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Foo Fighters - Stacked Actors

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Cobrand
Hey ! from #modreqs

[General]
That's a very nice map I enjoyed playing ! Good job ! Your normal, hard and Insane difficulty are too alike though, but it doesn't matter that much.

[Easy]
I'm no good at modding easy :(

[Normal]
Good difficulty overall. You should balance the difficulty parameters a bit tho, like increasing the approach rate and lowering the overall difficulty.

[Hard]
00:50:303 (10) - You might want to change it into a single circle plusa single slider, like you did for the others.
01:07:433 (7) - That's weird, too. You always had small sliders with circles and then you have a longer slider out of the blue. Just my opinion, but it feels weird.
Still a great diff, just sometimes things feel weird, but I cannot say it isn't in the rythm so ... (like at 01:18:334 (6,7) - )

[Insane]
The diff I enjoyed the most. Nothing to say, would play again. Maybe not hard enough for Insane.
Topic Starter
A Mystery

Cobrand wrote:

Hey ! from #modreqs

Thank you very much for modding ^^

[General]
That's a very nice map I enjoyed playing ! Good job ! Your normal, hard and Insane difficulty are too alike though, but it doesn't matter that much.
I know they are very alike, but there aren't so many other things you can do with this song I guess... But you are right

[Easy]
I'm no good at modding easy :( Neither am I, and it's also boring to map xD I only made it because the normal seemed quite hard and because I wanted a less-then-4-stars-map

[Normal]
Good difficulty overall. You should balance the difficulty parameters a bit tho, like increasing the approach rate and lowering the overall difficulty.Oops, thnx for noticing, fixed

[Hard]
00:50:303 (10) - You might want to change it into a single circle plusa single slider, like you did for the others.I don't feel like doing that, since that whole part will be totally the same then :D
01:07:433 (7) - That's weird, too. You always had small sliders with circles and then you have a longer slider out of the blue. Just my opinion, but it feels weird.fixed that, yh it sounded a bit weird :x
Still a great diff, just sometimes things feel weird, but I cannot say it isn't in the rythm so ... (like at 01:18:334 (6,7) - ) The drums actually play so in that part :D I will try something else in the same rythm, maybe this is better

[Insane]
The diff I enjoyed the most. Nothing to say, would play again. Maybe not hard enough for Insane.Someone else told me that too, but eventually, when I compare this to other beatmaps, it is quite insane worthy...But I know what you mean.
First time someone helped me with a beatmap, thank god... Again, thank you ^^
Nyxa
Hi.

Collab
[General]

I think you should rename the diff to Collab Hard, especially if you're going to add a Hard GD. Still, I suggest doing it, unless the new star system is implemented before you get it ranked. A few things you really should do:
  1. Add "There Is Nothing Left To Lose" to Source
  2. Add "stoner rock grunge alternative metal guitar hero Yoeri" to Tags
  3. (Suggestion) HP5 is really low, even for a Hard. Consider HP6.
[A Mystery]

Note: I first saw it with 01:28:568 (1) - , but then I realized that all your sections have sliders where the endpoints don't land in the middle of the sliderend. This is something you should really fix, all throughout the map. Yoeri's sections are fine, though.

00:15:599 (2) - This slider is pretty unnecessary, it would fit much better to stack a hit circle on top of 00:16:044 (3) - instead, since that would be congruent with Yoeri's section before this, and the rest of what you mapped after it.
00:47:189 (1) - This plays awkwardly, should be moved to the right a little.
00:48:079 (3) - This really doesn't play right, I always automatically head for the middle of this slider. Might just be me, but you could certainly look into it.
00:48:524 (4) - Why doesn't this blanket 00:48:079 (3) - and 00:49:191 (1) - ? Would be much better in my opinion.
00:50:081 (3,4) - Should be a blanket as well.
01:28:568 (1) - Flows weirdly
01:55:709 (2) - This isn't really spaced well, I always hit it too early. Though it still gives a 300 since it's a slider, you should probably reconsider it's positioning.
02:16:621 (2) - (Suggestion) Ctrl + G and place 02:17:066 (3) - on the sliderend? Might need to adjust 02:17:288 (4) - 's position a little for it to look better, but I think that would play much nicer
04:10:079 (8) - This note isn't really unrankable, but I found it somewhat awkward since it's way too close to 04:09:634 (7) - for it's timing. It looks good ending in the center, though, so you might want to reconsider the positions of the jumps before it.
04:10:190 (1) - This spinner would play better if it started on the red tick.

[Yoeri]

00:07:590 (3) - This slider just doesn't look right, why didn't you blanket it over 00:07:145 (2) - ?
00:08:925 (3) - This note doesn't flow very well, I missed it while testing 4 out of 5 times (The one time I didn't was on my first playthrough, though, and I'm not all that good with AR8, so it might just be me.)
00:33:618 (2) - This would look (and flow) better if it was flipped, and blanketed 00:32:951 (1) -
00:43:629 (1) - This note is too high and doesn't flow right, I know you wanted to get a triangle shape going here, but your flow was going downwards here 00:43:185 (7,8) - and then jerked up for no reason. Feels unnatural if it's so high up.
01:04:986 (1) - This may look nice, but it really doesn't play right. It's not unplayable, just slightly annoying. Consider changing it.
01:05:876 (4,5) - The way you do this just leaves 4's sliderend overmapped, skips a hihat on the red tick and just plays awkward in general. 4 should really be a 1/2 slider, there are no 3/4 beats there at all.
01:09:881 (4) - I know that 01:10:326 (1) - blankets 4, but 4 doesn't blanket 1. It's not directly noticeable, but I did notice something was off about these two during gameplay.
01:35:687 (2) - Fix this blanket
01:44:808 (2) - Just pointing this out, I can't give any suggestions on how to fix this, but this slider plays awkwardly for me every time, for some reason. If you feel the same way and know a way to make it better, please do.
02:07:277 (1) - This slider feels way too high up. It might be because I immediately snap down to it when I see it, but for an AR8, this could use some more distance.
03:34:484 (1) - This is a nitpick, but this blanket could be fixed, slightly.

I enjoyed playing this map, it fit well with the music and is one of the few AR8 maps where I think AR8 actually fits. Good luck getting this ranked.

Hope this helps. Also, are all the stacks in the kiai some sort of abstract pun?
Topic Starter
A Mystery

-Scylla- wrote:

Hi.

Collab
[General]

I think you should rename the diff to Collab Hard, especially if you're going to add a Hard GD. Still, I suggest doing it, unless the new star system is implemented before you get it ranked. - I don't know if this is really necessary, but I will consider it and wait for the guest diff to arrive.
A few things you really should do:
  1. Add "There Is Nothing Left To Lose" to Source
  2. Add "stoner rock grunge alternative metal guitar hero Yoeri" to Tags - I always forget these things, thanks ^^. Haha, I actually know the song from guitar hero :p
  3. (Suggestion) HP5 is really low, even for a Hard. Consider HP6.
- Yoeri set the diff settings, but I also think 6 is better. Gonna wait with this for now.

