forum

Kurenainagi Tabibito - Beloved Tomboyish Girl

posted
Total Posts
29
Topic Starter
Nyukai
This beatmap was submitted using in-game submission on lunes, 17 de marzo de 2014 at 18:19:55

Artist: Kurenainagi Tabibito
Title: Beloved Tomboyish Girl
Source: 東方
Tags: Touhou Cirno Theme Baka XxCrystalMoonAnimeXx
BPM: 140
Filesize: 14049kb
Play Time: 06:45
Difficulties Available:
  1. Marathon (4,93 stars, 939 notes)
Download: Kurenainagi Tabibito - Beloved Tomboyish Girl
Information: Scores/Beatmap Listing
---------------
Yeah, this song is already mapped, I couldn't resist to map it...

Check also their maps:

Glass: http://osu.ppy.sh/s/21678
Andrea: http://osu.ppy.sh/s/96835


Amazing SB by XxCrystalMoonAnimeXx

Marathon - Done~
Kanari
Done ~

sb elements: http://puu.sh/5SWcb.zip

sb code
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\Bright.jpg",320,240
F,0,27220,27648,0,1
F,0,27648,29362,1,0
F,0,30648,31077,0,1
F,0,31077,32791,1,0
F,0,34077,34505,0,1
F,0,34505,36219,1,0
F,0,37505,37934,0,1
F,0,37934,39648,1,0
F,0,40934,41362,0,1
F,0,41362,43076,1,0
F,0,44362,44791,0,1
F,0,44791,46505,1,0
F,0,47791,48219,0,1
F,0,48219,49933,1,0
F,0,51219,51648,0,1
F,0,51648,53362,1,0
F,0,54648,55076,0,1
F,0,55076,56790,1,0
F,0,58076,58505,0,1
F,0,58505,60219,1,0
F,0,61505,61933,0,1
F,0,61933,63647,1,0
F,0,64933,65362,0,1
F,0,65362,67076,1,0
F,0,68362,68790,0,1
F,0,68790,70504,1,0
F,0,71790,72219,0,1
F,0,72219,73933,1,0
F,0,75219,75647,0,1
F,0,75647,77361,1,0
F,0,78647,79076,0,1
F,0,79076,80790,1,0
F,0,82077,82505,0,1
F,0,82505,84219,1,0
F,0,85505,85934,0,1
F,0,85934,87648,1,0
F,0,315648,316505,1,0
F,0,316505,316934,0
F,0,316934,317362,0,1
F,0,317362,318220,1,0
F,0,318220,318648,0
F,0,318648,319077,0,1
F,0,319077,319934,1,0
F,0,319934,320362,0
F,0,320362,320791,0,1
F,0,320791,321648,1,0
F,0,321648,322077,0
F,0,322077,322505,0,1
F,0,322505,323362,1,0
F,0,323362,323791,0
F,0,323791,324220,0,1
F,0,324220,325077,1,0
F,0,325077,325505,0
F,0,325505,325934,0,1
F,0,325934,326791,1,0
F,0,326791,327220,0
F,0,327220,327648,0,1
F,0,327648,328505,1,0
F,0,328505,328934,0
F,0,328934,329362,0,1
F,0,329362,330220,1,0
F,0,330220,330648,0
F,0,330648,331077,0,1
F,0,331077,331934,1,0
F,0,331934,332362,0
F,0,332362,332791,0,1
F,0,332791,333648,1,0
F,0,333648,334077,0
F,0,334077,334505,0,1
F,0,334505,335362,1,0
F,0,335362,335791,0
F,0,335791,336220,0,1
F,0,336220,337077,1,0
F,0,337077,337505,0
F,0,337505,337513,0
F,0,337513,337934,0,1
F,0,337934,338791,1,0
F,0,338791,339220,0
F,0,339220,339648,0,1
F,0,339648,340505,1,0
F,0,340505,340934,0
F,0,340934,341362,0,1
F,0,341362,342220,1,0
F,0,342220,342648,0
F,0,342648,343077,0,1
F,0,343077,343934,1,0
F,0,343934,344362,0
F,0,344362,344791,0,1
F,0,344791,345648,1,0
F,0,345648,346077,0
F,0,346077,346505,0,1
F,0,346505,347362,1,0
F,0,347362,347791,0
F,0,347791,348220,0,1
F,0,348220,349077,1,0
F,0,349077,349505,0
F,0,349505,349934,0,1
F,0,349934,350791,1,0
F,0,350791,351220,0
F,0,351220,351648,0,1
F,0,351648,352505,1,0
F,0,352505,352934,0
F,0,352934,353362,0,1
F,0,353362,354220,1,0
F,0,354220,354648,0
F,0,354648,355077,0,1
F,0,355077,355934,1,0
F,0,355934,356362,0
F,0,356362,356791,0,1
F,0,356791,357648,1,0
F,0,357648,358077,0
F,0,358077,358505,0,1
F,0,358505,359362,1,0
F,0,359362,359791,0
F,0,359791,360220,0,1
F,0,360220,361077,1,0
F,0,361077,361505,0
F,0,361505,361934,0,1
F,0,361934,362791,1,0
F,0,362791,363220,0
F,0,363220,363648,0,1
F,0,363648,364505,1,0
F,0,364505,364934,0
F,0,364934,365362,0,1
F,0,365362,366220,1,0
F,0,366220,366648,0
F,0,366648,367077,0,1
F,0,367077,367934,1,0
F,0,367934,368362,0
F,0,368362,368791,0,1
F,0,368791,369648,1,0
F,0,369648,370077,0
F,0,370077,370505,0,1
F,0,370505,371362,1,0
F,0,371362,371791,0
F,0,371791,372220,0,1
F,0,372220,373077,1,0
F,0,373077,373505,0
F,0,373505,373934,0,1
F,0,373934,374791,1,0
Sprite,Background,Centre,"SB\Fade.jpg",320,240
S,0,220,,0.9999999
F,0,220,27648,1
F,0,27648,28077,1,0
F,0,85934,137362,0,1
F,0,137362,144220,1,0.6531613
F,0,373934,405220,0,1
Sprite,Background,Centre,"SB\Zoom.jpg",320,240
F,0,27648,28505,1,0
S,0,27648,28505,1,1.115613
S,0,144220,,1
F,0,144220,145934,1,0
F,0,257362,258219,1,0
S,0,257362,258219,1,1.115613
Sprite,Background,Centre,"SB\Soft.jpg",320,240
S,0,202505,,1
F,0,202505,257362,0,1
Sprite,Background,Centre,"SB\White.png",320,240
M,0,-101,,320,240
F,0,-101,1934,1,0
F,0,27220,27648,0,1
F,0,27648,,1
F,0,27648,29362,1,0.02331001
F,0,143791,144220,0,1
F,0,144220,145934,1,0
F,0,256505,257362,0,1
F,0,257362,258220,1,0
F,0,341362,343077,0,1
F,0,343077,344791,1,0
Sprite,Background,Centre,"SB\Bright.jpg",320,240
F,0,34505,35362,1,0
S,0,34505,35362,1,1.115613
F,0,41362,42219,1,0
S,0,41362,42219,1,1.115613
F,0,48220,49077,1,0
S,0,48220,49077,1,1.115613
F,0,55077,55934,1,0
S,0,55077,55934,1,1.115613
F,0,61934,62791,1,0
S,0,61934,62791,1,1.115613
F,0,68791,69648,1,0
S,0,68791,69648,1,1.115613
