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she - Atomic

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Topic Starter
Zerzxes
This beatmap was submitted using in-game submission on 7. februar 2015 at 20:12:31

Artist: she
Title: Atomic
Tags: Electronica chiptune
BPM: 121,73
Filesize: 6307kb
Play Time: 03:22
Difficulties Available:
  1. Easy (1,37 stars, 169 notes)
  2. Hard (3,65 stars, 423 notes)
  3. Normal (1,96 stars, 256 notes)
Download: she - Atomic
Information: Scores/Beatmap Listing
---------------
ReDL after 7/02/15 or custom hitsound samples (thanks Dolphin)
-XD
wery good song ceep it up :D
-[-dummiexx-]-
Awesome song! I like the music and the beatmap.

Although this is my opinion, I would like it if you added Kiai in this beatmap.


On Easy difficulty, the combo at 00:43:881 goes up to 52 combos
On Hard difficulty, there is another spinner that starts right after a spinner at 00:40:224. Consider making them into one spinner (unless you purposely wanted two spinners)
Topic Starter
Zerzxes

dummiexx wrote:

Awesome song! I like the music and the beatmap.

Although this is my opinion, I would like it if you added Kiai in this beatmap. - Added kiai sections


On Easy difficulty, the combo at 00:43:881 goes up to 52 combos -oooops
On Hard difficulty, there is another spinner that starts right after a spinner at 00:40:224. Consider making them into one spinner (unless you purposely wanted two spinners) - must have forgot to change this one

Thanks a lot for your feedback! :)
-[-dummiexx-]-

Zerzxes wrote:

Thanks a lot for your feedback! :)
No worries.
-GN


the timing went like this...
-[-dummiexx-]-
What happened to Easy difficulty and Normal? 0.o
Topic Starter
Zerzxes

dummiexx wrote:

What happened to Easy difficulty and Normal? 0.o
Died in a updating mixup. should be good now.
Yoeri
I tried. T~T

[General]
Hitsound volume is too high, it overpowers the song, and most of the random claps don't fit whatsoever.

[Easy]
This map is a bit too hard to be an Easy, I think. Might be because of the Slider Velocity.
00:24:651 (2) - Just make this a three point slider.
00:33:276 (2,3) - Weird spacing.
00:33:522 (3) - Again, no reason to have so many points.
00:35:493 (5,6) - Well at least make sure (5) is exactly under the end of (6), although in this case I wouldn't recommend it at all, since it might be too confusing to read for an easy.
00:48:304 (4) - More weird curves.
00:56:189 (2) - Make the end and the part between the red points parallel.
00:57:667 (4) - Three points again.
01:04:049 (2) - ^
01:05:053 (3) - ^
01:06:535 (6) - ^
01:15:485 - You should place a circle here.
01:31:255 - End the break here like you did on the other diffs. It drags on for too long otherwise.
01:48:502 (2) - Another slider with excessive points.
01:54:906 (2) - Looks weird altogether.
01:58:354 (2) - Weird overlap.
01:58:354 (2) - Another weird curve.
02:05:251 (4) - This is unrankable nowadays, I believe.
02:22:000 (4) - Weird overlap.
02:28:896 (2) - Looks weird.
02:38:748 (5) - ^
02:44:169 (2,4) - ^
02:50:575 - Why does the map end here?
02:51:068 - Unsnapped section.

[Normal]
00:08:389 (1) - Weirdly curved again.
00:10:360 (3) - ^
00:17:259 (4) - ^
00:18:984 (3) - You could start the slider at 00:19:230 to follow the vocals more.
00:28:101 (2) - Weird curve again.
00:35:986 (4) - ^
01:02:341 (5,6) - Would play better if they didn't start on red ticks.
01:56:630 (4,5) - ^
02:15:589 - Unsnapped section.
02:28:896 (1) - Try to blanket (5) with this slider.
02:31:356 (5) - More weird curves
02:51:068 - Unsnapped section.
02:52:793 (1,2) - Would play better when starting on white ticks, again.
02:54:764 (1,2) - ^
02:56:982 (2,3) - Again, you shouldn't use more than 3 points for these kinds of sliders.
03:01:171 (1,2,3) - White ticks please.
03:10:781 (4) - More curves.
03:18:669 - Unsnapped section.

