Tom-H@ck featuring Oishi Masayoshi - Go EXCEED!! [OsuMania|O

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Raose
[General]

Remember to add DakeDekaane, Atsuro, and ffstar into tags to credit them for their gds :D
kiai unsnapped in all diffs

[Atsuro's Insane]

00:03:021 (3) - the slider looks weird to me because it's super curvy at the end, maybe remove one of the middle nodes and adjust?
00:03:832 (1) - i think it would sound better if the finish was quieter D:
00:07:724 (1) - add normal finish to head?
00:30:913 (1) - move up a bit so the end is not touching (3)
00:43:886 (10,1) - i really think the 1/1 slider should start here instead of the circle, since it follows the vocals and just fits better. Consider switching these two in the timeline
01:17:454 (3,4) - how about ctrl+G a bit and change the order of the sliders? I think this flows a bit better and leads into (1) better:
01:27:508 (5,6,7) - consider putting drum finish/clap on the notes and head of slider, similar to some of your streams
01:28:643 (3) - NC here to signal change in rhythm? it has a similar spacing as the other 2 notes

[Dake's Hard]

add combo colors?

00:08:373 - maybe add a note here? the pause seems a bit long for me and there's a beat in the music
00:19:887 (2) - not completely stacked
00:55:562 (7) - consider replacing with a slider, i think it'd feel more epic by creating more movement around the map ;w;
01:26:048 (2) - not staaacked
really nice and neat diff ;w;

[ffstar's Normal]

00:30:265 (2) - how about shortening by 1/2 and moving it over to next white tick? i think it fits vocals a bit better
00:49:238 (1,2) - how about removing (2) and making (1) into a long slider?
01:21:671 (2) - add clap? i hear a beat in the music

goodluck with the map! i hope my mod was helpful~
Atsuro

Raose wrote:

[General]

Resnapped all green lines

[Atsuro's Insane]

00:03:021 (3) - the slider looks weird to me because it's super curvy at the end, maybe remove one of the middle nodes and adjust? Ok, don't really have a problem with it but changed
00:03:832 (1) - i think it would sound better if the finish was quieter D: Changed to a soft finish, not exactly quieter, but it fits better
00:07:724 (1) - add normal finish to head? I don't see why, no cymbal sound or something
00:30:913 (1) - move up a bit so the end is not touching (3) Ok
00:43:886 (10,1) - i really think the 1/1 slider should start here instead of the circle, since it follows the vocals and just fits better. Consider switching these two in the timeline Not following voice here, and it would feel weird (it was like that originally)
01:17:454 (3,4) - how about ctrl+G a bit and change the order of the sliders? I think this flows a bit better and leads into (1) better: If you say so, i had a hard time coming up with something for that part :p, changed
01:27:508 (5,6,7) - consider putting drum finish/clap on the notes and head of slider, similar to some of your streams Ok, nice one
01:28:643 (3) - NC here to signal change in rhythm? it has a similar spacing as the other 2 notes Ok
Thanks for the modding!

Update: http://puu.sh/dISRW/63565e4a93.rar
Topic Starter
R801

Raose wrote:

[General]

Remember to add DakeDekaane, Atsuro, and ffstar into tags to credit them for their gds :D
Hello, Raose~ :)
B-But... Their names are added in tags o-ò

kiai unsnapped in all diffs

[Atsuro's Insane]

00:03:021 (3) - the slider looks weird to me because it's super curvy at the end, maybe remove one of the middle nodes and adjust?
00:03:832 (1) - i think it would sound better if the finish was quieter D:
00:07:724 (1) - add normal finish to head?
00:30:913 (1) - move up a bit so the end is not touching (3)
00:43:886 (10,1) - i really think the 1/1 slider should start here instead of the circle, since it follows the vocals and just fits better. Consider switching these two in the timeline
01:17:454 (3,4) - how about ctrl+G a bit and change the order of the sliders? I think this flows a bit better and leads into (1) better:
01:27:508 (5,6,7) - consider putting drum finish/clap on the notes and head of slider, similar to some of your streams
01:28:643 (3) - NC here to signal change in rhythm? it has a similar spacing as the other 2 notes

[Dake's Hard]

add combo colors?