F,0,75648,76505,1,0
S,0,75648,76505,1,1.115613
F,0,85934,86791,1,0
S,0,85934,86791,1,1.115613
F,0,343077,343505,0,1
S,0,343077,344791,1,1.21471
F,0,343505,344791,1,0
Sprite,Background,Centre,"SB\Black.png",320,240
S,0,399648,,1.016516
F,0,399648,408220,0,1
F,0,408220,411648,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Focus.png",320,240
F,0,-101,220,1
S,0,220,,1.016516
F,0,220,25934,1
F,0,25934,27648,1,0
F,0,85934,144220,0,1
Sprite,Foreground,Centre,"SB\White Effect.png",320,240
F,0,142291,142720,0,1
M,0,142505,,318,244
S,0,142505,144220,0.1,1.090968
F,0,142720,144220,1
F,0,144220,144648,1,0
Sprite,Foreground,Centre,"SB\owo.png",320,240
F,0,144220,145077,1,0
S,0,144220,145077,1,1.066064
F,0,151077,151934,1,0
S,0,151077,151934,1,1.066064
F,0,157934,158791,1,0
S,0,157934,158791,1,1.066064
F,0,164791,165648,1,0
S,0,164791,165648,1,1.066064
F,0,171648,172505,1,0
S,0,171648,172505,1,1.066064
F,0,178505,179362,1,0
S,0,178505,179362,1,1.066064
F,0,185362,186219,1,0
S,0,185362,186219,1,1.066064
F,0,192220,193077,1,0
S,0,192220,193077,1,1.066064
F,0,202505,203362,1,0
S,0,202505,203362,1,1.115612
Sprite,Foreground,Centre,"SB\Snow.png",320,240
F,0,27648,,1
S,0,27648,,0.1907098
M,0,27648,85934,878,327,-239,327
Sprite,Foreground,Centre,"SB\Snow.png",320,240
S,0,77362,,0.1907098
F,0,77362,85720,1
M,0,77362,85934,878,327,713,327
F,0,85720,86148,1,0
M,0,85934,,713,327
Sprite,Foreground,Centre,"SB\Snow.png",320,240
S,0,52505,,0.1907098
F,0,52505,85720,1
M,0,52505,85934,878,327,237,327
F,0,85720,86148,1,0
Sprite,Foreground,Centre,"SB\Wave.png",320,240
S,0,144220,,0.9339355
M,0,144220,171648,1175,362,180,362
F,0,144220,202291,1
M,0,171648,202505,180,362,535,363
F,0,202291,202720,1,0
Sprite,Foreground,Centre,"SB\Wave.png",320,240
S,0,144220,,0.9339355
M,0,144220,171648,-535,117,535,117
F,0,144220,202291,1
P,0,144220,202505,H
P,0,144220,202505,V
M,0,171648,202505,535,117,105,116
F,0,202291,202720,1,0
P,0,202505,202720,H
P,0,202505,202720,V
Sprite,Foreground,Centre,"SB\Bubbles.png",320,240
F,0,257362,,1
S,0,257362,,0.8018063
M,0,257362,315648,320,629,320,-148
Sprite,Foreground,Centre,"SB\Bubbles.png",320,240
S,0,279648,,0.8018063
F,0,279648,315434,1
M,0,279648,315648,320,629,320,149
F,0,315434,315862,1,0
Sprite,Foreground,Centre,"SB\Bubbles.png",320,240
S,0,302148,,0.8018063
F,0,302148,315434,1
M,0,302148,315648,320,629,320,449
F,0,315434,315862,1,0
Sprite,Foreground,Centre,"SB\Ring (2).png",320,240
C,0,315434,,193,224,255
F,0,315434,315862,0,0.7
M,0,315648,,83,454
S,0,315648,,1.693678
R,0,315648,374148,0,8.026838
F,0,315862,373720,0.7
F,0,373720,374148,1,0
Sprite,Foreground,Centre,"SB\Ring (3).png",320,240
C,0,315434,,225,240,255
F,0,315434,315862,0,0.7
R,0,315434,374148,-6.639484,0
M,0,315648,,490,124
F,0,315862,373720,1,0.7
F,0,373720,374148,0.5018425,0
Sprite,Foreground,Centre,"SB\Ring (3).png",320,240
C,0,315434,,198,255,255
F,0,315434,315862,0,0.7
R,0,315434,374148,-6.639484,0
M,0,315648,,75,449
S,0,315648,,0.4714836
F,0,315862,373720,1,0.7
F,0,373720,374148,0.5018425,0
Sprite,Foreground,Centre,"SB\Ring (2).png",320,240
C,0,315434,,193,224,255
F,0,315434,315862,0,0.7
S,0,315648,,0.7357429
M,0,315648,328265,78,442,78,447
R,0,315648,374148,0,8.026838
F,0,315862,373720,0.7
F,0,373720,374148,0.7,0
Sprite,Foreground,Centre,"SB\Snow.png",320,240
F,0,315648,,1
S,0,315648,,0.223742
M,0,315648,373934,920,345,-239,346
Sprite,Foreground,Centre,"SB\Snow.png",320,240
F,0,343934,,1
S,0,343934,,0.223742
M,0,343934,402220,920,345,-239,346
Sprite,Foreground,Centre,"SB\Snow.png",320,240
S,0,372220,,0.223742
F,0,372220,401362,1
M,0,372220,430506,920,345,-239,346
F,0,401362,403077,1,0
Sprite,Foreground,Centre,"SB\White.png",320,240
F,0,315220,315648,0,1
F,0,315648,317362,1,0
F,0,372220,373934,0,1
F,0,373934,375648,1,0
Sprite,Foreground,Centre,"SB\Ring.png",320,240
M,0,220,,321,248
F,0,220,648,0,1
S,0,220,1077,0.1,2.57495
F,0,648,1077,1,0
Sprite,Foreground,Centre,"SB\SB.png",320,240
M,0,404791,405648,285,213,316,213
F,0,404791,405648,0,1
M,0,405648,407362,316,213
F,0,405648,407362,1,0.7226107
M,0,407362,408219,316,213,353,213
F,0,407362,408219,0.7226107,0.01347527
Sprite,Foreground,Centre,"SB\Crystal.png",320,240
M,0,404791,405649,353,273,318,273
F,0,404791,405649,0,1
M,0,405649,406934,318,273
F,0,405649,406934,1,0.986014
M,0,406934,407791,318,273,290,273
F,0,406934,407791,0.986014,0.006895192
F,0,406934,407791,0.986014,0
Sprite,Foreground,Centre,"SB\White Effect.png",320,240
F,0,313720,314149,0,1
M,0,313934,,318,244
S,0,313934,315649,0.1,1.090968
F,0,314149,315649,1
F,0,315649,316077,1,0
Sprite,Foreground,Centre,"SB\Snow (2).png",320,240
M,0,144220,,399,240
S,0,144220,,0.6201289
C,0,144220,,255,255,255
F,0,144220,144648,0,1
R,0,144220,202505,-7.002839,0
F,0,144648,202077,1
F,0,202077,202505,1,0
//Storyboard Sound Samples
Topic Starter
Nyukai
Simply amazing, thanks a lot. <3