[Hard]
00:12:947 (5) - Nothing in the music indicates a 1/4 triple, so this is a bit overmapped.
00:15:781 (2,3) - Switch these around in the rhythm.
00:19:354 (2) - Again, no reason for a triple.
00:30:072 (3) - Use three points.
00:35:863 (7) - Triple doesn't fit here, though it would at 00:35:616
00:44:485 (4) - Overmapped again.
00:50:029 (4) - ^
00:54:341 (6) - ^
00:57:421 (3) - ^
00:58:776 (6) - ^
01:00:131 (4,6) - Weird curves.
01:01:975 (2) - Overmapped.
01:02:585 (5,6) - ^
01:14:509 (1,2) - ^ Put a triple at 01:14:997 and another circle at 01:15:485.
01:31:255 (1) - Make the start parallel to the end.
01:57:862 (5,6) - More weird curves.
02:13:379 (1,3) - Use three points.
02:22:369 (3) - A bit overmapped.
02:25:818 (2) - ^
02:30:128 (4) - ^
02:51:068 - Unsnapped section.
03:13:491 (4) - Weird curve.
03:15:832 (2) - Overmapped too, I think.
03:18:173 (5) - ^
03:18:666 - Unsnapped section.

[Insane]
Lots of overmapping here! Keep in mind to not place object where they don't fit in the music.
00:19:107 (2) - This doesn't fit at all, for instance.
00:20:586 (7) - ^
00:25:760 (5) - ^
00:26:130 (1) - Probably unrankable.
00:28:101 (1) - Put the circle right under the sliderend.
00:29:210 (6) - Overmapped.
00:30:195 (4) - ^
00:34:754 (6,1) - Confusing spacing.
00:35:370 (2) - Overmapped again.
00:48:920 (7) - ^
00:50:891 (4) - ^
00:54:341 (5,6) - ^
00:55:080 (9) - ^
00:59:762 (1) - ^
01:02:097 (5,6,7,8) - ^
01:07:527 (8,9,10,11) - ^
01:11:891 (4) - ^
01:43:205 (5) - ^
01:55:152 (7) - Weird looking slider.
02:00:817 - Why is there a short break here? You should just map it at a lower volume.
02:07:221 (1) - The curve in the middle could be better.
02:09:684 - New combo?
02:11:532 (11,12,13,14,15) - These are annoying to play because they start on blue ticks.
02:15:596 - Unsnapped section.
02:24:217 (2) - Overmapped.
02:24:955 (4) - ^
02:25:818 (2,5) - ^
02:29:389 (5) - Use three points please.
02:33:573 (1,2,3,4,5,6,7,8,9,10,11) - Really overmapped there.
02:39:487 (3,4,5,6,7) - Overmapped, but a few triples would work.
02:45:154 (4,5,6,7) - You should make these parallel.
02:51:068 - Unsnapped section.
02:56:243 (4) - Use three points.
02:56:982 (1,2) - ^
03:00:185 (1,2,3,4,5) - Overmapped.
03:18:912 - Unsnapped section.
Topic Starter
Zerzxes
modding

Yoeri wrote:

I tried. T~T

[General]
Hitsound volume is too high, it overpowers the song, and most of the random claps don't fit whatsoever. lowered. no idea how to actually hitsound tho

[Easy]
This map is a bit too hard to be an Easy, I think. Might be because of the Slider Velocity.
00:24:651 (2) - Just make this a three point slider. -done
00:33:276 (2,3) - Weird spacing. fix
00:33:522 (3) - Again, no reason to have so many points. fix
00:35:493 (5,6) - Well at least make sure (5) is exactly under the end of (6), although in this case I wouldn't recommend it at all, since it might be too confusing to read for an easy. altered
00:48:304 (4) - More weird curves. fix
00:56:189 (2) - Make the end and the part between the red points parallel.
00:57:667 (4) - Three points again. fix
01:04:049 (2) - ^ fix
01:05:053 (3) - ^ fix
01:06:535 (6) - ^ fix
01:15:485 - You should place a circle here. fix
01:31:255 - End the break here like you did on the other diffs. It drags on for too long otherwise.
01:48:502 (2) - Another slider with excessive points. fix
01:54:906 (2) - Looks weird altogether. changed
01:58:354 (2) - Weird overlap.
01:58:354 (2) - Another weird curve. fix
02:05:251 (4) - This is unrankable nowadays, I believe. altered the slider
02:22:000 (4) - Weird overlap.
02:28:896 (2) - Looks weird. did something
02:38:748 (5) - ^ did something
02:44:169 (2,4) - ^ did something
02:50:575 - Why does the map end here? was lazy once and then never fixed it. Note self, finish.
02:51:068 - Unsnapped section.