00:08:373 - maybe add a note here? the pause seems a bit long for me and there's a beat in the music
00:19:887 (2) - not completely stacked
00:55:562 (7) - consider replacing with a slider, i think it'd feel more epic by creating more movement around the map ;w;
01:26:048 (2) - not staaacked
really nice and neat diff ;w;

[ffstar's Normal]

00:30:265 (2) - how about shortening by 1/2 and moving it over to next white tick? i think it fits vocals a bit better
00:49:238 (1,2) - how about removing (2) and making (1) into a long slider?
01:21:671 (2) - add clap? i hear a beat in the music

goodluck with the map! i hope my mod was helpful~
Thanks for your mod, Raose :3 (and also thanks for your time ;_;).
Sorry for late response orz

Atsuro wrote:

Update: http://puu.sh/dISRW/63565e4a93.rar
Gracias también a ti por tu tiempo, Atsuro.
Raose
that's weird i must've missed them the names then D: and you're welcome!!
ffstar

Raose wrote:

[ffstar's Normal]

00:30:265 (2) - how about shortening by 1/2 and moving it over to next white tick? i think it fits vocals a bit better might confuse the player imo ;w;
00:49:238 (1,2) - how about removing (2) and making (1) into a long slider? ok
01:21:671 (2) - add clap? i hear a beat in the music not suitable

goodluck with the map! i hope my mod was helpful~
thanks!!
and sorry for late reply because i am a bit busy irl ;w;
updated : http://puu.sh/dLkTD/b210c3ef73.rar
Topic Starter
R801

ffstar0716 wrote:

Raose wrote:

[ffstar's Normal]

00:30:265 (2) - how about shortening by 1/2 and moving it over to next white tick? i think it fits vocals a bit better might confuse the player imo ;w;
00:49:238 (1,2) - how about removing (2) and making (1) into a long slider? ok
01:21:671 (2) - add clap? i hear a beat in the music not suitable

goodluck with the map! i hope my mod was helpful~
thanks!!
and sorry for late reply because i am a bit busy irl ;w;
updated : http://puu.sh/dLkTD/b210c3ef73.rar
Done. Thanks ;w;
DakeDekaane

Raose wrote:

[Dake's Hard]

add combo colors? /*Done

00:08:373 - maybe add a note here? the pause seems a bit long for me and there's a beat in the music /*vocal mappu.
00:19:887 (2) - not completely stacked /*Not intended to be a stack
00:55:562 (7) - consider replacing with a slider, i think it'd feel more epic by creating more movement around the map ;w; /*Really don't like how a slider plays, but I'll give a try.
01:26:048 (2) - not staaacked /*Ditto
really nice and neat diff ;w;
Thanks Rose :3

Update: Click
Topic Starter
R801

DakeDekaane wrote:

Raose wrote:

[Dake's Hard]

add combo colors? /*Done

00:08:373 - maybe add a note here? the pause seems a bit long for me and there's a beat in the music /*vocal mappu.
00:19:887 (2) - not completely stacked /*Not intended to be a stack
00:55:562 (7) - consider replacing with a slider, i think it'd feel more epic by creating more movement around the map ;w; /*Really don't like how a slider plays, but I'll give a try.
01:26:048 (2) - not staaacked /*Ditto
really nice and neat diff ;w;
Thanks Rose :3

Update: Click
Listo. Gracias orz
Yo siempre dando molestias orz
Cerulean Veyron
Hello! via PM~ Sorry for the delay.

I maybe see... potential... ~
[> General <]
  1. - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that?
  2. - Very good! looks really fine.


[> ffstar's Normal <]
  1. 00:25:725 (4,2) - Might not be overlap, or might be? Then... split a little.
  2. 00:38:211 (3) - O the reverse arrow, it doesn't sound fitting here imo. So i suggest replacing to clap instead.
  3. 00:52:319 (2,5) - Same as 00:25:725 (4,2) -
  4. - I feel that the start of kiai here is likely too early, it's better you start it on 00:56:859 -
  5. 01:04:806 (3,4) - You might wanna do a double blanket here, or just curve them as the same sliding position.
  6. - Looks fine, but some slider points placement is quite weird. But i still found it nice.


[> Dekaane's Hard <]
  1. 00:16:806 (1,2,3,4) - Why the spacing changes here each slider? i don't get your flow...
  2. 00:18:752 (5,6,2) - Doesn't look important, but just stack if you want.
  3. 01:20:373 - Did you really copy-paste this from the previous track?! lol
  4. - Just one word.. Great.


[> Atsuro's Insane <]
  1. - What are you using "Widescreen Support" for? Other diffs haven't used them.
  2. 00:24:427 (1) - Remove NC? the previous combo looks too short.
  3. 00:54:913 - I thought the drum stream starts here, so i guess you should remove 00:54:832 (2) - .
  4. - Same comment as Hard.