[A Mystery]

Note: I first saw it with 01:28:568 (1) - , but then I realized that all your sections have sliders where the endpoints don't land in the middle of the sliderend. This is something you should really fix, all throughout the map. Yoeri's sections are fine, though. - This is something I never looked at, but I changed it and read the info on the slider thread :/

00:15:599 (2) - This slider is pretty unnecessary, it would fit much better to stack a hit circle on top of 00:16:044 (3) - instead, since that would be congruent with Yoeri's section before this, and the rest of what you mapped after it. - Will take a look at this later on. I didn't get what you mean because Yoeri also placed a slider at these points, and as well me in the section after it.
00:47:189 (1) - This plays awkwardly, should be moved to the right a little. - Done
00:48:079 (3) - This really doesn't play right, I always automatically head for the middle of this slider. Might just be me, but you could certainly look into it. - I did, but I didn't find it weird to play. Will change when other modders suggest the same.
00:48:524 (4) - Why doesn't this blanket 00:48:079 (3) - and 00:49:191 (1) - ? Would be much better in my opinion. - Great idea! Done :)
00:50:081 (3,4) - Should be a blanket as well. - That was my intention, but I was too hasty to do it correctly, sorry about that :x
01:28:568 (1) - Flows weirdly - Will change when other modders suggest the same. Doesn't feel weird to me :)
01:55:709 (2) - This isn't really spaced well, I always hit it too early. Though it still gives a 300 since it's a slider, you should probably reconsider it's positioning. - Changed more things here, I hope you will like it now :)
02:16:621 (2) - (Suggestion) Ctrl + G and place 02:17:066 (3) - on the sliderend? Might need to adjust 02:17:288 (4) - 's position a little for it to look better, but I think that would play much nicer - Didn't find this necessary imo :/
04:10:079 (8) - This note isn't really unrankable, but I found it somewhat awkward since it's way too close to 04:09:634 (7) - for it's timing. It looks good ending in the center, though, so you might want to reconsider the positions of the jumps before it. - Also not necessary imo, will wait for other mods.
04:10:190 (1) - This spinner would play better if it started on the red tick. - Hmm, I don't think it is a problem to let the spinner start earlier. Now you can spin instantly. I will see what I will do here

[Yoeri]

00:07:590 (3) - This slider just doesn't look right, why didn't you blanket it over 00:07:145 (2) - ?
00:08:925 (3) - This note doesn't flow very well, I missed it while testing 4 out of 5 times (The one time I didn't was on my first playthrough, though, and I'm not all that good with AR8, so it might just be me.)
00:33:618 (2) - This would look (and flow) better if it was flipped, and blanketed 00:32:951 (1) -
00:43:629 (1) - This note is too high and doesn't flow right, I know you wanted to get a triangle shape going here, but your flow was going downwards here 00:43:185 (7,8) - and then jerked up for no reason. Feels unnatural if it's so high up.
01:04:986 (1) - This may look nice, but it really doesn't play right. It's not unplayable, just slightly annoying. Consider changing it.
01:05:876 (4,5) - The way you do this just leaves 4's sliderend overmapped, skips a hihat on the red tick and just plays awkward in general. 4 should really be a 1/2 slider, there are no 3/4 beats there at all.
01:09:881 (4) - I know that 01:10:326 (1) - blankets 4, but 4 doesn't blanket 1. It's not directly noticeable, but I did notice something was off about these two during gameplay.
01:35:687 (2) - Fix this blanket
01:44:808 (2) - Just pointing this out, I can't give any suggestions on how to fix this, but this slider plays awkwardly for me every time, for some reason. If you feel the same way and know a way to make it better, please do.
02:07:277 (1) - This slider feels way too high up. It might be because I immediately snap down to it when I see it, but for an AR8, this could use some more distance.
03:34:484 (1) - This is a nitpick, but this blanket could be fixed, slightly.

I enjoyed playing this map, it fit well with the music and is one of the few AR8 maps where I think AR8 actually fits. Good luck getting this ranked.

Hope this helps. Also, are all the stacks in the kiai some sort of abstract pun? - It helped me a lot, also learned some things with the PMs you send me :)
Thank you very much for your time, and I'm glad that you enjoyed the map :)
Yoeri

-Scylla- wrote:

Collab
[Yoeri]

00:07:590 (3) - This slider just doesn't look right, why didn't you blanket it over 00:07:145 (2) - ? Looks fine to me.
00:08:925 (3) - This note doesn't flow very well, I missed it while testing 4 out of 5 times (The one time I didn't was on my first playthrough, though, and I'm not all that good with AR8, so it might just be me.) Uhm that's a part of a regular pentagon. Not sure how it flows badly.
00:33:618 (2) - This would look (and flow) better if it was flipped, and blanketed 00:32:951 (1) - Looks fine.
00:43:629 (1) - This note is too high and doesn't flow right, I know you wanted to get a triangle shape going here, but your flow was going downwards here 00:43:185 (7,8) - and then jerked up for no reason. Feels unnatural if it's so high up. What? It's not going that far up.
01:04:986 (1) - This may look nice, but it really doesn't play right. It's not unplayable, just slightly annoying. Consider changing it. It's an extremely standard pattern. I think it works just fine.
01:05:876 (4,5) - The way you do this just leaves 4's sliderend overmapped, skips a hihat on the red tick and just plays awkward in general. 4 should really be a 1/2 slider, there are no 3/4 beats there at all. Changed.
01:09:881 (4) - I know that 01:10:326 (1) - blankets 4, but 4 doesn't blanket 1. It's not directly noticeable, but I did notice something was off about these two during gameplay. Huh? Yes it does.
01:35:687 (2) - Fix this blanket Done.
01:44:808 (2) - Just pointing this out, I can't give any suggestions on how to fix this, but this slider plays awkwardly for me every time, for some reason. If you feel the same way and know a way to make it better, please do. No idea.
02:07:277 (1) - This slider feels way too high up. It might be because I immediately snap down to it when I see it, but for an AR8, this could use some more distance. The distance is big enough.
03:34:484 (1) - This is a nitpick, but this blanket could be fixed, slightly. Moved by one pixel, yay.

I enjoyed playing this map, it fit well with the music and is one of the few AR8 maps where I think AR8 actually fits. Good luck getting this ranked.

Hope this helps. Also, are all the stacks in the kiai some sort of abstract pun? Hah, I hadn't even thought of that. I just didn't want to bomb the player with streams all of a sudden. Thanks for the mod!
Kyshiro
General
  1. There's a slight difference in combo colors, replace the combo colors in the insane by this:
    Combo1 : 240,240,240 
    Combo2 : 214,20,20
    Combo3 : 244,85,85
    Combo4 : 166,0,0
    Combo5 : 204,94,94

    Collab Insane
    1. 00:07:145 (2,3) - This plays rather odd, a flipped copy paste of (2) at where (3) is now would play a lot better http://puu.sh/8tkjD.jpg
    2. 00:35:621 (2,3,4) - Just a suggestion, a little bit anti-clockwise rotation and some more spacing at (1,2) would be cool http://puu.sh/8tkqx.jpg
    3. 00:42:740 (5,6,7,8) - Try making a square out of this maybe, looks a bit randomly placed right now
    4. 02:18:845 (3,4) - You should use 1.0 spacing instead of 0.8 at this whole part like was done at this part 01:19:224 (1) - Feels like 0.8 is just not enough + would be better for consistency
    5. 03:32:260 (4,5,1,2,3,4) - Looks rather random again, try making it look like it was put like it on purpose, something like this maybe? http://puu.sh/8tkMF.jpg At least make sure the spacing is equal here
    Advanced
    1. I'd prefer seeing 01:12:105 - till 01:15:665 - mapped, I see what you're trying to do here but it feels really empty
    2. 01:24:563 (1) - Is there any reason for this white color here? Thought they were being used for speedups, might confuse people
    3. 02:01:715 (9) - Having a finish like this on the end of a slider is bad in most cases, Such strong beats in the song should be clickable, I suggest converting it into 2 notes
    4. 02:09:057 - till 02:12:616 - same as before
    5. 02:21:515 (1) - Same as before about the white color
    6. 02:28:634 (1) - ^
    7. 03:25:586 (1) - ^ I see you're sometimes using this for this particular thing in the music, but not always so I'm still pointing it out, I think it'd be best if it's removed though
    8. 03:32:705 (1) - ^
    Normal
    1. Same occurs here with the white combo colors
    2. 02:44:652 - Add a break here like you did in the other diffs
    3. 03:49:390 (2) - Move the 2nd anchor a bit up and right to make a better looking curve http://puu.sh/8tm9O.jpg
Nice, really a lot better than I had expected to be honest, have a star
osu! needs more good music like this
Topic Starter
A Mystery

