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Kageyama Shouta - KISEKI

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Topic Starter
Lanturn
No, not like that. You basically have your map in pending then follow these steps to eventually get your mapped ranked. The process can usually take weeks to months depending on the person.

https://osu.ppy.sh/wiki/How_to_Get_Your_Map_Ranked

^ good read.
qwertystop
Oh, thanks for the info. Sorry for the bother.
Topic Starter
Lanturn
No problem at all. Nice to see people interested in the whole beatmap ranking process :P
Don
Hey Lanturn! I'm here for Mod4Mod. This beatmap is beautiful, and I hope you'll appreciate the comments I have and make this map even more fitting for the song. I'm pretty new at modding, though, so if you have any constructive feedback after reading this mod, please point that out!

Flabébé
00:04:180 (1) - Move this slider a little bit down and the notes after accordingly, I feel that if you make this change the notes flow a little bit better http://puu.sh/86des.jpg
00:14:980 (1) - Perhaps move this one to the side a bit so 00:16:780 (2,3) can be in a slightly slanted pattern http://puu.sh/86dlR.jpg
00:27:580 (2) - What about making this slider curvy? I feel like the flow, being more than 90 degrees, is a little bit too demanding to make the flow feel natural akin to the song. http://puu.sh/86dvC.jpg (halfassed attempt at making sliders)
00:37:480 (2) - This slider would look better curved, a straight slider would look out of place http://puu.sh/86dz4.jpg
00:59:080 (1) - I feel like this slider would be better placed a little bit more down, to make the flow from 00:56:380 (2) to the slider better, while simultaneously improving the flow towards 01:01:780 (1) http://puu.sh/86dIl.jpg
01:09:880 (2) - The slider, I feel, would be better off rotated about thirty degrees. Same goes for 01:24:280 (2) http://puu.sh/86dVO.jpg
01:49:480 (2) - What about something like this? http://puu.sh/86e28.jpg
02:27:003 (2) - The fact that this slider is straight doesn't really fit with the rest. You might want to consider something like this. Same goes for 02:41:403 (2) http://puu.sh/86e8D.jpg

Chipotle
00:02:380 (3) - Perhaps give this slider a curve? http://puu.sh/86eoC.jpg
00:18:280 (1) - Have this note stacked under 00:18:580 (2) perhaps? http://puu.sh/86eyq.jpg
00:20:380 (4,5) - I feel like the flow could be improved by making it somewhat akin to this. The stack with this kind of musical spacing makes it hard to read. http://puu.sh/86eF3.jpg
00:32:680 (1) - Consider stacking this note under 00:32:980 (2) for reasons stated before. http://puu.sh/86eLO.jpg
00:50:680 (1) - Same as the above. http://puu.sh/86eUw.jpg
00:53:680 (5) - I can't seem to find anything wrong with this, however, in my playtests I found this a weird note to play. Please consider changing this one around.
01:08:080 (4) - Please move this note around in favor of readability, akin to the screenshot http://puu.sh/86f0y.jpg
01:19:480 (5) - I feel like this note would do more justice if placed here. http://puu.sh/86f48.jpg
01:22:480 (4) - I feel a general dislike towards the stacks you use like that. Please consider moving this note. http://puu.sh/86f7b.jpg
01:31:480 (2) - Although more inconsistent, this slider would look better while curved. http://puu.sh/86fls.jpg
01:39:580 (3) - This slider clips. Consider moving it to (116,348).
01:47:680 (2) - Consider changing the shape to something like this. http://puu.sh/86fvW.jpg
02:06:303 (3,4) - For flow's sake and to change this stack, you might want to rearrange this slider and note to something like this.
02:13:503 (3,4,1,2) - As you might have noticed, I'm not a fan of this pattern. You might want to change these notes to be similar to my screenshot. http://puu.sh/86fL4.jpg
02:18:903 (1) - This note clips with 02:19:803 (2) you might want to consider moving it to (420,272)
02:38:403 (6) - Consider moving this note a little upwards, to about a y coordinate of 132. http://puu.sh/86fWA.jpg
02:43:203 (4) - This stack is quite hard to read. I can't think of a way to remap it though, but if you agree with my previous statements, you might want to consider making a small change here.
02:54:903 (1) - The NC doesn't really feel right here.