[Normal]
00:08:389 (1) - Weirdly curved again. fix
00:10:360 (3) - ^ fix
00:17:259 (4) - ^ fix
00:18:984 (3) - You could start the slider at 00:19:230 to follow the vocals more.
00:28:101 (2) - Weird curve again. fix
00:35:986 (4) - ^ fix
01:02:341 (5,6) - Would play better if they didn't start on red ticks. fix
01:56:630 (4,5) - ^ fix
02:15:589 - Unsnapped section.
02:28:896 (1) - Try to blanket (5) with this slider. fix
02:31:356 (5) - More weird curves fix
02:51:068 - Unsnapped section.
02:52:793 (1,2) - Would play better when starting on white ticks, again.
02:54:764 (1,2) - ^
02:56:982 (2,3) - Again, you shouldn't use more than 3 points for these kinds of sliders. [color=#4000FFfix[/color]
03:01:171 (1,2,3) - White ticks please. [color=#4000FFfix[/color]
03:10:781 (4) - More curves. [color=#4000FFfix[/color]
03:18:669 - Unsnapped section.

[Hard]
00:12:947 (5) - Nothing in the music indicates a 1/4 triple, so this is a bit overmapped. the song is nothing but constant 1/2's so I use triplets to add atleast some variation
00:15:781 (2,3) - Switch these around in the rhythm.
00:19:354 (2) - Again, no reason for a triple.
00:30:072 (3) - Use three points. fix
00:35:863 (7) - Triple doesn't fit here, though it would at 00:35:616 probably missed these timing after the bpm update
00:44:485 (4) - Overmapped again.
00:50:029 (4) - ^
00:54:341 (6) - ^
00:57:421 (3) - ^
00:58:776 (6) - ^
01:00:131 (4,6) - Weird curves. fix
01:01:975 (2) - Overmapped.
01:02:585 (5,6) - ^
01:14:509 (1,2) - ^ Put a triple at 01:14:997 and another circle at 01:15:485. added the circle, but kept the sliders. I like how it plays
01:31:255 (1) - Make the start parallel to the end. fix
01:57:862 (5,6) - More weird curves. fix
02:13:379 (1,3) - Use three points. fix
02:22:369 (3) - A bit overmapped.
02:25:818 (2) - ^
02:30:128 (4) - ^
02:51:068 - Unsnapped section.
03:13:491 (4) - Weird curve. fix
03:15:832 (2) - Overmapped too, I think.
03:18:173 (5) - ^
03:18:666 - Unsnapped section.

-kept the triplets becuase it adds some variation. The map would be nothing but 1/2's at every beat if not, it plays well imo

[Insane]
Lots of overmapping here! Keep in mind to not place object where they don't fit in the music.
00:19:107 (2) - This doesn't fit at all, for instance.
00:20:586 (7) - ^
00:25:760 (5) - ^
00:26:130 (1) - Probably unrankable. sltered
00:28:101 (1) - Put the circle right under the sliderend. fix
00:29:210 (6) - Overmapped.
00:30:195 (4) - ^
00:34:754 (6,1) - Confusing spacing. fix
00:35:370 (2) - Overmapped again.
00:48:920 (7) - ^
00:50:891 (4) - ^
00:54:341 (5,6) - ^
00:55:080 (9) - ^
00:59:762 (1) - ^
01:02:097 (5,6,7,8) - ^
01:07:527 (8,9,10,11) - ^
01:11:891 (4) - ^
01:43:205 (5) - ^
01:55:152 (7) - Weird looking slider. fix
02:00:817 - Why is there a short break here? You should just map it at a lower volume. I feel like the short break puts more emphasis and still plays well. Drain sections are cool.
02:07:221 (1) - The curve in the middle could be better.attempted to fix, but I suck at constructing sliders
02:09:684 - New combo? fix
02:11:532 (11,12,13,14,15) - These are annoying to play because they start on blue ticks. moved
02:15:596 - Unsnapped section.
02:24:217 (2) - Overmapped.
02:24:955 (4) - ^
02:25:818 (2,5) - ^
02:29:389 (5) - Use three points please. fix
02:33:573 (1,2,3,4,5,6,7,8,9,10,11) - Really overmapped there.
02:39:487 (3,4,5,6,7) - Overmapped, but a few triples would work.
02:45:154 (4,5,6,7) - You should make these parallel. fix
02:51:068 - Unsnapped section.
02:56:243 (4) - Use three points. fix
02:56:982 (1,2) - ^ fix
03:00:185 (1,2,3,4,5) - Overmapped.
03:18:912 - Unsnapped section.

Again kept 1/4 beats in there so it is not just constant 1/4's. Many are added after a recommendation from CXu to break the flow a little.

oh and unsnapped section were fixed, but I had forgot to update.

