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DystopiaGround - AugoEidEs [Osu|Taiko]

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DenoisoGoiso
Hellnathanlfj

u so crazy

Edit : in the tags : "you only yolo swag once also Merry Christmas Everyone"

merri karismasu too (.0.)
UnitedWeSin
wut
Natsu

jonathanlfj wrote:

Merry Christmas~
I need to play this D:
Satellite
jonathangel
Frostmourne
http://puu.sh/5YWCj.png
Happy30 ----->happy30(Creator's word)

that's a mod ^
Topic Starter
jonathanlfj
oh my how did i write my idol's name incorrectly 34129875613245 kd for you

EDIT: Thanks LS that was very helpful of you
Koiyuki
I also want to make one .-.
Kyouren
I think Skystar is mapper DystopiaGrund The most best

Check my map^^

DystopiaGround - True Theory of Inheritance = http://osu.ppy.sh/s/135146
Raging Bull
happy30 pls. Best mapped part is the last 30 seconds of the map.
captin1

rank pls

k how does one mod perfection...
this is mostly me just rambling, sorry

[General]
go od9 challenge
do itttttt

tags seem fine to me

Stupid storyboard ideas
00:56:075 - maybe at this part you could pulse the bg in and out a bit? so like, it fades just a bit at 00:56:365 - , and then comes back to full 00:56:510 - before fading out again
00:58:974 - surprised you didn't have a faint outward pulse here, like reaaaall slow and sexy, pops out a bit at 00:58:974 - and then back to normal by 00:59:699 - or so, would be more or less with the cymbal
01:26:800 - ^
02:03:467 - why not take your time more with this fade out? like extend it to 02:03:757 - with the vocal so it's a little more natural
03:26:945 - ^
05:30:568 - it seems to me that it fades out too early here, think it would be better if you had it like I suggested with these two ^

[Marathizzlelfjizzle]

Placement/Rhythm/Nazi Patterning
00:37:815 (5,6) - was thinking maybe you could go for more directional jumps here, like you have in the next pattern 00:40:133 (6,7) - . perhaps you could put 5 where 6 is now and then move 6 somewhere in the x252 y172 area?
00:42:307 (5,6) - oh, well this is awkward for me, since the way you have this laid out rhythmically there's not really room to have directional jumps here. if you refuse that previous suggestion on the basis of being consistent with this then that'll be fine, but if you change that one it might be best to work with this to try and get some directional things going on here as well.
00:48:249 (5) - I get that you want this stop motion here, but it seems kinda odd and inconsistent, since you never do it anywhere else in this section. I think it would feel really cool if you had a slider, I would do straight, that starts right here, points down and to the left, and then have the note under be either stacked as it is or raised up just a bit for readability (knowing you you'd want the second heh). so smth like this
00:48:684 (2,3) - I feel like the motion between these two is disproportionate to the jump at 00:49:264 (4,5) - , try moving 2 downwards some so that there's more momentum built up going into that big swinging motion that happens at that second part?
01:05:496 (3) - turn this into a 1/2 slider? I get that you're mapping strictly to the vocal here, but a slider would play the same rhythmically, but sound more consistent, since it'll be grabbing the 01:05:641 - bass drum note and also keep the same sound as the next part 01:06:655 (3,4,5) -
01:19:554 (5,6) - these two seem a bit weak spacing wise compared to the rest of the section, maybe you could move 6 down at least?
01:20:568 (4,5) - ctrl+g these two individually? makes it a bit like 01:17:959 (2,3) - and iuno it just feels cool D: I like the 01:20:858 (5,1) - transition a bit better this way too
01:21:873 (6) - try moving the head upwards some, I think it'll give a more interesting motion going through this and to the next jump as well
01:42:597 (3) - like I said before, I think this feels better as a 1/2 slider
01:47:525 (3) - why not move this lower? it would emphasize the finish a bit better I think. something like this
01:54:046 (1) - I get that you want to have the consistent sound of the finish be this increasing speed 1/2 slider, but it took me a few listens and looking closely to figure out what was going on at 01:54:191 - and 01:54:336 (2,3,4) - , it really might be best for you to split this slider into two circles so that the four snare hits don't start on the end of a slider, it just seems awkward to me. if you remove the snare from the slider end it might help without changing the rhythm
02:05:786 (3,4) - maybe you could ctrl+g these two. the 02:05:496 (2,3) - transition feels a bit more fitting to me, and then has some cool directional jumping afterwards
02:14:771 (2,3,4,5) - this honestly just plays a bit odd to me, with 3 being where it is behind 2 and then having to swing around for 4,5 like this. I don't really have a good suggestion, just lettin you know >.<
03:22:307 (4,5,6) - this also feels pretty awkward to me, try this
03:52:452 (3,4,5,1) - I feel these jumps could be wayy stronger, this vocal gets pretty intense right here. you could select both 03:52:452 (3,4) - and move to x192 y252, and then move 03:52:742 (5) - to x280 y72 or something similar, just to get more drastic motions going on
04:34:191 (3,4,5) - would be cool to see some more variable spacing here to go with the differing pitches of the guitar, like smaller 04:34:191 (3,4) - and larger 04:34:336 (4,5) -
05:34:626 (3) - must...resist...nazi...mod....fix triangle x276 y116 D: you can rotate 6 from here to get the blanket back
06:36:510 (1) - wings of glory

Hitsounding
00:53:032 (6) - after listening to the cymbal that this is mapped to, I think the normal finish sounds better. the soft is all like high pitched and like WHEE YAY FINISH and normal is more dark like it should be imo
00:56:365 (4) - why not have a drum clap here as well? would fit with the three widely spaced notes here all having this sound
03:53:902 (5) - soft whistle on the tail? seems you had it earlier
I'm not really the expert on drum based hitsounding, so not much I can say, since it's mostly fine

sorry for the decrease in mod quality after like 2 min, i started getting really tired. 2 hours on one diff is kinda long DX

good lucky

have my babies stars
Skystar
happy new year
DenoisoGoiso

Amamiya Yuko wrote:

gokugohan12468 wrote:

I think Skystar is mapper DystopiaGrund The most best

Check my map^^

DystopiaGround - True Theory of Inheritance = http://osu.ppy.sh/s/135146
...........................................................................................................

nah

anyone delete this post plz
it's mean your post plz

edit: take my star
Kyouren

Amamiya Yuko wrote:

gokugohan12468 wrote:

I think Skystar is mapper DystopiaGrund The most best

Check my map^^

DystopiaGround - True Theory of Inheritance = http://osu.ppy.sh/s/135146
...........................................................................................................

nah

anyone delete this post plz
https://osu.ppy.sh/s/95701
happy623
gogogo lfj /o/
Topic Starter
jonathanlfj

captin1 wrote:


rank pls

k how does one mod perfection...
this is mostly me just rambling, sorry dont worry i got this

[General]
go od9 challenge nahhh this is meant to be an easier version than the approved ones, OD9 would be too overkill for me to acc
do itttttt

tags seem fine to me probably need more

Stupid storyboard ideas
00:56:075 - maybe at this part you could pulse the bg in and out a bit? so like, it fades just a bit at 00:56:365 - , and then comes back to full 00:56:510 - before fading out again
00:58:974 - surprised you didn't have a faint outward pulse here, like reaaaall slow and sexy, pops out a bit at 00:58:974 - and then back to normal by 00:59:699 - or so, would be more or less with the cymbal
01:26:800 - ^
02:03:467 - why not take your time more with this fade out? like extend it to 02:03:757 - with the vocal so it's a little more natural
03:26:945 - ^
05:30:568 - it seems to me that it fades out too early here, think it would be better if you had it like I suggested with these two ^
done everything

[Marathizzlelfjizzle]