Very good STD diffs! Get me back when you're done, so i can circle this \8D/
Atsuro

Gray Veyron wrote:

Hello! via PM~ Sorry for the delay. Hi

[> Atsuro's Insane <]
  1. - What are you using "Widescreen Support" for? Other diffs haven't used them. Idk, i always forget that :p
  2. 00:24:427 (1) - Remove NC? the previous combo looks too short. Sure
  3. 00:54:913 - I thought the drum stream starts here, so i guess you should remove 00:54:832 (2) - . Huh... i'm pretty sure the stream starts on the downbeat :/
  4. - Same comment as Hard. So, it's great? Thanks! :D


Very good STD diffs! Get me back when you're done, so i can circle this \8D/
Made some further changes to improve flow and aesthetics where possible.
Thanks for your mod Gray, go circle! :)

Update: http://puu.sh/gW49V/96baa29227.rar
ffstar

Gray Veyron wrote:

Hello! via PM~ Sorry for the delay.

I maybe see... potential... ~
[> General <]
  1. - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that? fixed
  2. - Very good! looks really fine.


[> ffstar's Normal <]
  1. 00:25:725 (4,2) - Might not be overlap, or might be? Then... split a little. I think it isn't necessary, quite tricky to change that
  2. 00:38:211 (3) - O the reverse arrow, it doesn't sound fitting here imo. So i suggest replacing to clap instead. changed
  3. 00:52:319 (2,5) - Same as 00:25:725 (4,2) - same, it's actually readable ><
  4. - I feel that the start of kiai here is likely too early, it's better you start it on 00:56:859 - because i thought kiai time should be on downbeat, but oh well maybe have some different cases, fixed
  5. 01:04:806 (3,4) - You might wanna do a double blanket here, or just curve them as the same sliding position. not sure what you mean but i think this pattern is ok
  6. - Looks fine, but some slider points placement is quite weird. But i still found it nice. ikr, i feel weird too but this song rhythm is too weird, quite hard to map ><

Very good STD diffs! Get me back when you're done, so i can circle this \8D/
thanks for the mod!!!

sorry for the delay ><
http://puu.sh/gWmLW/1134e79287.rar
gogogo good luck R801 :D
DakeDekaane

Gray Veyron wrote:

Hello! via PM~ Sorry for the delay.

I maybe see... potential... ~
[notice][> General <]
  1. - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that? /*Fixed on my diff.
  2. - Very good! looks really fine.


[> Dekaane's Hard <]
  1. 00:16:806 (1,2,3,4) - Why the spacing changes here each slider? i don't get your flow... /*The intention is jumping a little farther as the intensity increases.
  2. 00:18:752 (5,6,2) - Doesn't look important, but just stack if you want. /*=w=
  3. 01:20:373 - Did you really copy-paste this from the previous track?! lol /*Yes.
  4. - Just one word.. Great. /*Thanks.
Also changed the comboing in 01:13:237 - for what is worth to know, thanks for modding.

->[ Update ]<-
Topic Starter
R801

Gray Veyron wrote:

Hello! via PM~ Sorry for the delay.
Hello o3o)/
No problem~.


I maybe see... potential... ~

[> General <]
  1. - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that?
  2. - Very good! looks really fine.


[> ffstar's Normal <]
  1. 00:25:725 (4,2) - Might not be overlap, or might be? Then... split a little.
  2. 00:38:211 (3) - O the reverse arrow, it doesn't sound fitting here imo. So i suggest replacing to clap instead.
  3. 00:52:319 (2,5) - Same as 00:25:725 (4,2) -
  4. - I feel that the start of kiai here is likely too early, it's better you start it on 00:56:859 -
  5. 01:04:806 (3,4) - You might wanna do a double blanket here, or just curve them as the same sliding position.
  6. - Looks fine, but some slider points placement is quite weird. But i still found it nice.


[> Dekaane's Hard <]
  1. 00:16:806 (1,2,3,4) - Why the spacing changes here each slider? i don't get your flow...
  2. 00:18:752 (5,6,2) - Doesn't look important, but just stack if you want.
  3. 01:20:373 - Did you really copy-paste this from the previous track?! lol
  4. - Just one word.. Great.


[> Atsuro's Insane <]
  1. - What are you using "Widescreen Support" for? Other diffs haven't used them.
  2. 00:24:427 (1) - Remove NC? the previous combo looks too short.
  3. 00:54:913 - I thought the drum stream starts here, so i guess you should remove 00:54:832 (2) - .
  4. - Same comment as Hard.