Thanks a lot for modding, helped me a lot <3
Neku Okazaki
Easy
00:20:462 (1,1) - It is very quick to put a circle after a slider, remove it
00:30:072 (4,5) - SD 1/1
00:32:044 (1,2,3) - ^
00:44:854 (3,4,5) - ^
00:46:825 (1,2,3) - ^
ALL MAP IN 1/1 XD

agggg, no me gusta la cancion END OF THE MOD ¬¬
Topic Starter
Zerzxes

Sensualdango wrote:

Easy
00:20:462 (1,1) - It is very quick to put a circle after a slider, remove it
00:30:072 (4,5) - SD 1/1
00:32:044 (1,2,3) - ^
00:44:854 (3,4,5) - ^
00:46:825 (1,2,3) - ^
ALL MAP IN 1/1 XD

agggg, no me gusta la cancion END OF THE MOD ¬¬
nerfed easy. thanks for checking anyways.
neonat
General

Audio Preview Time for Hard: 107694
Preview Time for Normal: 108010
Preview Time for Easy: 108010
Change Hard's time to be the same as the rest

Kiai time at 02:15:589 is not snapped on Normal
Kiai time at 02:51:074 is not snapped on all difficulties
Kiai time at 03:18:669 is not snapped on Normal and Hard

Easy

02:30:867 (5) - object end is not snapped

Normal

00:28:101 (2) - it would be better if it ends at 00:28:594 where there is a beat
00:32:044 (2) - there is a slowdown here, to make it easier to notice and differentiate, have a new combo
00:47:811 (2) - New combo here instead and continue every 8 white lines or at 00:45:840 (4) and new combo every 4 white lines
01:01:610 (3,4) - the overlap isn't really nice, shift?
01:14:021 (5) - keep the ends on the same level, currently the end is further up than the start
01:15:485 (7) - add a finish?
01:38:154 (1) - clap on the end of slider
01:39:140 (2) - remove clap
01:40:125 (4) - remove clap on end of slider
01:40:864 (1) - clap on end of slider
01:41:357 (2) - remove clap on end of slider
01:42:343 (4) - ^
01:43:082 (5) - add clap
this is to have consistency in the claps and because having the claps on the 1/2 beat red lines is weird because there is no music to follow, unlike every 2 white lines
01:48:010 (1) - add finish
02:01:803 - a break in the kiai time is not really nice, you could split the kiai time such that this portion is not part of the kiai time
02:19:537 (1,2) - try not to overlap, I think that would be better
02:44:169 (2,3) - they slightly touch each other, you could position them apart so they do not touch, the overlap isn't too slightly
02:56:243 (5,1) - this direction of flow isn't too good, and by blocking a portion of the slider it ups the difficulty unnecessarily. 02:56:489 (1) - it would move better if the slider direction goes downwards or diagonal bottom right
03:18:912 (1) - soften the end of the slider, lower the audio here

The combo is very messy and not consistent, use it whenever there is a new verse or phrase. A good gauge would be every 4 or 8 white ticks/lines

Hard

00:46:579 (5,6,7) - the position of this triplet is awkward in terms of flow as it is placed left of the previous note, as well as starting above it, making the a cut up to the left which is unnatural and more difficult
00:52:986 (2) - make it the same shape as 00:53:725 (4)
00:54:218 (5,6,7) - space them out equally
01:38:154 (1) - another example of a weird new combo, it would have been better if it was on 01:39:140 (2)
03:06:345 (5) - use the same shape as 03:05:852 (4)
03:18:666 (1) - lower audio on spinner end too

Good Luck if you are still updating this map
Topic Starter
Zerzxes
thanks a lot for the mod! I applied pretty much everything.
wetdog123
From my modding queue

[Hard]
make this section 00:14:795 - 00:16:766 look like this
00:19:230 (1,2,3) - Make this a slider
00:24:159 (1) - make this slider more vibratey and less earquakey
00:26:130 (2) - consider making this slider like this one 00:24:159 (1) -
00:26:130 (2) - End this slider here 00:26:623
00:27:978 - Put a circle here on the base of this slider 00:28:101 (4) -
00:35:986 (8) - remove this circle and move this slider 00:36:232 (1) - back to where the circle was and make the slider end at 00:36:479 (2) -
01:11:264 (5) - Make this a circle and have a slider at 01:11:513 that's shaped like this http://puu.sh/8fszF.jpg
01:14:997 (3) - Remove the finish
From 01:31:255 to 01:39:140 consider remapping it so there's sliders on the wub noise and have doubles here 01:32:979,
01:34:951 here,
01:35:936 here,
01:36:922 here,
01:37:907 and finally having a triple to finish it off here 01:38:893
03:03:388 (1,) - Move this to x:192 y:160
03:03:635 (2) - move this to x:280 y:96
03:03:881 (3) - Move this to x:344 y:184
03:04:128 (4) - Move this to x:256 y:248
03:04:620 (5) - Move this to x:72 y:168
03:13:491 (4) - Move this forward on the timeline to it starts and ends on the white line and reshape it so it flows into the next note. 03:14:230 (1) -
Remove this circle and add a circle here: 03:13:491 (4) . Also reshape the notes after it.


