rank pls
k how does one mod perfection...
this is mostly me just rambling, sorry
[General]
go od9 challenge
do itttttt
tags seem fine to me
Stupid storyboard ideas00:56:075 - maybe at this part you could pulse the bg in and out a bit? so like, it fades just a bit at 00:56:365 - , and then comes back to full 00:56:510 - before fading out again
00:58:974 - surprised you didn't have a faint outward pulse here, like reaaaall slow and sexy, pops out a bit at 00:58:974 - and then back to normal by 00:59:699 - or so, would be more or less with the cymbal
01:26:800 - ^
02:03:467 - why not take your time more with this fade out? like extend it to 02:03:757 - with the vocal so it's a little more natural
03:26:945 - ^
05:30:568 - it seems to me that it fades out too early here, think it would be better if you had it like I suggested with these two ^
[Marathizzlelfjizzle]
Placement/Rhythm/Nazi Patterning00:37:815 (5,6) - was thinking maybe you could go for more directional jumps here, like you have in the next pattern 00:40:133 (6,7) - . perhaps you could put 5 where 6 is now and then move 6 somewhere in the x252 y172 area?
00:42:307 (5,6) - oh, well this is awkward for me, since the way you have this laid out rhythmically there's not really room to have directional jumps here. if you refuse that previous suggestion on the basis of being consistent with this then that'll be fine, but if you change that one it might be best to work with this to try and get some directional things going on here as well.
00:48:249 (5) - I get that you want this stop motion here, but it seems kinda odd and inconsistent, since you never do it anywhere else in this section. I think it would feel really cool if you had a slider, I would do straight, that starts right here, points down and to the left, and then have the note under be either stacked as it is or raised up just a bit for readability (knowing you you'd want the second heh). so smth like this
00:48:684 (2,3) - I feel like the motion between these two is disproportionate to the jump at 00:49:264 (4,5) - , try moving 2 downwards some so that there's more momentum built up going into that big swinging motion that happens at that second part?
01:05:496 (3) - turn this into a 1/2 slider? I get that you're mapping strictly to the vocal here, but a slider would play the same rhythmically, but sound more consistent, since it'll be grabbing the 01:05:641 - bass drum note and also keep the same sound as the next part 01:06:655 (3,4,5) -
01:19:554 (5,6) - these two seem a bit weak spacing wise compared to the rest of the section, maybe you could move 6 down at least?
01:20:568 (4,5) - ctrl+g these two individually? makes it a bit like 01:17:959 (2,3) - and iuno it just feels cool D: I like the 01:20:858 (5,1) - transition a bit better this way too
01:21:873 (6) - try moving the head upwards some, I think it'll give a more interesting motion going through this and to the next jump as well
01:42:597 (3) - like I said before, I think this feels better as a 1/2 slider
01:47:525 (3) - why not move this lower? it would emphasize the finish a bit better I think. something like this
01:54:046 (1) - I get that you want to have the consistent sound of the finish be this increasing speed 1/2 slider, but it took me a few listens and looking closely to figure out what was going on at 01:54:191 - and 01:54:336 (2,3,4) - , it really might be best for you to split this slider into two circles so that the four snare hits don't start on the end of a slider, it just seems awkward to me. if you remove the snare from the slider end it might help without changing the rhythm
02:05:786 (3,4) - maybe you could ctrl+g these two. the 02:05:496 (2,3) - transition feels a bit more fitting to me, and then has some cool directional jumping afterwards
02:14:771 (2,3,4,5) - this honestly just plays a bit odd to me, with 3 being where it is behind 2 and then having to swing around for 4,5 like this. I don't really have a good suggestion, just lettin you know >.<
03:22:307 (4,5,6) - this also feels pretty awkward to me, try this
03:52:452 (3,4,5,1) - I feel these jumps could be wayy stronger, this vocal gets pretty intense right here. you could select both 03:52:452 (3,4) - and move to x192 y252, and then move 03:52:742 (5) - to x280 y72 or something similar, just to get more drastic motions going on
04:34:191 (3,4,5) - would be cool to see some more variable spacing here to go with the differing pitches of the guitar, like smaller 04:34:191 (3,4) - and larger 04:34:336 (4,5) -
05:34:626 (3) - must...resist...nazi...mod....fix triangle x276 y116 D: you can rotate 6 from here to get the blanket back
06:36:510 (1) - wings of glory
Hitsounding00:53:032 (6) - after listening to the cymbal that this is mapped to, I think the normal finish sounds better. the soft is all like high pitched and like WHEE YAY FINISH and normal is more dark like it should be imo
00:56:365 (4) - why not have a drum clap here as well? would fit with the three widely spaced notes here all having this sound
03:53:902 (5) - soft whistle on the tail? seems you had it earlier
I'm not really the expert on drum based hitsounding, so not much I can say, since it's mostly fine
sorry for the decrease in mod quality after like 2 min, i started getting really tired. 2 hours on one diff is kinda long DX
good lucky
have my
babies stars