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MitiS - Endeavors

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MeraMiPoP_old
这难道就是传说中的神图EVOLVES V.MiTiS的作者
Topic Starter
Pururut

Meramipop wrote:

这难道就是传说中的神图EVOLVES V.MiTiS的作者

那是啥.....
wmtokok
form PM :)

[Insane]
音效部分:
01:12:025 (7) - 這個忘記了吧? 頭加whistle 因為你所以大白線都有加
01:23:849 (6) - 頭加whistle 你後邊紅線都有加 參考: 01:12:555 (8) - 03:05:496 (7) - 03:16:790 (8) - (我覺得在紅線加都不錯
02:54:202 (2) - ^
01:41:673 (1) - 加finish

notes:
00:23:673 (4) - 這個跟00:23:320 (3) - 近一點 這樣可以令00:24:025 (5) - 包好一點
01:39:378 (4) - 跳多一點 你看01:39:025 (2) - 那是1.4 (最好2者都多跳一點
03:20:496 (1) - 改為這個比較好 http://puu.sh/70NGj.jpg

[wantuole's Hard]
00:12:379 (3) - 拉的方向改為橫線 這樣感覺比較有層次感
01:41:673 (4) - 放到x:472 y:344 突顯最後的一下重音
02:18:026 (3) - ctrl+g 目的是拉遠一點 因為停頓了一下 沒可能一樣是1.1 = = 加上你前邊都會跳 (例如 01:32:496 (2) -
02:19:084 (3) - ^

Normal,Easy 我不摸了...因為根本找不到 :)

good lucky :D
Topic Starter
Pururut

wmtokok wrote:

form PM :)

[Insane]
音效部分:
01:12:025 (7) - 這個忘記了吧? 頭加whistle 因為你所以大白線都有加 ok
01:23:849 (6) - 頭加whistle 你後邊紅線都有加 參考: 01:12:555 (8) - 03:05:496 (7) - 03:16:790 (8) - (我覺得在紅線加都不錯 ok
02:54:202 (2) - ^ ok
01:41:673 (1) - 加finish ok

notes:
00:23:673 (4) - 這個跟00:23:320 (3) - 近一點 這樣可以令00:24:025 (5) - 包好一點 改了
01:39:378 (4) - 跳多一點 你看01:39:025 (2) - 那是1.4 (最好2者都多跳一點 1 2 改成和3 4一样的距离了
03:20:496 (1) - 改為這個比較好 http://puu.sh/70NGj.jpg ok
修哥辛苦了:)
epocsodielaK
摸一下

[Easy]
check AI mod. 最低难度不要放跳,把distance snap有问题的都改了
00:19:790 (5) - 位置太上碰血条了而且有出界嫌疑
00:21:202 (1,2) - swap NC?
00:24:025 (1,2) - ^
00:28:261 (5,1) - ^
01:04:967 (3) - easy不太推荐多次折返,这里不如换个转盘吧,时间够
01:37:790 (2,3,1) - 这有点乱了,easy建议不要重叠
03:09:202 (5) - 这个好像也位置太高了
03:14:143 (3,4) - 避免overlap

[Normal]
一会儿单次折返一会儿偶数折返这么多好像略坑,具体怎么改我也不好说。。
00:33:908 (4) - NC? combo有点长
02:00:731 (5) - 太靠边了,关于滑条出界,建议是不要超过图示(6)的边缘
[wantuole's hard]
咦现在hard都可以做这么难了吗
02:09:555 (5) - 尾巴clap?跟第一段一样的地方
02:21:026 (4) - clap?