This will be ranked, I'm sure. :)
ErunamoJAZZ
hi, mod from in-game request o3o/

IRCmod (in spanish)
10:21 ErunamoJAZZ: inyus~~
10:21 Inyuschan: o3o
10:21 ErunamoJAZZ: poría hacete ircmod?
10:21 Inyuschan: dale
10:21 *ErunamoJAZZ is playing [http://osu.ppy.sh/b/339716 Kurenainagi Tabibito - Beloved Tomboyish Girl [Nya]]
10:22 ErunamoJAZZ: supongo que como entraría como approved, deberría tener el tag de marathon
10:22 Inyuschan: ah, ya veo owo
10:23 ErunamoJAZZ: has probado poner el CS en 5?, yo siempre he creido que los mapas que son faciles de leer, son buenos candidatos para CS5
10:23 ErunamoJAZZ: y tambié lo hará más divertido en DT xD
10:23 ErunamoJAZZ: o almenso es mi opinión, no sé que pienses.
10:23 ErunamoJAZZ: almenos*
10:24 Inyuschan: bueh, a mí me gusta así, de hecho CS 5 ya me parece muy pequeño
10:24 Inyuschan: D:
10:24 ErunamoJAZZ: la cosa es que, usar CS5 directamente es diferente a jugar con HR
10:25 ErunamoJAZZ: porque el HR además del CS, afecta también el OD, y eso si es más dificil
10:25 ErunamoJAZZ: pero teniendo CS% con el OD7 que le pusiste, es facil
10:26 ErunamoJAZZ: y no dejará el DT tan sencillo de hacer...
10:26 Inyuschan: ó.o
10:26 ErunamoJAZZ: ya sabes, los mapas que se pasan a la primera no son los más jugados (?)
10:26 Inyuschan: bueno, lo miraré...
10:26 ErunamoJAZZ: jeje, puiensalo ^^
10:26 Inyuschan: c:
10:26 ErunamoJAZZ: ahora si, mod~~
10:27 Inyuschan: o3o
10:27 ErunamoJAZZ: del SB hay un error al final. Luego se lo posteo en inglés al chico que lo hizo
10:28 ErunamoJAZZ: 00:27:648 (4) - este slider queda con el flow como raro respecto a los circulos de los lados
10:29 Inyuschan: arreglado (?
10:29 ErunamoJAZZ: 01:00:862 (4) - nazi: muevelo a 124x 84y
10:30 Inyuschan: cómo cambio la cuadrícula?
10:30 Inyuschan: por qué no me deja moverlo hasta ahí
10:30 Inyuschan: ah ok ya
10:30 Inyuschan: done
10:31 ErunamoJAZZ: Shif+G
10:31 Inyuschan: yap
10:31 ErunamoJAZZ: 01:25:934 (1) - creo que sería interesante que lo alejes un pocco más hacia abajo
10:32 ErunamoJAZZ: tampoco muy exagerado, a 1.5x podría estar bien
10:32 Inyuschan: no seguiría el distance snap... owo
10:32 Inyuschan: ah, bueno
10:32 Inyuschan: sí, queda bien
10:32 ErunamoJAZZ: un circulo como para que se despierte...
10:32 ErunamoJAZZ: el anti-hipnotizador (?
10:34 ErunamoJAZZ: 01:56:362 (3) - ovvermap (?
10:34 Inyuschan: xD
10:34 Inyuschan: cierto xD
10:35 ErunamoJAZZ: elimina y 4, y mueves ese slidr y ya
10:35 Inyuschan: ya
10:38 ErunamoJAZZ: 02:47:362 (8,1) - http://puu.sh/5Yb4s.jpg un poquitín curvos no quedarían mal
10:38 ErunamoJAZZ: solo es que le agregues el cuadradito al sluder, justo debajo de la linea azul del BG, y lo mueves un solo cosito del grid
10:39 ErunamoJAZZ: y sería igual para el otro.
10:39 ErunamoJAZZ: le da un efecto más pr0 (?)
10:40 Inyuschan: vale, creo que más o menos lo hice xD
10:41 ErunamoJAZZ: 04:01:291 (5,6) - a estos dos, bajales el volumen en el final de cada uno
10:41 ErunamoJAZZ: que solo se oiga el del principio
10:41 ErunamoJAZZ: 04:02:577 (8) - y a este también
10:42 ErunamoJAZZ: tampoco es que queden mudos, pero si que se oigan menos
10:43 Inyuschan: vale, sí owo
10:43 ErunamoJAZZ: 04:53:362 (1,2) - este patrón es genial *-*
10:44 Inyuschan: gracias
10:44 Inyuschan: xDD
10:46 ErunamoJAZZ: 05:19:934 (2,3,4) - esta parte siento que la estas desaprovechando, le pusiste un rimo muy sencillo, pero el piando hace un sonido que si lo sigues, quedaría mejor
10:46 ErunamoJAZZ: piano*
10:47 Inyuschan: yo lo veo bien
10:47 Inyuschan: y me será difícil cambiarlo
10:47 Inyuschan: xDDDDDDDDDDD
10:47 ErunamoJAZZ: 06:13:934 (1) - lo mismo de hace un rato, con el spancig a 1.5x
10:48 Inyuschan: sep, ahora lo cambio
10:48 ErunamoJAZZ: en lo del anterior, no está mal, porque si sigue el ritmo de fondo...
10:48 ErunamoJAZZ: pero de antes, veía colocando los triples cuando el piano hacía algun arreglo
10:49 ErunamoJAZZ: y allí no l o hiciste, y por eso lo sentí desaprovechado
10:49 Inyuschan: no sé, hay muchos ritmos (?
10:49 ErunamoJAZZ: pero no es que esté mal XD
10:49 Inyuschan: vale
10:49 Inyuschan: algo más? (?
10:51 ErunamoJAZZ: 06:25:077 (3,4,5) - Nazi:ya que tienes el grid más delgado, vuelve a espaciar estos, porque el 3 está un poquitín más lejos del del 2 que del 4
10:52 Inyuschan: cierto, lol
10:53 ErunamoJAZZ: 06:35:791 (4) - hazle la curvita como en 06:34:291 (1) - xD
10:54 Inyuschan: vale owo
10:54 ErunamoJAZZ: 06:40:077 (2) - creo que deberían quedar alineados uno encima del otro, no se ve muy estético así: http://puu.sh/5YbHj.jpg
10:54 ErunamoJAZZ: y.. yap, supongo que eso :3
10:55 ErunamoJAZZ: te voy a dar strella pa que sepas ;)
10:55 ErunamoJAZZ: estrella*
10:55 Inyuschan: yay
10:55 Inyuschan: pues postea esto
10:55 Inyuschan: y te doy kudosu c:
10:55 ErunamoJAZZ: y ahí le dicgo al chico del SB que corrija lo del final.
10:55 Inyuschan: vale
10:56 ErunamoJAZZ: y de tus otros mapas..
10:56 ErunamoJAZZ: el de zelda ya lo había modeado
10:56 Inyuschan: pero no las notas
10:56 Inyuschan: :<<<<
10:56 ErunamoJAZZ: so.. mequeda el de NC (?)
10:56 Inyuschan: meh
10:56 Inyuschan: da igual, no modees el de NC
10:56 Inyuschan: xD
10:56 ErunamoJAZZ: jaja, ahorita lo miro pues
10:56 Inyuschan: ahora tiene prioridad el de navidad
10:56 Inyuschan: (?
10:56 Inyuschan: yay
10:56 ErunamoJAZZ: aaaa... una cosa
10:57 ErunamoJAZZ: el sonido de los sliders es un custom, cierto?
10:57 Inyuschan: sep
10:57 Inyuschan: de los sliders?
10:57 Inyuschan: todo es un custom
10:57 Inyuschan: owo
10:57 ErunamoJAZZ: lo que pasa, es que en las partes suaves de la canción, el noise ese resalta mucho
10:57 Inyuschan: meh, no sé arreglar eso, supongo
10:58 ErunamoJAZZ: se me ocurre que..
10:58 ErunamoJAZZ: .. si haces otro wav con el msimo sonido pero con menor volumen, servidía
10:59 ErunamoJAZZ: porque, la otra opción sería bajar el volumen desde el juego, pero eso implicaría que los sonidos de los beat tambien bajen, y esos sí se oyen bien como estan
10:59 ErunamoJAZZ: o...
10:59 ErunamoJAZZ: cambiar todo manual... pero es mucho trabajo
10:59 ErunamoJAZZ: xD
10:59 Inyuschan: ah, bueno
11:00 ErunamoJAZZ: bn, eso sería por hoy (?)
11:00 ErunamoJAZZ: :P

[Storyboard]
The song's end is in 415111. So... change the time in Black.png:
Sprite,Background,Centre,"SB\Black.png",320,240
S,0,399648,,1.016516
F,0,399648,408220,0,1
F,0,408220,415111,1



GL, and Star~~
kanocchi
Tu querias Inyus~

IRCmod (spanish/español)
12:00 Inyuschan: modea~ o3o
12:00 Stop Trance: que pos o3o
12:01 Stop Trance: pasame el mapa
12:01 Inyuschan: voy
12:01 Inyuschan: que estaba jugando meh
12:02 Inyuschan: http://osu.ppy.sh/s/135634
12:02 Inyuschan: o éste http://osu.ppy.sh/s/131924 el que quieras (?
12:09 Stop Trance: (?
12:09 Inyuschan: c:
12:10 Stop Trance: no me gusta mucho Konji Kondo
12:10 Stop Trance: el de Kurennaimagi
12:10 Stop Trance: o nose
12:10 Inyuschan: meh, como veas o3oU
12:13 Stop Trance: cuanto combo tiene esta
12:14 *Stop Trance is listening to [http://osu.ppy.sh/b/339716 Kurenainagi Tabibito - Beloved Tomboyish Girl]
12:15 Inyuschan: 1000 y algo
12:15 Inyuschan: xD
12:16 Stop Trance: 1400
12:16 Stop Trance: despues me mandas la conversasion por puush, es que lo voy a hacer IRCmod
12:17 Inyuschan: ah vale o333o
12:17 Stop Trance: el kiai tiene que durar mas o menos 15 segundos
12:18 Inyuschan: wait, voy a grabar o3oU
12:18 Stop Trance: grabar que o3o
12:20 Stop Trance: te recomiendo que no pongas el nombre Marathon, Marathon es cuando las song o vienen varias como la de chan, pero esta dura 6 minutos, ponle Insane nomas
12:21 Inyuschan: nah, un gameplay
12:21 Inyuschan: a ver, lo del kiai yo creo que está bien, y lo de la diff...
12:21 Inyuschan: es que puse velocidad 1,60 y eso no es insane
12:21 Inyuschan: y por eso dudé
12:21 Inyuschan: pongo Insane igual?
12:22 Stop Trance: nose, ahi ves tu, son recomendaciones :)
12:22 Inyuschan: vale, vale
12:31 Inyuschan: o3o
12:31 Stop Trance: o3o
12:33 Inyuschan: sólo eso? (?
12:33 Stop Trance: espera
12:34 Inyuschan: espero
12:34 Stop Trance: http://puu.sh/63wdC.gif
12:35 Stop Trance: no se entendera con hd
12:36 Inyuschan: o3oU por qué no se iba a entender
12:36 Stop Trance: todo lo similar igual
12:37 Stop Trance: esa tecnica es de confusion
12:37 Stop Trance: que no sea mas de 3
12:37 Stop Trance: o sino esta bien
12:42 Stop Trance: eso nomas
12:43 Inyuschan: postea esto y te doy kudosu o3o
12:43 Stop Trance: pasame la conve pos o3o
12:43 Inyuschan: y cómo te la paso xD
12:44 Stop Trance: por puush )?
12:44 Inyuschan: y cómo la puusheo si no puedo copiarla? xD
12:47 Stop Trance: tendre que escribir todo D:
12:47 Stop Trance: ya se, mandame tu primera palabra
12:48 Inyuschan: meh, espera
12:48 Inyuschan: nah, creí que se guardó la conver pero no
12:48 Inyuschan: qué primera palabra?
12:53 Stop Trance: espera
12:54 Inyuschan: espero
12:54 Stop Trance: XSSSSS
12:54 Inyuschan: o3o
12:55 Stop Trance: listo
12:55 Stop Trance: ya lo hice
12:57 Inyuschan: ah vale o3o

Eso es todo o3o, PD: Inyus deja el vibrador de WWW
Asphyxia
You requested a mod in-game, irc modded