Floette
00:03:580 (1) - To create some more 180 degree flow, consider changing this slider a bit. http://puu.sh/86ga5.jpg
00:18:280 (1) - This slider is too short and doesn't fit the music. Consider making it longer.
00:36:580 (2) - I feel like this slider would be better the other way around. http://puu.sh/86ggx.jpg
01:32:980 (5) - Perhaps stack this note under the slider. http://puu.sh/86gs0.jpg
01:35:080 (3) - Reverse this slider for more fun, less spacing, it feels kind of inconsistent with the rest of your map. http://puu.sh/86gvc.jpg
01:47:380 (5) - Once again, I would prefer myself to have this note under the slider.
01:49:480 (3) - Reverse this slider would be better.
01:54:580 (2) - The note would be better off under the slider.
02:10:503 (2,4) - Same as the above.
02:15:303 (1) - This note stacked under the slider feels weird with the spacing you're using around your map. Consider moving it here. http://puu.sh/86gE1.jpg
02:24:903 (2,4) - I would once again prefer this note to be stacked under the slider.

I've had a lot of fun modding your map! =)
Topic Starter
Lanturn
Don

Don wrote:

Hey Lanturn! I'm here for Mod4Mod. This beatmap is beautiful, and I hope you'll appreciate the comments I have and make this map even more fitting for the song. I'm pretty new at modding, though, so if you have any constructive feedback after reading this mod, please point that out!

Flabébé
00:04:180 (1) - Move this slider a little bit down and the notes after accordingly, I feel that if you make this change the notes flow a little bit better http://puu.sh/86des.jpg I suppose. It does break the symmetry, but it'll be fine.
00:14:980 (1) - Perhaps move this one to the side a bit so 00:16:780 (2,3) can be in a slightly slanted pattern http://puu.sh/86dlR.jpg This one is fine as is. I'm not too keen on breaking symmetry on this map.
00:27:580 (2) - What about making this slider curvy? I feel like the flow, being more than 90 degrees, is a little bit too demanding to make the flow feel natural akin to the song. http://puu.sh/86dvC.jpg (halfassed attempt at making sliders) This actually flows much better as it is currently. The feel of the curve you've shown me in the picture doesn't fit nicely with the upcoming two sliders.
00:37:480 (2) - This slider would look better curved, a straight slider would look out of place http://puu.sh/86dz4.jpg I have to disagree here as well. going straight into curve like this is pretty common on maps and I thought this was one of the better looking ones.
00:59:080 (1) - I feel like this slider would be better placed a little bit more down, to make the flow from 00:56:380 (2) to the slider better, while simultaneously improving the flow towards 01:01:780 (1) http://puu.sh/86dIl.jpg Nudged this down slightly.
01:09:880 (2) - The slider, I feel, would be better off rotated about thirty degrees. Same goes for 01:24:280 (2) http://puu.sh/86dVO.jpg I added a bit of curve into the straight sliders instead. Should look fine now.
01:49:480 (2) - What about something like this? http://puu.sh/86e28.jpg Nope, I prefer the back approach as it is currently.
02:27:003 (2) - The fact that this slider is straight doesn't really fit with the rest. You might want to consider something like this. Same goes for 02:41:403 (2) http://puu.sh/86e8D.jpg nothing wrong with these.


