osu.ppy.sh/ss/1751473
12:38 MMd-: slider 1/2 sama doubletnya ga pas imo `-`
12:39 Fort: NC aja ini
12:39 Fort: 00:12:425 (4) -
12:39 Fort: hapus circle sebelumnya
12:40 Fort: 00:22:877 (1,2,1,2,3,4,5,6,7,8,9) - btw saya rekomen kaya gini http://puu.sh/9J4Co/6b9898dc9f.jpg
12:41 MMd-: gw jadiin kea gini aja ya https://osu.ppy.sh/ss/1751475
12:41 Fort: ok deh sip
12:41 MMd-: oh streamnya dibikin nengah?
12:42 Fort: 00:27:909 (3) - iya, supaya gampang spinnya
12:42 Fort: eh itu salah sry ^
12:42 Fort: 00:27:909 (3) - ini pindahin ke x412 y216
12:44 MMd-: (2) gw taruh x276 y264 kalo gitu
12:44 Fort: iya deh
12:45 Fort: 00:34:490 (5,6,dst) - sebaiknya jgn stream disini mungkin pattern ini lebih bagus http://puu.sh/9J4S9/71da2d4eee.jpg
12:46 Fort: tambah jump juga gpp, slider ini
12:48 Fort: 00:38:941 (7) - ini new combo
12:48 Fort: 00:38:748 (6) - ini pindahin ke x132 y80
12:48 Fort: 00:38:941 (7) - ini ke x188 y232
12:49 Fort: 00:39:716 (9) - ini ke x196 y28
12:50 Fort: 00:48:425 (2) - ini NC soalnya perubahan SV
12:52 Fort: 01:10:683 (5,6,7,8) - ini hapus streamnya
12:52 Fort: ganti sama slider 1/4
12:52 Fort: ditambah jump 2.00x lebih
12:53 MMd-: [http://puu.sh/9J5hc/d63172342d.jpg owo ?]
12:54 Fort: yea bisa
12:54 Fort: 01:10:877 (6) - sebenarnya disini yg NC bukan di 01:11:070 (1) -
12:55 Fort: jadi kaya gini http://puu.sh/9J5mM/9a8e708f7e.jpg
12:55 MMd-: 01:09:812 (5,6,7,1) - yang ini diganti juga nggak ?
12:55 Fort: ummm
12:55 Fort: kayanya sih iya
12:57 Fort: 01:09:909 (6,7,8,9,10,11) - patternya kaya gini
12:57 Fort: placement nya gini aja http://puu.sh/9J5u0/046d66451a.jpg
12:58 MMd-: (5,6) itu triplet?
12:59 Fort: iya
12:59 MMd-: isee
12:59 Fort: eh salah
13:00 MMd-: ?
13:00 Fort: eh udah bener
13:00 Fort: sry slah liat
13:02 Fort: 01:57:329 ~ 01:58:683 - sebenarnya ini bisa di map full stream sih
13:03 Fort: nah udah
13:03 Fort: segitu aja mod nya,
Topic Starter
MMd-
`w`~
ursa
*Update OverdoZe diff

btw , overdoZe[CIC] Diff di remove aja & yang old overdoZe ganti ama yang ini , soalnya udah di hitsound :)
sheela
Yo. M4M from your queue.