Kyshiro wrote:

General
  1. There's a slight difference in combo colors, replace the combo colors in the insane by this: Didn't notice this, Changed it now ^^ I was trying to get the combo's of the other diffs the same as that of the collab by using the editor, since the diffs were already made. I forgot that it is way easier to use the editor for this ^^lol what did i just say. I meant editing the .osu files
    Combo1 : 240,240,240 
    Combo2 : 214,20,20
    Combo3 : 244,85,85
    Combo4 : 166,0,0
    Combo5 : 204,94,94

    Collab Insane
    1. 00:07:145 (2,3) - This plays rather odd, a flipped copy paste of (2) at where (3) is now would play a lot better http://puu.sh/8tkjD.jpg
    2. 00:35:621 (2,3,4) - Just a suggestion, a little bit anti-clockwise rotation and some more spacing at (1,2) would be cool http://puu.sh/8tkqx.jpg
    3. 00:42:740 (5,6,7,8) - Try making a square out of this maybe, looks a bit randomly placed right now
    4. 02:18:845 (3,4) - You should use 1.0 spacing instead of 0.8 at this whole part like was done at this part 01:19:224 (1) - Feels like 0.8 is just not enough + would be better for consistency Done ^^
    5. 03:32:260 (4,5,1,2,3,4) - Looks rather random again, try making it look like it was put like it on purpose, something like this maybe? http://puu.sh/8tkMF.jpg At least make sure the spacing is equal here Tbh I like it the way it is now, and I don't really feel like it is "random". I will leave this part for what it is now.
    Advanced
    1. I'd prefer seeing 01:12:105 - till 01:15:665 - mapped, I see what you're trying to do here but it feels really empty. I kinda liked it, but if I hear the same issue in other mods as well or I change my mind, I will map this.
    2. 01:24:563 (1) - Is there any reason for this white color here? Thought they were being used for speedups, might confuse people The white colour isn't only used for the speed ups though, like in the insane. They were, like you suggested beneath, meant for that part in the music. But since they are, indeed, only for speed ups especially at the start, I will change this.
    3. 02:01:715 (9) - Having a finish like this on the end of a slider is bad in most cases, Such strong beats in the song should be clickable, I suggest converting it into 2 notes Done ^^
    4. 02:09:057 - till 02:12:616 - same as before Same as before
    5. 02:21:515 (1) - Same as before about the white color Done
    6. 02:28:634 (1) - ^ ^
    7. 03:25:586 (1) - ^ I see you're sometimes using this for this particular thing in the music, but not always so I'm still pointing it out, I think it'd be best if it's removed though Indeed^
    8. 03:32:705 (1) - ^ ^
    Normal
    1. Same occurs here with the white combo colors Changed
    2. 02:44:652 - Add a break here like you did in the other diffs Done
    3. 03:49:390 (2) - Move the 2nd anchor a bit up and right to make a better looking curve http://puu.sh/8tm9O.jpg
Done, looks better now ^^

Nice, really a lot better than I had expected to be honest, have a star Thank you very much for the mod and star :D
osu! needs more good music like this Indeed ^^ I am planning on mapping more like these
Yoeri
Applied all
ty based kshro the elite maper 2013
neonat
Found some time now

Normal

00:15:154 - is the increase in DS from here on intended?
00:41:627 (4) - I think having the slider end at 00:42:072 and adding a circle at 00:42:295 makes it more similar to previous patterns as well as go with the sound at 00:42:072
00:57:867 (1) - the music seems to have a soft cymbal sound here, maybe a low audio normal finish?
02:15:731 (4) - if rotated more clockwise, the flow would seem better
02:17:956 (3) - finish on the start of slider
02:25:075 (3) - ^
02:28:634 (4) - finish on end of slider
02:29:524 (5) - finish on start of slider too
02:38:423 (2,3) - this spacing is really extreme compared to all the other parts. Just use the usual DS
03:24:696 (2,4) - really placed quite close together
03:31:815 (2,3,4) - same time gap between them (1/2) but the spacing between 03:31:815 (2,3) and 03:32:705 (3,4) are different, you might want to keep them the same

Advanced

00:14:041 (1,2) - I don't think a stack fits this part
00:30:726 (3,4) - splitting the first slider and shifting the second with an added note seems to feel better
00:34:508 (4) - this rhythm is weird
00:38:068 (4) - ^
00:41:627 (4) - ^
01:18:668 (4) - a triplet here instead of this double would feel more suited to it
02:15:620 (4) - same thing about it being triplet
02:29:301 (6) - finish on both ends?
03:53:839 (3) - looking at how the rhythm is here, it would have been a circle at 03:53:839 and a slider starting at 03:54:061 instead

Collab

00:03:140 (7) - seeing how there was a pause at the start, changing this to only a circle at 00:03:140 would be nice
00:04:920 (5) - ^
00:10:259 (8) - ^
00:12:039 (6) - ^
00:23:830 (5,6) - unstack?
00:31:616 (1) - the drum hit is on the end of the slider, which is very passive, not unlike the beat of the drum, change the rhythm of 00:31:616 (1,2) so that a slider starts at 00:31:839
00:34:508 (5) - goes over a major beat in the music which is at 00:34:731
00:38:735 (2) - same thing about the passive slider end being on the major drum beat
01:35:019 (1) - goes over a heavy beat at 01:35:242
01:38:579 (1) - ^
01:42:806 (2) - passive end on heavy beat
01:45:475 (4,5,6,7) - suddenly whistles but I'm not sure why
02:58:000 (6) - NC
03:12:238 (6) - ^
03:19:357 (7) - ^
03:26:253 (1,2,3,4) - might have missed the earlier ones but now I realised. The stacks would make more sense if 03:26:698 (3) was stacked on 03:26:253 (1) instead of 03:26:475 (2) with the music
03:34:039 (9) - NC
03:52:282 (1) - soft audio normal finish on start of slider
04:06:520 (1) - maybe use the drum whistles here instead
04:10:079 (8) - NC?

Good luck~
Topic Starter
A Mystery

neonat wrote:

Found some time now

Normal

00:15:154 - is the increase in DS from here on intended? yes ^^
00:41:627 (4) - I think having the slider end at 00:42:072 and adding a circle at 00:42:295 makes it more similar to previous patterns as well as go with the sound at 00:42:072 I didn't want the normal to be too hard to read, so I made it simple. Maybe I'll change this later, since it does sound good.
00:57:867 (1) - the music seems to have a soft cymbal sound here, maybe a low audio normal finish? Added a soft finish here, I liked that sound more
02:15:731 (4) - if rotated more clockwise, the flow would seem better Yeah, rotated and moved a bit (I have to keep the distance the same, so couldn't use example)
02:17:956 (3) - finish on the start of slider Wasn't the intention, but sounds better - added
02:25:075 (3) - ^ ^
02:28:634 (4) - finish on end of slider Added finish to the last 2 ticks of the slider, like the song.
02:29:524 (5) - finish on start of slider too Done
02:38:423 (2,3) - this spacing is really extreme compared to all the other parts. Just use the usual DS Wow didn't even notive this, accidentally moved the slider. Changed now ^^
03:24:696 (2,4) - really placed quite close together Don't see a problem :/
03:31:815 (2,3,4) - same time gap between them (1/2) but the spacing between 03:31:815 (2,3) and 03:32:705 (3,4) are different, you might want to keep them the same Did this one purpose to not make it a mess. However I noticed the the slider after the return sliders had a different distance. Changed that.

