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Renard - Smoke Tower

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Lanturn
Screw your ticket holding. I'm just gonna do a crappy quick mod.

[Storyboard]
Wouldn't it make more sense to have Ends on the left side instead of in the middle?

[Lally's N]
  1. 00:16:243 (4,3) - stack please?
  2. 00:57:511 (1) - how about adding a circle much like you did at 00:50:194 (4) - ?
  3. 01:01:024 (1) - Nazi, when comparing the distances between 00:59:853 (5,2) - It really looks uneven. Try moving the (5) to 256,96 to balance this off better.
  4. 01:57:219 (1,2) - and 01:58:389 (1,2) - extend the (1) by 1/2?
  5. 02:15:950 - Since you're using a custom break line here, why not go and apply it to all of the spots in your diff.
  6. 03:30:950 - Swap this to SC:2 as there is a custom hitsound for a silent sliderslide. (If it isn't there, get Priti to add it, because it's in the files I have when I got this awhile ago)
[Nemis' H]
  1. 00:07:024 (6) - Delete? It would compliment the rest of the 1/1 gaps you have coming up.
  2. 02:43:609 (3,4) - swap placement?
  3. 03:10:097 - Break?
  4. 03:31:097 - is there a reason why you didn't map this section? >_> dafuq?
  5. 03:50:487 - 5% volume
[Priti & Ends' I]
Not touching this :3
  1. 00:32:341 (1) - Shouldn't this come out of the break on a gray colored note?
  2. 00:41:999 (2) - NC / Break?
  3. 01:56:926 (1) - Normal hit would probably suffice enough for this part. since the double finish is a bit loud.
  4. 03:30:877 - SC:2 so get rid of the slider noise.
[Priti's X]
  1. 03:26:194 (1) - Just a random thing. Maybe NC with a unique color when you use 1/3 streams like these? Up to you I guess, but it might be nicer to have some kind of visual cue when you swap to 1/3 streams.
  2. 03:30:877 - SC:2 so get rid of the slider noise.
I don't want to hit my head against a wall or anything so I'll just leave it at this, something quick and simple. A bit different from what I normally do, but this map already has a Star anyways so I'd rather not give suggestions unless it improves the quality of the map.

Still I think this was the result of an hour or something scanning over everything quickly XD
Vuelo Eluko
nice to see this map is still getting some love
hope its ranked soon i been waiting many months :D
Topic Starter
Avena

Lanturn wrote:

Screw your ticket holding. I'm just gonna do a crappy quick mod. fite me

[Storyboard]
Wouldn't it make more sense to have Ends on the left side instead of in the middle? Idk, blame Kiyoshi

[Lally's N]
  1. 00:16:243 (4,3) - stack please? okie
  2. 00:57:511 (1) - how about adding a circle much like you did at 00:50:194 (4) - ? Okie
  3. 01:01:024 (1) - Nazi, when comparing the distances between 00:59:853 (5,2) - It really looks uneven. Try moving the (5) to 256,96 to balance this off better. Changed it around in a different way
  4. 01:57:219 (1,2) - and 01:58:389 (1,2) - extend the (1) by 1/2?
  5. 02:15:950 - Since you're using a custom break line here, why not go and apply it to all of the spots in your diff. They don't fit anywhere else.
  6. 03:30:950 - Swap this to SC:2 as there is a custom hitsound for a silent sliderslide. (If it isn't there, get Priti to add it, because it's in the files I have when I got this awhile ago) Okie
[Nemis' H]
  1. 00:07:024 (6) - Delete? It would compliment the rest of the 1/1 gaps you have coming up. Aight
  2. 02:43:609 (3,4) - swap placement? Okie
  3. 03:10:097 - Break? Intentional to emphasise the creepy vocals on this one better.
  4. 03:31:097 - is there a reason why you didn't map this section? >_> dafuq? NAMIS PLS MAP DIS OR I STAB U
  5. 03:50:487 - 5% volume kk
[Priti & Ends' I]
Not touching this :3
  1. 00:32:341 (1) - Shouldn't this come out of the break on a gray colored note? Nope
  2. 00:41:999 (2) - NC / Break? Why? ._.
  3. 01:56:926 (1) - Normal hit would probably suffice enough for this part. since the double finish is a bit loud. Okie, Also added a NC:3 Clap.
  4. 03:30:877 - SC:2 so get rid of the slider noise. Aight
[Priti's X]
  1. 03:26:194 (1) - Just a random thing. Maybe NC with a unique color when you use 1/3 streams like these? Up to you I guess, but it might be nicer to have some kind of visual cue when you swap to 1/3 streams. Good point, changed.
  2. 03:30:877 - SC:2 so get rid of the slider noise. Okie
I don't want to hit my head against a wall or anything so I'll just leave it at this, something quick and simple. A bit different from what I normally do, but this map already has a Star anyways so I'd rather not give suggestions unless it improves the quality of the map.

