Fixed?RemmyX25 wrote:
SEGA's ruined
Sonic Rush was bad because it had bad level design. Trial and Error is not how to do a Sonic gameK2J wrote:
...and, judging by the interview, not "lol hold right" 2D a la Sonic Rush.
Damn, I was just about to post that tooTapdancingmetroid wrote:
I'm surprised no one has posted this yet, actually. :/
Screw Sonic, this is the next big thing.lukewarmholiday wrote:
Pikachu in a sombrero
That's how I know you're high. Sonic Adventure 2 was the best 3D Sonic they could ever hope to make. Sonic the Hedgehog 2006 was the exact opposite.5ku112 wrote:
Anybody remember sonic adventure? The one with expansive environments and rushing through levels hoping to snag that a-rank at the end? Remember the chao garden? Sonic the hedgehog 2006 took that formula and made it even better. And now look at where sega's going with sonic unleashed! I hope this is does turn out to be a good game.
X3 it fits in so perfect. You should go up to the Sonic Team and knowing them, they'd probably make it into a game.Like they do with most scenariosK2J wrote:
I agree with everything here. I think the main reason everyone seems to think SA1 was the only good 3D Sonic game was because you chose a character (and more importantly, a playstyle), and you stuck to it, and had a satisfying conclusion to your chapter of the story.RemmyX25 wrote:
To be honest, I don't mind Sonic's friends. I just don't want them to be integral to the story, like SA2 did. I want to run through the entire game as whoever I chose, whether it be Sonic, Tails, Shadow, Knuckles, etc. Just don't force the character on me.
Oh, and Character specific traits are fine. They just need to WORK WELL.
I thought it was cool, how did silver suck as a character?Seibei4211 wrote:
Sonic Adventure 2 was the best 3D Sonic they could ever hope to make. Sonic the Hedgehog 2006 was the exact opposite.
Who?5ku112 wrote:
how did silver suck as a character?
Yeah, I didn't mention Silver at all. His controls, along with everyone else's, sucked. Everything gameplay related in that game sucked. The level design was terrible and unintuitive and the sloppy controls did nothing to help with that. Oh, and load screens. Seriously. Fucking load screens for EVERYTHING YOU DO. There's a load screen to fucking load the load screen! I mean, what the fuck is that?! Technically you load the guy talking, then you load the actual fucking MISSION, but still. I didn't get very far in that game at all before I just stopped.5ku112 wrote:
I thought it was cool, how did silver suck as a character?Seibei4211 wrote:
Sonic Adventure 2 was the best 3D Sonic they could ever hope to make. Sonic the Hedgehog 2006 was the exact opposite.
Controls were fine albeit not better.Seibei4211 wrote:
Yeah, I didn't mention Silver at all. His controls, along with everyone else's, sucked. Everything gameplay related in that game sucked. The level design was terrible and unintuitive and the sloppy controls did nothing to help with that. Oh, and load screens. Seriously. Fucking load screens for EVERYTHING YOU DO. There's a load screen to fucking load the load screen! I mean, what the fuck is that?! Technically you load the guy talking, then you load the actual fucking MISSION, but still. I didn't get very far in that game at all before I just stopped.
5ku112 wrote:
*implying Sonic 06 does not suck horse cock*
My brother abused that feature so much when we were kids. When he played as Tails for me, he'd purposely jump into the dangerous spike pit or get crushed with impending doom.awp wrote:
Tails was fine when he was invulnerable so you could send him into all sorts of dangers and have him collect rings and shit
5ku112 wrote:
Ahh loginer I missed your humor, strager is now moot compared to you.Loginer wrote:
5ku112 wrote:
*implying Sonic 06 does not suck horse cock*
thats too bad, even for a joke.5ku112 wrote:
Man I love you guys.
Anywaiz, check this out:
http://ProjectNeedlemouse.com