Advanced

00:14:041 (1,2) - I don't think a stack fits this part Don't see a problem in that :/
00:30:726 (3,4) - splitting the first slider and shifting the second with an added note seems to feel better Yeah it doesn't fit at all atm xD
00:34:508 (4) - this rhythm is weird Most of these parts are mapped on the bass guitar
00:38:068 (4) - ^ ^
00:41:627 (4) - ^ ^
01:18:668 (4) - a triplet here instead of this double would feel more suited to it Indeed, extended the return slider and moved things around
02:15:620 (4) - same thing about it being triplet ^
02:29:301 (6) - finish on both ends? sounds better, done
03:53:839 (3) - looking at how the rhythm is here, it would have been a circle at 03:53:839 and a slider starting at 03:54:061 instead I like it more how it is now

Collab

00:03:140 (7) - seeing how there was a pause at the start, changing this to only a circle at 00:03:140 would be nice
00:04:920 (5) - ^
00:10:259 (8) - ^
00:12:039 (6) - ^
00:23:830 (5,6) - unstack? Done
00:31:616 (1) - the drum hit is on the end of the slider, which is very passive, not unlike the beat of the drum, change the rhythm of 00:31:616 (1,2) so that a slider starts at 00:31:839
00:34:508 (5) - goes over a major beat in the music which is at 00:34:731
00:38:735 (2) - same thing about the passive slider end being on the major drum beat
01:35:019 (1) - goes over a heavy beat at 01:35:242
01:38:579 (1) - ^
01:42:806 (2) - passive end on heavy beat
01:45:475 (4,5,6,7) - suddenly whistles but I'm not sure why
02:58:000 (6) - NC Nah, if Yoeri changes that I will as well
03:12:238 (6) - ^
03:19:357 (7) - ^
03:26:253 (1,2,3,4) - might have missed the earlier ones but now I realised. The stacks would make more sense if 03:26:698 (3) was stacked on 03:26:253 (1) instead of 03:26:475 (2) with the music I know, but somehow I find this more amusing to play. But I get what you mean. If someone else suggests the same I will change it.
03:34:039 (9) - NC Same as above
03:52:282 (1) - soft audio normal finish on start of slider I don't really like that
04:06:520 (1) - maybe use the drum whistles here instead The other parts where those cymbals are used in the song we used the same sound
04:10:079 (8) - NC? Yh

Good luck~ Thank you :D
I think this mod was very useful, thanks for helping ^^
Yoeri

neonat wrote:

Collab

00:03:140 (7) - seeing how there was a pause at the start, changing this to only a circle at 00:03:140 would be nice Nah.
00:04:920 (5) - ^ ^
00:10:259 (8) - ^ ^
00:12:039 (6) - ^ ^
00:31:616 (1) - the drum hit is on the end of the slider, which is very passive, not unlike the beat of the drum, change the rhythm of 00:31:616 (1,2) so that a slider starts at 00:31:839 Objects are mapped to the bass, hitsounds are based on the percussion. So yeah, passive will happen.
00:34:508 (5) - goes over a major beat in the music which is at 00:34:731 ^
00:38:735 (2) - same thing about the passive slider end being on the major drum beat ^
01:35:019 (1) - goes over a heavy beat at 01:35:242 ^
01:38:579 (1) - ^ ^
01:42:806 (2) - passive end on heavy beat ^
01:45:475 (4,5,6,7) - suddenly whistles but I'm not sure why I wanted emphasis on the bass fill.
02:58:000 (6) - NC
03:12:238 (6) - ^ I don't think it's necessary.
03:19:357 (7) - ^ ^
03:34:039 (9) - NC ^
03:52:282 (1) - soft audio normal finish on start of slider There's a whistle here now.

Good luck~ Thanks!
ego_17
hm.. im not good at this, but here some beta version for collab storyboard

just nicknames, PNGs a lame and posions a random
if there is some hope, i can improve it - just tell me what to do,or give better logos for names...

edit - all done...
Gordon123
hello~*>^_^<*
maybe new kiai time : 01:19:224 ---- 01:33:462
FIRST KIAI :


P.S. good luck :)
Topic Starter
A Mystery

Gordon123 wrote:

hello~*>^_^<*
maybe new kiai time : 01:19:224 ---- 01:33:462
FIRST KIAI :


Then it really will be too much, so I won't add more kiai >< Thanks for the suggestion though
P.S. good luck :)
Thank you ^^
Topic Starter
A Mystery

ego_17 wrote:

hm.. im not good at this, but here some beta version for collab storyboard

just nicknames, PNGs a lame and posions a random
if there is some hope, i can improve it - just tell me what to do,or give better logos for names...