Still I think this was the result of an hour or something scanning over everything quickly XD
Thank you for the mod~
Lanturn

Priti wrote:

fite me
AGH *Throws Star*

Topic Starter
Avena

Lanturn wrote:

Priti wrote:

fite me
AGH *Throws Star*

Owie
Piine
*throws another star at you*

Fite my everlasting star. It pleases me
Topic Starter
Avena
INCOMING NUKE
BeatofIke
We fixed some minor things in the map (via IRC mod). Going to give this map a chance.
Map is now nuked! Good luck!
Secretpipe
Gogogo Preetee x3
Asagi Mutsuki
One more nuke because priti is a nub starred
onotoleonide
[Insane]
  1. 00:41:999 (2) - wtf nc
Vuelo Eluko
heh, i was just playing the Insane and after im done I see it's not submitted and there's a new spread since i last posted

time to try them too

cant wait for this to be ranked
Irreversible
IRC mod
01:20 Irreversible: 00:05:414 (3) - triangle
01:20 Priti: lol k
01:20 Irreversible: 00:07:463 (2) - move a bit higher
01:20 Priti: 00:05:414 (3) - Looks fine ._.
01:20 Irreversible: 00:05:268 (2) - 176 184
01:21 Irreversible: 00:13:316 (2,3,4) - this is kind of unreadable, any other pattern maybe?
01:21 Priti: fien
01:22 Irreversible: 00:13:609 (4,1) - awful flow, you could rework those a bit
01:22 Irreversible: i mean, 234
01:22 Irreversible: 00:16:536 (1) - second curve is crap
01:22 Irreversible: 00:18:292 (3) - http://puu.sh/81oyj/800ec764d6.jpg better flow + looks better
01:22 Irreversible: + compliments the other slider better
01:23 Irreversible: 00:23:121 (1,2) - many people are actually doing it but a jump out of nowhere just doesn't work properly... i wouldn't make a big jump here
01:23 Irreversible: 00:25:609 (1) - don't ignore the downbeat priti, DON'T xD
01:23 Irreversible: 00:26:487 (4,5) - jump why?
01:23 Irreversible: 00:28:828 (5) - avoid overlap, looks like a mistake
01:24 Irreversible: 00:29:268 (6,1) - weird too, why the jump? (i'm not going to give suggestions btw for now, if you need more help just ask afterwards ok)
01:24 Irreversible: 00:32:048 (2,3) - 398 122
01:24 Irreversible: 00:32:926 (1) - should be a bit more to the left
01:24 Irreversible: 00:34:536 (3) - straight looks cleaner here, 242 129
01:24 Irreversible: 00:37:243 (5,6,7,8,9,1) - i think if you curve it a bit better it would be better. not much tho
01:25 Irreversible: 00:45:804 (1) - you know, i would be okay with the antijump if it was consistent but throughout the whole or from what i've seen at least it's not
01:26 Irreversible: 00:48:146 (1) - blanket or she's going to die, kno
01:26 Irreversible: 00:50:926 (2,3,4,5,6) - any pattern.. maybe? i can't see what you're aiming at
01:27 Irreversible: 01:02:194 (1,2,3) - if you give those a bit of a curve it looks much more prolike imo
01:27 Irreversible: 01:03:072 (8,1,2) - that's a weird flow..
01:27 Priti: STAHP
01:27 Priti: STAHPPPP
01:27 Irreversible: XD okay
01:27 Priti: Yaknow what?
01:27 Priti: I can actually see why you are saying most of these things

well, modded more but lost the rest.. will see how it goes further with this mapset :/ I'm sure we'll find the best possible solution!
Charles445
Note for Irreversible and Priti, the vocals at 02:55:682 - don't line up with any beats so they can't be snapped to. The reason is because it's a single vocal sample played from beginning to end, not individual samples played on beats. Therefore they can't be mapped, so they have to go before this gets ranked.
Topic Starter
Avena

Charles445 wrote:

Note for Irreversible and Priti, the vocals at 02:55:682 - don't line up with any beats so they can't be snapped to. The reason is because it's a single vocal sample played from beginning to end, not individual samples played on beats. Therefore they can't be mapped, so they have to go before this gets ranked.
Fixed them, waiting for Irreversible to get online so we can finish up stuff.
Also polished Trauma diff further.
P A N


love it ♥
Topic Starter
Avena

P A N wrote:



love it ♥
Dinkleberg94 broke star rating.
Irreversible
Rebubbled.

I'm sorry, but I'm not okay with how the spread currently is; in my opinion there should be an easier diff, to provide an appropriate diff for everyone. But this might be my opinion only, so I'm going with rebubble.
Vuelo Eluko
so it just needs an easy and its ranked? :!:
Silverboxer
I was going to make a surprise easy gd but I don't think I can map 4 minutes of this :o


edit: I lied

Silverboxer's Easy
osu file format v12

[General]
AudioFilename: Renard - Smoke Tower.mp3
AudioLeadIn: 0
PreviewTime: 39950
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 23560,32926,39950,42292,61024,79755,89121,135950,219658
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Smoke Tower
TitleUnicode:Smoke Tower
Artist:Renard
ArtistUnicode:Renard
Creator:Priti
Version:Silverboxer's Easy
Source:
Tags:lapfox trax post-traumatic stress disorder nemis lally foreverends
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,23760,31486
2,98687,113437
2,136150,143876
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4829,292.682926829268,4,1,3,70,1,0
4902,-100,4,1,3,80,0,0
39950,-100,4,3,0,80,0,0
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116926,-100,4,1,3,20,0,0
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134780,-100,4,1,3,70,0,0
153511,-100,4,2,3,5,0,0
154682,-100,4,1,3,80,0,1
173414,-100,4,1,3,35,0,0
178389,-100,4,1,3,5,0,0
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192146,-100,4,1,3,80,0,1
201475,-100,4,1,3,80,0,0
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210877,-100,4,1,3,80,0,0
210950,-100,4,2,2,80,0,0
229609,-100,4,1,3,80,0,0