Beginner

  1. 00:06:619 (2,1,2,1) - Follow the following suggestions:
    1. 00:06:619 (2) - Move this to x:469 y:132, to have a better flow.
    2. 00:07:393 (1) - Ctrl + J, and move it to x:438 y:58.
    3. 00:08:941 (2) - Ctrl + G, and move it to x:234 y:152.
    4. 00:10:490 (1) - Stack it with the tail of the previous slider, which means, move it to x:219 y:311.
  2. 00:10:877 - You add a spinner that starts here to 00:12:812 , so it could fill the big empty space.
  3. 00:18:232 (3) - Move this to x:359 y:131. It's just a little thing, so either you move it or not.
  4. 00:29:070 (1) - Remove the new combo, and it to 00:31:393 (2) .
  5. 00:30:232 - Add a slider that starts here to 00:31:006 , to fill the space.
  6. 00:34:490 (2) - Make a blanket combo with 00:33:716 (1) ?
  7. 00:36:038 - Add a slider that starts here to 00:36:812 .
  8. 00:41:458 (2) - Move the second point to x:215 y:266, and the last point to x:135 y:290 to fix the blanket.
  9. 00:43:780 (1) - It got a little overlap, so move it to x:345 y:285. Don't forget to move 00:44:554 (2,1) .
  10. 00:44:554 (2,1) - Make them both blankets. Also, fix the blanket of 00:44:554 (1) :
  11. 00:47:651 to 00:50:748 - Add some notes:
  12. 00:52:296 (1) - Make something like in the image below. It makes a better pattern.
  13. 01:07:780 (1) - Remove the new combo.
  14. 01:17:070 - Add a note? I just felt it.
  15. 01:34:877 (1,2) - Fix the blanket.
  16. 01:40:296 - Delete the green point.
  17. 01:40:683 - ^
  18. 01:41:070 - ^
  19. 01:41:458 - ^
  20. 01:40:296 to 01:41:458 - It needs something here.
  21. 01:41:845 - Normally, in easy difficulties, you don't change the slider velocity.
- In this difficulty, there's lot of empty space. Consider it to fill these spaces.
- The distance snap is too little. It confused me a bit when I played it.

H'z Normal

  1. 00:07:393 (3) - The slider was a bit weird, so move the red point to x:285 y:93.
  2. 00:08:941 (1,1,1) - I don't agree having three 1/2 sliders stacking together. It's a bit unreadable. Make another pattern.
  3. 00:27:135 (2) - Move this to x:82 y:323, and 00:27:522 (3) to x:104 y:225?
  4. 00:30:232 (3) - Put the curve up:
  5. 00:33:329 (3) - The note kind of ruin the flow. Move it to x:316 y:221 and 00:33:716 (4) to x:391 y:286.
  6. 00:35:651 (1) - Move the second point to x:214 y:9 and the third point to x:185 y:91 to improve the wave slider.
  7. 00:37:199 (3) - Move it to x:9 y:107, so it could be on the same line with 00:36:812 (2) ?
  8. 00:38:361 (1) - Move the second point to x:185 y:91 and the third point tox :214 y:9.
  9. 00:56:554 (4) - Move this to x:93 y:69, so it could make a little blanket.
  10. 01:00:812 (1) - Remove the new combo.
  11. 01:42:619 (2) - It has a different distance to 01:41:845 (1) . Move it further.
Usally, easy and normal difficulties don't use different slider velocity.

Hard

  1. 00:02:361 (2) - This note is out of nowhere, as I see. I suggest to move it somewhere else.
  2. 00:04:296 (1) - Fix the blanket with the approach circle of 00:03:329 (4) .
  3. 00:07:974 (3) - In hard difficulties, you can do mini-jumps, but still, you have to respect the distance snap. So, make something like in the image below
  4. 00:10:683 (1,2,3,4,5,6) - Use the same distance between the notes.
  5. 00:12:425 (1) - The previous note is on the first white tick, while this note is on the second white tick, but has a lower distance. It's confusing because some players might click it earlier, due to the distance. So move it further.
  6. 00:13:587 to 00:19:780 - Use the same distance snap.
  7. 00:21:716 (2,3) - Ctrl + G?
  8. 00:41:070 (4) - Move it to x:171 y:209. It'll be closer to the next note.
  9. 00:42:038 (6,7,8) - Use the same distance. It's confusing.
  10. 00:46:683 (2) - Move it to x:108 y:168, so it's closer to the previous note, and the tail can make a blanket. But 00:47:167 (3) must be moved to x:244 y:101.
  11. 00:52:877 (4) - Move it closer to the previous note.
  12. 01:37:974 (4) - Weird placement. Try to make something else.
  13. 01:41:264 (2) - Move it closer to the next note.