[Normal]
Its a really hard normal, i would consider studying some normals in similar ranked maps and remapping accordingly, also the spacing is too high.
00:19:230 (3) - Shorten this slider so it starts and ends on a white line
00:25:637 (2,3) - Ctrl + G and move the circle closer to the slider
00:27:608 (1) - Move this to x:128 y:208
00:35:740 - Add a circle here and space it evenly between 00:35:000 (3) - and 00:35:986 (5) -
00:37:957 (6) - make this a 1/1 slider
01:40:864 (1) - remove this slider and move this 01:41:357 (2) - to 01:41:111
01:42:096 (6) - Remove this circle and move 01:42:343 (7) - back to where the circle was on the timeline
01:43:082 (7,1,2) - Space these away from 01:42:096 (6) -
01:53:921 (3) - Delete this circle and move 01:54:167 (4) - back on the timeline to where the circle was
02:37:514 (5) - Remove this slider and put a circle at 02:37:514
02:37:761 (6) - Move this back to the white line on the timeline


[Easy]

Spacing is wayyyyyyyyy too high
00:33:522 (2) - Shorten this slider so its only 1/1 long but make it repeat, like this




Sorry for having really bad formatting in this mod.
Topic Starter
Zerzxes

Endemic wrote:

From my modding queue

[Hard]
make this section 00:14:795 - 00:16:766 look like this made it follow the vocals more
00:19:230 (1,2,3) - Make this a slider done
00:24:159 (1) - make this slider more vibratey and less earquakey
00:26:130 (2) - consider making this slider like this one 00:24:159 (1) -
00:26:130 (2) - End this slider here 00:26:623
00:27:978 - Put a circle here on the base of this slider 00:28:101 (4) - done
00:35:986 (8) - remove this circle and move this slider 00:36:232 (1) - back to where the circle was and make the slider end at 00:36:479 (2) -
01:11:264 (5) - Make this a circle and have a slider at 01:11:513 that's shaped like this http://puu.sh/8fszF.jpg neat! done.
01:14:997 (3) - Remove the finish done
From 01:31:255 to 01:39:140 consider remapping it so there's sliders on the wub noise and have doubles here 01:32:979,
01:34:951 here,
01:35:936 here,
01:36:922 here,
01:37:907 and finally having a triple to finish it off here 01:38:893
03:03:388 (1,) - Move this to x:192 y:160 done
03:03:635 (2) - move this to x:280 y:96 done
03:03:881 (3) - Move this to x:344 y:184 done
03:04:128 (4) - Move this to x:256 y:248 done
03:04:620 (5) - Move this to x:72 y:168 done
03:13:491 (4) - Move this forward on the timeline to it starts and ends on the white line and reshape it so it flows into the next note. 03:14:230 (1) -
Remove this circle and add a circle here: 03:13:491 (4) . Also reshape the notes after it. done


[Normal]
Its a really hard normal, i would consider studying some normals in similar ranked maps and remapping accordingly, also the spacing is too high.
00:19:230 (3) - Shorten this slider so it starts and ends on a white line done
00:25:637 (2,3) - Ctrl + G and move the circle closer to the slider done
00:27:608 (1) - Move this to x:128 y:208 done
00:35:740 - Add a circle here and space it evenly between 00:35:000 (3) - and 00:35:986 (5) - done
00:37:957 (6) - make this a 1/1 slider done
01:40:864 (1) - remove this slider and move this 01:41:357 (2) - to 01:41:111 done
01:42:096 (6) - Remove this circle and move 01:42:343 (7) - back to where the circle was on the timeline done
01:43:082 (7,1,2) - Space these away from 01:42:096 (6) - done
01:53:921 (3) - Delete this circle and move 01:54:167 (4) - back on the timeline to where the circle was done
02:37:514 (5) - Remove this slider and put a circle at 02:37:514 done
02:37:761 (6) - Move this back to the white line on the timeline done


[Easy]

Spacing is wayyyyyyyyy too high changed spacing to 0,6x
00:33:522 (2) - Shorten this slider so its only 1/1 long but make it repeat, like this done




Sorry for having really bad formatting in this mod.
Thanks a lot for modding!
Ringating
random background mod:

The original background had a 1:1 aspect ratio (768x768 >.>), which means wasted pixels no matter what (official) resolution you play osu at. Not only does that mean lots of pixels getting cut off, it also means that at any (official) osu resolution the image has to be up-scaled (lowest res is 800x600).

