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Kageyama Shouta - KISEKI

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Topic Starter
Lanturn
This beatmap was submitted using in-game submission on April-08-15 at 7:34:33 PM

Artist: Kageyama Shouta
Title: KISEKI
Source: ポケットモンスター X・Y
Tags: Pokémon Ending Pokemon OST Super Music Collection GAME FREAK Nintendo Miracle ニンテンドー3DS ポケモンX・Y スーパーミュージックコレクション Shota Itachi_Uchiha samplefish
BPM: 200
Filesize: 7686kb
Play Time: 03:00
Difficulties Available:
  1. Flabebe (1.05 stars, 108 notes)
  2. Florges (2.23 stars, 269 notes)
  3. samplefish's Floette (1.91 stars, 246 notes)
Download: Kageyama Shouta - KISEKI
Information: Scores/Beatmap Listing
---------------


Quite possibly the most amazing Pokémon credits song ever!
Storyboard is done in 7 different languages! These are all 7 languages that Pokémon XY was released in. English, Spanish, French, German, Italian, Japanese, and Korean!
Storyboard Lyrics by Me
Falling Petals and Skin by Itachi_Uchiha! <3

Flabebe: Easy
samplefish's Floette: Normal
Florges: Light Hard
pkhg's Eternal Flower: Hard


Thank you so much BeatofIke & Itachi_Uchiha for the correct BPM <3

Last update: Don's mod

Offset Table:
Current: 580, 118503, 120903, 124503
Possible: 591, 118530, 120913, 124513
BeatofIke

Lanturn wrote:

Quite possibly the most amazing Pokémon credits song ever!
Indeed! :3

Also, The BPM is actually 100.000 at 3/4 measure scale. Since you used 4/4 measure scale, the BPM would be 100 * (2/3) ≈ 66.667 BPM!
Your offset seems to fluctuate slightly from being early to being late. It could be either the song or the BPM.
Hope this helps a little bit, Good luck with your map! Not really worth a kudosu imo. XD

/me runs o.o
Topic Starter
Lanturn

BeatofIke wrote:

Lanturn wrote:

Quite possibly the most amazing Pokémon credits song ever!
Indeed! :3

Also, The BPM is actually 100.000 at 3/4 measure scale. Since you used 4/4 measure scale, the BPM would be 100 * (2/3) ≈ 66.667 BPM!
Your offset seems to fluctuate slightly from being early to being late. It could be either the song or the BPM.
Hope this helps a little bit, Good luck with your map! Not really worth a kudosu imo. XD

/me runs o.o

This helps a ton! definitely worth the KD <3

Changing it now, thanks a bunch.
Leader
Correct romanized artist is Shouta Kageyama (don't kd)
Topic Starter
Lanturn

Leader wrote:

Correct romanized artist is Shouta Kageyama (don't kd)
This pretty much comes into play with artists like Kanno Yo(u)ko, Ito(u) Kanako, etc.
His name is かげやま しょうた (Kageyama Shouta) so you would be right in this case. However, much like Shimomura Yo(u)ko and such, they take the U out of their names when localized into the western side.

This is another thing that needs to be talked about... I would prefer using the U in the name, but it usually gets dropped. Also, I'm gonna stick with Family Given order as well.

Thanks~

Edit: I still believe it should be Family / Given though.
Itachi_Uchiha
If you want a "Normal" BPM in 4/4 out of a 3/4 you have to divide it by 3

Therefore the correct BPM is "200" (200/3 = 66.66)

Press F6 - Go to the first timing point - Change BPM to 200 - Change "Timing Signature (metronome)" to "3/4 (waltz)"

Done

Since the western writing simply has no line above a character (Shōta Kageyama) we simply make an "u" after the specific character (Shouta Kageyama)
Topic Starter
Lanturn

Itachi_Uchiha wrote:

If you want a "Normal" BPM in 4/4 out of a 3/4 you have to divide it by 3

Therefore the correct BPM is "200" (200/3 = 66.66)

Press F6 - Go to the first timing point - Change BPM to 200 - Change "Timing Signature (metronome)" to "3/4 (waltz)"