[Insane]
01:00:731 (5) - NC
01:07:084 (1) - made 0.25?
01:12:025 (7) - NC
01:20:849 (5) - NC?
01:23:320 (5) - ^
01:54:379 (6) - NC
其他地方也是。。。同样的部分为什么一会儿梁小姐一NC一会儿一小节一NC呢

[Collab]
你懂的
02:51:202 (2,3) - Ctrl+G
03:17:143 (1,2) - (1) 124, 204 (2) 40,272
03:23:143 (7) - 跟后面衔接有点怪,拉下来点

[gxy's Insane]
挺好的随便摸点
01:30:202 (1,3) - 1,3换下NC
Cherry Blossom
Baka CB will mod it tomorrow. :D
Topic Starter
Pururut

epocsodielaK wrote:

摸一下

[Easy]
check AI mod. 最低难度不要放跳,把distance snap有问题的都改了 AI mod没看到DS问题....
00:19:790 (5) - 位置太上碰血条了而且有出界嫌疑
00:21:202 (1,2) - swap NC? ok
00:24:025 (1,2) - ^ ok
00:28:261 (5,1) - ^ ok
01:04:967 (3) - easy不太推荐多次折返,这里不如换个转盘吧,时间够 改成转盘了..
01:37:790 (2,3,1) - 这有点乱了,easy建议不要重叠
03:09:202 (5) - 这个好像也位置太高了 拉下去了点.好像还是高了
03:14:143 (3,4) - 避免overlap 这没overlap吧?

[Insane]
01:00:731 (5) - NC ok
01:07:084 (1) - made 0.25? ...暂时先这样.实在不行再改...
01:12:025 (7) - NC ok
01:20:849 (5) - NC? ok
01:23:320 (5) - ^ ok
01:54:379 (6) - NC ok
其他地方也是。。。同样的部分为什么一会儿梁小姐一NC一会儿一小节一NC呢 梁小姐美丽

thx

Cherry Blossom wrote:

Baka CB will mod it tomorrow. :D
love you :)
Cherry Blossom
Baka CB's mod incoming ! :D

Easy

  1. Why no distance snapping ? it makes the easy really hard to read, and makes it unrankable too.
  2. 00:19:084 (4,5) - these objects are really close, it might confuse the player. You have to move (5) further.
  3. 00:31:084 (3,4) - This kind of pattern is not recommended for a easy, you should do ctrl+g on 00:31:790 (4)
  4. 00:35:320 (2,3,4) - fix distance here, it has to be the same.
  5. 01:09:202 (3,1) - (1)'s end is overlapped, make something else which does not overlap (1)'s end.
  6. 01:13:437 (1,3) - same scenario as ^.
  7. 01:57:202 (4) - here the reversed slider overlaps (1), you should fix.
  8. 02:46:614 (1,1) - the distance between the spinner and the next object is too close, you should remove the slider and begin here : 02:50:496

Normal

  1. 00:29:673 (3,4) - here you use different reversed slider, it might confuse the player, don't forget, the player can't read this kind of stuff easily... you should use 2 reversed slider with the same amount of reverses, or change the pattern.
  2. 00:33:908 (4) - NC
  3. 00:34:614 (5,6) - the 1/2 slider is fast for a Normal player, and it is introduced with a circle 1/1 earlier, it is not really recommended imo, so you should unstack these objects.
    01:08:496 (2,3) - ^ same here
    01:19:790 (2,3) - ^
    and many more...
  4. 01:06:378 (1) - Give time to spin, so the spinner must begin here 01:04:967 and end here : 01:07:084
  5. 02:48:025 (1) - same scenario ^ begin : 02:46:614 and end here : 02:48:731
  6. 01:28:967 (1,2,3,4) - This pattern seems a bit extreme for a normal diff imo, i suggest you this :
  7. 03:10:614 (1,2,3,4) - same ^

wantuole's Hard

  1. 00:32:496 (1) - ending this slider on a white tick seem kinda random here, extend this slider to 00:33:025 or 00:33:378 (on a red tick) because you added a note 00:33:731 and it has to respect the polarity.
  2. 00:39:379 (8) - it will be better if you move this note further than (5)'s end, because i'm not really sure if a hard player knows how to not spam with his fingers when he is playing 00:39:114 (6,7) - , and he might miss on (8).
  3. 01:23:320 (1,2,3,4) - the placement is not really well made imo, i think moving (4) like this can be better (I moved (4) to x216 y156, you also have to move the next object)
    same scenario here : 02:20:496 (3,4) ^
  4. 01:29:849 (2,4) - Why don't to ctrl+g here ? it will introduce the kiai part very well.
  5. 01:37:084 (3) - move 1 grid up, you see that the distance with 01:37:437 (1) - is not the same.

