that's weird i must've missed them the names then D: and you're welcome!!
thanks!!Raose wrote:
[ffstar's Normal]
00:30:265 (2) - how about shortening by 1/2 and moving it over to next white tick? i think it fits vocals a bit better might confuse the player imo ;w;
00:49:238 (1,2) - how about removing (2) and making (1) into a long slider? ok
01:21:671 (2) - add clap? i hear a beat in the music not suitable
goodluck with the map! i hope my mod was helpful~
Done. Thanks ;w;ffstar0716 wrote:
thanks!!Raose wrote:
[ffstar's Normal]
00:30:265 (2) - how about shortening by 1/2 and moving it over to next white tick? i think it fits vocals a bit better might confuse the player imo ;w;
00:49:238 (1,2) - how about removing (2) and making (1) into a long slider? ok
01:21:671 (2) - add clap? i hear a beat in the music not suitable
goodluck with the map! i hope my mod was helpful~
and sorry for late reply because i am a bit busy irl ;w;
updated : http://puu.sh/dLkTD/b210c3ef73.rar
Thanks Rose :3Raose wrote:
[Dake's Hard]
add combo colors? /*Done
00:08:373 - maybe add a note here? the pause seems a bit long for me and there's a beat in the music /*vocal mappu.
00:19:887 (2) - not completely stacked /*Not intended to be a stack
00:55:562 (7) - consider replacing with a slider, i think it'd feel more epic by creating more movement around the map ;w; /*Really don't like how a slider plays, but I'll give a try.
01:26:048 (2) - not staaacked /*Ditto
really nice and neat diff ;w;
Listo. Gracias orzDakeDekaane wrote:
Thanks Rose :3Raose wrote:
[Dake's Hard]
add combo colors? /*Done
00:08:373 - maybe add a note here? the pause seems a bit long for me and there's a beat in the music /*vocal mappu.
00:19:887 (2) - not completely stacked /*Not intended to be a stack
00:55:562 (7) - consider replacing with a slider, i think it'd feel more epic by creating more movement around the map ;w; /*Really don't like how a slider plays, but I'll give a try.
01:26:048 (2) - not staaacked /*Ditto
really nice and neat diff ;w;
Update: Click
Made some further changes to improve flow and aesthetics where possible.Gray Veyron wrote:
Hello! via PM~ Sorry for the delay. Hi
[> Atsuro's Insane <]Very good STD diffs! Get me back when you're done, so i can circle this \8D/
- - What are you using "Widescreen Support" for? Other diffs haven't used them. Idk, i always forget that :p
- 00:24:427 (1) - Remove NC? the previous combo looks too short. Sure
- 00:54:913 - I thought the drum stream starts here, so i guess you should remove 00:54:832 (2) - . Huh... i'm pretty sure the stream starts on the downbeat :/
- - Same comment as Hard. So, it's great? Thanks!
thanks for the mod!!!Gray Veyron wrote:
Hello! via PM~ Sorry for the delay.
Imaybesee... potential... ~[> General <][> ffstar's Normal <]
- - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that? fixed
- - Very good! looks really fine.
- 00:25:725 (4,2) - Might not be overlap, or might be? Then... split a little. I think it isn't necessary, quite tricky to change that
- 00:38:211 (3) - O the reverse arrow, it doesn't sound fitting here imo. So i suggest replacing to clap instead. changed
- 00:52:319 (2,5) - Same as 00:25:725 (4,2) - same, it's actually readable ><
- - I feel that the start of kiai here is likely too early, it's better you start it on 00:56:859 - because i thought kiai time should be on downbeat, but oh well maybe have some different cases, fixed
- 01:04:806 (3,4) - You might wanna do a double blanket here, or just curve them as the same sliding position. not sure what you mean but i think this pattern is ok
- - Looks fine, but some slider points placement is quite weird. But i still found it nice. ikr, i feel weird too but this song rhythm is too weird, quite hard to map ><
Very good STD diffs! Get me back when you're done, so i can circle this \8D/
Also changed the comboing in 01:13:237 - for what is worth to know, thanks for modding.Gray Veyron wrote:
Hello! via PM~ Sorry for the delay.
Imaybesee... potential... ~
[notice][> General <][> Dekaane's Hard <]
- - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that? /*Fixed on my diff.
- - Very good! looks really fine.
- 00:16:806 (1,2,3,4) - Why the spacing changes here each slider? i don't get your flow... /*The intention is jumping a little farther as the intensity increases.
- 00:18:752 (5,6,2) - Doesn't look important, but just stack if you want. /*=w=
- 01:20:373 - Did you really copy-paste this from the previous track?! lol /*Yes.
- - Just one word.. Great. /*Thanks.
Gray Veyron wrote:
Hello! via PM~ Sorry for the delay.