Done

(Since the western writing simply has no line above a character (Shōta Kageyama) we simply make a u after the given character (Shouta Kageyama)

200 bpm peaceful song <3 Loving this

Thanks for the SB and the BPM help :3
Itachi_Uchiha

Lanturn wrote:

Itachi_Uchiha wrote:

If you want a "Normal" BPM in 4/4 out of a 3/4 you have to divide it by 3

Therefore the correct BPM is "200" (200/3 = 66.66)

Press F6 - Go to the first timing point - Change BPM to 200 - Change "Timing Signature (metronome)" to "3/4 (waltz)"

Done

Since the western writing simply has no line above a character (Shōta Kageyama) we simply make a u after the given character (Shouta Kageyama)

200 bpm peaceful song <3 Loving this

Thanks for the SB and the BPM help :3
It was a pleasure to me <3
Irreversible
Nice idea & good luck!

but i'll never like credits
Itachi_Uchiha
Topic Starter
Lanturn
such a majestic creature ~
Itachi_Uchiha
Skin will be updated soon :D
Topic Starter
Lanturn

Itachi_Uchiha wrote:

Skin will be updated soon :D
<3 I love the full shape of Floette on the lighting and circle during kiai.
Itachi_Uchiha

Lanturn wrote:

Itachi_Uchiha wrote:

Skin will be updated soon :D
<3 I love the full shape of Floette on the lighting and circle during kiai.
That´s Flabébé on the circle :(
Topic Starter
Lanturn

Itachi_Uchiha wrote:

That´s Flabébé on the circle :(
oh.. I just thought it wes a floette without its flower and some body parts missing :3 I'm probably gonna make a spinner for this skin as well once I figure something out :P
qwertystop
While I'm in no way an experienced reviewer for these things (usually I just stick to already-approved things), I can't see anything particularly wrong with this. Probably just a matter of time til it gets approved/ranked. Good job making the map not-repetitive even though the tune sort of is.

(one thing to note, though: How did you manage to make it this fast and not crazy-hard? From my perspective at least - again, disclaimer: I'm not very good. Still, this seemed very fast and it was a lot easier than most maps that are this fast. Somehow.)
Topic Starter
Lanturn
Thanks qwertystop, I'm glad the map has enough variety for people to enjoy.

The reason why this map isn't crazy hard is because it makes minimal use of jumps and 1/4 notes. well in this case, they would be 1/2 notes at 200 bpm. You are actually playing a Waltz song at about 66.666666667 bpm which needed to be upscaled to 200. In the end, it ends up being 100 bpm on a 4/4 scale. So It really is just a slow song. I was also wondering if I made the slider velocity speed is a bit too much, but from this comment, it seems like I left it at a good amount.

Thanks :3
Itachi_Uchiha

Lanturn wrote:

Thanks qwertystop, I'm glad the map has enough variety for people to enjoy.

The reason why this map isn't crazy hard is because it makes minimal use of jumps and 1/4 notes. well in this case, they would be 1/2 notes at 200 bpm. You are actually playing a Waltz song at about 66.666666667 bpm which needed to be upscaled to 200. In the end, it ends up being 100 bpm on a 4/4 scale. So It really is just a slow song. I was also wondering if I made the slider velocity speed is a bit too much, but from this comment, it seems like I left it at a good amount.

Thanks :3
Vote Lanturn 4 best Waltz mapper
Umi
Have a star for your amazing spread work <3 /me runs
Topic Starter
Lanturn

-Umi- wrote:

Have a star for your amazing spread work <3 /me runs
<3 -Umi-

I tried hard to get this perfect balance ;)
desudesud
Just realized this was a graveyarded map....I command you to revive it ASAP
Topic Starter
Lanturn

xVirtualNinjax wrote:

Just realized this was a graveyarded map....I command you to revive it ASAP
Yeah, I would, but I don't have any updates to do for it.. So it goes right back to the graveyard when I revive it XD
qwertystop
How does that work, exactly? The map gets graveyarded because it's not got any updates recently, irrelevant of whether it's ready to be considered for ranking yet or not?
Topic Starter
Lanturn
It still needs a ton of mods, but I've been focusing on other projects at the moment to worry about this one. When i get the time I'll come back to this and get it ready to go.