Muzukashii

I'm new to modding Taiko, so there'll be not much suggestions.
  1. 00:07:780 (23,24) - Switch them?
  2. 00:37:587 (133) - Make it as a don?
  3. 00:38:941 (141) - Make it as a kat? Due to beat's pitch.
  4. 00:43:974 (165,166,167) - If I remember, I think Muzukashii can't have kdk or dkd triplet pattern.
  5. 00:55:393 (216) - Make it as a don?
  6. 00:56:361 (220) - ^
  7. 00:58:490 (227) - kat?
  8. 01:05:845 (256) - Kat? To have the same pattern as 01:03:909 (248,249,250) .
  9. 01:06:233 (257) - don? To make a same pattern as 01:03:135 (245,246,247) .
  10. 01:07:199 (261) - don?
  11. 01:19:393 (298) - don?
  12. 01:21:716 (304) - ^
  13. 02:04:103 (40) - ^
  14. 02:04:877 (43) - kat?
That's all I can do, I guess. I want to know how to mod CtB, or osu!mania. Anyway, good luck on ranking this map.
Snowy Heart
Taiko M4M
My maphttps://osu.ppy.sh/s/156738
d=small red
D=Big Red
k=small blue
K= Big Blue
Start~

Muzukashii
00:03:329 (7,8) - d k?
00:38:941 (141) - k?
00:57:522 (224) - k?
01:03:522 (247) - d?
01:09:522 (272) - delete.No sound
01:40:103 (356) - K?
02:04:877 (43) - D

Pulongong's Oni
00:11:651 (32) - k?
00:25:974 (126) - K?
01:01:393 (276) - D may be better
01:35:651 (34) - k?

XK'S Inner Oni
00:04:296 (16) - k?
00:11:845 (59) - d?
00:25:974 (168) - D
00:53:845 (350) - k?
01:03:329 (420,422) - why this two note add a Finish?
01:04:877 (424,426) - ^
01:08:554 (444) - k

That's all
ak74
M4M req~~





Muzukashii

00:24:425 (84) - k
00:31:780 (109) & 00:31:974 (110,111,112) - Ctrl+G thay way sounds better I think..
01:01:199 (239,240) - remove finish
01:08:941 (269) - k
01:15:522 - finish the slider in 01:15:135 or 01:15:329
01:37:006 (345) - remove finish
01:57:135 - finish the slider in 01:56:941
01:59:651 (18,19) & 02:00:425 (22,23,24) - Ctrl+G
02:04:877 (43) - k



Pulongong's Oni

00:22:877 - Don't you think the section is too difficult for an Oni?
My idea:●●●●● ●●●●●●● ●●●(kkddd ddkkkkd ddk)
00:53:458 (234) - remove finish
00:55:393 - I think a section like ●●●●●,is better than three successive D here.
00:59:264 (262,263) - remove finish and change to ddd
01:12:425 - similar as 00:22:877 ,in fact I think it's too strange._.
01:22:877 (99,100) - remove finish
01:37:006 (38) - remove finish,or you can choose to add finish in 01:38:748 (45), 01:39:329 (47) and 01:40:103 (49)
01:40:296 - delete the spinner and add some notes
02:03:522 - Well... ._<



XK's Inner Oni

00:09:329 (45,46,47) & 00:09:716 (48,49) - Ctrl+G,that is ,d kdd k d kdd d
00:13:199 (68,69,70) - kdd
00:22:877 - Even in the Inner Oni,I also disagree it ._.
00:30:716 (101) - move to 00:30:812,because of the drum sound.
00:49:103 (315) - delete
01:01:296 (401) - d
01:02:361 (412) - k
01:03:909 - add d , 01:05:458 - add k
02:03:522 (315) I accept the section,but I hope some notes can be changed
like kdkkddkdkdkkddkdk
02:05:845 - sounds a little abrupt.
My advice: delete the notes from 332 to 342 and begin a spinner at 02:05:458 and end it at 02:07:393 or longer,but turn down the spinner's volume to 5%





My map: https://osu.ppy.sh/s/187535
wendao
go go
Topic Starter
MMd-

sheela901 wrote:

Yo. M4M from your queue.