[Colours]
Combo1 : 115,156,172
Combo2 : 197,196,150
Combo3 : 217,130,115
Combo4 : 209,186,107
Combo5 : 214,100,84
Combo6 : 253,214,57
Combo7 : 236,45,17
Combo8 : 116,120,133

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140,144,183950,1,0,0:0:0:0:
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224,200,184682,2,0,L|260:184,1,40
348,224,185121,5,0,0:0:0:0:
348,224,187170,1,0,0:0:0:0:
292,148,187463,6,0,L|332:32,2,120
348,224,188633,1,0,0:0:0:0:
304,312,188926,2,0,L|266:323,1,40
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YGOkid8
hello just passing through.

considering that in-game normal is 3.77 stars and ranking criteria requires below 3.5 stars, i'd say yeah you need an easy. if that isn't enough to convince you, normal diff has quite a plethora of red tick rhythms and whatnot. even if 1.0sv (which is still pretty fast due to bpm205), it's still quite merciless for easy players.
Sieg
yeah, guess this should be related to t/192442
I thought BAT decided to left this as it is until implementation in client?
so you still need a diff around ~2.5/3 editor's stars :o
Topic Starter
Avena
Sieg is kinda right, the current ingame system isn't looked at anymore.
But anywhos, added Silverboxer's Easy, now time to get some mods for it.
riffy
Yo, as requested, Just one diff.

[Easy]
  1. Consider reducing your OD by 1 tick. Your rhythm is way too intense for the Easy diff. 1/1 rhythm is generally fine, but it's 205 BPM which makes this rhythm too intense for beginners. Morevover, you have 3/2 beats and they can vconfuse beginners a lot. So OD1 is necessary here.
  2. 00:39:950 (1) - I am unsure about a new combo here and 00:41:999 (1) - here. They may bug beginners because they cnsist of just one object. And new combo on 00:39:950 (1) - makes your comboing look inconsistent.
  3. 00:40:389 - try inserting a break time here. Haing such a long gap with no hitobjects may make poor beginner confused.
  4. 00:56:341 (1,2) - try swapping new combos in order to emphasize the 3/2 beats. The suden change of rhythm without any warning will stress players, NC will warn them.
  5. 01:18:585 (1) - the spinner is too short, imo. BPM is pretty fast and the spinner lasts for just one second. Too fast for beginners, you can easily replace it with a slider!
  6. 01:23:707 - the beat here is ignored and 01:23:853 (6) - is too short. Beginners won't be able to read it. This easy diff was made in order to make mapset playable for everyone, so try making it as easy, as possible!
  7. 01:39:365 - try dragging the break, it will look more fitting and accurate. :)
  8. 01:56:926 - this beat should be mapped just like 00:41:999 (1) - was mapped. Please do it in order to keep consistency.
  9. 02:04:243 (4) - nazi - poor beginners may mistakenly hit (4)'s tail just because it is so close to (2). Try to make your flow and patterns a bit more intuitive, move (4)'s tail away!
  10. 02:14:780 (1,2) - sometimes stacks are rather hard to read, this one is unexpected and also looks out of it's place. I would try to do something like this. Avoiding stacck is good because it helps beginners to read the rhythm here. (you know, time-distance equality rule makes pattern more understandable)
  11. 02:54:877 (3,4,1) - altough rhythm here is pretty well done, I'm not a fan of 1/2 sliders in such BPM. Try to use something like a 3/2 slider which is much more playable and still fits with the rhythm.
  12. 02:56:926 - 03:01:463 - 03:06:292 - 03:10:828 - insert breaks here. For beginners it may be stressing to have long gaps without any signs of hitobjects/breaks.
    Note: too many breaks? Replacing them with spinners can work here. Yeah, it may break consistency with other diffs, but if it's done for beginners sake that's okay, imo.
    Note2: want to keep these gaps without breaks? Use HP Drain 1, then. Beginners will feel more comfortable, then.
  13. 03:49:316 (1,1) - do you really need these NCs? They look a bit overused and they may confuse some beginners because they've never seen "NC-spam" before. Try removing these two new combos, please!