Hello o3o)/
No problem~.
Imaybesee... potential... ~
♥[> General <][> ffstar's Normal <]
- - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that?
- - Very good! looks really fine.
[> Dekaane's Hard <]
- 00:25:725 (4,2) - Might not be overlap, or might be? Then... split a little.
- 00:38:211 (3) - O the reverse arrow, it doesn't sound fitting here imo. So i suggest replacing to clap instead.
- 00:52:319 (2,5) - Same as 00:25:725 (4,2) -
- - I feel that the start of kiai here is likely too early, it's better you start it on 00:56:859 -
- 01:04:806 (3,4) - You might wanna do a double blanket here, or just curve them as the same sliding position.
- - Looks fine, but some slider points placement is quite weird. But i still found it nice.
[> Atsuro's Insane <]
- 00:16:806 (1,2,3,4) - Why the spacing changes here each slider? i don't get your flow...
- 00:18:752 (5,6,2) - Doesn't look important, but just stack if you want.
- 01:20:373 - Did you really copy-paste this from the previous track?! lol
- - Just one word.. Great.
- - What are you using "Widescreen Support" for? Other diffs haven't used them.
- 00:24:427 (1) - Remove NC? the previous combo looks too short.
- 00:54:913 - I thought the drum stream starts here, so i guess you should remove 00:54:832 (2) - .
- - Same comment as Hard.
Very good STD diffs! Get me back when you're done, so i can circle this \8D/
Again, thank you for giving an opportunity to my map, Gray Veyron~
Atsuro wrote:
Made some further changes to improve flow and aesthetics where possible.Gray Veyron wrote:
Hello! via PM~ Sorry for the delay. Hi
[> Atsuro's Insane <]Very good STD diffs! Get me back when you're done, so i can circle this \8D/
- - What are you using "Widescreen Support" for? Other diffs haven't used them. Idk, i always forget that :p
- 00:24:427 (1) - Remove NC? the previous combo looks too short. Sure
- 00:54:913 - I thought the drum stream starts here, so i guess you should remove 00:54:832 (2) - . Huh... i'm pretty sure the stream starts on the downbeat :/
- - Same comment as Hard. So, it's great? Thanks!
Thanks for your mod Gray, go circle!
Update: http://puu.sh/gW49V/96baa29227.rar
Gracias Atsuro o3o
ffstar0716 wrote:
thanks for the mod!!!Gray Veyron wrote:
Hello! via PM~ Sorry for the delay.
Imaybesee... potential... ~[> General <][> ffstar's Normal <]
- - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that? fixed
- - Very good! looks really fine.
- 00:25:725 (4,2) - Might not be overlap, or might be? Then... split a little. I think it isn't necessary, quite tricky to change that
- 00:38:211 (3) - O the reverse arrow, it doesn't sound fitting here imo. So i suggest replacing to clap instead. changed
- 00:52:319 (2,5) - Same as 00:25:725 (4,2) - same, it's actually readable ><
- - I feel that the start of kiai here is likely too early, it's better you start it on 00:56:859 - because i thought kiai time should be on downbeat, but oh well maybe have some different cases, fixed
- 01:04:806 (3,4) - You might wanna do a double blanket here, or just curve them as the same sliding position. not sure what you mean but i think this pattern is ok
- - Looks fine, but some slider points placement is quite weird. But i still found it nice. ikr, i feel weird too but this song rhythm is too weird, quite hard to map ><
Very good STD diffs! Get me back when you're done, so i can circle this \8D/
sorry for the delay ><
http://puu.sh/gWmLW/1134e79287.rar
gogogo good luck R801
Thank you ffstar0716 ;u;
DakeDekaane wrote:
Also changed the comboing in 01:13:237 - for what is worth to know, thanks for modding.Gray Veyron wrote:
Hello! via PM~ Sorry for the delay.
Imaybesee... potential... ~
[notice][> General <][> Dekaane's Hard <]
- - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that? /*Fixed on my diff.
- - Very good! looks really fine.
- 00:16:806 (1,2,3,4) - Why the spacing changes here each slider? i don't get your flow... /*The intention is jumping a little farther as the intensity increases.
- 00:18:752 (5,6,2) - Doesn't look important, but just stack if you want. /*=w=
- 01:20:373 - Did you really copy-paste this from the previous track?! lol /*Yes.
- - Just one word.. Great. /*Thanks.