Very good STD diffs! Get me back when you're done, so i can circle this \8D/
Again, thank you for giving an opportunity to my map, Gray Veyron~ :D

Atsuro wrote:

Gray Veyron wrote:

Hello! via PM~ Sorry for the delay. Hi

[> Atsuro's Insane <]
  1. - What are you using "Widescreen Support" for? Other diffs haven't used them. Idk, i always forget that :p
  2. 00:24:427 (1) - Remove NC? the previous combo looks too short. Sure
  3. 00:54:913 - I thought the drum stream starts here, so i guess you should remove 00:54:832 (2) - . Huh... i'm pretty sure the stream starts on the downbeat :/
  4. - Same comment as Hard. So, it's great? Thanks! :D


Very good STD diffs! Get me back when you're done, so i can circle this \8D/
Made some further changes to improve flow and aesthetics where possible.
Thanks for your mod Gray, go circle! :)

Update: http://puu.sh/gW49V/96baa29227.rar
Gracias Atsuro o3o

ffstar0716 wrote:

Gray Veyron wrote:

Hello! via PM~ Sorry for the delay.

I maybe see... potential... ~
[> General <]
  1. - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that? fixed
  2. - Very good! looks really fine.


[> ffstar's Normal <]
  1. 00:25:725 (4,2) - Might not be overlap, or might be? Then... split a little. I think it isn't necessary, quite tricky to change that
  2. 00:38:211 (3) - O the reverse arrow, it doesn't sound fitting here imo. So i suggest replacing to clap instead. changed
  3. 00:52:319 (2,5) - Same as 00:25:725 (4,2) - same, it's actually readable ><
  4. - I feel that the start of kiai here is likely too early, it's better you start it on 00:56:859 - because i thought kiai time should be on downbeat, but oh well maybe have some different cases, fixed
  5. 01:04:806 (3,4) - You might wanna do a double blanket here, or just curve them as the same sliding position. not sure what you mean but i think this pattern is ok
  6. - Looks fine, but some slider points placement is quite weird. But i still found it nice. ikr, i feel weird too but this song rhythm is too weird, quite hard to map ><

Very good STD diffs! Get me back when you're done, so i can circle this \8D/
thanks for the mod!!!

sorry for the delay ><
http://puu.sh/gWmLW/1134e79287.rar
gogogo good luck R801 :D
Thank you ffstar0716 ;u;

DakeDekaane wrote:

Gray Veyron wrote:

Hello! via PM~ Sorry for the delay.

I maybe see... potential... ~
[notice][> General <]
  1. - There's this kiai times unsnapped on the first two standard diffs, you might wanna check that? /*Fixed on my diff.
  2. - Very good! looks really fine.


[> Dekaane's Hard <]
  1. 00:16:806 (1,2,3,4) - Why the spacing changes here each slider? i don't get your flow... /*The intention is jumping a little farther as the intensity increases.
  2. 00:18:752 (5,6,2) - Doesn't look important, but just stack if you want. /*=w=
  3. 01:20:373 - Did you really copy-paste this from the previous track?! lol /*Yes.
  4. - Just one word.. Great. /*Thanks.
Also changed the comboing in 01:13:237 - for what is worth to know, thanks for modding.

->[ Update ]<-
Listo. Espero que eso sea suficiente >.<
Gracias DakeDekaane o3o
Cerulean Veyron
I'm a bit worried atm, but i've testplayed all standard diffs and it's likely to be a ready-to-go! Have this icon~

Take care with the mania diffs for now~ Good luck for bubbling! /^w^/
Topic Starter
R801

Gray Veyron wrote:

I'm a bit worried atm, but i've testplayed all standard diffs and it's likely to be a ready-to-go! Have this icon~

Take care with the mania diffs for now~ Good luck for bubbling! /^w^/

You're very kind~ ;u;. Thank you a lot! >.<

Without the help of Atsuro, ffstar0716 and DakeDekaane this would not have been possible.
Guys, thanks for the help, time and effort! \(o3o)/
Frim4503

col:1,2,3,4,5,6,7

like your request just modding 7k NM and HD

recommend to find another hs for mania dif. the hs is not fit the song very well
00:41:454 (41454|3,42102|1,42751|5) - suggest to change with note. and avoiding follow vocal
00:49:237 - 01:01:562 -recommend to rearrange. i feel like playing 5k map than 7k
01:06:427 (66427|3) - change with note. example : http://puu.sh/ifwMu/814bb86eb9.png
01:11:129 (71129|1,71940|3,72427|6) - ^same case
00:38:210 (38210|2) - remove. change with 00:38:454 - add note in here
00:43:237 - add note
01:22:967 - add another note for cymbal sound
Topic Starter
R801