IRC Mod
16:46 Asphyxia: Hey, can I irc mod with you your Approved map?
16:46 *Asphyxia is editing [http://osu.ppy.sh/b/339716 Kurenainagi Tabibito - Beloved Tomboyish Girl [Insane]]
16:49 Asphyxia: or you prefer a forum mod?
16:51 Inyuschan: if you do a irc mod copy this conver and post in the forum to give you the kudosu o3o but I don't care :3
16:51 Inyuschan: do like you want x3
16:51 Asphyxia: Sure, if you're up for an irc mod
16:51 Asphyxia: can I start?
16:51 *Asphyxia is editing [http://osu.ppy.sh/b/339716 Kurenainagi Tabibito - Beloved Tomboyish Girl [Insane]]
16:51 Inyuschan: okay :3
16:52 Asphyxia: So, since there is already an approved version of this, make sure to take some tags from it (unless you did already)
16:53 Asphyxia: Also, you need to add manually 2000 audio lead-in, now it's just 200
16:54 Asphyxia: So, you click the ''File'' up left corner
16:54 Inyuschan: but the map is already done, how can I do that o3oU
16:54 Asphyxia: What do you mean?
16:54 Inyuschan: tell me tell me o3o
16:54 Asphyxia: Do you mean the audio lead-in?
16:55 Inyuschan: what is audio lead-in o:
16:55 Asphyxia: Well, I'm going to take screenshots then
16:55 Inyuschan: okay
16:55 Asphyxia: You open the .osu in a notepad
16:55 Asphyxia: and when you open it, should open like thisd
16:55 Asphyxia: http://puu.sh/66JvR.png
16:56 Inyuschan: yep
16:56 Asphyxia: So, as you can see there's a section called ''AudioLeadIn:''
16:56 Asphyxia: You erase the 0, and add 2000
16:56 Inyuschan: oh yep o3o
16:56 Asphyxia: and save the changes, of course
16:56 Asphyxia: that should add the audio lead-in for you
16:57 Inyuschan: done :3
16:58 Asphyxia: So, some general thoughts are that well, I'm not dissapointed that you started mapping this
16:58 Asphyxia: not at all, it's cool but since you have a mapping style that is symmetry
16:58 Asphyxia: (or that's what I see when I look at your maps, you're more into symmetry)
16:58 Inyuschan: yep, that's right
16:59 Asphyxia: so your map now looks kind of Andrea's version
16:59 Asphyxia: because of the symmetry, and well, personally there's no need for 2 approved maps that looks the same but
16:59 Asphyxia: that's just my opinion
16:59 Asphyxia: of course
17:00 Inyuschan: hm, I guess my map is not approved
17:00 Asphyxia: No, but it's going for approved, like Andrea's
17:00 Inyuschan: anyway there are other maps that is symmetry style as well, so... idk, I can change some things if it's necessary...
17:00 Inyuschan: I see
17:00 Asphyxia: Well, you do whatever suits your style :3
17:01 Asphyxia: I can play the map first, wanna spectate?
17:01 *Asphyxia is playing [http://osu.ppy.sh/b/339716 Kurenainagi Tabibito - Beloved Tomboyish Girl [Insane]]
17:01 Inyuschan: okay ~ that's all? o:
17:01 Asphyxia: I mean I'm going to play it first, otherwise I wont find that many errors
17:02 Inyuschan: okay :3
17:02 Asphyxia: Well, I'm gonna play it quick (it shows that I don't have the map because you added the audio lead-in already)
17:02 Asphyxia: or dunno
17:03 Inyuschan: in my case it shows the same lol
17:08 Asphyxia: So
17:08 Asphyxia: I'm gonna point out some general stuff and some placement
17:08 Asphyxia: etc
17:08 Inyuschan: okay
17:08 Asphyxia: What I see that you're missing whistles
17:09 Asphyxia: There would be really cool spots to add whitsles in your map
17:09 Asphyxia: (also http://osu.ppy.sh/ss/1220271 my score on that quick play with DT lol)
17:09 Inyuschan: DT? so pro xD
17:10 Asphyxia: So, you might want to take a look at Andrea's mapset
17:10 *Asphyxia is listening to [http://osu.ppy.sh/b/259336 Kurenainagi Tabibito - Beloved Tomboyish Girl]
17:10 Asphyxia: which is here
17:10 Inyuschan: okay, I'll see what I can do o3oU I have problems with hitsounds, I know
17:10 Inyuschan: I played his version
17:10 Asphyxia: and see where you can add some whistles
17:10 Asphyxia: because it really needs whistles >:
17:10 Inyuschan: okay :3
17:10 Asphyxia: I know, I'm having the same problem myself
17:10 Asphyxia: I don't know where to put whistles myself lol
17:11 Inyuschan: xD meh
17:11 Asphyxia: 00:17:362 (1,2) -
17:11 Asphyxia: These kind of things really confused me due to the overlap
17:12 Asphyxia: Because it is approved map, you're atleast a bit more free to use the spacing
17:12 Inyuschan: yep, you're right
17:12 Asphyxia: For example
17:12 Inyuschan: I have problems with spacing too, not many, but some at least xDu
17:13 Asphyxia: http://puu.sh/66KjT.jpg
17:13 Inyuschan: btw I'll fix everything later, now we can't update/submit anything lol
17:13 Asphyxia: that's an example how those sliders would look like with more spacing
17:13 Inyuschan: yep, looks nice
17:13 Asphyxia: you might want to use a little less spacing because it wouldn't fit as much to your style though
17:14 Asphyxia: but just get rid of that overlap and it plays nice
17:14 Inyuschan: okay :3
17:14 Asphyxia: 00:19:291 (2) -
17:14 Asphyxia: This curve is a little too ''much''
17:14 Asphyxia: I mean, it could be improved
17:15 Asphyxia: http://osu.ppy.sh/ss/1220285
17:16 Asphyxia: That's an improved version
17:16 Asphyxia: I just moved those 2 small squares more to the middle
17:16 Asphyxia: looks better to me
17:16 Inyuschan: oh I see
17:16 Inyuschan: nicew
17:16 Inyuschan: nice*
17:17 Asphyxia: 00:23:362 (4,1) - I think the flow here could be improved
17:17 Asphyxia: it played quite silly due to the random angle between (4)'s end and (1)'s start
17:18 Asphyxia: For example, you could use something like this http://puu.sh/66KxL.jpg
17:18 Asphyxia: That way 4's end catches 1's start better
17:19 Asphyxia: and there isn't any kind of ''random drops''
17:19 Asphyxia: but that's just me
17:19 Asphyxia: find the best way that also fits your style~
17:19 Inyuschan: nice suggestion :3
17:19 Asphyxia: 00:27:648 (4) - The placement of this feels kind of random to me
17:19 Asphyxia: considering it isn't a triangle with 00:27:005 (1,2) -
17:19 Asphyxia: or it isn't like a circle
17:20 Asphyxia: http://puu.sh/66KDi.jpg
17:20 Asphyxia: So you might want to move it like that in the picture
17:21 Inyuschan: well I can make a better placement, I'll have to modify (4) a bit though
17:21 Asphyxia: that way it becomes more fitting with your style since it's (almost) symmetric
17:21 Inyuschan: more or less, yes
17:21 Asphyxia: If you fix that, this next one needs some improvement also
17:22 Asphyxia: 00:28:291 (5,6,7,8,9) -
17:22 Asphyxia: Kind of funny because the 5,6,7 is a straight line
17:22 Inyuschan: yep, that's what I thought
17:22 Asphyxia: but then 8, 9 makes a curve
17:22 Asphyxia: so what you wanna do it something like this
17:22 Inyuschan: yep o3o
17:22 Asphyxia: http://puu.sh/66KJp.jpg
17:23 Asphyxia: That way it gives a nicer effect, and fits better to 00:27:005 (1,2,3) -
17:23 Asphyxia: imo
17:23 Inyuschan: yay, looks good for me