->[ Update ]<-
Listo. Espero que eso sea suficiente >.<
Gracias DakeDekaane o3o
Gray Veyron wrote:
I'm a bit worried atm, but i've testplayed all standard diffs and it's likely to be a ready-to-go! Have this icon~
Take care with the mania diffs for now~ Good luck for bubbling! /^w^/
Thanks for your mod.Frim4503 wrote:
col:1,2,3,4,5,6,7
like your request just modding 7k NM and HD
Hello Frim4503. Sorry for late reply orzGeneralrecommend to find another hs for mania dif. the hs is not fit the song very well
I'll do something about it...7K NM00:41:454 (41454|3,42102|1,42751|5) - suggest to change with note. and avoiding follow vocal Ok...
00:49:237 - 01:01:562 -recommend to rearrange. i feel like playing 5k map than 7k Done, I think. Thanks for mentioning that.
01:06:427 (66427|3) - change with note. example : http://puu.sh/ifwMu/814bb86eb9.png Ok.
01:11:129 (71129|1,71940|3,72427|6) - ^same case In process.7K HD00:38:210 (38210|2) - remove. change with 00:38:454 - add note in here Ok.
00:43:237 - add note ^
01:22:967 - add another note for cymbal sound ^
That seems a bit complicated o-òKruzon wrote:
Hi, my 4k modding column format is as following: 1 l 2 l 3 l 4
Hello o3o)/
tobi normal
00:03:832 (3832|2) - increase density due to loudness, also you did the same on 00:04:967 (4967|2,4967|0) - 00:02:373 (2373|3,2373|0) -
00:24:265 (24265|0,24265|2) - reduce density, it's not that loud
00:24:427 (24427|1) - actually this need 2 notes which are needed for emphasizing both the vocal and instrument at this point
00:26:535 (26535|2) - same reason
00:29:129 (29129|3) -
00:30:427 (30427|0) -
for flow that following pitch, suggestion:
00:39:183 (39183|1) - move to 1
00:40:156 (40156|2) - move to 4
00:40:481 (40481|3) - move to 2
00:40:805 (40805|2) - move to 4
misplaced density and offtimed 00:46:319 (46319|3,46319|0) - , actually the drum starts here 00:46:237 (46237|0) - on the blue line
00:51:832 (51832|0,51994|2,51994|1,52319|3,52481|2,52481|1,52805|1,52967|3,52967|0,53292|2,53454|0,53454|3) - suggest to re-pattern because:
1. cloning of notes
2. wrong density, example: 00:51:994 (51994|2,51994|1) - has same loudness as 00:51:832 (51832|0) - but you gave them different density
lack of instrument variation and pattern rigidness are worrisome, for example here 01:05:292 (65292|0) - exist new instrument which you could mapped instead of the usual instrument you plotted onto. listen carefully at this point and see what instrument i meant
01:08:535 (68535|3) - deserve higher density due to loud sound, add note
01:11:940 (71940|1,72265|1,72589|1) - these are rather awkward to pull off especially on this difficulty, i would follow pitch, therefore suggestion:
01:12:265 (72265|1) - move to 4
01:12:427 (72427|0) - add note for emphasis
01:12:589 (72589|1) - delete since after emphasis note on 01:12:427 (72427|0,72427|2) - , a void is necessary for better rhythm presentation
imo this normal is too rigid and more like a normal+ to me, example this: 01:18:102 (78102|2,78265|1,78427|0,78589|1,78751|2,78913|3,79400|1,79562|2,79724|1,79886|0,80048|1,80210|2) -
you could have map just the apparent notes : 01:18:102 (78102|2,78427|0,78751|2,79075|0,79562|2,79886|0,80210|2) - instead of all kick sound existing here
- mod ends -
* spend quality time on modding this, need more attention and love, especially on notes density
* consider to nerf your normal and make it more comfortable by following obvious notes, not the whole kick and drum sound
* take a look on your hd as well, I was merely watching it via reference mod and noticed quite an amount of notes density issue
good luck with your map c:
Thanks ouo
Kruzon wrote:
Hi, my 4k modding column format is as following: 1 l 2 l 3 l 4
tobi normal
00:03:832 (3832|2) - add note
00:24:265 (24265|0,24265|2) - delete 1 note
00:24:427 (24427|1) - add note so the row has 2 notes
00:26:535 (26535|2) - same reason
00:29:129 (29129|3) -
00:30:427 (30427|0) -
for flow that following pitch, suggestion:
00:39:183 (39183|1) - move to 1
00:40:156 (40156|2) - move to 4
00:40:481 (40481|3) - move to 2
00:40:805 (40805|2) - move to 4
wrong place 00:46:319 (46319|3,46319|0) - , actually the drum starts here 00:46:237 (46237|0) - on the blue line
00:51:832 (51832|0,51994|2,51994|1,52319|3,52481|2,52481|1,52805|1,52967|3,52967|0,53292|2,53454|0,53454|3) - re pattern, and put more notes on row if its loud enough