Insane

  1. 00:13:614 (4,5,6,1,2) - it will be nice if you make a diamond with these object, just move 00:14:673 (2) - to x280 y104
  2. 00:21:025 (4) - Add 2 circles instead of this slider.
  3. 01:07:084 (7) - add NC on this slow slider.
  4. 01:14:496 (5,6) - try ctrl+g here. if you did, don't forget to fix hitsounds then.
  5. 01:28:967 (7) - NC here or 01:29:673 (8)
  6. 03:10:614 (7) - same as ^

Collab

  1. 00:30:025 (3,4,5) - wrong rhythm here, triplet does not really start on a white tick without any reason by the music. There is not so remove 00:30:114 (4) - . If you really want to add triplet you can add a note here, and only here 00:29:937
  2. 00:35:143 - it will be nice if you add a note here because the player will think that 00:34:790 (5) - introduces 00:35:320 (1) - , and it is not the case, he might missclick.
  3. 00:41:320 (3,4,5) - wrong rhythm here too, remove 00:41:408 (4) - and add a note here : 00:41:231

    00:44:849 (6,7,8) - For example, here you had a reason to star a triplet on a white tick
  4. 00:57:025 (4,1,2,3,1) - unstack these notes, because you didnt stack the notes here : 00:58:437 (5,1,2,3,1) -
  5. 01:04:614 (5,1) - there is a polarity issue here, if you want to get rid of this, you should add a note here 01:04:790 so it will make a triplet.
  6. 01:07:437 (1) - Unfortunately, here, using a 1/8 slider is overmapping.
  7. 01:59:320 (4) - too much clap on this part, remove clap here.
  8. 02:00:731 (4) - ^
  9. 02:01:967 (2) - (end) ^
  10. 02:09:202 (3,4,5,6,7,8,9,10) - this spaced stream comes suddenly because it is not introduced with a slow pattern. Make the spacing of the stream closer, or change the pattern (before this stream) into a faster other one, or move the stream further than the previous slider.
  11. 02:20:496 (3,4,5,6,7,8,9,10) - ^
  12. 02:26:143 (3,4,5,6,7,8,9) - ^
  13. 02:47:231 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8) - the stream must begin here 02:48:114, not here 02:47:231
  14. 03:17:496 (3) - Ctrl+G here, to introduce the next slider.
  15. 03:34:525 and 03:34:614 - add notes.

Gxy's Insane

  1. 00:20:849 (3,4,5) - when i testplayed it, i thought that it was a stream with 1/4 notes, and it is not. You should make something more spaced.
  2. 00:24:025 (1,2) - it may be your style but this is same as ^, i thought it was 1/4 spaced. you should move (2) further than the previous slider.
    and many more...
  3. 00:46:614 (3,4) - make symmetrical with the center, i mean rotate by 180°.
  4. 01:19:084 (1) - move the end like this :
  5. 01:24:467 (4) - overlap with 01:23:849 (2) - you might fix it.
  6. 01:41:673 (10) - add NC here to emphasize this note.
  7. 02:21:908 - this note should be played, you are dodging this note with the slider.
    02:24:731 - same ^
  8. 03:23:320 (10) - add finish + NC to emphasize this note.

Baka CB is K-O, 6 diffs , 3 minutes per diffs => x_x
Good luck ~
Topic Starter
Pururut

Cherry Blossom wrote:

Baka CB's mod incoming ! :D

Easy

  1. Why no distance snapping ? it makes the easy really hard to read, and makes it unrankable too. distance snapping? 1.2
  2. 00:19:084 (4,5) - these objects are really close, it might confuse the player. You have to move (5) further. ok
  3. 00:31:084 (3,4) - This kind of pattern is not recommended for a easy, you should do ctrl+g on 00:31:790 (4)
  4. 00:35:320 (2,3,4) - fix distance here, it has to be the same. fixed
  5. 01:09:202 (3,1) - (1)'s end is overlapped, make something else which does not overlap (1)'s end. fixed
  6. 01:13:437 (1,3) - same scenario as ^. fixed
  7. 01:57:202 (4) - here the reversed slider overlaps (1), you should fix. fixed
  8. 02:46:614 (1,1) - the distance between the spinner and the next object is too close, you should remove the slider and begin here : 02:50:496 ok


Insane

  1. 00:13:614 (4,5,6,1,2) - it will be nice if you make a diamond with these object, just move 00:14:673 (2) - to x280 y104 ok
  2. 00:21:025 (4) - Add 2 circles instead of this slider. ok
  3. 01:07:084 (7) - add NC on this slow slider. ok
  4. 01:14:496 (5,6) - try ctrl+g here. if you did, don't forget to fix hitsounds then. done
  5. 01:28:967 (7) - NC here or 01:29:673 (8) hmm
  6. 03:10:614 (7) - same as ^ hmm


Baka CB is K-O, 6 diffs , 3 minutes per diffs => x_x
Good luck ~
thank you very much. baka CB :D i love you
Melt
;3
gxytcgxytc

epocsodielaK wrote:

摸一下

[gxy's Insane]
挺好的随便摸点
01:30:202 (1,3) - 1,3换下NC
我觉得现在这样不错=-=

Cherry Blossom wrote:

Baka CB's mod incoming ! :D


Gxy's Insane

  1. 00:20:849 (3,4,5) - when i testplayed it, i thought that it was a stream with 1/4 notes, and it is not. You should make something more spaced.
  2. 00:24:025 (1,2) - it may be your style but this is same as ^, i thought it was 1/4 spaced. you should move (2) further than the previous slider.
    and many more... sorry but i think it's no need to change now >.>
  3. 00:46:614 (3,4) - make symmetrical with the center, i mean rotate by 180°. okay
  4. 01:19:084 (1) - move the end like this : done
  5. 01:24:467 (4) - overlap with 01:23:849 (2) - you might fix it. 0.0
  6. 01:41:673 (10) - add NC here to emphasize this note.fixed
  7. 03:23:320 (10) - add finish + NC to emphasize this note.fixed

  8. 02:21:908 - this note should be played, you are dodging this note with the slider.
    02:24:731 - same ^ Hold

Baka CB is K-O, 6 diffs , 3 minutes per diffs => x_x
Good luck ~
thx for mod :D
OblivioN
来给p总凑mod;3
[Easy]
00:19:084 (4) - NC
01:25:084 ^
01:28:967 (5) -有点难听……
02:21:555 (4) - NC
02:50:849 ^
03:01:084 (4) - ^

[Normal]
觉得ds有点高了……不是说ez和normal的ds最好0.9——1.1么……

[玩脱了hard]
00:21:467 add breaktime
00:28:261 (1) - 这样是不是要好一点

[Insane]
p总好图

[Gxy's Insane]
打死白雪;3

[Collab]
开始缓冲太快惹……
开始地方不一样可以么……?
00:01:084 有个蛮弱的音……
00:41:673 (6) - 感觉nc一下比较好

shoot star ;3
Topic Starter
Pururut

OblivioN wrote:

来给p总凑mod;3
[Easy]
00:19:084 (4) - NC 这里没问题啊
01:25:084 ^ ^
01:28:967 (5) -有点难听…… 音效调小了
02:21:555 (4) - NC
02:50:849 ^
03:01:084 (4) - ^
谢谢歪歪的star~
Squichu
nice song choice!
& hi, mod from my queue. :3

[General]
  1. please decrease intensity of green combo colour. x__x
    just my personal taste but it's sooo bright and doesn't match with the other colours.
[Easy]
hmh, this diff looks really nice in symmetry and I looove the overlaps, but
  1. if you stack in Easy, make sure it's readable. with different combo colours it's okay, but without it might be too hard.
  2. DS must be 100% consistent. .. I wanted to list up which objects you shoulld fix, but it's more than half of the difficulty..
    I don't really know if I should say more than this, cause imo this is something you definitely have to fix, but that basically means remapping most of the diff.
    Guess I'll leave it at this, if you don't fix this, please pm me, so I can give a proper mod for the rest.
[Normal]
  1. 00:16:084 (4,5) - stacks are totally fine as long as they're not at the end of a slider (in Normal diff)
    approach circle and sliderfollowcircle overlap with each other which makes them hard to read for beginner players.
    > unstack pls
    same goes for 01:12:025 (3,4) - 02:01:437 (1,2) - 02:13:437 (2,3) - 02:53:672 (3,4) -
  2. 00:33:908 (4) - NC (cause of the 'break'. it's okay to go against DS here, but it's too confusing if they have the same combo colour.)
  3. 00:22:614 (1,2) - flows badly, imo, position 2 differently so it picks up the direction 1 indicates
  4. 01:00:025 (2,3) - ^
  5. 01:19:084 (1,2) - ^
  6. 01:52:967 (1,2) - ^
  7. 01:55:790 (1,2) - ^
  8. 02:10:614 (2,3) - ^
  9. 02:17:672 (5) - move middle anchor down one grid for better blanket
  10. 02:38:143 (1,2) - 'bad' flow, same as mentioned above
  11. 02:53:672 (3,4) - if you decide to not unstack here, stack them correctly
  12. 03:04:967 (3,4) - ^ , flow
  13. 03:13:437 (4,5) - ^
otherwise - great diff!

skipping wantuole's Hard, cause I'm lazy & this is 'only' GD.
it looked really good anyway. (testplayed it once.) might be a bit too easy to SS this, but Idk. |:

[Insane]
really fun diff to play, just some suggestions -
  1. increase HP Drain by 1, 6 is a bit low for an Insane, imo
  2. 00:23:320 (3,4) - use same shape for them?
  3. 00:33:555 (9,1) - stack correctly?
    same for 02:15:202 (10,1) -
  4. 01:07:084 (1) - slowdown to 25% SV is a bit too much, imo, consider changing it to ~50%?
  5. 03:08:320 (4) - move last anchor a bit to blanket 03:07:967 (2) - better
  6. 03:15:908 (5) - stack correctly below 03:16:790 (8) - ?
[Collab]
  1. "Collab" as a name is iirc unrankable, cause it doesn't give any information about the actual difficulty
    a custom name for the hardest diff is allowed, but I'm not sure.. you might should ask a BAT about this.
  2. think about adding a small break, even if it's only 3 seconds, atm the diff is tiring to play
    (might be intentional, but still.. imo there should be at least one.)
  3. 00:01:614 (5) - blanket 00:02:320 (2) - ? might look better
  4. 01:15:908 (2,3) - blanket better? (just move middle anchor a bit)
  5. 01:28:614 (4,5) - stack correctly
  6. 02:06:378 (2) - ctrl + g flows better with previous object, imo
  7. 02:15:378 (9,1) - blanket?
-lazy-
> skipping Gxy's Insane as well. sorry

overall the maps looks nice, (DS issues in Easy aside..)
Good luck! *squee* o/
Topic Starter
Pururut

Squirrel wrote:

nice song choice!
& hi, mod from my queue. :3

[General]
  1. please decrease intensity of green combo colour. x__x
    just my personal taste but it's sooo bright and doesn't match with the other colours.
    ok i chose a new green combo colour.
[Easy]
hmh, this diff looks really nice in symmetry and I looove the overlaps, but
  1. if you stack in Easy, make sure it's readable. with different combo colours it's okay, but without it might be too hard.
  2. DS must be 100% consistent. .. I wanted to list up which objects you shoulld fix, but it's more than half of the difficulty..
    I don't really know if I should say more than this, cause imo this is something you definitely have to fix, but that basically means remapping most of the diff.
    Guess I'll leave it at this, if you don't fix this, please pm me, so I can give a proper mod for the rest. hmm i will try to fix all the DS problem..
[Insane]
really fun diff to play, just some suggestions -
  1. increase HP Drain by 1, 6 is a bit low for an Insane, imo ok
  2. 00:23:320 (3,4) - use same shape for them? ok
  3. 00:33:555 (9,1) - stack correctly? fixed
    same for 02:15:202 (10,1) - fixed
  4. 01:07:084 (1) - slowdown to 25% SV is a bit too much, imo, consider changing it to ~50%? hmmm my friend mention it too. but i think 50% SV will let slider too long..
  5. 03:08:320 (4) - move last anchor a bit to blanket 03:07:967 (2) - better fixed
  6. 03:15:908 (5) - stack correctly below 03:16:790 (8) - ? fixed
Good luck! *squee* o/
and about the Collab diff name,my friend asked BAT, it is fine.
thank you very much.
*squee* o/
Nunnally Lamperouge
宋克兴
Topic Starter
Pururut

Nunnally Lamperouge wrote:

宋克兴
抽插基酱
10crystalmask01
Hey, mod from queue 8-)
3 ~ 4 minutes = 3 diffs

Gxy's Insane

00:01:967 (3,5,6,1) - Please move roe apart, so they don't look like they're attacked to each other.

00:24:731 (3,4) - Either stack these, or have 00:30:378 (3,4) - stacked in the same style as these objects.

00:43:084 (3,1) - Move more apart please.

00:44:849 (7,8,9,2) - Nazi suggestion (sorry!) try to make the slider blanket these notes, so it forms a neater flow in general.

01:11:320 (5,6,7,8) - The sudden change of pattern for these notes is very random and confusing. Why not make these notes continue the square formation as 01:10:614 (1,2,3,4) - ? They're not in a separate rhythm, nor is there a change in tempo in the music itself, either.
SPOILER

A jump between 01:11:849 (8,1) - is necessary, since they're both in separate rhythm and combo.

02:26:849 (1) - Move to 256:112 so it completes a perfect diamond formation with 02:25:967 (3,4,5,6,7,8,9,1) -

02:56:849 (2,5) - please move apart as well, so that 02:57:555 (5) - isn't attached to the remains of 02:56:849 (2) - 's head.

wantuole's Hard

Ar - 1?

01:11:673 (4,1) - Nazi suggestion (sorry!) Try to have the long slider blanket the short one, so that it'll make the flow look neater.
01:19:437 (1,2) - ^ Same suggestion as above.

01:27:555 (1,3) - Fix the blanket here, it looks terrible.
02:24:026 (1,3) - ^

03:01:084 (1) - Finish on the head?

03:07:084 (2,3,1) - Try and make/fix the blanket here?
03:21:908 (1,3) - ^

Normal

00:11:320 (1) - Add finish to the head, for a more effective intro to the map.

00:16:084 (4,5) - It may be better if you un-stack these, since it's sort of difficult to see when to hit 00:16:614 (5) -. Like what you did for 01:01:261 (4,5) - .

00:33:908 (4) - NC

00:56:496 (1) - Add finish or whistle on the head?
01:52:967 (1) - ^
02:38:143 (1) - ^

01:03:555 (2,1) - Move just a bit more apart.

01:12:025 (3,4) - Please un-stack, same reason as 00:16:084 (4,5) -
02:01:437 (1,2) - ^
02:53:672 (3,4) - ^

Good luck!

EDIT: FFFFF I can't believe I modded this, it's still in WIP and my queue rules clearly stated:

10crystalmask wrote:

~ Complete and Pending.
..... consider yourself lucky :|
gxytcgxytc

10crystalmask01 wrote:

Hey, mod from queue 8-)
[notice]3 ~ 4 minutes = 3 diffs

Gxy's Insane

00:01:967 (3,5,6,1) - Please move roe apart, so they don't look like they're attacked to each other. fix

00:24:731 (3,4) - Either stack these, or have 00:30:378 (3,4) - stacked in the same style as these objects. ok

00:43:084 (3,1) - Move more apart please. sry idk what you mean

00:44:849 (7,8,9,2) - Nazi suggestion (sorry!) try to make the slider blanket these notes, so it forms a neater flow in general. ok

01:11:320 (5,6,7,8) - The sudden change of pattern for these notes is very random and confusing. Why not make these notes continue the square formation as 01:10:614 (1,2,3,4) - ? They're not in a separate rhythm, nor is there a change in tempo in the music itself, either.
SPOILER

A jump between 01:11:849 (8,1) - is necessary, since they're both in separate rhythm and combo.
fixed

02:26:849 (1) - Move to 256:112 so it completes a perfect diamond formation with 02:25:967 (3,4,5,6,7,8,9,1) - changed to another form

02:56:849 (2,5) - please move apart as well, so that 02:57:555 (5) - isn't attached to the remains of 02:56:849 (2) - 's head. ok


Good luck!
thx for mod
Nunnally Lamperouge
Good luck!
Can I pian a KD?
Melt
epocsodielaK
摸一下

[Normal]
一会儿单次折返一会儿偶数折返这么多好像略坑,具体怎么改我也不好说。。
00:33:908 (4) - NC? combo有点长
02:00:731 (5) - 太靠边了,关于滑条出界,建议是不要超过图示(6)的边缘

Cherry Blossom
Baka CB's mod incoming ! :D


Normal

  1. 00:29:673 (3,4) - here you use different reversed slider, it might confuse the player, don't forget, the player can't read this kind of stuff easily... you should use 2 reversed slider with the same amount of reverses, or change the pattern. i thinks its fit the music
  2. 00:33:908 (4) - NC fixed
  3. 00:34:614 (5,6) - the 1/2 slider is fast for a Normal player, and it is introduced with a circle 1/1 earlier, it is not really recommended imo, so you should unstack these objects. fixed
    01:08:496 (2,3) - ^ same here
    01:19:790 (2,3) - ^
    and many more... i changed some of those sldier,and kept some for consistence of the rhythm
  4. 01:06:378 (1) - Give time to spin, so the spinner must begin here 01:04:967 and end here : 01:07:084 good idea
  5. 02:48:025 (1) - same scenario ^ begin : 02:46:614 and end here : 02:48:731 ^
  6. 01:28:967 (1,2,3,4) - This pattern seems a bit extreme for a normal diff imo, i suggest you this : i think this is ok
  7. 03:10:614 (1,2,3,4) - same ^


Baka CB is K-O, 6 diffs , 3 minutes per diffs => x_x
Good luck ~

Squirrel
nice song choice!
& hi, mod from my queue. :3

[General]
  1. please decrease intensity of green combo colour. x__x
    just my personal taste but it's sooo bright and doesn't match with the other colours.
[Normal]
  1. 00:16:084 (4,5) - stacks are totally fine as long as they're not at the end of a slider (in Normal diff)
    approach circle and sliderfollowcircle overlap with each other which makes them hard to read for beginner players.
    > unstack pls i know this but since there are a easy diff,so i wanna make a different normal diff with others。
    same goes for 01:12:025 (3,4) - 02:01:437 (1,2) - 02:13:437 (2,3) - 02:53:672 (3,4) -
  2. 00:33:908 (4) - NC (cause of the 'break'. it's okay to go against DS here, but it's too confusing if they have the same combo colour.) fixed
  3. 00:22:614 (1,2) - flows badly, imo, position 2 differently so it picks up the direction 1 indicates
  4. 01:00:025 (2,3) - ^
  5. 01:19:084 (1,2) - ^
  6. 01:52:967 (1,2) - ^
  7. 01:55:790 (1,2) - ^
  8. 02:10:614 (2,3) - ^
  9. 02:17:672 (5) - move middle anchor down one grid for better blanket fixed
  10. 02:38:143 (1,2) - 'bad' flow, same as mentioned above
  11. 02:53:672 (3,4) - if you decide to not unstack here, stack them correctly fixed
  12. 03:04:967 (3,4) - ^ , flow
  13. 03:13:437 (4,5) - ^
otherwise - great diff!
and fixed some flow issue you mentioned above


overall the maps looks nice, (DS issues in Easy aside..)
Good luck! *squee* o/

10crystalmask01
Hey, mod from queue 8-)
3 ~ 4 minutes = 3 diffs

Normal

00:11:320 (1) - Add finish to the head, for a more effective intro to the map. ok

00:16:084 (4,5) - It may be better if you un-stack these, since it's sort of difficult to see when to hit 00:16:614 (5) -. Like what you did for 01:01:261 (4,5) - .

00:33:908 (4) - NC fixed

00:56:496 (1) - Add finish or whistle on the head? fixed
01:52:967 (1) - ^ fixed
02:38:143 (1) - ^ fixed

01:03:555 (2,1) - Move just a bit more apart. fixed

01:12:025 (3,4) - Please un-stack, same reason as 00:16:084 (4,5) -
02:01:437 (1,2) - ^
02:53:672 (3,4) - ^
about those stack,i prefer to keep them,waiting for others opinion

Good luck!