Frim4503 wrote:


col:1,2,3,4,5,6,7

like your request just modding 7k NM and HD
Hello Frim4503. Sorry for late reply orz

recommend to find another hs for mania dif. the hs is not fit the song very well
I'll do something about it...
00:41:454 (41454|3,42102|1,42751|5) - suggest to change with note. and avoiding follow vocal Ok...
00:49:237 - 01:01:562 -recommend to rearrange. i feel like playing 5k map than 7k Done, I think. Thanks for mentioning that.
01:06:427 (66427|3) - change with note. example : http://puu.sh/ifwMu/814bb86eb9.png Ok.
01:11:129 (71129|1,71940|3,72427|6) - ^same case In process.
00:38:210 (38210|2) - remove. change with 00:38:454 - add note in here Ok.
00:43:237 - add note ^
01:22:967 - add another note for cymbal sound ^
Thanks for your mod.
Kruzon
Hi, my 4k modding column format is as following: 1 l 2 l 3 l 4

tobi normal

00:03:832 (3832|2) - increase density due to loudness, also you did the same on 00:04:967 (4967|2,4967|0) - 00:02:373 (2373|3,2373|0) -
00:24:265 (24265|0,24265|2) - reduce density, it's not that loud
00:24:427 (24427|1) - actually this need 2 notes which are needed for emphasizing both the vocal and instrument at this point
00:26:535 (26535|2) - same reason
00:29:129 (29129|3) -
00:30:427 (30427|0) -

for flow that following pitch, suggestion:
00:39:183 (39183|1) - move to 1
00:40:156 (40156|2) - move to 4
00:40:481 (40481|3) - move to 2
00:40:805 (40805|2) - move to 4

misplaced density and offtimed 00:46:319 (46319|3,46319|0) - , actually the drum starts here 00:46:237 (46237|0) - on the blue line

00:51:832 (51832|0,51994|2,51994|1,52319|3,52481|2,52481|1,52805|1,52967|3,52967|0,53292|2,53454|0,53454|3) - suggest to re-pattern because:
1. cloning of notes
2. wrong density, example: 00:51:994 (51994|2,51994|1) - has same loudness as 00:51:832 (51832|0) - but you gave them different density

lack of instrument variation and pattern rigidness are worrisome, for example here 01:05:292 (65292|0) - exist new instrument which you could mapped instead of the usual instrument you plotted onto. listen carefully at this point and see what instrument i meant

01:08:535 (68535|3) - deserve higher density due to loud sound, add note

01:11:940 (71940|1,72265|1,72589|1) - these are rather awkward to pull off especially on this difficulty, i would follow pitch, therefore suggestion:
01:12:265 (72265|1) - move to 4
01:12:427 (72427|0) - add note for emphasis
01:12:589 (72589|1) - delete since after emphasis note on 01:12:427 (72427|0,72427|2) - , a void is necessary for better rhythm presentation

imo this normal is too rigid and more like a normal+ to me, example this: 01:18:102 (78102|2,78265|1,78427|0,78589|1,78751|2,78913|3,79400|1,79562|2,79724|1,79886|0,80048|1,80210|2) -

you could have map just the apparent notes : 01:18:102 (78102|2,78427|0,78751|2,79075|0,79562|2,79886|0,80210|2) - instead of all kick sound existing here

- mod ends -


* spend quality time on modding this, need more attention and love, especially on notes density
* consider to nerf your normal and make it more comfortable by following obvious notes, not the whole kick and drum sound
* take a look on your hd as well, I was merely watching it via reference mod and noticed quite an amount of notes density issue

good luck with your map c:
Topic Starter
R801

Kruzon wrote:

Hi, my 4k modding column format is as following: 1 l 2 l 3 l 4
Hello o3o)/
tobi normal

00:03:832 (3832|2) - increase density due to loudness, also you did the same on 00:04:967 (4967|2,4967|0) - 00:02:373 (2373|3,2373|0) -
00:24:265 (24265|0,24265|2) - reduce density, it's not that loud
00:24:427 (24427|1) - actually this need 2 notes which are needed for emphasizing both the vocal and instrument at this point
00:26:535 (26535|2) - same reason
00:29:129 (29129|3) -
00:30:427 (30427|0) -

for flow that following pitch, suggestion:
00:39:183 (39183|1) - move to 1
00:40:156 (40156|2) - move to 4
00:40:481 (40481|3) - move to 2
00:40:805 (40805|2) - move to 4

misplaced density and offtimed 00:46:319 (46319|3,46319|0) - , actually the drum starts here 00:46:237 (46237|0) - on the blue line