Placement/Rhythm/Nazi Patterning
00:37:815 (5,6) - was thinking maybe you could go for more directional jumps here, like you have in the next pattern 00:40:133 (6,7) - . perhaps you could put 5 where 6 is now and then move 6 somewhere in the x252 y172 area? done something similar
00:42:307 (5,6) - oh, well this is awkward for me, since the way you have this laid out rhythmically there's not really room to have directional jumps here. if you refuse that previous suggestion on the basis of being consistent with this then that'll be fine, but if you change that one it might be best to work with this to try and get some directional things going on here as well. yes
00:48:249 (5) - I get that you want this stop motion here, but it seems kinda odd and inconsistent, since you never do it anywhere else in this section. I think it would feel really cool if you had a slider, I would do straight, that starts right here, points down and to the left, and then have the note under be either stacked as it is or raised up just a bit for readability (knowing you you'd want the second heh). so smth like this
00:48:684 (2,3) - I feel like the motion between these two is disproportionate to the jump at 00:49:264 (4,5) - , try moving 2 downwards some so that there's more momentum built up going into that big swinging motion that happens at that second part? both above were done via some rearrangement
01:05:496 (3) - turn this into a 1/2 slider? I get that you're mapping strictly to the vocal here, but a slider would play the same rhythmically, but sound more consistent, since it'll be grabbing the 01:05:641 - bass drum note and also keep the same sound as the next part 01:06:655 (3,4,5) - this was actually intentional to provide a rhythmic "break" for the player, and to make this section appear less dense than say the kiai (another one is 01:14:481 (2))
01:19:554 (5,6) - these two seem a bit weak spacing wise compared to the rest of the section, maybe you could move 6 down at least? aite
01:20:568 (4,5) - ctrl+g these two individually? makes it a bit like 01:17:959 (2,3) - and iuno it just feels cool D: I like the 01:20:858 (5,1) - transition a bit better this way too did on 01:20:568 (4)
01:21:873 (6) - try moving the head upwards some, I think it'll give a more interesting motion going through this and to the next jump as well
01:42:597 (3) - like I said before, I think this feels better as a 1/2 slider same reason as above
01:47:525 (3) - why not move this lower? it would emphasize the finish a bit better I think. something like this sure
01:54:046 (1) - I get that you want to have the consistent sound of the finish be this increasing speed 1/2 slider, but it took me a few listens and looking closely to figure out what was going on at 01:54:191 - and 01:54:336 (2,3,4) - , it really might be best for you to split this slider into two circles so that the four snare hits don't start on the end of a slider, it just seems awkward to me. if you remove the snare from the slider end it might help without changing the rhythm as much as this might seem awkward, when playing you really dont notice the whole problem with claps landing on end of sliders and such. This is a typical issue one would find while modding but do not stand out when testing, at least for me. Never had a problem here myself so i would like to keep this as-is
02:05:786 (3,4) - maybe you could ctrl+g these two. the 02:05:496 (2,3) - transition feels a bit more fitting to me, and then has some cool directional jumping afterwards did some rearrangements here
02:14:771 (2,3,4,5) - this honestly just plays a bit odd to me, with 3 being where it is behind 2 and then having to swing around for 4,5 like this. I don't really have a good suggestion, just lettin you know >.< sliders always works
03:22:307 (4,5,6) - this also feels pretty awkward to me, try this now it feels awkward to me ><
03:52:452 (3,4,5,1) - I feel these jumps could be wayy stronger, this vocal gets pretty intense right here. you could select both 03:52:452 (3,4) - and move to x192 y252, and then move 03:52:742 (5) - to x280 y72 or something similar, just to get more drastic motions going on sure
04:34:191 (3,4,5) - would be cool to see some more variable spacing here to go with the differing pitches of the guitar, like smaller 04:34:191 (3,4) - and larger 04:34:336 (4,5) - sure
05:34:626 (3) - must...resist...nazi...mod....fix triangle x276 y116 D: you can rotate 6 from here to get the blanket back ok
06:36:510 (1) - wings of glory the first object on this map yes

Hitsounding
00:53:032 (6) - after listening to the cymbal that this is mapped to, I think the normal finish sounds better. the soft is all like high pitched and like WHEE YAY FINISH and normal is more dark like it should be imo actually this part it sounds clearly like a soft finish to me >< maybe its my headphones
00:56:365 (4) - why not have a drum clap here as well? would fit with the three widely spaced notes here all having this sound yes
03:53:902 (5) - soft whistle on the tail? seems you had it earlier good catch
I'm not really the expert on drum based hitsounding, so not much I can say, since it's mostly fine

sorry for the decrease in mod quality after like 2 min, i started getting really tired. 2 hours on one diff is kinda long DX im just very glad you even looked at it lol

good lucky

have my babies stars
Thanks for the mod and star spam >< feel free to poke me for this and that you know ;)

also the last few posts were kinda funny to me although im sure they weren't all intended as jokes xD
HabiHolic
Good map star
OnosakiHito
Hey jonathanlfj, are you interested in having my Taiko diff?
Finished the difficulty already so I could give it to you right ahead.~
Topic Starter
jonathanlfj
Sure will be happy to have a Taiko diff in this
Crystal
wwwwww fav mapper and song
star!
smallboat
Hi,jonathanlfj, M4M mod req. 好久沒摸App的map。

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Tag is not consisitent,check it. (The Marathanlfj diff lack "OnosakiHito" this name.)

[Marathanlfj] 多餘的綠線:03:15:930

00:57:670 (3) - (392|32)? 因為 00:54:481 (1,2) 跟這個一樣音軌,所以想說看看這邊能不能再放遠點,放到2.5左右比較有感覺。
01:04:336 (3,1) - 放太近比較沒感覺,建議01:04:771 (1) 放在(68|336)比較帶感,而且01:04:771 (1,2,3,4) 都同距了。
01:07:090 (1) - 擦到01:06:945 (5) 看要不要擺遠點。
01:07:815 (3) - 強烈推薦(252|280),順便能用01:08:249 (1) 做Blanket,原本的位置太narrow了。
01:09:844 (2) - 疊到01:10:278 (4) 上似乎蠻有感覺。
01:15:930 (3) - 放在這有點太擠的感覺,(504|296)看看?
01:52:162 (5) - 擦到邊了,放(420192)?
02:03:177 (2) - 不疊到02:03:467 (1) 嗎? 比較有感覺。 故意?
02:04:481 (2,3) - 重音可以放更遠 這樣試試? 02:06:075 (5) - 似乎可以試試(152|216) ,蠻有感覺。
02:18:394 (2) - 感覺這個折返,應該要跟前面折返對應白線,然後滑條尾加個clap。
02:31:438 (7,8) - 推薦7跟8使用ctrl+g,有一股流暢flow。
02:36:945 (2) - 疊02:37:380 (4) 看看?
02:40:713 (6) - 放在(448|128)看看? 因為放在這顯得放的有點擠,不如放在右上角左右的位置。
02:50:713 (2) - Finish降10~15%音量? 有點noisy。
02:53:032 (2) - ^
02:59:409 (6) - 感覺這個重音要放遠點,放(116|108)?
03:46:800 (3) - 放(180|160)比較有感覺。
03:50:713 (1) - 移到(48|144),因為03:50:568 (6)有個拉長,可放遠點。也跟03:50:713 (1,2,3) 同距了。
04:11:438 (1) - 前端whistle?
04:16:800 (2) - 跟前面滑條頭疊起來試試?
04:19:409 (4) - (72|184)感覺蠻flow。 順便也跟04:19:554 (1) 做Blanket
04:34:336 (4,5) - 推薦4跟5使用ctrl+g,有一股流暢flow。
04:43:612 (5) - 應該不需要overlap,放在(164|20)再遠一點?
05:34:336 (2) - 不跟前面疊是故意?
05:36:220 (1,2) - Ctrl+g看看? 我覺得2如果用ctrl+g的話比較符合音樂。
05:43:612 (2) - 轉個角度試試:
[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
4.我先拿一張ticket,那張map還有2個M4M還沒來摸,and your map so good,I shoot a star. THX~!
Ikaros_F
hello ,lfj
m4m