Beginner

  1. 00:06:619 (2,1,2,1) - Follow the following suggestions:
    1. 00:06:619 (2) - Move this to x:469 y:132, to have a better flow.
    2. 00:07:393 (1) - Ctrl + J, and move it to x:438 y:58.
    3. 00:08:941 (2) - Ctrl + G, and move it to x:234 y:152.
    4. 00:10:490 (1) - Stack it with the tail of the previous slider, which means, move it to x:219 y:311.
  2. 00:10:877 - You add a spinner that starts here to 00:12:812 , so it could fill the big empty space.
  3. 00:18:232 (3) - Move this to x:359 y:131. It's just a little thing, so either you move it or not.
  4. 00:29:070 (1) - Remove the new combo, and it to 00:31:393 (2) .
  5. 00:30:232 - Add a slider that starts here to 00:31:006 , to fill the space.
  6. 00:34:490 (2) - Make a blanket combo with 00:33:716 (1) ?
  7. 00:36:038 - Add a slider that starts here to 00:36:812 .
  8. 00:41:458 (2) - Move the second point to x:215 y:266, and the last point to x:135 y:290 to fix the blanket.
  9. 00:43:780 (1) - It got a little overlap, so move it to x:345 y:285. Don't forget to move 00:44:554 (2,1) .
  10. 00:44:554 (2,1) - Make them both blankets. Also, fix the blanket of 00:44:554 (1) :
  11. 00:47:651 to 00:50:748 - Add some notes:
  12. 00:52:296 (1) - Make something like in the image below. It makes a better pattern.
  13. 01:07:780 (1) - Remove the new combo.
  14. 01:17:070 - Add a note? I just felt it.
  15. 01:34:877 (1,2) - Fix the blanket.
  16. 01:40:296 - Delete the green point.
  17. 01:40:683 - ^
  18. 01:41:070 - ^
  19. 01:41:458 - ^
  20. 01:40:296 to 01:41:458 - It needs something here.
  21. 01:41:845 - Normally, in easy difficulties, you don't change the slider velocity.
- In this difficulty, there's lot of empty space. Consider it to fill these spaces.
- The distance snap is too little. It confused me a bit when I played it.
Considering this is an old difficulty, seems like I need to remap this difficulty. And this diff is aimed for beginner player who still learning this game (hence the name), that's why I use small distance snap and not so much object.

Hard

  1. 00:02:361 (2) - This note is out of nowhere, as I see. I suggest to move it somewhere else. done
  2. 00:04:296 (1) - Fix the blanket with the approach circle of 00:03:329 (4) . done
  3. 00:07:974 (3) - In hard difficulties, you can do mini-jumps, but still, you have to respect the distance snap. So, make something like in the image below err i don't know how to apply this but i make this instead http://puu.sh/9QjdW/5e9a6fec1c.jpg
  4. 00:10:683 (1,2,3,4,5,6) - Use the same distance between the notes. fixed
  5. 00:12:425 (1) - The previous note is on the first white tick, while this note is on the second white tick, but has a lower distance. It's confusing because some players might click it earlier, due to the distance. So move it further. ee, will change this if someone mentioned it later
  6. 00:13:587 to 00:19:780 - Use the same distance snap. fixed, although it will around 1.17 - 1.21. An accurate distance snap is more likely impossible because the grid snap. remapping 00:13:587 - until 00:24:232 -
  7. 00:21:716 (2,3) - Ctrl + G? ^
  8. 00:41:070 (4) - Move it to x:171 y:209. It'll be closer to the next note.
  9. 00:42:038 (6,7,8) - Use the same distance. It's confusing. nope
  10. 00:46:683 (2) - Move it to x:108 y:168, so it's closer to the previous note, and the tail can make a blanket. But 00:47:167 (3) must be moved to x:244 y:101. it look bad somehow, so, no.
  11. 00:52:877 (4) - Move it closer to the previous note. fixed
  12. 01:37:974 (4) - Weird placement. Try to make something else.
  13. 01:41:264 (2) - Move it closer to the next note. no