So, I made the bg 16:9 and filled in the bits that were missing. Here is the final product:
Topic Starter
Zerzxes
wow, thanks a lot dude! :D
Kibbleru
via no dap's queue i think

[Hard]
  1. 00:17:998 (4,3) - space out a bit
  2. 00:19:230 (4,5) - spacing? if this was an intended jump, make it more noticeable
  3. 00:20:462 (1,1) - note is too early after spinner, move the spinner back to the white tick
  4. 00:26:130 (2) - im not sure if that little middle part is rankable. they said squigglies that change the slider's velocity are not allowed but i'm not sure if that's long enough. either way, it's easy to sliderbreak on so i would remove it.
  5. 00:28:101 (4,1) - stack better
  6. 00:30:072 (3) - why brezier
  7. 00:37:957 (4) - this SV change really comes without any warnings or indications in the music
  8. 00:58:406 (5,6) - space out a bit, the overlap looks awkward
  9. 01:03:561 (1,2) - again, the slider velocity here is really misleading
    you should not need to alter slider velocity to make nice looking patterns
  10. 01:11:513 (6) - squigglies are unrankable
  11. 01:56:877 (2,4) - don't overlap
[Normal]
  1. 00:08:389 (1,3) - not the prettiest overlap
  2. 00:24:159 (1) - tbh a bit hard to read
  3. 00:32:044 (1) - definitely no SV changes in normal, too unpredictable
  4. 00:35:986 (5) - why the brezier curves? just use 3 point curves
    Tbh, in general, i feel like you can use a bit more than just 1/1 patterns to make the map more interesting
[Easy]
  1. 00:24:651 (2,3) - this overlap..
  2. 00:24:651 (2) - i still don't understand why you don't just use the 3 points curves
  3. 00:29:579 (3,4) - careful for overlaps
    I don't understand why you're using so many brezier sliders when you can use the new slider algorithm

    sorry, if you don't understand what brezier sliders are.. ill just show u
Topic Starter
Zerzxes
mod
via no dap's queue i think


Hard
00:17:998 (4,3) - space out a bit - done
00:19:230 (4,5) - spacing? if this was an intended jump, make it more noticeable done
00:20:462 (1,1) - note is too early after spinner, move the spinner back to the white tick done
00:26:130 (2) - im not sure if that little middle part is rankable. they said squigglies that change the slider's velocity are not allowed but i'm not sure if that's long enough. either way, it's easy to sliderbreak on so i would remove it. I don't feel like there is a better way to follow the music so I want to keep it
00:28:101 (4,1) - stack better done
00:30:072 (3) - why brezier made three point
00:37:957 (4) - this SV change really comes without any warnings or indications in the music It is there to emphasize the "drop"
00:58:406 (5,6) - space out a bit, the overlap looks awkward done
01:03:561 (1,2) - again, the slider velocity here is really misleading
you should not need to alter slider velocity to make nice looking patterns - this isn't a SV change but a bpm change
01:11:513 (6) - squigglies are unrankable Agian I would really like to keep this
01:56:877 (2,4) - don't overlap moved slightly


Normal
00:08:389 (1,3) - not the prettiest overlap fixed
00:24:159 (1) - tbh a bit hard to read fixed
00:32:044 (1) - definitely no SV changes in normal, too unpredictable removed SV
00:35:986 (5) - why the brezier curves? just use 3 point curves Made 3 point slider
Tbh, in general, i feel like you can use a bit more than just 1/1 patterns to make the map more interesting


Easy
00:24:651 (2,3) - this overlap.. fixed
00:24:651 (2) - i still don't understand why you don't just use the 3 points curves fixed
00:29:579 (3,4) - careful for overlaps spaced slightly
I don't understand why you're using so many brezier sliders when you can use the new slider algorithm

sorry, if you don't understand what brezier sliders are.. ill just show u

Many of the brezier slider remain because I wasn't aware of how the slider algorythms worked when I first maped this and I havent remade them all. I changed those I found

Thanks a lot for the mod.
rEdo
[Easy]
Inconsistent kiai during the chorus. I guess you also should map the beginning of the song, just like you did in other difficulties.
­
00:53:232 (3,4,5) - These might be quite hard to read, because (3) is partially overlapped by (2). Try something like this instead.
01:00:624 (3,2) - You should avoid overlaps like these. They just don't play nor look well.
01:11:512 (1) - Consider moving it to x:208 y:200 since that jump you've got there doesn't play alright on the easiest difficulty of a mapset.
01:15:485 - 01:43:082 - Now that's a huge-ass break you've got there. Consider mapping until 01:31:255 here.
02:38:748 (5,6,1) - This overlap isn't something a beginner player would feel comfortable with. I'd say that you MUST either move (1) away or rearrange that part a little bit.
02:44:169 (2,3,4) - Same thing as above. That might be horrendously hard to read.