[Marathanlfj]
00:35:496 (7) - 我觉得把这个移动的更靠近00:35:786 (1) - 一些,能更大的增加冲击力

00:38:974 (5) - 感觉滑条尾部的音比较突出,所以我建议换成2个note会更加好一些

00:44:626 (4,5) -感觉4到5的间距应该越来越大才对,尝试把5往下移动一些?http://puu.sh/6nSeq

00:49:409 (5) - 这个滑条加速感觉挺适合的

00:54:481 (1) - 这里感觉可以有一个finish

01:12:887 (1) - 可以稍微弯一点,有包住01:12:742 (4) - 的感觉

01:26:510 (1,2,1,2) - - 对比一下00:58:104 (4,5,1) - 我觉得01:27:090 (1) - 与01:27:235 (2) - 的距离可以再远一些,所以我建议把01:26:510 (1,2,1) - 向左下移动一些

01:36:075 (1) - 看你遮挡梗挺多了,要不就吧这个01:36:075 (1) - 放在01:35:641 (3) - 的下面

01:40:713 (1) - 01:41:873 (1) - 把这2个滑条减速会不会更加有趣一些呢

02:01:148 (3,4,5) - 把5去掉,然后4移动到02:01:583 (1) - 前面,像这样→http://puu.sh/6nU56 你看怎么样

02:22:307 (1) - 我觉得这个不应该减速而是加速,改成bpm*1.2如何?

02:31:438 (7,8) - 我觉得可以改变以下这2个note的位置

03:36:800 (1) - 转个方向会不会好一点呢→http://puu.sh/6nURA

03:51:728 (4) - 我觉得这个4可以放在03:51:148 (2) - 的上面

03:55:061 (10) - 改成一个滑条感觉会合适一些,http://puu.sh/6nVcT 至于之后的小跳跃后面跟的是重音,而已是判断比较低的滑条,感觉没什么问题。

05:12:017 (2) - 把这个位置移动到05:11:728 (1,1) - 的中间,感觉一点一点靠近比较合适

05:17:670 (1) - 把它移到05:17:090 (3) - 的正下方,摆的规则点好看嘛

05:52:162 (5) - 转个弯嘛 http://puu.sh/6nVDG,和05:52:452 (1) - 对一下


嗯,就摸到这里了
这图爽,默默射一发 :D
祝你好运 :) :) :)
sjoy
MM44MM
[马拉lfj]
00:34:771 (1) - 460,280 00:34:844 (2) - 276,272 ?
00:48:974 (3) - 头whis
00:50:133 (2) - 加一个NODE在244,312?
00:54:481 (1,2,3,4,5,6) - 感觉可以加S-WHIS
01:18:684 (1) - s-whis
01:26:655 (2) - ctrl+g for a jump and consistent with 01:26:220 (2) - ?
01:27:959 (1) - s-whis
01:30:278 (1) - ^
01:36:800 (3) - ^
01:39:554 (1) - ^
02:04:046 (1) - 我觉得用S-C1 CLAP更合适
02:20:713 (2) - S-WHIS?
02:24:336 (3) - 叠在02:24:626 (5) - 位置上?
02:31:438 (7,8) - ctrl+g?
02:34:626 (2) - 叠在02:34:916 (3) - ?
03:07:525 (9) - 漏了DRUM CLAP?
03:33:032 (4) - 440,52?
03:39:119 (1) - ctrl+g?
03:51:293 (3) - s-whis
03:52:452 (3) - ^
03:59:554 (4) - 168,108?
04:04:916 (1,2,3) - 我觉得3连04:05:061开始比较合适 Ctrl+G的节奏
04:18:394 (7) - 延长到 04:18:612?
04:36:220 (2,3,4) - 头加N-WHIS?
04:46:945 (5) - 第2个NODE 放在276,236?
04:58:829 (5) - 212,292 成一条直线?
05:38:539 (1) - ctrl+g?
05:48:249 (2) - 用 1/1slider?
06:14:481 (3) - 头s-fin?
06:21:148 (4) - 叠在06:20:568 (2) - ?
06:23:612 (1) - 加个NODE 276,284?
06:36:510 (1) - jonathangel :D
Koiyuki
If you haven't change your map. <3

Testplay
SPOILER

best rep:http://puu.sh/6pfyH.osr

the nearest to fc the map ;____________; so sad that it's so cold that I can't move better....
mod will be later because of something real life happens
Topic Starter
jonathanlfj
smallboat

smallboat wrote:

Hi,jonathanlfj, M4M mod req. 好久沒摸App的map。

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Tag is not consisitent,check it. (The Marathanlfj diff lack "OnosakiHito" this name.) [/color]

[Marathanlfj] 多餘的綠線:03:15:930 音量改了

00:57:670 (3) - (392|32)? 因為 00:54:481 (1,2) 跟這個一樣音軌,所以想說看看這邊能不能再放遠點,放到2.5左右比較有感覺。
01:04:336 (3,1) - 放太近比較沒感覺,建議01:04:771 (1) 放在(68|336)比較帶感,而且01:04:771 (1,2,3,4) 都同距了。 放远了点但不是太远
01:07:090 (1) - 擦到01:06:945 (5) 看要不要擺遠點。这里是故意的,而且为了等距
01:07:815 (3) - 強烈推薦(252|280),順便能用01:08:249 (1) 做Blanket,原本的位置太narrow了。 重新摆了一下
01:09:844 (2) - 疊到01:10:278 (4) 上似乎蠻有感覺。感觉flow有点奇怪,还是比较喜欢stack
01:15:930 (3) - 放在這有點太擠的感覺,(504|296)看看?
01:52:162 (5) - 擦到邊了,放(420192)? 故意擦得
02:03:177 (2) - 不疊到02:03:467 (1) 嗎? 比較有感覺。 故意? 恩是故意,这种partial stack打起来最爽了(而且hd会好读一些)
02:04:481 (2,3) - 重音可以放更遠 這樣試試?
02:06:075 (5) - 似乎可以試試(152|216) ,蠻有感覺。
02:18:394 (2) - 感覺這個折返,應該要跟前面折返對應白線,然後滑條尾加個clap。现在这样打着更舒服一些(因为02:18:829 (3) 是重音所以用的note)
02:31:438 (7,8) - 推薦7跟8使用ctrl+g,有一股流暢flow。 好吧
02:36:945 (2) - 疊02:37:380 (4) 看看? 还是觉得这样flow有点奇怪
02:40:713 (6) - 放在(448|128)看看? 因為放在這顯得放的有點擠,不如放在右上角左右的位置。 这是故意这样放的,跟02:41:003 (1) 的反差更大一些也好读一些
02:50:713 (2) - Finish降10~15%音量? 有點noisy。降到60%
02:53:032 (2) - ^
02:59:409 (6) - 感覺這個重音要放遠點,放(116|108)? 放远了一些
03:46:800 (3) - 放(180|160)比較有感覺。
03:50:713 (1) - 移到(48|144),因為03:50:568 (6)有個拉長,可放遠點。也跟03:50:713 (1,2,3) 同距了。 做了一些微调
04:11:438 (1) - 前端whistle?
04:16:800 (2) - 跟前面滑條頭疊起來試試? 这里出错了><
04:19:409 (4) - (72|184)感覺蠻flow。 順便也跟04:19:554 (1) 做Blanket 这里我想逐渐扩大间距所以摆在了这里
04:34:336 (4,5) - 推薦4跟5使用ctrl+g,有一股流暢flow。 这里的折返flow也是故意的而且间距变化跟音乐更搭一些
04:43:612 (5) - 應該不需要overlap,放在(164|20)再遠一點? 这里改成更好看的overlap了
05:34:336 (2) - 不跟前面疊是故意? 叠起来了
05:36:220 (1,2) - Ctrl+g看看? 我覺得2如果用ctrl+g的話比較符合音樂。 这里用的是oval flow,个人感觉更好打一些
05:43:612 (2) - 轉個角度試試:

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you ranked.
3.Hope my mod is useful to you.
4.我先拿一張ticket,那張map還有2個M4M還沒來摸,and your map so good,I shoot a star. THX~! 好没问题,谢谢star

Ikaros_F

Ikaros_F wrote:

hello ,lfj
m4m

[Marathanlfj]
00:35:496 (7) - 我觉得把这个移动的更靠近00:35:786 (1) - 一些,能更大的增加冲击力

00:38:974 (5) - 感觉滑条尾部的音比较突出,所以我建议换成2个note会更加好一些 这里单点我姐的难度有点大,相对于00:39:844 (3,4,5,6,7) 会加大疲劳感

00:44:626 (4,5) -感觉4到5的间距应该越来越大才对,尝试把5往下移动一些?http://puu.sh/6nSeq 改成类似的了

00:49:409 (5) - 这个滑条加速感觉挺适合的 嗯但是突然出来个变速有可能反应不过来,我还是喜欢那种一个section渐变的sv

00:54:481 (1) - 这里感觉可以有一个finish 加了

01:12:887 (1) - 可以稍微弯一点,有包住01:12:742 (4) - 的感觉 加弯了一些

01:26:510 (1,2,1,2) - - 对比一下00:58:104 (4,5,1) - 我觉得01:27:090 (1) - 与01:27:235 (2) - 的距离可以再远一些,所以我建议把01:26:510 (1,2,1) - 向左下移动一些

01:36:075 (1) - 看你遮挡梗挺多了,要不就吧这个01:36:075 (1) - 放在01:35:641 (3) - 的下面 把01:35:786 (4,5,1) 摆成正三角形了

01:40:713 (1) - 01:41:873 (1) - 把这2个滑条减速会不会更加有趣一些呢 不大喜欢没有太多意义的减速

02:01:148 (3,4,5) - 把5去掉,然后4移动到02:01:583 (1) - 前面,像这样→http://puu.sh/6nU56 你看怎么样 不想把clap错过所以用了另一种遮挡梗

02:22:307 (1) - 我觉得这个不应该减速而是加速,改成bpm*1.2如何?我觉得减速更符合过渡,而且音乐的声调也跟着在降

02:31:438 (7,8) - 我觉得可以改变以下这2个note的位置 改了

03:36:800 (1) - 转个方向会不会好一点呢→http://puu.sh/6nURA 好吧

03:51:728 (4) - 我觉得这个4可以放在03:51:148 (2) - 的上面 这个也是故意不完全叠的, 类似02:27:670 (2,4)

03:55:061 (10) - 改成一个滑条感觉会合适一些,http://puu.sh/6nVcT 至于之后的小跳跃后面跟的是重音,而已是判断比较低的滑条,感觉没什么问题。但是我不想跳过那么重的鼓音

05:12:017 (2) - 把这个位置移动到05:11:728 (1,1) - 的中间,感觉一点一点靠近比较合适 但是05:12:017 (2,1) 两个音隔得更远一些,这样有可能误导玩家按早

05:17:670 (1) - 把它移到05:17:090 (3) - 的正下方,摆的规则点好看嘛

05:52:162 (5) - 转个弯嘛 http://puu.sh/6nVDG,和05:52:452 (1) - 对一下 比较喜欢现在这种flow,平时转太多的圈了


嗯,就摸到这里了
这图爽,默默射一发 :D 谢谢~
祝你好运 :) :) :)

sjoy

sjoy wrote:

MM44MM
[马拉lfj]
00:34:771 (1) - 460,280 00:34:844 (2) - 276,272 ? 改成另外一样了
00:48:974 (3) - 头whis
00:50:133 (2) - 加一个NODE在244,312? 这里想用直的
00:54:481 (1,2,3,4,5,6) - 感觉可以加S-WHIS 这里用的是只有左声道的hitsound
01:18:684 (1) - s-whis
01:26:655 (2) - ctrl+g for a jump and consistent with 01:26:220 (2) - ? 现在这样更consistent啊?
01:27:959 (1) - s-whis
01:30:278 (1) - ^
01:36:800 (3) - ^
01:39:554 (1) - ^ 都加了
02:04:046 (1) - 我觉得用S-C1 CLAP更合适 normal-finish更有冲击力一些
02:20:713 (2) - S-WHIS?
02:24:336 (3) - 叠在02:24:626 (5) - 位置上?故意不叠的,flow感觉更好一些
02:31:438 (7,8) - ctrl+g?
02:34:626 (2) - 叠在02:34:916 (3) - ? 感觉跳的会有点过分
03:07:525 (9) - 漏了DRUM CLAP? 加了
03:33:032 (4) - 440,52?这里改了一下flow
03:39:119 (1) - ctrl+g? 比较喜欢现在这要要往上移的flow
03:51:293 (3) - s-whis
03:52:452 (3) - ^ 这两个我觉得跟music不是很搭
03:59:554 (4) - 168,108?
04:04:916 (1,2,3) - 我觉得3连04:05:061开始比较合适 Ctrl+G的节奏 我居然没有发现
04:18:394 (7) - 延长到 04:18:612? 想把04:18:539 的弱音捕捉到
04:36:220 (2,3,4) - 头加N-WHIS?
04:46:945 (5) - 第2个NODE 放在276,236?另改了一下
04:58:829 (5) - 212,292 成一条直线?
05:38:539 (1) - ctrl+g? 比较喜欢现在的flow
05:48:249 (2) - 用 1/1slider? 这样折返再跟05:48:684 (3) 有一种炫酷的感觉所以还是不改了
06:14:481 (3) - 头s-fin? 有点太响
06:21:148 (4) - 叠在06:20:568 (2) - ? 这里重新排了一下
06:23:612 (1) - 加个NODE 276,284? 想用直的slider跟06:24:191 (3,4,5)
06:36:510 (1) - jonathangel :D wwww
感谢modding和一堆star~

@[Minakami Yuki]: Thanks for the testplay, dont worry about the mod take your time
Oracle
Hi lfj~
M4M!
They're mainly suggestions, feel free to ignore them but tell me the reason so I'll do better next time.


