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RURUTIA - Shin'ai

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Mao
Let me give you a general mod on AI's diff again to give you my final overall concerns resulted of the discussion.

[AI's Extra]
  1. 00:06:957 (6,7) - I really don't like these here. There wasn't even mapped 1/4 in the Insane so this kinda overmapped 1/8 feels overdone. Please reduce it to 1/4 :/
  2. 00:14:458 (1,2,3) - This rhythm feels rather weird to me as the strongest notes are 00:14:628 - and 00:14:969 - here imo. This works much better imo.
  3. 01:24:949 (7) - The overmap here sounds pretty much unfitting here. I think the vocals would be much more complemented by just simply using 1/4 since both of them belong together in my eyes.
  4. 01:32:023 (1,2,3) - I'm not quite sure if it's just me, but I'd really like to see 1/4 Sliders here to be more consistent with the rest of the diff's density.
  5. 02:15:068 (2) - Consider to delete this note. The actual louder build up starts 02:15:153 - so that you can tone down the overmap a bit here :/ If you really want to keep it though, feel free to deny it.
  6. Well, my main idea to lower the amount of unnecessary overmapping is to get rid of some extended Sliders like 00:08:150 (4,5) - and 01:22:306 (5,6) - for instance as they aren't really needed most times. Just replace them by 1/4-Slider + Circle or by a 1/2 Slider. That would work much better imo!
Well, these are my overall concerns and ideas about the GD. Call me after you've applied everything (maybe also check the overall rhythm yourself again as well) and I'll give a last check on the rest of the mapset! :3
_AI

Mao wrote:

Let me give you a general mod on AI's diff again to give you my final overall concerns resulted of the discussion.

[AI's Extra]
  1. 00:06:957 (6,7) - I really don't like these here. There wasn't even mapped 1/4 in the Insane so this kinda overmapped 1/8 feels overdone. Please reduce it to 1/4 :/
  2. 00:14:458 (1,2,3) - This rhythm feels rather weird to me as the strongest notes are 00:14:628 - and 00:14:969 - here imo. This works much better imo.
  3. 01:24:949 (7) - The overmap here sounds pretty much unfitting here. I think the vocals would be much more complemented by just simply using 1/4 since both of them belong together in my eyes.
  4. 01:32:023 (1,2,3) - I'm not quite sure if it's just me, but I'd really like to see 1/4 Sliders here to be more consistent with the rest of the diff's density.
  5. 02:15:068 (2) - Consider to delete this note. The actual louder build up starts 02:15:153 - so that you can tone down the overmap a bit here :/ If you really want to keep it though, feel free to deny it.
  6. Well, my main idea to lower the amount of unnecessary overmapping is to get rid of some extended Sliders like 00:08:150 (4,5) - and 01:22:306 (5,6) - for instance as they aren't really needed most times. Just replace them by 1/4-Slider + Circle or by a 1/2 Slider. That would work much better imo!
Well, these are my overall concerns and ideas about the GD. Call me after you've applied everything (maybe also check the overall rhythm yourself again as well) and I'll give a last check on the rest of the mapset! :3
Done fixing everything!

Rakuen: http://puu.sh/bLTDI/f7d2915d9e.osu
Topic Starter
Rakuen
Updated
Mao
Recheck time!

[General]
  1. AI's Extra is missing the Video for some reason now o.o
  2. The purple combo color kinda clashes with the BG imo. I'd rather go for something grey-brownish :V
  3. How about adding AMV to the tags? Since your video is an Anime Music Video!
  4. Nothing you have to apply but it would be cool to have the Spinner in AI's diff the same length as in the other diffs! :3
[Hard]
  1. 01:18:044 (1) - Can you consider to remove this Circle please? Having 1/1 after the spinner would 1. give more recovery time and 2. create a nice effect to lead-in the Kiai!
Call me '^'
Topic Starter
Rakuen

Mao wrote:

Recheck time!

[General]
  1. AI's Extra is missing the Video for some reason now o.o
  2. The purple combo color kinda clashes with the BG imo. I'd rather go for something grey-brownish :V
  3. How about adding AMV to the tags? Since your video is an Anime Music Video!
  4. Nothing you have to apply but it would be cool to have the Spinner in AI's diff the same length as in the other diffs! :3
[Hard]
  1. 01:18:044 (1) - Can you consider to remove this Circle please? Having 1/1 after the spinner would 1. give more recovery time and 2. create a nice effect to lead-in the Kiai!
Call me '^'
Agreed and fixed all

Added new tags AMV and MAD (MAD it's like the same meaning with AMV)

Replaced combo color Purple > Brown
Tari
Rakuen asked me for metadata - check here's what I got

Artist : RURUTIA

It says it in big white words in the official website, I don't know how you could miss it honestly.

Link to Official Website : http://www.rurutia.com/index_j.htm

When you click on discography there, bam you have the title information which is on amazon.