Floette
00:03:580 (1) - To create some more 180 degree flow, consider changing this slider a bit. http://puu.sh/86ga5.jpg I prefer it matching the same angle as the end of the last slider.
00:18:280 (1) - This slider is too short and doesn't fit the music. Consider making it longer. What? It fits fine.
00:36:580 (2) - I feel like this slider would be better the other way around. http://puu.sh/86ggx.jpg No difference either way. It doesn't add or break any flow that it has, so I'm going to leave it as is.
01:32:980 (5) - Perhaps stack this note under the slider. http://puu.sh/86gs0.jpg I need this to be as is so players know it's a 1/2 note coming up.
01:35:080 (3) - Reverse this slider for more fun, less spacing, it feels kind of inconsistent with the rest of your map. http://puu.sh/86gvc.jpg Nope, these are jumps on purpose and I prefer them as they are.
01:47:380 (5) - Once again, I would prefer myself to have this note under the slider. same reason. It's to tell them apart from other notes. Leaving as is.
01:49:480 (3) - Reverse this slider would be better. Same response as earlier.
01:54:580 (2) - The note would be better off under the slider. same reason
02:10:503 (2,4) - Same as the above. ^
02:15:303 (1) - This note stacked under the slider feels weird with the spacing you're using around your map. Consider moving it here. http://puu.sh/86gE1.jpg If a player is listening to the music while playing, they'll have no problem whatsoever on this. It's fine.
02:24:903 (2,4) - I would once again prefer this note to be stacked under the slider. same reason, no point.

I've had a lot of fun modding your map! =)

Thanks for the mod.

Overall you had a good start to modding. Try focusing more other aspects as well, such as hitsounding, note placement, and such.

I'll get to your map in a bit.
samplefish

Don wrote:

Hey Lanturn samplefish ! I'm here for Mod4Mod. This beatmap is beautiful, and I hope you'll appreciate the comments I have and make this map even more fitting for the song. I'm pretty new at modding, though, so if you have any constructive feedback after reading this mod, please point that out!

Chipotle
00:02:380 (3) - Perhaps give this slider a curve? http://puu.sh/86eoC.jpg
00:18:280 (1) - Have this note stacked under 00:18:580 (2) perhaps? http://puu.sh/86eyq.jpg
00:20:380 (4,5) - I feel like the flow could be improved by making it somewhat akin to this. The stack with this kind of musical spacing makes it hard to read. http://puu.sh/86eF3.jpg
00:32:680 (1) - Consider stacking this note under 00:32:980 (2) for reasons stated before. http://puu.sh/86eLO.jpg
00:50:680 (1) - Same as the above. http://puu.sh/86eUw.jpg
00:53:680 (5) - I can't seem to find anything wrong with this, however, in my playtests I found this a weird note to play. Please consider changing this one around.
01:08:080 (4) - Please move this note around in favor of readability, akin to the screenshot http://puu.sh/86f0y.jpg
01:19:480 (5) - I feel like this note would do more justice if placed here. http://puu.sh/86f48.jpg
01:22:480 (4) - I feel a general dislike towards the stacks you use like that. Please consider moving this note. http://puu.sh/86f7b.jpg
01:31:480 (2) - Although more inconsistent, this slider would look better while curved. http://puu.sh/86fls.jpg
01:39:580 (3) - This slider clips. Consider moving it to (116,348).
01:47:680 (2) - Consider changing the shape to something like this. http://puu.sh/86fvW.jpg
02:06:303 (3,4) - For flow's sake and to change this stack, you might want to rearrange this slider and note to something like this.
02:13:503 (3,4,1,2) - As you might have noticed, I'm not a fan of this pattern. You might want to change these notes to be similar to my screenshot. http://puu.sh/86fL4.jpg
02:18:903 (1) - This note clips with 02:19:803 (2) you might want to consider moving it to (420,272)
02:38:403 (6) - Consider moving this note a little upwards, to about a y coordinate of 132. http://puu.sh/86fWA.jpg
02:43:203 (4) - This stack is quite hard to read. I can't think of a way to remap it though, but if you agree with my previous statements, you might want to consider making a small change here.
02:54:903 (1) - The NC doesn't really feel right here.

I've had a lot of fun modding your map! =)
I DID EVERYTHING

thanks for the mod!!

hereyougolanturn

http://puu.sh/86qI2.osu
CrystilonZ
Hi there !
M4M
finally, I can download this !