Maps get graveyarded if they haven't received any updates for a month. They can be resurrected anytime though.
qwertystop
Ah. And I assume there's some box you can tick to flag it for potential ranked-review?
Topic Starter
Lanturn
No, not like that. You basically have your map in pending then follow these steps to eventually get your mapped ranked. The process can usually take weeks to months depending on the person.

https://osu.ppy.sh/wiki/How_to_Get_Your_Map_Ranked

^ good read.
qwertystop
Oh, thanks for the info. Sorry for the bother.
Topic Starter
Lanturn
No problem at all. Nice to see people interested in the whole beatmap ranking process :P
Don
Hey Lanturn! I'm here for Mod4Mod. This beatmap is beautiful, and I hope you'll appreciate the comments I have and make this map even more fitting for the song. I'm pretty new at modding, though, so if you have any constructive feedback after reading this mod, please point that out!

Flabébé
00:04:180 (1) - Move this slider a little bit down and the notes after accordingly, I feel that if you make this change the notes flow a little bit better http://puu.sh/86des.jpg
00:14:980 (1) - Perhaps move this one to the side a bit so 00:16:780 (2,3) can be in a slightly slanted pattern http://puu.sh/86dlR.jpg
00:27:580 (2) - What about making this slider curvy? I feel like the flow, being more than 90 degrees, is a little bit too demanding to make the flow feel natural akin to the song. http://puu.sh/86dvC.jpg (halfassed attempt at making sliders)
00:37:480 (2) - This slider would look better curved, a straight slider would look out of place http://puu.sh/86dz4.jpg
00:59:080 (1) - I feel like this slider would be better placed a little bit more down, to make the flow from 00:56:380 (2) to the slider better, while simultaneously improving the flow towards 01:01:780 (1) http://puu.sh/86dIl.jpg
01:09:880 (2) - The slider, I feel, would be better off rotated about thirty degrees. Same goes for 01:24:280 (2) http://puu.sh/86dVO.jpg
01:49:480 (2) - What about something like this? http://puu.sh/86e28.jpg
02:27:003 (2) - The fact that this slider is straight doesn't really fit with the rest. You might want to consider something like this. Same goes for 02:41:403 (2) http://puu.sh/86e8D.jpg

Chipotle
00:02:380 (3) - Perhaps give this slider a curve? http://puu.sh/86eoC.jpg
00:18:280 (1) - Have this note stacked under 00:18:580 (2) perhaps? http://puu.sh/86eyq.jpg
00:20:380 (4,5) - I feel like the flow could be improved by making it somewhat akin to this. The stack with this kind of musical spacing makes it hard to read. http://puu.sh/86eF3.jpg
00:32:680 (1) - Consider stacking this note under 00:32:980 (2) for reasons stated before. http://puu.sh/86eLO.jpg
00:50:680 (1) - Same as the above. http://puu.sh/86eUw.jpg
00:53:680 (5) - I can't seem to find anything wrong with this, however, in my playtests I found this a weird note to play. Please consider changing this one around.
01:08:080 (4) - Please move this note around in favor of readability, akin to the screenshot http://puu.sh/86f0y.jpg
01:19:480 (5) - I feel like this note would do more justice if placed here. http://puu.sh/86f48.jpg
01:22:480 (4) - I feel a general dislike towards the stacks you use like that. Please consider moving this note. http://puu.sh/86f7b.jpg
01:31:480 (2) - Although more inconsistent, this slider would look better while curved. http://puu.sh/86fls.jpg
01:39:580 (3) - This slider clips. Consider moving it to (116,348).
01:47:680 (2) - Consider changing the shape to something like this. http://puu.sh/86fvW.jpg
02:06:303 (3,4) - For flow's sake and to change this stack, you might want to rearrange this slider and note to something like this.
02:13:503 (3,4,1,2) - As you might have noticed, I'm not a fan of this pattern. You might want to change these notes to be similar to my screenshot. http://puu.sh/86fL4.jpg
02:18:903 (1) - This note clips with 02:19:803 (2) you might want to consider moving it to (420,272)
02:38:403 (6) - Consider moving this note a little upwards, to about a y coordinate of 132. http://puu.sh/86fWA.jpg
02:43:203 (4) - This stack is quite hard to read. I can't think of a way to remap it though, but if you agree with my previous statements, you might want to consider making a small change here.
02:54:903 (1) - The NC doesn't really feel right here.