General
tag里怎么有个句子 lol. Taikosaki diff的tag有两个Onosakihito,如果以后删掉"you only yolo swag once zenbo doki desu Giralda made me do it jonathangel?" 记得在马拉松难度的tag里加上Onosakihito。


lfj
个人不是特别喜欢slider tick的声音
00:47:815 (2,3,4) - 稍微有点没叠好,两个note应该移到16,97
00:48:684 (2) - 我觉得尾部的whistle打击感不是很强,如果能让player真正[按]到这个音就好了,像这两个一样00:49:264 (4,5) -
00:53:612 (2,3) - spacing,感觉拉近一点好,莫名空了一段距离后面的stream间距又比较小
00:54:916 (2,3,4,5,6) - 这三组1/2*2的音,听的时候声道渐渐往左,可以考虑在note摆放上也表现出来(一组比一组往左).类似于这种的感觉. 我不知道怎么排版>< 只知道打上去大概是这个感觉,很合音乐!
00:57:670 (3,4) - 同样的这个Slider如果能在左半屏,应该会很带感
01:11:003 (2) - 滑条尾不跟01:11:728 (1) - 的头部做个stack?
01:19:844 (1,2) - 有点急促 造成移动不平滑,2可以移过slider尾一点 测试后发现完全没问题..
01:36:800 (3) - 可以往下移一点,比如到348,48 移动会平滑一些
01:42:887 (4) - 试试479,338
02:01:583 (1,2,3,4,5,6,7,1,2) - 这段音乐渐强,是不是可以用上01:53:467 (1,1,1,2,3,4) - 这种配合sb的trick


02:04:046 - 关于KIAI的音效,我觉得现在的音效有点带不住音乐的感觉,不够重.可能是hitnormal不够重,又没有重Clap的问题,总是感觉爆发力不够强。打起来实感不够。拿另外两个rank版本来举例子的话:happy30用的是大间距滑条配上很重的finish和clap,爆发力非常强。星爷的版本则是自订了一套跟曲子一样的钟声再加上和happy30类似的clap,每一次钟声(敲钟?)player都会矫正一下自己按note的offset,跟上音乐。而这个版本用到的soft whistle和自订的clap。感觉有点平淡,考虑加一个h30那样重的clap?真的很建议想一下KIAI的音效问题。另外在用normal finish的时候就无法加那个自订clap来贴合钟声了..(比如03:27:525 (1) - ) 能不能把这个clap放到normal set里?这样就可以同时下这两个音效了


02:05:786 (3,4,5) - 改一下位置,3和4用Ctrl+G,5用Ctrl+J。flows better.
02:17:235 - 这个空拍加stack有点坑。特别容易按多一下就miss。求不stack
02:33:467 - 要跟vocal放空拍就连02:33:757 - 一起空。目前这样跟的轨有点乱。
02:34:771 - ^ 连02:35:061 - 一起空
02:41:003 (1) - 可以用灰色note,这之后BG就变黑白了
之后这两min没看出啥排列上的, 不过前面的sb建议也可以用到后面KIAI开始前
solo段一级棒!
05:12:452 - 这里开始的一段感觉可以加点whistle。以下是可能加的地方:05:12:452 (1) - 滑条尾,05:15:061 (4) - 05:17:090 (3) - 05:19:699 (4) -
05:55:930 (1,2,3,4,5,6) - 比较喜欢跟前面05:54:771 (1,2,3,4,5,6) - 一样,有种Freestyler里那个梗的感觉。推荐不要flip。
后面打着很顺,没什么可挑的。
06:36:510 - COOOOOOL!!!!

Elite Mapper,Elite Map
我摸到1分多的时候你update了,所以前面可能有一些点已经修复了 :( 如果发现对不上就ignore好了..
整张图太厉害..实在摸不出太多. 只能射你一颗星. 期待app!!
GOOD LUCK!!
Koiyuki


M4M

[General]
  1. you only yolo swag once zenbo doki desu Giralda made me do it jonathangel?
  2. combo color 2,3,4 is a little similar, try this?
    Combo2 : 254,223,131
    Combo3 : 254,165,105
    Combo4 : 253,77,26

[Marathanlfj]
  1. 00:33:902 (4,4,4) - I think you can also add some claps on the head of these sliders;
  2. 00:35:931 - maybe you should move the timing point here: 00:33:612 - , although nothing will changed, but you'd better not add timing point in the middle of a slider;
  3. 00:36:945 (1,1,1) - add some soft whistle on the head?
  4. 00:40:133 (6) - when I play, I usually miss here. But I can only recommend to move left 00:40:133 (6,1,3) - a little;
  5. 00:51:873 (6) - stack with 00:50:568 (5) - ?
  6. 00:58:974 (1) - This finish doesn't fit the song, maybe you should look for a normal-hitfinish. (or use whistle and clap, additions:soft instead)
  7. 01:09:409 (1) - also I recommend to add soft-whistle to the head of the slider to emphasize the vocal, such as 01:10:568 (1) - 01:11:728 (1) - and so on.
  8. 01:43:032 (1) - to blanket 01:42:307 (2) - ? http://osu.ppy.sh/ss/1270510
  9. 01:58:829 (4,5,6,7) - add drum clap?
  10. 02:27:090 (5,2,4) - make them in one line like this? http://osu.ppy.sh/ss/1270524
  11. 02:49:554 (1) - clap on the head;
  12. 03:25:061 (1,2,3,4,5) - don't care about the blanket of 03:24:264 (3,1) - , make like http://osu.ppy.sh/ss/1270545 to enlarge the jump of 03:26:293 (5,1,2,3,4) - , also change 03:26:365 (1) - to red.
  13. 04:18:684 (1,2,3,4) - change some pattern to make 04:19:554 (1) - blanket 04:18:684 (1) - ? It's better imo.
  14. 04:23:394 (4) - clap;
  15. 04:34:336 (4,5) - ctrl+g?
  16. 05:06:945 (5) - also add whistle on the head;
  17. 05:21:148 (2) - remove the whistle? sounds weird imo;
  18. 05:25:786 (2) - ^
  19. 05:32:597 (1,3) - this overlap doesn't look good, move 05:32:597 (1) - a little left is better imo.
  20. 05:55:930 (1,2,3,4,5,6) - too similar with 05:54:771 (1,2,3,4,5,6) - , changing the rhythm like http://puu.sh/6u4Fo.jpg and make another pattern?
  21. 05:58:249 (1,2,3,4,5,6,7,8,9,10) - make stream earlier then the repeat sliders is better imo.

P.S. your flow is really similar with happy30, especially in kiai time >_>
GL, the map is great.
DenoisoGoiso
o/ \o
i gonna mod taiko because the song \:D/ i rly brng nao
random mod

[General]
  1. need more sweg tag
[taekowzhakeh]
  1. random pitchmapping????
  2. Soo many unmapped pitch i look here. maybe try map some of it?
  3. HP+1 OD+1?
  4. 00:36:655 (4,1,1) - looks very empty here from unmapped pitch. 00:36:945 (1) - i think you should move it to red tick that unmapped pitch.
    00:39:120 (1,1,2,1,2,3,4,1,2,1) - ow mai gad empty too ahue from 00:39:264 i think you should add circle at 00:39:264 that was very empty and unnecessary circle pitch is 00:39:409 (1,2,1,2)
    00:41:293 (4,1,1) - so empty ;w; 00:41:728 (1) - move it to red tick that unmapped pitch.
    00:57:959 (2,3,4,5) - why should kat these? i think pitches are neither higher nor lower.
    01:02:017 (1,2,1,1) - maybe make it d k d k pattern? seems that was really not fitting the pitch when not repeating same sounds again.
    01:19:988 (1,2,1,1,2,1,1,1,2,1,2) - That sounds really shit bad. maybe try this?
    01:34:626 (1,2,3) - you should don these because stream pitch are hidden and lower /o/ \o\
    01:48:539 (4,5,6,7,8,9,10,11,1,2,3,4) - YOU FORGOT FOLLOWING THE FINISH DRUMMMMM U FORGOT ahue make it follow the finish drum.
    01:49:988 (4) - delete kat almost this is lower.
    02:04:771 (1) - this kat almost unnecessary for instrumental.
    02:18:539 (1,2,1) - maybe swap? almost of the them so weird if don be higher for me. don is not higher ;w; make it ddk.
    02:19:699 (1,2,1) - this stream is bad starting on here. make it perfect, start the stream at 02:19:844 that almost perfect for me because no drum instrumental but vocal instrumental :v vocal is easier than drum.
    02:32:307 (1,2,1) - the kat not should 02:32:452 (1) - here but 02:32:380 (2) - here most perfect.
    02:35:206 (1,2,3,4,1) - do not make stream here, there mixing pitchmapping vocal + drum almost weirdest ever i see.
    02:49:119 - I'm still wondering that this part so empty and the beside the note has 1 kat and 4 dons, missing 1/4 instrumental i see over there.
    02:50:568 (5) - change it to D so lower than (6).
    03:03:322 (1,2,1) - owait--------- what do you follow here?
    03:07:452 (2) - delete this note. no more 1/4 instrumental again C: then add kat on here 03:07:380 (1).
    03:34:191 (2,1,1) - swap, following vocal i see. d k d is not following drum not following
    03:54:771 (4,5,6,7) - delete kat, lower drum i see. like happy30's map \o\ /o/
    03:55:351 - 04:03:322 - so bad what you following here. skip modding from this part.
    04:04:046 (5) - add kat, then reversing pitch, 04:05:061 (3) - add kat here.
    04:05:930 (2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1) - sooooooooooooo much repeating here. make new pattern.
    04:14:481 (2,3,1,2,1) - swap them. make it like k k ddk. much easier way to make perfect note pitches.
    04:45:206 - 04:58:974 - i rly krzy nao. DAMN STREAMS AAAAAAAAAAAAAAAAA skip modding from this part.
    05:03:612 (2) - should be circle i think.
  5. maybe other parts is ok. clean~!
gawd luck janadhanwleifji and auhnoswakihhhhhitto
OnosakiHito
I will look for mods soon.
In that time, mind to change my diffs name to "Ono's Taiko Oni" ? After all I think this fits better.
Topic Starter
jonathanlfj
Oracle