edit - all done...
The storyboard looks really awesome ^^ Thank you so much for this. I will mod one or more of your maps soon as a thank you :D
Danny
In-game mod
17:45 Danny: hey :)
17:46 Danny: we should totally do a mod for mod...
17:46 Danny: check this out man
17:46 *Danny is editing [http://osu.ppy.sh/b/257742 Foo Fighters - Monkey Wrench [Insane]]
17:46 Danny: :P
17:47 A Mystery: o.o
17:47 Danny: i love stacked actors
17:47 A Mystery: xD
17:47 Danny: more foo fighters to osu cmon!
17:47 A Mystery: well sure why not
17:47 Danny: here
17:47 Danny: want me to test play
17:47 Danny: collab insane
17:53 Danny: that was really good!
17:53 Danny: i can probably find a few suggestions heh
17:53 Danny: really good
17:55 A Mystery: :D
17:55 A Mystery: i am glad to hear that
17:56 Danny: that was very fun
17:56 Danny: :D
17:57 A Mystery: thank you
17:57 Danny: very nice SB too but
17:57 Danny: why does the name disappear so fast
17:57 Danny: wow very good sb
17:58 A Mystery: i didn't make it, but first it was through the entire section
17:58 A Mystery: that was too long imo
17:58 A Mystery: i was actually quite surprised myself as well
17:58 Danny: ah
17:58 Danny: Well
17:58 Danny: a few quick suggestions uhh
17:59 Danny: if you can find a way to avoid these pauses in the chorus it could flow a lot better imo
17:59 A Mystery: what do you mean by pauses?
17:59 Danny: doesnt seem like the song allows much room for that
18:00 Danny: something like this
18:00 Danny: 01:21:004 (1,2,3) -
18:00 Danny: that gap between the slider and the double
18:00 Danny: felt a little empty while playing
18:01 A Mystery: there isn't really something that could be mapped there though
18:01 Danny: well
18:01 A Mystery: the only thing i could change is making it a triple
18:01 Danny: something like you did there
18:01 Danny: 02:16:176 (1,2,3,4) -
18:01 Danny: but instead of a circle maybe a slider for the 1 circle you see?
18:01 A Mystery: aaah
18:02 A Mystery: i get what you mean
18:02 Danny: maybe make the timing like this
18:02 Danny: it sounds pretty nice
18:02 A Mystery: well
18:02 A Mystery: the thing is
18:02 Danny: http://puu.sh/b6rMV/f6d7a72282.jpg
18:02 Danny: that sounds really good imo xD
18:02 Danny: but the way you had it is really nice too
18:03 Danny: its all preferance and the difficulty you aim for the song
18:03 A Mystery: indeed
18:03 A Mystery: i don't think it would add much value to do it that way
18:04 A Mystery: but I get what you mean that it feels kind of empty
18:04 Danny: right right
18:04 Danny: maybe like
18:04 Danny: in monkey wrench how i did
18:04 Danny: it repeats 3 times during the chorus
18:04 Danny: so on the 3rd time
18:04 Danny: instead of the usual pattern
18:04 Danny: instead i used a triple
18:04 Danny: so like the end was a bit harder each time around
18:04 Danny: so maybe like to the end you can use that kind of pattern consistently
18:04 Danny: to end on a good note i guess
18:05 A Mystery: what do you mean?
18:07 Danny: im sorry
18:07 Danny: my internet
18:08 Danny: internet
18:08 Danny: decides to die
18:08 A Mystery: btw doing it the way like you suggested before would probably lead to way to much overlaps
18:08 A Mystery: lol
18:09 Danny: theyd be like this 02:08:612 (1,1) -
18:09 Danny: which were completely playable
18:09 A Mystery: yh but that's only 1 overlap
18:10 Danny: you can do that pattern only a few times in the map yeah?
18:10 A Mystery: and then there is only 1 way to do those overlaps, now I have 2 ways i can switch everytime
18:10 Danny: not everyitme
18:11 A Mystery: that's true
18:11 Danny: i was saying like
18:11 Danny: monkey wrench so it does the same thing 3 times in the chorus
18:11 Danny: so on the third time i made it a triple instead of the slider
18:11 Danny: so for yours, bunch of pauses until the end of the chorus where you finish with the overlapping sliders
18:13 A Mystery: hmm i tried what you said, but doesn't it sound weird?
18:13 A Mystery: i think that is the reason why i didn't do it in the first place
18:14 Danny: no
18:15 Danny: it sounds
18:15 Danny: SO GOOD to me
18:15 Danny: 02:16:176 (1,2,3,4,5) - here specifically
18:15 Danny: just make that #1 circle a slider until 2:16:510
18:15 A Mystery: hmm
18:18 Danny: do you see what i mean?
18:18 A Mystery: yeah i know what you mean
18:18 A Mystery: and how i could do it
18:19 A Mystery: and I barely have to move things around in some places so i could give it a try
18:19 Danny: awesome
18:19 Danny: you can do it sometimes but not always because that pause is also very good
18:20 A Mystery: yh
18:20 Danny: a mix of the two would give it some variety, effect from that pause and flow from those sliders
18:20 *Danny is watching [http://osu.ppy.sh/b/391343 Foo Fighters - Stacked Actors [Collab Insane]] +Nightcore
18:20 Danny: my buddy evanstep is giving it a run
18:20 Danny: he just started
18:20 A Mystery: now there is a mix of 3 though
18:21 A Mystery: lol
18:21 Danny: a mix of 3?
18:21 A Mystery: yh now i have http://puu.sh/b6tmf/493bc8a83e.jpg http://puu.sh/b6tnM/4827766688.jpg and the one you suggested
18:22 A Mystery: the rithm is basicaly the same but with the slider and circle swapped
18:23 A Mystery: but more variety is better
18:23 Danny: right right
18:23 Danny: because that pause is good but
18:23 Danny: sometimes it was weird to play it
18:24 A Mystery: yeah i know
18:24 A Mystery: but you have to know that - when i was mapping that - i knew a lot less about mapping
18:24 Danny: you know whats funny
18:25 A Mystery: hm?
18:25 Danny: i mapped foo fighters when i didnt know a lot about mapping either
18:25 Danny: i remapped it somewhat recently
18:25 Danny: i remapped every difficulty lol
18:25 A Mystery: xD
18:26 A Mystery: when i first mapped this it was terrible
18:26 Danny: you could always remap a bit you know but the map right now is actually very good
18:26 A Mystery: i am not planning on remapping it
18:26 Danny: the streams going from
18:26 Danny: stacked
18:26 Danny: to spaced as the song intensifies is amazing
18:27 A Mystery: yeah i liked it as well
18:27 A Mystery: that's the reason why it's an insane and not a hard
18:27 A Mystery: because, well, the star rating doesn't like it
18:27 A Mystery: 130 bpm is nothing
18:27 Danny: right right
18:28 Danny: well
18:28 Danny: amazing to play on DT though
18:28 Danny: monkey wrench dt is x_x
18:29 A Mystery: xD
18:29 A Mystery: i will try that in a minute
18:29 A Mystery: not on dt
18:29 A Mystery: well
18:29 Danny: tell me when
18:34 Danny: i really like how you
18:35 Danny: added streams to the song
18:35 Danny: that werent really there
18:35 Danny: like you added a new piece to the song
18:35 Danny: very good
18:35 Danny: or
18:35 Danny: if they were there
18:35 Danny: and i just cant hear it, you really emphasized them
18:36 A Mystery: xD
18:36 A Mystery: remeber it's a collab
18:36 A Mystery: i didn't do everything
18:36 Danny: tell the other person good job
18:36 Danny: :D
18:37 A Mystery: xD
18:37 Danny: so in general
18:37 Danny: really good map
18:37 Danny: idk maybe you could try to make some more creative sliders in it rather than straight / curved?
18:38 Danny: just make it a bit more visually different
18:39 Danny: would you like me to post this chat mod on your forum? also evanstep said the map was not bad at all as wlel
18:40 A Mystery: that's nice
18:40 A Mystery: and sure why not
18:41 A Mystery: i am lacking mods now
Good luck!
Don
Hey! Small NM from queue. Can't really find a lot. I'd recommend lowering hitsounds volume a bit, as it seems a little high.

[Insane]
Not a lot really. What's up with storyboard names fading away so fast? You might also want to use a different normal-sldierwhistle. The regular one sounds like ass in this map.

00:18:713 (5) - NC here to accommodate for the new measure and the jump
00:35:176 (1,2) - Not sure if I see where this jump is coming from.
00:53:863 (3,4) - These notes feel weird.. not sure how to fix though.
01:40:136 (5,6) - This jump seems unusually big again
02:05:052 (5) - The spacing seems too big here
All these issues apply for the rest of the map as well.

[Advanced]
Might want to call this hard. Also, blankets are fun! Use them a bit more maybe! Apart from that, no issues.

[Normal]
No issues

Sorry for the short mod!
Topic Starter
A Mystery

Don wrote:

Hey! Small NM from queue. Can't really find a lot. I'd recommend lowering hitsounds volume a bit, as it seems a little high. - I personally think they are just loud enough

[Insane]
Not a lot really. What's up with storyboard names fading away so fast? - Hmmm several people said that, I will ask ego_17 to make it longer.
You might also want to use a different normal-sldierwhistle. The regular one sounds like ass in this map. - Ikr, but I can't really find a replacement yet. I feel like it fits though, even without another sound.

00:18:713 (5) - NC here to accommodate for the new measure and the jump - I don't really see why that is so important, but sure.
00:35:176 (1,2) - Not sure if I see where this jump is coming from.
00:53:863 (3,4) - These notes feel weird.. not sure how to fix though. - I moved them around, this feels way better to me.
01:40:136 (5,6) - This jump seems unusually big again
02:05:052 (5) - The spacing seems too big here
All these issues apply for the rest of the map as well.

[Advanced]
Might want to call this hard. - When I made this the new star system wasn't there yet so I doubted whether it was hard enough for that. But it fits the diff spread names of course.
Also, blankets are fun! Use them a bit more maybe! - Made a few more in places where I didn't have to move things around too much, and blankets are indeed fun :D
Apart from that, no issues.

[Normal]
No issues

Sorry for the short mod!- Np! short mods are fine as well, as long as I get serious and quality feedback
Thank you! :D
Yoeri

Don wrote:

[Insane]
Not a lot really. What's up with storyboard names fading away so fast? You might also want to use a different normal-sldierwhistle. The regular one sounds like ass in this map.

