Mod from my queue
after a first glance, this map looks really nicely done. Let's see if I can actually find anything. Note that mostly anything I mod here is just ideas or suggestions. You really don't have any noticeable errors.
[General]
Source:
Is the source really "Pili Series" or is it just "Pili" | http://en.wikipedia.org/wiki/Pili_(TV_series) | just labels it as "Pili" but I'm not sure if this is the same thing or not. If you wanted, you could use 霹靂 as the source and have Pili in the tags.
Romanised Artist:
Shouldn't this be "Everything But The Culture" (Apparently they write "But" and "The" in capitals on their website. | You have it in your description, but not the tags or anything. I'm not very good with chinese but do they prefer EBTC or Everything But The Culture? I looked on the website and the logo at the top says it in full. http://www.ebtc.com.tw/ | If you look at an artist profile, they're listed under "Everything But The Culture" | If you plan on using just EBTC, at least add Everything But The Culture to the tags
Tags:
Remove: Pili or 霹靂 | whatever one you use as the source.
Everything But The Culture or EBTC | Depends what you choose to use.
I'm not sure who, but on the site, it looks like there is a bunch of different composers. Do they compose their own music or are they one whole band? Maybe add the name of the person who actually composed this. (I can't find who did this song)
Hitsounds:
Blank .wav file for the silder slide? | http://puu.sh/67tgz | Your song would sound much better without the scratchy noises from the soft sampleset. | Add one for both SC:2 and SC:1
Sorry I can't be much more help. I'm not good at all with Chinese.. Hopefully something can help though.
[Easy]
HP:2? | Why not? It'll lower the difficulty a bit for new players | From fail, it takes a 42 combo of all 300s on HP3 to fill the gague back up to full. It takes a 34 combo on HP2.
[Normal]
This normal is nicely designed for the most part.
[Hard]
Really nice map. The only thing that really bugs me is the one 1/4 slider that doesn't really fit.
Take a
after a first glance, this map looks really nicely done. Let's see if I can actually find anything. Note that mostly anything I mod here is just ideas or suggestions. You really don't have any noticeable errors.
[General]
Source:
Is the source really "Pili Series" or is it just "Pili" | http://en.wikipedia.org/wiki/Pili_(TV_series) | just labels it as "Pili" but I'm not sure if this is the same thing or not. If you wanted, you could use 霹靂 as the source and have Pili in the tags.
Romanised Artist:
Shouldn't this be "Everything But The Culture" (Apparently they write "But" and "The" in capitals on their website. | You have it in your description, but not the tags or anything. I'm not very good with chinese but do they prefer EBTC or Everything But The Culture? I looked on the website and the logo at the top says it in full. http://www.ebtc.com.tw/ | If you look at an artist profile, they're listed under "Everything But The Culture" | If you plan on using just EBTC, at least add Everything But The Culture to the tags
Tags:
Remove: Pili or 霹靂 | whatever one you use as the source.
Everything But The Culture or EBTC | Depends what you choose to use.
I'm not sure who, but on the site, it looks like there is a bunch of different composers. Do they compose their own music or are they one whole band? Maybe add the name of the person who actually composed this. (I can't find who did this song)
Hitsounds:
Blank .wav file for the silder slide? | http://puu.sh/67tgz | Your song would sound much better without the scratchy noises from the soft sampleset. | Add one for both SC:2 and SC:1
Sorry I can't be much more help. I'm not good at all with Chinese.. Hopefully something can help though.
[Easy]
HP:2? | Why not? It'll lower the difficulty a bit for new players | From fail, it takes a 42 combo of all 300s on HP3 to fill the gague back up to full. It takes a 34 combo on HP2.
- 00:00:931 (1,1) - How about moving these to x256 y216 so you'll have the correct distance snap between the (1) circle and the upcoming (2) slider
- 00:06:927 (1) - whistle instead of finish? It works nicely with 00:03:089 (1) - It's kind of a bit early to be using this finish here as this is a measure before the correct upcoming section that you've been using finishes on.
- 00:07:887 (2) - Maybe start this 1/2 earlier? This slider actually doesn't hit anything audible in the song on the head.
- 00:13:164 (1) - Have you considered ending this 1/2 later on the first clap and where the shamisen(?) ends?
- 00:26:117 (1,2) - Give a bit more curve to the (1) so you can move the (2) a bit further down. | http://puu.sh/67xoY.jpg | The reason is because the look of (2) and (3) doesn't really have any flow to it. This gives a bit more direction and generally feels/looks nicer.
- 00:27:076 (2) - any reason why you don't have claps on all three points to this? I feel the head could at least use one.