    Not bad, though the diff is harder than an averagy Easy-diff.
~~~~~~~~~~~~~~~~~~~~

Best of luck!
Ozato Fumika
Good luck priti~
Silverboxer

-Bakari- wrote:

Yo, as requested, Just one diff.

[Easy]
  1. Consider reducing your OD by 1 tick. Your rhythm is way too intense for the Easy diff. 1/1 rhythm is generally fine, but it's 205 BPM which makes this rhythm too intense for beginners. Morevover, you have 3/2 beats and they can vconfuse beginners a lot. So OD1 is necessary here. Okay
  2. 00:39:950 (1) - I am unsure about a new combo here and 00:41:999 (1) - here. They may bug beginners because they cnsist of just one object. And new combo on 00:39:950 (1) - makes your comboing look inconsistent. Fixed
  3. 00:40:389 - try inserting a break time here. Haing such a long gap with no hitobjects may make poor beginner confused. Break time here is so short. Will it really confuse players so much? Added.
  4. 00:56:341 (1,2) - try swapping new combos in order to emphasize the 3/2 beats. The suden change of rhythm without any warning will stress players, NC will warn them. Makes sense
  5. 01:18:585 (1) - the spinner is too short, imo. BPM is pretty fast and the spinner lasts for just one second. Too fast for beginners, you can easily replace it with a slider! Changed to notes
  6. 01:23:707 - the beat here is ignored and 01:23:853 (6) - is too short. Beginners won't be able to read it. This easy diff was made in order to make mapset playable for everyone, so try making it as easy, as possible! yah
  7. 01:39:365 - try dragging the break, it will look more fitting and accurate. :) I didn't know you could do this
  8. 01:56:926 - this beat should be mapped just like 00:41:999 (1) - was mapped. Please do it in order to keep consistency. fixed
  9. 02:04:243 (4) - nazi - poor beginners may mistakenly hit (4)'s tail just because it is so close to (2). Try to make your flow and patterns a bit more intuitive, move (4)'s tail away! Moved it a little. Not going to re-do whole pattern because beginner might make one mistake
  10. 02:14:780 (1,2) - sometimes stacks are rather hard to read, this one is unexpected and also looks out of it's place. I would try to do something like this. Avoiding stacck is good because it helps beginners to read the rhythm here. (you know, time-distance equality rule makes pattern more understandable) okay
  11. 02:54:877 (3,4,1) - altough rhythm here is pretty well done, I'm not a fan of 1/2 sliders in such BPM. Try to use something like a 3/2 slider which is much more playable and still fits with the rhythm. Any more 3/2 sliders and I will commit sudoku
  12. 02:56:926 - 03:01:463 - 03:06:292 - 03:10:828 - insert breaks here. For beginners it may be stressing to have long gaps without any signs of hitobjects/breaks.
    Note: too many breaks? Replacing them with spinners can work here. Yeah, it may break consistency with other diffs, but if it's done for beginners sake that's okay, imo.
    Note2: want to keep these gaps without breaks? Use HP Drain 1, then. Beginners will feel more comfortable, then. I pick door note number 2
  13. 03:49:316 (1,1) - do you really need these NCs? They look a bit overused and they may confuse some beginners because they've never seen "NC-spam" before. Try removing these two new combos, please! It's consistent with the other diffs. I removed one NC.

    Not bad, though the diff is harder than an averagy Easy-diff.
~~~~~~~~~~~~~~~~~~~~

Best of luck!
hi bakari, good mod
osu file format v12

[General]
AudioFilename: Renard - Smoke Tower.mp3
AudioLeadIn: 0
PreviewTime: 39950
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23560,32926,39950,42292,61024,79755,89121,135950,219658
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Smoke Tower
TitleUnicode:Smoke Tower
Artist:Renard
ArtistUnicode:Renard
Creator:Priti
Version:Silverboxer's Easy
Source:
Tags:lapfox trax post-traumatic stress disorder nemis lally foreverends silverboxer
BeatmapID:404667
BeatmapSetID:135596

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:1
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"background.jpg",0,0
//Break Periods
2,23760,31486
2,98687,114877
2,136150,143876
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
4829,292.682926829268,4,1,3,70,1,0
4902,-100,4,1,3,80,0,0
39950,-100,4,3,0,80,0,0
41999,-100,4,1,3,80,0,0
61024,-100,4,1,3,80,0,1
70353,-100,4,1,3,80,0,0
70389,-100,4,1,3,80,0,1
79755,-100,4,1,3,80,0,0
117219,-100,4,1,3,70,0,1
134780,-100,4,1,3,70,0,0
153511,-100,4,2,3,5,0,0
154682,-100,4,1,3,80,0,1
173414,-100,4,1,1,35,0,0
192146,-100,4,1,3,80,0,1
201475,-100,4,1,3,80,0,0
201511,-100,4,1,3,80,0,1
210438,-100,4,1,0,50,0,1
210877,-100,4,1,3,80,0,0
210950,-100,4,2,2,80,0,0
229609,-100,4,1,3,80,0,0


[Colours]
Combo1 : 115,156,172
Combo2 : 197,196,150
Combo3 : 217,130,115
Combo4 : 209,186,107
Combo5 : 214,100,84
Combo6 : 253,214,57
Combo7 : 236,45,17
Combo8 : 116,120,133