Muzukashii

I'm new to modding Taiko, so there'll be not much suggestions.
  1. 00:07:780 (23,24) - Switch them? fixed
  2. 00:37:587 (133) - Make it as a don? fixed
  3. 00:38:941 (141) - Make it as a kat? Due to beat's pitch. nope
  4. 00:43:974 (165,166,167) - If I remember, I think Muzukashii can't have kdk or dkd triplet pattern. hooh, sure. changed it with ddk
  5. 00:55:393 (216) - Make it as a don? fixed
  6. 00:56:361 (220) - ^ fixed
  7. 00:58:490 (227) - kat? fixed
  8. 01:05:845 (256) - Kat? To have the same pattern as 01:03:909 (248,249,250) . fixed
  9. 01:06:233 (257) - don? To make a same pattern as 01:03:135 (245,246,247) . fixed
  10. 01:07:199 (261) - don? fixed
  11. 01:19:393 (298) - don? changed 01:19:199 (297) - instead.
  12. 01:21:716 (304) - ^ nah
  13. 02:04:103 (40) - ^ fixed
  14. 02:04:877 (43) - kat? nah
That's all I can do, I guess. I want to know how to mod CtB, or osu!mania. Anyway, good luck on ranking this map.
Thank you!

Snowy Heart wrote:

Taiko M4M Remind me about this, ok?
My maphttps://osu.ppy.sh/s/156738
d=small red
D=Big Red
k=small blue
K= Big Blue
Start~

Muzukashii
00:03:329 (7,8) - d k? nope
00:38:941 (141) - k? nope
00:57:522 (224) - k? remapping that part instead.
01:03:522 (247) - d? nope
01:09:522 (272) - delete.No sound deleting 01:09:135 (272) - .
01:40:103 (356) - K? the pitch will sound too high 'w'
02:04:877 (43) - D fixed

ak74qbz95xm8 wrote:

Muzukashii

00:24:425 (84) - k fix
00:31:780 (109) & 00:31:974 (110,111,112) - Ctrl+G thay way sounds better I think.. fix
01:01:199 (239,240) - remove finish nope
01:08:941 (269) - k already mentioned, fix
01:15:522 - finish the slider in 01:15:135 or 01:15:329 fix
01:37:006 (345) - remove finish making it D instead.
01:57:135 - finish the slider in 01:56:941 will consider if someone mentioned it
01:59:651 (18,19) & 02:00:425 (22,23,24) - Ctrl+G nope
02:04:877 (43) - k nope
Thank you everyone!
wendao

sheela901 wrote:

H'z Normal

  1. 00:07:393 (3) - The slider was a bit weird, so move the red point to x:285 y:93. done in another way
  2. 00:08:941 (1,1,1) - I don't agree having three 1/2 sliders stacking together. It's a bit unreadable. Make another pattern. nah, done
  3. 00:27:135 (2) - Move this to x:82 y:323, and 00:27:522 (3) to x:104 y:225? no
  4. 00:30:232 (3) - Put the curve up:
    no, but will consider
  5. 00:33:329 (3) - The note kind of ruin the flow. Move it to x:316 y:221 and 00:33:716 (4) to x:391 y:286. no, somehow I like it
  6. 00:35:651 (1) - Move the second point to x:214 y:9 and the third point to x:185 y:91 to improve the wave slider. done in another way
  7. 00:37:199 (3) - Move it to x:9 y:107, so it could be on the same line with 00:36:812 (2) ? it's a triangle pattern
  8. 00:38:361 (1) - Move the second point to x:185 y:91 and the third point tox :214 y:9. ^
  9. 00:56:554 (4) - Move this to x:93 y:69, so it could make a little blanket.
  10. 01:00:812 (1) - Remove the new combo. remapped
  11. 01:42:619 (2) - It has a different distance to 01:41:845 (1) . Move it further. intentional, but will consider if anyone tell me about this
Usally, easy and normal difficulties don't use different slider velocity. then this is unusual Normal 8-)
http://puu.sh/9Tj45/bdf6bacd2c.osu
Pulongong