Oracle wrote:

Hi lfj~
M4M!
They're mainly suggestions, feel free to ignore them but tell me the reason so I'll do better next time.


General
tag里怎么有个句子 lol. Taikosaki diff的tag有两个Onosakihito,如果以后删掉"you only yolo swag once zenbo doki desu Giralda made me do it jonathangel?" 记得在马拉松难度的tag里加上Onosakihito。 刚开始开的玩笑。已修复


lfj
个人不是特别喜欢slider tick的声音 tick跟slider只能silence其一,我选了silence slide
00:47:815 (2,3,4) - 稍微有点没叠好,两个note应该移到16,97
00:48:684 (2) - 我觉得尾部的whistle打击感不是很强,如果能让player真正[按]到这个音就好了,像这两个一样00:49:264 (4,5) - 改了
00:53:612 (2,3) - spacing,感觉拉近一点好,莫名空了一段距离后面的stream间距又比较小 故意这样以体现出从slider到stream的跳跃感
00:54:916 (2,3,4,5,6) - 这三组1/2*2的音,听的时候声道渐渐往左,可以考虑在note摆放上也表现出来(一组比一组往左).类似于这种的感觉. 我不知道怎么排版>< 只知道打上去大概是这个感觉,很合音乐! 恩不错
00:57:670 (3,4) - 同样的这个Slider如果能在左半屏,应该会很带感
01:11:003 (2) - 滑条尾不跟01:11:728 (1) - 的头部做个stack? 故意摆成这样以免误读
01:19:844 (1,2) - 有点急促 造成移动不平滑,2可以移过slider尾一点 测试后发现完全没问题..
01:36:800 (3) - 可以往下移一点,比如到348,48 移动会平滑一些 稍微挪了一下,比较喜欢这种有特点的flow
01:42:887 (4) - 试试479,338
02:01:583 (1,2,3,4,5,6,7,1,2) - 这段音乐渐强,是不是可以用上01:53:467 (1,1,1,2,3,4) - 这种配合sb的trick 这里做sb的时候故意没设这种trick,因为kiai的开始会少一些冲击感


02:04:046 - 关于KIAI的音效,我觉得现在的音效有点带不住音乐的感觉,不够重.可能是hitnormal不够重,又没有重Clap的问题,总是感觉爆发力不够强。打起来实感不够。拿另外两个rank版本来举例子的话:happy30用的是大间距滑条配上很重的finish和clap,爆发力非常强。星爷的版本则是自订了一套跟曲子一样的钟声再加上和happy30类似的clap,每一次钟声(敲钟?)player都会矫正一下自己按note的offset,跟上音乐。而这个版本用到的soft whistle和自订的clap。感觉有点平淡,考虑加一个h30那样重的clap?真的很建议想一下KIAI的音效问题。另外在用normal finish的时候就无法加那个自订clap来贴合钟声了..(比如03:27:525 (1) - ) 能不能把这个clap放到normal set里?这样就可以同时下这两个音效了 我理解你的观点,但是我不想kiai的hitsounding太突出以至于把其他地方给比下去,所以这个我先hold一下待我斟酌一下有没有其他更好的方法


02:05:786 (3,4,5) - 改一下位置,3和4用Ctrl+G,5用Ctrl+J。flows better. 我觉得现在这个打起来更有趣一些,而且那样02:05:496 (2,3) 的flow就悲剧了
02:17:235 - 这个空拍加stack有点坑。特别容易按多一下就miss。求不stack 重新摆了一下
02:33:467 - 要跟vocal放空拍就连02:33:757 - 一起空。目前这样跟的轨有点乱。02:33:757这里有鼓点的但是02:33:467没有
02:34:771 - ^ 连02:35:061 - 一起空 同上
02:41:003 (1) - 可以用灰色note,这之后BG就变黑白了
之后这两min没看出啥排列上的, 不过前面的sb建议也可以用到后面KIAI开始前
solo段一级棒! 谢谢xD
05:12:452 - 这里开始的一段感觉可以加点whistle。以下是可能加的地方:05:12:452 (1) - 滑条尾,05:15:061 (4) - 05:17:090 (3) - 05:19:699 (4) - 加了
05:55:930 (1,2,3,4,5,6) - 比较喜欢跟前面05:54:771 (1,2,3,4,5,6) - 一样,有种Freestyler里那个梗的感觉。推荐不要flip。恩也好更容易读一些·
后面打着很顺,没什么可挑的。
06:36:510 - COOOOOOL!!!! xD

Elite Mapper,Elite Map
我摸到1分多的时候你update了,所以前面可能有一些点已经修复了 :( 如果发现对不上就ignore好了..
整张图太厉害..实在摸不出太多. 只能射你一颗星. 期待app!! 谢谢><
GOOD LUCK!!

Minakami Yuki

[Minakami Yuki] wrote:



M4M

[General]
  1. you only yolo swag once zenbo doki desu Giralda made me do it jonathangel? lol removed
  2. combo color 2,3,4 is a little similar, try this? done
    Combo2 : 254,223,131
    Combo3 : 254,165,105
    Combo4 : 253,77,26