[Normal]
00:17:259 (4,1,2) - Quite inconsistent spacing you've got there.
01:01:117 (1,2,3) - Aaand another weird jump.
02:03:773 (1,2,3) - I'm pretty sure (1,2) should be closer to (3).
02:27:911 (3,4) - Not sure if this jump is something that should be happening on a Normal difficulty.
03:03:875 (3,4) - Same thing as above.

[Hard]
00:11:345 (4) - The distance between (3) and (4) is 1.0x, instead of 1.2x that was used in the previous sliders. Gotta fix that.
00:17:013 (1) - I bet you were following the vocals with that long slider. Don't break that convention, delete this note as currently it plays rather unnatural.
00:18:984 (3,4) - I don't really see how this jump would be natural...
00:35:493 (5) - New combo so it's quite easier to read.
00:52:739 (1) - A little bit of a inconsistent spacing there - (1) being quite too close to previous slider.
01:06:039 (4) - I'm not sure if such slowdown slider even would fit there, you're missing on a lot of good sounds you could map to.
01:07:527 (3) - New combo.
01:11:513 (6) - This makes sense, but I'm pretty sure sliders like that aren't rankable anymore, unfortunately.
01:14:997 (3) - Try to extend it by 1/4 so it follows the rhythm.
02:47:618 (1) - Start it 1/2 earlier?


I mentioned just the things that caught my eye, but I'm pretty sure there's plenty more. I'd suggest you taking a look at your beatmap on your own to check for inconsistencies in distance snap (AIMod might come in handy). Also, the overlaps. There should be none in easier difficulties because they're pretty hard to read for people that are still learning how to play the game. Good luck!
Topic Starter
Zerzxes
mod

rEdo wrote:

[Easy]
Inconsistent kiai during the chorus. I guess you also should map the beginning of the song, just like you did in other difficulties.
­
00:53:232 (3,4,5) - These might be quite hard to read, because (3) is partially overlapped by (2). Try something like this instead. done
01:00:624 (3,2) - You should avoid overlaps like these. They just don't play nor look well. fixed
01:11:512 (1) - Consider moving it to x:208 y:200 since that jump you've got there doesn't play alright on the easiest difficulty of a mapset.
01:15:485 - 01:43:082 - Now that's a huge-ass break you've got there. Consider mapping until 01:31:255 here.
02:38:748 (5,6,1) - This overlap isn't something a beginner player would feel comfortable with. I'd say that you MUST either move (1) away or rearrange that part a little bit. fixed
02:44:169 (2,3,4) - Same thing as above. That might be horrendously hard to read. fixed

[Normal]
00:17:259 (4,1,2) - Quite inconsistent spacing you've got there. fixed
01:01:117 (1,2,3) - Aaand another weird jump. fixed
02:03:773 (1,2,3) - I'm pretty sure (1,2) should be closer to (3). fixed
02:27:911 (3,4) - Not sure if this jump is something that should be happening on a Normal difficulty. fixed
03:03:875 (3,4) - Same thing as above. fixed

[Hard]
00:11:345 (4) - The distance between (3) and (4) is 1.0x, instead of 1.2x that was used in the previous sliders. Gotta fix that. fixed
00:17:013 (1) - I bet you were following the vocals with that long slider. Don't break that convention, delete this note as currently it plays rather unnatural. done
00:18:984 (3,4) - I don't really see how this jump would be natural...
00:35:493 (5) - New combo so it's quite easier to read. done
00:52:739 (1) - A little bit of a inconsistent spacing there - (1) being quite too close to previous slider. fixed
01:06:039 (4) - I'm not sure if such slowdown slider even would fit there, you're missing on a lot of good sounds you could map to.
01:07:527 (3) - New combo. moved NC here
01:11:513 (6) - This makes sense, but I'm pretty sure sliders like that aren't rankable anymore, unfortunately.
01:14:997 (3) - Try to extend it by 1/4 so it follows the rhythm. done
02:47:618 (1) - Start it 1/2 earlier? done


I mentioned just the things that caught my eye, but I'm pretty sure there's plenty more. I'd suggest you taking a look at your beatmap on your own to check for inconsistencies in distance snap (AIMod might come in handy). Also, the overlaps. There should be none in easier difficulties because they're pretty hard to read for people that are still learning how to play the game. Good luck!


Thanks a lot for modding. There are some issues I haven't yet fixed but I will go back to it when I have a little better time to fix it up.
lolcubes
As you probably saw on the stream, fixed the timing a little bit.