17:24 Asphyxia: 00:29:362 (1,2) -
17:24 Asphyxia: This feels kind of weird to me because their distance is inconsisent
17:24 Asphyxia: You might want to rearrange them
17:25 Asphyxia: http://puu.sh/66KQp.jpg
17:25 Asphyxia: an example of it
17:25 Asphyxia: this gives them more spacing what was needed and it's also symmetric
17:25 Inyuschan: yes o3o
17:26 Asphyxia: 00:33:648 (5) - This slider is a bit unfitting due to it's curve
17:27 Asphyxia: so, here's an easy solutuin for you
17:27 Asphyxia: 00:32:791 (3) - Copy this slider
17:27 Asphyxia: 00:33:648 - Insert it here
17:27 Asphyxia: Press CTRL + H and distance snap it
17:27 Asphyxia: http://puu.sh/66KXb.jpg
17:27 Asphyxia: that would be the result
17:29 Inyuschan: okay ~
17:29 Asphyxia: 00:33:327 -
17:29 Asphyxia: I think here's a beat so consider adding a note there
17:29 Asphyxia: UGHH
17:29 Asphyxia: not there
17:29 Asphyxia: wrong place
17:30 Asphyxia: 00:34:184 -
17:30 Asphyxia: here is a beat***
17:31 Asphyxia: 00:34:505 (1,2) - Again, for me this flow could be improved due to it's random drop between 1's end and 2's start
17:32 Asphyxia: you can fix this easily, just drag the 2 more into 1's end
17:32 Asphyxia: like
17:32 Asphyxia: http://puu.sh/66L9N.jpg
17:32 Asphyxia: that
17:34 Inyuschan: I see o3o
17:34 Asphyxia: 00:35:791 (3) - Odd slider because the shape, you should consider something like this (would fit better with previous slider + next) http://puu.sh/66Lfc.jpg
17:35 Inyuschan: hm, okay
17:35 Asphyxia: You can disagree, those are just my opinions
17:35 Inyuschan: yep but for now I like your suggestions o:
17:36 Asphyxia: 00:38:362 (7,8) - Give this a nicer curve, now it kinda goes from a nice curve to a straight line
17:36 Asphyxia: http://puu.sh/66Ll2.jpg
17:36 Asphyxia: Maybe like that?
17:37 Asphyxia: 00:39:648 (3) - Move this slider more up for a better flow
17:37 Asphyxia: (1-4 grids)
17:38 Inyuschan: like this? http://puu.sh/66Lq7.jpg
17:38 Asphyxia: Only problem is that I can't see the slider / note 2
17:38 Asphyxia: if you could give me a bigger puush? :3
17:39 Inyuschan: http://osu.ppy.sh/ss/1220339 sorry xD
17:39 Asphyxia: Maybe a bit more up so (2)'s end can catch (3)'s start perfectly
17:40 Asphyxia: 00:42:005 (2) - This for the same reason as above, now just move it 1-2 grids to the left
17:41 Asphyxia: 00:42:648 (3) - then distance snap this
17:41 Asphyxia: and next objects
17:42 Asphyxia: 00:43:077 (1,2) - Maybe you could give them more spacing, a bit like this? http://puu.sh/66LCg.jpg
17:43 Asphyxia: 00:46:505 (1) - Make sure this slider is fixed like the suggestion somewhere above, like move those 2 small squares more to the middle of the slider
17:43 Asphyxia: instead of keeping them at the left
17:43 Asphyxia: like this
17:43 Asphyxia: http://osu.ppy.sh/ss/1220356
17:44 Asphyxia: Then you would need to fix the spacing with next objects
17:45 Asphyxia: 00:51:648 (1,2) - Again this overlap >:
17:45 Inyuschan: if I change that I'll need to move (2) a bit o3o
17:45 Inyuschan: (yeah, I'll fix that)
17:45 Asphyxia: do it like this maybe? http://puu.sh/66LMb.jpg and http://puu.sh/66LMY.jpg
17:46 Asphyxia: I moved 9 and 1 a bit
17:46 Asphyxia: then move 00:52:934 (3,4) - for a better flow (like this http://puu.sh/66LQ5.jpg
17:46 Inyuschan: yeah, something like that
17:47 Inyuschan: like a curve o3o
17:48 Asphyxia: 01:04:291 (2) - Doesn't fit, flows kinda bad
17:48 Asphyxia: due to the random angle
17:49 Asphyxia: Do it like this? http://puu.sh/66LXl.jpg and http://puu.sh/66LY3.jpg
17:49 Asphyxia: overall flow would improve also
17:49 Inyuschan: uh, I see
17:50 Inyuschan: yep
17:51 Asphyxia: 01:19:720 (2,3) - This blanket is waaaay off
17:52 Inyuschan: what should I do o3o
17:52 Asphyxia: Improve it to make it perfect
17:52 Asphyxia: like
17:52 Asphyxia: http://puu.sh/66M6J.jpg
17:52 Asphyxia: that
17:53 Inyuschan: ah okay
17:53 Asphyxia: Then just copy the slider 3 and paste it 01:20:791 (5) - here
17:55 Asphyxia: 01:40:934 (3) - CTRL + G for a better flow?
17:56 Inyuschan: I think is good in this way o3oU
17:56 Asphyxia: 02:09:220 (4) - Maybe NC?
17:56 Asphyxia: 02:11:791 (1,2,3,4) - Considering this combo isn't that long
17:56 Asphyxia: You probably want to NC that
17:57 Inyuschan: okay, changed :3
17:57 Asphyxia: Oh, since your style is symmetry, all of my suggestions would apply to the rest of the map, this being the case, do you want me to give more examples how to improve the map or can you handle it here?
17:59 Inyuschan: give me more examples if you can :3
17:59 Asphyxia: ok
17:59 Inyuschan: just post this when you finish
17:59 Asphyxia: 02:23:362 (1) -
17:59 Asphyxia: This NC isn't necessary IMO
18:00 Asphyxia: since the music doesn't change from 02:22:505 (1) - that much
18:00 Asphyxia: I think it'
18:00 Asphyxia: s
18:00 Asphyxia: unnecessary
18:01 Inyuschan: I guess I'll think about it, since I guess it's good in this way
18:01 Asphyxia: 02:27:648 (6,7,8) -
18:01 Asphyxia: 02:47:148 (7,8) - ***
18:01 Asphyxia: Blanket here could be improved
18:02 Asphyxia: 02:49:720 (4,5,6) -
18:02 Asphyxia: You could move these objects more to the right, that way the flow would improve
18:03 Asphyxia: (you would need to distance snap the next objects)
18:03 Inyuschan: yeah, I saw that
18:03 Asphyxia: 02:49:720 (4,5,6,5,1) -
18:03 Asphyxia: 02:55:077 (5,1) -
18:03 Asphyxia: this blanket is waaaay off
18:05 Asphyxia: 02:58:505 (1,3) - Overlap again >:
18:05 Inyuschan: yep, if something is overlapped I'll see it o3oU
18:06 Asphyxia: 03:23:577 (1) - Starting here the volume is waaaay too loud
18:06 Asphyxia: the music gets rather quiet here so obviously a lower volume would be ideal
18:07 Inyuschan: more lower?
18:07 Asphyxia: Yep
18:07 Inyuschan: okay
18:07 Asphyxia: 03:43:077 (2,3,4) - This overlap is really ugly >:
18:08 Asphyxia: I know it's because of the spacing
18:08 Asphyxia: but that one somehow stands out
18:08 Asphyxia: http://puu.sh/66MNt.jpg
18:08 Asphyxia: I would do it like that
18:08 Inyuschan: yep
18:09 Inyuschan: that's what I wanted to do but I forgot orz
18:10 Asphyxia: 04:01:077 (4) - Inconsistent spacing
18:11 Asphyxia: 04:07:505 (2,3,4,5) - I would do it like this to improve the flow http://puu.sh/66MYC.jpg and
18:12 Asphyxia: http://puu.sh/66MZg.jpg
18:15 Asphyxia: 04:16:505 (1,2) - These two shouldn't belong to 04:17:362 (3) - this combo at all, consdiering when the slider (3) starts, there's a huge drop in the music
18:15 Asphyxia: so you should add a NC 04:17:362 (3) - here
18:15 Inyuschan: okay owo
18:16 Asphyxia: 04:28:291 (2,4) - These should have the same shape because it's symmetric
18:17 Asphyxia: 04:37:934 (1,2) - Blanket here could be improved alot
18:18 Asphyxia: 04:39:434 (4,5,6,7) - Flow issues, consider doing it like this to improve it! http://puu.sh/66NhF.jpg