Title : 深藍

Link to title : http://www.amazon.co.jp/RESONANCE-%E3%8 ... 3%E3%82%A2

If you were to follow English grammar rules , it should end up as Shinai which is there.

Good Luck Rakuen!
Topic Starter
Rakuen
Thanks for the metadata!

Updated~

Edit: Log with KSHR (metadata)

ffstar
why no rank :o
Mao
Let's give this another try. Hope everything is fine now! Re-Bubbled (ノ 'ω')ノ
Eni
<3
IamKwaN
[General]
  1. Please replace the pure white combo color by another similar color as it's quite controversial recently, e.g. 235, 235, 235.
[Extra]
  1. 00:55:883 (5) - Missing a finish like 00:18:379 (1) . Though the cymbal isn't obvious, it's effective to emphasize the vocal.
  2. 01:06:964 - Clap.
  3. 02:02:709 (1) - Whistle for the "ding" sound.
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music?
  5. 02:18:307 (1,2) - The stack here is flawed.
  6. 02:21:120 - Finish? Same for 02:42:940 .
  7. 02:26:575 (3,1) - Swap NC for indicating the 1/4 jumps?
  8. 02:30:666 (1,2,3,4,5,6,7) - I feel like the pattern here being reversed according to the ambient. Personally, drums of 02:31:348 (5,6,7) are much heavier than previous ones. So, I expect jumps at 02:31:348 (5,6,7) and DS movement for 02:30:666 (1,2,3,4).
  9. 02:46:520 (5,6) - CTRL+G for creating jumps for the high pitch vocals?
[Insane]
  1. 00:07:468 - Finish as of cymbal and high pitch vocals. Same for 02:21:120 - 02:42:940 -
  2. 01:06:964 - You need slidertick2 here.
  3. 02:02:709 - Maybe a whistle for the "ding" sound.
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music?
Also hitsound issues can be applied on other diffs. It's just too monotonous to repeat stuff. Fix wtever u want and then call me back.
Topic Starter
Rakuen

IamKwaN wrote:

[General]
  1. Please replace the pure white combo color by another similar color as it's quite controversial recently, e.g. 235, 235, 235. Fixed
[Extra]
  1. 00:55:883 (5) - Missing a finish like 00:18:379 (1) . Though the cymbal isn't obvious, it's effective to emphasize the vocal. Fixed, except the last KIAI, it seems more of a softer bgm
  2. 01:06:964 - Clap. Fixed
  3. 02:02:709 (1) - Whistle for the "ding" sound. Fixed
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music? Fixed
  5. 02:18:307 (1,2) - The stack here is flawed. Fixed
  6. 02:21:120 - Finish? Same for 02:42:940 . Fixed
  7. 02:26:575 (3,1) - Swap NC for indicating the 1/4 jumps? Fixed
  8. 02:30:666 (1,2,3,4,5,6,7) - I feel like the pattern here being reversed according to the ambient. Personally, drums of 02:31:348 (5,6,7) are much heavier than previous ones. So, I expect jumps at 02:31:348 (5,6,7) and DS movement for 02:30:666 (1,2,3,4). Minimized the jump at front part
  9. 02:46:520 (5,6) - CTRL+G for creating jumps for the high pitch vocals?Keep for diamond flow and pattern
[Insane]
  1. 00:07:468 - Finish as of cymbal and high pitch vocals. Same for 02:21:120 - 02:42:940 - Fixed
  2. 01:06:964 - You need slidertick2 here. Fixed
  3. 02:02:709 - Maybe a whistle for the "ding" sound. Fixed, added more whistles to help the hitsounding! Thanks! I dint realize that! (applied for other diffs)
  4. 02:04:413 (3) - How about a finish with lower volume matching with the cymbal in the music?Fixed, used whistle
Also hitsound issues can be applied on other diffs. It's just too monotonous to repeat stuff. Fix wtever u want and then call me back.
Thanks for the mods!

Updated~
IamKwaN
Beep. _(:з」∠)_

First time ranking a map at 5:50 a.m. _(:з」∠)_
Lanturn
Rurutia <3

Congrats!
NoAccFound
i love this map !!! please make more thanks
hopperhtkn
Offset is too early... is it just me or not?
This map is necessary to change offset about +25~+30 for me.
[Izayoi Sakura]
ruru的超级粉在此~!
_AI
o.o
AyasagawaYasumi
:( :? 8-)

_AI wrote:

o.o
Kinshara
What's the point of having 88 BPM if you're going to map it as 176 BPM then double the SV and half the bpm?

I think the mapping would fit better if this song was mapped as 88 bpm with sv of 2.5ish for insane.
Overwrite
The offset seems to be quite early. I think an offset of -700 would be more recommended?
TAIN
Grats
Modem
Wow! Congratulation ~~! (^ w ^)
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