Snowy Heart wrote:

Pulongong's Oni
00:11:651 (32) - k? O
00:25:974 (126) - K? X
01:01:393 (276) - D may be better O;and 01:52:490,too
01:35:651 (34) - k? 01:35:458 - change to k

ak74qbz95xm8 wrote:

Pulongong's Oni

00:22:877 - Don't you think the section is too difficult for an Oni?
My idea:●●●●● ●●●●●●● ●●●(kkddd ddkkkkd ddk)X
00:53:458 (234) - remove finish O
00:55:393 - I think a section like ●●●●●,is better than three successive D here. change to d ddd K
00:59:264 (262,263) - remove finish and change to ddd X
01:12:425 - similar as 00:22:877 ,in fact I think it's too strange._. keep it
01:22:877 (99,100) - remove finish O
01:37:006 (38) - remove finish,or you can choose to add finish in 01:38:748 (45), 01:39:329 (47) and 01:40:103 (49) removed finisher
01:40:296 - delete the spinner and add some notes remove spinner and keep clear here
02:03:522 - Well... ._< still keep it
THX MOD
https://www.dropbox.com/s/0ruwzlm8nngn3 ... Oni%5D.osu
KUURAhoshi
Hmm.. I read the description.. And i .. Disagree with that..
That story was refer to "The Fallen Bloom" not "Holy Knight" [I thought]

Especially, on this part

The final battle of two Holy Knight
All of their memories, their stories, written in a single piece of music - Holy Knight.
And, btw.. The older BG was suitable to the song than this one..
The original Holy Knight..

Because this BG is taken from the other song.. The Fallen Bloom ..

No kds :)
Topic Starter
MMd-

Kazamastar11 wrote:

Hmm.. I read the description.. And i .. Disagree with that..
That story was refer to "The Fallen Bloom" not "Holy Knight" [I thought]

Especially, on this part

The final battle of two Holy Knight
All of their memories, their stories, written in a single piece of music - Holy Knight.
And, btw.. The older BG was suitable to the song than this one..
The original Holy Knight..

Because this BG is taken from the other song.. The Fallen Bloom ..

No kds :)
I see.
PatZar
Requested from modhuehue
by MMd-chan

[Pulo's Oni]
00:00:620 (1) - kat please | i hear a piano sound
00:12:425 (35,36) - ^
00:29:651 (138) - why don? change it to kat
00:27:522 (131) - kat here and put 1 don here 00:27:716 (132) -
00:39:909 (179,180) - ugh, Big Kat, change it to D d
00:43:006 (192,193) - ^ same as above

[Muzukashii]
00:03:522 (8) - delete this
00:09:329 (27,28,29) - why you put this note as kdd ? it's hard for muzukashii try to replace them with kkk/ddd
00:49:974 (192) - d
01:47:264 (26) - d
01:50:554 (39) - d

[Xk's inner]
The best! solid diff

[Rain]
00:59:264 (4) - HDash please


good luck!~
nice
Topic Starter
MMd-

Genocide wrote:

Requested from modhuehue
by MMd-chan

[Muzukashii]
00:03:522 (8) - delete this no, listen the backsound
00:09:329 (27,28,29) - why you put this note as kdd ? it's hard for muzukashii try to replace them with kkk/ddd changed with ddd
00:49:974 (192) - d fixed
01:47:264 (26) - d ^
01:50:554 (39) - d nah

[Rain]
00:59:264 (4) - HDash please oQ


good luck!~
nice
thank you
Nwolf
Woof from queue :3

[Muzukashii]