[General]
It's 4x BPM or it just me ?
idk that diff names are rankable or not, I just got a mod that there are unrankable, check this out
This song is very heavenly and nice ! I gonna love it. Why no vocals T__T
about the skin : in grey colour I could hardly see the reverse arrow. pls fix

nazi mods coming !

[Flabebe]
00:25:780 (1) - blanketing 00:24:880 (3) should be nice
00:29:380 (1) - move it to 308/152 should be better
01:05:380 (1) - How about make it like this - blanketing 01:01:780 (1,2) -
01:14:380 (2) - make it curved like below >> just saying you may skip this
01:44:980 (1) - Is this your style = = just asking
02:23:403 (2) - blanketing 02:22:503 (1) should be good >> suggestion : rotate 02:20:703 (3) by 90 anticlockwise then ctrl+G
Nice !

[samplefish's Floette]
Notes are too close for me, it makes it looks . . .somehow messed up , maybe ?
when you're blanketing please ignore the distance snap for a while *0*
where ? here : 00:14:980 (1,2,3) -
00:23:080 (2,3) -
00:25:780 (2,3,4,5) -
01:26:980 (1,2) -
01:49:480 (2) - down a bit
another few things :
Stacking @ the end of sliders >> totally nazi skip this if you don't mind it or busy
00:34:780 (4) - 153/115
00:50:080 (4) - 349/269
01:08:080 (4) - 355/91
01:44:380 (1) - 391/101
02:32:403 (5) - 144/135
02:33:303 (6) - 69/278

00:44:680 (2) - overlapping a bit, fix if you could
01:21:580 (3) - add a white point at 344/184 for blanketing 01:23:080 (1,2) -
01:56:680 (3) - ctrl + G and then stack 01:57:580 (4) - with 01:55:780 (2) -
don't forget to move 01:58:503 (5) -
02:27:003 (2) - ctrl + G then stack with 02:26:103 (1) -
02:54:003 (9) - ctrl + G

[Florges]
Before you read below - I'm bad with modding hard / insane
01:35:080 (3) - ctrl+G
01:49:480 (3) - ^
00:56:980 (1,2,3,4) - try this pattern : 216/80 156/148 208/220 156/282 respectively 1 2 3 and 4
that's all i can find
sry :o

GL nice song, nice map
star for you :)
luxoDeh
Hi! M4M from your queue :3

FLABEBE

- 00:25:780 (1) - make this curve more soft? and maybe blancket with 00:24:880 (3) - ?
- 01:24:280 (2) - maybe delete whistle and add finish at the slider tail, I feel like it fit better.
- 02:29:703 (1) - ^
- 02:45:003 (2) - add whistle at the end too?

SAMPLEFISH'S FLOETTE

- 00:14:980 (1,2,3) - fix blancket? if it isn't intentional.. (yeh, probably this was intentional XD)
- 00:20:380 (4,5) - fix blancket
- 00:32:980 (2,3,4) - hm... fix here too. I see there are lots of blanckets that need to be fixed, at the beginning I thought it was intentional, but some of them would be really better if fixed I think.. 00:32:980 (2,4) - also stack better here.
- 00:37:480 (2,3) - blancket
- 00:43:780 (1,2) - I think you can avoid this little overlap since you never did more of them.
- 00:48:280 (2,4) - stack better
- 01:05:380 (1) - move the last point of this slider one grid down, blancket would be better and there won't be that veery small overlap XD
- 01:06:280 (2) - same here but move one grid left and then move this slider 01:07:180 (3) - one grid up
- 01:10:780 (4) - this overlap is not the best solution here, and I think it might also be a bit confusing since is covered by 01:08:980 (2) - too.. what about trying this? you'll need to fix spacing at 01:11:680 (5) - then but just a little bit.
- 01:19:780 (1) - I suggest to use the same curve as 01:20:680 (2) - here. (and fix spacing)
- 01:21:580 (3) - move one grid right? just to make it a bit more distant.
- 01:26:980 (1,2,3) - fix blanckets?
- 01:32:380 (5,6) - ^
- 02:01:803 (2,3) - make them with the same curve
- 02:20:703 (3,4) - not sure this stack is a good idea (it's the only one of this type in the map) anyway if you want to keep it, try to stack perfectly.
- 02:36:303 (3,4) - blancket
... ok, anyway, in general I suggest to check all the blanckets

