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Kageyama Shouta - KISEKI

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Topic Starter
Lanturn
This beatmap was submitted using in-game submission on April-08-15 at 7:34:33 PM

Artist: Kageyama Shouta
Title: KISEKI
Source: ポケットモンスター X・Y
Tags: Pokémon Ending Pokemon OST Super Music Collection GAME FREAK Nintendo Miracle ニンテンドー3DS ポケモンX・Y スーパーミュージックコレクション Shota Itachi_Uchiha samplefish
BPM: 200
Filesize: 7686kb
Play Time: 03:00
Difficulties Available:
  1. Flabebe (1.05 stars, 108 notes)
  2. Florges (2.23 stars, 269 notes)
  3. samplefish's Floette (1.91 stars, 246 notes)
Download: Kageyama Shouta - KISEKI
Information: Scores/Beatmap Listing
---------------


Quite possibly the most amazing Pokémon credits song ever!
Storyboard is done in 7 different languages! These are all 7 languages that Pokémon XY was released in. English, Spanish, French, German, Italian, Japanese, and Korean!
Storyboard Lyrics by Me
Falling Petals and Skin by Itachi_Uchiha! <3

Flabebe: Easy
samplefish's Floette: Normal
Florges: Light Hard
pkhg's Eternal Flower: Hard


Thank you so much BeatofIke & Itachi_Uchiha for the correct BPM <3

Last update: Don's mod

Offset Table:
Current: 580, 118503, 120903, 124503
Possible: 591, 118530, 120913, 124513
BeatofIke

Lanturn wrote:

Quite possibly the most amazing Pokémon credits song ever!
Indeed! :3

Also, The BPM is actually 100.000 at 3/4 measure scale. Since you used 4/4 measure scale, the BPM would be 100 * (2/3) ≈ 66.667 BPM!
Your offset seems to fluctuate slightly from being early to being late. It could be either the song or the BPM.
Hope this helps a little bit, Good luck with your map! Not really worth a kudosu imo. XD

/me runs o.o
Topic Starter
Lanturn

BeatofIke wrote:

Lanturn wrote:

Quite possibly the most amazing Pokémon credits song ever!
Indeed! :3

Also, The BPM is actually 100.000 at 3/4 measure scale. Since you used 4/4 measure scale, the BPM would be 100 * (2/3) ≈ 66.667 BPM!
Your offset seems to fluctuate slightly from being early to being late. It could be either the song or the BPM.
Hope this helps a little bit, Good luck with your map! Not really worth a kudosu imo. XD

/me runs o.o

This helps a ton! definitely worth the KD <3

Changing it now, thanks a bunch.
Leader
Correct romanized artist is Shouta Kageyama (don't kd)
Topic Starter
Lanturn

Leader wrote:

Correct romanized artist is Shouta Kageyama (don't kd)
This pretty much comes into play with artists like Kanno Yo(u)ko, Ito(u) Kanako, etc.
His name is かげやま しょうた (Kageyama Shouta) so you would be right in this case. However, much like Shimomura Yo(u)ko and such, they take the U out of their names when localized into the western side.

This is another thing that needs to be talked about... I would prefer using the U in the name, but it usually gets dropped. Also, I'm gonna stick with Family Given order as well.

Thanks~

Edit: I still believe it should be Family / Given though.
Itachi_Uchiha
If you want a "Normal" BPM in 4/4 out of a 3/4 you have to divide it by 3

Therefore the correct BPM is "200" (200/3 = 66.66)

Press F6 - Go to the first timing point - Change BPM to 200 - Change "Timing Signature (metronome)" to "3/4 (waltz)"

Done

Since the western writing simply has no line above a character (Shōta Kageyama) we simply make an "u" after the specific character (Shouta Kageyama)
Topic Starter
Lanturn

Itachi_Uchiha wrote:

If you want a "Normal" BPM in 4/4 out of a 3/4 you have to divide it by 3

Therefore the correct BPM is "200" (200/3 = 66.66)

Press F6 - Go to the first timing point - Change BPM to 200 - Change "Timing Signature (metronome)" to "3/4 (waltz)"

Done

(Since the western writing simply has no line above a character (Shōta Kageyama) we simply make a u after the given character (Shouta Kageyama)

200 bpm peaceful song <3 Loving this

Thanks for the SB and the BPM help :3
Itachi_Uchiha

Lanturn wrote:

Itachi_Uchiha wrote:

If you want a "Normal" BPM in 4/4 out of a 3/4 you have to divide it by 3

Therefore the correct BPM is "200" (200/3 = 66.66)

Press F6 - Go to the first timing point - Change BPM to 200 - Change "Timing Signature (metronome)" to "3/4 (waltz)"

Done

Since the western writing simply has no line above a character (Shōta Kageyama) we simply make a u after the given character (Shouta Kageyama)

200 bpm peaceful song <3 Loving this

Thanks for the SB and the BPM help :3
It was a pleasure to me <3
Irreversible
Nice idea & good luck!

but i'll never like credits
Itachi_Uchiha
Topic Starter
Lanturn
such a majestic creature ~
Itachi_Uchiha
Skin will be updated soon :D
Topic Starter
Lanturn

Itachi_Uchiha wrote:

Skin will be updated soon :D
<3 I love the full shape of Floette on the lighting and circle during kiai.
Itachi_Uchiha

Lanturn wrote:

Itachi_Uchiha wrote:

Skin will be updated soon :D
<3 I love the full shape of Floette on the lighting and circle during kiai.
That´s Flabébé on the circle :(
Topic Starter
Lanturn

Itachi_Uchiha wrote:

That´s Flabébé on the circle :(
oh.. I just thought it wes a floette without its flower and some body parts missing :3 I'm probably gonna make a spinner for this skin as well once I figure something out :P
qwertystop
While I'm in no way an experienced reviewer for these things (usually I just stick to already-approved things), I can't see anything particularly wrong with this. Probably just a matter of time til it gets approved/ranked. Good job making the map not-repetitive even though the tune sort of is.

(one thing to note, though: How did you manage to make it this fast and not crazy-hard? From my perspective at least - again, disclaimer: I'm not very good. Still, this seemed very fast and it was a lot easier than most maps that are this fast. Somehow.)
Topic Starter
Lanturn
Thanks qwertystop, I'm glad the map has enough variety for people to enjoy.

The reason why this map isn't crazy hard is because it makes minimal use of jumps and 1/4 notes. well in this case, they would be 1/2 notes at 200 bpm. You are actually playing a Waltz song at about 66.666666667 bpm which needed to be upscaled to 200. In the end, it ends up being 100 bpm on a 4/4 scale. So It really is just a slow song. I was also wondering if I made the slider velocity speed is a bit too much, but from this comment, it seems like I left it at a good amount.

Thanks :3
Itachi_Uchiha

Lanturn wrote:

Thanks qwertystop, I'm glad the map has enough variety for people to enjoy.

The reason why this map isn't crazy hard is because it makes minimal use of jumps and 1/4 notes. well in this case, they would be 1/2 notes at 200 bpm. You are actually playing a Waltz song at about 66.666666667 bpm which needed to be upscaled to 200. In the end, it ends up being 100 bpm on a 4/4 scale. So It really is just a slow song. I was also wondering if I made the slider velocity speed is a bit too much, but from this comment, it seems like I left it at a good amount.

Thanks :3
Vote Lanturn 4 best Waltz mapper
Umi
Have a star for your amazing spread work <3 /me runs
Topic Starter
Lanturn

-Umi- wrote:

Have a star for your amazing spread work <3 /me runs
<3 -Umi-

I tried hard to get this perfect balance ;)
desudesud
Just realized this was a graveyarded map....I command you to revive it ASAP
Topic Starter
Lanturn

xVirtualNinjax wrote:

Just realized this was a graveyarded map....I command you to revive it ASAP
Yeah, I would, but I don't have any updates to do for it.. So it goes right back to the graveyard when I revive it XD
qwertystop
How does that work, exactly? The map gets graveyarded because it's not got any updates recently, irrelevant of whether it's ready to be considered for ranking yet or not?
Topic Starter
Lanturn
It still needs a ton of mods, but I've been focusing on other projects at the moment to worry about this one. When i get the time I'll come back to this and get it ready to go.

Maps get graveyarded if they haven't received any updates for a month. They can be resurrected anytime though.
qwertystop
Ah. And I assume there's some box you can tick to flag it for potential ranked-review?
Topic Starter
Lanturn
No, not like that. You basically have your map in pending then follow these steps to eventually get your mapped ranked. The process can usually take weeks to months depending on the person.

https://osu.ppy.sh/wiki/How_to_Get_Your_Map_Ranked

^ good read.
qwertystop
Oh, thanks for the info. Sorry for the bother.
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