00:18:713 (5) - NC here to accommodate for the new measure and the jump
00:35:176 (1,2) - Not sure if I see where this jump is coming from. It's fun and doesn't break flow.
00:53:863 (3,4) - These notes feel weird.. not sure how to fix though.
01:40:136 (5,6) - This jump seems unusually big again I'm not sure what you mean with "unusually big", it looks pretty normal to me.
02:05:052 (5) - The spacing seems too big here Again, it's fine and doesn't break flow.
All these issues apply for the rest of the map as well.
Yoeri
GDer mods best mods
[Normal]
13:35 Yoeri: 00:08:035 (1,2,3) - Deze is niet mooi
13:35 Yoeri: Sliders te dicht bij elkaar
13:35 A Mystery: dat bedoel ik dus
13:36 Yoeri: 00:33:396 (2,3) - dit is raar
13:36 Yoeri: Als het 00:34:063 en 00:34:508 was zou ik het begrijpen
13:37 Yoeri: wou ty osu
13:37 Yoeri: 00:34:063 - en 00:34:508 -
13:37 Yoeri: 00:46:966 (7,1) - Stack
13:38 Yoeri: 00:53:196 (4,1) - Flow
13:38 Yoeri: 00:55:198 (2,3) - Ook flow
13:38 Yoeri: 01:07:211 (5,6) - Stack
13:39 Yoeri: 01:11:660 (1) - Ik weet het niet, misschien gewoon twee circels want dit is passief
13:39 Yoeri: 01:18:334 (3,4,1) - Maak die overlaps precies hetzelfde
13:40 Yoeri: 01:21:004 (3) - Finish
13:40 Yoeri: 01:30:793 (3,4,5) - Deze overlaps ook
13:40 A Mystery: ik was lui sst
13:40 A Mystery: ok
13:41 Yoeri: 01:47:700 (1) - Twee circels stacked
13:41 Yoeri: 01:49:480 (3,4,1) - Dit ziet er slecht uit
13:41 Yoeri: 01:53:929 (4,1) - Maak deze parallel
13:41 Yoeri: 01:59:713 (4,5) - Stack
13:42 A Mystery: parallel,
13:42 A Mystery: ?*
13:42 A Mystery: ah ok
13:42 Yoeri: 02:02:160 (2,3,4) - Dit is verwarrend en de overlap van 2 en 4 is niet goed
13:43 Yoeri: 02:08:612 (1) - Zelfde als die andere
13:43 Yoeri: 02:15:731 (4) - Passief want end zit op een finish
13:43 Yoeri: 02:21:515 (4) - Whistles vergeten :P
13:43 A Mystery: so bad
13:43 Yoeri: 02:23:295 (1,2) - Uhm
13:43 A Mystery: :')
13:44 A Mystery: wow ok
13:44 A Mystery: daarom wilde ik dus remappen
13:44 Yoeri: 02:29:524 (5,2) - ja
13:44 Yoeri: Ach valt mee
13:45 Yoeri: 03:06:898 (3,2) - Overlap
13:46 Yoeri: 03:32:705 (3,4,5) - Oh god
13:46 A Mystery: ;_;
13:47 Yoeri: Het idee is goed maar misschien niet voor een normal :P
13:47 A Mystery: hmm
13:47 Yoeri: 03:56:509 (2) - Ah! Hoe durf je!
13:47 A Mystery: idk eigenlijk, maar zal wel aanpassen
13:47 A Mystery: wow rip
13:48 A Mystery: how to ruin slider video ff maken
13:48 Yoeri: lel
13:48 Yoeri: 04:06:520 (1,2,3) - idk deze dingen zijn nooit mooi
13:49 Yoeri: 04:08:744 (4,5,6) - Ik denk niet dat dit werkt
13:49 A Mystery: ik haat alle overlaps tbh
13:49 Yoeri: Lol
13:49 A Mystery: volgens mij heb ik die normal als eerste gemapt ofzo
13:49 A Mystery: want als ik dat vergelijk met die hard
13:50 Yoeri: wow dat was toch nog best wel een mod
13:50 Yoeri: kd pls
TrigonometrY
[Normal]
00:34:508 (4,5) - fix spacing (should be 1.1x, not 0.9x)
02:44:652 (1) - move it to 188;284 for perfect triangle
04:10:302 (1) - what's about to make gradual decrease of volume? It may be like this: http://puu.sh/bkIFG/a0cda8b998.jpg http://puu.sh/bkIJa/ee9e33f338.png

[Hard]
Wow, why Difficulty Settings are too low? HP Drain and OD are suitable for Normal, not Hard. I suggest to increase them by 2 at least.
00:12:929 (3,1) - make a little jump like you have made it here 00:05:810 (3,1) -
00:20:048 (3,1) - same
00:26:722 (2,3,4,5,6) - not very neat. You can fix it by using osu!Editor capabilities: set Beat snap divisor to 1/2 - Main Menu - Compose - Create Polygon Circles - Points 5 and rotate pattern as you want.
01:11:660 (1) - :3
03:46:053 (2,3,4,5,6) - ^
04:10:190 (1) - same suggestion as for Normal

[Collab Insane]
00:41:627 (1) - remove nc and add here 00:41:850 (2) -
00:43:407 (8,1) - 00:50:303 (4,5) - 01:04:764 (6,1) - inconsistency in combo changing. 00:50:748 (5) - add nc and 00:50:971 (1) - remove nc
01:12:105 (1,1,1) - amazing usage of SV!
01:45:920 (5) - add nc and 01:46:810 (1) - remove nc
02:25:075 (5) - add nc as you've added here 02:23:295 (1) - 02:26:854 (1) -
02:35:975 (1,2) - emphasize music with jumps maybe? Example: http://puu.sh/bkM6d/563c2994ac.jpg
02:43:094 (1,2) - ^
02:50:213 (1,2,3,4,5,6,7,8,9,10) - why don't you keep the same spacing? Just curious.
04:10:190 (1) - similar idea

Enjoyed song and mapset, good luck in rankings!
Topic Starter
A Mystery

TrigonometrY wrote:

[Normal]
00:34:508 (4,5) - fix spacing (should be 1.1x, not 0.9x) - Done
02:44:652 (1) - move it to 188;284 for perfect triangle - ^
04:10:302 (1) - what's about to make gradual decrease of volume? It may be like this: http://puu.sh/bkIFG/a0cda8b998.jpg
http://puu.sh/bkIJa/ee9e33f338.png - I wanted the whole spinner to be silent ^^

[Hard]
Wow, why Difficulty Settings are too low? HP Drain and OD are suitable for Normal, not Hard. I suggest to increase them by 2 at least. - This diff was supposed to be a normal :p These are the things I usually forget. Changed (hp=5 OD=5)
00:12:929 (3,1) - make a little jump like you have made it here 00:05:810 (3,1) - No real jump, but switched the rhythms of both slider because it makes more sense with the strong beat.
00:20:048 (3,1) - same - Made a small one and noticed terrible stack
00:26:722 (2,3,4,5,6) - not very neat. You can fix it by using osu!Editor capabilities: set Beat snap divisor to 1/2 - Main Menu - Compose - Create Polygon Circles - Points 5 and rotate pattern as you want. - Yeah I didn't know about these options back then ^^ thanks for noticing
01:11:660 (1) - :3 - only changed slider.
03:46:053 (2,3,4,5,6) - ^ - Done
04:10:190 (1) - same suggestion as for Normal - Same response

[Collab Insane]
00:41:627 (1) - remove nc and add here 00:41:850 (2) -
00:43:407 (8,1) -
00:50:303 (4,5) - - End of "musical sentence"
01:04:764 (6,1) - inconsistency in combo changing.
00:50:748 (5) - add nc and
00:50:971 (1) - remove nc
01:12:105 (1,1,1) - amazing usage of SV!
01:45:920 (5) - add nc and 01:46:810 (1) - remove nc
02:25:075 (5) - add nc as you've added here 02:23:295 (1) - 02:26:854 (1) - because of the large jump i prefer this. The 2 examples are different situations.
02:35:975 (1,2) - emphasize music with jumps maybe? Example: http://puu.sh/bkM6d/563c2994ac.jpg
02:43:094 (1,2) - ^
02:50:213 (1,2,3,4,5,6,7,8,9,10) - why don't you keep the same spacing? Just curious. - idk why not? :D I just liked it
04:10:190 (1) - similar idea - neh

Enjoyed song and mapset, good luck in rankings!
Thank you for your time and help!(and star)
Gamu
hello~ Request from alacat's modding team

sorry for being late...orz

thank you for request!