- 00:52:981 (1) - I feel like there is a bit too many spinners in this map. something like this could easily be changed to something like this if you wanted | http://puu.sh/67xKy.jpg | or you could use the upcoming pattern at 00:54:900 (1,2,3) - as well.
- 00:56:819 - to 01:00:177 -
Any reason why you skipped mapping this section?Actually after looking at all of your diffs, you have your break here. I would suggest being consistent if possible and have this as a break, and map back at 00:33:792 - | This means removing the notes up until 01:04:495 (1) - - 01:01:617 (2) - Clap on the reverse. | Double clap hit here, and really should be mapped.
- 01:05:455 (3,2) - shouldn't these two be switched to catch the claps? (reverse slider where (3) is and 1/1 slider where (2) is)
- 01:09:292 (3) - You can also convert this into a 1/2 reverse as well if you want and add another clap. Just adds a bit of variety and follows the music better.
- 01:16:968 (2,1) - Move either the (2) up or the (1) down. The (1) feels like it should be a bit lower than the (2) but you have it almost horizontal from each other.
- 01:22:485 (2) - x408 y112 for better looks/flow
- 01:28:482 (3) - 01:36:157 (2) - Claps on the reverse?
- 01:33:279 (1,2) - Just a small suggestion. | http://puu.sh/67zQj.jpg | Doing something like this will make it look quite a bit nicer. right now you kind of have a poor angle on the (2) and the (1) could probably work fine perfectly horizontal. Again, just an idea.
- 01:39:995 (2,1,2,3) - Drag all of these, with DS on to around x356 y356. | Then reposition the second (2) so it goes off the top left end better of the (1)'s tail. | http://puu.sh/67AlW.jpg | After that, reposition the (3) wherever you feel it fits best.
- 01:47:671 (3) - If you've been using the clap suggestions I've said, then this is a good spot to use a reverse slider as well. and maybe remove the reverse on 01:49:110 (2) - if you wanted.
[Normal]
This normal is nicely designed for the most part.
AIBat v3.1 wrote:
Spinner New Combo | You'll get asked to do this eventually, so might as well.
01:48:390 (2) - Consider adding a NC here, since this note follows a spinner.
- 00:00:931 (1,2) - since this is still a normal, How about using a slider here instead? Hitting the first note (as a circle) of a song without any music playing before is really frustrating sometimes. Especially since the first circle is a lead-in.
- 00:04:529 (4) - to catch both the horn thing, and the shamisen, maybe end this 1/2 earlier and add a circle where the tail used to be at 00:05:008 - or just turn this into a 1/2 reverse slider.
- 00:07:647 (2) - I'm wondering about this tail. It doesn't really land on anything. if you extend it 1/2 further it hits those drums. Just an idea but maybe try this? | http://puu.sh/67VmR.jpg
- 00:12:444 (4,1) - Maybe stack the (4) on the (1) and then move them into Distance Snap range? | This is mostly just because of the sharp angle you have going from (3) -> (4) -> (1)
- 00:21:319 (2,3) - (2) x124 y52 | (3) x104 y124 | This does ruin the x136 you've been following, but it does create a little better flow. Either way is fine, just wanted to give an alternative option if you don't like how straight it looks.
- 00:26:117 (1,2) - how about having these the same angle? Control+G the (2) and stack it on the (1). Adjust the tail to end of either (1) or (2) and then control+g and place (2) back to where it used to be | http://puu.sh/67WgU.jpg | Not sure if you want them to be similar, but the idea is there if you want to use it.
- 00:32:833 (3,1) - 0.88 distance gap?
- 00:49:144 (1,2,3) - How about turning the (3) into a reverse slider to help catch the double clap? You could also reposition the (1,2,3) to look a bit better as well. | http://puu.sh/67WF4.jpg is something I came up with while still trying to be similar to what you had before.
- 00:51:063 (1,3) - I'm actually worried this might not pass for a normal. The reason being is that the first slider doesn't even have time to fade before the next one appears which can make it really hard to read for some people. Don't change it just yet, but maybe ask a BAT what they think. Me myself, I'm pretty sure this won't pass in a Normal.
- 00:55:860 (3) - nazi. Drag the middle node out a hair so the ends don't overlap
- 01:06:414 (1) - nazi. Drag to x232 y200 to make a better triangle.
- 01:16:728 (2,3,4) - Move the (2) down a bit | Move the (3) to up a bit | and then adjust the (4) to Distance Snap... or just make it something similar to this. http://puu.sh/67X8c.jpg | The reason being is that the angle from (3,4) is way to sharp, and it doesn't flow nice at all. Having the gradual increase here between each note makes it a bit less awkward.