FLORGES

- 00:47:380 (2) - if you move this 2 or 3 grids up the blancket with 00:46:780 (1) - will be better imo.
- 01:26:080 (5,1) - blanck here?
- 01:34:180 (2,3,4) - try to make each of these sliders follow the others' curve better? for example I moved 01:35:080 (3) - to x:56 - y:152 .. it follow better 01:34:180 (2) - 's curve
- 01:34:180 (2,2,3,4) - same here.
and also the same sugestions about hitsounds in easy are applyed also on this diff if you decided to change :3

Good map! nice skinning, multilanguage storyboard and mapping. I want to give a star for it :3
Topic Starter
Lanturn
CrystilonZ

CrystilonZ wrote:

Hi there !
M4M
finally, I can download this !

[General]
It's 4x BPM or it just me ? The true BPM of this song is 66.66666667 (infinity) in waltz. Scaling this properly has to be*3 to get a flat 200 bpm. This is fine according to many people I've spoken to, so no need to worry :)
idk that diff names are rankable or not, I just got a mod that there are unrankable, check this out
This song is very heavenly and nice ! I gonna love it. Why no vocals T__T Hehe. You can sing it yourself! That's the best part of it :3
about the skin : in grey colour I could hardly see the reverse arrow. pls fix I don't think it's that bad, but I can add a border.

nazi mods coming !

[Flabebe]
00:25:780 (1) - blanketing 00:24:880 (3) should be nice Fixed I think. This skins approach circles suck for blanketing XD.
00:29:380 (1) - move it to 308/152 should be better Done.
01:05:380 (1) - How about make it like this - blanketing 01:01:780 (1,2) - Passed on this for now. I like my current shape a bit better.
01:14:380 (2) - make it curved like below >> just saying you may skip this Why not, changed.
01:44:980 (1) - Is this your style = = just asking a bit odd yeah.. But I kinda like it :D
02:23:403 (2) - blanketing 02:22:503 (1) should be good >> suggestion : rotate 02:20:703 (3) by 90 anticlockwise then ctrl+G No thanks. I really like the current shape I have.
Nice !


[Florges]
Before you read below - I'm bad with modding hard / insane
01:35:080 (3) - ctrl+G These jumps are intentional, and a control+g ruins the whole point of it, no change to this or the next.
01:49:480 (3) - ^
00:56:980 (1,2,3,4) - try this pattern : 216/80 156/148 208/220 156/282 respectively 1 2 3 and 4 I like the current pattern better. thanks though
that's all i can find
sry :o

GL nice song, nice map
star for you :) Thank you! :D


luxoDeh

luxoDeh wrote:

Hi! M4M from your queue :3

FLABEBE

- 00:25:780 (1) - make this curve more soft? and maybe blancket with 00:24:880 (3) - ? Fixed this with the previous mod, glad to know this thing had problems.
- 01:24:280 (2) - maybe delete whistle and add finish at the slider tail, I feel like it fit better. yes. added
- 02:29:703 (1) - ^ I don't remember if I added this one as well, but I think I skipped it because it didn't quite fit.
- 02:45:003 (2) - add whistle at the end too? For my hitsound patterns, I don't place ones at these points. so pass on this.