00:05:941 (15,18) - Kinda random that you mapped triplets here and not before - Try deleting these notes and making 00:06:232 (17,19) - dons
00:09:425 (27) - Delete too, same reason
00:23:458 (79) - should be 00:23:651 - here
00:31:780 (106) - Change to kat, you seemed to follow snare rhythm a lot and it also fits piano
00:49:006 (182,183,184,185,186,187,188,189,190,191,192,193) - Too many triplets for a Muzukashii
01:13:006 (284) - Same as 79
01:15:522 - You shouldn't use SV changes like this, if anything: Change to 0.9, else delete. It makes the big notes look incredibly ugly and it's hard to read. Change the other green sections too, then.
01:39:329 - These green sections don't even fit the pace of the song. Delete this and the next two
01:58:683 (12) - This 1/2 is too long, delete this note
01:59:264 (16) - Kat also fits better

[Pulongong's Oni]

00:01:200 (5) - Big kat
00:31:780 (147) - Kat here too, fits piano better
00:51:135 (222) - I would randomly guess that this triplet is here for the drums - then this has to be a kat for the snare
00:55:780 (247) - This big note is very random
01:23:264 (101) - ^
01:42:232 (8) - Same as 222
01:44:554 (22) - Same as 247
02:09:716 - Get rid of this 2x section or I will make BATs force you :>

[XK's Inner Oni]

00:37:103 (242) - Hm doesn't fit as 1/4 doublets imo, move 00:37:006 - here
Kinda dislike the overmapped 1/4 in the calm part



k dat's it good luck!
Pulongong

Genocide wrote:

[Pulo's Oni]
00:00:620 (1) - kat please | i hear a piano sound X
00:12:425 (35,36) - ^ X
00:29:651 (138) - why don? change it to kat O
00:27:522 (131) - kat here and put 1 don here 00:27:716 (132) - 00:27:522 - keep d & 00:27:716 - add d
00:39:909 (179,180) - ugh, Big Kat, change it to D d change to DD & 00:39:716 - change to k
00:43:006 (192,193) - ^ same as above ^

Nwolf wrote:

[Pulongong's Oni]

00:01:200 (5) - Big kat O
00:31:780 (147) - Kat here too, fits piano better O
00:51:135 (222) - I would randomly guess that this triplet is here for the drums - then this has to be a kat for the snare 00:51:329 - change to k & 01:42:425 - ,too
00:55:780 (247) - This big note is very random remove finisher
01:23:264 (101) - ^ ^
01:42:232 (8) - Same as 222 ^
01:44:554 (22) - Same as 247 ^
02:09:716 - Get rid of this 2x section or I will make BATs force you :> 1X
THX MOD http://puu.sh/b0IdH/50d0acf7ad.osu
Topic Starter
MMd-

Nwolf wrote:

Woof from queue :3

[Muzukashii]

00:05:941 (15,18) - Kinda random that you mapped triplets here and not before - Try deleting these notes and making 00:06:232 (17,19) - dons fixed it in different way
00:09:425 (27) - Delete too, same reason fix
00:23:458 (79) - should be 00:23:651 - here sounds a bit late for me D: and it's intended
00:31:780 (106) - Change to kat, you seemed to follow snare rhythm a lot and it also fits piano no, it's fits the drum
00:49:006 (182,183,184,185,186,187,188,189,190,191,192,193) - Too many triplets for a Muzukashii changed 1st - 3rd triplet with spinner
01:13:006 (284) - Same as 79 same
01:15:522 - You shouldn't use SV changes like this, if anything: Change to 0.9, else delete. It makes the big notes look incredibly ugly and it's hard to read. Change the other green sections too, then. whoops, it's the sv change for stds. fixed
01:39:329 - These green sections don't even fit the pace of the song. Delete this and the next two same as above
01:58:683 (12) - This 1/2 is too long, delete this note fixed
01:59:264 (16) - Kat also fits better err, i don't think so.
Thank you!
XK2238

Nwolf wrote:

[XK's Inner Oni]

00:37:103 (242) - Hm doesn't fit as 1/4 doublets imo, move 00:37:006 - here already a kick (?) sound on there though... besides, I'll have to split the previous ddd if I am to do this
Kinda dislike the overmapped 1/4 in the calm part
do NOT even mention about overmapping on me. js
thanks for the mod o/
NickXitco
Apologies for taking so long!