lack of instrument variation and pattern rigidness are worrisome, for example here 01:05:292 (65292|0) - exist new instrument which you could mapped instead of the usual instrument you plotted onto. listen carefully at this point and see what instrument i meant there is different instrument playing here, which you should follow instead of usual hi hat drum sound
01:08:535 (68535|3) - deserve higher density due to loud sound, add note
01:11:940 (71940|1,72265|1,72589|1) - these are rather awkward to pull off especially on this difficulty, i would follow pitch, therefore suggestion:
01:12:265 (72265|1) - move to 4
01:12:427 (72427|0) - add note for emphasis
01:12:589 (72589|1) - delete since after emphasis note on 01:12:427 (72427|0,72427|2) - , a void is necessary for better rhythm presentation
imo this normal is too rigid and more like a normal+ to me, example this: 01:18:102 (78102|2,78265|1,78427|0,78589|1,78751|2,78913|3,79400|1,79562|2,79724|1,79886|0,80048|1,80210|2) -
you could have map just the apparent notes : 01:18:102 (78102|2,78427|0,78751|2,79075|0,79562|2,79886|0,80210|2) - instead of all kick sound existing here map what i highlight
- mod ends -
I did not complain about your explanation. In fact your explanation was good, was for that reason that I asked to you a mod. I appreciate your explanation and your time to do it.Kruzon wrote:
simplified version, sorry for the explanation.. this time use the bold statement as your guide
Kruzon wrote:
Hi, my 4k modding column format is as following: 1 l 2 l 3 l 4
tobi normal
00:03:832 (3832|2) - increase density due to loudness Done., also you did the same on 00:04:967 (4967|2,4967|0) - 00:02:373 (2373|3,2373|0) - Done.
00:24:265 (24265|0,24265|2) - reduce density, it's not that loud Done.
00:24:427 (24427|1) - actually this need 2 notes which are needed for emphasizing both the vocal and instrument at this point Done.
00:26:535 (26535|2) - same reason Done.
00:29:129 (29129|3) - Done.
00:30:427 (30427|0) - Done.
for flow that following pitch, suggestion: Thanks for the suggestion.
Done.
00:39:183 (39183|1) - move to 1
00:40:156 (40156|2) - move to 4
00:40:481 (40481|3) - move to 2
00:40:805 (40805|2) - move to 4
misplaced density and offtimed 00:46:319 (46319|3,46319|0) - , actually the drum starts here 00:46:237 (46237|0) - on the blue line Thanks for say It.
00:51:832 (51832|0,51994|2,51994|1,52319|3,52481|2,52481|1,52805|1,52967|3,52967|0,53292|2,53454|0,53454|3) - suggest to re-pattern because:
1. cloning of notes
2. wrong density, example: 00:51:994 (51994|2,51994|1) - has same loudness as 00:51:832 (51832|0) - but you gave them different density Fixed.
lack of instrument variation and pattern rigidness are worrisome, for example here 01:05:292 (65292|0) - exist new instrument which you could mapped instead of the usual instrument you plotted onto. listen carefully at this point and see what instrument i meant
01:08:535 (68535|3) - deserve higher density due to loud sound, add note Done.
01:11:940 (71940|1,72265|1,72589|1) - these are rather awkward to pull off especially on this difficulty, i would follow pitch, therefore suggestion:
Thanks for the suggestion.
01:12:265 (72265|1) - move to 4 Done.
01:12:427 (72427|0) - add note for emphasis Done.
01:12:589 (72589|1) - delete since after emphasis note on 01:12:427 (72427|0,72427|2) - , a void is necessary for better rhythm presentation Done.
imo this normal is too rigid and more like a normal+ to me, example this: 01:18:102 (78102|2,78265|1,78427|0,78589|1,78751|2,78913|3,79400|1,79562|2,79724|1,79886|0,80048|1,80210|2) -
you could have map just the apparent notes : 01:18:102 (78102|2,78427|0,78751|2,79075|0,79562|2,79886|0,80210|2) - instead of all kick sound existing here
- mod ends -
* spend quality time on modding this, need more attention and love, especially on notes density
* consider to nerf your normal and make it more comfortable by following obvious notes, not the whole kick and drum sound
* take a look on your hd as well, I was merely watching it via reference mod and noticed quite an amount of notes density issue
good luck with your map c:
Kiviman wrote:
00:55:075 - Why 2 notes?
In my ignorance, I thought it might work orz
01:09:670 (69670|6) - Is that for string?
I hear one sound there; although I could not identify it :<
(As a reminder: I moved the note to 01:09:508 - to start from there. I did it because, for me, that sounds same like 01:08:210 - (?)).
Kiviman wrote:
00:24:265 (24265|0) - What's this LN for?
Because I'm a fool. I don't remember if someone might suggest it orz. I deleted the LN.