[ Normal]
  1. 00:06:255 (1) - Sudden slider change is a source of confusion for beginner players. I will recommend that you don't change it.
  2. 00:13:374 (1) - ^
  3. 00:20:493 (1) - ^
  4. 00:08:035 (1) - At the start point, add a soft-hitfinish(Sampleset:Soft) in order to emphasize the sound like cymbals!
  5. 00:11:149 (4) - Spacing error. Immediately fix it :3
  6. 00:20:493 (1) - ^
  7. 00:33:396 (2) - Additons: Drum just doesn't make sense. Maybe, Sampleset: Drum would be better instead of Additons: Drum.
  8. 00:41:182 (3) - Add a drum-hitnormal(Sampleset:Drum) at the end point? It makes a good sound.
  9. 00:43:185 (6) - Hitsound is missing. You should add a drum-hitfinish or drum-hitclap.
  10. 00:46:077 (5,6) - Hmm...I think they may be difficult to understand the rhythm. Add a 1/1 slider instead of two circles?
  11. 00:57:867 (1) - Spacing error. I think you should be avoided changing the spacing in the Normal diff. The same spacing is always good :3
  12. 01:57:266 (5) - I think the end point doesn't match the song. You should change to 01:57:934.
  13. 02:21:515 (4) - Spacing error.
  14. 02:51:771 (1) - Too soon after spinner. So, remove the spinner.
  15. 03:07:343 (4,1) - I will recommend this placement in order to fix the spacing.
  16. 03:11:348 (3,4,5,6,1) - These looks are bad... Do you want to create so as to draw a circle?
  17. 03:28:700 (3) - Clap is missing.
  18. 03:30:035 (5) - ^ at the end point.
  19. 03:38:934 (2) - ^ at the end point.

[ Hard]
  1. 00:27:390 (5) - Circle isn't snapped!
  2. 02:08:612 (1) - Do you want to create the same slider as 01:11:660 (1)? This slider is better, and i like this.

[ Collab Insane]
  1. object isn't snapped in large quantities. You should fix them.

    Yoeri
  2. 01:11:660 (1) - normal-hitwhistle is better than the soft-hitwhistle.
  3. 02:08:612 (1) - ^
  4. 02:11:282 (1) - This drum-hitclap is strange. please remove a clap.

    A Mystery
  5. 00:54:308 (1) - Do you want to create a triangle in order to improve the look?
  6. 01:24:118 (4) - At the start point, normal-hitclap is better than the soft-hitclap.
  7. 03:01:559 (3,4) - I think the flow is bad. please try this flow~

I think Insane should get a few more mods. Good luck :D
Topic Starter
A Mystery

Gamu wrote:

hello~ Request from alacat's modding team

sorry for being late...orz - np

thank you for request!

[ Normal]
  1. 00:06:255 (1) - Sudden slider change is a source of confusion for beginner players. I will recommend that you don't change it. - It still changed, but now with x1.2. I want to keep it consistent with the other diffs, and it is barely noticeable because the slider is curved.
  2. 00:13:374 (1) - ^
  3. 00:20:493 (1) - ^
  4. 00:08:035 (1) - At the start point, add a soft-hitfinish(Sampleset:Soft) in order to emphasize the sound like cymbals! - Omg how did I forget that.
  5. 00:11:149 (4) - Spacing error. Immediately fix it :3 - orz
  6. 00:20:493 (1) - ^
  7. 00:33:396 (2) - Additons: Drum just doesn't make sense. Maybe, Sampleset: Drum would be better instead of Additons: Drum. - Wtf did I do there
  8. 00:41:182 (3) - Add a drum-hitnormal(Sampleset:Drum) at the end point? It makes a good sound. - Mhm, sounds good.
  9. 00:43:185 (6) - Hitsound is missing. You should add a drum-hitfinish or drum-hitclap. - You're right.
  10. 00:46:077 (5,6) - Hmm...I think they may be difficult to understand the rhythm. Add a 1/1 slider instead of two circles? - I guess you're right, it's a normal after all.
  11. 00:57:867 (1) - Spacing error. I think you should be avoided changing the spacing in the Normal diff. The same spacing is always good :3 - I don't think that is the problem. I remade several parts of the normal a dozen times, then things like these happen. Fixed.
  12. 01:57:266 (5) - I think the end point doesn't match the song. You should change to 01:57:934. - Done
  13. 02:21:515 (4) - Spacing error. - Fuck it. Changed.
  14. 02:51:771 (1) - Too soon after spinner. So, remove the spinner. - Spinner stays, but stops 2 beats earlier.
  15. 03:07:343 (4,1) - I will recommend this placement in order to fix the spacing. - Done
  16. 03:11:348 (3,4,5,6,1) - These looks are bad... Do you want to create so as to draw a circle? - Did something similar.
  17. 03:28:700 (3) - Clap is missing. - Another result of remaking it so many times T.T
  18. 03:30:035 (5) - ^ at the end point.
  19. 03:38:934 (2) - ^ at the end point.

[ Hard]
  1. 00:27:390 (5) - Circle isn't snapped! - It is snapped?
  2. 02:08:612 (1) - Do you want to create the same slider as 01:11:660 (1)? This slider is better, and i like this. - There is a difference in sound, so that's why I did this. I will add a little curve.

[ Collab Insane]
  1. object isn't snapped in large quantities. You should fix them. - http://puu.sh/cS9DO/5f95ce5230.png ?

    Yoeri
  2. 01:11:660 (1) - normal-hitwhistle is better than the soft-hitwhistle.
  3. 02:08:612 (1) - ^
  4. 02:11:282 (1) - This drum-hitclap is strange. please remove a clap.

    A Mystery
  5. 00:54:308 (1) - Do you want to create a triangle in order to improve the look? - I'm going to let this stay.
  6. 01:24:118 (4) - At the start point, normal-hitclap is better than the soft-hitclap. - I have literally no idea how this happened.
  7. 03:01:559 (3,4) - I think the flow is bad. please try this flow~ - You're right. Done.