Timing:
SPOILER
1. Offset: 502ms BPM: 121,725
2. Offset: 61.623ms BPM: 122,50
3. Offset: 63.582ms BPM: 121,725
4. Offset: 67.545ms BPM: 120,90
5. Offset: 71.515ms BPM: 119,55
6. Offset: 73.532ms BPM: 121,725
7. Offset: 107.995ms BPM: 121,675
8. Offset: 123.784ms BPM: 122,00
9. Offset: 125.731ms BPM: 121,725
10. Offset: 139.514ms BPM: 121,725

Have fun!
Oh, be careful after a resnap, pretty much all objects that start or end on red lines will be on the wrong timing position. Also slider ends are really awkward when they end on another timing section, so you might have to change the sliders in notepad or just use circles instead.
Topic Starter
Zerzxes
Thanks a lot! Updated with new timing.
AndreasHD
My mod in norwegian
16:32 AndreasHD: sånn som denne 00:10:360 (3) -
16:32 AndreasHD: på [Hard]
16:32 AndreasHD: kan være lurt å bare copy-paste til andre siden
16:33 AndreasHD: 00:13:317 (1,3) - blanket
16:33 AndreasHD: 00:12:085 (1) - remove NC
16:33 AndreasHD: 00:12:331 (6) - add nc
16:33 AndreasHD: 00:13:317 (1) - remove
16:34 AndreasHD: etc
16:34 AndreasHD: 00:17:261 (5,6,7) - Random claps
16:35 AndreasHD: hva med NC på disse? 00:26:133 (2) - og 00:28:105 (4) -
16:35 AndreasHD: 00:30:076 (3) -
16:35 AndreasHD: 00:44:864 (1) - Remove NC
16:35 AndreasHD: og add igjen her 00:45:850 (3) -
16:36 AndreasHD: og hold den consistensien
16:36 AndreasHD: disse skal ligge overhverandre eller? 00:54:969 (6,8) -
16:37 AndreasHD: 01:00:144 (4,5,6) - disse kan være blanketed bedre
16:37 AndreasHD: 01:06:046 (4) - buen på slutten av denne slideren er litt skarp, prøv å lage den litt mer smud
16:38 AndreasHD: 01:31:276 (1,2,3,4) - du bruker clap veldig rart her
16:38 AndreasHD: prøv å bruk det mer likt hele veien, og ikke mye på et sted og ikke osv
16:39 AndreasHD: som f.eks 01:39:163 (1) - ta vekk clap her
16:39 AndreasHD: og add det her igjen 01:39:656 (2) -
16:39 AndreasHD: og seff ta vekk her igjen 01:40:149 (3) -
16:39 AndreasHD: osv
16:40 AndreasHD: 02:05:731 (1) - stack den over 02:05:259 (5) - for stop-motion effekt
16:40 AndreasHD: ha en vanlig sirkel i steden for slider her og gjøre samme stop-motion effekt 02:09:181 (4) -
16:41 AndreasHD: 02:13:371 (1) - sirkel isteden for slider
16:41 AndreasHD: så putter du slideren her 02:13:617
16:41 AndreasHD: ikke bytt lengde på slider tho
16:45 AndreasHD: fjern SB shitten din ;)
16:46 Zerzxes: ohlol, det var der enda :v
16:46 AndreasHD: :)
16:47 AndreasHD: som disse, er så close til å være symmetrisk 02:19:761 (2,3) -
16:47 AndreasHD: at du burde ha dem helt symmetriske
16:47 AndreasHD: copy-paste
16:47 AndreasHD: 02:23:456 (8) - NC
16:47 AndreasHD: 02:26:168 (8,9) - blanket?
16:48 AndreasHD: 02:32:577 (6,7) - disse spiller dårlig, det er dårlig playsmoothness
16:48 AndreasHD: fordi de er for buet
16:50 AndreasHD: http://puu.sh/e9qkV/e91d42ff79.jpg
16:50 AndreasHD: se den, så skjønner du hva jeg mener :)
16:51 AndreasHD: 02:34:795 (5,7) - overlapp endene bedre og mer perfekt
16:51 AndreasHD: 02:53:279 (1,2) - ^
16:52 AndreasHD: 03:06:834 (6) - NC
16:52 AndreasHD: 03:09:791 (1) - Remove NC
16:52 AndreasHD: 03:10:777 (3) - NC
16:52 AndreasHD: 03:14:228 (1) - Remove.. etc etc kan ikke ta med alle disse feilene, fordi det blir litt for mye
16:53 AndreasHD: tja.. dett var dett, orker ikke modde de andre difsa nå. Men en general rule of thumb kan være: prøv å bue de rette sliderne dine, du har for mange som er helt rette
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