We fixed:
  1. General stuff
  2. Flow issues
  3. Blankets
  4. Placements
  5. NC's
  6. Volume stuff
GL with the mapset~ Nice SB btw 8-)
Kanari
Sb updated ~

SPOILER
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\Bright.jpg",320,240
F,0,27220,27648,0,1
F,0,27648,29362,1,0
F,0,30648,31077,0,1
F,0,31077,32791,1,0
F,0,34077,34505,0,1
F,0,34505,36219,1,0
F,0,37505,37934,0,1
F,0,37934,39648,1,0
F,0,40934,41362,0,1
F,0,41362,43076,1,0
F,0,44362,44791,0,1
F,0,44791,46505,1,0
F,0,47791,48219,0,1
F,0,48219,49933,1,0
F,0,51219,51648,0,1
F,0,51648,53362,1,0
F,0,54648,55076,0,1
F,0,55076,56790,1,0
F,0,58076,58505,0,1
F,0,58505,60219,1,0
F,0,61505,61933,0,1
F,0,61933,63647,1,0
F,0,64933,65362,0,1
F,0,65362,67076,1,0
F,0,68362,68790,0,1
F,0,68790,70504,1,0
F,0,71790,72219,0,1
F,0,72219,73933,1,0
F,0,75219,75647,0,1
F,0,75647,77361,1,0
F,0,78647,79076,0,1
F,0,79076,80790,1,0
F,0,82077,82505,0,1
F,0,82505,84219,1,0
F,0,85505,85934,0,1
F,0,85934,87648,1,0
F,0,315648,316505,1,0
F,0,316505,316934,0
F,0,316934,317362,0,1
F,0,317362,318220,1,0
F,0,318220,318648,0
F,0,318648,319077,0,1
F,0,319077,319934,1,0
F,0,319934,320362,0
F,0,320362,320791,0,1
F,0,320791,321648,1,0
F,0,321648,322077,0
F,0,322077,322505,0,1
F,0,322505,323362,1,0
F,0,323362,323791,0
F,0,323791,324220,0,1
F,0,324220,325077,1,0
F,0,325077,325505,0
F,0,325505,325934,0,1
F,0,325934,326791,1,0
F,0,326791,327220,0
F,0,327220,327648,0,1
F,0,327648,328505,1,0
F,0,328505,328934,0
F,0,328934,329362,0,1
F,0,329362,330220,1,0
F,0,330220,330648,0
F,0,330648,331077,0,1
F,0,331077,331934,1,0
F,0,331934,332362,0
F,0,332362,332791,0,1
F,0,332791,333648,1,0
F,0,333648,334077,0
F,0,334077,334505,0,1
F,0,334505,335362,1,0
F,0,335362,335791,0
F,0,335791,336220,0,1
F,0,336220,337077,1,0
F,0,337077,337505,0
F,0,337505,337513,0
F,0,337513,337934,0,1
F,0,337934,338791,1,0
F,0,338791,339220,0
F,0,339220,339648,0,1
F,0,339648,340505,1,0
F,0,340505,340934,0
F,0,340934,341362,0,1
F,0,341362,342220,1,0
F,0,342220,342648,0
F,0,342648,343077,0,1
F,0,343077,343934,1,0
F,0,343934,344362,0
F,0,344362,344791,0,1
F,0,344791,345648,1,0
F,0,345648,346077,0
F,0,346077,346505,0,1
F,0,346505,347362,1,0
F,0,347362,347791,0
F,0,347791,348220,0,1
F,0,348220,349077,1,0
F,0,349077,349505,0
F,0,349505,349934,0,1
F,0,349934,350791,1,0
F,0,350791,351220,0
F,0,351220,351648,0,1
F,0,351648,352505,1,0
F,0,352505,352934,0
F,0,352934,353362,0,1
F,0,353362,354220,1,0
F,0,354220,354648,0
F,0,354648,355077,0,1
F,0,355077,355934,1,0
F,0,355934,356362,0
F,0,356362,356791,0,1
F,0,356791,357648,1,0
F,0,357648,358077,0
F,0,358077,358505,0,1
F,0,358505,359362,1,0
F,0,359362,359791,0
F,0,359791,360220,0,1
F,0,360220,361077,1,0
F,0,361077,361505,0
F,0,361505,361934,0,1
F,0,361934,362791,1,0
F,0,362791,363220,0
F,0,363220,363648,0,1
F,0,363648,364505,1,0
F,0,364505,364934,0
F,0,364934,365362,0,1
F,0,365362,366220,1,0
F,0,366220,366648,0
F,0,366648,367077,0,1
F,0,367077,367934,1,0
F,0,367934,368362,0
F,0,368362,368791,0,1
F,0,368791,369648,1,0
F,0,369648,370077,0
F,0,370077,370505,0,1
F,0,370505,371362,1,0
F,0,371362,371791,0
F,0,371791,372220,0,1
F,0,372220,373077,1,0
F,0,373077,373505,0
F,0,373505,373934,0,1
F,0,373934,374791,1,0
Sprite,Background,Centre,"SB\Fade.jpg",320,240
S,0,220,,0.9999999
F,0,220,27648,1
F,0,27648,28077,1,0
F,0,85934,137362,0,1
F,0,137362,144220,1,0.6531613
F,0,373934,405220,0,1
Sprite,Background,Centre,"SB\Zoom.jpg",320,240
F,0,27648,28505,1,0
S,0,27648,28505,1,1.115613
S,0,144220,,1
F,0,144220,145934,1,0
F,0,257362,258219,1,0
S,0,257362,258219,1,1.115613
Sprite,Background,Centre,"SB\Soft.jpg",320,240
S,0,202505,,1
F,0,202505,257362,0,1
Sprite,Background,Centre,"SB\White.png",320,240
M,0,-101,,320,240
F,0,-101,1934,1,0
F,0,27220,27648,0,1
F,0,27648,,1
F,0,27648,29362,1,0.02331001
F,0,143791,144220,0,1
F,0,144220,145934,1,0
F,0,256505,257362,0,1
F,0,257362,258220,1,0
F,0,341362,343077,0,1
F,0,343077,344791,1,0
Sprite,Background,Centre,"SB\Bright.jpg",320,240
F,0,34505,35362,1,0
S,0,34505,35362,1,1.115613
F,0,41362,42219,1,0
S,0,41362,42219,1,1.115613
F,0,48220,49077,1,0
S,0,48220,49077,1,1.115613
F,0,55077,55934,1,0
S,0,55077,55934,1,1.115613
F,0,61934,62791,1,0
S,0,61934,62791,1,1.115613
F,0,68791,69648,1,0
S,0,68791,69648,1,1.115613
F,0,75648,76505,1,0
S,0,75648,76505,1,1.115613
F,0,85934,86791,1,0
S,0,85934,86791,1,1.115613
F,0,343077,343505,0,1
S,0,343077,344791,1,1.21471
F,0,343505,344791,1,0
Sprite,Background,Centre,"SB\Black.png",320,240
S,0,399648,,1.016516
F,0,399648,408220,0,1
F,0,408220,415111,1
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\Focus.png",320,240
F,0,-101,220,1
S,0,220,,1.016516
F,0,220,25934,1
F,0,25934,27648,1,0
F,0,85934,144220,0,1
Sprite,Foreground,Centre,"SB\White Effect.png",320,240
F,0,142291,142720,0,1
M,0,142505,,318,244
S,0,142505,144220,0.1,1.090968
F,0,142720,144220,1
F,0,144220,144648,1,0
Sprite,Foreground,Centre,"SB\owo.png",320,240
F,0,144220,145077,1,0
S,0,144220,145077,1,1.066064
F,0,151077,151934,1,0
S,0,151077,151934,1,1.066064
F,0,157934,158791,1,0
S,0,157934,158791,1,1.066064
F,0,164791,165648,1,0
S,0,164791,165648,1,1.066064
F,0,171648,172505,1,0
S,0,171648,172505,1,1.066064
F,0,178505,179362,1,0
S,0,178505,179362,1,1.066064
F,0,185362,186219,1,0
S,0,185362,186219,1,1.066064
F,0,192220,193077,1,0
S,0,192220,193077,1,1.066064
F,0,202505,203362,1,0
S,0,202505,203362,1,1.115612
Sprite,Foreground,Centre,"SB\Snow.png",320,240
F,0,27648,,1
S,0,27648,,0.1907098
M,0,27648,85934,878,327,-239,327
Sprite,Foreground,Centre,"SB\Snow.png",320,240
S,0,77362,,0.1907098
F,0,77362,85720,1
M,0,77362,85934,878,327,713,327
F,0,85720,86148,1,0
M,0,85934,,713,327
Sprite,Foreground,Centre,"SB\Snow.png",320,240
S,0,52505,,0.1907098
F,0,52505,85720,1
M,0,52505,85934,878,327,237,327
F,0,85720,86148,1,0
Sprite,Foreground,Centre,"SB\Wave.png",320,240
S,0,144220,,0.9339355
M,0,144220,171648,1175,362,180,362
F,0,144220,202291,1
M,0,171648,202505,180,362,535,363
F,0,202291,202720,1,0
Sprite,Foreground,Centre,"SB\Wave.png",320,240
S,0,144220,,0.9339355
M,0,144220,171648,-535,117,535,117
F,0,144220,202291,1
P,0,144220,202505,H
P,0,144220,202505,V
M,0,171648,202505,535,117,105,116
F,0,202291,202720,1,0
P,0,202505,202720,H
P,0,202505,202720,V
Sprite,Foreground,Centre,"SB\Bubbles.png",320,240
F,0,257362,,1
S,0,257362,,0.8018063
M,0,257362,315648,320,629,320,-148
Sprite,Foreground,Centre,"SB\Bubbles.png",320,240
S,0,279648,,0.8018063
F,0,279648,315434,1
M,0,279648,315648,320,629,320,149
F,0,315434,315862,1,0
Sprite,Foreground,Centre,"SB\Bubbles.png",320,240
S,0,302148,,0.8018063
F,0,302148,315434,1
M,0,302148,315648,320,629,320,449
F,0,315434,315862,1,0
Sprite,Foreground,Centre,"SB\Ring (2).png",320,240
C,0,315434,,193,224,255
F,0,315434,315862,0,0.7
M,0,315648,,83,454
S,0,315648,,1.693678
R,0,315648,374148,0,8.026838
F,0,315862,373720,0.7
F,0,373720,374148,1,0
Sprite,Foreground,Centre,"SB\Ring (3).png",320,240
C,0,315434,,225,240,255
F,0,315434,315862,0,0.7
R,0,315434,374148,-6.639484,0
M,0,315648,,490,124
F,0,315862,373720,1,0.7
F,0,373720,374148,0.5018425,0
Sprite,Foreground,Centre,"SB\Ring (3).png",320,240
C,0,315434,,198,255,255
F,0,315434,315862,0,0.7
R,0,315434,374148,-6.639484,0
M,0,315648,,75,449
S,0,315648,,0.4714836
F,0,315862,373720,1,0.7
F,0,373720,374148,0.5018425,0
Sprite,Foreground,Centre,"SB\Ring (2).png",320,240
C,0,315434,,193,224,255
F,0,315434,315862,0,0.7
S,0,315648,,0.7357429
M,0,315648,328265,78,442,78,447
R,0,315648,374148,0,8.026838
F,0,315862,373720,0.7
F,0,373720,374148,0.7,0
Sprite,Foreground,Centre,"SB\Snow.png",320,240
F,0,315648,,1
S,0,315648,,0.223742
M,0,315648,373934,920,345,-239,346
Sprite,Foreground,Centre,"SB\Snow.png",320,240
F,0,343934,,1
S,0,343934,,0.223742
M,0,343934,402220,920,345,-239,346
Sprite,Foreground,Centre,"SB\Snow.png",320,240
S,0,372220,,0.223742
F,0,372220,401362,1
M,0,372220,430506,920,345,-239,346
F,0,401362,403077,1,0
Sprite,Foreground,Centre,"SB\White.png",320,240
F,0,315220,315648,0,1
F,0,315648,317362,1,0
F,0,372220,373934,0,1
F,0,373934,375648,1,0
Sprite,Foreground,Centre,"SB\Ring.png",320,240
M,0,220,,321,248
F,0,220,648,0,1
S,0,220,1077,0.1,2.57495
F,0,648,1077,1,0
Sprite,Foreground,Centre,"SB\SB.png",320,240
M,0,404791,405648,285,213,316,213
F,0,404791,405648,0,1
M,0,405648,407362,316,213
F,0,405648,407362,1,0.7226107
M,0,407362,408219,316,213,353,213
F,0,407362,408219,0.7226107,0.01347527
Sprite,Foreground,Centre,"SB\Crystal.png",320,240
M,0,404791,405649,353,273,318,273
F,0,404791,405649,0,1
M,0,405649,406934,318,273
F,0,405649,406934,1,0.986014
M,0,406934,407791,318,273,290,273
F,0,406934,407791,0.986014,0.006895192
F,0,406934,407791,0.986014,0
Sprite,Foreground,Centre,"SB\White Effect.png",320,240
F,0,313720,314149,0,1
M,0,313934,,318,244
S,0,313934,315649,0.1,1.090968
F,0,314149,315649,1
F,0,315649,316077,1,0
Sprite,Foreground,Centre,"SB\Snow (2).png",320,240
M,0,144220,,399,240
S,0,144220,,0.6201289
C,0,144220,,255,255,255
F,0,144220,144648,0,1
R,0,144220,202505,-7.002839,0
F,0,144648,202077,1
F,0,202077,202505,1,0
//Storyboard Sound Samples