FLORGES

- 00:47:380 (2) - if you move this 2 or 3 grids up the blancket with 00:46:780 (1) - will be better imo. Fixed this area around.
- 01:26:080 (5,1) - blanck here? It actually already is. Really hard to tell with the stupid approach circle though :D
- 01:34:180 (2,3,4) - try to make each of these sliders follow the others' curve better? for example I moved 01:35:080 (3) - to x:56 - y:152 .. it follow better 01:34:180 (2) - 's curve I actually prefer how the flow of mine works. It may not be blanketed as pretty, but the movement used really makes this play nicely.
- 01:34:180 (2,2,3,4) - same here. ^
and also the same sugestions about hitsounds in easy are applyed also on this diff if you decided to change :3

Good map! nice skinning, multilanguage storyboard and mapping. I want to give a star for it :3 Wow thanks! I'm glad you enjoyed the way it was presented :)

Thanks for the wonderful mods guys, and the stars. <3
Update will come when samplefish finishes his mods
OblivioN
hi~from Lazy modding team(¦3[____]

add tags:奇跡
it's “KISEKI” wrote by japanese

[samplefish's Floette]
the distance of objects is too close……such as here:00:23:080 (2) -
and it's too close to blanket them:00:23:080 (2,3) -
and 00:26:680 (3,4) -
maybe you wanna make 00:26:680 (3,4) - stack with 00:25:780 (2) - ?
00:27:580 (4,1) - stack
00:43:780 (1,2) - try not overlap
00:48:280 (2,4) - the stack need fixed
00:59:980 It's should be a long tone……【00:59:980——01:00:880】:
02:20:703 (3,4) - fix the stack
02:26:103 (1,3,4) - fix the blanket

[Florges]
00:50:080 (5,1) - fix the blanket
some suggestion
01:41:380 (1) - move right a little
01:43:180 (1) - move left a little
and then ,01:41:380 (1,1) - they can stack will
don't forgot fix the stack of 01:40:480 (2,1) - if you do get the suggestion :)
Topic Starter
Lanturn
Fixed both, thanks.

I don't mind adding the Japanese writing for kiseki in, but it never gets shown as it (as the Japanese credits for them still use "KISEKI" as the title). I guess it's no better than me putting Miracle as a tag though.
Eni
Hey Lanturn

[General]
  1. Check AI mod in all difficulties, there are some things that need to be fixed.
  2. You must remove the lines that do not get used in lower difficulties (example: 01:18:280 - ).
I mod easy/normal

[Lanturn's Flabebe]
  1. 00:43:780 (1,2,3) - Move slider 2 so this pattern is reflection over the Y-axis? If so, you must also move 00:47:380 (1) - and 00:50:080 (2) -. I strongly suggest that you do since your next patterns are indeed symmetrical.
  2. 01:01:780 (1,2,1,2,1,2) - Make this pattern symmetrical? (i.e: move slider 1 up so the middle vertex is on the Y-axis.
  3. 01:19:780 (1) - Try to get this on the center of the grid?
  4. Well I personally think you can map places like 01:40:780 - and 01:26:380 -, your decision though.
  5. 01:44:980 (1,2) - Is this intentional? If not, fix these sliders.
[samplefish's Florette]
  1. 00:04:180 (2) - Move this down 4 units?
  2. 00:22:180 (1) - Move this to x:150 y:109 to stack properly with 00:20:380 (4) -.
  3. 00:32:080 (4) - Move this to x:320 y:227 to stack properly with 00:30:280 (2) -.
  4. 00:34:780 (4) - Move this to x:153 y:115 to stack properly with 00:32:980 (2) -.
  5. 00:50:080 (4) - Move this to x:349 y:269 to stack properly with 00:48:280 (2) -.
  6. 02:32:403 (5) - Move this to x:144 y:135 to stack properly with 02:31:503 (4) -.
  7. 02:54:903 (10) - Move this to x:340 y:266 to stack properly with 02:53:103 (8) -.
Sorry for short mod.
Cool storyboard, and good luck. :)
Topic Starter
Lanturn
Only MY Railgun <3

Project Railgun wrote:

Hey Lanturn

[General]
  1. Check AI mod in all difficulties, there are some things that need to be fixed. Mostly waiting on samplefish for his next update before fixing. Though I probably should change that arrow since Itachi hasn't played in awhile :( Too lazy though right now. >>
  2. You must remove the lines that do not get used in lower difficulties (example: 01:18:280 - ). I like seeing the green lines beat to the drums though :( In all honesty, I was keeping these in the case I needed some rhythm changes, but whatever now, removed.
I mod easy/normal

[Lanturn's Flabebe]
  1. 00:43:780 (1,2,3) - Move slider 2 so this pattern is reflection over the Y-axis? If so, you must also move 00:47:380 (1) - and 00:50:080 (2) -. I strongly suggest that you do since your next patterns are indeed symmetrical. Alright, Moved a lot of stuff around.
  2. 01:01:780 (1,2,1,2,1,2) - Make this pattern symmetrical? (i.e: move slider 1 up so the middle vertex is on the Y-axis. Changed this around as well. Too much Y symmetry now XD
  3. 01:19:780 (1) - Try to get this on the center of the grid? I guess? It doesn't really matter though. Moved anyways.
  4. Well I personally think you can map places like 01:40:780 - and 01:26:380 -, your decision though. Rather not map to the lead-in sounds where at all possible.
  5. 01:44:980 (1,2) - Is this intentional? If not, fix these sliders. Sure they are. People don't seem to like them much though.
Sorry for short mod.
Cool storyboard, and good luck. :)

Thanks for the mod <3
Topic Starter
Lanturn
BAKA (testing a bug)
Nozhomi
Hi~ M4M p-pls.

- General :
  1. There is two osb file, you do it or it's a mistake ?
  2. AiMod said reversearrow don't have good dimmentions (128x128). (I prefer point it even if in play looks good.)
- Florges :
  1. 01:07:180 (2) - I don't really like this form. I would better see a banket with 01:06:280 (3) - (can do it with 2nd anchor point at x:88 y:140). And do the same for the previous slider.
  2. 01:43:180 (1) - Why not make something like this http://puu.sh/aZbCS/1e2f9c1b23.jpg ? Looks better for me.
  3. 01:58:180 - Maybe add a circle here ?
  4. 02:25:803 (4,1) - Maybe blanket them ?
- samplefish's Floette :
  1. 01:20:680 (2) - Slider go to much down, would see it more like this http://puu.sh/aZeaq/5560d976c2.jpg.
  2. 01:53:980 (7) - For a better flow, I would place it at x:180 y:256.
  3. 02:01:803 (2) - Place anchor point at x:173 y:207 and end at x:192 y:241 (like this http://puu.sh/aZeUj/d8b2694065.jpg&#41; to get it perfect.
  4. 02:20:703 (3,4) - Bad stacking.
  5. 02:36:303 (3,4) - Maybe you can try to blanket them too.
  6. 02:39:603 (9,1) - Why not make it similar than other like 02:15:303 (2,3) - .
  7. 02:53:103 (8,9,10) - Would see more something like this http://puu.sh/aZfnE/4a2affd6e5.jpg.
- Flabebe :
  1. 01:08:080 (2) - Move it at x:256 y:172 ? Right now, 01:05:380 (1) - make me feel like next circle is above but is not.

Well it's a little mod, but it's a really good relaxing map ^^. Hope it help you.
Good luck. Mukyu~
Topic Starter
Lanturn
Nozhomi

Nozhomi wrote:

Hi~ M4M p-pls.