- 01:20:566 (2,3) - Swap the slider and the circle placements on the timeline. fits the music much better. | http://puu.sh/67Xdm.jpg | You can add a clap on (2)'s end as well if you want.
- 01:29:441 (1,2) - I was really hoping you'd follow the music a bit better here. 3/4 reverse slider would suit the song so much better. | http://puu.sh/67Xlm.jpg
- 01:37:117 (1,2,3) - ^
- 01:48:630 (1,3) - One last thing. I'm not really a big fan of how the angles coming off these notes are. I feel the (1) should be a bit lower (coordinate with 01:47:671 (3,4) - a bit) and possibly the (3) would be better if approached from below instead of above?
[Hard]
Really nice map. The only thing that really bugs me is the one 1/4 slider that doesn't really fit.
- 00:04:289 (3,4,5) - how about following the shamisen here? turn the (3) into a reverse 1/4 slider ending at (4)? and then moving the (5) to where the (4) used to be?
- 00:08:846 (1,2) - Take a slider and do this on an open spot on the timeline: http://puu.sh/67YGF.jpg | Basically draw a line from (1) past (2) and then adjust (2) so it gets the correct angle. | Don't forget to delete the slider afterwards XD | This just basically creates a proper angle so the (2) reverse slider can compliment (1,3) better. Basically right now it looks like this | http://puu.sh/67YQu.jpg
- 00:09:806 (4,5,6,7,8) - Place a slider on (4) and draw a slider similar to the shape you currently have, ending at the same spot (8) is| http://puu.sh/67Z7q.jpg | Delete (5,6,7,8) | Click the slider and go to Compose -> Convert Slider to Stream | This basically creates 1.00 distance snapped circles between each note. You currently have a few notes placed with 0.91 1.09 apart etc... Try using this technique on all the streams you make so they can be properly spaced.
- 00:14:603 (1,2) - You only use this once through your whole map and it seems really uncalled for. I honestly think this would play better as two circles or just one 1/2 circle. Also, this jump seems a bit too excessive for a hard, and maybe because the music right now really doesn't suit it. Maybe you can move the previous (7) a bit closer?
- 00:26:476 (3) - honestly this 1/4 part would sound better placed at 00:25:997 - to follow the music, but you'd have to do a lot of rearranging.
- 00:40:508 (3,5) - how about making the (5) symmetrical with the (3)'s tail? This would also make (6) symmetrical with the head of (3) if done right.
- 00:46:025 (2,3) - blanket could be much better on this. | While it won't be perfect, try putting the Red node at x408 y216 | the 2nd white node at x464 y240 and readjust as you see fit.
- 00:47:465 (2) - nazi. Drag the tail to x148 y336 for a bit more balance. (Try drawing a slider from the tail end and see how much you cover on each side of the circles.. Not 100% accurate but it gives a good estimate) | This is what you currently have | http://puu.sh/67ZHe.jpg
- 00:50:583 (5) - nazi. with both Grid Snap and Distance Snap on. Shift+Click the note and drag. so you get 1.02 DS instead of 1.07 in these 1/4 notes.
- 00:52:502 (6,7,1) - Since you have a gap between (7,1) why not try moving the (6) a bit lower, and the (7) a bit further up? | http://puu.sh/680b6.jpg to emphasize on the jump a little more.
- 00:54:421 (4,5,6,7,8) - again, try to make a converted slider stream here so all of the notes are evenly spaced. These range from 0.96 to 1.07 in spacing so it's quite a bit.
- 00:56:340 (3) - clap on tail?
- 01:22:725 (3,4,5,6,7) - ranges from 0.96 to 1.08 | again, convert a slider to stream here.
- 01:31:360 (1,5) - how about making (5)'s head a vertical flip of (1)? It will end up being 1.01 DS so you won't have to adjust anything
- 01:34:958 (5) - even distance spacing? | Try x160 y176 for 1.71 DS
- 01:37:117 (1,2) - Not sure on this rhythm choice here. You've been doing lots of 3/4 sliders with a circle or slider after it for parts of the song similar to this... so why not here as well?
- 01:42:874 (1,2,3,4,5,6,7,8) - http://puu.sh/680ti.jpg | Self explanatory. Try to use this technique to improve on a pattern like this | Tips: Draw one slider, and then copy + paste and horizontally flip it so it'll be even. Place them on the blue ticks so you don't have to delete any circles.. Delete them afterwards of course :p
Take a