Asphyxia wrote:

Nice SB btw 8-)
Thank you ~ >w<

Inyuschan, you should move this into pending maps, shouldn't you? xD
Topic Starter
Nyukai
I gave you kudosu since I thought the same, but I asked to a BAT and seems like I can't move this to Pending, since it's one difficulty only, sorry.

Fixed almost everything, btw. Thanks Asphyxia. :3
LexiaLovesU
name the diff Marathon then you should be able to move this in pending
Andrea
~Marathon~
  1. 00:22:934 (2,3,4) - The spacing here seems to be inconsistent, try to make it consistent.
  2. 00:44:791 (6,1,2) - Same as above.
  3. 01:22:505 (1,2,3,1,2,3,4,1) - It would be nice if you could make the same clap sounds with green lines like the rest of this part.
  4. 02:47:362 (8,1) - The small curve on these sliders doesn't make much sense, make them straight instead.
  5. 02:51:648 (1) - Add a finish at the begin of this slider to emphasize with the music.
  6. 02:52:720 (2,3) - Once again, spacing inconsistency here.
  7. 02:58:505 (1) - Add a finish at the begin of this slider to emphasize with the music.
  8. 03:04:505 (5,6) - Spacing is wrong here, fix it properly with distance snap.
  9. 03:05:362 (1) - Finish on start once again, please fix the rest like this, won't mention them anymore.
  10. 03:47:362 (5) - This note here feels out of place, I'd simply remove it.
  11. 04:00:220 (1) ~ 04:16:934 (2) - This whole part is missing hitsounds, add some whistles please.
  12. 04:14:362 (3,4,5,6,7,8) - Spacing feels too large here compared to the rest.
  13. 04:46:934 (2) - I would CTRL+G this slider, flows better with the next one imo.
  14. 05:09:220 (2) - Add a clap at the beginning of this slider, it seems like you forgot it.
  15. 05:52:505 (4) - Same here for this slider end.
  16. 06:04:291 (6,7) - Really bad and confusing anti-jump, please move (7) and the rest somewhere else.
  17. 06:15:005 (1) ~ 06:41:362 (1) - This whole part is missing hitsounds once again, add some whistles please.
  18. 06:27:220 (6) - Add a new combo here due to the new stanza and music change.
  19. 06:27:648 (7,8) - Spacing feels too close here, move them farther.
  20. 06:41:470 (1) - I'd suggest to lower the volume of this spinner slowly, to give a nicer effect for the end.
Not bad actually but it still needs much more work actually.
Topic Starter
Nyukai
Really helpful, I'll fix some things. Thanks. *-*
Mismagius
[Marathon]
  • Slider-slide sound at the beginning and calm parts is DEFINITELY too loud x_x maybe lower its volume?
    Also, Combo Colour 2 and 4 are too similar, you should change that.
    The SB feels a bit.. weird, with so much.. offscreen stuff. I don't really know what to do about this, though, since I'm no SB expert. D:
  1. 01:07:934 (3,4) - Use 0.9x spacing like the other 1/4s?
  2. 01:19:720 (2) - Move to x340 y172 to improve blanketing
  3. 02:28:291 (1,2,3) - Decide between 0.9 and 1.0x :P
  4. 03:50:362 (5,6,1 and on) - This entire section has inconsistent spacing. I'd say just recheck everything here to make sure the spacing is alright.
  5. 04:08:362 (5) - Move to x260 y72 for better blanketing
  6. 04:44:362 (4,5,6) - 0.55x? @.@ Now it's just getting confusing. But no big deal
  7. 04:55:934 (3) - This isn't symmetric ): Use ctrl+h to check on that
  8. 06:02:362 (5,6,7) - Way too compressed x.x
Andrea said that this needs much more work, but I don't agree entirely. The map needs some fixes, but the flow itself and rhythm are pretty good. Loved your hitsounds as well! Good luck!
Kanari
just take off widescreen support and the sb will be fine ~
Topic Starter
Nyukai

Blue Dragon wrote:

04:55:934 (3) - This isn't symmetric ): Use ctrl+h to check on that
http://puu.sh/6Buuy.jpg I think it's good, but let me see what I can do lol.

06:02:362 (5, 6, 7) I think is good as well, but... I could try something different.

About SB, I guess I fixed that. o3o

Thanks for your mod. <3
Topic Starter
Nyukai
Remapped~
kanocchi

Andrea wrote:

~Marathon~
  1. 00:22:934 (2,3,4) - The spacing here seems to be inconsistent, try to make it consistent.
  2. 00:44:791 (6,1,2) - Same as above.
  3. 01:22:505 (1,2,3,1,2,3,4,1) - It would be nice if you could make the same clap sounds with green lines like the rest of this part.
  4. 02:47:362 (8,1) - The small curve on these sliders doesn't make much sense, make them straight instead.
  5. 02:51:648 (1) - Add a finish at the begin of this slider to emphasize with the music.
  6. 02:52:720 (2,3) - Once again, spacing inconsistency here.
  7. 02:58:505 (1) - Add a finish at the begin of this slider to emphasize with the music.
  8. 03:04:505 (5,6) - Spacing is wrong here, fix it properly with distance snap.
  9. 03:05:362 (1) - Finish on start once again, please fix the rest like this, won't mention them anymore.
  10. 03:47:362 (5) - This note here feels out of place, I'd simply remove it.
  11. 04:00:220 (1) ~ 04:16:934 (2) - This whole part is missing hitsounds, add some whistles please.
  12. 04:14:362 (3,4,5,6,7,8) - Spacing feels too large here compared to the rest.
  13. 04:46:934 (2) - I would CTRL+G this slider, flows better with the next one imo.
  14. 05:09:220 (2) - Add a clap at the beginning of this slider, it seems like you forgot it.
  15. 05:52:505 (4) - Same here for this slider end.
  16. 06:04:291 (6,7) - Really bad and confusing anti-jump, please move (7) and the rest somewhere else.
  17. 06:15:005 (1) ~ 06:41:362 (1) - This whole part is missing hitsounds once again, add some whistles please.
  18. 06:27:220 (6) - Add a new combo here due to the new stanza and music change.
  19. 06:27:648 (7,8) - Spacing feels too close here, move them farther.
  20. 06:41:470 (1) - I'd suggest to lower the volume of this spinner slowly, to give a nicer effect for the end.
Not bad actually but it still needs much more work actually.
Andrea pls
Topic Starter
Nyukai
Nevermind, I remapped it. xD Hope this time it's better.
minyeob
===================================
05:26:791 (1,2,3,4,5,6) -
05:54:220 (1,2,3,4,5,6) -
06:08:362 (2,3,4,5,6) -
06:10:505 (1,2,3,4,5,6) -
02:35:362 (1,2,3,4,5,6) -
03:02:791 (1,2,3,4,5,6) -
03:16:505 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) -
This kind of pattern is too much used on this map.
Please try to change some of them.... like
http://osu.ppy.sh/ss/1358162
===================================