- General :
  1. There is two osb file, you do it or it's a mistake ? Renamed, and forgot to remove. Fixed thanks.
  2. AiMod said reversearrow don't have good dimmentions (128x128). (I prefer point it even if in play looks good.) Yeah, I fixed this but never updated it. Anyways, it's updated now :)
- Florges :
  1. 01:07:180 (2) - I don't really like this form. I would better see a banket with 01:06:280 (3) - (can do it with 2nd anchor point at x:88 y:140). And do the same for the previous slider. I actually really like these types of sliders, so I want to keep them. Thanks for the suggestions though.
  2. 01:43:180 (1) - Why not make something like this http://puu.sh/aZbCS/1e2f9c1b23.jpg ? Looks better for me. To keep the flow going, I think it's better to leave as is. If more mention on this, I'll probably remake the whole thing, but for now, I'm fine with it.
  3. 01:58:180 - Maybe add a circle here ? I don't believe I want to do this. Those drums that play around that point don't exactly start where you proposed, and I feel like they aren't that important to map to.
  4. 02:25:803 (4,1) - Maybe blanket them ? Done. moved (4) a little.
- Flabebe :
  1. 01:08:080 (2) - Move it at x:256 y:172 ? Right now, 01:05:380 (1) - make me feel like next circle is above but is not. Sure, changed to your suggestion. thanks.

Well it's a little mod, but it's a really good relaxing map ^^. Hope it help you.
Good luck. Mukyu~

Thanks for the mod Nohzhomi. I'll get your yours when I clear up my list (a few days probably)
samplefish
its done... again!

ay
osu file format v13

[General]
AudioFilename: Kiseki.mp3
AudioLeadIn: 0
PreviewTime: 57589
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 1
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:KISEKI
TitleUnicode:KISEKI
Artist:Kageyama Shouta
ArtistUnicode:景山将太
Creator:Lanturn
Version:samplefish's Floette
Source:Pokémon XY
Tags:Ending Pokemon OST Super Music Collection GAME FREAK Nintendo Miracle ニンテンドー3DS ポケモンX・Y スーパーミュージックコレクション Shota Itachi_Uchiha samplefish
BeatmapID:387339
BeatmapSetID:135754

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,6880,13780
2,118680,119703
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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288,144,134403,1,8,0:0:0:0:
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424,352,141603,1,8,0:0:0:0:
272,268,142203,5,0,0:0:0:0:
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132,156,143403,2,0,P|101:226|26:239,1,160,8|0,0:0|0:0,0:0:0:0:
44,152,144303,2,0,L|256:160,1,160,2|8,0:0|0:0,0:0:0:0:
288,136,145203,2,0,P|372:136|408:64,1,160,8|8,0:0|0:0,0:0:0:0:
320,60,146103,6,0,L|316:224,1,160,4|0,0:0|0:0,0:0:0:0:
336,308,147003,2,0,B|284:320|244:284|244:284|200:280|160:308,1,160,8|0,0:0|0:0,0:0:0:0:
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68,84,148803,1,8,0:0:0:0:
240,44,149403,5,0,0:0:0:0:
240,44,149703,2,0,P|296:104|400:48,1,160,2|0,0:0|0:0,0:0:0:0:
440,48,150603,1,8,0:0:0:0:
492,116,150903,1,0,0:0:0:0:
472,200,151203,1,0,0:0:0:0:
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268,180,153303,5,4,0:0:0:0:
344,336,154203,1,2,0:0:0:0:
344,336,154803,6,0,L|452:348,1,80,0|2,0:0|0:0,0:0:0:0:
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108,44,158103,1,0,0:0:0:0:
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56,252,163203,1,0,0:0:0:0:
104,84,163803,5,0,0:0:0:0:
104,84,164103,2,0,B|168:92|204:60|204:60|248:52|276:80,1,160,2|0,0:0|0:0,0:0:0:0:
320,128,165003,1,2,0:0:0:0:
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263,101,174903,1,2,0:0:0:0:
256,192,175203,12,2,180303,0:0:0:0:
BlueberrySansy
...What happened to this map? Can someone raise it from the dead?
Topic Starter
Lanturn
If I ever finish making the last two diffs needed.
Itachi_Uchiha

Lanturn wrote:

If I ever finish making the last two diffs needed.
Make that 1
I'll make a GD if you want to :D

I just searched through all my posts for nostalgia and found this post on your map and DL'ed it and it was awesome xD Didn't even remember ever making a skin and SB for it but I guess I did xD
Topic Starter
Lanturn
Someday I'll revive this
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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