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448,244,86487,1,2,0:0:0:0:
364,196,86780,2,0,L|244:212,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
404,108,87950,2,0,P|336:48|272:56,1,160,8|0,0:0|0:0,0:0:0:0:
204,124,88828,1,2,0:0:0:0:
160,208,89121,102,0,P|116:156|112:104,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
248,248,90292,2,0,P|292:300|296:352,2,120,8|2|2,0:0|0:0|0:0,0:0:0:0:
160,208,91463,2,0,P|108:136|188:28,1,240,4|2,0:0|0:0,0:0:0:0:
272,72,92633,2,0,B|376:40|376:40|428:48,1,160,8|0,0:0|0:0,0:0:0:0:
484,124,93511,1,0,0:0:0:0:
432,204,93804,102,0,L|468:320,2,120,8|0|2,0:0|0:0|0:0,0:0:0:0:
360,144,94975,1,8,0:0:0:0:
192,56,95560,1,0,0:0:0:0:
104,100,95853,1,2,0:0:0:0:
100,196,96146,2,0,L|140:312,2,120,8|0|2,0:0|0:0|0:0,0:0:0:0:
104,100,97316,2,0,P|212:52|324:88,1,240,8|0,0:0|0:0,0:0:0:0:
356,176,98487,69,6,0:0:0:0:
296,104,116926,5,0,0:0:0:0:
208,144,117219,2,0,L|88:120,2,120,4|2|0,0:0|0:0|0:0,0:0:0:0:
296,104,118389,2,0,P|304:144|296:184,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
220,240,118975,2,0,P|212:279|220:318,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
300,372,119560,2,0,P|368:364|404:328,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
220,320,120731,2,0,P|152:328|116:364,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
300,372,121902,102,0,P|424:304|420:220,1,240,0|2,0:0|0:0,0:0:0:0:
348,156,123072,1,0,0:0:0:0:
204,164,123511,2,0,P|168:120|168:56,1,120,0|0,0:0|0:0,0:0:0:0:
256,20,124243,2,0,L|376:33,2,120,0|0|2,0:0|0:0|0:0,0:0:0:0:
160,28,125414,2,0,P|140:64|144:104,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
212,168,125999,2,0,P|214:207|195:241,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
120,304,126585,6,0,B|208:252|280:308|280:308|344:284,1,240,4|2,0:0|0:0,0:0:0:0:
440,304,127755,2,0,P|484:260|480:204,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
344,284,128926,2,0,L|264:300,1,79.9999999999999,4|0,0:0|0:0,0:0:0:0:
188,356,129511,2,0,L|108:372,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
20,332,130097,2,0,P|16:288|32:256,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
116,212,130682,2,0,P|132:175|127:136,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
44,84,131268,102,0,P|96:44|152:40,2,120,4|0|2,0:0|0:0|0:0,0:0:0:0:
56,180,132438,2,0,P|191:190|256:120,1,240,0|2,0:0|0:0,0:0:0:0:
308,40,133609,2,0,P|365:29|415:60,2,120,4|2|2,0:0|0:0|0:0,0:0:0:0:
348,128,134780,37,2,3:0:0:0:
132,316,135658,2,0,L|52:332,1,79.9999999999999,8|0,1:2|0:0,0:0:0:0:
88,80,145316,6,0,L|168:92,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
224,168,145902,2,0,L|304:180,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
380,236,146487,2,0,L|460:248,2,79.9999999999999,0|0|0,0:0|0:0|0:0,0:0:0:0:
292,272,147365,1,0,0:0:0:0:
208,224,147658,54,0,P|170:231|136:252,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
124,348,148243,2,0,P|164:341|196:320,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
284,280,148828,2,0,P|323:283|355:307,2,79.9999999999999,2|0|2,0:0|0:0|0:0,0:0:0:0:
196,320,149707,1,0,0:0:0:0:
256,192,149999,12,0,153511,0:0:0:0:
348,152,154682,6,0,B|424:136|424:136|444:96,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,128,155853,1,0,0:0:0:0:
180,68,156146,2,0,P|112:112|96:188,1,160,0|8,0:0|0:0,0:0:0:0:
156,260,157024,2,0,L|148:340,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
240,364,157609,2,0,L|248:284,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
228,192,158194,2,0,P|292:156|336:160,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
248,288,159365,38,0,P|152:256|148:132,1,240,2|8,0:0|0:0,0:0:0:0:
236,92,160536,2,0,L|352:124,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
148,132,161707,2,0,L|32:100,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
236,92,162877,2,0,P|268:128|272:160,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
224,244,163463,2,0,P|233:282|260:310,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
356,288,164048,70,0,L|476:308,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
260,312,165219,2,0,B|196:280|220:192|220:192|196:236|136:236,1,240,0|8,0:0|0:0,0:0:0:0:
48,196,166389,2,0,P|32:144|60:88,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
136,236,167560,2,0,P|152:288|124:344,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
48,196,168731,38,0,P|184:168|208:84,1,240,2|8,0:0|0:0,0:0:0:0:
148,8,169902,2,0,L|68:16,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
36,108,170487,2,0,L|116:100,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
256,192,171072,12,0,172828,0:0:0:0:
320,148,173414,86,0,P|368:100|368:52,2,120,4|0|0,0:2|0:0|0:0,0:0:0:0:
232,112,174585,1,0,0:0:0:0:
152,164,174877,2,0,L|144:204,1,40,0|0,0:0|0:0,0:0:0:0:
228,248,175316,2,0,L|236:288,1,40,0|0,0:0|0:0,0:0:0:0:
160,348,175755,5,4,0:2:0:0:
160,348,177804,1,8,0:0:0:0:
232,284,178097,54,0,L|352:300,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,308,179268,1,0,0:0:0:0:
68,244,179560,2,0,L|60:204,1,40,0|0,0:0|0:0,0:0:0:0:
144,160,179999,2,0,L|136:120,1,40,0|0,0:0|0:0,0:0:0:0:
44,92,180438,53,4,0:2:0:0:
44,92,182487,1,8,0:0:0:0:
128,48,182780,102,0,P|188:60|228:104,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
140,144,183950,1,0,0:0:0:0:
104,232,184243,2,0,L|140:248,1,40,0|0,0:0|0:0,0:0:0:0:
224,200,184682,2,0,L|260:184,1,40,0|0,0:0|0:0,0:0:0:0:
348,224,185121,5,4,0:2:0:0:
348,224,187170,1,8,0:0:0:0:
292,148,187463,54,0,L|332:32,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
348,224,188633,1,0,0:0:0:0:
304,312,188926,2,0,L|266:323,1,40,0|0,0:0|0:0,0:0:0:0:
157,268,189365,2,0,L|196:256,1,40,0|0,0:0|0:0,0:0:0:0:
236,168,189804,53,4,0:2:0:0:
236,168,191853,1,8,0:0:0:0:
164,232,192146,102,0,B|88:248|88:248|68:288,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
256,256,193317,1,0,0:0:0:0:
332,316,193610,2,0,P|400:272|416:196,1,160,0|8,0:0|0:0,0:0:0:0:
356,124,194488,2,0,L|364:44,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
272,20,195073,2,0,L|264:100,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
284,192,195658,2,0,P|220:228|176:224,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
264,96,196829,102,0,P|360:128|364:252,1,240,2|8,0:0|0:0,0:0:0:0:
276,292,198000,2,0,L|160:260,2,120,0|0|8,0:0|0:0|0:0,0:0:0:0:
364,252,199171,2,0,L|480:284,2,120,2|0|0,0:0|0:0|0:0,0:0:0:0:
276,292,200341,2,0,P|244:256|240:224,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
288,140,200927,2,0,P|279:102|252:74,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
156,96,201512,6,0,L|36:76,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
252,72,202683,2,0,B|316:104|292:192|292:192|316:148|376:148,1,240,0|8,0:0|0:0,0:0:0:0:
464,188,203853,2,0,P|480:240|452:296,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
376,148,205024,2,0,P|360:96|388:40,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
464,188,206195,102,0,P|328:216|304:300,1,240,2|0,0:0|0:0,0:0:0:0:
364,376,207366,2,0,L|444:368,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
476,276,207951,2,0,L|396:284,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
300,300,208536,2,0,P|280:248|296:188,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
376,240,209707,2,0,P|396:292|380:352,2,120,2|0|8,0:0|0:0|0:0,0:0:0:0:
280,224,210877,22,0,L|204:248,1,79.9999999999999,4|2,0:0|0:0,0:0:0:0:
140,176,211463,2,0,L|216:152,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
312,132,212048,2,0,P|428:172|424:272,1,240,0|2,0:0|0:0,0:0:0:0:
340,320,213219,6,0,L|260:308,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
236,216,213804,2,0,L|316:228,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
408,208,214389,2,0,P|428:172|428:132,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
356,72,214975,2,0,P|336:108|336:148,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
320,240,215560,102,0,B|240:252|240:252|176:208|176:208|96:220,1,240,0|2,0:0|0:0,0:0:0:0:
20,280,216731,2,0,P|20:319|40:354,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
132,324,217316,2,0,L|212:340,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
276,272,217902,6,0,L|432:304,1,160,0|0,0:0|0:0,0:0:0:0:
512,248,218780,1,2,0:0:0:0:
472,160,219072,2,0,L|491:82,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
408,32,219658,2,0,L|388:109,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
320,176,220243,102,0,P|242:180|186:124,1,160,0|0,0:0|0:0,0:0:0:0:
196,32,221121,1,2,0:0:0:0:
280,76,221414,2,0,L|364:76,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
400,176,221999,2,0,L|320:176,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
256,248,222585,6,0,P|176:272|64:180,1,240,0|2,0:0|0:0,0:0:0:0:
80,84,223755,2,0,P|124:80|156:92,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
240,144,224341,2,0,P|277:157|316:152,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
348,60,224926,102,0,P|408:112|408:188,1,160,0|0,0:0|0:0,0:0:0:0:
332,244,225804,1,2,0:0:0:0:
240,212,226097,2,0,B|136:228|136:228|104:272,1,160,0|0,0:0|0:0,0:0:0:0:
132,364,226975,1,2,0:0:0:0:
212,312,227268,6,0,L|292:324,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
344,244,227853,2,0,L|424:256,1,79.9999999999999,0|2,0:0|0:0,0:0:0:0:
452,348,228438,2,0,P|512:292|512:216,1,160,0|0,0:0|0:0,0:0:0:0:
436,160,229316,1,8,0:0:0:0:
344,192,229609,5,4,0:0:0:0:
Secretpipe
Req from myself.