06:34:291 (6) - New combo on here please

<Green Lines>
27:006 -> 27:005
1:24:221 -> 1:24:220
1:24:863 -> 1:24:862
1:25:935 -> 1:25:934
2:24:221 -> 2:24:220
Topic Starter
Nyukai

minyeob wrote:

===================================
05:26:791 (1,2,3,4,5,6) -
05:54:220 (1,2,3,4,5,6) -
06:08:362 (2,3,4,5,6) -
06:10:505 (1,2,3,4,5,6) -
02:35:362 (1,2,3,4,5,6) -
03:02:791 (1,2,3,4,5,6) -
03:16:505 (1,2,3,4,5,6,1,2,3,4,5,6,7,8) -
This kind of pattern is too much used on this map.
Please try to change some of them.... like
http://osu.ppy.sh/ss/1358162 It's intentional, I mean, I don't see any problem here. :3
===================================

06:34:291 (6) - New combo on here please Okay~

<Green Lines>
27:006 -> 27:005
1:24:221 -> 1:24:220
1:24:863 -> 1:24:862
1:25:935 -> 1:25:934
2:24:221 -> 2:24:220 o3o?
Neku Okazaki
Es algo hermoso :D, espero que lo rankeen, toma mi estrella :D
Topic Starter
Nyukai
Pues sí, ojalá, necesito algún que otro mod más y a la espera que un BAT lo vea, gracias por la estrella. ;)
Myxo
Nice rip-off of Andrea's map o.o No, seriously now. The map is pretty good. But in my opinion, it's unoriginal. It's obvious, that you copied Andrea's hitsounds, most of Andrea's patterns and even the combo colours and the whole atmosphere of the map are almost the same. Copying other's styles is not a bad thing, but not if the one you are coying made a map of the same song.. Anyways, here's my mod.

  1. 00:25:077 (3) - That slider might look better if it was less curved. Like this:
  2. 00:27:648 (1,2,3,4,5) - The transition between these sliders would look better if you used a curve or something symmetrical. Or at least fix the spacings, because the beginning looks kind of sloppy
  3. 00:39:220 (4,1) - Those sliders don't fit together very well. Consider using a curved slider instead of (1), because it would fit better to (4)
  4. 01:01:505 (4) - Lower spacing doesn't fit. Fix spacing
  5. 02:12:220 (1) - Maybe blanket the slider end?
  6. 02:31:934 (3,4,5,6,1) - The stream between these sliders looks pretty sloppy. A axis-parallel stream doesn't fit here, because it bites with the sliders curves. Use something like this maybe:
  7. 02:34:934 (13) - Copy-paste (12), y-flip and space it. Would look better
  8. 02:37:077 (5) - Everything in your map uses axis-parallel spacing, why doesn't this?
  9. 02:42:005 (2) - Use y-flipped (1)
  10. 03:13:934 (1,2,3) - Please blanket or atleast move in the middle
  11. Well, I don't like the look of most phrases where you used many circles in a row. For those, try to use exact the spacing, because it doesn't look proffesional elsewise. Also, some symmetric sliders were not very symmetric as they supposed to be, but that's probably minor.
    Please, for your future mapping, don't use the mapset of somebody else as your base. You can use the timing, the bg, that's common... Maybe even the hitsounds. But then, you should map it in a different style. This reminds me too much of Andrea's map, and of course, his one is much better.
Sorry. Maybe, if I liked the map more, I would have had the motivation to look more often through it and find more to point out ;w; So, you don't have to give me Kudosu, as I probably don't deserve it.
Topic Starter
Nyukai

Desperate-kun wrote:

Nice rip-off of Andrea's map o.o No, seriously now. The map is pretty good. But in my opinion, it's unoriginal. It's obvious, that you copied Andrea's hitsounds, most of Andrea's patterns and even the combo colours and the whole atmosphere of the map are almost the same. Copying other's styles is not a bad thing, but not if the one you are coying made a map of the same song.
There are other styles that are not original, but it doesn't mean that styles are copied. I usually use symmetry but I don't copy anything. (I'm not the only one who does it)

About hitsounds, well, I didn't find another hitsounds which fit good with the song.

And I can change combo colours, that's not a problem since I didn't really know what colours use. But obviously I thought about different shades of blue.

Desperate-kun wrote:

Please, for your future mapping, don't use the mapset of somebody else as your base. You can use the timing, the bg, that's common... Maybe even the hitsounds. But then, you should map it in a different style. This reminds me too much of Andrea's map, and of course, his one is much better.
Well, think about it, it could be worse if I would use Andrea's BG for example. That's why I've decided another BG. And I used his mp3 then the offset is the same.

And who said my map or another's is better? Andrea is the best mapper ever for me. I have my style, I really like this song, and I guess I can map whatever I want, or maybe I'm wrong?

Anyway, here you have your kd. I'll update when I have more time. :|
Myxo
Sorry, I didn't want to be offensive. It's just like, even if it's not too much like it, the map reminds me very much of Andrea's map, and the mapping-style seems kind of like it too. You use the same symmetry patterns, and you also use axis-parallel circles as transitions between sliders. So it seemed to me like you orientated very much of Andrea's map.
Topic Starter
Nyukai
Don't worry, you were not offensive. :)

EDIT:

Desperate-kun wrote:

00:25:077 (3) - That slider might look better if it was less curved. Yep, you're right.
00:27:648 (1,2,3,4,5) - The transition between these sliders would look better if you used a curve or something symmetrical. Or at least fix the spacings, because the beginning looks kind of sloppy o3o I think there isn't any problem with that.
00:39:220 (4,1) - Those sliders don't fit together very well. Consider using a curved slider instead of (1), because it would fit better to (4) Thanks. :3
01:01:505 (4) - Lower spacing doesn't fit. Fix spacing Oops, only a mistake while mapping. Fixed. ><
02:12:220 (1) - Maybe blanket the slider end? Any change, it's good in this way.
02:31:934 (3,4,5,6,1) - The stream between these sliders looks pretty sloppy. A axis-parallel stream doesn't fit here, because it bites with the sliders curves. Okay, I tried to do something different. ><
02:34:934 (13) - Copy-paste (12), y-flip and space it. Would look better Yay.
02:37:077 (5) - Everything in your map uses axis-parallel spacing, why doesn't this? Okay.
02:42:005 (2) - Use y-flipped (1) o3o? (2) is same slider as (1), it's symmetrical, it's already flipped (?)
03:13:934 (1,2,3) - Please blanket or atleast move in the middle Good in my way~
Well, I don't like the look of most phrases where you used many circles in a row. For those, try to use exact the spacing, because it doesn't look proffesional elsewise. Also, some symmetric sliders were not very symmetric as they supposed to be, but that's probably minor. o3o
Thanks for your mod. ^^

EDIT 2: I'll update soon, my PC already died. D:

EDIT 3: Finally, updated. xD
Raging Bull
Marathon:
You might want to silence slider slide. Sounds much better at calmer parts without the constant slide sound
00:23:148 (3) - Honestly would prefer this to be a slider more. It fits with piano a lot more since (4) doesn't have a good "hold" feeling as good as (3).
02:11:791 (3) - Perhaps change to one note and 1/1 slider starting at 02:12:005 (1) - ?Follows piano better.
04:17:362 (1,2,3,4) - 04:41:362 (1) - Could be wrong, but seems copy paste. Maybe you should remap this part? Up to you, though personally I prefer you remap that part.

My main concern was everything was DS. Maybe its correct and all, but it makes the map rather boring, especially for 6 minutes long. I would probably recommend you add some jumps that you feel fitting, normally I like downbeat jumps such as 02:31:077 (1) - 02:37:934 (1) - 04:17:362 (1) - 05:36:220 (1) - etc. Strong beat might feel better for jump.

Anyways you don't really have to kds if you want. I don't feel like I helped much.
Topic Starter
Nyukai
My main concern was everything was DS. Maybe its correct and all, but it makes the map rather boring, especially for 6 minutes long. I would probably recommend you add some jumps that you feel fitting, normally I like downbeat jumps such as 02:31:077 (1) - 02:37:934 (1) - 04:17:362 (1) - 05:36:220 (1) - etc. Strong beat might feel better for jump.
I don't really agree, I prefer to do jumps at slow parts (that's what I did indeed).

No changes, sorry, but thanks. ^^
Raging Bull
Well how about

04:17:362 (1,2,3,4) - 04:41:362 (1) - Could be wrong, but seems copy paste. Maybe you should remap this part? The map can do with more variety at least imo since it is not really going to be fun if a small portion is copy pasted and nothing exciting is in the map.
Topic Starter
Nyukai
It's intentional, I did copypaste in two parts, it's ok. :P
Please sign in to reply.

New reply