[Beginner]
  1. Overall your slider art is a bit off everywhere. It plays well, so I'll focus on aesthetics.
  2. 00:19:780 (1) - This could be moved so it doesn't appear under 00:18:231 (2)
  3. 00:31:393 (1,2,1,2) - These could all be shaped/moved to look and play nicer.
  4. 00:39:716 (2,1) - The fact that you have note stacking on makes this look weird. Either turn it off or change the shape of this.
  5. 01:17:070 - Consider adding some things during this break, because it's very long.
  6. 01:43:006 (2,3) - Maybe raise these up a bit so they flow nicer with 01:44:941 (1).
[Muzu]
  1. 02:04:103 (39,40,41) - Consider changing to this
  2. Other than that very good Muzu map.
[Hard]
  1. 00:17:458 (5) - Consider making this slider start along with the previous curve.
  2. 01:03:909 (2,3,4,5) - A lot of this section could put notes like this in shapes, rather than stacking them.
  3. 01:40:683 (1) - RC
  4. 01:41:458 (1) - RC
  5. 00:29:845 and 00:35:541 - Unnecessary Break
  6. 01:58:103 (3,4) - Spread these out
  7. 02:00:425 (1,2,3,4) - Consider adding some variance in this, like zig-zagging them back-and-forth
[Rain]
  1. 00:21:329 (1,2,3,4) - Weird jump from 1,2, consider revising
  2. Overall - I think your sliders should have more back-and-forth motion
    SPOILER
    For example, doing the lower one instead of the top one gives it the same length, but is more difficult and visually appealing.
  3. Overall - Really good map.
[Overdose]
  1. Overall - I'm not good enough to play this, but it seems as though a lot of your doubles aren't spaced the same way ever. That might be intentional, but it seems awkward.
Hopefully this helped somewhat.
Topic Starter
MMd-

Learning25 wrote:

Apologies for taking so long!

[Beginner]
  1. Overall your slider art is a bit off everywhere. It plays well, so I'll focus on aesthetics. This was my first attempt to do Beginner diff, so I'm sorry if there's so many thing that feel off.
  2. 00:19:780 (1) - This could be moved so it doesn't appear under 00:18:231 (2) fixed
  3. 00:31:393 (1,2,1,2) - These could all be shaped/moved to look and play nicer. ee, I think it's nice enough. Could you give me some suggestion about how to change it?
  4. 00:39:716 (2,1) - The fact that you have note stacking on makes this look weird. Either turn it off or change the shape of this. changed the slider shape
  5. 01:17:070 - Consider adding some things during this break, because it's very long. it's intentional for all the easier diff
  6. 01:43:006 (2,3) - Maybe raise these up a bit so they flow nicer with 01:44:941 (1). fixed
[Muzu]
  1. 02:04:103 (39,40,41) - Consider changing to this
    no change here
  2. Other than that very good Muzu map.
[Hard]
  1. 00:17:458 (5) - Consider making this slider start along with the previous curve. done
  2. 01:03:909 (2,3,4,5) - A lot of this section could put notes like this in shapes, rather than stacking them. I take this as 'do manual stack for the notes'. fixed
  3. 01:40:683 (1) - RC done
  4. 01:41:458 (1) - RC ^
  5. 00:29:845 and 00:35:541 - Unnecessary Break fixed
  6. 01:58:103 (3,4) - Spread these out done
  7. 02:00:425 (1,2,3,4) - Consider adding some variance in this, like zig-zagging them back-and-forth only the last combo
[Rain]
  1. 00:21:329 (1,2,3,4) - Weird jump from 1,2, consider revising fixed
  2. Overall - I think your sliders should have more back-and-forth motion
    SPOILER
    For example, doing the lower one instead of the top one gives it the same length, but is more difficult and visually appealing.
  3. Overall - Really good map.
Hopefully this helped somewhat.
Will call ursa for the overdoze diff
thank you, thank you!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply