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Yoko Shimomura - The Road is Full of Dangers

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Topic Starter
MoodyRPG
Thanks for mod guys ~ Fixed stuffs
Mafumafu
Your maps are always PERFECT! I can hardly point out uncomfortable places!
Always love your map,some of them are short but enjoyable and interesting to play!

[Normal]
OD5! why not 4?.......okay well :(
00:32:705 (1,2,3) - stack well? (1 is 416|119 while 3 is 415|118)

[Hard]

00:07:873 (2,3) - Make a well blanket?

01:02:562 (1,2) - Make a well blanket?

Very good map! :)I cannot point out any more problem.
bomber34
[General]
  1. I don't think that the darker red combo color is so good to read ... light it a little bit up please. It fits the mood though
  2. 00:14:332 - 00:18:926 - & 00:55:672 - 01:00:265 - . I know the claps are there to bring variety to the hitsounds and it is not like that the clap does not fit at all but it sounds a tiny bit to rough in my ears. Strangely enough you get used to it pretty fast but still ...
    I guess my mayour complain is that the claps are only there for the time range of 2 downbeats which seems really short in comparison with the whistles and the fact that it is not like the highlight of the song nor does it support anything claprelated.
  3. not mendatory but 00:28:112 - 00:37:299 - &01:09:452 - 01:18:639 - could be parts for KIAI
[Hard]
  1. 00:16:916 (2) - I don't like that the clap comes 1/4 later than the previous comparable place 00:14:763 (2) - . In the 2nd loop it is on the 3/4 beat ... It sounds a bit off in my ears ... You would need to place 00:16:916 (2) - differently for the time line to fix this thing. What worked for me was to make the slider just 1/4 shorter and leave it as it is ... okay maybe watch the spacing to the next note then...
  2. 00:22:227 (4,5) - flow could be improved: maybe place (5) on something like X: 428 Y: 248. Or make the angle to (6) sharper? Not sure about that one
  3. 00:23:519 (1) - I personally would prefer making the slider 1/4 shorter and "maybe" place a note on the 1/1 beat ... at the moment it sounds for me like something is off ~ 1/4 earlier would work well with rhythm, because the notes would be still 1/2 beats apart (1,2,3)
  4. 01:07:155 (3,4) - flow could be improved imo. Place (4) on something like X: 108 Y: 196 ... the DS would be 1.2x but that seems perfectly readable and feels better ((for me at least) you could also use different DS and just experiment with this angle .. )
That's it... I think it is also weird that you only have 1 1/6 stream in the first loop but non in the 2nd ... but that is no real issue in my opinion

[Normal]
  1. 00:35:002 (3,4) - the flow does not feel so nice here. It is less with the placement related though but the shape of (4) ... if the bow is downwards I have less problems with it but it also feels nicer around X:320 Y:192 then
  2. 00:37:012 - I don't understand it myself really but I miss a note here ... for some reason I always get off on 00:37:299 (6) - because I have the feeling I am missing something in between the spacing and all seems correct but ... eh I don't know >.< especially when I have no problems with 01:18:639 (7) - ... maybe it is the flow or so? I don't know but the same what I suggested fits also for 01:18:351 -
The map itself is fine but the song does not really suit some proper normal mapping I guess ... a lot of the songs are on the 1/4 beats and therefore it feels a bit off ... everything >.<

[Easy]
  1. 00:09:739 (3) - New combo? You use a constant NC measurement of 2 downbeats (even in the similar place of the loop.)
  2. 00:05:146 (1) - that sounds a bit weird ... normally I would suggest 1/4 shorter so the every dominated sound is supported but then the time distance to (2) is awful for an Easy ...
    Maybe make the slider just 1/1 long and add another
  3. 00:09:739 (5) - ^ not sure at all about that though. Both are just suggestions ...
  4. 00:56:533 (2,3) - not so nice time distance? 1.5 beats? Feels weird. Not that hard or anything ... just what i noticed, especially when I would like a 1/2 repeat slider for (2)
Not sure about the 1/2 notes after some sliders. For sliders following sliders it is okay, because timing is really lenient for them but for hitcircles? not sure ...

That was my mod. Maybe something was helpful :3
I liked the mapset
Luvdic
Holo Moody

[Hard]

00:17:060 - deberia haber un beat aqui, y no 00:17:203 -
00:18:926 (1) - No se si haya cambiado algo con las reglas, pero este slider esta offgrid...?
00:25:816 (1) - Acorta el slider para que termine en 00:26:103 - y luego agrega beat en 00:26:246 -
01:02:562 (1) - Lo mismo que arriba (???
01:18:926 - Los breaks antes de que el map termine con solo UNA nota nunca me parecio que tuviera mucho sentido, y mas aun cuando puedes mapear perfectamente el break.

[Normal]

00:13:040 (5,6) - Evitaria este 1/4, eliminaria (6) y extenderia el slider
00:22:083 (4) - Borralo, mas bien jode con el ritmo del map Puedes hacer lo mismo que: 00:35:002 (3) - no se por que no lo hiciste




y lo mismo sobre el break

[Easy]

Slider tick 1? Ademas, los noobs aun no saben como seguir los sliders, habran muchos slider breaks por eso

01:04:859 (1) - Offgrid snap? En serio, no se si eso esta permitido o no, iluminame moody.

Etc con el break.

Adias Moody
Topic Starter
MoodyRPG
Thanks guys, some arrangements ~
Tari
Hi as you requested :3

[Easy]

  1. 00:05:146 (1) - Better to curve it up here ? I'd like it so it has some connections with with the other notes here like this one : 00:09:739 (3) - and maybe makes the whole combo look a little cleaner here.
  2. 00:23:519 (1) - I think for the start of the slider a drum hit-normal would fit better? seems little empty without and I did some little experimenting with the hitsounds
  3. 00:25:816 (3) - ^ maybe for lack of hitsounds in this diff probably want to add a drum hit-normal too. well this drum sounds fit in many other spots so it's your choice if you want to add it or ot.
  4. 00:18:926 (1) - Little nazi but should be facing at straight direction of previous slider.
  5. 00:50:505 (4) - It would flow better if you place it at the bottom of the previous slider like this : 00:50:505 (4) -
  6. 00:14:332 (1) - Just curious but why use claps at end but not anywhere else in the map?
  7. 00:56:533 (2) - Don't understand why this has to be in red tick should put it in white tick because there is beat there.
[Normal]

  1. 00:07:442 (3) - Wouldn't it be better to end in blue tick here to match with 00:13:040 (5) - ? better because you show the beat in one of the sliders but not the other one.
  2. 00:14:332 (1) - I don't think the clap sounds good here? or you can at least reduce the volume here it sounds a bit loud.
  3. 00:30:983 (4) - You can make it more symmetrical here? its a little bit off and I think that wasn't your intention here and it looks much more neater if you do so
  4. 00:46:485 (1,2,3) - Really awkward rhythm D: how about you remove circles 2 and 3 and add a note at the white tick? I think it fits better here owo (there aren't any beats at the red ticks http://puu.sh/6XWGQ.jpg
  5. 01:15:194 (2,3) - Rearrange and redesign for better here , like this : works better to me , I hope you consider it :D and it doesn't ruin your spacing of next note.
[Hard]

  1. 00:17:634 (3,4) - Maybe don't stack this because people will get it confuse with next stack and click a little too late, they think when you stack the two rhythms are the same and next stack will be confusing or you can unstack next stack would be better.
  2. 00:18:926 (1) - Shorten it into the blue tick would be better here owo because this section you focus on the beats at blue tick and there is no beat in white tick.
  3. 00:32:705 (1) - You can make the blanket here blanket the previous note better right now its a really noticeable pluperfect blanket and really disturbing imo.
  4. 00:31:414 (5) - Add a new combo here to match with 00:36:007 (1) - or remove the new combo at 00:36:007 (1) - to match with 00:31:414 (5) - either of them work. but don't do both.
Not much to mod.
ErunamoJAZZ
Hola.
Aunque no tengo tiempo ni animos para hacer un mod decente, el Hard lo vi bien, el easy también, pero en el normal no se que tan buena idea sea colocar circulos sobre el inicio de un slider... en especial porque no todos estan al mismo snap, en algunos el tap tap es más rápido que en otros... pienso que deberías homogeneizar eso.

Btw, te dejo un replay del normal: http://puu.sh/74c5I.osr


No me des kudosu. Saludos ;)
alacat
Hello~ from #modreqs

[General]
  1. why don't you disable letterbox ? it doesn't function well.
  2. SliderTickRate -1 to all diffs. because i feel it's a bit noise at Easy/Normal diff. then, i don't know the reason why you set this rate.
[Easy]
  1. 00:19:500 (2,3) - Flow suggestion: how about moving this slider down for the next part ? it would flow more naturally and beautifully.
  2. 00:40:457 (4) - i'd remove this slider for better rhythm same as your previous part 00:30:409 (3,4) - . so please try to remake this slider to 1/1 rhythm ? it would fit well with this kind of music.
  3. 01:11:749 (3,4) - i feel this part is a bit hard for this difficulty. it's better to connect these parts into one slider.
[Normal]
  1. 00:10:887 (2) - Rhythm suggestion: this slider doesn't fit well with this kind of music. so i recommend you to follow this sound on blue line 00:10:744 -. it would fit with this background music as well.
  2. 00:15:194 (2,6) - ^ again.
  3. 00:21:796 (3,1) - Please check your pattern at here 00:29:261 (2,3) - and 00:40:170 (2,3) - . you made ​​a different pattern of the stack. so i would remove this stack for beginner. If you follow my suggestions, it prevents the player from misreading.
  4. 00:47:347 (2,3) - Same. then, you should be able to apply my suggestion for the rest of the part.
[Hard]
  1. 00:09:739 (1,2) - I have a sense of discomfort with this whistle pattern. 00:07:442 (1,2) - as you can see this part, you put a whistle on bule line 00:08:160 - .so you should consider remove a whistle to the tail of the (1) slider and add it to (2) circle
  2. 00:23:806 - ^ Same. i guess you forgot to add it here.
  3. 00:52:801 (5) - Flow suggestion : it's better to make the down motion from your previous patterns in my opinion. so please try to move (5) this slider down like this my suggestion ,it would flow more naturally.
  4. 01:02:849 - ^ Same as above.
love this game and BPM \o/
Topic Starter
MoodyRPG

alacat wrote:

Hello~ from #modreqs

[General]
  1. why don't you disable letterbox ? it doesn't function well.
  2. SliderTickRate -1 to all diffs. because i feel it's a bit noise at Easy/Normal diff. then, i don't know the reason why you set this rate.
[Easy]
  1. 00:19:500 (2,3) - Flow suggestion: how about moving this slider down for the next part ? it would flow more naturally and beautifully.
  2. 00:40:457 (4) - i'd remove this slider for better rhythm same as your previous part 00:30:409 (3,4) - . so please try to remake this slider to 1/1 rhythm ? it would fit well with this kind of music.
  3. 01:11:749 (3,4) - i feel this part is a bit hard for this difficulty. it's better to connect these parts into one slider.
[Normal]
  1. 00:10:887 (2) - Rhythm suggestion: this slider doesn't fit well with this kind of music. so i recommend you to follow this sound on blue line 00:10:744 -. it would fit with this background music as well.
  2. 00:15:194 (2,6) - ^ again.
  3. 00:21:796 (3,1) - Please check your pattern at here 00:29:261 (2,3) - and 00:40:170 (2,3) - . you made ​​a different pattern of the stack. so i would remove this stack for beginner. If you follow my suggestions, it prevents the player from misreading.
  4. 00:47:347 (2,3) - Same. then, you should be able to apply my suggestion for the rest of the part.
[Hard]
  1. 00:09:739 (1,2) - I have a sense of discomfort with this whistle pattern. 00:07:442 (1,2) - as you can see this part, you put a whistle on bule line 00:08:160 - .so you should consider remove a whistle to the tail of the (1) slider and add it to (2) circle
  2. 00:23:806 - ^ Same. i guess you forgot to add it here.
  3. 00:52:801 (5) - Flow suggestion : it's better to make the down motion from your previous patterns in my opinion. so please try to move (5) this slider down like this my suggestion ,it would flow more naturally.
  4. 01:02:849 - ^ Same as above.
love this game and BPM \o/
Thanks for mod :)

Fixed ~
alacat
Bubbled.
Topic Starter
MoodyRPG

alacat wrote:

Bubbled.
Hey, thanks alacat :)
Aurele
Ranked.
Topic Starter
MoodyRPG

Gabe wrote:

Ranked.
Yay, thanks a lot Gabe ~
Dainesl
Just wondering if goomba is really necessary as a tag. If it is, make all the other enemies in the game tags, why don't we? ;;
[Yue]
Gratz Moody o:
Metro
gratz :)
alacat
nice Gabe :) congrats ~
ErunamoJAZZ
:o, no había visto.
Congrats ^^
LawLpunny
Te pasaste Moody, está bastante decente^^
Sapphiire_old_1
Gratz ! :)
Tur00
OMG , Mi RPG favorito *---*
FELICIDADES!! y GRACIAS POR MAPEAR ESTA SONG *--*
*justo en la infancia* T-T
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