[Marathanlfj]
  1. 00:33:902 (4,4,4) - I think you can also add some claps on the head of these sliders; good point
  2. 00:35:931 - maybe you should move the timing point here: 00:33:612 - , although nothing will changed, but you'd better not add timing point in the middle of a slider; this is actually required for measure reset; i checked the slider and its snapped properly, so no problems there
  3. 00:36:945 (1,1,1) - add some soft whistle on the head? aite
  4. 00:40:133 (6) - when I play, I usually miss here. But I can only recommend to move left 00:40:133 (6,1,3) - a little; repositioned this combo a bit
  5. 00:51:873 (6) - stack with 00:50:568 (5) - ? the shift is intentional here to preserve readability
  6. 00:58:974 (1) - This finish doesn't fit the song, maybe you should look for a normal-hitfinish. (or use whistle and clap, additions:soft instead) changed to soft finish, sounds better imo
  7. 01:09:409 (1) - also I recommend to add soft-whistle to the head of the slider to emphasize the vocal, such as 01:10:568 (1) - 01:11:728 (1) - and so on. i want to keep this part free of whistles so the next section with whistles stands out
  8. 01:43:032 (1) - to blanket 01:42:307 (2) - ? http://osu.ppy.sh/ss/1270510 sure
  9. 01:58:829 (4,5,6,7) - add drum clap? added on 6 and 7
  10. 02:27:090 (5,2,4) - make them in one line like this? http://osu.ppy.sh/ss/1270524 yeah
  11. 02:49:554 (1) - clap on the head; aite
  12. 03:25:061 (1,2,3,4,5) - don't care about the blanket of 03:24:264 (3,1) - , make like http://osu.ppy.sh/ss/1270545 to enlarge the jump of 03:26:293 (5,1,2,3,4) - , also change 03:26:365 (1) - to red. repositioned, im keeping the combo colour to keep consistency with the first kiai
  13. 04:18:684 (1,2,3,4) - change some pattern to make 04:19:554 (1) - blanket 04:18:684 (1) - ? It's better imo. arranged it so the repeat is blanketed
  14. 04:23:394 (4) - clap; ok
  15. 04:34:336 (4,5) - ctrl+g? this is similar to 04:19:119 (2,3,4,1) where i used a gradual spacing increase technique
  16. 05:06:945 (5) - also add whistle on the head; the whistle is actually at 05:06:873, but i dont want it to sound too often since i find normal whistles quite annoying
  17. 05:21:148 (2) - remove the whistle? sounds weird imo;
  18. 05:25:786 (2) - ^ i've added other whistles in this section so these dont sound really weird anymore
  19. 05:32:597 (1,3) - this overlap doesn't look good, move 05:32:597 (1) - a little left is better imo. alright
  20. 05:55:930 (1,2,3,4,5,6) - too similar with 05:54:771 (1,2,3,4,5,6) - , changing the rhythm like http://puu.sh/6u4Fo.jpg and make another pattern? ive fixed up this pattern from the previous mod (apparently its like freestyler now lol) also this idea was taken from yuko's map xD
  21. 05:58:249 (1,2,3,4,5,6,7,8,9,10) - make stream earlier then the repeat sliders is better imo. just making some variety here, also 05:58:829 (3) introduces a heavier drum which i think its better represented with streams compared to the earlier 1/4s

P.S. your flow is really similar with happy30, especially in kiai time >_> guess who i copied off of xD
GL, the map is great.
Thanks for the mods and stars ><

@Ono: i have changed the diff name of the taiko, and just a reminder that DenoisoGoiso's post is actually a taiko mod
pw384
:D :D :D :D :D

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OnosakiHito

DenoisoGoiso wrote:

SPOILER
[taekowzhakeh]
  1. random pitchmapping???? It's not random. I just don't map strictly to it since I have my own patterns in this map. I stopped for example at 00:36:800 to emphasize 00:38:104 (1) - much more. Also I wanted to bring variation in.
  2. Soo many unmapped pitch i look here. maybe try map some of it?
  3. HP+1 OD+1? No need for it. Map is already really long which makes it kinda demanding.
    00:57:959 (2,3,4,5) - why should kat these? i think pitches are neither higher nor lower. Hm, I will think about this.
    01:02:017 (1,2,1,1) - maybe make it d k d k pattern? seems that was really not fitting the pitch when not repeating same sounds again. Changed. Same at 01:06:655 .
    01:19:988 (1,2,1,1,2,1,1,1,2,1,2) - That sounds really bad. maybe try this? Used something else. I wanted to change this anyway since that time I just mapped it quick. lol
    01:34:626 (1,2,3) - you should don these because stream pitch are hidden and lower /o/ \o\ This was intensional.
    01:48:539 (4,5,6,7,8,9,10,11,1,2,3,4) - YOU FORGOT FOLLOWING THE FINISH DRUMMMMM U FORGOT ahue make it follow the finish drum. No, I didn't. A mapper doesn't have to map strictly to a song.
    01:49:988 (4) - delete kat almost this is lower. I'm fine as it is.
    02:04:771 (1) - this kat almost unnecessary for instrumental. But necessary for the pattern.
    02:18:539 (1,2,1) - maybe swap? almost of the them so weird if don be higher for me. don is not higher ;w; make it ddk. I didn't mapped to the song strictly. Especially the kiais have their own beats which are intended to fit only the song, but not follow it strictly.
    02:19:699 (1,2,1) - this stream is bad starting on here. make it perfect, start the stream at 02:19:844 that almost perfect for me because no drum instrumental but vocal instrumental :v vocal is easier than drum. It is true that at this time line the pattern sounds better, but looking at the overall pattern constellation you will notice that it doesn't fit that well.
    02:32:307 (1,2,1) - the kat not should 02:32:452 (1) - here but 02:32:380 (2) - here most perfect. ^, but this time I will check to make the patterns overall a bit smoother.
    02:35:206 (1,2,3,4,1) - do not make stream here, there mixing pitchmapping vocal + drum almost weirdest ever i see. Didn't mapped to the vocal after all. Just conincidence this happened.
    02:49:119 - I'm still wondering that this part so empty and the beside the note has 1 kat and 4 dons, missing 1/4 instrumental i see over there. It's not all about following the song, sometimes you have to look at the patterns as well. I don't find it appieling for gameplay to play K ddk
    02:50:568 (5) - change it to D so lower than (6). This was rather intensional. No partical reason for it, but I like it as it is.
    03:07:452 (2) - delete this note. no more 1/4 instrumental again C: then add kat on here 03:07:380 (1). Sounds okay.
    04:04:046 (5) - add kat, then reversing pitch, 04:05:061 (3) - add kat here. ok
    04:05:930 (2,3,1,1,2,3,1,1,2,3,1,1,2,3,1,1) - sooooooooooooo much repeating here. make new pattern. Makes no sense. First you were dedicated to follow the beat and now you don't. Denided. I'm fine with this.
Applied some stuff. But to be honest, you have to watch your language. Not everything has to be bad just because you feel in this way. Use terms like "suggesting / recommending / I think..." instead of personal taste and feeling used as fact. Also, you searched for issues where there aren't any, because you sticked to beat-wise mapping. You didn't look at the overall picture of the map by thinking what mapper's intension was, or how he actually mapped to the song. You provided some good points, but it is elementary to understand mappers mapping before modding, else it is only time consuming for nothing.
Keep that in mind.

Anyway, thank you for your help. At the end, there were some usefull points.

Download: http://puu.sh/7e573.7z
Topic Starter
jonathanlfj
updated taiko~ and made some minor adjustments to my own diff
Dainesl
hm...maybe i'll mod this thing.

