RURUTIA - Shin'ai

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IamKwaN
[General]
  1. Please replace the pure white combo color by another similar color as it's quite controversial recently, e.g. 235, 235, 235.
[Extra]
  1. 00:55:883 (5) - Missing a finish like 00:18:379 (1) . Though the cymbal isn't obvious, it's effective to emphasize the vocal.
  2. 01:06:964 - Clap.
  3. 02:02:709 (1) - Whistle for the "ding" sound.
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music?
  5. 02:18:307 (1,2) - The stack here is flawed.
  6. 02:21:120 - Finish? Same for 02:42:940 .
  7. 02:26:575 (3,1) - Swap NC for indicating the 1/4 jumps?
  8. 02:30:666 (1,2,3,4,5,6,7) - I feel like the pattern here being reversed according to the ambient. Personally, drums of 02:31:348 (5,6,7) are much heavier than previous ones. So, I expect jumps at 02:31:348 (5,6,7) and DS movement for 02:30:666 (1,2,3,4).
  9. 02:46:520 (5,6) - CTRL+G for creating jumps for the high pitch vocals?
[Insane]
  1. 00:07:468 - Finish as of cymbal and high pitch vocals. Same for 02:21:120 - 02:42:940 -
  2. 01:06:964 - You need slidertick2 here.
  3. 02:02:709 - Maybe a whistle for the "ding" sound.
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music?
Also hitsound issues can be applied on other diffs. It's just too monotonous to repeat stuff. Fix wtever u want and then call me back.
Topic Starter
Rakuen

IamKwaN wrote:

[General]
  1. Please replace the pure white combo color by another similar color as it's quite controversial recently, e.g. 235, 235, 235. Fixed


[Extra]
  1. 00:55:883 (5) - Missing a finish like 00:18:379 (1) . Though the cymbal isn't obvious, it's effective to emphasize the vocal. Fixed, except the last KIAI, it seems more of a softer bgm
  2. 01:06:964 - Clap. Fixed
  3. 02:02:709 (1) - Whistle for the "ding" sound. Fixed
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music? Fixed
  5. 02:18:307 (1,2) - The stack here is flawed. Fixed
  6. 02:21:120 - Finish? Same for 02:42:940 . Fixed
  7. 02:26:575 (3,1) - Swap NC for indicating the 1/4 jumps? Fixed
  8. 02:30:666 (1,2,3,4,5,6,7) - I feel like the pattern here being reversed according to the ambient. Personally, drums of 02:31:348 (5,6,7) are much heavier than previous ones. So, I expect jumps at 02:31:348 (5,6,7) and DS movement for 02:30:666 (1,2,3,4). Minimized the jump at front part
  9. 02:46:520 (5,6) - CTRL+G for creating jumps for the high pitch vocals?Keep for diamond flow and pattern


[Insane]
  1. 00:07:468 - Finish as of cymbal and high pitch vocals. Same for 02:21:120 - 02:42:940 - Fixed
  2. 01:06:964 - You need slidertick2 here. Fixed
  3. 02:02:709 - Maybe a whistle for the "ding" sound. Fixed, added more whistles to help the hitsounding! Thanks! I dint realize that! (applied for other diffs)
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music?Fixed, used whistle

Also hitsound issues can be applied on other diffs. It's just too monotonous to repeat stuff. Fix wtever u want and then call me back.
Thanks for the mods!

Updated~
IamKwaN
Beep. _(:з」∠)_

First time ranking a map at 5:50 a.m. _(:з」∠)_
Lanturn
Rurutia <3

Congrats!
NoAccFound
i love this map !!! please make more thanks
hopperhtkn
Offset is too early... is it just me or not?
This map is necessary to change offset about +25~+30 for me.
[Izayoi Sakura]
ruru的超级粉在此~!
_AI
o.o
AyasagawaYasumi
:(:?8-)

_AI wrote:

o.o
Kinshara
What's the point of having 88 BPM if you're going to map it as 176 BPM then double the SV and half the bpm?

I think the mapping would fit better if this song was mapped as 88 bpm with sv of 2.5ish for insane.
Overwrite
The offset seems to be quite early. I think an offset of -700 would be more recommended?
TAIN
Grats
Modem
Wow! Congratulation ~~! (^ w ^)
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