I think Insane should get a few more mods. Good luck :D
I think the other diffs need more mods tbh. Thank you for the mod! I really appreciate it.
Yoeri

Gamu wrote:

[ Collab Insane]
  • Yoeri
  1. 01:11:660 (1) - normal-hitwhistle is better than the soft-hitwhistle. Done.
  2. 02:08:612 (1) - ^ ^
  3. 02:11:282 (1) - This drum-hitclap is strange. please remove a clap. There's one in the music.
Xgor
Quick SB mod for a small SB

[Images]
The images has unused transparency. Especially zertazerazer_pulce.png
If you look at this image all the purple is transparency from your image that's in your image but not used. It adds to the SB load so please remove it.
It's also not centred 100% correctly but removing the transparency on that will fix that too.
ego_17
image cropped and we decided add extra layer to make logo appear in the centre

'''

and why not tinny mod

general : there is many sliders like this on all diffs : http://puu.sh/dphng/45faf54d41.jpg , my idea is make some of them like this - http://puu.sh/dphsZ/db5fe34505.jpg

normal:
01:12:105 (2) - unstack?
01:15:665 (1) - from this part spasing sparts to jump from 1-1,2
01:31:682 (5) - drum finish, like on other diffs
01:57:266 (5) - it can be better )
02:09:057 (2) - unstack again?
03:06:008 (1,2,3,4,1,2,3,4) - mb add slider, or two/
03:45:608 (2,3,4) - check hitsaunds - bm make them alike to other diffs/
03:52:282 (1,2) - make them alike ?
04:00:958 (4) - circle+slider?

hard:
01:31:905 (1) - other diffs have there normal finish,but this diff - soft
02:26:409 (6) - mb slider and circle is better - like you always did (it even has finish on the end)
02:31:749 (3) - ^
03:53:839 (3) - cirle+slider? or make them alike - 03:52:949 (2,3)

this diff looks to me a litke too easy; hey its hard mb add some triples (3circles) -like here 03:00:447 (6) - , and here 03:02:227 (1) -
it can be more intence from this point 02:49:991 (1) - like on collab.

collab - liked diff, i think there is nothing for me to point(played it many times-fells good)
anyway i always miss there 03:41:158 (6) - mb "move one grid up and down for better flow" ?)
so many stacks here...this circles is actors?)

mb some visuals..
00:16:933 (6,7) - can be alike and here too 00:24:052 (6,7) - alot of paces like this // people like it.
Topic Starter
A Mystery

ego_17 wrote:

image cropped and we decided add extra layer to make logo appear in the centre

'''

and why not tinny mod

general : there is many sliders like this on all diffs : http://puu.sh/dphng/45faf54d41.jpg , my idea is make some of them like this - http://puu.sh/dphsZ/db5fe34505.jpg

normal:
01:12:105 (2) - unstack? - Done
01:15:665 (1) - from this part spasing sparts to jump from 1-1,2 - That was my intention
01:31:682 (5) - drum finish, like on other diffs - Good catch
01:57:266 (5) - it can be better ) - Made a regular Yoeri wave slider©
02:09:057 (2) - unstack again? - Done
03:06:008 (1,2,3,4,1,2,3,4) - mb add slider, or two/ - Idk what I'm going to do with this part, I'll just wait for now
03:45:608 (2,3,4) - check hitsaunds - bm make them alike to other diffs/ - Changed last note to finish to stay consistent.
03:52:282 (1,2) - make them alike ? - Nah, I even made 2 a little curvier
04:00:958 (4) - circle+slider? - This is completely mapped to the bass guitar though

hard:
01:31:905 (1) - other diffs have there normal finish,but this diff - soft - Changed
02:26:409 (6) - mb slider and circle is better - like you always did (it even has finish on the end) - Done
02:31:749 (3) - ^ - ^
03:53:839 (3) - cirle+slider? or make them alike - 03:52:949 (2,3) - Also this is mapped to the bass guitar

this diff looks to me a litke too easy; hey its hard mb add some triples (3circles) -like here 03:00:447 (6) - , and here 03:02:227 (1) -
it can be more intence from this point 02:49:991 (1) - like on collab. - I like this spread though, it really feels balanced. I'm going to avoid triples.

collab - liked diff, i think there is nothing for me to point(played it many times-fells good)
anyway i always miss there 03:41:158 (6) - mb "move one grid up and down for better flow" ?)
so many stacks here...this circles is actors?)

mb some visuals..
00:16:933 (6,7) - can be alike and here too 00:24:052 (6,7) - alot of paces like this // people like it. - I don't think this is necessary, looks good as well now.
Lol this mod was actually way more useful than I expected it to be, thank you so much!
I felt like dropping this though, I don't really like anything I mapped, though I think it's rankable. I don't want the collab, your SB and the mods to be a waste so I'll pick this up again soon I guess...
Neil Watts
Hi, nice song!

As you requested, here's my mod, I'll try to do my best.

[Normal]

Nothing special to point out, except this pattern 03:06:008 (1,2,3,4,1,2,3,4) - which is very repetitive, even if its fits, think about change it if you find another idea.

[Hard]
- 01:47:700 (1,2,3,4,5,6) - please check the distances

[Collab Insane]
- 03:32:705 (1,2,3,4,5,6,7,8,9,10,11,12) - try to add a slider in this pattern?


Sorry for my poor mod, I can't find anything else.
Don't mod my map if you don't want to mod it.
Topic Starter
A Mystery

Neil Watts wrote:

Hi, nice song!

As you requested, here's my mod, I'll try to do my best.

[Normal]

Nothing special to point out, except this pattern 03:06:008 (1,2,3,4,1,2,3,4) - which is very repetitive, even if its fits, think about change it if you find another idea. - I didn't like it either, I changed it

[Hard]
- 01:47:700 (1,2,3,4,5,6) - please check the distances - Yeah wrong DS, fixed

[Collab Insane]
- 03:32:705 (1,2,3,4,5,6,7,8,9,10,11,12) - try to add a slider in this pattern? - I like this pattern though :(


Sorry for my poor mod, I can't find anything else.
Don't mod my map if you don't want to mod it.
Np, every mod is a mod so I am happy that you took a look.
BoatKrab
Hi! form my queues XD
This is a mini mod

[Storyboard]
See the circle storyboard is this time 00:00:000 - and 00:00:916 -
You will see the circle is not equal

[General]
all diff, please add some hitsound.

[Normal]
00:08:035 (2,1) - Make it blanket
02:42:872 (4,5) - ^
00:09:814 (1,2) - It's not stack

[Hard]
02:27:967 (2,3,4,5,6) - ummm...picture :v
02:29:301 (6,7) - Distance snap?
02:29:746 (7,2) - It's not stack

[Collab Insane]
The mod is confused :P

Great song and awesome hitsound
Good luck ~
Jonarwhal
Hi~ M4M on this queue

Normal~
SPOILER
00:07:145 (1) - stack
00:34:508 (4) - This works better when starting at 00:34:731 - here
00:59:647 (3,4) - These should both be curved the other way to improve flow. Something like this
01:21:894 (4) - This should end 01:22:339 - here.
01:29:013 (4) - ^, I'll stop with that now
02:03:718 (3) - Move the red tick to x-80 y-196, so it's in the middle. 02:06:387 (2) - (it's done right here)
03:04:229 (4) - this should curve the other way, for flow and mirror with (1)
03:14:017 (2,3) - minor bad flow, but it's so close to the spinner that it can be fixed easily
Hard~
SPOILER
AR 6.5? I like how it plays
00:31:171 (4) - place this closer between the notes, maybe x-208 y-108?
00:52:083 (4,5,6) - overlap, but it's minor
02:55:997 (2) - stack
03:00:892 (7) - This could stack with with (2), then put (6) at x-104 y-292 and (8) at x-216 y-184 example
03:03:784 (5,1,2) - overlap again, it's still minor
Collab Insane-
SPOILER
00:23:607 (4) - snap this to fix stack
that's all I could find for insane...
Good Luck!! I ask for a lot, but I still like it! :D
ego_17

BoatKrab wrote:

Hi! form my queues XD
This is a mini mod

[Storyboard]
See the circle storyboard is this time 00:00:000 - and 00:00:916 -
You will see the circle is not equal

i think if i add one pulce for first beat it can be fixed//
BanchoBot
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