Just wanted to point some things on Easy
Here's my shitty suggestions :

02:57:804 (2,1) - Switch New Combo
03:11:853 (2,1) - ^
03:37:902 (1) - I dunno if it's good to curv this.

Awesome diff also.
No KD for this

Good luck /o/
Hinsvar
Yo; modding Silverboxer's diff as requested by Priti.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Silverboxer's Easy
  1. 00:04:828 - Add a whistle? Feels weird because you have whistles at 00:05:999, 00:07:170, and 00:08:341 already. It just seems to be... inconsistent. It feels like something is missing.
  2. 00:09:511 - Similar case to the suggestion above. (Applies to 00:10:682, 00:14:194, and just everything similar to this.)
  3. 00:14:194 (1) - Rotate 20 degrees clockwise so the cursor movement from 00:13:024 (4) to here will be more natural? Not really a big deal, since they're pretty far apart in the timeline, but it won't hurt to improve stuff like this.
  4. 00:39:950 (3) - Add a finish alongside the whistle? Follows the instrument here more accurately, IMO.
  5. 00:41:999 (1) - I personally think that the finish is redundant. The clap is already enough to emphasize the instrument here, so maybe remove the finish?
  6. 00:56:341 (7,1) - Swap NC to follow how the stanza works here? I can't see any reason about how can the combo pattern be like this.
  7. 02:15:950 - Add a finish to emphasize the cymbal here?
  8. 02:53:414 - 03:11:853 - Add breaks on the empty parts to be consistent with the other diffs?
  9. 03:37:316 (3) - Maybe you would want to make the slider curved like this for a better flow from 03:36:731 (2)?
Procrastinating for two days while this could be done under half an hour... Good job Hins.

Well, the diff's pretty good (although it might be a little too fast, looking at the BPM and SV combination; I prefer using 0.60-0.70 SV, but it's probably just me), so I guess this can go smoothly.

Good luck on the way 8-)
Topic Starter
Avena

Hinsvar wrote:

Yo; modding Silverboxer's diff as requested by Priti.

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>Silverboxer's Easy
  1. 00:04:828 - Add a whistle? Feels weird because you have whistles at 00:05:999, 00:07:170, and 00:08:341 already. It just seems to be... inconsistent. It feels like something is missing. It has been done to emphasise the Finish better, no change.
  2. 00:09:511 - Similar case to the suggestion above. (Applies to 00:10:682, 00:14:194, and just everything similar to this.) ^
  3. 00:14:194 (1) - Rotate 20 degrees clockwise so the cursor movement from 00:13:024 (4) to here will be more natural? Not really a big deal, since they're pretty far apart in the timeline, but it won't hurt to improve stuff like this. I'd rather not, kinda ruins the visuals.
  4. 00:39:950 (3) - Add a finish alongside the whistle? Follows the instrument here more accurately, IMO. Drum Finish ain't really working here, sorry.
  5. 00:41:999 (1) - I personally think that the finish is redundant. The clap is already enough to emphasize the instrument here, so maybe remove the finish? Removed
  6. 00:56:341 (7,1) - Swap NC to follow how the stanza works here? I can't see any reason about how can the combo pattern be like this. Oh woops, fixed.
  7. 02:15:950 - Add a finish to emphasize the cymbal here? Done
  8. 02:53:414 - 03:11:853 - Add breaks on the empty parts to be consistent with the other diffs? Can't, it won't save due to the low approach rate of the difficulty.
  9. 03:37:316 (3) - Maybe you would want to make the slider curved like this for a better flow from 03:36:731 (2)? Someone here didn't update.. I already changed it to a circle so the section is more calm.
Thank you for the mod!
And yes, Silverboxer wanted me to start applying for him ._.
Stefan
well, good to see it's full-spreaded now. -w-)b
Silverboxer

Priti wrote:

And yes, Silverboxer wanted me to start applying for him ._.
Don't lie to them, this is what YOU wanted :P
Lanturn
[Easy]
  1. 00:37:609 (1) - x56 y208 for much better flow
  2. 00:51:365 (5) - Though it's probably best not to remove this at this point, For this almost quiet sounding part. It'd be better to not have anything here. Skipping the final clap is generally a good idea in most high bpm songs for Easy diffs when there isn't any vocals or key sounds to back it up (besides the clap itself of course)
  3. 01:20:341 (2) - I'm a bit worried that players might start this 1/2 too early due to the basic beat you've been following. Honestly a simple 3/2 reverse would work the best here.
  4. 01:29:121 (1,3) - Care to flip this (1) around or change it? It's much to similar to the (3) that it's almost confusing in the editor. New players might get a little messed up when they see it.
  5. 01:35:853 (3,5) - I don't see a reason not to stack these, considering you stack almost every other note in the diff. There is a break coming up anyways. so it doesn't really matter about distance spacing.
  6. 01:57:219 (2) - Try grabbing (5) and horizontally flipping it here. Flows much better than a straight slider.
  7. 01:57:219 (2) - One more thing about this. Shouldn't the whistle be on the end of the slider, not the reverse?
  8. I'm also kind of meh about the notes such as 01:56:926 (1) - or 02:57:804 (2) - as examples. You could easily delete these and make the map a lot easier. as these can be some pretty tough notes to hit. This also takes a lot of pressure off. Also as an added bonus, you can now put in breaks... Yay \o/
  9. 02:27:365 (4,1,2,3,4) - I really think these could and should be stacked better. It looks a bit sloppy on this end.
  10. 02:35:853 (2,3) - I would suggest following (1)'s 3/2 rhythm here. That (3) is just strange to hit after the 3/2 work you already have going.
  11. 02:42:877 (4,2) - stack the (4)'s head on the (2)'s curve point? | Literally just move 02:45:219 (2,3,4,1) - to x264 y368 and it'll be ready to go.
  12. Other points include that I feel some of the combos feel a bit too long. Why not stick to 3-4 combos instead of 6-7?
  13. 03:33:219 (1) - Why not use the same pattern as 03:30:877 (1,2) - here? It fits much better not having that strange gap.
Overall It's a nice Easy. A bit 'hard' I guess for one but it works to fill the much needed missing spot.