Ono's Taiko Oni
00:39:409 (1,2,1,2,3,4,1,2,1) - Hm...I think this pattern should be simplified as the instruments don't suggest all the notes have a reason for being there, unless you have a reason for this, perhaps? Maybe you chose additive mapping as your key idea?
00:44:046 (1,2,1,2,1,2,1,2,1) - If you simplified the previous pattern, simplify this one as well, otherwise keep it as it is. The instruments here tend to play on the 1/2 beats, so maybe base the patterns on that?
01:49:554 (1,2,3,4) - I see that you want to emphasise these but the problem is that you emphasised all of them, making them seem average in comparison. I'd personally recommend that you remove the finishers on some of these notes (1-3 perhaps?) to make the others more emphasised. It'd also fit to the music a bit more imo as (4) lands on a very emphasised instrument.
02:04:046 - to 02:41:003 - I would recommend you use a more don-based rhythm because the song sounds quite...dramatic (if that's a good word to use in this situation), plus you seem to be mapping more towards the instruments, so having a stronger and more dramatic rhythm by using dons would support the music more. Nothing really nitpicky I can say here but just as a general idea you may wish to use a don-based rhythm rather than an equal rhythm similar to the non-Kiai parts.
03:25:496 (1) - 03:25:930 (1) - and 03:26:365 (1,2,3,4) - These notes seem to sound a bit softer, which would suggest that finishers would not be the ideal way of showing this relative softness to the music. Again, these notes would be seen more as the average if you emphasise them all; which would probably not be the ideal intention here as the Kiai Time approaches. If you applied 01:49:554 then apply it here too, otherwise keep it as it is.
03:43:757 (1,1,1,2,1,1,1,2,1,2,3,4,1,1,1,2,1) - Not sure what to make of this 17-note pattern, while it prepares you for a stupidly long stream it's also the first time it's been used in a Kiai; normally it's 5 or 9-note patterns. The longest pattern in the first Kiai was 11 notes, this is 17. I think that you could do what you did with that 11-note pattern, which is to break it up into smaller sections, so that it feels more consistent to the first Kiai.
04:19:554 (1) - Perhaps make this a big don to emphasise it more; I feel that it should be emphasised due to the sound that pretty much only applies to this bit of the song.
04:35:351 (1,2,3,4) - Same deal as with 01:49:554, you're using too many finishers and as a result you lose some of the emphasis. If you applied the suggestion there apply it here, otherwise keep it as it is.
06:11:003 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,1,2,1) - Not sure if this was intentionally done but this is a nice concept; not increasing the maximum number of notes in a single pattern of a Kiai; emphasises the deathstream more, as it already happened. Gives a "you know that deathstream? we want you to remember it." kind of feeling.

Meh, very nice map, if only I put this amount of thought into my own mapping style :|
Frostmourne
From my test playing queue~

You have done really great job here. You successfully eliminated what can make this map boring by patterns that never look the same and great rhythmical wise. The most one I totally love is around 04:58:974 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - where you created the best structure in this map on here.
All rounded-amazing.
Just some personal taste and one critical thing you need to consider!

04:16:365 (1) - 04:17:525 (1) - 04:18:684 (1) - 04:22:742 (6) - I personally think 2 repeatedly- kicked sliders are not fitting much. Having them and the followed note is a circle feels hard to count the beat and hit properly. It's also feeling much softer and meaningless on such an intense part like this.
I would change them to all circles there.
04:21:003 (1) - This is different because the followed note is a slider which feels way more comfortable to hit.
06:36:510 (1) - Having both silence for slidertick and sliderslide is deemed unrankable.

I think this can be set once the mod above is applied! (osu! icon)
Topic Starter
jonathanlfj

Frostmourne wrote:

From my test playing queue~

You have done really great job here. You successfully eliminated what can make this map boring by patterns that never look the same and great rhythmical wise. The most one I totally love is around 04:58:974 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - where you created the best structure in this map on here.
All rounded-amazing.
Just some personal taste and one critical thing you need to consider!

04:16:365 (1) - 04:17:525 (1) - 04:18:684 (1) - 04:22:742 (6) - I personally think 2 repeatedly- kicked sliders are not fitting much. Having them and the followed note is a circle feels hard to count the beat and hit properly. It's also feeling much softer and meaningless on such an intense part like this.
I would change them to all circles there.
04:21:003 (1) - This is different because the followed note is a slider which feels way more comfortable to hit.
06:36:510 (1) - Having both silence for slidertick and sliderslide is deemed unrankable.

I think this can be set once the mod above is applied! (osu! icon)
revamped the repeat slider part, about the last slider its actually using N:C3 sample which has silenced ticks but audible slide (if you are using a custom skin it might be why you don't hear the slide sound)
Thanks for the check :)
Frostmourne
This is so deeply complex lol.

Good luck on Taiko icon and approval!
Topic Starter
jonathanlfj
whoa thanks frosty (i was just about to go to bed lol)
taiko is gonna be a long journey...though TWC finished so im expecting some more active taiko modding around~
Chewin
You are awesome. Fantastic map <3
OnosakiHito

Dainesl wrote:

SPOILER
hm...maybe i'll mod this thing.

Ono's Taiko Oni
00:39:409 (1,2,1,2,3,4,1,2,1) - Hm...I think this pattern should be simplified as the instruments don't suggest all the notes have a reason for being there, unless you have a reason for this, perhaps? Maybe you chose additive mapping as your key idea? Right, additive mapping. That's actually how I mapped in this song in general.
00:44:046 (1,2,1,2,1,2,1,2,1) - If you simplified the previous pattern, simplify this one as well, otherwise keep it as it is. The instruments here tend to play on the 1/2 beats, so maybe base the patterns on that? ^
01:49:554 (1,2,3,4) - I see that you want to emphasise these but the problem is that you emphasised all of them, making them seem average in comparison. I'd personally recommend that you remove the finishers on some of these notes (1-3 perhaps?) to make the others more emphasised. It'd also fit to the music a bit more imo as (4) lands on a very emphasised instrument. Oh, good idea. Applied.
02:04:046 - to 02:41:003 - I would recommend you use a more don-based rhythm because the song sounds quite...dramatic (if that's a good word to use in this situation), plus you seem to be mapping more towards the instruments, so having a stronger and more dramatic rhythm by using dons would support the music more. Nothing really nitpicky I can say here but just as a general idea you may wish to use a don-based rhythm rather than an equal rhythm similar to the non-Kiai parts. Alright, I will see what I can do here.
03:25:496 (1) - 03:25:930 (1) - and 03:26:365 (1,2,3,4) - These notes seem to sound a bit softer, which would suggest that finishers would not be the ideal way of showing this relative softness to the music. Again, these notes would be seen more as the average if you emphasise them all; which would probably not be the ideal intention here as the Kiai Time approaches. If you applied 01:49:554 then apply it here too, otherwise keep it as it is. Applied it for now. Not sure, because actually I like how it is played. But you provided a valid point. Also, I added some finishers in previous part.
03:43:757 (1,1,1,2,1,1,1,2,1,2,3,4,1,1,1,2,1) - Not sure what to make of this 17-note pattern, while it prepares you for a stupidly long stream it's also the first time it's been used in a Kiai; normally it's 5 or 9-note patterns. The longest pattern in the first Kiai was 11 notes, this is 17. I think that you could do what you did with that 11-note pattern, which is to break it up into smaller sections, so that it feels more consistent to the first Kiai. Hm, tried some variations, but I kinda like this one. Another reason for using a longer stream was to rise he difficulty from time to time. So I guess I will just leave it as it is. - I'm suprised you analyzed in this way, great!
04:19:554 (1) - Perhaps make this a big don to emphasise it more; I feel that it should be emphasised due to the sound that pretty much only applies to this bit of the song. Sounds good! Applied.
04:35:351 (1,2,3,4) - Same deal as with 01:49:554, you're using too many finishers and as a result you lose some of the emphasis. If you applied the suggestion there apply it here, otherwise keep it as it is. Hm, applied for now. Somehow, the more and more I changed it, the more I have the feeling to keep it since it feels nice to play these kat finishers. lol
06:11:003 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,1,2,1) - Not sure if this was intentionally done but this is a nice concept; not increasing the maximum number of notes in a single pattern of a Kiai; emphasises the deathstream more, as it already happened. Gives a "you know that deathstream? we want you to remember it." kind of feeling. You kinda impressed me with your thinking in this mod. lol

Meh, very nice map, if only I put this amount of thought into my own mapping style :|
I would rather say nice modding. It was short but helpfull. Didn't expect you would understand some patterns I used as they are. lol
That was a nice suprise. If you keep modding in this way even in other sets, this might be a good fundament for the future.

Thanks for modding Dainesl.
Download: http://puu.sh/7DZDU.7z
Alarido
:O :O :O :O

すげ !!!!!

この マップは すごい ですよ

Shootin' a Star <3 Let's rank sooooo Fast! 早く! 早く!

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