00:51:832 (51832|0,51994|2,51994|1,52319|3,52481|2,52481|1,52805|1,52967|3,52967|0,53292|2,53454|0,53454|3) - suggest to re-pattern because:
1. cloning of notes
2. wrong density, example: 00:51:994 (51994|2,51994|1) - has same loudness as 00:51:832 (51832|0) - but you gave them different density

lack of instrument variation and pattern rigidness are worrisome, for example here 01:05:292 (65292|0) - exist new instrument which you could mapped instead of the usual instrument you plotted onto. listen carefully at this point and see what instrument i meant

01:08:535 (68535|3) - deserve higher density due to loud sound, add note

01:11:940 (71940|1,72265|1,72589|1) - these are rather awkward to pull off especially on this difficulty, i would follow pitch, therefore suggestion:
01:12:265 (72265|1) - move to 4
01:12:427 (72427|0) - add note for emphasis
01:12:589 (72589|1) - delete since after emphasis note on 01:12:427 (72427|0,72427|2) - , a void is necessary for better rhythm presentation

imo this normal is too rigid and more like a normal+ to me, example this: 01:18:102 (78102|2,78265|1,78427|0,78589|1,78751|2,78913|3,79400|1,79562|2,79724|1,79886|0,80048|1,80210|2) -

you could have map just the apparent notes : 01:18:102 (78102|2,78427|0,78751|2,79075|0,79562|2,79886|0,80210|2) - instead of all kick sound existing here

- mod ends -


* spend quality time on modding this, need more attention and love, especially on notes density
* consider to nerf your normal and make it more comfortable by following obvious notes, not the whole kick and drum sound
* take a look on your hd as well, I was merely watching it via reference mod and noticed quite an amount of notes density issue

good luck with your map c:
Thanks ouo
That seems a bit complicated o-ò

But, thanks for mod.
Kruzon
simplified version, sorry for the explanation.. this time use the bold statement as your guide


Kruzon wrote:

Hi, my 4k modding column format is as following: 1 l 2 l 3 l 4

tobi normal

00:03:832 (3832|2) - add note
00:24:265 (24265|0,24265|2) - delete 1 note
00:24:427 (24427|1) - add note so the row has 2 notes
00:26:535 (26535|2) - same reason
00:29:129 (29129|3) -
00:30:427 (30427|0) -

for flow that following pitch, suggestion:
00:39:183 (39183|1) - move to 1
00:40:156 (40156|2) - move to 4
00:40:481 (40481|3) - move to 2
00:40:805 (40805|2) - move to 4

wrong place 00:46:319 (46319|3,46319|0) - , actually the drum starts here 00:46:237 (46237|0) - on the blue line

00:51:832 (51832|0,51994|2,51994|1,52319|3,52481|2,52481|1,52805|1,52967|3,52967|0,53292|2,53454|0,53454|3) - re pattern, and put more notes on row if its loud enough

lack of instrument variation and pattern rigidness are worrisome, for example here 01:05:292 (65292|0) - exist new instrument which you could mapped instead of the usual instrument you plotted onto. listen carefully at this point and see what instrument i meant there is different instrument playing here, which you should follow instead of usual hi hat drum sound

01:08:535 (68535|3) - deserve higher density due to loud sound, add note

01:11:940 (71940|1,72265|1,72589|1) - these are rather awkward to pull off especially on this difficulty, i would follow pitch, therefore suggestion:
01:12:265 (72265|1) - move to 4
01:12:427 (72427|0) - add note for emphasis
01:12:589 (72589|1) - delete since after emphasis note on 01:12:427 (72427|0,72427|2) - , a void is necessary for better rhythm presentation

imo this normal is too rigid and more like a normal+ to me, example this: 01:18:102 (78102|2,78265|1,78427|0,78589|1,78751|2,78913|3,79400|1,79562|2,79724|1,79886|0,80048|1,80210|2) -

you could have map just the apparent notes : 01:18:102 (78102|2,78427|0,78751|2,79075|0,79562|2,79886|0,80210|2) - instead of all kick sound existing here map what i highlight

- mod ends -
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