EDIT: FFFFF I can't believe I modded this, it's still in WIP and my queue rules clearly stated:

10crystalmask wrote:

~ Complete and Pending.
..... consider yourself lucky :|

code
osu file format v12

[General]
AudioFilename: MitiS - Endeavors.mp3
AudioLeadIn: 0
PreviewTime: 67107
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 11320,22614,45202,67790,88967,90378,101673,112967,124261,146849,158143,169437,190614,192025,203320
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Endeavors
TitleUnicode:Endeavors
Artist:MitiS
ArtistUnicode:MitiS
Creator:Pururut
Version:Normal
Source:Endeavors + Alive Remix
Tags:Drumstep Orangeneko Zweib wantuole Cyc17- Nunnally Lamperouge Left 4 Dead Melt
BeatmapID:339098
BeatmapSetID:135306

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1629585-1024x768-[DesktopNexus.com].jpg",0,0
//Break Periods
2,45402,55296
2,101873,111767
2,147048,156943
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
26,352.941176470588,192025,2,0,40,1,0
11320,-100,192025,2,0,40,0,0
56496,-100,192025,2,0,50,0,0
67790,-100,192025,2,0,70,0,1
88967,-100,192025,2,0,60,0,0
90378,-100,192025,2,0,70,0,1
101673,-100,192025,2,0,60,0,0
112967,-100,192025,2,0,40,0,0
124261,-100,192025,2,0,60,0,0
158143,-100,192025,2,0,40,0,0
169437,-100,192025,2,0,70,0,1
190614,-100,192025,2,0,60,0,0
192025,-100,192025,2,0,70,0,1
203320,-100,192025,2,0,60,0,0


[Colours]
Combo1 : 255,128,255
Combo2 : 255,255,128
Combo3 : 128,255,128
Combo4 : 255,128,128

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26,213,180378,1,8,0:0:0:0:
136,285,180731,6,0,P|187:301|238:283,1,110,0|8,0:0|0:0,0:0:0:0:
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365,244,181790,2,0,L|378:317,1,55,8|0,0:0|0:0,0:0:0:0:
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509,60,183378,1,0,0:0:0:0:
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344,57,184261,2,0,P|326:105|270:126,1,110,2|8,0:0|0:0,0:0:0:0:
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240,81,186731,2,0,P|291:92|357:69,1,110,8|2,0:0|0:0,0:0:0:0:
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456,182,192025,6,0,L|531:177,2,55,4|0|0,0:0|0:0|0:0,0:0:0:0:
352,99,192731,1,2,0:0:0:0:
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143,137,193437,2,0,L|88:143,2,55,4|0|8,0:0|0:0|0:0,0:0:0:0:
61,241,194142,1,2,0:0:0:0:
139,347,194496,2,0,L|211:354,1,55,8|0,0:0|0:0,0:0:0:0:
247,313,194848,6,0,L|314:319,3,55,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
361,290,195555,2,0,P|374:233|433:203,1,110,2|8,0:0|0:0,0:0:0:0:
424,139,196084,1,0,0:0:0:0:
366,106,196261,2,0,P|307:27|392:16,1,220,4|2,0:0|0:0,0:0:0:0:
424,139,197319,1,8,0:0:0:0:
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371,260,198378,2,0,P|317:277|261:259,1,110,2|8,0:0|0:0,0:0:0:0:
220,309,198907,1,0,0:0:0:0:
171,353,199084,2,0,L|116:352,2,55,4|0|8,0:0|0:0|0:0,0:0:0:0:
97,243,199790,2,0,L|42:243,3,55,2|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
8,187,200496,6,0,L|-4:112,1,55,4|0,0:0|0:0,0:0:0:0:
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103,25,201202,2,0,P|154:9|207:22,1,110,2|8,0:0|0:0,0:0:0:0:
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322,114,202437,2,0,P|373:98|426:111,1,110,0|0,0:0|0:0,0:0:0:0:
490,127,202966,1,8,0:0:0:0:
490,127,203320,1,0,0:0:0:0:

thanks for modding :3
Jikanova
This is such a good map... love to see it out of the graveyard and ranked. ;)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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