Not really much to say. Lots of the suggestions above aren't even really needed. I just thought I'd put some ideas out there to make this more friendly to newer players and reduce the overall difficulty by a little bit.

uh. No need to KD really. Since I got some a long time ago
Topic Starter
Avena

Lanturn wrote:

[Easy]
  1. 00:37:609 (1) - x56 y208 for much better flow Done
  2. 00:51:365 (5) - Though it's probably best not to remove this at this point, For this almost quiet sounding part. It'd be better to not have anything here. Skipping the final clap is generally a good idea in most high bpm songs for Easy diffs when there isn't any vocals or key sounds to back it up (besides the clap itself of course) Decided to not remove it for now, I'll see what other people say.
  3. 01:20:341 (2) - I'm a bit worried that players might start this 1/2 too early due to the basic beat you've been following. Honestly a simple 3/2 reverse would work the best here. Keeping this as it is for now.
  4. 01:29:121 (1,3) - Care to flip this (1) around or change it? It's much to similar to the (3) that it's almost confusing in the editor. New players might get a little messed up when they see it. Changed the pattern.
  5. 01:35:853 (3,5) - I don't see a reason not to stack these, considering you stack almost every other note in the diff. There is a break coming up anyways. so it doesn't really matter about distance spacing. Sure, fixed.
  6. 01:57:219 (2) - Try grabbing (5) and horizontally flipping it here. Flows much better than a straight slider. Great idea, done.
  7. 01:57:219 (2) - One more thing about this. Shouldn't the whistle be on the end of the slider, not the reverse? Fixed
  8. I'm also kind of meh about the notes such as 01:56:926 (1) - or 02:57:804 (2) - as examples. You could easily delete these and make the map a lot easier. as these can be some pretty tough notes to hit. This also takes a lot of pressure off. Also as an added bonus, you can now put in breaks... Yay \o/ Kept the one on the third kiai but removed the ones on the switching part.
  9. 02:27:365 (4,1,2,3,4) - I really think these could and should be stacked better. It looks a bit sloppy on this end. Changed the whole pattern around to refrain from overlaps.
  10. 02:35:853 (2,3) - I would suggest following (1)'s 3/2 rhythm here. That (3) is just strange to hit after the 3/2 work you already have going. I honestly don't know how to change this, I find the current way much more intuitive.
  11. 02:42:877 (4,2) - stack the (4)'s head on the (2)'s curve point? | Literally just move 02:45:219 (2,3,4,1) - to x264 y368 and it'll be ready to go. The way you suggested doesn't make change but I fixed it nontheless.
  12. Other points include that I feel some of the combos feel a bit too long. Why not stick to 3-4 combos instead of 6-7? Huh?
  13. 03:33:219 (1) - Why not use the same pattern as 03:30:877 (1,2) - here? It fits much better not having that strange gap. I kinda prefer it as it is now, sorry.
Overall It's a nice Easy. A bit 'hard' I guess for one but it works to fill the much needed missing spot.

Not really much to say. Lots of the suggestions above aren't even really needed. I just thought I'd put some ideas out there to make this more friendly to newer players and reduce the overall difficulty by a little bit.

uh. No need to KD really. Since I got some a long time ago
Thank you for the mod~
Foreverends
hmmmmmmmm
[Kamiya]
HI~ :)
[Trauma]
00:09:511 (1,2,3) - i think can be long distance
01:13:609 (10,11,1) - distance is too far

[Insane Collab]
00:32:341 (1,2,3,4,5) - can be long distance

that all!!
nice map~ :)
Topic Starter
Avena

[Kamiya] wrote:

HI~ :)
[Trauma]
00:09:511 (1,2,3) - i think can be long distance
01:13:609 (10,11,1) - distance is too far

[Insane Collab]
00:32:341 (1,2,3,4,5) - can be long distance

that all!!
nice map~ :)
No change, sorry.
YGOkid8
ar8 is superior ar

long live ar8

to war my friends

Silverboxer
bumpy bump
Topic Starter
Avena

Silverboxer wrote:

bumpy bump
you have a nice rump.
!summon a redname.
Winek

Priti wrote:

Silverboxer wrote:

bumpy bump
you have a nice rump.
!summon a redname.
priti stop ranking map ;-;
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