Floette
00:03:580 (1) - To create some more 180 degree flow, consider changing this slider a bit. http://puu.sh/86ga5.jpg
00:18:280 (1) - This slider is too short and doesn't fit the music. Consider making it longer.
00:36:580 (2) - I feel like this slider would be better the other way around. http://puu.sh/86ggx.jpg
01:32:980 (5) - Perhaps stack this note under the slider. http://puu.sh/86gs0.jpg
01:35:080 (3) - Reverse this slider for more fun, less spacing, it feels kind of inconsistent with the rest of your map. http://puu.sh/86gvc.jpg
01:47:380 (5) - Once again, I would prefer myself to have this note under the slider.
01:49:480 (3) - Reverse this slider would be better.
01:54:580 (2) - The note would be better off under the slider.
02:10:503 (2,4) - Same as the above.
02:15:303 (1) - This note stacked under the slider feels weird with the spacing you're using around your map. Consider moving it here. http://puu.sh/86gE1.jpg
02:24:903 (2,4) - I would once again prefer this note to be stacked under the slider.

I've had a lot of fun modding your map! =)
Topic Starter
Lanturn
Don

Don wrote:

Hey Lanturn! I'm here for Mod4Mod. This beatmap is beautiful, and I hope you'll appreciate the comments I have and make this map even more fitting for the song. I'm pretty new at modding, though, so if you have any constructive feedback after reading this mod, please point that out!

Flabébé
00:04:180 (1) - Move this slider a little bit down and the notes after accordingly, I feel that if you make this change the notes flow a little bit better http://puu.sh/86des.jpg I suppose. It does break the symmetry, but it'll be fine.
00:14:980 (1) - Perhaps move this one to the side a bit so 00:16:780 (2,3) can be in a slightly slanted pattern http://puu.sh/86dlR.jpg This one is fine as is. I'm not too keen on breaking symmetry on this map.
00:27:580 (2) - What about making this slider curvy? I feel like the flow, being more than 90 degrees, is a little bit too demanding to make the flow feel natural akin to the song. http://puu.sh/86dvC.jpg (halfassed attempt at making sliders) This actually flows much better as it is currently. The feel of the curve you've shown me in the picture doesn't fit nicely with the upcoming two sliders.
00:37:480 (2) - This slider would look better curved, a straight slider would look out of place http://puu.sh/86dz4.jpg I have to disagree here as well. going straight into curve like this is pretty common on maps and I thought this was one of the better looking ones.
00:59:080 (1) - I feel like this slider would be better placed a little bit more down, to make the flow from 00:56:380 (2) to the slider better, while simultaneously improving the flow towards 01:01:780 (1) http://puu.sh/86dIl.jpg Nudged this down slightly.
01:09:880 (2) - The slider, I feel, would be better off rotated about thirty degrees. Same goes for 01:24:280 (2) http://puu.sh/86dVO.jpg I added a bit of curve into the straight sliders instead. Should look fine now.
01:49:480 (2) - What about something like this? http://puu.sh/86e28.jpg Nope, I prefer the back approach as it is currently.
02:27:003 (2) - The fact that this slider is straight doesn't really fit with the rest. You might want to consider something like this. Same goes for 02:41:403 (2) http://puu.sh/86e8D.jpg nothing wrong with these.


Floette
00:03:580 (1) - To create some more 180 degree flow, consider changing this slider a bit. http://puu.sh/86ga5.jpg I prefer it matching the same angle as the end of the last slider.
00:18:280 (1) - This slider is too short and doesn't fit the music. Consider making it longer. What? It fits fine.
00:36:580 (2) - I feel like this slider would be better the other way around. http://puu.sh/86ggx.jpg No difference either way. It doesn't add or break any flow that it has, so I'm going to leave it as is.
01:32:980 (5) - Perhaps stack this note under the slider. http://puu.sh/86gs0.jpg I need this to be as is so players know it's a 1/2 note coming up.
01:35:080 (3) - Reverse this slider for more fun, less spacing, it feels kind of inconsistent with the rest of your map. http://puu.sh/86gvc.jpg Nope, these are jumps on purpose and I prefer them as they are.
01:47:380 (5) - Once again, I would prefer myself to have this note under the slider. same reason. It's to tell them apart from other notes. Leaving as is.
01:49:480 (3) - Reverse this slider would be better. Same response as earlier.
01:54:580 (2) - The note would be better off under the slider. same reason
02:10:503 (2,4) - Same as the above. ^
02:15:303 (1) - This note stacked under the slider feels weird with the spacing you're using around your map. Consider moving it here. http://puu.sh/86gE1.jpg If a player is listening to the music while playing, they'll have no problem whatsoever on this. It's fine.
02:24:903 (2,4) - I would once again prefer this note to be stacked under the slider. same reason, no point.

I've had a lot of fun modding your map! =)

Thanks for the mod.

Overall you had a good start to modding. Try focusing more other aspects as well, such as hitsounding, note placement, and such.

I'll get to your map in a bit.
samplefish

Don wrote:

Hey Lanturn samplefish ! I'm here for Mod4Mod. This beatmap is beautiful, and I hope you'll appreciate the comments I have and make this map even more fitting for the song. I'm pretty new at modding, though, so if you have any constructive feedback after reading this mod, please point that out!

Chipotle
00:02:380 (3) - Perhaps give this slider a curve? http://puu.sh/86eoC.jpg
00:18:280 (1) - Have this note stacked under 00:18:580 (2) perhaps? http://puu.sh/86eyq.jpg
00:20:380 (4,5) - I feel like the flow could be improved by making it somewhat akin to this. The stack with this kind of musical spacing makes it hard to read. http://puu.sh/86eF3.jpg
00:32:680 (1) - Consider stacking this note under 00:32:980 (2) for reasons stated before. http://puu.sh/86eLO.jpg
00:50:680 (1) - Same as the above. http://puu.sh/86eUw.jpg
00:53:680 (5) - I can't seem to find anything wrong with this, however, in my playtests I found this a weird note to play. Please consider changing this one around.
01:08:080 (4) - Please move this note around in favor of readability, akin to the screenshot http://puu.sh/86f0y.jpg
01:19:480 (5) - I feel like this note would do more justice if placed here. http://puu.sh/86f48.jpg
01:22:480 (4) - I feel a general dislike towards the stacks you use like that. Please consider moving this note. http://puu.sh/86f7b.jpg
01:31:480 (2) - Although more inconsistent, this slider would look better while curved. http://puu.sh/86fls.jpg
01:39:580 (3) - This slider clips. Consider moving it to (116,348).
01:47:680 (2) - Consider changing the shape to something like this. http://puu.sh/86fvW.jpg
02:06:303 (3,4) - For flow's sake and to change this stack, you might want to rearrange this slider and note to something like this.
02:13:503 (3,4,1,2) - As you might have noticed, I'm not a fan of this pattern. You might want to change these notes to be similar to my screenshot. http://puu.sh/86fL4.jpg
02:18:903 (1) - This note clips with 02:19:803 (2) you might want to consider moving it to (420,272)
02:38:403 (6) - Consider moving this note a little upwards, to about a y coordinate of 132. http://puu.sh/86fWA.jpg
02:43:203 (4) - This stack is quite hard to read. I can't think of a way to remap it though, but if you agree with my previous statements, you might want to consider making a small change here.
02:54:903 (1) - The NC doesn't really feel right here.

I've had a lot of fun modding your map! =)
I DID EVERYTHING

thanks for the mod!!

hereyougolanturn

http://puu.sh/86qI2.osu
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